KR20100107949A - Quiz game system and method using ontology - Google Patents
Quiz game system and method using ontology Download PDFInfo
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- KR20100107949A KR20100107949A KR1020090026331A KR20090026331A KR20100107949A KR 20100107949 A KR20100107949 A KR 20100107949A KR 1020090026331 A KR1020090026331 A KR 1020090026331A KR 20090026331 A KR20090026331 A KR 20090026331A KR 20100107949 A KR20100107949 A KR 20100107949A
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- 238000004088 simulation Methods 0.000 description 5
- 238000012795 verification Methods 0.000 description 5
- 238000004891 communication Methods 0.000 description 3
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/30—Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
- G06F16/36—Creation of semantic tools, e.g. ontology or thesauri
- G06F16/367—Ontology
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
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Abstract
Description
The present invention relates to an online game system and method, and more particularly, to a knowledge game system and method using an ontology.
Generally, the types (genres) of online games include adventure, simulation, role playing, shooting, sports, racing, fighting fighting, quiz, and the like. Simulation games include Princess Maker, a training simulation, and the Three Kingdoms series of Koei Corporation, Simsim, a management simulation, and Starcraft, an aggression simulation. Dungeons & Dragons, Diablo series is widely known.
Meanwhile, a quiz game related to knowledge is 'Knowledge Quiz game system and method based on user participation', which is patented by Yahoo! Korea and disclosed in Korean Patent Application Publication No. 10-2006-0006549. Yahoo Korea's knowledge quiz game system is based on a network communication network, an operator server computer that provides a portal service with a knowledge quiz game based on user participation through a network communication network, and a plurality of participants who want to create a knowledge quiz. From a plurality of general participants who receive various actions according to the quiz questions and evaluations, send them to the operator's server computer, and connect to the operator's server computer through the network, and then verify the knowledge quiz and participate in the quiz game. General participant computer which receives various actions related to quiz verification and quiz participation and transmits them to the operator server computer, and receives and displays various information from the operator server computer through the network communication network, quiz questionnaire information received from the computer for the questionnaire, and general From the participant's computer Construct and index the received quiz verification information into a database, calculate the completion result of the quiz related to quiz verification, and build and index the quiz that passed the verification as a completed quiz database, and calculate the difficulty level of the quiz by calculating the noon answer rate It is composed of an operator server computer that calculates, deletes the completed quiz and completes the difficulty by regularly calculating the completeness evaluation result and the noon answer rate of the quiz participation process received from a plurality of general participant computers.
In addition, ontology is knowledge expressed in a form that computers can process and further understand. Ontology expresses human knowledge based on Description Logic, and usually uses OWL (Web Ontology Language).
Conventional knowledge-based quiz game requires a large number of participants in the quiz questions or verification process, there is a problem in that it takes a lot of time and money to build a database for the knowledge game, and can not provide a living knowledge accumulated in real time.
The present invention has been proposed to solve the above problems, and the object of the present invention is to create and operate various types of knowledge games using ontologies on a database accumulated by a search robot in real time, and the game participant corrects the most. It is to provide a knowledge game system and method using an ontology to learn the latest knowledge.
In order to achieve the above object, the system of the present invention includes an ontology database in which various kinds of information are stored; An ontology search robot for searching the ontology database and extracting keywords and tag words; A subscriber database storing subscriber information; And when the subscriber logs in, authenticates the subscriber through the information stored in the subscriber database, and provides a knowledge game initial screen for selecting a knowledge game consisting of keywords or tag words presented by the ontology search robot. If a game participant's answer or hint request is inputted by executing the selected knowledge games, the game server generates a correct answer using a keyword or a tag obtained from the ontology search robot, evaluates the game participant's answer, and outputs a game result. It features.
The game server displays a keyword quiz game, a robot quiz game, a tag opening quiz game, and a knowledge game initial screen for selecting a tag-type quiz game. When the keyword quiz game is selected, the keyword is presented as a keyword to match a related word. When the robot quiz game is selected, the robot executes a game that matches the keywords based on the words presented by the robot, and when the tag multiple-choice quiz is selected, reads the selected article and selects a tag word matching multiple words from the suggested words. If the tag short answer game is selected, the selected article is read, and a key tag word is input to execute a game that matches the short answer.
In addition, in order to achieve the above object, the method of the present invention comprises a first step of displaying an initial screen for selecting a knowledge game after authentication by comparing a login information with information of a subscriber database when a subscriber logs in; and When the subscriber selects a knowledge game, the game server comprises a second step of executing a knowledge game consisting of keywords and tag words received from an ontology search robot, and the second step is performed by the subscriber in the knowledge game initial screen. If you select a keyword quiz game, you play a game that matches the relevant words using keywords as a suggestion. If you select a robot quiz game, you play a game that matches the keywords based on the words suggested by the robot. To read and multiple choice of matching tag words from the suggested words. And, if you choose to read selected articles tagged Short quiz game is to run the game by entering the match with Short key word tags.
The knowledge game system and method using the ontology according to the present invention makes it possible to easily acquire the latest knowledge with a pleasant mind by creating and operating a knowledge game of various methods using an ontology on a database accumulated by a search robot in real time. .
The technical problems achieved by the present invention and the practice of the present invention will be more clearly understood by the preferred embodiments of the present invention described below. The following examples are merely illustrative of the present invention and are not intended to limit the scope of the present invention.
1 is a schematic block diagram showing a knowledge game system using an ontology according to the present invention.
Referring to FIG. 1, when a general user accesses a knowledge game site through a computer and enters predetermined information and joins as a member, the general user becomes a subscriber who can participate in the game. Information such as the subscriber's ID, password, nickname, personal information is stored and managed in the subscriber database (112).
The subscribers 120-1 to 120-N turn on the subscriber's computer (hereinafter referred to as subscriber) without distinguishing between the subscriber and the subscriber's computer, run a web browser, and then play a game server (via the Internet 102). 111, the
When the subscriber selects an arbitrary game on the initial screen of FIG. 7, the
Referring to FIG. 7, in the knowledge game according to the present invention, a
In addition, the
The
Next, the knowledge game procedure according to the present invention will be described in detail with reference to the actual game screen and FIGS. 2 to 6.
Figure 2 is a flow chart illustrating the entire knowledge game procedure according to the present invention, Figure 7 is an example of the initial screen of the knowledge game according to the present invention.
In the knowledge game according to the present invention, as shown in FIG. 2, when the subscriber logs in, the login information is compared with the information in the
3 is a flowchart illustrating a procedure of a keyword quiz game according to the present invention, FIG. 8 is an example of a screen for directly inputting a presenter of a keyword quiz game, and FIG. 9 is a multiple-choice of the presenter of a keyword quiz game. FIG. 10 is an example of a screen for inputting a correct answer provided by a game server after inputting a presenter. FIG. 11 is a screen example of a process of matching a correct answer. FIG. 12 is an example of a game result screen of a keyword quiz game.
Referring to FIG. 3, when a keyword quiz game is selected on the initial screen of a knowledge game, the
When the game participant inputs a suggestion, the
Accordingly, each game participant inputs words related to a keyword that they think within a time limit, and the
FIG. 4 is a flowchart illustrating a robot quiz game procedure according to the present invention. FIG. 13 is an example of a screen in which the
Referring to FIG. 4, when the robot quiz game is selected on the initial screen of the knowledge game, the
If the game participant cannot see the current suggested words and correct the correct answer, the user requests a hint view on the screen of FIG. 13, and accordingly, the
Each game participant enters the keyword that he thinks within the time limit, and the
5 is a flowchart illustrating a procedure of a tag multiple choice quiz game according to the present invention, FIG. 16 is an example of an article selection screen of a tag multiple choice quiz game, FIG. 17 is an example of a screen showing a selected article, and FIG. 18 is an article. An example of a screen in which a game server enumerates a tag word in a game and allows a game participant to select a multiple choice, and FIG. 19 is an example of a screen showing a game result.
Referring to FIG. 5, when the tag multiple-choice quiz game is selected on the initial screen of the knowledge game, the
After the selected article is clicked or clicked after a predetermined time, the
The
6 is a flowchart illustrating a tag-type quiz game procedure according to the present invention, and FIG. 20 is an example of a screen in which a game participant directly inputs a tag word in an article. The tag short answer game procedure differs from the above-described tag multiple choice game procedure and the answer-answering process, whether multiple choice or short answer, but the rest of the procedure is similar.
Referring to FIG. 6, when the tag-based quiz game is selected on the initial screen of the knowledge game, the
After reading the selected article and clicking or after a predetermined time, a screen for inputting the tag word of the selected article is output as shown in FIG. 20, and each game participant inputs the tag word in the tag word input screen within the time limit ( S705-S707).
After the time limit elapses, the
The present invention has been described above with reference to one embodiment shown in the drawings, but those skilled in the art will understand that various modifications and equivalent other embodiments are possible therefrom.
1 is a schematic configuration diagram showing a knowledge game system according to the present invention;
2 is a flow chart showing the entire game procedure according to the present invention,
3 is a flow chart illustrating a procedure of a keyword quiz game according to the present invention;
4 is a flow chart showing a robot quiz game procedure according to the present invention,
5 is a flowchart illustrating a procedure of a tag multiple choice quiz game according to the present invention;
6 is a flowchart illustrating a tag-type quiz game procedure according to the present invention;
7 is an example of an initial screen of a knowledge game according to the present invention;
8 is an example of a screen for directly inputting the presenter of the keyword quiz game,
9 is an example of a screen for selecting and inputting a presenter of a keyword quiz game in a multiple choice form;
10 is an example of the correct answer input screen provided by the game server after the presenter input,
11 is a screen example of a process of correcting a correct answer;
12 is an example of a game result screen of the keyword quiz game,
FIG. 13 is an example of a screen in which a game server requests a game server to input a keyword described by words in a robot quiz game.
14 is an example of a screen additionally showing presenting throws when a hint is requested because no correct answer is found;
15 is an example of a game result screen;
16 is an example of the article selection screen of the multiple-choice quiz game tag,
17 is an example of a screen showing a selected article,
18 is an example of a screen that allows a game server to enumerate tag words in an article so that a game participant selects multiple choices.
19 is an example of a screen showing a game result,
20 is an example of a screen in which a game participant directly inputs a tag word in an article.
DESCRIPTION OF THE REFERENCE NUMERALS
102: Internet 110: Knowledge Game System
111: game server 112: subscriber DB
113: ontology robot 114: ontology DB
120-1 to 120-N: subscriber
Claims (8)
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KR1020090026331A KR20100107949A (en) | 2009-03-27 | 2009-03-27 | Quiz game system and method using ontology |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101235969B1 (en) * | 2011-11-18 | 2013-02-21 | 임호진 | Ontology base automatic memorizing study system |
WO2013094954A1 (en) * | 2011-12-19 | 2013-06-27 | Kim Hyungkeun | Method and computer-readable recording medium for providing study information service through controlled study content |
KR20190109653A (en) * | 2018-03-07 | 2019-09-26 | 한국과학기술연구원 | Apparatus and method for generating and managing knowledge for service robot based on situation |
KR102444960B1 (en) * | 2021-07-27 | 2022-09-19 | 주식회사 홀릭스팩토리 | Method for providing a quiz application |
-
2009
- 2009-03-27 KR KR1020090026331A patent/KR20100107949A/en active Search and Examination
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101235969B1 (en) * | 2011-11-18 | 2013-02-21 | 임호진 | Ontology base automatic memorizing study system |
WO2013094954A1 (en) * | 2011-12-19 | 2013-06-27 | Kim Hyungkeun | Method and computer-readable recording medium for providing study information service through controlled study content |
KR20190109653A (en) * | 2018-03-07 | 2019-09-26 | 한국과학기술연구원 | Apparatus and method for generating and managing knowledge for service robot based on situation |
KR102444960B1 (en) * | 2021-07-27 | 2022-09-19 | 주식회사 홀릭스팩토리 | Method for providing a quiz application |
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