CN102387846A - Game system, lobby server device, game terminal - Google Patents

Game system, lobby server device, game terminal Download PDF

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Publication number
CN102387846A
CN102387846A CN2010800151923A CN201080015192A CN102387846A CN 102387846 A CN102387846 A CN 102387846A CN 2010800151923 A CN2010800151923 A CN 2010800151923A CN 201080015192 A CN201080015192 A CN 201080015192A CN 102387846 A CN102387846 A CN 102387846A
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China
Prior art keywords
recreation
data
dispatching
selection
group
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CN2010800151923A
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Chinese (zh)
Inventor
犬伏崇
成田顺彦
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN102387846A publication Critical patent/CN102387846A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5593Details of game data or player data management involving scheduling aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Telephonic Communication Services (AREA)

Abstract

Provided is a game system (100). The game system (100) is provided with a plurality of game terminals usable to play a plurality of games and a lobby server device (40). Each game terminal selects one of the games on the basis of the operation of an operation unit (230) by a player and sends selection data indicating the result of the selection to the lobby server device (40). The lobby server device (40) counts the number of selected times of each game using the selection data and transmits, to each game terminal, schedule data which in principle associates, on the basis of the number of selected times, each schedule period with a game selected most frequently in a counting period corresponding to the schedule period. Each game terminal outputs, on the basis of the schedule data, information accelerating the selection of a game corresponding to the schedule period in each schedule period.

Description

Games system, lobby server equipment, and game terminal
Technical field
The present invention relates to be used to the technology of the participatory game on line of multiplayer (multiplayer online gaming) grouping game terminal, in this game on line, used the group that comprises a plurality of game terminals.
Background technology
Known a kind of games system, in this games system, each in a plurality of game terminals is all selected a kind of recreation from polytype multiplayer online gaming, and wherein, lobby server equipment divides into groups to the game terminal of having selected same recreation.On the other hand, Japan Patent publication No.3730248 (Fig. 5) has described a kind of technology that is used for mating the adversary of elimination series, no matter the stage of this elimination series.
In the superincumbent games system, a shortcoming is arranged, along with the increase of the quantity of the recreation that can select with respect to the quantity of game terminal, the required time of dividing into groups also can prolong.Therefore, through will the technical application described in the Japan Patent publication No.3730248 to above games system, can envision a kind of like this execution games system, this games system and no matter the recreation of selecting at game terminal be what and divide into groups.According to this games system, even the quantity of the recreation that can select with respect to the quantity of game terminal increases, the required time of dividing into groups can not prolong yet.Yet, with having the compelled recreation of participating in being different from the selected recreation of this player of some players.
Summary of the invention
For addressing the above problem, the objective of the invention is, in the games system of a plurality of multiplayer online gamings, minimize the compelled participation of a player and be different from the probability of happening of the recreation of the selected recreation of this player, and can not prolong the required time of dividing into groups.
The invention provides games system (first aspect) with a plurality of game terminals that are used to carry out games; And; Be used for constituting the lobby server equipment that has many groups game terminal of specified quantity game terminal and be used for recreation is associated with each group of many group game terminals from said a plurality of game terminals; Said specified quantity is equal to or greater than 2; And all game terminals that belong to each group in said many group game terminals all are used to play the said recreation that is associated with said group, and each in said a plurality of game terminals all has: operating unit; Selector is selected in a plurality of recreation according to the operation of said operating unit; Select data link; One section selection transfer of data of the selection result of indicating said selector to do is arrived said lobby server equipment; Said lobby server equipment has: select data sink, each from said a plurality of game terminals receives said selection data slot; Burster; Through pressing the received order of said selection data slot; The grouping that from the game terminal that transmits the received said selection data slot of said selection data sink, forms the game terminal with said specified quantity constitutes a plurality of groups, when dividing into groups each time, based on the selection data slot of said specified quantity; The recreation of the group that sign will constitute is to be associated the recreation that is identified with the group that will constitute; Counter is through using said selection data slot, the number of times of each of the said a plurality of recreation of counting selection; The data dispatching maker generates data dispatching based on the selection number of times by said rolling counters forward, and it is that maximum recreation was associated with dispatching cycle that this data dispatching will be selected number of times; And; The schedule data transmission device; With said schedule data transmission each in said a plurality of game terminals, and in said a plurality of game terminal each further has the data dispatching receiver, and said data dispatching receiver receives said data dispatching from said lobby server equipment; And, the information follower, based on said data dispatching, the information corresponding to the recreation of said dispatching cycle is selected in the output prompting in said dispatching cycle.
In this games system, on lobby server equipment, form the grouping of game terminal by the order of " first come, first served " of selecting data with specified quantity.So, carry out the grouping that is independent of game selection and follows " first come, first served " principle.In the grouping of not depending on game selection based on " first come, first served " principle; An advantage is arranged: even quantity that can selecteed recreation becomes big with respect to the quantity of game terminal; Required time of dividing into groups can not prolong yet, and a shortcoming is arranged: player possibly be compelled to participate in to be different from the recreation of that play of the recreation that this player selects.Yet, in this games system, in game terminal, being given in the prompting of selecting recreation in the dispatching cycle, this was played corresponding to this dispatching cycle.Therefore; Those understand to be carried out the people based on the grouping of " first come, first served " principle of not depending on game selection and can understand; Even they have selected to be different from the recreation corresponding to the recreation of this dispatching cycle a dispatching cycle, compelled participation will be than higher corresponding to the probability of the recreation of this dispatching cycle.The player who understands this point selects enough low corresponding to the probability of the recreation outside the recreation of this dispatching cycle a dispatching cycle.Therefore, will be than higher selection dispatching cycle corresponding to the probability of the recreation of this dispatching cycle.As a result, the compelled probability of participating in being different from the recreation of the recreation that this player selects of player will be reduced to low-level.Therefore, according to this games system, the incidence that player is compelled to participate in being different from the recreation of selected recreation can be reduced to low-level, and can not prolong the required time of dividing into groups.
In games system according to first aspect, can be arranged a plurality of dispatching cycles, do not overlap each other said a plurality of dispatching cycles; And, be each selecteed number of times by the selection number of times of rolling counters forward in a plurality of recreation described in each of a plurality of count cycles that do not overlap each other.In addition, can correspond to each other respectively said a plurality of count cycle and said a plurality of dispatching cycle; Data dispatching is to be the data that maximum recreation is associated with each of said a plurality of dispatching cycles with in the count cycle corresponding to each dispatching cycle, being selected number of times; And, can be to be used for pointing out each to select information (second aspect) by the information of information follower output corresponding to the recreation of this dispatching cycle in said a plurality of dispatching cycles.
In games system according to second aspect; Each of said a plurality of dispatching cycles is that maximum recreation is associated with selecteed number of times in the count cycle corresponding to each dispatching cycle all; On game terminal; Provide prompting, in each of said a plurality of dispatching cycles, select recreation corresponding to each dispatching cycle.Therefore, the user of game terminal is that it will be enough low not hoping to participate in corresponding to the people's of the recreation of this dispatching cycle probability in each dispatching cycle.Therefore, according to this games system, the number of abandoning participating in required recreation will fully reduce.
In the games system of first aspect, can be arranged a plurality of dispatching cycles, do not overlap each other said a plurality of dispatching cycles; By the selection number of times of rolling counters forward is each the selecteed number of times in a plurality of recreation described in each of a plurality of count cycles that do not overlap each other; And said a plurality of count cycles and said a plurality of dispatching cycle can correspond to each other respectively.In addition; The data dispatching maker can generate data based on the selection number of times by said rolling counters forward; These data are that maximum recreation is associated with each of said a plurality of dispatching cycles and selecteed number of times in the count cycle corresponding to each dispatching cycle, and, said a plurality of recreation comprise not with said a plurality of dispatching cycles in the situation of any one recreation that is associated under; Can change said data; So that each of said a plurality of recreation all with said a plurality of dispatching cycles in one be associated, use the said data that changed as data dispatching, and otherwise use said data as data dispatching; And, can be to be used for pointing out each to select information (third aspect) by the information of information follower output corresponding to the recreation of this dispatching cycle in said a plurality of dispatching cycles.
In games system according to the third aspect; In general rule; Each of said a plurality of dispatching cycles is that maximum recreation is associated with selecteed number of times in the count cycle corresponding to this dispatching cycle all, and, on game terminal; Provide prompting, in each of said a plurality of dispatching cycles, select recreation corresponding to this dispatching cycle.Yet, being selected under the situation that number of times is not recreation maximum in any one in said a plurality of count cycle having, one in this recreation and said a plurality of dispatching cycles is associated.Therefore, according to this games system, under the situation of the quantity of the recreation that unactual minimizing can be selected, the number of abandoning participating in required recreation can reduce.
In games system according to first aspect; Can comprise first dispatching cycle (the first long dispatching cycle) and second dispatching cycle (short second dispatching cycle) shorter dispatching cycle, not overlap each other first dispatching cycle and second dispatching cycle than first dispatching cycle; Data dispatching can be to be that the first maximum recreation is associated with first dispatching cycle and will be different from the data that second of first recreation is played and is associated with second dispatching cycle with being selected number of times; And, by the information of the information follower output information (fourth aspect) that can be prompting select first recreation and select second recreation in second dispatching cycle in first dispatching cycle.In the games system according to fourth aspect, be longer than second dispatching cycle that prompting therein selects to have low second recreation that is selected probability first dispatching cycle that prompting is therein selected to have high first recreation that is selected probability.Therefore, according to this games system, the number of abandoning participating in required recreation can reduce.
In games system according to first aspect, game terminal can forbid dispatching cycle to selection (aspect the 5th) corresponding to the recreation outside the recreation of this dispatching cycle.According to the games system of the 5th aspect,, take place not having corresponding to the selecteed situation of the recreation outside the recreation of this dispatching cycle a dispatching cycle.Therefore, will there be the compelled recreation of participating in being different from the recreation outside the recreation that this player selects of player.Similarly, according to second with the games system of the third aspect in, game terminal can be forbidden in each of a plurality of dispatching cycles the selection (aspect the 6th and the 7th) corresponding to the recreation outside the recreation of this dispatching cycle.
In according to the games system aspect first to the 7th; Burster can be one section in the selection data slot of the group selection specified quantity that will constitute with random fashion when dividing into groups each time, and will be associated with the group that will constitute by the indicated recreation of selected selection data slot.Another kind of mode based on selecting data slot to identify the recreation that will be associated with the group that will constitute will be to identify according to most of principles.Yet,, can identify the recreation that the player participates in independently with respect to the details of game selection part according to the method.For example; In specified quantity is 3; Select data by selecting data sink to receive two sections; Select data all to indicate under the situation of same recreation for these two sections, the indicated recreation of selection data that is received by two sections fronts will be associated with the group that will constitute, and no matter select to have indicated which recreation in the data at all the other one section.So, the recreation that the player participates in is identified, no matter select by the 3rd section what the recreation of data indication is.By contrast, in this games system, when dividing into groups each time, select a section in the selection data slot of specified quantity randomly, the recreation indicated by selected selection data slot is associated with the group that will constitute.Therefore, can't be independent of game selection and identify the recreation that the player participates in.Equally, according to this games system, indicate the quantity of selection data segment of same recreation big more, this selecteed probability of playing is just high more.Therefore, the player's of the recreation outside the recreation of each player's selection of compelled participation quantity can reduce.
In according to the games system aspect first to the 7th, a plurality of game terminals can be positioned at a plurality of recreation place dispersedly; Burster; When dividing into groups each time; Be under 1 the situation in the quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute; Can be one section in the selection data slot of the group selection specified quantity that will constitute with random fashion, and can be with being associated with the group that will constitute by the indicated recreation of selected selection data slot; And; Burster; When dividing into groups each time, the quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute be 2 or more situation under, each that can recreation and two or more be played in places is associated; And can select in two or more recreation places with random fashion, will be associated with the group that will constitute corresponding to the recreation in selected recreation place.
In this games system, the group that constitute with select the indicated recreation of data by from the selection data slot of specified quantity, select randomly one section, or be associated corresponding to the recreation in the recreation place of from two or more recreation places, selecting randomly.Therefore, can't be independent of game selection and identify the recreation that the player participates in.Equally; In this games system; When dividing into groups each time, the probability that group that constitute is associated with recreation corresponding to the recreation place at the great majority place in the game terminal of the specified quantity of this group will equal the probability that is associated with the recreation in the recreation place that belongs to corresponding to the minority game terminal.Therefore, avoided using those people in recreation place and almost not using those people of the acquaintance in same recreation place to feel disadvantageous situation with a small amount of game terminal.Preferably; When dividing into groups each time; Burster can be selected data based at least one section that transmits from least one game terminal that is positioned at the recreation place; Randomly or based on most of principles, from the selection data segment of the specified quantity of the group that will constitute, select the recreation that will be associated with the recreation place.
In addition; The present invention also provides lobby server equipment at the games system with a plurality of game terminals that are used for carrying out games, wherein, and in a plurality of game terminals; The game terminal of specified quantity is grouped into a group; All game terminals all belong to the group that is used to play the recreation that is associated with this group, and specified quantity is equal to or greater than 2, and this lobby server has: select data sink; From said a plurality of game terminals, receive said selection data slot, each section selects data all to indicate in the selected a plurality of recreation of player of recreation; Burster; Through pressing the received order of said selection data slot; The grouping that from the game terminal that transmits the received said selection data slot of said selection data sink, forms the game terminal with said specified quantity constitutes a plurality of groups, when dividing into groups each time, based on the selection data slot of said specified quantity; The recreation of the group that sign will constitute is to be associated the recreation that is identified with the group that will constitute; Counter is selected data slot through using, the number of times of each of the said a plurality of recreation of counting selection; The data dispatching maker generates data dispatching based on the selection number of times by said rolling counters forward, and it is that maximum recreation was associated with dispatching cycle that this data dispatching will be selected number of times; And, the schedule data transmission device, with said schedule data transmission each in said a plurality of game terminals so that based on the information of data dispatching by the game terminal output that receives data dispatching.According to this lobby server equipment, can dispose games system according to first aspect.
The present invention provides game terminal at the games system with a plurality of game terminals that are used for carrying out games; And be used for constituting the lobby server that has many groups game terminal of specified quantity game terminal and be used for recreation is associated with each group of many group game terminals from said a plurality of game terminals; Said specified quantity is equal to or greater than 2; And all game terminals that belong to each group in said many group game terminals all are used to play the said recreation that is associated with said group, and said game terminal has: operating unit; Selector is selected in a plurality of recreation according to the operation of said operating unit; Select data link; The selection transfer of data of the selection result of indicating said selector to do is arrived said lobby server equipment; The data dispatching receiver; Said data dispatching receiver is from said lobby server equipment receiving scheduling data, and data dispatching is that maximum recreation was associated with dispatching cycle with selecteed number of times; And, the information follower, based on said data dispatching, the output prompting is in the information of said selection dispatching cycle corresponding to the selection of the recreation of said dispatching cycle.According to this game terminal, can dispose games system according to first aspect.
Description of drawings
Fig. 1 shows the block diagram of the configuration of games system according to an embodiment of the invention.
Fig. 2 shows the block diagram of the electrical configurations of game terminal included in the games system.
Fig. 3 shows the block diagram of the electrical configurations of lobby server equipment included in the games system.
Fig. 4 shows the figure of the example of the group in the games system.
Fig. 5 shows the precedence diagram of the operation example in the grouping process of games system.
Fig. 6 is the figure of configuration that summarily shows the mailing address of game terminal.
Fig. 7 shows the precedence diagram of the operation example of the process of playing games in the games system.
Fig. 8 shows the flow chart of the grouping process of on lobby server equipment, carrying out.
Fig. 9 shows the flow chart of the data dispatching generative process of on lobby server equipment, carrying out.
Figure 10 is the figure that summarily shows the example of the selection number of times of in the data dispatching generative process, counting.
Figure 11 is the figure that summarily shows by the example of the indicated corresponding relation of the data dispatching that in the data dispatching generative process, generates.
Figure 12 shows the flow chart of the schedule data transmission process of on lobby server equipment, carrying out.
Figure 13 shows the flow chart of the client process of carrying out at the game terminal place.
Figure 14 shows the figure of the demonstration example of the dispatch list in the client process.
Figure 15 shows the flow chart of game selection process included in the client process.
Figure 16 is the figure of the example of the selection screen that demonstrates in the game selection process.
Figure 17 is the figure of another example of the selection screen that demonstrates in the game selection process.
Figure 18 shows the figure of the example of the selection screen that the modification according to games system demonstrates.
Figure 19 shows the figure of the example of the selection screen that another modification according to games system demonstrates.
Figure 20 shows the figure of the example of the selection screen that another modification according to games system demonstrates.
Figure 21 shows the figure of the example of the dispatch list that another modification according to games system demonstrates on game terminal.
The specific embodiment
Below, will describe embodiments of the invention with reference to accompanying drawing.Yet the present invention is not limited only to the embodiments described below, can be included in its technical scope through revising the various modifications that this embodiment produces and using.
Fig. 1 shows the block diagram of the overall arrangement of games system 100 according to an embodiment of the invention.So shown in the figure, games system 100 have a plurality of game terminal A1 to A3, B1 to B3, C1 to C3 ..., and lobby server equipment 40.A plurality of game terminal A1 to A3, B1 to B3, C1 to C3 ... lay respectively at a plurality of recreation place A, B C dispersedly ....Each recreation place is for example, let the visitor use game terminal obtaining the place of profit, and each recreation place all to have router two 0.Each game terminal may be used to play a plurality of recreation (four recreation GA illustrated in fig. 14, GB, GC, and GD), and the router two 0 that provides through the recreation place at this game terminal place is connected to the network 10 such as the internet.
Lobby server equipment 40 can be by the reception order (describing after a while) of selecting data segment with a plurality of game terminal A1 to A3, B1 to B3, C1 to C3; ... be grouped in have specified quantity (three) a plurality of groups; With each group and a plurality of recreation GA; GB, one among GC and the GD is associated, and is connected to network 10 through router three 0.Each game terminal can both communicate through network 10 and lobby server equipment 40 and another game terminal.A plurality of recreation GA, GB, among GC and the GD each all in each group by being played, each recreation is such recreation: in this recreation, belong to this recreation all game terminals of related group all be used for same single and play.In other words, this is that the multiplayer participates in the type game on line, and wherein, the user who belongs to all game terminals of a group participates in same single recreation.
Fig. 2 shows the block diagram of the electrical configurations of game terminal A1.Other game terminals dispose similarly.So shown in the figure, game terminal A1 has CPU (CPU) 200, RAM (random access memory) 201, ROM (read-only storage) 202, communication interface 203, display device 21, operating unit 230, and coin sensor 260.
CPU 200 is connected to other assemblies through bus, and serves as control centre.RAM 201 is used as the workspace of CPU 200.The games that cause game terminal to carry out the client process that comprises the process of playing games in ROM 202, have been stored.The details of these processes will be described after a while.When game terminal A1 was activated, these games were read by CPU 200 and supply to carry out.That is, game terminal A1 is the game terminal that can carry out games.Should be noted that and the memory device such as hard disk, DVD or the like is provided can for game terminal A1, games or the like can be stored in this memory device.
Communication interface 203, under CPU 200 controls, the communication protocol according to predetermined communicates with router two 0.Display device 21 is CRT (cathode-ray tube), LCD, plasma display or another kind of suitable image display.Operating unit 230 is operated by the people, and has the operating mechanism by user (player) operation of game terminal A1, with the operation signal of output corresponding to the operation of operating mechanism.The example of the operating mechanism that provides for operating unit 230 comprises button, handle, pedal or the like.Coin sensor 260 notice CPU 200, the coin slot (not shown) that on game terminal A1, provides has dropped into coin.
Fig. 3 shows the block diagram of the electrical configurations of lobby server equipment 40.So shown in the figure, lobby server equipment 40 has CPU 400, hard disk 401, RAM 402, ROM 403, and communication interface 404.RAM 402 is used as the workspace of CPU 400.Stored in the hard disk 401 and be used to cause lobby server equipment 40 to carry out grouping process, data dispatching generative process, and the control computer program of schedule data transmission process.The details of these processes will be described after a while.
Stored among the RAM 402 and got into tabulation EL and select history list SL.Get into the right of the selection data of having registered the mailing address of waiting for the game terminal that divides into groups to accomplish and game terminal among the tabulation EL.Do not having game terminal waiting under the situation of grouping completion, it will be empty getting into tabulation EL.Select to have registered from a plurality of game terminal A1 to A3 among the history list SL, B1 to B3, C1 to C3 ... time of reception data right of the time of reception of data selected in selection data that receive and indication.Also do not receiving under the selection data conditions, it will be empty selecting history list SL.
Stored start-up routine among the ROM 403.When lobby server equipment 40 was activated, this start-up routine was read and supplies to carry out.As a result, CPU 400 operations, and after hard disk 401 reading control program, carrying out this control program.Communication interface 404 communicates according to predetermined communication protocol and router three 0 under the control of CPU 400.
Fig. 4 shows the figure of the example of the group in the games system 100.In this example, game terminal A1, B1 and C2 belong to group G1, and game terminal A2, A3 and B2 belong to group G2, and game terminal B3, C1 and C3 belong to group G3.Therefore; Game terminal A1, B1 and C2 are used for the single recreation with the recreation that is associated of group G1; Game terminal A2, A3 and B2 are used for the single recreation with the recreation that is associated of group G2, and the single of the recreation that game terminal B3, C1 and C3 are used for being associated with group G3 is played.
Fig. 5 shows the precedence diagram of the operation example of the grouping process in the games system 100.This example shows is not having game terminal waiting for the situation of the group G2 in (getting into tabulation EL is empty situation) pie graph 4 under the situation of accomplishing grouping.In this example; The packet requests that at first will ask to divide into groups is transferred to lobby server equipment 40 (s1) from game terminal A2, then, is transferred to lobby server equipment 40 (s3) from game terminal A3; Then, be transferred to lobby server equipment 40 (s5) from game terminal B2.
Packet requests comprises the mailing address and the selection data of indicating the recreation of in this game terminal, from a plurality of recreation GA, GB, GC and GD, selecting of transmitter game terminal.Be included in from the mailing address in the packet requests of each game terminal and comprise; As shown in Figure 6; Be used to identify a plurality of router twos 0,20,20; ... in each Router Distinguisher part, and each the game terminal identification division that is used for identifying a plurality of terminals of being connected to router.
Lobby server equipment 40; When game terminal receives packet requests; In getting into tabulation EL the mailing address of registration transmitter game terminal be included in the right of selection data in this packet requests, and registration selects data and this to select the time of reception data of data in selecting history list SL.Receive packet requests that packet requests arrives lobby server equipment 40 during this period of time from game terminal B2 just under the situation from the packet requests of game terminal A3 up to it receiving packet requests from game terminal A2 since lobby server equipment 40; As shown in Figure 5; On lobby server equipment 40, carry out in order from game terminal A2 and receive packet requests (s1), be registered to get into tabulation EL and be registered to and select history list SL (s2), receive packet requests (s3) from game terminal A3; Be registered to get into tabulation EL and be registered to and select history list SL (s4); Receive packet requests (s5) from game terminal B2, be registered to get into tabulation EL and be registered to and select history list SL (s6), then; Grouping game terminal A2, A3 and B2 (s7).
As the result of this grouping, constitute game terminal A2, the group G2 under A3 and the B2, and among a plurality of recreation GA, GB, GC and the GD one with organize G2 and be associated.When accomplishing this grouping, lobby server equipment 40 will indicate the completed grouping response transmission of dividing into groups to game terminal A2, each among A3 and the B2 (s8 is to s10).Except that its destination, these responses of dividing into groups are identical, and each response all comprises game terminal A2, A3, and the mailing address of B2 and indication and the corresponding game data of organizing the recreation that G2 is associated.Then, lobby server equipment 40 is deleted all to (S11) from get into tabulation EL.After this, entering tabulation EL becomes sky.
Game terminal A2; A3, and among the B2 each are receiving when dividing into groups response; Mailing address and other game terminals that use is included in the grouping response that receives communicate; Start the process of playing, play games with other game stations, recreation is by the game data indicated (s12) that is included in the correspondence in the response of dividing into groups.For example; Game terminal A2; Receiving when dividing into groups response, use the mailing address that is included in the response of dividing into groups to communicate, the process of startup object for appreciation with each among game terminal A3 and the B2; Play games with game terminal A3 and B2, recreation is indicated by the game data that is included in the correspondence in the response of dividing into groups.From then on find out obviously that games are to be used to allow game terminal to be used to play the computer program of a plurality of recreation GA, GB, GC and GD.
Fig. 7 shows the precedence diagram of the operation example of the process of playing games in the games system 100.In this example, when process is played games in startup in group G2, repeat belonging to game terminal A2, the A3 that organizes G2, and transmit and receive the process (s13 is to s18) of object for appreciation data mutually among the B2.Playing data is the required data of playing the recreation that is associated with group G2.For example; If the recreation that is associated with group G2 is the auto rally recreation; Wherein, Handle virtual vehicle to obtain mark, the data of object for appreciation will be to indicate the player of this process of playing games of participation for the data (game terminal A2, the user of A3 and B2) of the details of each trailer reversing and the data of indicating player's mark.
In the process of playing games, game terminal A2, A3, and each the CPU200 among the B2 causes display device 21 to show in response to the image of the operation of operating unit 230 and corresponding to the image of the object for appreciation data that receive continuously.At a plurality of recreation GA, GB, GC, and among the GD each, the condition that end is once played is set, when having satisfied the condition that is provided with, the object for appreciation each time of recreation just finishes.In the example of Fig. 7, when having satisfied the condition of the recreation setting that is associated with group G2 for object for appreciation, finish the process (s19) of playing.In playing the auto rally game process, the mark during based on end is confirmed grade, and still failure of triumph.
Fig. 8 shows the flow chart of the grouping process of being carried out by lobby server equipment 40.Grouping process is the process of repeated packets.In grouping process, the CPU 400 of lobby server equipment 40 at first confirm it whether from a plurality of game terminal A1 to A3, B1 is to B3, C1 is to C3 ... in any one receive packet requests (s31).
Result confirming is under the situation of " denying ", and process turns back to step s31.So, CPU400 wait until it from a plurality of game terminal A1 to A3, B1 is to B3, C1 is to C3 ... in one receive packet requests.Packet requests comprises mailing address and one section selection data of transmitter game terminal.From then on find out obviously that CPU 400 serves as the selection data sink, its from a plurality of game terminal A1 to A3, B1 to B3, C1 to C3 ... in each receive one section and select data.
The result who confirms in step s31 is under the situation of " being "; CPU 400 is with the mailing address of transmitter game terminal and be included in getting among the tabulation EL (s32) being registered to of selection data in the packet requests that receives, and will select data and show the time of reception of selecting data the time of reception data to being registered among the selection history list SL (s33).Lobby server equipment 40 has the real-time clock (not shown).CPU 400 serves as the timer that is used to use this real-time clock maintenance current time; And when receiving packet requests; Let the current time as the time of reception that is included in the selection data in this packet requests, to generate the time of reception data of this time of reception of indication.
Whether then, CPU 400 quotes and gets into tabulation EL, with the quantity (waiting number) of confirming waiting for the game terminal that divides into groups to accomplish less than the quantity (3) of top regulation (s34).Result confirming is under the situation of " being ", and process turns back to step s31.So, CPU 400 repeats the process from step s31 to s34, arrives the quantity of regulation up to waiting number.
The result who confirms in step s34 becomes under the situation of " denying "; The game terminal of the specified quantity of the selection data of in getting into tabulation EL, registering has been transmitted in CPU 400 groupings; With the group (s35) that constitutes these game terminals; With grouping response transmission each (s36) in these game terminals, from get into tabulation EL deletion all to (s37).Thereafter, process turns back to step s31.
In the grouping of step s35, CPU 400 be based on get into the specified quantity registered among the tabulation EL (specified quantity of the group that will constitute to) to identifying recreation, the recreation that is identified is associated with the group that will constitute.In other words, CPU 400 serves as burster, and it is by selecting the received order of data slot; Divide into groups to receive the transmitter game terminal of selecting data slot by specified quantity (3); Thereby constitute a plurality of groups, it is when dividing into groups, based on the selection data slot of specified quantity each time; The recreation of the group that sign will constitute is associated the recreation that is identified with the group that will constitute.Yet the method that is used to identify the recreation that will be associated with the group that will constitute depends on the quantity in recreation place at game terminal place of the specified quantity of the group that will constitute.
Be that CPU 400 is chosen in a section in the selection data slot that gets into the specified quantity of registering among the tabulation EL under 1 the situation with random fashion in the quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute, thus the sign recreation.This selection is for example through using random number to carry out.In this manual, " select " to be meant the selection of carrying out under the situation that the selection probability at Total Options is equal to each other with random fashion.Therefore; Select the selection data of data (each section is all indicated recreation GA) and one section indication recreation GB being got under the situation about registering among the tabulation EL at two sections; The probability that recreation GA is identified as the recreation that will be associated with the group that will constitute will be 1/3+1/3=2/3, and the probability that recreation GB is identified will be 1/3.
The quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute be 2 or bigger situation under, CPU 400 will play with these places of playing in each be associated, and select in these places of playing randomly.In the case, the recreation corresponding to selected recreation place is identified as recreation.For example; Constituting group G2 as shown in Figure 4; Indicate recreation GB from the selection data of game terminal A2 with from the selection data both of game terminal A3; And under the situation from the selection data of game terminal B2 indication recreation GA, recreation GB is associated with recreation place A among Fig. 1, and the GA that plays is associated with recreation place B among Fig. 1.Because the selection probability of recreation place A is 1/2 with the selection probability both of recreation place B, therefore, the probability that recreation GB is identified as the recreation that will be associated with group G2 will be 1/2 with the probability both that recreation GA is identified.
In this example, according to most of rules, based on selection data slot from the game terminal that is arranged in the recreation place; From the selection data segment of the specified quantity during getting into tabulation EL, registered; The recreation that selection will be associated with each place of playing still, is not limited only to this.For example; The selection data slot of the specified quantity of in getting into tabulation EL, registering comprises from the selection data slot of two game terminals that are arranged in same recreation place and these selects data slot to indicate under the situation of the recreation that differs from one another; Select data slot based on these, select the recreation that will be associated randomly with the recreation place.Can revise present embodiment and select so that use at random all the time.
As shown in Figure 8, CPU 400, when accomplishing grouping, the described grouping response transmission of preceding text arrived game terminal A2, each among A3 and the B2.Then, CPU 400 deletes all to (s37) from get into tabulation EL.Thereafter, process turns back to step s31.So, CPU 400 serves as burster, and it is through by selecting the received order of data slot, and the game terminal of the specified quantity of the selection data slot that transmitted in packets is received by communication interface 404 constitutes a plurality of groups.In games system 100, when in a group, playing a recreation, same recreation possibly played in another group.
Fig. 9 shows the flow chart of the data dispatching generative process of being carried out by lobby server equipment 40.The data dispatching generative process is the process that generates data dispatching times without number.In the present embodiment, this generation is that one day one-period ground is carried out.In principle, data dispatching is to be the data that maximum recreation is associated with each of a plurality of dispatching cycles that do not overlap each other with in the count cycle corresponding to each dispatching cycle, being selected number of times.After a while exception will be described.Count cycle is a plurality of cycles that do not overlap each other, and these count cycles correspond respectively to a plurality of dispatching cycles.Be the cycle in the future dispatching cycle, and the count cycle is the one-period corresponding to the past of this dispatching cycle.For example, second day the cycle from 10a.m. to 11a.m. is dispatching cycle, and the cycle from 10a.m. to 11a.m. of the previous day is the count cycle.
In the data dispatching generative process, CPU 400 confirms at first it's the data dispatching rise time (s41) whether has past the current time.In this result who confirms is under the situation of " denying ", and process turns back to step s41.In other words, the 400 wait current time of CPU are passed the data dispatching rise time.The result who confirms in step s41 is under the situation of " being ", and CPU 400 counts a plurality of recreation GX in each count cycle, GB, GC, and each the selecteed number of times (s42) among the GD based on selecting history list SL.In this counting; In a count cycle selecteed number of times of recreation will from: select time of reception data right of the time of reception of the selection data that data and indication select to register among the history list SL, select the quantity indication recreation of data slot also to be included in a couple of a time in its time of reception data indication counter cycle.So, CPU 400 serves as counter, and it uses the time of reception data and selects data, counts a plurality of recreation GA in each in a plurality of count cycles, GB, GC, and each the selecteed number of times among the GD.
Subsequently, CPU 400 is based on the selection number of times of counting among the step s42, generates data dispatching, is used for being rewritten to RAM 402 (s43).In this generates, at first be based on the selection number of times of counting among the step s42, generating each of a plurality of dispatching cycles is the data that maximum recreation is associated with in the count cycle of dispatching cycle, being selected number of times.These data will be data dispatching in principle.So, CPU 400 serves as the data dispatching maker, and it is based on the selection number of times of counting, and it is the data dispatching that maximum recreation was associated with dispatching cycle that generation will be selected number of times.Yet, by way of exception, exist not with a plurality of dispatching cycles in the situation of any one recreation that is associated under, change data dispatching so that a plurality of recreation GA, GB, GC, and among the GD each all with a plurality of dispatching cycles in one be associated.
For example; As shown in Figure 10, the quantity in dispatching cycle is 4, and in first dispatching cycle, being selected number of times is that maximum recreation is recreation GA; In second dispatching cycle, being selected number of times is that maximum recreation is recreation GB; In the 3rd dispatching cycle, being selected number of times is that maximum recreation is recreation GC, and in the 4th dispatching cycle, being selected number of times is that maximum recreation is under the situation of recreation GA, will be exception.Therefore, for example shown in figure 11, generation was associated for first dispatching cycle with recreation GA, and be associated with recreation GB for second dispatching cycle, be associated with recreation GC for the 3rd dispatching cycle, and with the data dispatching that is associated with recreation GD for the 4th dispatching cycle.
In the example of Figure 11, recreation GD was associated with the 4th dispatching cycle (the selecteed probability of recreation GD is higher between the first and the 4th dispatching cycle).Yet, can make amendment to this, so that recreation GD was associated with first dispatching cycle (the selecteed number of times of recreation GD is higher between the first and the 4th dispatching cycle).The selecteed probability of recreation is that the selecteed number of times of recreation is divided by all selecteed number of times of playing.Can alternatively can eliminate top exception, be associated with dispatching cycle corresponding to this count cycle so that will in a count cycle, to be selected number of times all the time be maximum recreation.
As shown in Figure 9, CPU 400, generated be used for storing the data dispatching of RAM 402 into after, all are right in deletion from select history list SL, and upgrade data dispatching rise time, a plurality of count cycles and a plurality of dispatching cycle (s44).After this upgrades, the data dispatching rise time will be again the slow one day time, and each count cycle will be again the slow one day cycle with each dispatching cycle.Thereafter, process turns back to step s41.So, be the process of carrying out times without number periodically from step s41 to s43 with one day.
Figure 12 shows the flow chart of the schedule data transmission process of on lobby server equipment 40, carrying out.The schedule data transmission process is with being stored in schedule data transmission among the RAM 402 to the process of game terminal.In the schedule data transmission process, CPU 400 at first confirm it whether from a plurality of game terminal A1 to A3, B1 is to B3, C1 is to C3 ... in one receive the schedule data transmission request, ask transmitting and scheduling data (s51).Result confirming is under the situation of " denying ", and process turns back to step s51.That is, CPU 400 by the time it from a plurality of game terminal A1 to A3, B1 is to B3, C1 is to C3 ... in one receive the schedule data transmission request.
The result who confirms in step s51 is under the situation of " being ", and CPU 400 reads data dispatching from RAM402, as response, with the transmitter game terminal (s52) of transfer of data to the schedule data transmission request that receives.Thereafter, process turns back to step s51.That is, in the schedule data transmission process, lobby server equipment 40, whenever it from a plurality of game terminal A1 to A3, B1 to B3, C1 to C3 ... in one when receiving the schedule data transmission request, as response, the transmitting and scheduling data.CPU 400 can be for example, termly, and to each game terminal transmitting and scheduling data, even without receiving transmission requests from game terminal.So, CPU 400 serves as the schedule data transmission device, its with schedule data transmission to a plurality of game terminal A1 to A3, B1 is to B3, C1 is to C3 ... in each.
Figure 13 shows the flow chart of the client process of carrying out at the game terminal place.When game terminal was activated, client process started.In client process, the CPU200 of game terminal at first is transferred to lobby server equipment 40 (s61) with the schedule data transmission request, and from lobby server equipment 40 receiving scheduling data (s62).So, CPU 200 serves as the data dispatching receiver, and it is from lobby server equipment 40 receiving scheduling data.Because data dispatching is rewritten, in step s62, receive up-to-date data dispatching in lobby server equipment 40.
Then, CPU 200 uses the data dispatching that receives so that display device 21 shows the dispatch list (s63) of indication packet scheduling.In the case, dispatch list shows on the presentation screen of a recreation, and is shown in figure 14.Can freely select the pattern of display scheduling.In example illustrated in fig. 14; Table has the zone that image wherein shows with lines; From 10:00 to 21:00 11 hours of image a day through will showing fifty-fifty are divided into 11 parts; Show 11 dispatching cycles, and wherein image is with the zone of lines demonstration, image shows the recreation that corresponds respectively to each dispatching cycle.So, select the information corresponding to the recreation of this dispatching cycle because dispatch list is prompting in each of a plurality of dispatching cycles, therefore, CPU200 serves as the information follower, and the information corresponding to the recreation of this dispatching cycle is selected in its output prompting in dispatching cycle.
In the example of Figure 14, be mapped in same recreation under the situation of the dispatching cycle that is close to each other, a plurality of zones of striding a zone that is in line corresponding to the image of these dispatching cycles wherein show the image that this recreation is shown.Game terminal has real-time clock, and CPU 200 serves as and uses this real-time clock to keep the timer of current time.Therefore, CPU200 can have the dispatching cycle that comprises the outstanding current time that shows, and is shown in figure 14.
Shown in figure 13, CPU 200 determines whether to play (s64) according to the output signal from coin sensor 260.Result confirming is under the situation of " denying ", and process turns back to step s63.So, CPU 200 continues to show the presentation screen that comprises dispatch list, up to having inserted the coin value of launching object for appreciation.The result who confirms in step s64 is under the situation of " being ", and CPU 200 carries out the game selection process, is used to select a plurality of recreation GA, GB, GC, and one (s65) among the GD.
Figure 15 shows the flow chart of game selection process.In the game selection process, CPU200 selects a plurality of recreation GA at first temporarily, GB, GC, and one (s71) among the GD." the interim selection " is provisional selection, is not real selection.Subsequently, CPU 200 determines whether to have imported the selection instruction (s72) that is used to select the interim recreation of selecting based on the operation signal from operating unit 230 outputs.
Result confirming is under the situation of " denying ", and CPU 200 has determined whether to import the interim selection change instruction (s73) that is used to change the interim recreation of selecting based on the operation signal from operating unit 230 outputs.Result confirming is under the situation of " being ", and CPU 200 selects the change instruction to change interim selected recreation (s74) according to interim.The result who confirms in step s73 is under the situation of " denying ", and under the situation that the process of step s74 is accomplished, the selection screen (s75) that CPU 200 shows corresponding to the interim recreation of selecting.Thereafter, process turns back to step s72.
So, the result who confirms in step s72 becomes " being " since the input selection instruction, repeats the process from step s72 to s75, in this process, like Figure 16 or selection screen display shown in Figure 17 on display device 21.It is the selection screen of recreation GC by the recreation of interim selection wherein that Figure 16 shows, and Figure 17 is wherein to be the selection screen of recreation GA by the recreation of interim selection.The result who confirms in input selection instruction and step s72 becomes under the situation of " being ", and CPU 200 selects interim selected recreation (s76).So, CPU200 serves as selector, and it selects a plurality of recreation GA based on the operation that operating unit 230 is carried out, GB, GC, and among the GD one.
Shown in figure 13, under the situation that game selection process in step s65 finishes, CPU200 is to lobby server equipment 40 transmission packet requests, wherein comprises the selection data (s66) of the recreation that indication selects in the game selection process.So, CPU 200 serves as the selection data link, and it is to lobby server equipment 40 transmission indication game selection results' selection data, and then, CPU 200 receives the response of dividing into groups from lobby server equipment 40, carries out the process (s68) of the described object for appreciation of preceding text.When the process of playing finished, result's (for example, grade and triumph or failure) that CPU 200 causes display device 21 to show playing (s69).After this, process turns back to step s63.
Such as the front description, games system 100 have can be used to play a plurality of recreation a plurality of game terminal A1 to A3, B1 to B3, C1 to C3 ..., and lobby server equipment 40.In lobby server equipment 40, follow " first come, first served " principle, carry out and divide into groups, and do not rely on by selecting the indicated selection of data to recreation.In the grouping of not depending on recreation based on " first come, first served " principle of selection; An advantage is arranged: even quantity that can selecteed recreation is bigger with respect to the quantity of game terminal; Required time of dividing into groups can not prolong yet, but a shortcoming is arranged: player possibly be compelled to participate in to be different from the recreation of that play of the recreation that this player selects.In games system 100, each game terminal all based on by the player to the operation that operating unit 230 carries out, select in a plurality of recreation, and the selection transfer of data that will indicate selection result is to lobby server equipment 40.Lobby server equipment 40 uses each selecteed number of times of selecting data to count a plurality of recreation in each count cycle; And to each game terminal transmitting and scheduling data; This data dispatching is by universal law; Based on the selection number of times of counting, be that maximum recreation is associated with in count cycle, being selected number of times corresponding to this dispatching cycle with each dispatching cycle.Because each game terminal is all based on data dispatching, the output prompting is selected the information corresponding to the recreation of this dispatching cycle in each dispatching cycle, on each game terminal, is given in the prompting of carrying out game selection each dispatching cycle corresponding to this dispatching cycle.
Therefore; According to games system 100; A player is the grouping based on " first come, first served " principle of not depending on game selection if this player understands performed, can understand; Even this player selects corresponding to the recreation outside the recreation of this dispatching cycle, also have than the compelled participation of higher probability and play recreation corresponding to this dispatching cycle.The player who understands this point selects enough low corresponding to the probability of the recreation outside the recreation of this dispatching cycle a dispatching cycle.Therefore, will be than higher selection dispatching cycle corresponding to the probability of the recreation of this dispatching cycle.As a result, the compelled probability of participating in being different from the recreation of the recreation that this player selects of player will be reduced to low-level.Therefore, can be reduced to low-levelly according to the compelled incidence of participating in being different from the recreation of selected recreation of 100, one players of games system, and can not prolong the required time of dividing into groups.
In addition, according to games system 100, a plurality of recreation comprise not with a plurality of dispatching cycles in the situation of a recreation that is associated under, each of a plurality of recreation all with a plurality of dispatching cycles in one be associated.Therefore, in fact, needn't reduce can selecteed recreation quantity.
Can make amendment to games system 100, so that data dispatching is to be the data that maximum recreation is associated with each dispatching cycle with in the count cycle corresponding to this dispatching cycle, being selected number of times without exception.According to this modification; Because be that maximum recreation is associated with selecteed number of times in the count cycle corresponding to this dispatching cycle each dispatching cycle all; Therefore, each dispatching cycle game terminal the user be that it will be enough low not hoping to participate in corresponding to the people's of the recreation of this dispatching cycle probability.Therefore, according to this modification, the number of abandoning participating in required recreation will fully reduce.
In addition, can make amendment,,, confirm the recreation that will be associated with the group that will constitute according to most of principles so that based on selecting data to games system 100.Yet,, can identify the recreation that the player participates in independently with respect to the details of game selection part according to this modification.For example; In specified quantity is 3; Select data by selecting data sink to receive two sections; And select data all to indicate under the situation of identical recreation for two sections, will be associated with the group that will constitute, no matter select to have indicated which recreation in the data at all the other one section by two sections indicated recreation of the selection data that received.So, the recreation that the player participates in is identified, no matter select by the 3rd section what the recreation of data indication is.By contrast, in games system 100, when dividing into groups each time, select a section in the selection data slot of specified quantity randomly, the recreation indicated by selected selection data slot is associated with the group that will constitute.Can't be independent of game selection and identify the recreation that the player participates in.Equally, according to games system 100, indicate the quantity of selection data segment of same recreation big more, this selecteed probability of playing is just high more.Therefore, the player's of the recreation outside the recreation of each player's selection of compelled participation quantity can reduce.
Equally; According to games system 100; A plurality of game terminals are positioned at a plurality of recreation place dispersedly, when dividing into groups each time, are under 1 the situation in the quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute; Select a section in the selection data slot of specified quantity randomly, and make by the indicated recreation of selected selection data and be associated with this recreation.The quantity in the recreation place at the game terminal place of the specified quantity of group be 2 or bigger situation under; In recreation and these recreation places each is associated; Then, select in the recreation place randomly, organize therewith corresponding to the recreation in selected recreation place and be associated.Therefore, the probability that is associated with recreation corresponding to the recreation place at the place of the great majority in the game terminal of the specified quantity of this group of this group will equal the probability that is associated with the recreation in the recreation place that belongs to corresponding to the minority game terminal.Therefore, avoided using those people in recreation place and almost not using those people of the acquaintance in same recreation place to feel disadvantageous situation with a small amount of game terminal.
Equally, can make amendment, select corresponding to the recreation outside the recreation of this dispatching cycle in dispatching cycle to prevent game terminal (CPU 200) to games system 100.Figure 18 shows the example according to the selection screen of this modification.Figure 18 is corresponding to Figure 16.In the selection screen of Figure 16, can select temporarily or select play GA, GB, GC or GD, and in the selection screen of Figure 18, the recreation GC that it just can be selected temporarily or select.This is because the selection screen in the dispatching cycle that the selection screen of Figure 18 is with recreation GC is associated.According to this modification, because a dispatching cycle, with not selecting, with not having the compelled recreation of participating in being different from selected recreation of player corresponding to the recreation outside the recreation of this dispatching cycle.
Further revise this modification,, can forbid playing the recreation in a group so that replace forbidding selection to recreation.Figure 19 and 20 shows the example according to the selection screen of this modification separately.In the selection screen of Figure 19, select recreation GC temporarily, and select the once recreation of the recreation GC in a group temporarily.In the selection screen of Figure 20, the interim recreation GA that selects still, can't select the once recreation of the recreation GA in a group temporarily.
In games system 100; Can remove described a plurality of count cycles of preceding text; Not using preceding text described a plurality of dispatching cycles, and use first dispatching cycle and second dispatching cycle shorter than first dispatching cycle, do not overlap each other first and second dispatching cycles.In the case, selecteed number of times will be the selecteed number of times of time that server apparatus is activated from the hall.Therefore, data dispatching can be to be the data that the first maximum recreation is associated with first dispatching cycle and second outside first recreation played and be associated with second dispatching cycle with being selected number of times.The dispatch list that on game terminal, shows can be to be used to point out in first dispatching cycle select first recreation and prompting to select the information of second recreation in second dispatching cycle.According to this modification, be longer than second dispatching cycle that prompting therein selects to have low second recreation that is selected probability first dispatching cycle that prompting is therein selected to have high first recreation that is selected probability.Therefore, according to this games system, the number of abandoning participating in required recreation can reduce.
Can revise games system 100, so that shown in figure 21, the dispatch list that upgrades weekly is presented on each game terminal.Can be alternatively, can make MONDAY to FRIDAY is a dispatching cycle, is another dispatching cycle and can make Saturday to Sunday.Equally, can make also that to have the continuous workaday cycle be a dispatching cycle, and can to make the cycle with continuous holiday be another dispatching cycle.According to being provided with dispatching cycle, freely change the count cycle.Equally, can be with the display update of dispatch list for to notify through sound.
Can revise games system 100 having a count cycle, or have a dispatching cycle.Specified quantity can be 2, or 4 or more.The quantity that is arranged in the game terminal in each recreation place can be 2, or 4 or more.All game terminals can be positioned at a recreation place.The quantity of the recreation that can be used to play can be 2,3, or 5 or more.Can games system be applied to the recreation outside the auto rally.

Claims (9)

1. games system comprises:
Be used to carry out a plurality of game terminals of games; And be used for the lobby server equipment that constitutes many groups game terminal of specified quantities and be used for recreation is associated with each group of organizing game terminals more from said a plurality of game terminals; Said specified quantity is equal to or greater than 2; And all game terminals that belong to each group in said many group game terminals all are used to play the said recreation that is associated with said group
In said a plurality of game terminal each all comprises:
Operating unit;
Selector is selected in a plurality of recreation according to the operation of said operating unit;
Select data link, select transfer of data to said lobby server equipment for one section of the selection result that the said selector of indication has been done,
Said lobby server equipment comprises:
Select data sink, each from said a plurality of game terminals receives said selection data slot;
Burster; Through pressing the received order of said selection data slot; The grouping that from the game terminal that transmits the received said selection data slot of said selection data sink, forms the game terminal with said specified quantity constitutes a plurality of groups, when dividing into groups each time, based on the selection data slot of said specified quantity; The recreation of the group that sign will constitute is to be associated the recreation that is identified with the group that will constitute;
Counter is through using said selection data slot, the number of times of each of the said a plurality of recreation of counting selection;
The data dispatching maker generates data dispatching based on the selection number of times by said rolling counters forward, and it is that maximum recreation was associated with dispatching cycle that this data dispatching will be selected number of times; And,
The schedule data transmission device, with said schedule data transmission each in said a plurality of game terminals,
In said a plurality of game terminal each also comprises:
The data dispatching receiver, said data dispatching receiver receives said data dispatching from said lobby server equipment; And
The information follower, based on said data dispatching, the information corresponding to the recreation of said dispatching cycle is selected in the output prompting in said dispatching cycle.
2. games system according to claim 1, wherein:
Arranged a plurality of dispatching cycles, and do not overlap each other said a plurality of dispatching cycles,
By the selection number of times of rolling counters forward is each the selecteed number of times in a plurality of recreation described in each of a plurality of count cycles that do not overlap each other,
Said a plurality of count cycle and said a plurality of dispatching cycle correspond to each other respectively,
Data dispatching is to be the data that maximum recreation is associated with each of said a plurality of dispatching cycles with in the count cycle corresponding to each dispatching cycle, being selected number of times, and,
By the said information of said information follower output is to be used for pointing out in said a plurality of dispatching cycles each to select the information corresponding to the recreation of this dispatching cycle.
3. games system according to claim 1, wherein:
Arranged a plurality of dispatching cycles, and do not overlap each other said a plurality of dispatching cycles,
By the selection number of times of rolling counters forward is each the selecteed number of times in a plurality of recreation described in each of a plurality of count cycles that do not overlap each other,
Said a plurality of count cycle and said a plurality of dispatching cycle correspond to each other respectively,
The data dispatching maker generates data based on the selection number of times by said rolling counters forward, and these data are that maximum recreation is associated with each of said a plurality of dispatching cycles and selecteed number of times in the count cycle corresponding to each dispatching cycle; And; Said a plurality of recreation comprise not with said a plurality of dispatching cycles in the situation of any one recreation that is associated under, change said data so that each of said a plurality of recreation all with said a plurality of dispatching cycles in one be associated; Use the said data that changed as data dispatching; And otherwise use said data as data dispatching, and
By the said information of said information follower output is to be used for pointing out in said a plurality of dispatching cycles each to select the information corresponding to the recreation of this dispatching cycle.
4. games system according to claim 1, wherein:
Comprise first dispatching cycle and second dispatching cycle shorter than said first dispatching cycle said dispatching cycle, said first dispatching cycle and said second dispatching cycle do not overlap each other,
Said data dispatching is to be that the first maximum recreation is associated with first dispatching cycle and will be different from the data that second of first recreation is played and is associated with second dispatching cycle with being selected number of times, and,
By the information of the said information follower output information that to be prompting select first recreation and select second recreation in second dispatching cycle in first dispatching cycle.
5. games system according to claim 1,
Wherein, said game terminal forbid said dispatching cycle to selection corresponding to the recreation outside the recreation of said dispatching cycle.
6. according to a described games system in the claim 1 to 5,
Wherein, said burster when dividing into groups each time, is one section in the selection data slot of the group selection specified quantity that will constitute with random fashion, and will be associated with the group that will constitute by the recreation of selected selection data slot indication.
7. according to a described games system in the claim 1 to 5, wherein:
Said a plurality of game terminal is positioned at a plurality of recreation place dispersedly,
Said burster; When dividing into groups each time; Be under 1 the situation in the quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute, be one section in the selection data slot of the group selection specified quantity that will constitute with random fashion, and will be associated with the group that will constitute by the recreation of selected selection data slot indication; And
Said burster; When dividing into groups each time; The quantity in the recreation place at the game terminal place of the specified quantity of the group that will constitute be 2 or more situation under; Recreation is associated with said two or more recreation each in places, selects in said two or more places of playing with random fashion, and will be associated with the group that will constitute corresponding to the said recreation in selected recreation place.
8. lobby server equipment in games system; This games system has a plurality of game terminals that are used to carry out games, wherein, and in a plurality of game terminals; The game terminal of specified quantity is grouped into a group; All game terminals all belong to the group that is used to play with said group of recreation that is associated, and said specified quantity is equal to or greater than 2, and said lobby server comprises:
Select data sink, from said a plurality of game terminals, receive said selection data slot, each section selects data all to indicate in the selected a plurality of recreation of player of recreation;
Burster; Through pressing the received order of said selection data slot; The grouping that from the game terminal that transmits the received said selection data slot of said selection data sink, forms the game terminal with said specified quantity constitutes a plurality of groups, when dividing into groups each time, based on the selection data slot of said specified quantity; The recreation of the group that sign will constitute is to be associated the recreation that is identified with the said group that will constitute;
Counter is selected data slot through using, the number of times of each of the said a plurality of recreation of counting selection;
The data dispatching maker generates data dispatching based on the selection number of times by said rolling counters forward, and it is that maximum recreation was associated with dispatching cycle that this data dispatching will be selected number of times; And,
The schedule data transmission device, with said schedule data transmission each in said a plurality of game terminals so that based on the information of data dispatching by the game terminal output that receives data dispatching.
9. game terminal in games system; This games system has a plurality of game terminals that are used to carry out games; And be used for constituting the lobby server that has many groups game terminal of specified quantity game terminal and be used for recreation is associated with each group of many group game terminals from said a plurality of game terminals; Said specified quantity is equal to or greater than 2; And all game terminals that belong to each group in said many group game terminals all are used to play the said recreation that is associated with said group, and said game terminal comprises:
Operating unit;
Selector is selected in a plurality of recreation according to the operation of said operating unit;
Select data link, select transfer of data to said lobby server equipment for one section of the selection result that the said selector of indication has been done,
Data dispatching receiver, said data dispatching receiver are from said lobby server equipment receiving scheduling data, and said data dispatching is that maximum recreation was associated with dispatching cycle with selecteed number of times; And,
The information follower, based on said data dispatching, the information corresponding to the recreation of said dispatching cycle is selected in the output prompting in said dispatching cycle.
CN2010800151923A 2009-03-31 2010-03-30 Game system, lobby server device, game terminal Pending CN102387846A (en)

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JP2009088539A JP5184424B2 (en) 2009-03-31 2009-03-31 Game system, lobby server device, and game terminal
PCT/JP2010/055667 WO2010113935A1 (en) 2009-03-31 2010-03-30 Game system, lobby server device, game terminal

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