CN103426193A - Distributed animation rendering method and apparatus thereof - Google Patents
Distributed animation rendering method and apparatus thereof Download PDFInfo
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- CN103426193A CN103426193A CN201210167445XA CN201210167445A CN103426193A CN 103426193 A CN103426193 A CN 103426193A CN 201210167445X A CN201210167445X A CN 201210167445XA CN 201210167445 A CN201210167445 A CN 201210167445A CN 103426193 A CN103426193 A CN 103426193A
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Abstract
The invention relates to a distributed animation rendering method and an apparatus thereof. The method comprises the following steps that: (1), task reception publishing clients collect state information of itself in real time and send the state information to a management control server; (2), the management control server sends the obtained state information of the task reception publishing clients to a central task distribution control server; (3), the central task distribution control server collects rendering task information and the state information of all the task reception publishing clients; (4), a queue control module of the central task distribution control server carries out priority process arrangement on the collected rendering task information and meanwhile, the central task distribution control server carries out task distribution according to the state information of all the task reception publishing clients and a rendering task queue; and (5),the task reception publishing clients receiving the rendering tasks carry out rendering according to instructions and send results after rendering completion to a file server. Compared with the prior art, advantages of high automation degree and low cost and the like.
Description
Technical field
The present invention relates to a kind of animation rendering intent, especially relate to a kind of distributed animation rendering intent and device.
Background technology
At present common rendering system, no matter be that separate unit is played up server, play up array server for many, is all that queue task that needs are played up sends to server and played up.The cost of playing up server itself is relatively high, when playing up number of servers when inadequate, tends to shine into, and many people rob and use server, the situation that the server response wait time is longer.If now can use a kind of effective method, in the situation that do not affect common animator employee, do, add more common PC system to serve as server, can alleviate to a certain extent the pressure of playing up server.
Control the software systems of rendering task distribution, mostly being external software company researches and develops, after one of a system installation is played up to client, this system will become a member of playing up in array automatically, system will at any time be waited for the instruction of software systems, enter rendering state, this situation is not that we are desirable.We wish that common PC system can add and play up array, but in producer's work, automatic trip is from array, when the producer comes off duty, perhaps after a long-term free time, the PC system just enters plays up array, and when the producer returns to work, and with time as soon as possible, exits and plays up array status and enter duty.
The cartoon making team of medium-scale, have nearly hundred PC systems, plays up server array and form by 20 to 50, the PC system update is faster than server, from at hardware, common PC system with play up the server capability structural similarity, common PC system often Performance Ratio to play up server better.The personnel of playing up account for 10%-15% team number.Like this, if will remain 40% to 50% idle PC system in the vacant time, effectively use, this will shorten the stand-by period that animation is played up greatly.
Summary of the invention
Purpose of the present invention be exactly in order to overcome the defect that above-mentioned prior art exists, provide a kind of automaticity high, safeguard and realize distributed animation rendering intent and the device that cost is low.
Purpose of the present invention can be achieved through the following technical solutions:
A kind of distributed animation rendering intent, is characterized in that, comprises the following steps:
1) task is accepted the status information of issue client terminal Real-time Collection itself, and sends to the management Control Server;
2) status information that the management Control Server is accepted issue client terminal by obtaining of task sends to central task to distribute Control Server;
3) central task distributes Control Server collection rendering task information and each task to accept the issue client terminal status information;
4) central task distributes control of queue module in Control Server that the rendering task information of collecting is carried out to priority to be arranged, and simultaneously central task distributes Control Server to accept the issue client terminal status information according to each task and allocating task is carried out in the rendering task queue;
The task of 5) receiving rendering task is accepted issue client terminal and is played up according to instruction, and the result completed after playing up is sent to file server;
6) file server output final rendering destination file.
A kind of device of implementing described distributed animation rendering intent, it is characterized in that, comprise that task is accepted issue client terminal, management Control Server, central task are distributed Control Server and file server, described task is accepted issue client terminal and is distributed Control Server to be connected by management Control Server and central task, and described file server distributes Control Server to be connected with central task.
Described task accepts in issue client terminal to be provided with the fingerprint attendance unit, described task is accepted issue client terminal for the status information that gathers self and is accepted the instruction that central task distributes Control Server to distribute, and described fingerprint attendance unit is for auxiliary judgment operating personnel state.
Described central task distributes Control Server to be provided with the control of queue module.
Described task is accepted issue client terminal and is provided with a plurality of.
Compared with prior art, the present invention has the following advantages:
1) independent research software systems, broken and only used external rendering task software to arrogate the situation in market in the past.
2) can more accurately control idle systems in conjunction with the fingerprint attendance unit and add queue;
3) the management Control Server can increase strategy, number that can the manual control rendering system;
4) playing up queue itself can be sorted and control;
5) complete task transfers mechanism, transfer to when busy at idle machine, and task queue also will be shifted in time;
6) management system can be seen the running status of whole system, can real-time remote monitoring;
7) whole software and hardware system is realized robotization, without artificial participation;
8) safeguard and realize that cost is low, being applicable to all kinds of large, medium and small cartoon making company etc.
The accompanying drawing explanation
Fig. 1 is process flow diagram of the present invention;
Fig. 2 is the hardware configuration schematic diagram that the present invention realizes.
Embodiment
Below in conjunction with the drawings and specific embodiments, the present invention is described in detail.
Embodiment
As shown in Figure 2, hardware configuration of the present invention comprises that task is accepted issue client terminal 3, management Control Server 2, central task are distributed Control Server 1 and file server 4, described task is accepted issue client terminal 3 and is distributed Control Server 1 to be connected by management Control Server 2 and central task, and described file server 4 distributes Control Server 1 to be connected with central task.Described task accepts in issue client terminal 3 to be provided with the fingerprint attendance unit, and described central task distributes Control Server 1 to be provided with the control of queue module.
Central authorities' task is distributed Control Server 1: accept the state of issue client terminal for receiving an assignment, the associated with server path, control the control of queue module, feedback management Control Server integrality;
Task is accepted issue client terminal 3: the instruction that distributes Control Server to distribute for accepting central task;
Control of queue module: with controlling, play up queue;
Fingerprint attendance unit: for the auxiliary judgment personnel state;
Management Control Server 2: for managing, control central distribution system and queue control system;
File server 4: for exporting the final rendering destination file;
The present invention in the situation that play up the server anxiety, utilizes existing PC system mainly for cartoon making company, and the fast construction animation is played up array.For large task amount, urgent project is very applicable.Simultaneously for over the long term, specialty to play up the server price very expensive, need again special control software just can make its normal operation, and that the updating speed ratio of PC manufacturing system hardware is played up server is faster, often within 1 year, cartoon making PC system will have the upgrading of 1-2 time, very fast PC manufacturing system performance will surpass separate unit and play up server, common PC system is reasonably used to very economical material benefit.
Cartoon making team with 100 people, play up personnel for 10, after the project middle and later periods enters the stage of playing up, the working pressure of playing up personnel is very large, and other staff's the PC system idle condition rate of exchange are obvious, this time, in other producer PC systems after the free time, 80% idle PC system can be used, 70 idle PC systems are nearly namely arranged.Play up the array service system for common one group and generally be comprised of 50 blade servers, so just be equivalent to increase by one group and play up array, it is nearly 100% that rendering efficiency improves, and can see that thus economic benefit is general as seen.
Under actual service condition, how to judge that PC system idle condition is more difficult, by CPU usage coupling system IDLE (idle information), sometimes often incorrect, because the PC system may dormancy, therefore add the fingerprint attendance unit to be coordinated, produced like this PC system state value more accurately.Even the PC system upgrade is for playing up server in addition, when meeting personnel and showing up and start working, also will state be changed over to common PC in the fastest mode, and will play up queue and transfer central task to and distribute control system.
Fig. 1 is the distribute idiographic flow of rendering intent of the present invention.System is regularly carried out described flow process on backstage, complete the collection of each state and the issue of task.Below each step in figure is described in detail:
1) 501,502,503,, 504 these 4 process steps are responsible for gathering common PC state;
2) 506 process steps are responsible for issuing rendering task, and the idle condition of self regularly is provided simultaneously;
3) 507 process steps receive an assignment, and allocating task is accepted idle condition, internal state is set and indicates;
4) 507 steps are carried simultaneously and are carried out idle determination, make task correctly enter 509 states;
5) 509 process steps provide a control of queue module, can return to query State, accept the control that central task is distributed Control Server;
6) 510 is the file input step, provides the association of the assignment file that need to play up to point to, and an interim buffer area is provided simultaneously, when the improper end of task, can return to correct running status.
Claims (5)
1. a distributed animation rendering intent, is characterized in that, comprises the following steps:
1) task is accepted the status information of issue client terminal Real-time Collection itself, and sends to the management Control Server;
2) status information that the management Control Server is accepted issue client terminal by obtaining of task sends to central task to distribute Control Server;
3) central task distributes Control Server collection rendering task information and each task to accept the issue client terminal status information;
4) central task distributes control of queue module in Control Server that the rendering task information of collecting is carried out to priority to be arranged, and simultaneously central task distributes Control Server to accept the issue client terminal status information according to each task and allocating task is carried out in the rendering task queue;
The task of 5) receiving rendering task is accepted issue client terminal and is played up according to instruction, and the result completed after playing up is sent to file server;
6) file server output final rendering destination file.
2. a device that implements the claims 1 described distributed animation rendering intent, it is characterized in that, comprise that task is accepted issue client terminal, management Control Server, central task are distributed Control Server and file server, described task is accepted issue client terminal and is distributed Control Server to be connected by management Control Server and central task, and described file server distributes Control Server to be connected with central task.
3. the device of a kind of distributed animation rendering intent according to claim 2, it is characterized in that, described task accepts in issue client terminal to be provided with the fingerprint attendance unit, described task is accepted issue client terminal for the status information that gathers self and is accepted the instruction that central task distributes Control Server to distribute, and described fingerprint attendance unit is for auxiliary judgment operating personnel state.
4. the device of a kind of distributed animation rendering intent according to claim 2, is characterized in that, described central task distributes Control Server to be provided with the control of queue module.
5. the device of a kind of distributed animation rendering intent according to claim 2, is characterized in that, described task is accepted issue client terminal and is provided with a plurality of.
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Cited By (7)
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CN103929441A (en) * | 2014-05-09 | 2014-07-16 | 中国银行股份有限公司 | Task allocation method and device |
CN104572305A (en) * | 2015-01-26 | 2015-04-29 | 赞奇科技发展有限公司 | Load-balanced cluster rendering task dispatching method |
CN104902002A (en) * | 2015-04-10 | 2015-09-09 | 深圳市金立通信设备有限公司 | Terminal and server |
CN106652007A (en) * | 2016-12-23 | 2017-05-10 | 网易(杭州)网络有限公司 | Virtual sea surface rendering method and system |
CN107274471A (en) * | 2017-06-15 | 2017-10-20 | 深圳市彬讯科技有限公司 | It is a kind of to dispatch system based on rendering parallel multipriority queue offline in real time |
CN107274470A (en) * | 2017-06-15 | 2017-10-20 | 深圳市彬讯科技有限公司 | It is a kind of based on rendering parallel multipriority queue dispatching method offline in real time |
CN109981801A (en) * | 2019-04-30 | 2019-07-05 | 深圳微新创世科技有限公司 | A kind of Distributed Online rendering method |
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Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103929441A (en) * | 2014-05-09 | 2014-07-16 | 中国银行股份有限公司 | Task allocation method and device |
CN104572305A (en) * | 2015-01-26 | 2015-04-29 | 赞奇科技发展有限公司 | Load-balanced cluster rendering task dispatching method |
CN104902002A (en) * | 2015-04-10 | 2015-09-09 | 深圳市金立通信设备有限公司 | Terminal and server |
CN106652007A (en) * | 2016-12-23 | 2017-05-10 | 网易(杭州)网络有限公司 | Virtual sea surface rendering method and system |
CN106652007B (en) * | 2016-12-23 | 2020-04-17 | 网易(杭州)网络有限公司 | Virtual sea surface rendering method and system |
CN107274471A (en) * | 2017-06-15 | 2017-10-20 | 深圳市彬讯科技有限公司 | It is a kind of to dispatch system based on rendering parallel multipriority queue offline in real time |
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CN109981801A (en) * | 2019-04-30 | 2019-07-05 | 深圳微新创世科技有限公司 | A kind of Distributed Online rendering method |
CN109981801B (en) * | 2019-04-30 | 2021-10-26 | 深圳微新创世科技有限公司 | Distributed online rendering method |
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