CN103050114B - Construction method of network karaoke system - Google Patents

Construction method of network karaoke system Download PDF

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Publication number
CN103050114B
CN103050114B CN201110315431.3A CN201110315431A CN103050114B CN 103050114 B CN103050114 B CN 103050114B CN 201110315431 A CN201110315431 A CN 201110315431A CN 103050114 B CN103050114 B CN 103050114B
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China
Prior art keywords
client
user
player
ring
audience
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Expired - Fee Related
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CN201110315431.3A
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Chinese (zh)
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CN103050114A (en
Inventor
王奇迪
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SHANGHAI MULTAK TECHNOLOGY DEVELOPMENT Co Ltd
Shanghai Multak Tech Dev Co Ltd
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SHANGHAI MULTAK TECHNOLOGY DEVELOPMENT Co Ltd
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Priority to CN201110315431.3A priority Critical patent/CN103050114B/en
Publication of CN103050114A publication Critical patent/CN103050114A/en
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  • Telephonic Communication Services (AREA)

Abstract

The invention relates to a construction method of a network karaoke system. The construction method comprises the following steps that: 1) a user logs in, enters a PK (player killing) hall and then executes a step 2; 2) in the PK hall, the user selects to enter different KTV (karaoke television) boxes and then executes a step 3; 3) after the user enters one KTV box, the user can enter an arena through the following three methods that: a. the user self-creates the arena; after the user selects the method of creating the arena, a system requires the user to select a song from a song library on the client of the user; and after the user successfully creates the arena, the user becomes the king of the arena and then executes a step 4; b. the user joins in the arena as a PK player and then executes the step 4; c. the user joins in the arena as an audience and then executes the step 4; and 4) after the user joins in the arena, the system automatically establishes P2P (peer-to-peer) connection between the client and other clients in the arena. Compared with the prior art, the construction method of the network karaoke system has the advantages of objective and fair scoring, strong interactivity and the like.

Description

A kind of construction method of network karaoke system
Technical field
The present invention relates to a kind of karaoke OK system and application thereof, especially relate to a kind of construction method of network karaoke system.
Background technology
Because network karaoke has the advantage of song resource-sharing, add song and upgrade also relatively more timely, therefore, in recent years, network karaoke business development is very fast.But current network karaoke system, mostly just provide the user the platform that was listened to and sang Karaoke, but can not provide one to the performance level of singer and reasonably evaluate, when especially many people sing a song simultaneously, all the more so.
Summary of the invention
Object of the present invention be exactly in order to overcome above-mentioned prior art exist defect and a kind of construction method evaluating objective justice, interactive strong network karaoke system is provided.
Object of the present invention can be achieved through the following technical solutions:
A construction method for network karaoke system, is characterized in that, comprises the following steps:
1) user logs in and enters PK hall, then performs step 2);
2) in PK hall, user, according to singer, acquiescence room, age three kinds of mode classifications, selects to enter different KTV boxes, then performs step 3);
3), after entering KTV box, user has following three kinds of modes to enter ring:
A. user oneself creates ring; After user have selected and creates this mode of ring, system requirements user selects a song from the Qu Ku oneself client, and user successfully creates ring, oneself becomes the winner of a contest of this ring, then performs step 4);
B. user adds ring as PK player, then performs step 4);
C. user adds ring as audience, then performs step 4);
4) after adding ring, system can be connected for setting up P2P between this client and other client in this ring automatically, if the client of user there is no PK song, system from this ring, other client can download this song in the mode of P2P automatically, if user adds ring with the identity of audience, then perform step 5), otherwise perform step 6);
5) from this ring, select a PK player oneself liked, listen to object as oneself, then perform step 6);
6) winner of a contest is by Web Publishing PK initiation command, and the client of the player of all participation PK starts to play this song, then performs step 7);
7) this system is while broadcasting PK song, can give a mark in real time according to the pitch of player, rhythm, if this client is chosen as listen to object, karaoke OK system in this client also needs to carry out ADPCM sampling to the song of player, and be pack a time period by 250ms, the start time of simultaneously sampling by each packet adds a timestamp to each packet, timely packet is sent in the client of audience by the mode of P2P after having packed, then step 8 is performed), otherwise perform step 9);
8) after the client of audience's end receives packet, first ADPCM decompression to be carried out to packet, then be that WAV data are broadcasted by MP3 and the MIDI Data Synthesis that the data after decompress(ion) and audience are held, during synthesis, audience end karaoke OK system according to packet with timestamp decide its play start time, to ensure that audience holds the situation of broadcasting and PK player to hold the situation of performance consistent, then perform step 9);
9) after PK terminates, upload onto the server after the achievement of each player and audience's situation of giving a mark gather by the winner of a contest of this ring, after the achievement that epicycle is competed by server and each PK player achievement in the past gather, return empirical value, gold coin number and winning rate data to each PK player.
Audience holds client to be provided with a data buffer zone, first the described voice data after ADPCM decompress(ion) is stored in data buffer zone, data in buffering area output to data mixer by the mode of first-in first-out, the data of more than at least 5 seconds can be deposited in buffering area, when the data accumulation in buffering area is to when enough playing 5 seconds, audience's end starts to play PK song.
Audience holds client in the performance process appreciating player, sends the virtual present of gold coin, egg or fruit to this PK player by network.
In PK process, instant score data passes in the mode of P2P by each PK client mutually, and PK player and audience can see the performance mark of each player of challenge tournament in real time.
Compared with prior art, the present invention can carry out one to the performance level of singer and compare objective appraisal, and each player can add with different roles simultaneously, also has interactive each other.
Accompanying drawing explanation
Fig. 1 is PK subsystem workflow schematic diagram of the present invention.
Fig. 2 is that the P2P connection procedure of the present invention when PK starts between each client and song files transmit schematic diagram.
Fig. 3 is the PK achievement of the present invention at the end of PK between each client and stage property passes mutually and PK result between winner of a contest's client and server transmits schematic diagram.
Fig. 4 is the workflow schematic diagram of audience's subsystem of the present invention.
Fig. 5 is the operation principle schematic diagram of audience's subsystem of the present invention.
Embodiment
Below in conjunction with the drawings and specific embodiments, the present invention is described in detail.
Embodiment
As shown in Figure 1, at client logs interface, user end to server sends log-on message to the workflow of the PK subsystem of karaoke OK system of the present invention, enters PK hall; After entering PK hall, client can have three kinds of modes to enter KTV box, and 1 is that the mode giving tacit consent to room enters KTV box, and 2 is select the mode of singer to enter KTV box, and 3 is enter KTV box in the mode of age cohorts; After entering KTV box, user oneself can create ring, also can add the ring of others' establishment with the identity of PK player; When creating ring, ring founder needs to select a song in the Qu Ku from oneself television set, and after creating ring success, oneself becomes winner of a contest; After other client adds ring, system can automatically for add this ring client between set up P2P and connect, if after the client that adds there is no above-mentioned song, system can download this song from adding other client of this ring in the mode of P2P automatically; After song has been downloaded, winner of a contest issues PK initiation command, and the client adding this ring as PK player starts to play above-mentioned selected song simultaneously, and the local karaoke playing system of each client can be given a mark according to the pitch of player's performance, rhythm; After PK terminates, pass PK achievement mutually between each client in this ring in the mode of P2P, each client just can see the achievement ranking list of this PK in this ring at once; Send to server after PK achievement gathers by the client at winner of a contest place, after server processes the data that client transmits, the data such as the empirical value of PK player, gold coin number and winning rate are returned to each client.
As shown in Figure 2, after each client adds ring, system can set up P2P connection between the automatic client for adding ring, also can detect the song selected when whether the client adding ring has winner of a contest to set up ring simultaneously, if do not have described song, system can in the mode of P2P, from this ring, other has the client of this song to download this song automatically.
As shown in Figure 3, at the end of PK, PK achievement can be passed mutually between each client, winner of a contest's client sends server to after PK achievement being gathered, server will return the data such as empirical value and gold coin of each client to winner of a contest's client after this PK achievement and each client achievement aggregation process in the past, described return data is passed to other client in this ring by winner of a contest's client again.
As shown in Figure 4, at client logs interface, user end to server sends log-on message to audience's subsystem workflow of karaoke OK system of the present invention, enters PK hall; After entering PK hall, client can have three kinds of modes to enter KTV box, and 1 is that the mode giving tacit consent to room enters KTV box, and 2 is select the mode of singer to enter KTV box, and 3 is enter KTV box in the mode of age cohorts; After entering KTV box, user adds ring with the identity of audience; After adding ring, system connects for setting up P2P between other client in this audience's client and this ring automatically, if audience place client does not have above-mentioned song, system can download this song from adding other client of this ring in the mode of P2P automatically; After song has been downloaded, the object that this audience also must select a PK player to listen to as oneself from this ring; After winner of a contest issues PK initiation command, the client participating in PK starts played songs immediately; The client of listening to is selected to be carry out ADPCM compression packing a time period to the voice data of this PK player with 250ms, and add timestamp to each adpcm data bag according to the start time of sampling, after having packed, send adpcm data bag to audience client in the mode of P2P immediately; First audience's end carries out ADPCM decompression to packet after receiving adpcm data bag, and the data after decompress(ion) put into data buffer, and when the data accumulation in buffer reaches the data volume enough playing for 5 seconds, audience holds beginning played songs; The benefit done like this ensures that audience's end can realize smooth broadcasting, is unlikely to affect broadcasting because of the fluctuation of network communication state; In the process of listening to, this audience can evaluate described performance level of listening to object in the mode of giving stage property, listens to object described in evaluation result sends to immediately; In the process of listening to, audience can listen to object by any switching laws.
As shown in Figure 5, be selected as after the voice data of client to player listening to object is sampled again through ADPCM compression process, ADPCM compressed package is passed to audience's client by the mode of P2P immediately, first audience's client decompresses to adpcm data bag after receiving packet, and the data after decompression export after mixing with MP3 and the MIDI data of audience's client this locality again.

Claims (3)

1. a construction method for network karaoke system, is characterized in that, comprises the following steps:
1) user logs in and enters PK hall, then performs step 2);
2) in PK hall, user, according to singer, acquiescence room, age three kinds of mode classifications, selects to enter different KTV boxes, then performs step 3);
3), after entering KTV box, user has following three kinds of modes to enter ring:
A. user oneself creates ring; After user have selected and creates this mode of ring, system requirements user selects a song from the Qu Ku oneself client, and user successfully creates ring, oneself becomes the winner of a contest of this ring, then performs step 4);
B. user adds ring as PK player, then performs step 4);
C. user adds ring as audience, then performs step 4);
4) after adding ring, system can be connected for setting up P2P between this client and other client in this ring automatically, if the client of user there is no PK song, system from this ring, other client can download this song in the mode of P2P automatically, if user adds ring with the identity of audience, then perform step 5), otherwise perform step 6);
5) from this ring, select a PK player oneself liked, listen to object as oneself, then perform step 6);
6) winner of a contest is by Web Publishing PK initiation command, and the client of the player of all participation PK starts to play this song, then performs step 7);
7) this system is while broadcasting PK song, can give a mark in real time according to the pitch of player, rhythm, if this client is chosen as listen to object, karaoke OK system in this client also needs to carry out ADPCM sampling to the song of player, and be pack a time period by 250ms, the start time of simultaneously sampling by each packet adds a timestamp to each packet, timely packet is sent in the client of audience by the mode of P2P after having packed, then step 8 is performed), otherwise perform step 9);
8) after the client of audience's end receives packet, first ADPCM decompression to be carried out to packet, then be that WAV data are broadcasted by MP3 and the MIDI Data Synthesis that the data after decompress(ion) and audience are held, during synthesis, audience end karaoke OK system according to packet with timestamp decide its play start time, to ensure that audience holds the situation of broadcasting and PK player to hold the situation of performance consistent, then perform step 9);
9) after PK terminates, upload onto the server after the achievement of each player and audience's situation of giving a mark gather by the winner of a contest of this ring, after the achievement that epicycle is competed by server and each PK player achievement in the past gather, return empirical value, gold coin number and winning rate data to each PK player;
Audience holds client to be provided with a data buffer zone, first voice data after ADPCM decompress(ion) is stored in data buffer zone, data in buffering area output to data mixer by the mode of first-in first-out, the data of more than at least 5 seconds can be deposited in buffering area, when the data accumulation in buffering area is to when enough playing 5 seconds, audience's end starts to play PK song.
2. the construction method of a kind of network karaoke system according to claim 1, is characterized in that, audience holds client in the performance process appreciating player, sends the virtual present of gold coin, egg or fruit to this PK player by network.
3. the construction method of a kind of network karaoke system according to claim 1, it is characterized in that, in PK process, instant score data passes in the mode of P2P by each PK client mutually, and PK player and audience can see the performance mark of each player of challenge tournament in real time.
CN201110315431.3A 2011-10-17 2011-10-17 Construction method of network karaoke system Expired - Fee Related CN103050114B (en)

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CN103474082A (en) * 2013-09-16 2013-12-25 无敌科技(西安)有限公司 Multi-microphone vocal accompaniment marking system and method thereof
CN104869427A (en) * 2014-02-24 2015-08-26 唐大为 Method, device and system enabling multiple users to sing same song simultaneously online
CN104537011B (en) * 2014-12-17 2018-08-07 广州酷狗计算机科技有限公司 Sing arrangement method and device
CN104580493A (en) * 2015-01-21 2015-04-29 冯山泉 KTV remote interaction method and system
CN104902012B (en) * 2015-05-11 2019-07-19 福建凯米网络科技有限公司 The method and singing contest system of singing contest are carried out by network
CN107770235A (en) * 2016-08-23 2018-03-06 冯山泉 One kind bucket song service implementing method and system
CN107659655A (en) * 2017-09-30 2018-02-02 广州酷狗计算机科技有限公司 Candidate user display methods, candidate user provide method and device
CN107679973A (en) * 2017-10-28 2018-02-09 广州云魔企业管理有限公司 A kind of shop interaction platform of bar night and method
KR102354274B1 (en) 2017-11-17 2022-01-20 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 Role play simulation method and terminal device in VR scenario
CN110072151B (en) * 2019-05-07 2021-06-04 北京字节跳动网络技术有限公司 Virtual gift display method, electronic device and computer-readable storage medium
CN111813990A (en) * 2020-07-13 2020-10-23 腾讯音乐娱乐科技(深圳)有限公司 Audio fight processing method and related device

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