CN102710584A - Dynamic adjusting system and dynamic adjusting method of network game server - Google Patents

Dynamic adjusting system and dynamic adjusting method of network game server Download PDF

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Publication number
CN102710584A
CN102710584A CN2011100760523A CN201110076052A CN102710584A CN 102710584 A CN102710584 A CN 102710584A CN 2011100760523 A CN2011100760523 A CN 2011100760523A CN 201110076052 A CN201110076052 A CN 201110076052A CN 102710584 A CN102710584 A CN 102710584A
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server
node server
node
game
cluster
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吴冠廷
钱靖
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DEXIN INTERACTION TECHNOLOGY (BEIJING) Co Ltd
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DEXIN INTERACTION TECHNOLOGY (BEIJING) Co Ltd
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Abstract

The invention relates to a dynamic adjusting system and a dynamic adjusting method of a network game server. The dynamic adjusting system comprises a statistics module, a decision-making module and an adjusting module, wherein the statistics module regularly makes statistics of number of people logging in the server; and the decision-making module determines a node server switched between a game server cluster and a node server pool according to the number of people trying to log in the server by utilizing a preset server dynamic adjusting algorithm: the algorithm is characterized in that when multiple node servers in the game server cluster exist, the sum of the number of online people and the number of people trying to log in the server does not exceed a first preset upper limit number, the node server with the number of online people being lower than the first preset lower limit number in the game server cluster is determined as the node server to be switched into the node server pool; and the adjusting module sets the configuration information of the node server to be switched, so that the node server stays in the game server cluster or in the node server pool. Due to the adoption of the dynamic adjusting system and the dynamic adjusting method, the resource of the node server can be reasonably utilized, the game experience of a game player can be improved, and practicability is realized.

Description

The dynamic debugging system of network game server and method
Technical field
The present invention relates to the server admin technology, particularly relate to a kind of dynamic debugging system and method for network game server.
Background technology
Therefore computer game, become a kind of popular entertainment mode in people's daily life because it can make people after the working and learning time of anxiety, loosen mood.Along with popularizing of the Internet, computer network game is liking of people extremely with the interaction between its game player.
Increasing to the ability to bear of network game server of game player's quantity of computer network game brought pressure.For preventing the phenomenon that network game server is swarmed in; Usually the method that adopts at present is: the server cluster that includes a plurality of node servers is set; The node server of game player in can the logon server cluster; Thereby all game players are dispersed in the different node servers in the server cluster, have alleviated the busy degree of network game server.
The inventor finds in realizing process of the present invention: under the simultaneously online small situation of game player; Online number in some node server seldom; Might have only the several people; Thereby not only can cause the waste of node server resource, also can bring lonely sensation, influence game player's game experiencing to the game player.
Because the defective that above-mentioned existing network game server exists; The inventor is based on being engaged in this type of product design manufacturing abundant for many years practical experience and professional knowledge; And cooperate the utilization of scientific principle, actively study innovation, in the hope of the dynamic adjusting method of the dynamic debugging system of the network game server of founding a kind of new structure and a kind of new network game server; Can overcome the problem that existing network game server exists, make it have more practicality.Through constantly research, design, and, found out the present invention of true tool practical value finally through after studying sample and improvement repeatedly.
Summary of the invention
The objective of the invention is to; Overcome the defective that existing network game server exists; And a kind of dynamic debugging system and method for new network game server are provided, technical problem to be solved is rationally to utilize the node server resource; Improve game player's game experiencing, be very suitable for practicality.
The object of the invention and solve its technical problem and can adopt following technical scheme to realize.
The dynamic debugging system of a kind of network game server that proposes according to the present invention, said system comprises: statistical module is used for regularly adding up the trial number of persons logging of logon server; Decision-making module is used for utilizing the preset dynamic adjustment algorithm of server to confirm that according to said trial number of persons logging needs are transformed into the node server in the game server cluster from node server or the needs that the game server cluster is transformed into the node server pond from the node server pond; The dynamic adjustment algorithm of said preset server comprises: the node server in said game server cluster be a plurality of and online number and said trial number of persons logging and be no more than the first predetermined upper limit number, confirm that then online number is lower than the first predetermined lower bound number in the game server cluster node server is for need be transformed into the node server in the node server pond; Adjusting module is used to be provided with the configuration information of the node server of said needs conversion, so that node server is in the game server cluster or is in the node server pond.
The object of the invention and solve its technical problem and can also adopt following technical measures to come further to realize.
Preferable, the dynamic debugging system of aforesaid network game server, wherein statistical module, decision-making module and adjusting module are arranged in the same physical entity equipment, perhaps are arranged in the different physical entity equipment.
Preferable, the dynamic debugging system of aforesaid network game server, wherein said node server comprises: recreation master server or game database server.
Preferable, the dynamic debugging system of aforesaid network game server, the dynamic adjustment algorithm of wherein said preset server also comprise following at least one:
The node server quantity that reaches in the first predetermined upper limit number and the game server cluster in the online number of game server cluster and said trial number of persons logging sum is lower than under the situation of first predetermined quantity, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is lower than under the situation of second predetermined quantity above the node server quantity in the second predetermined upper limit number and the game server cluster, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is no more than the second predetermined lower bound number; And the node server quantity in the game server cluster reaches under the situation of second predetermined quantity, and confirming to increase the node server in the game server cluster in the node server pond.
Preferable; The dynamic debugging system of aforesaid network game server; Wherein said adjusting module is provided with the configuration information that said needs are transformed into the node server in the node server pond, logins said needs with the game player who forbids attempting logining and is transformed into the node server in the node server pond.
The object of the invention and solve its technical problem and can adopt following technical scheme to realize.
The dynamic adjusting method of a kind of network game server that proposes according to the present invention, said method comprises: regularly add up the trial number of persons logging in the logon server; Utilize the preset dynamic adjustment algorithm of server to confirm that according to said trial number of persons logging node server or needs that needs are transformed in the node server pond are transformed into the node server in the game server cluster from the node server pond from the game server cluster; The said configuration information that needs the node server of conversion is set, so that said node server is in the game server cluster or is in the node server pond; The dynamic adjustment algorithm of said preset server comprises: the node server in said game server cluster be a plurality of and online number and said trial number of persons logging and be no more than the first predetermined upper limit number, confirm that then online number is lower than the first predetermined lower bound number in the game server cluster node server is for need be transformed into the node server in the node server pond.
Preferable, the dynamic adjusting method of aforesaid network game server, wherein said node server comprises: recreation master server or game database server.
Preferable, the dynamic adjusting method of aforesaid network game server, the dynamic adjustment algorithm of wherein said preset server also comprise following at least one:
The node server quantity that reaches in the first predetermined upper limit number and the game server cluster in the online number of game server cluster and said trial number of persons logging sum is lower than under the situation of first predetermined quantity, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is lower than under the situation of second predetermined quantity above the node server quantity in the second predetermined upper limit number and the game server cluster, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is no more than the second predetermined lower bound number; And the node server quantity in the game server cluster reaches under the situation of second predetermined quantity, and confirming to increase the node server in the game server cluster in the node server pond.
Preferable, the dynamic adjusting method of aforesaid network game server, the wherein said node server that need from the game server cluster, be transformed in the node server pond comprises: non-default section point server.
Preferable; The dynamic adjusting method of aforesaid network game server; The wherein said configuration information that the said node server that need change is set comprises: the configuration information that said needs are transformed into the node server in the node server pond is set, logins said needs with the game player who forbids attempting logining and be transformed into the node server in the node server pond.
By technique scheme; The dynamic debugging system of network game server of the present invention and method have advantage and beneficial effect at least: the present invention through surpass in the quantity of in running order node server 1 and online number and said trial number of persons logging and be no more than first and be scheduled under the situation of upper limit number; Confirm that online number is lower than the node server of in running order node server for needing to reduce of the first predetermined lower bound number; And impel this node server to become the node server of stand-by state through configuration information; Thereby not only can practice thrift the resource of node server; Can also avoid the online number phenomenon seldom in the node server, improve game player's game experiencing.
In sum, the present invention has obvious improvement technically, and has tangible good effect, really is the new design of a novelty, progress, practicality.
Above-mentioned explanation only is the general introduction of technical scheme of the present invention; Understand technological means of the present invention in order can more to know; And can implement according to the content of specification, and for let of the present invention above-mentioned with other purposes, feature and advantage can be more obviously understandable, below special act preferred embodiment; And conjunction with figs., specify as follows.
Description of drawings
Fig. 1 is the dynamic debugging system sketch map of network game server of the present invention;
Fig. 2 is the dynamic adjusting method flow chart of network game server of the present invention.
Embodiment
Reach technological means and the effect that predetermined goal of the invention is taked for further setting forth the present invention; Below in conjunction with accompanying drawing and preferred embodiment; To dynamic debugging system and its embodiment of method, structure, characteristic and the effect thereof of the network game server that proposes according to the present invention, specify as after.
Fig. 1 shows the dynamic debugging system of a kind of network game server of the specific embodiment of the invention, and this system comprises: statistical module 1, decision-making module 2 and adjusting module 3.Statistical module 1, decision-making module 2 and adjusting module 3 can be arranged in the same physical entity equipment, and for example, three modules all are arranged in the logon server and perhaps are arranged in the dynamic node management server.Statistical module 1, decision-making module 2 and adjusting module 3 also can be arranged in the different physical entity equipment; For example; Under the situation that logon server and default section point server are provided with through different physical entity equipment; Statistical module 1 can be arranged in the logon server, and decision-making module 2 can be arranged in the default section point server with adjusting module 3.What the present invention did not limit statistical module 1, decision-making module 2 and adjusting module 3 specifically is provided with the position.
The Adjustment System of the embodiment of the invention can dynamically be adjusted the recreation master server, also can dynamically adjust the game database server.That is to say that the present invention can be provided with game server cluster and node server pond to the recreation master server, also can game server cluster and node server pond be set to the game database server.Above-mentioned game server cluster is the current node server set that service is provided for the game player.Above-mentioned node server pond is the node server set that current unpromising game player provides service.Above-mentioned recreation master server is the node server of running game.Above-mentioned game database server is the node server that the recreation master server provides data storage service.
Statistical module 1 is mainly used in regularly adds up the trial number of persons logging in the logon server, statistical module 1 with the trial number of persons logging of its statistics real-time transfer to decision-making module 2.
Decision-making module 2 is mainly used in the trial number of persons logging that utilizes the preset dynamic adjustment algorithm of server to count according to statistical module 1 and confirms that node server or needs that needs are transformed in the node server pond are transformed into the node server in the game server cluster from the node server pond from the game server cluster; Be that decision-making module 2 is mainly used in the definite node server that need between node server pond and game server cluster, adjust; So that the node server in the game server cluster all is under the situation of busy condition; Node server in the node server pond can dynamically be called in the game server cluster; To alleviate the busy extent of the node server in the game server cluster; Node server in the game server cluster is under the situation of not busy state, and the node server in the game server cluster can dynamically be called in the node server pond, thereby eliminates the not busy degree of the node server in the game server cluster to a certain extent; Practice thrift the node server resource, and alleviate game player's lonely sense.
The dynamic adjustment algorithm of preset server that decision-making module 2 is adopted can comprise: algorithm one, the node server in the game server cluster are that a plurality of and online number S1 is no more than the first predetermined upper limit number T1 with attempting number of persons logging S2 sum, and the node server that online number is lower than the first predetermined lower bound B1 number in then definite game server cluster is for need be transformed into the node server in the node server pond.
An object lesson to above-mentioned algorithm one is: set and include three node servers in the current game server cluster, promptly a1, a2 and a3 include three node servers, i.e. b1, b2 and b3 in the present node server pools; Set S1=1000, S2=500, T1=4000 and B1=50, like this, because S1+S2=1500; Be S1+S2<4000; Therefore, the online number in a3 can be confirmed as the node server that need be transformed in the node server pond with a3 less than under 50 the situation.
Another object lesson to above-mentioned algorithm one is: set and include three node servers in the current game server cluster, promptly a1, a2 and a3 include three node servers, i.e. b1, b2 and b3 in the present node server pools; Set S1=1000, S2=500, T1=4000 and B1=50; Like this; Because S1+S2=1500, i.e. S1+S2<4000, therefore; Online people's number average in a2 and a3 less than 50 and S1+S2 be no more than under the situation of upper limit number of a1 (for default section point server) self, can a2 and a3 be confirmed as the node server that need be transformed in the node server pond.Above-mentioned default server can be for performance more excellent or access to netwoks node server more easily.
The 3rd object lesson to above-mentioned algorithm one is: set and include two node servers in the current game server cluster, promptly a1 and a2 include two node servers, i.e. b1 and b2 in the present node server pools; Set S1=1000, S2=500, T1=4000 and B1=50; Like this; Because S1+S2=1500, i.e. S1+S2<4000, therefore; Online people's number average in a1 and a2 less than 50 and S1+S2 be no more than under the situation of upper limit number of a1 and a2 self, can non-default section point server a2 be confirmed as the node server that need be transformed in the node server pond.Non-default server can perhaps be visited node server more easily for poor-performing.
The dynamic adjustment algorithm of preset server that decision-making module 2 is adopted can also comprise: algorithm two, the online number S1 of game server cluster with attempt the node server quantity M that number of persons logging S2 sum reaches in the first predetermined upper limit number T1 and the game server cluster and be lower than under the situation of the first predetermined quantity M1, confirming to increase the node server in the node server pond in the game server cluster.
An object lesson to above-mentioned algorithm two is: set and include three node servers in the current game server cluster, promptly a1, a2 and a3 include three node servers, i.e. b1, b2 and b3 in the present node server pools; Set S1=3500, S2=600, T1=4000 and M1=4, like this, because S1+S2=4100; Be S1+S2>4000; And, the node server quantity M=3>M1 (4) in the game server cluster, therefore; The node server of determining in the node server pond should increase in the game server cluster, promptly can the arbitrary node server among b1, b2 and the b3 be confirmed as the node server that need be transformed in the game server cluster.
The dynamic adjustment algorithm of preset server that decision-making module 2 is adopted can also comprise: algorithm three, the node server quantity that surpasses in the second predetermined upper limit number T2 and the game server cluster at the online number S1 of game server cluster are lower than under the situation of the second predetermined quantity M2, and confirming to increase the node server in the node server pond in the game server cluster.
An object lesson to above-mentioned algorithm three is: set and include three node servers in the current game server cluster, promptly a1, a2 and a3 include three node servers, i.e. b1, b2 and b3 in the present node server pools; Set S1=3500, T2=3000 and M2=4; Like this, because S1>T1, and; Node server quantity M=3<M2 (4) in the game server cluster; Therefore, the node server that can determine in the node server pond should increase in the game server cluster, promptly can the arbitrary node server among b1, b2 and the b3 be confirmed as the node server that need be transformed in the game server cluster.
The dynamic adjustment algorithm of preset server that decision-making module 2 is adopted can also comprise: algorithm four, be no more than the second predetermined lower bound number T2 at the online number S1 of game server cluster; And the node server quantity in the game server cluster reaches under the situation of the second predetermined quantity M2, and confirming to increase the node server in the game server cluster in the node server pond.
An object lesson to above-mentioned algorithm four is: set and include three node servers in the current game server cluster, promptly a1, a2 and a3 include three node servers, i.e. b1, b2 and b3 in the present node server pools; Set S1=2000, T2=4000 and M2=3; Like this, because S1<T1, and; Node server quantity M=3=M2 (3) in the game server cluster; Therefore, the node server that can determine in the game server cluster should increase in the node server pond, promptly can the arbitrary non-default section point server among a1, a2 and the a3 be confirmed as the node server that need be transformed in the node server pond.
Decision-making module 2 also can adopt other adjustment algorithm except that above-mentioned four kinds of dynamic adjustment algorithm of preset server of giving an example to carry out the dynamic adjustment management of node server, as long as its algorithm that adopts can make the node server in the game server cluster be in a kind of rational state.
Adjusting module 3 is mainly used in the configuration information that the node server that needs conversion is set, to impel the node server that needs conversion finally to be in the game server cluster or finally to be in the node server pond.Promptly after decision-making module 2 had carried out decision-making, adjusting module 3 was carried out the result of decision of decision-making module 2.
Adjusting module 3 with the node service in the game server cluster be dynamically adapted in the node server pond method can for: adjusting module 3 is through being provided with the configuration information that need be transformed into the node server in the node server pond; Forbid that the game player who attempts logining logins the node server that need be transformed in the node server pond; Like this; After game player in this node server withdrawed from, adjusting module 3 was configured to this node server in the node server pond.
Adjusting module 3 with the node server in the node server pond adjust in the game server cluster method can for: adjusting module 3 is through being provided with the configuration information that need be transformed into the node server in the node server; Make this node server to dynamic node management server application IP address; After the dynamic node management server had successfully distributed the IP address for this node server, the dynamic node management server write this node server in the registration table.
Fig. 1 shows the dynamic adjusting method of a kind of network game server of the specific embodiment of the invention, and this method comprises:
The trial number of persons logging in the logon server is added up in S200, timing.
S210, the preset dynamic adjustment algorithm of server of utilization confirm that according to attempting number of persons logging node server or needs that needs are transformed in the node server pond are transformed into the node server in the game server cluster from the node server pond from the game server cluster; The promptly definite node server that need between node server pond and game server cluster, adjust; So that the node server in the game server cluster all is under the situation of busy condition; Node server in the node server pond can dynamically be called in the game server cluster; To alleviate the busy extent of the node server in the game server cluster; Node server in the game server cluster is under the situation of not busy state, and the node server in the game server cluster can dynamically be called in the node server pond, thereby eliminates the not busy degree of the node server in the game server cluster to a certain extent; Practice thrift the resource of node server, and alleviate game player's lonely sense.
The dynamic adjustment algorithm of preset server that is adopted in the present embodiment can comprise following algorithm:
Algorithm one, the node server in the game server cluster are that a plurality of and online number S1 is no more than the first predetermined upper limit number T1 with attempting number of persons logging S2 sum, and the node server that online number is lower than the first predetermined lower bound B1 number in then definite game server cluster is for need be transformed into the node server in the node server pond.
Algorithm two, the online number S1 of game server cluster with attempt the node server quantity M that number of persons logging S2 sum reaches in the first predetermined upper limit number T1 and the game server cluster and be lower than under the situation of the first predetermined quantity M1, confirming to increase the node server in the node server pond in the game server cluster.
Algorithm three, the node server quantity that surpasses in the second predetermined upper limit number T2 and the game server cluster at the online number S1 of game server cluster are lower than under the situation of the second predetermined quantity M2, and confirming to increase the node server in the node server pond in the game server cluster.
Algorithm four, be no more than the second predetermined lower bound number T2 at the online number S1 of game server cluster; And the node server quantity in the game server cluster reaches under the situation of the second predetermined quantity M2, and confirming to increase the node server in the game server cluster in the node server pond.
To the object lesson of above-mentioned four kinds of algorithms such as the description in the above-mentioned system embodiment, in this no longer repeat specification.
In the method for the invention; Its algorithm that adopts also can adopt other adjustment algorithm except that above-mentioned four kinds of dynamic adjustment algorithm of preset server of giving an example to carry out the dynamic adjustment management of node server, as long as can make the node server in the game server cluster be in a kind of rational state.
In addition, in the method for the invention, when the node server in the game server cluster is adjusted, preferably the default section point server is not adjusted, promptly under the situation that satisfies regularization condition equally, preferentially adjusted non-default section point server.
S220, the configuration information of the node server that needs conversion is set, to impel this node server finally to be in the game server cluster or finally to be in the node server pond.
Concrete; With the node service in the game server cluster be dynamically adapted in the node server pond method can for: through the configuration information that need be transformed into the node server in the node server pond is set; Forbid that the game player who attempts logining logins the node server that need be transformed in the node server pond; Like this, after the game player in this node server that need change withdraws from, can this node server be configured in the node server pond.
The above only is preferred embodiment of the present invention; Be not that the present invention is done any pro forma restriction; Though the present invention discloses as above with preferred embodiment, yet be not that any professional and technical personnel of being familiar with is not in breaking away from technical scheme scope of the present invention in order to qualification the present invention; When the technology contents of above-mentioned announcement capable of using is made a little change or is modified to the equivalent embodiment of equivalent variations; In every case be the content that does not break away from technical scheme of the present invention, to any simple modification, equivalent variations and modification that above embodiment did, all still belong in the scope of technical scheme of the present invention according to technical spirit of the present invention.

Claims (10)

1. the dynamic debugging system of a network game server is characterized in that, said system comprises:
Statistical module is used for the trial number of persons logging that logon server is added up in timing;
Decision-making module is used for utilizing the preset dynamic adjustment algorithm of server to confirm that according to said trial number of persons logging needs are transformed into the node server in the game server cluster from node server or the needs that the game server cluster is transformed into the node server pond from the node server pond;
The dynamic adjustment algorithm of said preset server comprises: the node server in said game server cluster be a plurality of and online number and said trial number of persons logging and be no more than the first predetermined upper limit number, confirm that then online number is lower than the first predetermined lower bound number in the game server cluster node server is for need be transformed into the node server in the node server pond;
Adjusting module is used to be provided with the configuration information of the node server of said needs conversion, so that said node server is in the game server cluster or is in the node server pond.
2. the dynamic debugging system of network game server as claimed in claim 1 is characterized in that, said statistical module, decision-making module and adjusting module are arranged in the same physical entity equipment, perhaps is arranged in the different physical entity equipment.
3. the dynamic debugging system of network game server as claimed in claim 1 is characterized in that, said node server comprises: recreation master server or game database server.
4. the dynamic debugging system of network game server as claimed in claim 1 is characterized in that, the dynamic adjustment algorithm of said preset server also comprise following at least one:
The node server quantity that reaches in the first predetermined upper limit number and the game server cluster in the online number of game server cluster and said trial number of persons logging sum is lower than under the situation of first predetermined quantity, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is lower than under the situation of second predetermined quantity above the node server quantity in the second predetermined upper limit number and the game server cluster, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is no more than the second predetermined lower bound number; And the node server quantity in the game server cluster reaches under the situation of second predetermined quantity, and confirming to increase the node server in the game server cluster in the node server pond.
5. like the dynamic debugging system of the described network game server of arbitrary claim in the claim 1 to 4; It is characterized in that; Said adjusting module is provided with the configuration information that said needs are transformed into the node server in the node server pond, logins said needs with the game player who forbids attempting logining and is transformed into the node server in the node server pond.
6. the dynamic adjusting method of a network game server is characterized in that, said method comprises:
Regularly add up the trial number of persons logging in the logon server;
Utilize the preset dynamic adjustment algorithm of server to confirm that according to said trial number of persons logging node server or needs that needs are transformed in the node server pond are transformed into the node server in the game server cluster from the node server pond from the game server cluster;
The said configuration information that needs the node server of conversion is set, so that said node server is in the game server cluster or is in the node server pond;
The dynamic adjustment algorithm of said preset server comprises: the node server in said game server cluster be a plurality of and online number and said trial number of persons logging and be no more than the first predetermined upper limit number, confirm that then online number is lower than the first predetermined lower bound number in the game server cluster node server is for need be transformed into the node server in the node server pond.
7. the dynamic adjusting method of network game server as claimed in claim 1 is characterized in that, said node server comprises: recreation master server or game database server.
8. the dynamic adjusting method of network game server as claimed in claim 1 is characterized in that, the dynamic adjustment algorithm of said preset server also comprise following at least one:
The node server quantity that reaches in the first predetermined upper limit number and the game server cluster in the online number of game server cluster and said trial number of persons logging sum is lower than under the situation of first predetermined quantity, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is lower than under the situation of second predetermined quantity above the node server quantity in the second predetermined upper limit number and the game server cluster, and confirming to increase the node server in the node server pond in the game server cluster;
Online number at the game server cluster is no more than the second predetermined lower bound number; And the node server quantity in the game server cluster reaches under the situation of second predetermined quantity, and confirming to increase the node server in the game server cluster in the node server pond.
9. the dynamic adjusting method of network game server as claimed in claim 6 is characterized in that, the said node server that need from the game server cluster, be transformed in the node server pond comprises: non-default section point server.
10. like the dynamic adjusting method of the described network game server of arbitrary claim in the claim 6 to 9, it is characterized in that the said configuration information that the said node server that need change is set comprises:
The configuration information that said needs are transformed into the node server in the node server pond is set, logins said needs with the game player who forbids attempting logining and be transformed into the node server in the node server pond.
CN2011100760523A 2011-03-28 2011-03-28 Dynamic adjusting system and dynamic adjusting method of network game server Pending CN102710584A (en)

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