CN104302226B - 视频分析设备、视频分析方法和注视点显示系统 - Google Patents

视频分析设备、视频分析方法和注视点显示系统 Download PDF

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Publication number
CN104302226B
CN104302226B CN201380025947.1A CN201380025947A CN104302226B CN 104302226 B CN104302226 B CN 104302226B CN 201380025947 A CN201380025947 A CN 201380025947A CN 104302226 B CN104302226 B CN 104302226B
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video
user
light source
head
gaze
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CN104302226A (zh
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大贯善数
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Sony Interactive Entertainment Inc
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Sony Computer Entertainment Inc
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3206Monitoring of events, devices or parameters that trigger a change in power modality
    • G06F1/3209Monitoring remote activity, e.g. over telephone lines or network connections
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • G06T7/246Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/18Eye characteristics, e.g. of the iris
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10048Infrared image
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30241Trajectory

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Health & Medical Sciences (AREA)
  • Ophthalmology & Optometry (AREA)
  • General Health & Medical Sciences (AREA)
  • Eye Examination Apparatus (AREA)
  • Position Input By Displaying (AREA)
CN201380025947.1A 2012-05-25 2013-04-11 视频分析设备、视频分析方法和注视点显示系统 Active CN104302226B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2012120124A JP5689850B2 (ja) 2012-05-25 2012-05-25 映像解析装置、映像解析方法、および注視点表示システム
JP2012-120124 2012-05-25
PCT/JP2013/002483 WO2013175701A1 (ja) 2012-05-25 2013-04-11 映像解析装置、映像解析方法、および注視点表示システム

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CN104302226A CN104302226A (zh) 2015-01-21
CN104302226B true CN104302226B (zh) 2016-07-06

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US (1) US9727130B2 (https=)
JP (1) JP5689850B2 (https=)
CN (1) CN104302226B (https=)
WO (1) WO2013175701A1 (https=)

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WO2016100931A1 (en) * 2014-12-18 2016-06-23 Oculus Vr, Llc Method, system and device for navigating in a virtual reality environment
WO2016138969A1 (en) 2015-03-03 2016-09-09 SensoMotoric Instruments Gesellschaft für innovative Sensorik mbH Head mounted eye tracking device and method for providing drift free eye tracking through a lens system
EP3353631A1 (en) 2015-09-24 2018-08-01 Tobii AB Eye-tracking enabled wearable devices
US10565446B2 (en) 2015-09-24 2020-02-18 Tobii Ab Eye-tracking enabled wearable devices
US10956544B1 (en) 2016-04-01 2021-03-23 Massachusetts Mutual Life Insurance Company Access control through head imaging and biometric authentication
US10733275B1 (en) * 2016-04-01 2020-08-04 Massachusetts Mutual Life Insurance Company Access control through head imaging and biometric authentication
JP2017211891A (ja) 2016-05-27 2017-11-30 ソニー株式会社 情報処理装置、情報処理方法および記録媒体
CN107357429B (zh) * 2017-07-10 2020-04-07 京东方科技集团股份有限公司 用于确定视线的方法、设备和计算机可读存储介质
TWI704501B (zh) * 2018-08-09 2020-09-11 宏碁股份有限公司 可由頭部操控的電子裝置與其操作方法
US11353952B2 (en) 2018-11-26 2022-06-07 Tobii Ab Controlling illuminators for optimal glints
CN110051319A (zh) * 2019-04-23 2019-07-26 七鑫易维(深圳)科技有限公司 眼球追踪传感器的调节方法、装置、设备及存储介质
JP7760391B2 (ja) * 2022-01-25 2025-10-27 キヤノン株式会社 光学装置、撮像装置、光学装置の制御方法、およびプログラム
CN116027887B (zh) * 2022-05-20 2024-03-29 荣耀终端有限公司 一种显示方法和电子设备

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CN101872237A (zh) * 2009-04-23 2010-10-27 由田新技股份有限公司 瞳孔追踪方法与系统及用于瞳孔追踪的校正方法与模组
CN101901485A (zh) * 2010-08-11 2010-12-01 华中科技大学 3d自由头动式视线跟踪系统

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Publication number Publication date
JP5689850B2 (ja) 2015-03-25
US20150130714A1 (en) 2015-05-14
CN104302226A (zh) 2015-01-21
US9727130B2 (en) 2017-08-08
WO2013175701A1 (ja) 2013-11-28
JP2013244212A (ja) 2013-12-09

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