CN101729571A - Method, server and system for counting network on-line user number - Google Patents

Method, server and system for counting network on-line user number Download PDF

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Publication number
CN101729571A
CN101729571A CN200910265636A CN200910265636A CN101729571A CN 101729571 A CN101729571 A CN 101729571A CN 200910265636 A CN200910265636 A CN 200910265636A CN 200910265636 A CN200910265636 A CN 200910265636A CN 101729571 A CN101729571 A CN 101729571A
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China
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user
time
server
last
request
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CN200910265636A
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Chinese (zh)
Inventor
许昭鹏
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广州游家信息技术有限公司
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Priority to CN200910265636A priority Critical patent/CN101729571A/en
Publication of CN101729571A publication Critical patent/CN101729571A/en

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Abstract

The invention discloses a method, a server and a system for counting network on-line user number, wherein the method comprises the following steps of receiving a user regular request sent by a client; responding the regular request and updating a last active time in the server corresponding to a user; and counting a user number that the difference of the last active time and a current time is ranged in a preset time difference value and setting the user number to be a current on-line user number. According to the method, the server and the system for counting the network on-line user number, an accurate and real-time online number counting result can be obtained, and the result can be directly compared and analyzed with online user number data of a traditional network game so as to be beneficial to a game operation dealer to draw up a better operation scheme.

Description

Network on-line user number statistical method, server and system

Invention field

The server and the system that the present invention relates to the online demographic method of network and adopt this method, in particular to accurately with the method, server and the system that in real time the online number of the network that is connected based on stateless are added up.

Background technology

In recent years, web game (Web Game) has obtained fast development as a kind of emerging online game form, need not the characteristics downloading, need not to install based on web game, replaces the legacy network recreation possibly in the near future fully.

For recreation, the online number of recreation is a very important index, in the legacy network recreation, because the connection between client and the game server is the connection that state is arranged, thereby its online demographics all is real-time online statistics, and is consequently accurate.

Because in web game, communicate via HTTP(Hypertext Transport Protocol) between game server and the client, and HTML (Hypertext Markup Language) belongs to stateless host-host protocol, thereby, whether still online the web game server is difficult to learn in real time whether client still is connected with server, i.e. the user of client information.For example, when the user of client withdrawed from recreation, directly close web browser, close that client computer or network have interrupted and when not online, the web game server can't be received the affirmation information of user from client, thereby can't determine whether the user has withdrawed from recreation, thereby can't be accurately and determine online user's number in real time.

The online demographic method of present web game all is the online demographics result who provides in certain time period, and it for example is based on following mentality of designing:

1) game player is that user A login enters recreation, and then online number adds 1, and this moment, online people's numerical value was 1.

2) game player B login enters recreation, and online number adds 1 again, and this moment, online number was 2.

3) spent a few minutes, game player A closes browser, has left recreation, and game player B is still continuing recreation, and then this moment, online number was still 2.

4) after 20 minutes or 1 hour or other concrete time interval, this online number just can become right value 1 by 2.

There is open defect in this technical scheme in the prior art, because online number has just been added up when the game player enters recreation, but in time do not deduct when the game player leaves, therefore cause online demographics inaccurate, numerical value can be more a lot of than actual value virtual height.According to the practice result analysis, statistic might be than the high 2-4 of the online number of reality doubly.

In addition, because concrete blanking time is a standard not, the time interval that various web games can optionally be updated in informant's number is set to 10 minutes, 15 minutes, 20 minutes and 30 minutes or the like the various time intervals, so just cause to be analyzed between the different web games, and can not compare with the real-time online people numerical value of legacy network recreation.So just have influence on the data analysis of recreation operation, and then have influence on the operation income of web game.

In addition, except web game, other is based on the network application of HTTP, and, network social intercourse application live as Internet chatroom, webpage etc. can run into the problem identical with above-mentioned web game equally when carrying out online demographics.

Therefore, desirablely provide a kind of scheme that the accurate and real-time online demographics of trying one's best can be provided the network application that connects based on stateless, this scheme can provide the essentially identical accuracy of online demographics result and the real-time of playing with legacy network.

Summary of the invention

The objective of the invention is to solve or to small part alleviate in the prior art, connect based on stateless as the online demographics in the network application of HTTP aspect defective, a kind of accurate and the scheme of in real time the online number in the network application that is connected based on stateless being added up are provided.

Above-mentioned purpose of the present invention is that the webserver and a kind of system that can add up online user's number by a kind of network on-line user number statistical method according to the present invention, the online number of a kind of statistics network realizes.

According to an aspect of the present invention, provide a kind of network on-line user number statistical method, comprised step: received user's regular request from client; In response to this regular request, to upgrading the corresponding time of enlivening at last with this user in the server; And add up its difference of enlivening time and current time at last number of users within the difference at the fixed time, and this number of users is set to the current online user number.

According to this method, by for example upgrading the corresponding time of enlivening at last with the user at client place in coming server every regularly transmiting a request to server in 1 second, 5 seconds, 10 seconds or 20 seconds by client, can be so that in server, can reflect substantially in real time for the time of enlivening at last of each user storage whether the user is online.Because not online user will can not send regular request to server end, thereby will can not be updated the corresponding time of enlivening at last with online user not, thus, can the current online user number amount be set to that server writes down, it enlivens the difference user record quantity within the difference at the fixed time between time and current time at last.Scheduled time difference can be set to 1 second, 5 seconds, 10 seconds or 20 seconds usually.The interval of user's regular request and scheduled time difference are provided with more for a short time, and be just accurate more and reflect the current online user number amount in real time, and certainly, the needed network bandwidth and server handling ability are also just many more.By balance data accuracy and bandwidth and server handling ability, interval and scheduled time difference that can user's regular request be set to an appropriate value.In practice, the interval of user's regular request and scheduled time difference are set to respectively also can obtain enough data accuracies and real-time in 20 seconds.

Selectively, the method according to this invention also comprises step: the at first request that is connected at client initiation and server by the user; And server receives the request that this connects subsequently, create in server and storage enlivens the time at last with this user is corresponding, and the time of enlivening is set to the user and asks time or current time of connecting at last.Like this, server has all been created the time of enlivening at last accordingly for each and server carry out mutual user, and can add up online user's number by upgrading this time of enlivening at last according to user's regular request subsequently exactly to guarantee this method.

According to another aspect of the present invention, provide the webserver of the online number of a kind of statistics network, comprised user information store, be used to store comprise user ID and with the corresponding clauses and subclauses of enlivening the time at last of this user ID; Enliven the time updating device, receive user's regular request, extract the user ID in this user's regular request, and upgrade in the described user information store and enliven the time at last with this user ID is corresponding from client; And online user's demographics device, add up the difference number of entries within the difference at the fixed time of enlivening time and current time in the described user information store, at last, and this number of entries is set to the current online user number.

According to aspect in addition of the present invention, a kind of system that can add up online user's number is provided, has comprised one or more client, be used to initiate the request that connects with server, receive user ID, and send user's regular request to described server; And server as previously described.

As mentioned above, by on server, setting up the time of enlivening at last, and make client when the user is online, regularly transmit a request to server, enliven the time at last to upgrade with the user is corresponding in view of the above for each user.Because not online user no longer transmit a request to server, do not enliven the time at last so can not upgrade with the online user is not corresponding yet.Therefore, basically reflected the state that whether online the user at that time this moment this time of enlivening at last in real time and exactly, by to the difference of enlivening time and current time at last at the fixed time the number of users within the difference add up, just can be substantially accurately and obtain the online number information of user in real time.

Owing to can obtain the online number information of user substantially accurately according to the present invention, when this method is applied to web game, the online number information that this information can directly be played with legacy network is analyzed, and the operator that helps playing formulates better operation scheme.In addition, carry out online demographics if all use according to the solution of the present invention in different web games, then help the horizontal contrast of different web pages game data, the operator that helps playing formulates better operation scheme.

Description of drawings

By reading hereinafter detailed description of the preferred embodiment, various other advantage and benefits will become cheer and bright for those of ordinary skills.Accompanying drawing only is used to illustrate the purpose of preferred implementation, and does not think limitation of the present invention.And in whole accompanying drawing, represent identical parts with identical reference symbol.Wherein in the accompanying drawings, the alphabetic flag after the reference number is indicated a plurality of identical parts, when these parts of general reference, will omit its last alphabetic flag.In the accompanying drawings:

Fig. 1 shows the schematic diagram of the webpage game system 100 that can add up online user's number according to an embodiment of the invention;

Fig. 2 shows according to an embodiment of the invention, is suitable for the schematic diagram of the web game server 200 of use in the webpage game system 100 of Fig. 1; And

Fig. 3 shows according to an embodiment of the invention, be used for the flow chart of method 300 that online user's number of webpage game system is added up.

Embodiment

The invention will be further described below in conjunction with accompanying drawing and concrete execution mode.This specific embodiment is that example is described in detail principle of the present invention with the webpage game system that realizes based on HTTP, but should be noted that, the present invention is not limited only to web game and uses, the application that other are realized based on HTTP can adopt the present invention to carry out online user's demographics as webpage chatroom, webpage studio, social networks application (SNS) etc.Other stateless connections except that HTTP also can adopt the present invention to carry out online user's demographics in addition.

Fig. 1 shows according to an embodiment of the invention the schematic diagram of webpage game system 100 that can real-time statistics online user number.

Webpage game system 100 comprises web game server 200 and one or more client computer 301-303.The scale that depends on games system, web game server 200 also can be a plurality of.Utilize at the web browser (as Internet Explore, Firefox, Chrome etc.) of client computer place operation and web game server 200 the user at client computer 301-303 place and to carry out based on the communicating by letter of HTTP, thus realize recreation alternately.In general, web game is included in the web game client of web browser place operation and two parts of server end at web game server place.Connect because HTTP is a stateless, in network application, adopted SESSION (session) to keep user's corresponding information based on HTTP.Particularly, the principle of SESSION is to create and the corresponding Cookie of user (cooky) in web browser, and in the storage of server place and this Cookie information corresponding, when each user carries out http communication via web browser and server, can be included in Cookie in the HTTP transmission content, so server just can be based on the specifying information of storing in Cookie and the server, obtain the user with this Cookie information corresponding.The particular content of relevant SESSION is a content well-known to those skilled in the art, just no longer gives unnecessary details here.

Web page server 200 uses SESSION to deposit user's log-on message.After the user successfully logins the recreation of entering the Web page, can create at web game server 200 places one new for SESSION data that should the user, deposit this user's data such as account number name, account number ID, role name, and be that the residing web browser of user distributes and the corresponding Cookie of this SESSION simultaneously.Certainly, according to the principle that is similar to SESSION, some webpage game system can adopt database or file to deposit corresponding user data.Yet this does not influence the enforcement of technical scheme of the present invention, and its difference only is to preserve the position difference of user data, so all these is within protection scope of the present invention.

As shown in Figure 1, each client computer 301-303 is included in the Cookie 304-305 that uses among the SESSION, and has stored the corresponding SESSION data with the Cookie at each client computer place in the web page server 200.Except storage web game user's account with carry out also comprising and enlivening the time field at last the required data of web game, indicate the time that the user is last and web page server 200 communicates among the SESSION.A kind of preferred mode be this time of enlivening is a value of representing date and time of being represented by positive integer value at last.For example, 1234567890 expression 2009-2-14 7:31:30,1243785600 expression 2009-6-1 0:0:0.

When the user passes through the web browser participation web game at client computer 301-303 place, to initiate the HTTP connection request according to user's operation in the web game client of web browser place operation and come the process user operation, when web game server 200 is handled these user's operation requests, can be with the up-to-date time that is set to of the time of enlivening the at last field among the SESSION.

Even the user is not operation in web game, for example rest on as you werely, the web game client also can make web browser automatically just regularly send a regular request to web game server 200 every Fixed Time Interval (for example 1 second, 5 seconds, 10 seconds or 20 seconds).The web game server equally can be according to the be set to up-to-date time of this regular request with the time of enlivening the at last field among the SESSION.Therefore as long as the user also is in the web game, promptly the web game client be not closed or game client and server between communication still normal, then the value of the time of enlivening the at last field among the SESSION just can be updated to the up-to-date time.

When the user not online, for example withdraw from recreation, directly closed the communication disruption between web browser, client computer power down or the client-server, then in these cases, web page server just can not received the new request from client, certainly just can not upgrade the value of enlivening the time field at last yet, therefore the value of this field is the current time no longer just, but the time of representing the user to leave.

Web game server 200 can be by the difference of online demographics device 202 by enlivening time and the current time at last SESSION number within the difference range at the fixed time, i.e. number of users, thus obtain the online user number information.Reflected on time the time that the user is last and server communicates owing to enliven at last, and the web game client can regularly send HTTP and asks server to upgrade this time, therefore should the time and the user of difference in preset range of current time can be considered to online basically.Therefore, this statistics can think accurate and real-time.

Fig. 2 shows the block diagram that is suitable for the web game server 200 of use in the webpage game system 100 of Fig. 1, wherein, in web game server 200, omitted and the irrelevant parts of online demographics function in order to blur principle of the present invention and scheme necessarily.

As shown in Figure 2, web game server 200 comprises SESSION memory 201, online demographics device 202, enlivens time updating device 203 and client requests processing unit 204.

Storage user's SESSION data entries in the SESSION memory 201.Generally speaking, every SESSION data entries all comprises Cookie ID, enlivens time, user's account and other web game information necessary at last.Wherein Cookie ID is corresponding from the Cookie that game client sends over via web browser with the user, thereby identifies this user uniquely.As mentioned above, enliven the time that time indication user is last and web page server 200 communicates at last, time of enlivening can be a value of representing date and time of being represented by positive integer value at last for this.

204 pairs of various requests from client of client requests processing unit are handled.For example finding these requests when client requests processing unit 204 is that the user is when logining the request of the recreation of entering the Web page, just in SESSION memory 201, create and the corresponding SESSION of this user, and create corresponding C ookie ID and be sent back to the web browser of client, simultaneously the time of enlivening at last in the SESSION clauses and subclauses is updated to the up-to-date time.

In addition, when client requests processing unit 204 when receiving the user from the operation requests of web game client, can invoking web page associated components (not shown) in the server 200 handle this operation requests, by meeting send enliven the time update request to enlivening time updating device 203 so that upgrade corresponding the enlivening the time at last of SESSION clauses and subclauses.

In addition, when client requests processing unit 204 receives from regular request that the web game client sends, create based on this regular request and to enliven the time update request, and this request is transmitted to enlivens time updating device 203, so that upgrade corresponding the enlivening the time at last of SESSION clauses and subclauses.

Enlivening time updating device 203 receives from the time of the enlivening update request that client requests processing unit 204 sends over, extract Cookie ID wherein, search and the corresponding SESSION clauses and subclauses of this Cookie ID in SESSION memory 201, and subsequently the time of enlivening at last in these clauses and subclauses is updated to the up-to-date time.Generally speaking, can be with the time of enlivening is updated to game client transmission request time, the current time in when renewal or the time that server is received this request moment etc. constantly at last.Can consider the network condition of webpage game system, certain time is wherein selected in load etc.For example when network condition is not good, can consider time of enlivening at last is updated to current time when upgrading.And network condition is when better, can consider the time of enlivening is updated to the game client transmission request time constantly at last, at this moment, need in the request that client sent, comprise game client and send the request information of time constantly, can extract the value that this information is upgraded the time of enlivening at last so that enliven time updating device 203.

Online demographics device 202 is the parts of an independent operating in web game server 200, its periodic search SESSION memory 201, find out difference all SESSION clauses and subclauses within the difference at the fixed time of wherein enlivening time and current time at last, and this this clauses and subclauses sum is defined as is online user's number.As mentioned above, reflected the time that the user is last and web page server communicates owing to enliven temporally precise at last, and during the user is online, constantly upgrade, thereby, this difference user within preset range who enlivens time and current time is at last thought that online user's essence is appropriate, and the total number of users of adding up based on this condition has also reflected current real-time online user number in fact exactly.According to practice situation, and consider the calculated performance of web game server, can scheduled time difference be set to 1 second, 5 seconds, 10 seconds or 20 seconds etc., can certainly be set to other times.

It should be noted, though above according to the function in the web game server each parts are divided, these parts can be repartitioned, make up and segment according to its function.For example, enlivening time updating device 203 and client requests processing unit 204 can merge into parts and be respectively two described functions of device above carrying out.

Fig. 3 shows according to an embodiment of the invention, be used for the flow chart of method 300 that online user's number of webpage game system is added up.Method 300 starts from step S310, and wherein the user participates in this web game in the request that the web game client is initiated and the web game server connects so that for example login this web game.Subsequently at step 320 place, the web game server receives this connection request, create SESSION clauses and subclauses corresponding to this user at web game server 200 places, with the Cookie ID that deposits this user, enliven time, account and the required information of other web games at last, and be that the residing web browser of user distributes and the corresponding Cookie ID of this SESSION simultaneously.Subsequently, the HTTP transmission between the web game client and server includes this Cookie ID, thereby the web game server can be determined corresponding SESSION clauses and subclauses according to this Cookie ID.Especially, the time of enlivening is a value of representing date and time of being represented by positive integer value at last.

At step S330 place, the user has set up connection by the web game client and server after, no matter whether the user just plays at operation web page, as long as this user is still online, the web game client just regularly sends regular request to the web game server, and is still online to inform the web game server user.The time interval of this regular request can be provided with according to network condition and server performance, for example can be set in 1 second, 5 seconds, 10 seconds or 20 seconds at least one this time interval, can certainly be set to other values.

Subsequently, at step S340 place, the web game server is searched corresponding SESSION clauses and subclauses according to the Cookie in this regular request after receiving this regular request, and the time of enlivening at last in these clauses and subclauses is updated to the up-to-date time.As mentioned above, can be according to the network condition of webpage game system, the time of enlivening is updated to that game client sends constantly time of request, the current time or the server in when renewal received one of the time in this request moment at last in loads etc.Especially, being updated to game client in time of enlivening at last sends under the request situation of time constantly, need in the regular request that client sent, comprise game client and send the request information of time constantly, so that utilize this information to upgrade the value of the time of enlivening at last.

Subsequently, at step S350, the web game server is analyzed the SESSION data, and the difference that statistics is enlivened time and current time at last is the SESSION quantity within the difference at the fixed time, and this quantity is set to the current online user number.As mentioned above, reflected the time that the user is last and web page server communicates owing to enliven temporally precise at last, and during the user is online, constantly upgrade, thereby, this difference user within preset range who enlivens time and current time is at last thought that the online user reflected current real-time online user number in fact exactly.In addition,, and consider the calculated performance of web game server, can scheduled time difference be set to 1 second, 5 seconds, 10 seconds or 20 seconds etc., can certainly be set to other times according to practice situation.

In described method, step S310 and S320 relate to the processing that the web game client and server connects.And essence of the present invention is real-time statistics online user number, therefore, can not rely on step S310 fully and S320 carries out, and promptly step S310 and S320 are not necessarily.

The present invention upgrades at last and enlivens the time by allowing the web game client ceaselessly transmit a request to the web game server when the user is online, and online user's number is set to the time of enlivening at last and current time number of users within the specific limits, thereby in fact accurately and in real time obtained the statistics of online user's number.

Because the present invention can obtain accurate and real-time online demographics result, its online people's logarithmic data that can directly play with legacy network is analyzed, and operator formulates better operation scheme to help playing.

Carry out online demographics if all use according to the solution of the present invention in different web games, then help the horizontal contrast of different web pages game data, the operator that helps playing formulates better operation scheme.

As mentioned above, though above be that example is described online demographics scheme according to the present invention with the web game, but should be understood that, according to the solution of the present invention can be applied in equally other based on the network application of HTTP such as webpages chat, webpage is live and social networks etc. in.In addition, this scheme is equally applicable to other application that connects based on stateless.

It should be noted that the present invention will be described rather than limit the invention for the foregoing description, and those skilled in the art can design alternative embodiment under the situation of the scope that does not break away from claims.In the claims, any reference symbol between bracket should be configured to restriction to claim.Word " comprises " not to be got rid of existence and is not listed in element or step in the claim.Being positioned at word " " before the element or " one " does not get rid of and has a plurality of such elements.The present invention can realize by means of the hardware that includes some different elements and by means of the computer of suitably programming.In having enumerated the unit claim of some devices, several in these devices can be to come imbody by same hardware branch.Any order is not represented in the use of word first, second and C grade.Can be title with these word explanations.

Claims (18)

1. network on-line user number statistical method comprises step:
Reception is from user's regular request of client;
In response to this regular request, to upgrading the corresponding time of enlivening at last with this user in the server; And
Add up its difference of enlivening time and current time at last number of users within the difference at the fixed time, and this number of users is set to the current online user number.
2. the method for claim 1 also comprises step:
Initiate the request that connects with server in client by the user; And
Server receives this request that connects, and create in server and storage enlivens the time at last with this user is corresponding, and the time of enlivening is set to the user and asks time or current time of connecting at last.
3. as claim 1 or 2 described methods, wherein said regular request comprises user ID and sends the time of regular request, stored described user ID in the described server and enlivened the time at last with described user ID is corresponding, and
Describedly upgrade the described time of enlivening at last in response to regular request and comprise the time that is set to described transmission regular request with the corresponding time of enlivening at last of described user ID.
4. as claim 1 or 2 described methods, wherein said regular request comprises user ID, stored described user ID in the described server and enlivened the time at last with described user ID is corresponding, and
Be set to the current time described comprising with the corresponding time of enlivening at last of described user ID in response to the regular request described time of enlivening at last of renewal.
5. method as claimed in claim 2 also comprises step:
After server receives the request that connects from the user, create user ID and store explicitly with this user is corresponding at server and enliven the time at last, and this user ID is sent to described client with described user ID.
6. as any the described method among the claim 1-5, wherein said regular request is every 1 second, 5 seconds, 10 seconds or the request that sent in 20 seconds.
7. as any the described method among the claim 1-6, wherein said scheduled time difference is one of 1 second, 5 seconds, 10 seconds or 20 seconds.
8. as any the described method among the claim 1-7, wherein said server is the web game server, and described client is a web browser.
9. as any the described method among the claim 1-8, wherein said client and server communicates via HTML (Hypertext Markup Language).
10. the webserver of the online number of statistics network comprises:
User information store, be used to store comprise user ID and with the corresponding clauses and subclauses of enlivening the time at last of this user ID;
Enliven the time updating device, receive user's regular request, extract the user ID in this user's regular request, and upgrade in the described user information store and enliven the time at last with this user ID is corresponding from client; And
Online user's demographics device add up the difference number of entries within the difference at the fixed time of enlivening time and current time in the described user information store, at last, and this number of entries is set to the current online user number.
11. the webserver as claimed in claim 10, the wherein said time updating device that enlivens will be updated to the current time with the corresponding time of enlivening at last of this user ID in the described user information store when the user's regular request that receives from client.
12. the webserver as claimed in claim 10, wherein said user's regular request comprises the time that sends regular request, and the described time updating device that enlivens will be updated to the time of this transmission regular request with the corresponding time of enlivening at last of this user ID in the described user information store when the user's regular request that receives from client.
13. as any the described webserver among the claim 10-12, wherein:
The described time updating device that enlivens is when receiving the user in the request that client is initiated and server connects, establishment is stored with the corresponding user ID of this user and in described user information store and is comprised described user ID and enliven the clauses and subclauses of time at last, the described time of enlivening at last is set to time or the current time that user's request connects, and this user ID is sent it back described client.
14. as any the described webserver among the claim 10-13, wherein said regular request is the request that sends every 1 second, 5 seconds, 10 seconds or 20 seconds.
15. as any the described webserver among the claim 10-14, wherein said scheduled time difference is one of 1 second, 5 seconds, 10 seconds or 20 seconds.
16. as any the described webserver among the claim 10-15, wherein said server is the web game server, and described client is a web browser.
17. as any the described webserver among the claim 10-16, the wherein said client and the webserver communicate via HTML (Hypertext Markup Language).
18. the system that can add up online user's number comprises:
One or more client, initiation and the request that server connects receive user ID, and send user's regular request to described server; And
As any the described server among the claim 10-17.
CN200910265636A 2009-12-28 2009-12-28 Method, server and system for counting network on-line user number CN101729571A (en)

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CN102480381A (en) * 2010-11-29 2012-05-30 腾讯科技(深圳)有限公司 Method and device for checking network service operational data
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CN102711033A (en) * 2011-03-28 2012-10-03 北京千橡网景科技发展有限公司 Method and equipment for acquiring on-line state of wap (wireless application protocol) user
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CN106911528A (en) * 2015-12-23 2017-06-30 北京奇虎科技有限公司 The method and apparatus of on-line user amount statistic
CN106911748A (en) * 2015-12-23 2017-06-30 北京奇虎科技有限公司 The method and apparatus of on-line user amount statistic
CN106919701A (en) * 2017-03-09 2017-07-04 腾讯科技(深圳)有限公司 A kind of processing method and processing device of distributed data
CN107707404A (en) * 2017-10-19 2018-02-16 福建中金在线信息科技有限公司 The online demographic method in website, device and Website server
CN108093019A (en) * 2016-11-23 2018-05-29 腾讯科技(深圳)有限公司 The method for refreshing and terminal of a kind of information about firms
CN108243343A (en) * 2016-12-23 2018-07-03 北京视联动力国际信息技术有限公司 A kind of point bit distribution statistical method and its server based on regarding networking
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CN109743227A (en) * 2018-12-30 2019-05-10 武汉市幸运坐标信息技术有限公司 A kind of website Online statistics system
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CN102710584A (en) * 2011-03-28 2012-10-03 德信互动科技(北京)有限公司 Dynamic adjusting system and dynamic adjusting method of network game server
CN105808781A (en) * 2011-05-03 2016-07-27 索尼互动娱乐美国有限责任公司 Special regional online video game forum based on location
CN105808781B (en) * 2011-05-03 2020-09-11 索尼互动娱乐美国有限责任公司 Location-based on-line video game forum for special area
CN103842983B (en) * 2011-06-03 2016-02-24 脸谱公司 For building and send the method and system of information flow
CN103842983A (en) * 2011-06-03 2014-06-04 脸谱公司 Uberfeed
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CN102761438A (en) * 2012-05-18 2012-10-31 江苏金马扬名信息技术有限公司 Method, server and system for counting on-line user population of website
CN103684911A (en) * 2013-12-05 2014-03-26 北京奇虎科技有限公司 Website online user statistical method and device
CN103957230B (en) * 2014-03-10 2018-09-04 珠海市君天电子科技有限公司 A kind of client user's number determines method, server, client and system
CN103957230A (en) * 2014-03-10 2014-07-30 珠海市君天电子科技有限公司 Client user number determination method, server and system, and server
CN104331494A (en) * 2014-11-17 2015-02-04 北京国双科技有限公司 Method and system for updating data
CN104519376A (en) * 2014-12-23 2015-04-15 广州酷狗计算机科技有限公司 Method and device for arranging program links
CN104639394B (en) * 2015-01-05 2017-12-29 广州酷狗计算机科技有限公司 Statistical method, the device and system of client number of users
CN104639394A (en) * 2015-01-05 2015-05-20 广州酷狗计算机科技有限公司 Statistical method, device and system for number of users of client
CN105100934A (en) * 2015-08-29 2015-11-25 天脉聚源(北京)科技有限公司 Method and device for displaying user information participating in interaction
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CN105488692A (en) * 2015-11-26 2016-04-13 广州华多网络科技有限公司 Method and device for computing number of online users
CN106911748A (en) * 2015-12-23 2017-06-30 北京奇虎科技有限公司 The method and apparatus of on-line user amount statistic
CN106911528A (en) * 2015-12-23 2017-06-30 北京奇虎科技有限公司 The method and apparatus of on-line user amount statistic
CN105872735A (en) * 2016-04-25 2016-08-17 乐视控股(北京)有限公司 Information processing method and electronic equipment
CN105959729A (en) * 2016-06-29 2016-09-21 武汉斗鱼网络科技有限公司 Method and system for carrying out statistics on online user number in live broadcast platform
CN106302459A (en) * 2016-08-16 2017-01-04 网易(杭州)网络有限公司 Networking operational approach and device
CN106331769A (en) * 2016-09-23 2017-01-11 北京赢点科技有限公司 Live streaming detection service end and optimized live streaming resource utilization method
CN106492459B (en) * 2016-10-17 2020-08-07 腾讯科技(深圳)有限公司 Data processing system, data processing method and data processing device
CN106492459A (en) * 2016-10-17 2017-03-15 腾讯科技(深圳)有限公司 A kind of data handling system, data processing method and data processing equipment
CN108093019A (en) * 2016-11-23 2018-05-29 腾讯科技(深圳)有限公司 The method for refreshing and terminal of a kind of information about firms
CN108243343A (en) * 2016-12-23 2018-07-03 北京视联动力国际信息技术有限公司 A kind of point bit distribution statistical method and its server based on regarding networking
CN108243343B (en) * 2016-12-23 2019-02-05 视联动力信息技术股份有限公司 A kind of point distribution statistical method and its server based on view networking
CN108320168A (en) * 2017-01-16 2018-07-24 北京金山云网络技术有限公司 A kind of data analysing method and device
CN106919701B (en) * 2017-03-09 2020-06-19 腾讯科技(深圳)有限公司 Distributed data processing method and device
CN106919701A (en) * 2017-03-09 2017-07-04 腾讯科技(深圳)有限公司 A kind of processing method and processing device of distributed data
CN107707404A (en) * 2017-10-19 2018-02-16 福建中金在线信息科技有限公司 The online demographic method in website, device and Website server
CN109787853A (en) * 2018-12-06 2019-05-21 珠海西山居互动娱乐科技有限公司 A kind of method and device that detection device is active
CN109743227A (en) * 2018-12-30 2019-05-10 武汉市幸运坐标信息技术有限公司 A kind of website Online statistics system

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