CN104317831B - User behavior evolution-based welfare accurate push technology in on-line social network - Google Patents

User behavior evolution-based welfare accurate push technology in on-line social network Download PDF

Info

Publication number
CN104317831B
CN104317831B CN201410529714.1A CN201410529714A CN104317831B CN 104317831 B CN104317831 B CN 104317831B CN 201410529714 A CN201410529714 A CN 201410529714A CN 104317831 B CN104317831 B CN 104317831B
Authority
CN
China
Prior art keywords
user
welfare
online social
social networking
networking service
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201410529714.1A
Other languages
Chinese (zh)
Other versions
CN104317831A (en
Inventor
蒋嶷川
郑小明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Southeast University
Original Assignee
Southeast University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Southeast University filed Critical Southeast University
Priority to CN201410529714.1A priority Critical patent/CN104317831B/en
Publication of CN104317831A publication Critical patent/CN104317831A/en
Application granted granted Critical
Publication of CN104317831B publication Critical patent/CN104317831B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Computing Systems (AREA)
  • Health & Medical Sciences (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses a user behavior evolution-based welfare accurate push technology in an on-line social network. The user behavior evolution-based welfare accurate push technology comprises the following steps of defining decision information and evaluation information of all users in the on-line social network service; then constructing a user behavior evolution model of the on-line social network service; obtaining a user social network structure and a limited welfare resource number as well as the welfare pushing time; calculating the welfare resource quantity needing to be pushed for persuading people who are not users of the on-line social network service to adopt the on-line social network service; calculating the potential values to be generated when the people who are not users of the on-line social network service adopt the on-line social network service; sorting the potential values of the users, and pushing welfare to the users selected from top to bottom. The user behavior evolution characteristics are considered, and the limitation that only node state activation influences the maximized decision-making in the past and the behavior evolution process is ignored is avoided.

Description

The welfare developed based on user behavior in online social networks precisely delivers technology
Technical field
The present invention relates to the data mining technology application of online social networking service, and in particular to a kind of online social networks The welfare based on user behavior evolutionary pattern precisely delivers technology under service competition environment.
Background technology
As with the arrival in the web2.0 epoch of user's creation content, people enter the social networks epoch.All kinds of online societies Network service (Social Network Service, SNS) is handed over to emerge in an endless stream, such as external Facebook and twitter, state Everybody interior and microblogging.Online social networking service is mainly carried on the work by two ways:The first is advertising income pattern, Advertising expense is collected by carrying out advertisement putting to user;Second is the pattern charged to user, by providing the user with website Service collect the charges.But either any management mode, it is most heavy that user becomes online social networking service company The assets wanted.Lose user and mean that decline, Myspace for example several years ago is very popular, and the whole America can be received in the summit phase 7590 user, and with the rise of Facebook, number of users is gradually reduced, and has gone on the road of decline, market value is also from 2005 5.8 hundred million dollars of year fall below 35,000,000 dollars in 2011.Therefore, it is related to draw over to one's side the data mining technology of user and its answers Become particularly important in the competition of online social networking service.Online social networking service company would generally deliver welfare to draw Hold together user, for example, provide red packet, preferential offer stage property, or preferential enjoy member's privilege etc..But how many welfare are delivered, is delivered Which user is given, becomes the difficult point that welfare delivers problem.
In conventional research, the welfare dispensing technology of user is drawn over to one's side, be generally adopted by the method and shadow of average granting The maximized method of sound.The average method provided, will all of welfare be equably issued to all users, such welfare is thrown Cost is put too high, if welfare resource-constrained, because number of users is huge, then each user obtain welfare it is micro- its Micro-, user is difficult to experience welfare;Maximized method is influenceed, some influential nodes are chosen, its state is swashed It is living, therefore desirable for indirectly activating other nodes, reach the maximum purpose of excited user number mesh.But influence is maximized and only examined Consider the state of activation node, have ignored the dynamic process that user behavior constantly develops and fluctuates.Drawing this problem of user over to one's side On, influence maximized method to there is number of users during welfare is delivered and go up, and welfare dispensing end number of users is obvious The possibility of drop, so as to cause welfare to be delivered, the purpose for drawing user over to one's side to be reached fails.
Precisely to deliver technology main for the welfare based on user behavior evolutionary pattern under online social networking service competitive environment Including it is following some:Online social networking service defines each user has decision information and assessment information;Build the row of user It is evolutionary model;Obtain the time that the social network structure information and limited welfare number of resources and welfare of user are delivered; Thrown required for the welfare release time calculates non-online social networking service user of persuasion using this online social networking service The online social networking service user of welfare resource size and Fei Ben put is using diving that this online social networking service can be generated In value;The potential value of user is ranked up, selects user to carry out welfare dispensing from high to low.This technology takes into full account The behavior evolution feature of user, can reduce user's bounce-back and does not use this online social networks after welfare delivers activity end The possibility of service.
The content of the invention
Goal of the invention:It is an object of the invention to solve the deficiencies in the prior art, there is provided a kind of online social network Network service contends with one other in the environment of user, and how online social networking service is based on the behavior evolution pattern of user, effectively Welfare is carried out using limited resource precisely to deliver, the method for reaching the purpose for drawing user over to one's side.
Technical scheme:The welfare developed based on user behavior in a kind of online social networks of the invention precisely delivers skill Art, comprises the following steps:
(1) decision information and assessment information of all users in online social networking service are defined;
(2) the user behavior evolutionary model of online social networking service is built;
(3) time that user social contact network structure and limited welfare number of resources and welfare are delivered is obtained;
(4) calculate and persuade non-online social networking service user using dispensing required for this online social networking service Welfare resource size;
(5) the potential valency that non-online social networking service user can be generated using this online social networking service is calculated Value;
(6) potential value of user is ranked up, selects user to carry out welfare dispensing from high to low.
Further, comprising the following steps that in the step (1):
(1.1) decision information of oneself for setting each user is SiIf user i uses this online social networks in mono- week The number of times of service is less than K times, then mark the user as non-online social networking service user, that is, illustrate that the user have selected Tactful S2;This online social networking service user is otherwise labeled as, that is, illustrates that the user have selected tactful S1, i.e.,
Wherein, i is positive integer, K ∈ [1 ,+∞);
(1.2) the assessment information for setting each user i in moment t is θiT (), i.e. each user i are in moment t to this online society Network service is handed over to be estimated, it is believed that it is θ that other users use the probability of this online social networking servicei(t), wherein θi(t)∈ (0,1), the assessment information initial set value of user is θ, and 0≤θ≤1.Weekly according to the decision information and use of all users The behavior evolution model at family is adjusted.
Further, step (2) comprise the following steps that:
(2.1) the behavior game model of user is built, if this online social networking service cans the income brought to user For a and other online social networking services can the income brought to user between b, i.e. user if information interchange and connection System, if both of which uses this online social networking service, i.e., using tactful S1, then both of which obtain income a;If both of which Using other online social networking services, i.e., using tactful S2, then both obtain income b;Both of which is without income in the case of other; When condition meets θi(t)>During b/ (a+b), user's selection uses this online social networking service;When condition is unsatisfactory for, Yong Huxuan Select using other online social networking services;
(2.2) build the assessment information evolutionary model of user, if regulation coefficient in user's evolutionary process for λ and 0≤λ≤ 1, each user i are in each weekly assembly because periphery neighbor choice uses the ratio k of this online social networking servicei(S1)/kiAnd it is right Its assessment information produces adjustment:θi(t+1)=(1- λ) θi(t)+λki(S1)/ki, wherein ki(S1) it is user i peripheries neighbor choice The number of this online social networking service, kiIt is neighbours' number of user i, θiThe assessment information of user i when () represents moment t t.
Further, step (3) comprise the following steps that:
(3.1) user in social networks is abstracted into the node of network, it is side that the contact existed between user is then abstract, If user i in this online social networking service or other online social networking services with user j good friends each other, then it represents that use There are a line, A={ a between family i network nodes corresponding with user jijFor social networks adjacency matrix, if user i and User j is friend relation, then aij=1, otherwise aij=0;
(3.2) what the limited welfare number of resources c of input, i.e. company can provide freely enjoys the welfares such as member's privilege Total amount, the cost paid according to required for enjoying the welfare originally carries out quantifying to add up;
(3.3) the time T that input welfare is delivered, i.e. company can provide the free moment for enjoying the welfares such as member's privilege.
Further, step (4) comprise the following steps that:
In moment t, to each non-online social networking service user i, calculate and persuade the user online social using this The welfare resource Δ delivered required for network servicei
Δi=max { (1/ θi(t)-1)b-a,0}。
Further, step (5) comprise the following steps that:
To each non-online social networking service user i, calculate non-online social networking service user and use this to exist The potential value value that line social networking service can be generatedi
Further, step (6) comprise the following steps that:
By the potential value value of each useriIt is ranked up;Selection possesses the user of maximum potential value, if surplus Remaining welfare resource is not less than the welfare resource Δ for needing to deliveri, selection dispensing welfare resource ΔiTo the user, and by the user's valueiDeleted from potential value set;If remaining welfare resource is less than the welfare resource for needing to deliver, directly by the user ValueiDeleted from potential value set;If welfare resource also has remaining and potential value set non-NULL, repeat State operation;Otherwise terminate the dispensing of welfare, user and each user that output welfare is delivered deliver the size of welfare.
Beneficial effect:Compared with prior art, the present invention has advantages below:
(1) existing data mining application technology is mainly influence maximization decision-making, is led by activating part node state Cause final activation interstitial content maximum;And in the present invention, it is contemplated that the behavior evolution process of user, this welfare put-on method The evolution of user behavior accounted for into scope, therefore user's bounce-back after welfare delivers activity end can be reduced not using this to exist The possibility of line social networking service, can finally avoid conventional influence from maximizing decision-making and only activate node state, and neglect Omit the limitation of behavior evolution process;
(2) present invention uses heuritic approach, and more can rapidly be obtained in mass users needs to deliver welfare The welfare size that user and needs are delivered is lower than influenceing the time complexity of greedy algorithm of maximization problems.
Brief description of the drawings
Fig. 1 is the behavior game gain matrix schematic diagram of user in the present invention;
Fig. 2 is the network diagram of friends in the present embodiment;
Fig. 3 is flow chart of the invention.
Specific embodiment
Technical solution of the present invention is carried out in conjunction with the accompanying drawings and embodiments below in detail.
Embodiment:
As depicted in figs. 1 and 2, in the present embodiment, the welfare developed based on user behavior in online social networks is precisely thrown Discharge technique, comprises the following steps:
(1) decision information and assessment information of all users in online social networking service are defined;
(2) the user behavior evolutionary model of online social networking service is built;
(3) time that user social contact network structure and limited welfare number of resources and welfare are delivered is obtained;
(4) calculate and persuade non-online social networking service user using dispensing required for this online social networking service Welfare resource size;
(5) the potential valency that non-online social networking service user can be generated using this online social networking service is calculated Value;
(6) potential value of user is ranked up, selects user to carry out welfare dispensing from high to low.
In the present embodiment, comprising the following steps that in above-mentioned steps (1):
(1.1) decision information of oneself for setting each user is SiIf user i uses this online social networks in mono- week The number of times of service is less than K times, then mark the user as non-online social networking service user, that is, illustrate that the user have selected Tactful S2;This online social networking service user is otherwise labeled as, that is, illustrates that the user have selected tactful S1, i.e.,
Wherein, i is positive integer, K ∈ [1 ,+∞);In the present embodiment, if K=2, table 1 is the behavior at each moment of user List.
The user of table 1 each moment behavior list
' 1 ' expression row user in table 1 be expert at the moment when in one week this online social networking service of use number of times not Less than K times, and ' 0 ' then represent row user be expert at the moment when one week in using the number of times of this online social networking service less than K times.
(1.2) the assessment information for setting each user i in moment t is θiT (), i.e. each user i are in moment t to this online society Network service is handed over to be estimated, it is believed that it is θ that other users use the probability of this online social networking servicei(t), wherein θi(t)∈ (0,1), the assessment information initial set value of user is θ, and 0≤θ≤1.Weekly according to the decision information and use of all users The behavior evolution model at family is adjusted, in the present embodiment, if θ=0.5.
In the present embodiment, above-mentioned steps (2) comprise the following steps that:
(2.1) the behavior game model of user is built, if this online social networking service cans the income brought to user For a and other online social networking services can the income brought to user between b, i.e. user if information interchange and connection System, if both of which uses this online social networking service, i.e., using tactful S1, then both of which obtain income a;If both of which Using other online social networking services, i.e., using tactful S2, then both obtain income b;Both of which is without income in the case of other; When condition meets θi(t)>During b/ (a+b), user's selection uses this online social networking service;When condition is unsatisfactory for, Yong Huxuan Select using other online social networking services;A=8, b=5 are set in the present embodiment.
(2.2) build the assessment information evolutionary model of user, if regulation coefficient in user's evolutionary process for λ and 0≤λ≤ 1, each user i are in each weekly assembly because periphery neighbor choice uses the ratio k of this online social networking servicei(S1)/kiAnd it is right Its assessment information produces adjustment:θi(t+1)=(1- λ) θi(t)+λki(S1)/ki, wherein ki(S1) it is user i peripheries neighbor choice The number of this online social networking service, kiIt is neighbours' number of user i, θiThe assessment information of user i when () represents moment t t, In the present embodiment, λ=0.5 is set.
In the present embodiment, above-mentioned steps (3) comprise the following steps that:
(3.1) user in social networks is abstracted into the node of network, it is side that the contact existed between user is then abstract, If user i in this online social networking service or other online social networking services with user j good friends each other, then it represents that use There are a line, A={ a between family i network nodes corresponding with user jijFor social networks adjacency matrix, if user i and User j is friend relation, then aij=1, otherwise aij=0;The friends table of user is as shown in table 2 in the present embodiment, and by The composition of content of table 2 network as shown in Figure 2.
The friends table of table 2
It is friend relation between ' 1 ' two users of expression in table 2, and ' 0 ' then represents that row user and Lie user are not Friendly relation.
(3.2) what the limited welfare number of resources c of input, i.e. company can provide freely enjoys the welfares such as member's privilege Total amount, the cost paid according to required for enjoying the welfare originally carries out quantifying to add up;C=10 is set in the present embodiment.
(3.3) the time T that input welfare is delivered, i.e. company can provide the free moment for enjoying the welfares such as member's privilege, T=10 is set in the present embodiment.
In the present embodiment, above-mentioned steps (4) comprise the following steps that:
In moment t, to each non-online social networking service user i, calculate and persuade the user online social using this The welfare resource Δ delivered required for network servicei
Δi=max { (1/ θi(t)-1)b-a,0}。
In the present embodiment, above-mentioned steps (5) comprise the following steps that:
To each non-online social networking service user i, calculate non-online social networking service user and use this to exist The potential value value that line social networking service can be generatedi
In the present embodiment, above-mentioned steps (6) comprise the following steps that:
By the potential value value of each useriIt is ranked up;Selection possesses the user of maximum potential value, if surplus Remaining welfare resource is not less than the welfare resource Δ for needing to deliveri, selection dispensing welfare resource ΔiTo the user, and by the user's valueiDeleted from potential value set;If remaining welfare resource is less than the welfare resource for needing to deliver, directly by the user ValueiDeleted from potential value set;If welfare resource also has remaining and potential value set non-NULL, repeat State operation;Otherwise terminate the dispensing of welfare, user and each user that output welfare is delivered deliver the size of welfare.In this implementation Calculated in example and understand that user 9 has highest potential value, it is necessary to the welfare for delivering 7.11 units promotes it to use this online society Hand over network service;Other users need to deliver more resources can promote it to use this online social networking service always, Therefore the unit of welfare 7.11 to user 9 is delivered in selection, and welfare is delivered and terminated.
From the experimentation and experimental result of embodiment, the present invention has taken into full account the behavior evolution process of user, The possibility that user's bounce-back after welfare delivers activity end does not use this online social networking service is substantially reduced, finally can Avoid the limitation of prior art;It is accurately superior that the present embodiment also show the simple not redundant results of calculating process of the present invention Property.

Claims (6)

1. the accurate put-on method of welfare for being developed based on user behavior in a kind of online social networks, it is characterised in that:Including with Lower step:
(1) decision information and assessment information of all users in online social networking service are defined:
(1.1) decision information of oneself for setting each user is SiIf user i uses this online social networking service in mono- week Number of times be less than K times, then mark the user as non-online social networking service user, that is, illustrate that the user have selected strategy Sf;This online social networking service user is otherwise labeled as, that is, illustrates that the user have selected tactful Se, i.e.,
Wherein, i is positive integer, K ∈ [1 ,+∞);
(1.2) the assessment information for setting each user i in moment t is θiT (), i.e. each user i are in moment t to this online social network Network service is estimated, it is believed that it is θ that other users use the probability of this online social networking servicei(t), wherein θi(t)∈(0, 1), the assessment information initial set value of user is θ, and 0≤θ≤1, weekly the decision information according to all users and user Behavior evolution model is adjusted;
(2) the user behavior evolutionary model of online social networking service is built;
(3) time that user social contact network structure and limited welfare number of resources and welfare are delivered is obtained;
(4) calculate and persuade non-online social networking service user using the welfare delivered required for this online social networking service Resource size;
(5) potential value that non-online social networking service user can be generated using this online social networking service is calculated;
(6) potential value of user is ranked up, selects user to carry out welfare dispensing from high to low.
2. the accurate put-on method of welfare for being developed based on user behavior in online social networks according to claim 1, its It is characterised by:Step (2) comprise the following steps that:
(2.1) build the behavior game model of user, if this online social networking service can the income brought to user for a with It is if information interchange and contact, such as between b, i.e. user that other online social networking services can the income brought to user Fruit both of which uses this online social networking service, i.e., using tactful Se, then both of which obtain income a;If both of which is used Other online social networking services, i.e., using tactful Sf, then both obtain income b;Both of which is without income in the case of other;Work as bar Part meets θi(t)>During b/ (a+b), user's selection uses this online social networking service;When condition is unsatisfactory for, user's selection makes With other online social networking services;
(2.2) the assessment information evolutionary model of user is built, if the regulation coefficient in user's evolutionary process is λ and 0≤λ≤1, often Individual user i is in each weekly assembly because periphery neighbor choice uses the ratio k of this online social networking servicei(S1)/kiAnd it is commented Estimate information and produce adjustment:θi(t+1)=(1- λ) θi(t)+λki(S1)/ki, wherein ki(S1) exist for user i peripheries neighbor choice sheet The number of line social networking service, kiIt is neighbours' number of user i, θiThe assessment information of user i when () represents moment t t.
3. the accurate put-on method of welfare for being developed based on user behavior in online social networks according to claim 1, its It is characterised by:Step (3) comprise the following steps that:
(3.1) user in social networks is abstracted into the node of network, it is side that the contact existed between user is then abstract, if User i in this online social networking service or other online social networking services with user j good friends each other, then it represents that user i There are a line, A={ a between network node corresponding with user jijIt is the adjacency matrix of social networks, if user i and user J is friend relation, then aij=1, otherwise aij=0;
(3.2) the free total amount for enjoying member's privilege welfare that limited welfare number of resources c, i.e. company can provide is input into, The cost paid according to required for enjoying the welfare originally carries out quantifying to add up;
(3.3) the time T that input welfare is delivered, i.e. company can provide the free moment for enjoying member's privilege welfare.
4. the accurate put-on method of welfare for being developed based on user behavior in online social networks according to claim 1, its It is characterised by:Step (4) comprise the following steps that:
In moment t, to each non-online social networking service user i, calculate and persuade the user to use this online social networks The welfare resource Δ delivered required for servicei
Δi=max { (1/ θi(t)-1)b-a,0}。
5. the accurate put-on method of welfare for being developed based on user behavior in online social networks according to claim 1, its It is characterised by:Step (5) comprise the following steps that:
To each non-online social networking service user i, calculate non-online social networking service user and use this online society The potential value value for handing over network service can be generatedi
6. the accurate put-on method of welfare for being developed based on user behavior in online social networks according to claim 1, its It is characterised by:Step (6) comprise the following steps that:
By the potential value value of each useriIt is ranked up;Selection possesses the user of maximum potential value, if remaining welfare Resource is not less than the welfare resource Δ for needing to deliveri, selection dispensing welfare resource ΔiTo the user, and by the value of the useri Deleted from potential value set;If remaining welfare resource is less than the welfare resource for needing to deliver, directly by the user's valueiDeleted from potential value set;If welfare resource also has remaining and potential value set non-NULL, repeat above-mentioned Operation;Otherwise terminate the dispensing of welfare, user and each user that output welfare is delivered deliver the size of welfare.
CN201410529714.1A 2014-10-09 2014-10-09 User behavior evolution-based welfare accurate push technology in on-line social network Expired - Fee Related CN104317831B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201410529714.1A CN104317831B (en) 2014-10-09 2014-10-09 User behavior evolution-based welfare accurate push technology in on-line social network

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201410529714.1A CN104317831B (en) 2014-10-09 2014-10-09 User behavior evolution-based welfare accurate push technology in on-line social network

Publications (2)

Publication Number Publication Date
CN104317831A CN104317831A (en) 2015-01-28
CN104317831B true CN104317831B (en) 2017-05-24

Family

ID=52373063

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201410529714.1A Expired - Fee Related CN104317831B (en) 2014-10-09 2014-10-09 User behavior evolution-based welfare accurate push technology in on-line social network

Country Status (1)

Country Link
CN (1) CN104317831B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105049526B (en) * 2015-08-19 2019-02-19 网易(杭州)网络有限公司 A kind of game gift bag method for pushing, apparatus and system
CN106127591A (en) * 2016-06-22 2016-11-16 南京邮电大学 Online social networks Link Recommendation method based on effectiveness

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103679513A (en) * 2013-12-20 2014-03-26 互动通天图信息技术有限公司 Interactive advertisement injecting method based on social networks

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8204983B2 (en) * 2007-10-30 2012-06-19 Sony Computer Entertainment America Inc. Allocation of on-line monitoring resources
US8832694B2 (en) * 2011-12-20 2014-09-09 Xerox Corporation Method and system for the dynamic allocation of resources based on a multi-phase negotiation mechanism

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103679513A (en) * 2013-12-20 2014-03-26 互动通天图信息技术有限公司 Interactive advertisement injecting method based on social networks

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
社交网络媒体平台用户参与激励机制研究;王慧贤;《中国博士学位论文全文数据库 社会科学Ⅱ辑》;20140115(第01(2014)期);H123-5 *

Also Published As

Publication number Publication date
CN104317831A (en) 2015-01-28

Similar Documents

Publication Publication Date Title
US10115167B2 (en) System and method for identifying key targets in a social network by heuristically approximating influence
CN104966214B (en) A kind of exchange method and device of electronic ticket
CN105046514B (en) Popularization information processing method, device and system
CN103049637B (en) Strengthen the system and method for the content quality and user's participation of social platform
Godde et al. Correcting for the impact of gregariousness in social network analyses
CN103647671B (en) A kind of intelligent perception network management and its system based on Gur Game
CN103488714A (en) Book recommendation method and system based on social networking
CN102073956A (en) Data mining-based directional advertisement release method, system and equipment
CN108066989A (en) A kind of random fit organizing method, device and application server
CN106570718A (en) Information releasing method and releasing system
CN110266745A (en) Information flow recommended method, device, equipment and storage medium based on depth network
CN103116611A (en) Social network opinion leader identification method
CN103365953B (en) Inherit user to evaluate
Tseng et al. An integrated model for analyzing the development of the 4G telecommunications market in Taiwan
KR102187799B1 (en) Method and system for providing social advertisement brokerage service
US20180165706A1 (en) Systems and methods for improving social media advertising efficiency
CN104317831B (en) User behavior evolution-based welfare accurate push technology in on-line social network
CN107123055A (en) A kind of social big data information maximization method based on PageRank
CN108776909A (en) A kind of electronic ticket derives the management system and method for value-added service
CN103198432B (en) Detection method and detection system of network groups in online social network
Chen et al. Matchmaking strategies for maximizing player engagement in video games
US20220314123A1 (en) Fantasy sports data analysis for game structure development
CN115222456A (en) Marketing method, platform, equipment and medium based on big data user consumption preference
CN104168570B (en) Authenticity dynamic bidirectional spectrum auction method based on interference information
CN107507020B (en) Method for obtaining network propagation influence competitive advantage maximization

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20170524