CN103706114B - A kind of system and method for operating touch screen game - Google Patents
A kind of system and method for operating touch screen game Download PDFInfo
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- CN103706114B CN103706114B CN201310613832.6A CN201310613832A CN103706114B CN 103706114 B CN103706114 B CN 103706114B CN 201310613832 A CN201310613832 A CN 201310613832A CN 103706114 B CN103706114 B CN 103706114B
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- game
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- touch screen
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention relates to games system field, more particularly to a kind of system and method for operating touch screen game, present system includes game mode identification module, touch screen identification module, record buffer memory module, data resolution module, NPC data processing modules and game behavior generation module;The beneficial effects of the invention are as follows:By the real time strategy that can only be useful on desktop computer and laptop at present, perfectly conversion is applied on touch screen tablet computer, pass through the operating system of the present invention, pass through shirtsleeve operation, the operation of mouse and keyboard can be achieved, a variety of game practicalities are allowed to allow the more diversification of usual amusement game on portable IPAD and mobile phone.
Description
Technical field
The invention belongs to games system field, and in particular to a kind of system and method for operating touch screen game.
Background technology
Real time strategy is currently type of play most hot in the world, and wherein masterpiece has war3, red alert, together
When the game that is derived of real time strategy it is equally very powerful and exceedingly arrogant, such as the fashionable whole world of dota and heroic alliance possesses
Hundred million players, but most of real time strategies at present can only realize game on desktop computer and notebook, can not be in tablet
Game is realized on computer, because can not replace the game operation method of mouse and keyboard well all the time.
The content of the invention
To solve the above problems, the present invention provides a kind of system and method for operating touch screen game.
The system of the present invention, including the parsing of game mode identification module, touch screen identification module, record buffer memory module, data
Module, NPC data processing modules and game behavior generation module;
Further, game mode identification module identification game mode, game mode include general mode and battle mode,
Game mode identification module is by touch screen identification module, record buffer memory module, data resolution module, NPC numbers after identifying game mode
Adjust according to processing module and game behavior generation module and work under going game pattern;
Further, the touch screen identification module identification player exercises mode;
Further, the record buffer memory module in the normal mode, records NPC selected states, and in player exercises
When identify the selected state of NPC, under battle mode, record the selected state of NPC and throw soldier's state, and in player exercises
When identify NPC selected state and throw soldier's state.
A kind of method for operating touch screen game, comprises the following steps:
1)Identify game mode:Using game mode identification module, current game mode is identified, and touch screen is identified
Module, record buffer memory module, data resolution module, NPC data processing modules and game behavior generation module adjustment going game
Work under pattern;
2)Identify player exercises touch screen:Using touch screen identification module, the mode of operation of player, the operation side of player are identified
Formula include single indication hit, singly refer to double-clicks, singly refer to long-press, singly refer to press after slide immediately, double fingers are clicked, double finger long-press, double fingers by
Slided immediately after lower;
3)Identification NPC chooses and throws soldier:In the normal mode, record buffer memory module record NPC selected states, and playing
The selected state of NPC is identified when family's operation, under battle mode, the selected state of record buffer memory module record NPC and throwing
Soldier's state, and the selected state of identification NPC and throwing soldier's state when player exercises;
4)Composite signal bag:After the completion of step 2 and step 3, touch screen identification module and record buffer memory module are by identification
Mode of operation and the selected state of NPC, throw soldier's state composite signal bag and send to data resolution module;
5)Information is parsed and recombinated:Step 4)After data resolution module receives packet, packet is parsed into player behaviour
Make information and NPC record informations, while the mode of operation that player exercises information is crossed according to system registry parses, and remember with NPC
Record information is reassembled into command information and sends to NPC data processing modules;
6)Generate behavioral data:NPC data processing modules are by step 5)The command information processing of generation changes into game row
For data, while behavioral data is stored and is sent to game behavior generation module;
7)Generation behavior:Game behavior generation module receives game behavioral data and is made according to game behavioral data
Corresponding behavior.
Further, step 4)The mode of operation that the system registry is crossed includes single indication and hits, singly refers to double-click, Dan Zhichang
By, singly refer to press slide, double indications are hit, double finger long-press and double indications are hit and slided.
The beneficial effects of the invention are as follows:The instant strategy trip that can only will be useful at present on desktop computer and laptop
Ideally conversion is applied on touch screen tablet computer for play, by the operating system of the present invention, passes through shirtsleeve operation, you can realize
The operation of mouse and keyboard, allows a variety of game practicalities to allow usual amusement game more on portable IPAD and mobile phone
Diversification.
Brief description of the drawings
Fig. 1 is present system structure diagram;
Fig. 2 is the method for the present invention flow diagram.
Embodiment
The present invention is specifically described with reference to embodiment.
Referring to attached drawing 1, for a kind of system of contact action game in the present invention, the system comprises game mode identification
Module, touch screen identification module, record buffer memory module, data resolution module, NPC data processing modules and game behavior produce mould
Block.
Wherein game mode identification module identification game mode, and by touch screen identification module, record buffer memory module, data solution
Analysis module, NPC data processing modules and game behavior generation module are adjusted to work under going game pattern.Game mode point is general
Logical pattern and battle mode, in the normal mode, record buffer memory module records the selected state of NPC, while in player exercises
When identify NPC selected state;Under battle mode, record buffer memory module records the selected state of NPC and throws soldier's shape at the same time
State, while help player to identify the selected state of NPC when operation and throw soldier's state.
Touch screen identification module has the function of identification player exercises mode, and player exercises mode includes single indication and hits, singly refers to
Double-click, singly refer to long-press, singly refer to press after immediately slide, it is double finger only hit, it is double finger long-press and it is double finger press after slide immediately;At the same time
Touch screen identification module and record buffer memory module believe the player exercises mode of identification and the selected state of NPC, throwing soldier state synthesis
Breath is wrapped and sent to data resolution module.
Packet can be parsed into player exercises information and NPC record informations by data resolution module, according to system registry mistake
Mode of operation player exercises information is parsed, and the mode of operation after parsing and NPC record informations are reassembled into instruction
Information is sent to NPC data processing modules;
NPC data processing modules can change into the processing of the command information of synthesis game behavioral data, while game is gone
Stored for data and be sent to game behavior generation module;Game behavior generation module is made accordingly according to game behavioral data
Behavior.
【Specific embodiment 1】
Game mode identification module identifies that current game mode is general mode first, then by game operating system tune
It is whole under general mode, game operating system is by data resolution module, NPC data processing modules, record buffer memory module and game
Behavior generation module is adjusted to work under general mode, and player exercises screen is played, touch screen identification module identification player's
Mode of operation, while record buffer memory module identifies the selected state of NPC under player's current operation mode, touch screen identification module and note
Cache module is recorded to parse the mode of operation of the identification and selected state of NPC, throwing soldier's state composite signal bag and transmission to data
Module, after data resolution module receives packet, player exercises information and NPC record informations are parsed into by packet, at the same time will
The mode of operation that player exercises information is crossed according to system registry parses, and is reassembled into command information simultaneously with NPC record informations
Send to NPC data processing modules, NPC data processing modules and the command information processing of synthesis changed into game behavioral data,
Game behavioral data is stored and sent to game behavior generation module, game behavior generation module at the same time and receives game behavior
Data simultaneously make corresponding behavior according to game behavioral data.
The game behavioral data is the data coding method for producing game action or behavior of playing.
The mode of operation that system registry is crossed includes single indication and hits, singly refer to double-click, singly refer to long-press, singly referring to press and slide, is double
Indication is hit, double finger long-press and double indications are hit and slided.
Single give directions is hit:NPC is clicked on, according to above procedure, generation chooses NPC or cancellation to choose NPC behaviors;Click on non-
NPC positions, according to above procedure, whether record buffer memory module identification module identification player is singly given directions under the mode of operation hit has
NPC chooses, and in the case of having NPC to choose, generation guiding NPC is moved to the behavior of designated position, when not having NPC to choose, will regard
Not operate.Singly refer to double-click:Personage NPC is clicked on, according to above procedure, whole NPC of same type on map are chosen in generation;Click on
The fixation NPC that self can not be taken action, chooses or cancels according to above procedure generation and choose NPC behaviors.Singly refer to long-press:Click on people
Thing NPC, according to above procedure, whole NPC of same type on map are chosen in generation;The fixation NPC that self can not be taken action is clicked on, is pressed
NPC is chosen according to above procedure production and is dragged, and NPC can be dragged to other positions by mobile finger.Singly refer to after pressing
Slide immediately:Generation moves whole scene with the action of finger.
Double fingers are clicked and double finger long-press:The personage NPC in rectangle frame that generation two is formed between referring to is all selected, other
The NPC of type, which cancels, to be chosen;Double fingers slide immediately after pressing:Generation has the function of that double refer to is clicked and with finger movement moving field
Scape, the two personage NPC referred in the rectangle frame produced are all selected in moving process, and other types NPC, which cancels, to be chosen.
【Specific embodiment 2】Game mode identification module identifies that current game mode is battle mode first, then will
Game operating system is adjusted under battle mode, game operating system by data resolution module, NPC data processing modules, record
Cache module and NPC behavior generation modules are adjusted to work under battle mode, and player exercises screen is played, touch screen identification mould
Block identifies the mode of operation of player, while the selected state of NPC and throwing under record buffer memory module identification player's current operation mode
Soldier's state, touch screen identification module and record buffer memory module synthesize the mode of operation of identification and the selected state of NPC, throwing soldier state
Packet is simultaneously sent to data resolution module, and after data resolution module receives packet, packet is parsed into player exercises letter
Breath and NPC record informations, while the mode of operation that player exercises information is crossed according to system registry parses, and record and believe with NPC
Breath is reassembled into command information and sends to NPC data processing modules, and NPC data processing modules are by the command information of synthesis
Reason changes into game behavioral data, while game behavioral data is stored and is sent to game behavior generation module, behavior of playing
Generation module receives game behavioral data and makes corresponding behavior according to game behavioral data.
The game behavioral data is the data coding method for producing game action or behavior of playing.
The mode of operation that system registry is crossed includes single indication and hits, singly refer to double-click, singly refer to long-press, singly referring to press and slide, is double
Indication is hit, double finger long-press and double indications are hit and slided.
Single give directions is hit:One's own side NPC is clicked on, generation, which is chosen or cancelled, chooses NPC;Enemy NPC is clicked on, record buffer memory module is known
Single give directions is not hit under mode of operation, and when there is one's own side personage NPC to choose, guiding one's own side NPC attacks place NPC, as unselected one's own side
NPC, is considered as operation;Non- NPC is clicked on, according to above procedure, when there is one's own side personage NPC to choose, guiding NPC, which is moved to, formulates position
Put, when not there is one's own side NPC personage to choose, record buffer memory module check throws soldier's state and carries out throwing soldier.Singly refer to double-click:Click on one's own side
Whole NPC of one's own side's same type on map are chosen in NPC, generation;Enemy NPC is clicked on, guides the one's own side NPC attack enemies chosen
Square NPC, as unselected one's own side NPC, is considered as and does not operate;Singly refer to long-press:Soldier's state is thrown by record buffer memory module check and carries out list
Point throws soldier;Singly refer to and slided immediately after pressing:Whole scene is moved with the action of finger;
Double fingers are clicked:The personage NPC in rectangle frame formed between two fingers is all selected, and other types NPC cancels choosing
In;Double finger long-press:Soldier's state is thrown by record buffer memory module check and carries out multiple spot throwing soldier;Double fingers slide immediately after pressing:Generation
Have the function of to click and can with the action mobile context of finger, in moving process two refer between row rectangle frame in
Personage NPC it is all selected, other types NPC, which cancels, to be chosen.
Referring to attached drawing 2, for a kind of method for operating touch screen game provided by the invention, the described method comprises the following steps:
1)Identify game mode:Using game mode identification module, current game mode is identified, and touch screen is identified into mould
Block, record buffer memory module, data resolution module, NPC data processing modules and game behavior generation module adjustment going game mould
Work under formula, game mode includes general mode and battle mode;
2)Identify player exercises touch screen:Using touch screen identification module, the mode of operation of player, the mode of operation of player are identified
Hit including single indication, singly refer to double-clicks, singly referring to long-press, singly refer to press after slide immediately, double fingers are clicked, double finger long-press, double refer to are pressed
Slide immediately afterwards;
3)Identification NPC chooses and throws soldier:In the normal mode, record buffer memory module record NPC selected states, and in player
The selected state of NPC is identified when operation, under battle mode, the selected state of record buffer memory module record NPC and throwing soldier
State, and the selected state of identification NPC and throwing soldier's state when player exercises;
4)Composite signal bag:After the completion of step 2 and step 3, touch screen identification module and record buffer memory module are by identification
Mode of operation and the selected state of NPC, throw soldier's state composite signal bag and send to data resolution module;
5)Information is parsed and recombinated:Step 4)After data resolution module receives packet, packet is parsed into player behaviour
Make information and NPC record informations, while the mode of operation that player exercises information is crossed according to system registry parses, and remember with NPC
Record information is reassembled into command information and sends to NPC data processing modules;
6)Generate behavioral data:NPC data processing modules are by step 5)The command information processing of generation changes into game row
For data, while behavioral data is stored and is sent to game behavior generation module;
7)Generation behavior:Game behavior generation module receives game behavioral data and makes phase according to game behavioral data
The behavior answered.
The game behavioral data is the data coding method for producing game action or behavior of playing.
The beneficial effects of the invention are as follows:The instant strategy trip that can only will be useful at present on desktop computer and laptop
Ideally conversion is applied on touch screen tablet computer for play, by the operating system of the present invention, passes through shirtsleeve operation, you can realize
The operation of mouse and keyboard, allows a variety of game practicalities to allow usual amusement game more on portable IPAD and mobile phone
Diversification.
Claims (3)
- A kind of 1. system for operating touch screen game, it is characterised in that:The system comprises game mode identification module, touch screen to identify Module, record buffer memory module, data resolution module, NPC data processing modules and game behavior generation module;The touch screen identification module, identifies the mode of operation of player, the mode of operation of player include single indication hit, singly refer to double-click, Singly refer to long-press, singly refer to press after immediately slide, it is double finger click, it is double finger long-press, it is double finger press after slide immediately;The game behavior generation module receives game behavioral data and makes corresponding behavior according to game behavioral data;Game mode identification module identifies game mode, and the game mode includes general mode and battle mode, identification game Game mode identification module is by touch screen identification module, record buffer memory module, data resolution module, NPC data processing moulds after pattern Work under block and game behavior generation module adjustment going game pattern;The record buffer memory module in the normal mode, records NPC selected states, and identifies NPC's when player exercises Selected state, under battle mode, records the selected state of NPC and throws soldier's state, and identify NPC's when player exercises Selected state and throwing soldier's state.
- A kind of 2. method for operating touch screen game, it is characterised in that:It the described method comprises the following steps:1) game mode is identified:Using game mode identification module, identify current game mode, and by touch screen identification module, Under record buffer memory module, data resolution module, NPC data processing modules and game behavior generation module adjustment going game pattern Work, game mode include general mode and battle mode;2) player exercises touch screen is identified:Using touch screen identification module, the mode of operation of player is identified, the mode of operation of player includes It is single give directions hit, singly refer to double-clicks, singly refer to long-press, singly refer to press after slide immediately, double fingers are clicked, double finger long-press, double fingers are vertical after pressing Slide;3) identification NPC chooses and throws soldier:In the normal mode, record buffer memory module record NPC selected states, and in player exercises When identify NPC selected state, under battle mode, record buffer memory module record NPC selected state and throw soldier's state, And the selected state of NPC is identified when player exercises and throws soldier's state;4) composite signal bag:After the completion of step 2) and step 3), touch screen identification module and record buffer memory module are by the behaviour of identification Make the selected state of mode and NPC, throw soldier's state composite signal bag and send to data resolution module;5) information is parsed and recombinated:After step 4) data resolution module receives packet, packet is parsed into player exercises letter Breath and NPC record informations, while the mode of operation that player exercises information is crossed according to system registry parses, and record and believe with NPC Breath is reassembled into command information and sends to NPC data processing modules;6) behavioral data is generated:The command information processing that step 5) produces is changed into game behavior number by NPC data processing modules According to, while behavioral data is stored and is sent to game behavior generation module;7) behavior is generated:Game behavior generation module receives game behavioral data and is made accordingly according to game behavioral data Behavior.
- 3. according to the method described in claim 2, it is characterized in that:The mode of operation that system registry described in step 4) is crossed includes It is single give directions hit, singly refer to double-clicks, singly refer to long-press, singly refer to press slide, double indications are hit, double finger long-press and double give directions hit slip.
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CN201310613832.6A CN103706114B (en) | 2013-11-27 | 2013-11-27 | A kind of system and method for operating touch screen game |
PCT/CN2014/070334 WO2015078102A1 (en) | 2013-11-27 | 2014-01-08 | System and method for operating touchscreen game |
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CN105530549A (en) * | 2014-10-21 | 2016-04-27 | 深圳市天易联科技有限公司 | Remote game control method and system |
CN105607851A (en) * | 2015-12-18 | 2016-05-25 | 上海逗屋网络科技有限公司 | Scene control method and device for touch terminal |
CN107469344A (en) * | 2017-08-04 | 2017-12-15 | 上海风格信息技术股份有限公司 | A kind of method realized MMOG mobile terminal point and touch manipulation |
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AU708134B2 (en) * | 1996-08-22 | 1999-07-29 | Konami Co., Ltd. | A television game machine |
JP4089679B2 (en) * | 2004-10-12 | 2008-05-28 | 株式会社セガ | Game device and game system, operation control program in game device, and operation control method in game device |
CN101069778B (en) * | 2007-03-29 | 2010-04-07 | 腾讯科技(深圳)有限公司 | Control method and system for computer game |
JP2009100823A (en) * | 2007-10-19 | 2009-05-14 | Sega Corp | Game device, game program and its storage medium |
WO2010137184A1 (en) * | 2009-05-29 | 2010-12-02 | 株式会社ユニバーサルエンターテインメント | Game system |
US20110209098A1 (en) * | 2010-02-19 | 2011-08-25 | Hinckley Kenneth P | On and Off-Screen Gesture Combinations |
JP5876229B2 (en) * | 2011-05-24 | 2016-03-02 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
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iOS手机平台上RPG类型网络游戏"混乱天下"的设计与实现;宋亮;《中国优秀硕士学位论文全文数据库 信息科技辑》;20121015;19-41 * |
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