CN103501868B - 用于对分开的计算机游戏元素的控制的方法和系统 - Google Patents
用于对分开的计算机游戏元素的控制的方法和系统 Download PDFInfo
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- CN103501868B CN103501868B CN201280019756.XA CN201280019756A CN103501868B CN 103501868 B CN103501868 B CN 103501868B CN 201280019756 A CN201280019756 A CN 201280019756A CN 103501868 B CN103501868 B CN 103501868B
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201161480062P | 2011-04-28 | 2011-04-28 | |
US61/480,062 | 2011-04-28 | ||
US13/237,584 US9259643B2 (en) | 2011-04-28 | 2011-09-20 | Control of separate computer game elements |
US13/237,584 | 2011-09-20 | ||
PCT/US2012/034695 WO2012148856A2 (en) | 2011-04-28 | 2012-04-23 | Control of separate computer game elements |
Publications (2)
Publication Number | Publication Date |
---|---|
CN103501868A CN103501868A (zh) | 2014-01-08 |
CN103501868B true CN103501868B (zh) | 2016-08-17 |
Family
ID=47068297
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201280019756.XA Active CN103501868B (zh) | 2011-04-28 | 2012-04-23 | 用于对分开的计算机游戏元素的控制的方法和系统 |
Country Status (4)
Country | Link |
---|---|
US (1) | US9259643B2 (zh) |
EP (1) | EP2701815B1 (zh) |
CN (1) | CN103501868B (zh) |
WO (1) | WO2012148856A2 (zh) |
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JP5898199B2 (ja) * | 2011-07-15 | 2016-04-06 | パナソニック株式会社 | 姿勢推定装置、姿勢推定方法、および姿勢推定プログラム |
US9628843B2 (en) * | 2011-11-21 | 2017-04-18 | Microsoft Technology Licensing, Llc | Methods for controlling electronic devices using gestures |
US9170667B2 (en) * | 2012-06-01 | 2015-10-27 | Microsoft Technology Licensing, Llc | Contextual user interface |
US9990774B2 (en) | 2014-08-08 | 2018-06-05 | Sony Interactive Entertainment Inc. | Sensory stimulus management in head mounted display |
CN104801039A (zh) * | 2015-04-30 | 2015-07-29 | 浙江工商大学 | 一种虚拟现实的游戏装置及场景实现方法 |
US10163247B2 (en) * | 2015-07-14 | 2018-12-25 | Microsoft Technology Licensing, Llc | Context-adaptive allocation of render model resources |
US20170087455A1 (en) * | 2015-09-28 | 2017-03-30 | Sony Computer Entertainment Inc. | Filtering controller input mode |
USD782521S1 (en) * | 2016-01-15 | 2017-03-28 | Thomson Reuters Global Resources Unlimited Company | Display screen with animated graphical user interface |
CA182558S (en) | 2016-10-07 | 2018-09-04 | Siemens Ag | Transformer |
US10817066B2 (en) * | 2016-12-05 | 2020-10-27 | Google Llc | Information privacy in virtual reality |
CN110073317A (zh) * | 2016-12-23 | 2019-07-30 | 昕诺飞控股有限公司 | 显示机器可读码的交互式显示系统 |
CN107551546A (zh) * | 2017-09-14 | 2018-01-09 | 光锐恒宇(北京)科技有限公司 | 一种游戏视频的生成方法和装置 |
CN107469349A (zh) * | 2017-09-14 | 2017-12-15 | 光锐恒宇(北京)科技有限公司 | 一种游戏应用的控制方法和装置 |
CN108537162A (zh) * | 2018-03-29 | 2018-09-14 | 北京微播视界科技有限公司 | 人体姿态的确定方法和装置 |
CN108549484B (zh) * | 2018-03-29 | 2019-09-20 | 北京微播视界科技有限公司 | 基于人体动态姿态的人机交互方法和装置 |
US10984575B2 (en) * | 2019-02-06 | 2021-04-20 | Snap Inc. | Body pose estimation |
CN110038258A (zh) * | 2019-03-26 | 2019-07-23 | 杭州硕数物联科技有限公司 | 一种全向跑步机及其虚拟现实实现方法 |
US11878244B2 (en) * | 2020-09-10 | 2024-01-23 | Holland Bloorview Kids Rehabilitation Hospital | Customizable user input recognition systems |
US20230123040A1 (en) * | 2021-10-18 | 2023-04-20 | Riley Simons Stratton | Video game controller |
JP7454003B2 (ja) * | 2022-02-16 | 2024-03-21 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置、および情報処理方法 |
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WO2012148856A2 (en) | 2012-11-01 |
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