CN102487387A - Animation instant playing method - Google Patents

Animation instant playing method Download PDF

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Publication number
CN102487387A
CN102487387A CN2010105746710A CN201010574671A CN102487387A CN 102487387 A CN102487387 A CN 102487387A CN 2010105746710 A CN2010105746710 A CN 2010105746710A CN 201010574671 A CN201010574671 A CN 201010574671A CN 102487387 A CN102487387 A CN 102487387A
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CN
China
Prior art keywords
animation
client
frame
instant
main frame
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2010105746710A
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Chinese (zh)
Inventor
朱浩
顾耀林
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sanda University
Original Assignee
Sanda University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sanda University filed Critical Sanda University
Priority to CN2010105746710A priority Critical patent/CN102487387A/en
Publication of CN102487387A publication Critical patent/CN102487387A/en
Pending legal-status Critical Current

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Abstract

The invention provides an animation instant playing method. The method comprises the following steps that: an animation is stored in a host computer; a login request is sent to the host computer through a client; once the host computer accepts the login request, the animation on the host computer is accessed through the client; the host computer transmits the animation to the client one frame by one frame; and after receiving each frame of image, the client instantly plays each frame of the animation. The playing method has the characteristics of convenience, continuity, economical efficiency and the like.

Description

The instant player method of a kind of animation
?
Technical field
The present invention relates to a kind of online playing technology, relate in particular to the instant player method of a kind of animation.
 
Background technology
Along with the continuous development of China's digital technology, the communication technology and network technology and the arrival of digital times; The continuous release and the application of various digital media platforms; Make Digital Media become " new world " that the interactivity animation is able to develop and use, obtained development fast and used at numerous media platforms based on the interactivity animation of Flash cartoon technique.The development fast that to serve as the network interaction animation of propagating platform with internet and mobile media also obtained with mobile phone animation brings huge facility to people's life.
Digital Media has obtained development rapidly in recent years as emerging notion.It is meant the information carrier of form record with binary number, processing, propagation, acquisition process.These carriers comprise perception mediums such as digitized literal, figure, image, sound, video image and animation and represent presentation medium of these perception mediums etc., are referred to as logical medium, and the medium in kind of storage, transmission, display logic medium.But alleged Digital Media is a perception medium usually.
Digital Media has following characteristics at least:
1) interactivity
Interactivity is claimed interactive again, and it is the of paramount importance media transmission characteristics that Digital Media is different from traditional media.The mutual implication of term is varied, comprised from chance that selection is provided mutually be implemented to man-machine contact that can exchange through loyal simulating human.Usually, be taken as two-way synonym alternately.In the dissemination, this term mainly is used in the user can feed back to information source with in the communication environments of revising content through information real-time is provided.
Digital Media carries out calculation process by computer, and through interactivity, it can collect audient's proposition feedback information immediately, makes the change of setting each other off then.
2) integration
Digital Media integrates multiple media elements usually, rather than exists with single media format, can carry more information and transmit, and therefore medium also often are called as multimedia for several times.
3) multi-platform compatibility
Digital Media can carry out the information transmission through multiple digital platform.With the Flash animation is example, and it can pass through approach such as internet, digital TV network and digital communications network, and information is presented on the employed digital terminal of user (computer, DTV and smart mobile phone etc.) with the form of animation.
Along with development of times, need the instant play-back technology of various novel animations.
 
Summary of the invention
The present invention proposes the instant player method of a kind of animation, comprising: said animation is stored in a main frame; Send the request of landing through a client to said main frame; In case said main frame is accepted the said request of landing, then through the animation on the said main frame of said client-access; Said main frame sends said animation to said client with pursuing frame; And said client instant this each frame of playing said animation after receiving each two field picture.
According to a preferred embodiment of the present invention, in the instant player method of above-mentioned animation, and then said through a client after said main frame sends the request of landing, further comprise the identity of the said client of said host verification; And if through the checking, then allow said client-access to be stored in the animation on the said main frame, and if fail through the checking, then refuse the request of landing from said client.
According to a preferred embodiment of the present invention; In the instant player method of above-mentioned animation; The heading message that comprises said animation in first frame of said animation, and the step of each frame of the said animation of said instant broadcast also comprises: said client reads the heading message in first frame of said animation; Said client is via the detailed data of Internet search and the corresponding said animation of said heading message, wherein said detailed data respectively with each frame synchronization of said animation; And each frame of playing said animation immediately, show said detailed data simultaneously with this frame synchronization.
According to a preferred embodiment of the present invention, in the instant player method of above-mentioned animation, said detailed data is the captions of said animation.
According to a preferred embodiment of the present invention, in the instant player method of above-mentioned animation, said detailed data is shown in the bottom of each frame of said animation.
Should be appreciated that the above generality of the present invention is described and following detailed description all is exemplary and illustrative, and be intended to further explanation is provided for as claimed in claim the present invention.
 
Description of drawings
Accompanying drawing mainly is to be used to provide the present invention is further understood.Accompanying drawing shows embodiments of the invention, and plays the effect of explaining the principle of the invention with this specification.In the accompanying drawing:
Fig. 1 schematically shows and is applicable to the computer system of using the instant player method of animation of the present invention.
Fig. 2 schematically shows the flow chart according to the instant player method of animation of the present invention.
 
Embodiment
Describe technical scheme of the present invention in detail below in conjunction with accompanying drawing.Wherein, identical label is used to represent identical element, and the concrete technical term in the following description does not constitute the substantial limit to technical scheme of the present invention itself.In fact, the various variations that those skilled in the art knew all allow.
Fig. 1 schematically shows and is applicable to the computer system of using the instant player method of animation of the present invention.As shown in the figure, this computer system 100 mainly is made up of main frame 101, client 1 ~ N 102 ~ 103 and internet 104.Wherein, allow at least one animation of storage on the main frame 101, animation 1 ~ animation N as shown in Figure 1.The quantity of client is at least one.
Describe method of the present invention in detail below in conjunction with Fig. 2.Fig. 2 schematically shows the flow chart according to the instant player method of animation of the present invention.As shown in the figure, the instant player method of a kind of animation of the present invention mainly comprises:
Step 201 is stored in main frame with animation, wherein the quantity of animation be at least one and as known in the art, animation is to store with the form of frame;
Step 202 is sent the request of landing through client to main frame, and this step may further include a verification step; Be the identity of host verification client, if, then allow client-access to be stored in the animation on the main frame through checking; And if fail through the checking; Then refuse the request of landing from client, in case main frame is accepted the request of landing, then the user just can pass through the animation on the client-access main frame;
Step 203, client-based access request, main frame can send selecteed animation to the client of this request of proposition with pursuing frame, can certainly transmit animation to the B client based on the request of A client, and the present invention does not have concrete restriction in this respect;
According to the most basic flow process of the present invention, client just can be play each frame of this animation immediately after receiving each two field picture.
Certainly, Fig. 2 shows a preferred embodiment of the present invention, wherein all comprises the heading message of this animation in first frame of each animation, and this heading message can be confirmed the content of this animation uniquely.
Therefore, as shown in Figure 2, the instant player method of above-mentioned animation of the present invention further can comprise:
Step 204, client read the heading message in first frame of animation;
Step 205, client be via the detailed data of Internet search and corresponding this animation of this heading message, wherein these detailed datas respectively with each frame synchronization of animation; And
Step 206 is play each frame of received animation immediately, and shows the detailed data with this frame synchronization simultaneously.
In fact, preferably subtitle file or other auxiliary played file of animation of this detailed data.In addition, preferably in the detailed data of the bottom of animation display synchronization.
Obviously, method of the present invention can make things convenient for online, the playing cartoon file in real time of user.On the other hand, the present invention also can automatically obtain auxiliary broadcast information.Therefore, player method of the present invention has characteristics such as convenience, continuity and economy.

Claims (5)

1. instant player method of animation comprises:
Said animation is stored in a main frame;
Send the request of landing through a client to said main frame;
In case said main frame is accepted the said request of landing, then through the animation on the said main frame of said client-access;
Said main frame sends said animation to said client with pursuing frame; And
Said client is instant this each frame of playing said animation after receiving each two field picture.
2. the instant player method of animation as claimed in claim 1 is characterized in that, and then said through a client after said main frame sends the request of landing, further comprise
The identity of the said client of said host verification; And
If, then allow said client-access to be stored in the animation on the said main frame, and if fail then to refuse the request of landing from said client through checking through checking.
3. the instant player method of animation as claimed in claim 1 is characterized in that, comprises the heading message of said animation in first frame of said animation, and the step of each frame of the said animation of said instant broadcast also comprises:
Said client reads the heading message in first frame of said animation;
Said client is via the detailed data of Internet search and the corresponding said animation of said heading message, wherein said detailed data respectively with each frame synchronization of said animation; And
Instant each frame of playing said animation shows the said detailed data with this frame synchronization simultaneously.
4. the instant player method of animation as claimed in claim 3 is characterized in that said detailed data is the captions of said animation.
5. like claim 3 or the instant player method of 4 described animations, it is characterized in that said detailed data is shown in the bottom of each frame of said animation.
CN2010105746710A 2010-12-06 2010-12-06 Animation instant playing method Pending CN102487387A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2010105746710A CN102487387A (en) 2010-12-06 2010-12-06 Animation instant playing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2010105746710A CN102487387A (en) 2010-12-06 2010-12-06 Animation instant playing method

Publications (1)

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CN102487387A true CN102487387A (en) 2012-06-06

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Application Number Title Priority Date Filing Date
CN2010105746710A Pending CN102487387A (en) 2010-12-06 2010-12-06 Animation instant playing method

Country Status (1)

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CN (1) CN102487387A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105898361A (en) * 2014-07-18 2016-08-24 索尼电脑娱乐美国公司 Virtual high definition video player

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105898361A (en) * 2014-07-18 2016-08-24 索尼电脑娱乐美国公司 Virtual high definition video player

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Application publication date: 20120606