CN102580312B - Shooting game simulation system - Google Patents

Shooting game simulation system Download PDF

Info

Publication number
CN102580312B
CN102580312B CN201210064524.8A CN201210064524A CN102580312B CN 102580312 B CN102580312 B CN 102580312B CN 201210064524 A CN201210064524 A CN 201210064524A CN 102580312 B CN102580312 B CN 102580312B
Authority
CN
China
Prior art keywords
module
chip microcomputer
stabilization
gun
rifle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201210064524.8A
Other languages
Chinese (zh)
Other versions
CN102580312A (en
Inventor
刘阳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ANHUI CHANGGAN NETWORK TECHNOLOGY CO., LTD.
Original Assignee
刘阳
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 刘阳 filed Critical 刘阳
Priority to CN201210064524.8A priority Critical patent/CN102580312B/en
Publication of CN102580312A publication Critical patent/CN102580312A/en
Application granted granted Critical
Publication of CN102580312B publication Critical patent/CN102580312B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

A shooting game simulation system comprises a gun module and a pedal control module, and is characterized in that the gun module consists of a gun body (1), display equipment, a three-dimensional spatial positioning sensor, a single chip microcomputer (2) and a mainboard (32); the pedal control module consists of a shell (17), a pressure sensor group (18), a single chip microcomputer (19) and a mainboard (33); and both the gun module and the pedal control module are connected with a computer/recreational machine. The real pointing direction of the gun body (1) is coincident with a virtual sight bead/aim (27) in a game scene, the displacement angle of the virtual sight bead/aim (27) is always identical to that of the gun body (1) during movement by the aid of the three-dimensional spatial positioning sensor and the single chip microcomputer (2), accordingly, a user is personally on the scene of supporting a real gun by shoulders and aiming at a target isometrically in a game, furthermore, the user can play games by hands and feet simultaneously, and the shooting game simulation system can support most of mainstream shooting games.

Description

Shooting game simulation system
Technical field
The present invention relates to a kind of shooting game simulation system, in particular to one when playing shooting game, concentrating one's gaze on of firearms virtual in scene of game can be overlapped with truly concentrating one's gaze on of user's hand held controller, and angle when allowing the angle concentrated one's gaze on when moving in scene of game of virtual firearms move in real space with controller is equal and synchronous, user can also be allowed by changing centre of body weight position and the shooting game simulation system of role movement state in applying different pressure to control to play to pedal control mechanism simultaneously.
Background technology
Current shooting game simulation system in the world can be divided into three major types, and a class is made up of light rifle and fixed display devices.Although can direct pointing by the target that light rifle is aimed in screen, shoot, the sense of reality is stronger, its giant-screen version is even for military training, but it supports the game of minority fixed scene or fixing track route, more dull, such as famous " VR special policeman " series and " room of death " series of games; Equations of The Second Kind is more representational is space induction controller in Nintendo WII game machine, with " air mouse " that the time of appearance is not long, they are made up of infrared sensor, gyroscope, acceleration transducer or magnetic field sensor etc., and jointly form this analogue system with manual role movement controlling organization and fixed display devices.This control mode can allow the foresight of firearms in the accurate and scene of game of above-mentioned space induction controller or " air mouse "/concentrate one's gaze on be synchronized with the movement, in some game, under specific environment, even can also accomplish to refer to that the isogonism which which beats synchronously aims at, both pleasant sensation when player is armed to be shot can have been met to a certain extent, again can unrestricted choice direct of travel, but because display device maintains static equally, when space induction controller or " air mouse " are pointed to the target of screen edges and corners by user, or do the wide-angle exceeding screen display scope when turning to, run-home can not be gone by their real angle, such as when want in gaming to turn round 180 ° aim at after one's death target time, aiming is gone to there will be by real angle: player needs above-mentioned controller or " air mouse " to be rotated 180 ° and aims at after one's death, and eyes look at the scene of making laughs of front screen all the time, or they runaway malfunctioning both of these case, and it is caught up with, and to state first kind light rifle the same, can only start, cannot allow all-around exercises, also the validity reducing shooting game to a great extent and the ability of taking exercises, 3rd class wears display type virtual reality system, although this system occurs very early, use both hands and feet, strong sense of reality, but because of with high content of technology, high-resolution head-mounted display apparatus and motional induction system cost main flow Games Software that is high, that can support very limited, and player needs relatively very large activity space to carry out playing etc. the restriction of reason, makes it come into average family not yet so far.
Summary of the invention
The present invention can let user experiencing close to game experiencing under battle conditions, provide a kind of shooting game simulation system of novel concept, this system allows controller truly point to and overlaps with virtual front sight in scene of game/concentrate one's gaze on, and angle of displacement moment when being moved in real space by angle of displacement during virtual front sight in scene of game/concentrate one's gaze on mobile and the body of a gun by three-dimensional fix sensor and single-chip microcomputer is consistent, thus reach and enter in game close to user, shoulder supports the state that true rifle aims at target isogonism, also support to use both hands and feet operate game simultaneously, and most main flow shooting game can be supported.
Technical scheme of the present invention:
1, a kind of shooting game simulation system, comprise rifle module and foot-operated control module, it is characterized in that: rifle module is made up of the body of a gun (1), display device, three-dimensional fix sensor, single-chip microcomputer (2) and mainboard (32), described display device is arranged on the body of a gun (1), three-dimensional fix sensor, single-chip microcomputer (2) and mainboard (32) are arranged in the body of a gun (1), above-mentioned electronic equipment and device are all connected with mainboard (32) by circuit, the hand-held described rifle module of user; Foot-operated control module is made up of shell (17), pressure sensor group (18), single-chip microcomputer (19) and mainboard (33), described pressure sensor group (18), single-chip microcomputer (19) and mainboard (33) are arranged in shell (17), each electronic device is all connected with mainboard (33) by circuit, foot-operated control module is placed in ground, and user's pin is stepped on thereon; Above-mentioned two modules are all connected with computer/game machine (37).
Described display device is that display (3) or optical projection system (4) etc. can allow user see the device of picture in game (29).
Described three-dimensional fix sensor is made up of gyroscope (5) and acceleration transducer (6), or be made up of gyroscope (5), acceleration transducer (6) and magnetic field sensor (8), or be imageing sensor (7), this several alignment sensor aufbauprinciple is variant, but all for the purpose of the attitude constantly determining the body of a gun (1) in three dimensions.
The soft key (9) of corresponding button during the described body of a gun (1) is provided with and user's free setting can be allowed to play; The calibration knob (10) of virtual front sight in the real displacement angle pointed to for the consistent body of a gun (1) and scene of game/concentrate one's gaze on (27) angle of displacement; For setting the stabilization control handle (36) of stabilization function control range.
The described body of a gun (1) is provided with firearms in control game and changes the upper bullet bolt handle (11) of magazine; Select the change lever (12) of shot pattern; For installing the tactical rail (13) of foot rest (24), multi-functional handle (25), optical collimator (26); Vibration/recoil analogue means (14); With when pressing close to the body of a gun (1) when face, automatically open precision fire window (28) in game, close the subsides cheek trigger (15) of virtual front sight/concentrate one's gaze on (27) stabilization function simultaneously; Can be set to open fire the trigger (35) of key; For balancing the counterweight (16) of body of a gun front end display device weight.
Described counterweight (16) rear portion is provided with battery (30), while it provides weight balance function, electric power is provided to rifle module, now, in rifle module and foot-operated control module, and computer/game machine (37) is equipped with wireless transport module (31), the connected mode of above-mentioned two modules and computer/game machine (37) is wireless connections, is provided with battery compartment (34) and carrys out module for this reason and provide power for operation in foot-operated control module.
There are rotating shaft (20) and fixed underpan (21) under described shell (17), make shell (17) (20) in chassis (21) upper rotation, facilitate user to turn round to a certain extent around the shaft.
For the adverse effect that background and surround lighting when reducing mobile rifle module cause vision, this shooting game simulation system described also comprises wear-type light shield (23), or display device is provided with background on similar old-fashioned camera and ambient light occlusion cover (22), reach the object reducing light interference, it can be the material of any low light transmission and reflecting rate, as black cloth and black plastic sheet.
The space displacement data of rifle module are processed into computer/game machine (37) discernible virtual front sight/concentrate one's gaze on (27) mobile control signal by single-chip microcomputer (2) by described three-dimensional fix sensor, Bing Jiangci road signal is sent to computer/game machine (37), for controlling the movement of virtual front sight in scene of game/concentrate one's gaze on (27), video image feeds back in the display device on rifle module by the transmission unit of computer/game machine (37) simultaneously, regulate rifle module in real space by the calibration knob (10) in the adjustment body of a gun (1) again, when with user, to contact the shoulder of the body of a gun (1) and waist be axle motion, corresponding virtual front sight/concentrate one's gaze on (27) angle of displacement in scene of game, and by consistent with being transferred to of rifle module for the angle of displacement of virtual front sight/concentrate one's gaze on (27), reach the aerial aiming function of isogonism, described subscriber station is on shell (17), the different size produced when swerving the weight health, squat down, jump or turn round motion by shell (17) and the vector force transmission of distribution are to pressure sensor group (18), by single-chip microcomputer (19), the signal transacting that pressure sensor group (18) transmits is become computer/game machine (37) discernible motion control signal again, and be sent to computer/game machine (37), for setting and controlling motion mode corresponding to role in scene of game.
Described single-chip microcomputer (2) possesses dual stabilization processing capacity, its position simultaneously controlling the action and picture (29) of virtual front sight/concentrate one's gaze on (27) is to reach stabilization effect, principle is as follows: under the state of opening dual stabilization function, by stabilization control handle (36) setting stabilization scope, when rifle module starts to shake in this setting range, single-chip microcomputer (2) is by within the scope of this, the signal being used for mobile virtual foresight/concentrate one's gaze on (27) from three-dimensional fix sensor does not do and reacts, when the motion of rifle module exceeds this setting stabilization scope, and during non-stop motion, single-chip microcomputer (2) will cut out dual stabilization function automatically, allow virtual front sight/concentrate one's gaze on (27) and rifle module recover isogonism move, automatically stabilization state is reentered after motion stops, complete a controlled circulation, reach and allow the effect of virtual front sight/concentrate one's gaze on (27) stabilization, simultaneously, the space displacement data of rifle module are processed into another road control signal for controlling picture (29) displacement in display device on rifle module by single-chip microcomputer (2) by three-dimensional fix sensor, when the motion of rifle module is within the scope of stabilization, reverse equivalent of doing control interface (29) and rifle module by single-chip microcomputer (2) moves and allows the position in picture (29) partial visual broad in the middle region keep static relative to ground, when the motion of rifle module exceeds the stabilization scope of this setting, and during non-stop motion, single-chip microcomputer (2) also will cut out dual stabilization function automatically, allow picture (29) and rifle module recover normal synchronized move, automatically stabilization state is reentered after motion stops, complete a controlled circulation, reach and allow the effect of picture (29) stabilization, when opening above-mentioned dual stabilization function, by pasting cheek trigger (15) quick closedown at any time or opening virtual front sight/concentrate one's gaze on (27) stabilization effect to enter precision fire pattern (28).
Advantage of the present invention is: this system allows the true sensing of the body of a gun (1) and virtual front sight in scene of game/concentrate one's gaze on (27) to overlap, and angle of displacement when making virtual front sight in scene of game/concentrate one's gaze on (27) mobile by three-dimensional fix sensor and single-chip microcomputer (2) and the body of a gun (1) angle of displacement moment when moving in real space is consistent, thus reach and enter in game close to user, shoulder supports the state that true rifle aims at target isogonism, also support to use both hands and feet operate game simultaneously, and most main flow shooting game can be supported.
Accompanying drawing explanation
Fig. 1, entirety outside drawing of the present invention
Fig. 2, patent wire transmission scheme outside drawing of the present invention
Fig. 3, patent wireless transmission scheme outside drawing of the present invention
Fig. 4, one of patent rifle module embodiment of the present invention
Fig. 5, patent three-dimensional fix Sensor Implementation two of the present invention
Fig. 6, patent three-dimensional fix Sensor Implementation three of the present invention
Fig. 7, the attached installed with built-in component of patent of the present invention and expansion peripheral hardware
Fig. 8, state when display device is optical projection system 4 in patent rifle module of the present invention
Fig. 9, the common aiming display window (left side) of patent of the present invention and subsides cheek fine sight display window (right side)
Figure 10, patent of the present invention rides control module make one
Figure 11, patent of the present invention rides control module make two
Figure 12, patent of the present invention coordinates the outside drawing of wear-type light shield 23
Figure 13, the workflow schematic diagram of the aerial aiming function of patent of the present invention and stabilization function
Figure 14, patent image 29 of the present invention is opening the state under stabilization function
Figure 15, patent motion state setting of the present invention and control workflow schematic diagram
In figure 1, the body of a gun 2, single-chip microcomputer 3, display 4, optical projection system 5, gyroscope 6, acceleration transducer 7, imageing sensor 8, magnetic field sensor 9, soft key 10, calibration knob 11, upper bullet bolt handle 12, change lever 13, tactical rail 14, vibration/recoil analogue means 15, paste cheek trigger 16, counterweight 17, shell 18, pressure sensor group 19, single-chip microcomputer 20, rotating shaft 21, fixed underpan 22, background and ambient light occlusion cover 23, wear-type light shield 24, foot rest 25, multi-functional handle 26, optical collimator 27, virtual front sight/concentrate one's gaze on 28, precision fire pattern 29, picture 30, battery 31, wireless transport module 32, mainboard 33, mainboard 34, battery compartment 35, trigger 36, stabilization control handle 37, computer/game machine 38, power supply adaptor
Detailed description of the invention
Execute example below in conjunction with accompanying drawing to the present invention to further describe:
As shown in Figure 2, the present invention can be divided into two modules substantially: rifle module and foot-operated control module, this two module is split-type design, but all with computer/game machine (37) wired connection communication, health is wound around for avoiding user's connecting line when turning round, rifle module elder generation and upper end, foot-operated control module axis wired connection, again by foot-operated control module and computer/game machine (37) wired connection, foot-operated control module directly and computer/game machine (37) wired connection, the power supply of above-mentioned two modules can be provided by the USB interface of computer/game machine (37), or provided by the slotting civil power of the power supply adaptor (38) of optional dress, as Fig. 4, in rifle module, display (3) is fixed on the telescoping mechanism of the body of a gun (1) front end by omnidirectional mechanism, single-chip microcomputer (2) is equipped with in the body of a gun (1) inside, mainboard (32) and by gyroscope (5), the three-dimensional fix sensor that acceleration transducer (6) forms, various electronic equipment and device are all connected with mainboard (32) with circuit, operation principle is as Figure 13: after three-dimensional fix sensor output signal gives single-chip microcomputer (2) process, be sent to virtual front sight that computer/game machine (37) determines to show in display device/concentrate one's gaze on (27) position, principle similar common on the market at present " air mouse ", with it unlike, the present invention similar by display device directly and the body of a gun (1) (" air mouse ") be fixed together, user can by regulating the calibration knob (10) on the body of a gun (1) by consistent with being transferred to of rifle module for the angle of displacement of virtual front sight/concentrate one's gaze on (27), reach the aerial aiming function of isogonism, after this almost do any angle turn to aiming all can not have influence on this unanimously to move, reach close to real aiming state, in addition, single-chip microcomputer (2) possesses dual stabilization processing capacity, its position simultaneously controlling the action and picture (29) of virtual front sight/concentrate one's gaze on (27) is to reach stabilization effect, principle is as follows: by stabilization control handle (36) setting stabilization scope, single-chip microcomputer (2) is by within the scope of this, the signal being used for mobile virtual foresight/concentrate one's gaze on (27) from three-dimensional fix sensor does not do and reacts, when rifle module range of movement exceeds this setting stabilization scope, and during non-stop motion, single-chip microcomputer (2) will cut out dual stabilization function automatically, allow virtual front sight/concentrate one's gaze on (27) and rifle module recover isogonism move, automatically stabilization state is reentered after motion stops, complete a controlled circulation, reach and allow the effect of virtual front sight/concentrate one's gaze on (27) stabilization, simultaneously, the space displacement data of rifle module are processed into another road control signal for controlling picture (29) position in display device on rifle module by single-chip microcomputer (2) by three-dimensional fix sensor, when the motion of rifle module is within the scope of stabilization, same as Figure 14, reverse equivalent of doing control interface (29) and rifle module by single-chip microcomputer (2) moves and allows the position in picture (29) partial visual broad in the middle region keep static relative to ground, when the motion of rifle module exceeds the stabilization scope of this setting, and during non-stop motion, single-chip microcomputer (2) will cut out dual stabilization function automatically equally, allow picture (29) and rifle module recover normal synchronized move, automatically stabilization state is reentered after motion stops, complete a controlled circulation, reach and allow the effect of picture (29) stabilization, when opening above-mentioned stabilization function, by subsides cheek trigger (15) quick closedown for activating precision fire pattern (28) or open virtual front sight/concentrate one's gaze on (27) stabilization effect, so that fast quick-recovery isogonism synchronously aims at state when precision fire, get rid of the error that stabilization system produces, the object arranging this stabilization system is: user's both hands are when upper blunderbuss module is played, inevitably produce trembling of certain limit, this jitter range varies with each individual, similar when taking pictures with handheld camera, this shake can make the image in display device (29) that the irregular fast offset of certain limit occurs, when human eye needs the object kept a close watch in display device, due to the effect that this trembles, can make originally is that static object constantly moves, and eyeball just needs constantly to rotate lock onto target with same speed, thus just can cause visual fatigue very soon, eye is swollen, dizzy or nauseating, as Fig. 4, the body of a gun (1) is provided with soft key (9), can be used for the various function keys be set in game, such as ESC Escape, change rifle key, use key etc., the upper bullet bolt handle (11) that the body of a gun (1) is upper to be arranged, change lever (12) and trigger (35) they be alternatively a kind of soft key, parts just in shape and usage on simulates real rifle: above play bolt handle (11) can be arranged to play in embedded key, the heavy packed action in game can be completed once toward post-tensioning, change lever (12) is arranged to the shot pattern switch key in game, and upper and lower breaking can select single-shot, fixed fire or burst-firing, trigger (35) default setting is key of opening fire, the body of a gun (1) is also provided with and pastes cheek trigger (15), as Fig. 9, the purposes of pasting cheek trigger (15) is: automatically open precision fire pattern (28) in game when the body of a gun (1) is pressed close to by user face, and close virtual front sight/concentrate one's gaze on (27) stabilization effect, this trigger can be that the induction components and parts such as press button or light-operated, electric capacity, resistance are formed, as Figure 10 and 15, foot-operated control module is by the shell (17) of grantee's weight, the pressure sensor group (18) of branch in shell (17) and the single-chip microcomputer (19) outputed signal for the treatment of pressure sensor group (18), and mainboard (33) composition, subscriber station is on shell (17), by shell (17), health is swerved the weight, squat down, the different size of jumping or produce when turning round motion and the vector force transmission of distribution are to pressure sensor group (18), computer/game machine (37) discernible motion control signal is processed into again by single-chip microcomputer (19), and be sent to computer/game machine (37), for setting and controlling motion mode corresponding to role in scene of game, such as: user's body forward, rear-inclined, corresponding role advances, retreat, to left and right inclination, corresponding role moves left, moves to right, squat down fast, corresponding role squats down, when user is in pivot stud, when a pin leaves shell (17) completely, the motion state that single-chip microcomputer (19) will allow role keep previous.
Below reach scheme for of the present invention other:
As Fig. 3, rifle module and foot-operated control module carry out wireless connections by respective transport module (31) and the transport module (31) on computer/game machine (37), the counterweight (16) now the body of a gun (1) needing to arrange charged pool (30) is powered for whole rifle module, foot-operated control module needs to arrange battery compartment (34), for foot-operated control module is powered after installing battery; As Fig. 5 and 6, three-dimensional fix sensor is made up of gyroscope (5), acceleration transducer (6) and magnetic field sensor (8), or be imageing sensor (7), this several alignment sensor aufbauprinciple is variant, but all for the purpose of the position constantly determining the body of a gun (1) in three dimensions; As Fig. 7, the upper tactical rail (13) arranged of the body of a gun (1) can be used for installing the tactics accessory on the true rifles such as foot rest (24), multi-functional handle (25), optical collimator (26), strengthens this system sense of reality further; Display device can be installed for reducing asthenopic background and ambient light occlusion cover (22), it can be in display device surrounding, to the low-transmittance material that display direction extends, may also be that black cloth that display device is put on together with the number of people of similar old-fashioned camera; Vibration/recoil the analogue means (14) driven by electromagnetic mechanism can be set in the body of a gun (1), make the shooting sense of reality stronger; The body of a gun (1) afterbody can install the counterweight (16) for offsetting display device weight, the weight of whole rifle module is adjusted near shoulder by it, thus the fatigue strength reduced when both hands go up blunderbuss module for a long time, it is lever principle, fulcrum is pressed on user's shoulder, and counterweight is positioned at shoulder rear portion; As Fig. 8, for alleviating the body of a gun (1) front end weight in rifle module, the body of a gun (1) also can be installed the optical projection system (4) be made up of projecting apparatus and reflecting surface, the relatively large projecting apparatus of weight installs near the handle in the body of a gun (1), and the reflecting surface of lighter in weight is installed on the gimbals of the body of a gun (1) front end; As Figure 11, under shell (17), there are rotating shaft (20) and fixed underpan (21), shell (17) can (20) in chassis (21) upper rotation, be turned to facilitate user around the shaft.
As Figure 12, be reduce visual fatigue, except background can be installed on the display device and ambient light occlusion cover (22) also can use wear-type light shield (23).
Before using, open computer/game machine (37), connect this shooting game simulation system power supply, and be connected with computer/game machine (37), user's both feet are stepped in foot-operated control module, hand-held gun module, with the cursor in the motion control display device of rifle module, and enter game, the telescopic mechanism anterior by the body of a gun (1) and the inclination angle of adjustable inclination angle institutional adjustment display device and the distance from human eye, find the viewing location of the relative the most comfortable of user, enter the Game Setting page afterwards, soft key (9) on the body of a gun (1) is set, upper bullet bolt handle (11), select the change lever (12) of shot pattern, paste cheek trigger (15) and trigger (35) corresponding button in gaming, afterwards by adjusting the center of gravity of health and the motion key that arranges foot-operated control module applied pressure in game, as: advance, retreat, move left and right, run, jump, squat down, the action such as to fall, then by adjustment calibration knob (10) by consistent with being transferred to of rifle module for the angle of displacement of virtual front sight/concentrate one's gaze on (27), reach isogonism and synchronously aim at state in the air, also the real motion angle of displacement of the automatically consistent body of a gun (1) and virtual front sight/concentrate one's gaze on (27) angle of displacement in scene of game is come by a kind of calibration software, reduce the time before game, with isogonism displacement error, open finally by stabilization control handle (36) and set the control range of dual stabilization function, play.
The present invention is not limited to above-mentioned concrete structure, as long as there is this mechanism controller and display device combined for firearms azimuth of lay in controlling to play of similar rifle module, this by changing user's body position of centre of gravity and role movement state in applying different pressure to control to play to pedal control mechanism with similar foot-operated control module, that uses both hands and feet all belongs to patent category of the present invention to the game analogue system manipulated of playing.

Claims (10)

1. a shooting game simulation system, comprise rifle module and foot-operated control module, it is characterized in that: rifle module is made up of the body of a gun (1), display device, three-dimensional fix sensor, single-chip microcomputer (2) and mainboard (32), described display device is arranged on the body of a gun (1), three-dimensional fix sensor, single-chip microcomputer (2) and mainboard (32) are arranged in the body of a gun (1), described display device, three-dimensional fix sensor, single-chip microcomputer (2) are connected with mainboard (32) by circuit, the hand-held described rifle module of user; Foot-operated control module is made up of shell (17), pressure sensor group (18), single-chip microcomputer (19) and mainboard (33), described pressure sensor group (18), single-chip microcomputer (19) and mainboard (33) are arranged in shell (17), described pressure sensor group (18), single-chip microcomputer (19) are connected with mainboard (33) by circuit, foot-operated control module is placed in ground, and user's pin is stepped on thereon; Above-mentioned two modules are all connected with computer/game machine (37).
2. shooting game simulation system according to claim 1, is characterized in that: described display device is display (3) or optical projection system (4).
3. shooting game simulation system according to claim 1, it is characterized in that: described three-dimensional fix sensor is made up of gyroscope (5) and acceleration transducer (6), or be made up of gyroscope (5), acceleration transducer (6) and magnetic field sensor (8), or be imageing sensor (7).
4. shooting game simulation system according to claim 1, is characterized in that: the described body of a gun (1) is provided with soft key (9), calibration knob (10), stabilization control handle (36).
5. shooting game simulation system according to claim 4, is characterized in that: the described body of a gun (1) is provided with bullet bolt handle (11), change lever (12), tactical rail (13), vibration/recoil analogue means (14), pastes cheek trigger (15), trigger (35) and counterweight (16).
6. shooting game simulation system according to claim 5, it is characterized in that: in described counterweight (16), be provided with battery (30), be equipped with wireless transport module (31) in rifle module and foot-operated control module, in foot-operated control module, be provided with battery compartment (34).
7. shooting game simulation system according to claim 1, is characterized in that: described shell has rotating shaft 20 under (17)) and fixed underpan (21).
8. shooting game simulation system according to claim 1, is characterized in that; For the adverse effect that background and surround lighting when reducing mobile rifle module cause vision, described shooting game simulation system also comprises wear-type light shield (23), or display device is provided with background and ambient light occlusion cover (22), reach the object reducing light interference.
9. the shooting game simulation system according to claim 1-8 any one, it is characterized in that: the space displacement data of rifle module are processed into the discernible virtual front sight of computer/game machine/concentrate one's gaze on (27) mobile control signal by single-chip microcomputer (2) by described three-dimensional fix sensor, Bing Jiangci road signal is sent to computer/game machine, for controlling the movement of virtual front sight in scene of game/concentrate one's gaze on (27), video image feeds back in the display device on rifle module by the transmission unit of computer/game machine simultaneously, regulate rifle module in real space by the calibration knob (10) in the adjustment body of a gun (1) again, when with user, to contact the shoulder of the body of a gun (1) and waist be axle motion, corresponding virtual front sight/concentrate one's gaze on (27) angle of displacement in scene of game, and by consistent with being transferred to of rifle module for the angle of displacement of virtual front sight/concentrate one's gaze on (27), reach the aerial aiming function of isogonism, described subscriber station is on shell (17), the different size produced when swerving the weight health, squat down, jump or turn round motion by shell (17) and the vector force transmission of distribution are to pressure sensor group (18), by single-chip microcomputer (19), the signal transacting that pressure sensor group (18) transmits is become the discernible motion control signal of computer/game machine again, and be sent to computer/game machine, for setting and controlling motion mode corresponding to role in scene of game.
10. shooting game simulation system according to claim 9, it is characterized in that: described single-chip microcomputer (2) possesses dual stabilization processing capacity, its position simultaneously controlling the action and picture (29) of virtual front sight/concentrate one's gaze on (27) is to reach stabilization effect, principle is as follows: under the state of opening dual stabilization function, by stabilization control handle (36) setting stabilization scope, when rifle module starts to shake in this setting range, single-chip microcomputer (2) is by within the scope of this, the signal being used for mobile virtual foresight/concentrate one's gaze on (27) from three-dimensional fix sensor does not do and reacts, when the motion of rifle module exceeds this setting stabilization scope, and during non-stop motion, single-chip microcomputer (2) will cut out dual stabilization function automatically, allow virtual front sight/concentrate one's gaze on (27) and rifle module recover isogonism move, automatically stabilization state is reentered after motion stops, complete a controlled circulation, reach and allow the effect of virtual front sight/concentrate one's gaze on (27) stabilization, simultaneously, the space displacement data of rifle module are processed into another road control signal for controlling picture (29) displacement in display device on rifle module by single-chip microcomputer (2) by three-dimensional fix sensor, when the motion of rifle module is within the scope of stabilization, reverse equivalent of doing control interface (29) and rifle module by single-chip microcomputer (2) moves and allows the position in picture (29) partial visual broad in the middle region keep static relative to ground, when the motion of rifle module exceeds the stabilization scope of this setting, and during non-stop motion, single-chip microcomputer (2) will cut out dual stabilization function automatically equally, allow picture (29) and rifle module recover normal synchronized move, automatically stabilization state is reentered after motion stops, complete a controlled circulation, reach and allow the effect of picture (29) stabilization, when opening above-mentioned dual stabilization function, by pasting cheek trigger (15) quick closedown at any time or opening virtual front sight/concentrate one's gaze on (27) stabilization effect.
CN201210064524.8A 2012-03-13 2012-03-13 Shooting game simulation system Active CN102580312B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201210064524.8A CN102580312B (en) 2012-03-13 2012-03-13 Shooting game simulation system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201210064524.8A CN102580312B (en) 2012-03-13 2012-03-13 Shooting game simulation system

Publications (2)

Publication Number Publication Date
CN102580312A CN102580312A (en) 2012-07-18
CN102580312B true CN102580312B (en) 2014-12-17

Family

ID=46469880

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201210064524.8A Active CN102580312B (en) 2012-03-13 2012-03-13 Shooting game simulation system

Country Status (1)

Country Link
CN (1) CN102580312B (en)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103365434B (en) * 2013-08-02 2016-08-17 崔一郎 Mobile terminal method of sight
CN103971494A (en) * 2013-12-10 2014-08-06 重庆环漫科技有限公司 Interactive game gun circuit
CN103813120B (en) * 2014-01-09 2017-12-29 杭州新星光电有限公司 A kind of Vehicular video projection system
CN105457276A (en) * 2015-11-19 2016-04-06 上海曼恒智能科技有限公司 FPS game simulation system
CN105477855B (en) * 2016-01-29 2022-12-09 深圳市思萌科技有限公司 Motion sensing game control device and system capable of automatically starting calibration program
CN107029428B (en) * 2016-02-04 2020-06-19 网易(杭州)网络有限公司 Control system, method and terminal for shooting game
CN105617687B (en) * 2016-03-08 2017-12-15 江西理工大学 A kind of sound reporting target plinker
CN106110654B (en) * 2016-06-16 2019-12-24 联想(北京)有限公司 Input electronic equipment and electronic equipment
CN106422319A (en) * 2016-09-27 2017-02-22 陈甘鑫 Game training gun
CN107066081B (en) * 2016-12-23 2023-09-15 歌尔科技有限公司 Interactive control method and device of virtual reality system and virtual reality equipment
CN106621312A (en) * 2016-12-30 2017-05-10 深圳游视虚拟现实技术有限公司 Simulated gunnery method and system based on virtual reality
CN108428400A (en) * 2017-02-15 2018-08-21 智崴资讯科技股份有限公司 Catapult emulator
US10347149B2 (en) 2017-03-07 2019-07-09 Brogent Technologies Inc. Slingshot simulator
CN107229331A (en) * 2017-04-27 2017-10-03 北京英贝思科技有限公司 It is a kind of to make to move the method that VR equipment realizes simple motion function
CN112805075B (en) * 2018-06-15 2024-04-16 伊瓦·阿尔布佐夫 Advanced game visualization system
CN110935166A (en) * 2018-09-25 2020-03-31 维亚科技国际有限公司 Virtual reality game system, processor and virtual game scene moving method
CN109731325A (en) * 2019-01-07 2019-05-10 上海亿湾特训练设备科技有限公司 A kind of method and system controlling the picture visual field
CN109758762A (en) * 2019-03-14 2019-05-17 马宁 A kind of simulation VR Virtal shooting system and method
CN110047351B (en) * 2019-05-17 2021-06-04 青岛宇科软件有限公司 VR flight experience machine
CN111388993A (en) * 2020-03-16 2020-07-10 网易(杭州)网络有限公司 Control method and device for virtual reality shooting game

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6302796B1 (en) * 1997-02-05 2001-10-16 Toymax Inc. Player programmable, interactive toy for a shooting game
CN201098539Y (en) * 2007-05-29 2008-08-13 杨宏伟 Gun-simulation type computer game manipulator
CN201263884Y (en) * 2008-07-29 2009-07-01 上海远旷康体设备工程有限公司 Indoor simulation shooting system
CN201921456U (en) * 2010-11-17 2011-08-10 马卡里 Novel simulation field shooting confrontation system
CN201921457U (en) * 2010-11-17 2011-08-10 马卡里 Simulation field battle shooting counter system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6302796B1 (en) * 1997-02-05 2001-10-16 Toymax Inc. Player programmable, interactive toy for a shooting game
CN201098539Y (en) * 2007-05-29 2008-08-13 杨宏伟 Gun-simulation type computer game manipulator
CN201263884Y (en) * 2008-07-29 2009-07-01 上海远旷康体设备工程有限公司 Indoor simulation shooting system
CN201921456U (en) * 2010-11-17 2011-08-10 马卡里 Novel simulation field shooting confrontation system
CN201921457U (en) * 2010-11-17 2011-08-10 马卡里 Simulation field battle shooting counter system

Also Published As

Publication number Publication date
CN102580312A (en) 2012-07-18

Similar Documents

Publication Publication Date Title
CN102580312B (en) Shooting game simulation system
JP7061678B2 (en) Equipment display methods, devices, devices, storage media and computer programs in virtual environment battles
US9779633B2 (en) Virtual reality system enabling compatibility of sense of immersion in virtual space and movement in real space, and battle training system using same
CN108398049B (en) Networking mutual-combat type projection antagonism shooting training system
WO2015154627A1 (en) Virtual reality component system
WO2020244415A1 (en) Method and apparatus for controlling virtual object to discard virtual item, and medium
JP2021515331A (en) Interface display methods, devices, electronic devices and computer programs
WO2020173256A1 (en) Virtual scene display method, electronic device and storage medium
CN108421252B (en) Game realization method based on AR equipment and AR equipment
CN110507990B (en) Interaction method, device, terminal and storage medium based on virtual aircraft
CN106445172A (en) Virtual screen shooting game system
CN110585710A (en) Interactive property control method, device, terminal and storage medium
WO2023130807A1 (en) Front sight control method and apparatus in virtual scene, electronic device, and storage medium
US11786817B2 (en) Method and apparatus for operating virtual prop in virtual environment, device and readable medium
CN111330278B (en) Animation playing method, device, equipment and medium based on virtual environment
CN110665235A (en) Unmanned aerial vehicle amusement system that targets
CN111494937A (en) Virtual object control method, virtual object information synchronization device, virtual object information synchronization equipment and virtual object information synchronization medium
CN113713382A (en) Virtual prop control method and device, computer equipment and storage medium
CN206444151U (en) A kind of immersive VR shoots interaction platform
CN110038258A (en) A kind of omnidirectional's treadmill and its virtual reality implementation method
CN113713383A (en) Throwing prop control method and device, computer equipment and storage medium
JP6646565B2 (en) Information processing method and apparatus, and program for causing computer to execute the information processing method
KR101715114B1 (en) Survival smart archery game system having beam shooting lock function
CN111921190A (en) Method, device, terminal and storage medium for equipping props of virtual objects
JP2018171320A (en) Simulation system and program

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant
TR01 Transfer of patent right

Effective date of registration: 20171227

Address after: 401220 Chongqing Avenue Yuen Changshou District garden building 20 10-1

Patentee after: Li Yizhong

Address before: 110034 the Yellow River North Street, Huanggu District, Shenyang, Liaoning Province, 5-1-1 9-2

Patentee before: Liu Yang

TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20180820

Address after: 518000 Guangdong Shenzhen Longhua New District big wave street Longsheng community Tenglong road gold rush e-commerce incubation base exhibition hall E commercial block 706

Patentee after: Shenzhen step Technology Transfer Center Co., Ltd.

Address before: 401220 20 yuan 10-1, Yuyuan Garden, Wen Yuan Avenue, Changshou District, Chongqing

Patentee before: Li Yizhong

TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20181018

Address after: 243000 the 1 Electronic Commerce Industrial Park, No. 1369 Jiuhua Road, Ma'anshan, Anhui, 15, 1 floors, 102-2 rooms.

Patentee after: ANHUI CHANGGAN NETWORK TECHNOLOGY CO., LTD.

Address before: 518000 Guangdong Shenzhen Longhua New District big wave street Longsheng community Tenglong road gold rush e-commerce incubation base exhibition hall E commercial block 706

Patentee before: Shenzhen step Technology Transfer Center Co., Ltd.

TR01 Transfer of patent right