CN102214375A - Gaming machine - Google Patents

Gaming machine Download PDF

Info

Publication number
CN102214375A
CN102214375A CN2011100898270A CN201110089827A CN102214375A CN 102214375 A CN102214375 A CN 102214375A CN 2011100898270 A CN2011100898270 A CN 2011100898270A CN 201110089827 A CN201110089827 A CN 201110089827A CN 102214375 A CN102214375 A CN 102214375A
Authority
CN
China
Prior art keywords
processing unit
value
payment
game
host cpu
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2011100898270A
Other languages
Chinese (zh)
Inventor
冈本大舜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Aruze Gaming America Inc
Original Assignee
Universal Entertainment Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
Publication of CN102214375A publication Critical patent/CN102214375A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

A gaming machine includes a a symbol display device capable of variably displaying a plurality of symbols; an input device that allows an input of an instruction related to a game; a controller programmed to execute the following processes of: (m1) running a base game which variably displays the symbols on the symbol display device and stop-displays the symbols thereafter; (m2) in the base game run in (m1), providing a mini game in which a payout is variable, when symbols instructing to award the mini game are stop-displayed; (m3) in the mini game awarded in (m2), displaying a plurality of images of options; (m4) associating the images of the options displayed in (m3) with values randomly sampled from a predetermined numerical range, respectively; (m5) receiving by the input device an input of selection of one of the options displayed in (m3); (m6) displaying the value associated with the image of the option selected in (m5), as a payout-related value used for determining the payout; (m7) repeating the steps (m5) and (m6) for a predetermined number of times; (m8) after (m7), displaying the values associated with the options which are not selected in (m7); (m9) awarding the payout based on the payout-related values determined in (m7).

Description

Game machine
Technical field
The present invention relates to game machine.
Background technology
In the middle of known game machine such as slot machine, there is the game machine that (for example, when the award symbol stops to show) awards when satisfy predetermined condition.For example, there are game machine that when satisfying predetermined condition, gives game medias such as coin or the game machine of carrying out special plays such as free game.
In the middle of these game machines of awarding, exist to comprise multiple award and selection and give a kind of game machine (for example, patent documentation 1) of award from multiple award when the button on player's input device etc.
[prior art document]
[patent documentation]
The instructions that No. the 2009/0104973rd, [patent documentation 1] U.S. Patent Application Publication
The instructions that [patent documentation 2] United States Patent (USP) is US7578736B2 number
Summary of the invention
In above-mentioned game machine with multiple award, the player is very interested in the selection of the kind of rewarding and award usually when playing.
Therefore, the object of the present invention is to provide by increasing the new feature relevant new recreational game machine and control method thereof is provided with the selection of multiple award.
The present invention who realizes this purpose is as described below.
(1) promptly, game machine of the present invention comprises: the symbol display device that can show a plurality of symbols changeably; Allow the input media of the input indication relevant with recreation; And the controller that comprises following processing unit: (m1) carry out the processing unit that on the symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols; (m2) in the basic game that processing unit (m1) is carried out, when the symbol that gives mini recreation when expression stops to show, pay the processing unit of variable mini recreation; (m3) in the mini recreation that processing unit (m2) gives, show the treatment of picture unit of a plurality of options; (m4) processing unit that is associated with the value of randomly drawing from the predetermined value scope respectively of the image of a plurality of options that processing unit (m3) is shown; (m5) receive to select the processing unit of any one input in the image of a plurality of options that processing unit (m3) shows by input media; (m6) show that the value conduct that is associated with the image of the option of selecting is used for the processing unit of the payment correlation of definite payment in the operation of processing unit (m5); (m7) make processing unit (m5) and operation (m6) repeat the processing unit of pre-determined number; (m8) after the operation of processing unit (m7), show the processing unit of the value that is associated with the image of unselected option in the operation of processing unit (m7); (m9) processing unit of paying based on the payment correlation of in the operation of processing unit (m7), determining.
According to the configuration of (1), in mini recreation, the image of a plurality of options that processing unit (m3) shows is associated with the value of randomly drawing from the predetermined value scope respectively.The value that is associated with the image of the option of selecting in the operation of processing unit (m5) is shown as the payment correlation that is used for determining payment subsequently, and should operation repeat pre-determined number.After selecting to be repeated pre-determined number, show the value that is associated with the image of unselected option in the operation of processing unit (m7).Pay based on the value relevant then with selecteed option.According to this configuration, because before any one in the image of selecting a plurality of options, the value of randomly drawing from the predetermined value scope is associated with the image of a plurality of options each, therefore with the image of for example no matter selecting a plurality of options in which, the value all immovable mini recreation relevant with payment is such, compare with the recreation that player's participation is irrespectively paid, can produce the effect that changes payment according to player's degree of participation neatly.That is, player's predetermined (deterministic) recreation of correlation of can not paying, and (flexibly) that allow the player freely to select to pay correlation plays.In addition, after the operation of processing unit (m7), be the image corresponding numerical value of player's demonstration with unselected option in the operation of processing unit (m7).This clearly shows for the player before in selecting the image of a plurality of options any one, and the value of randomly drawing from the predetermined value scope is associated with the image of a plurality of options each in advance.That is, when above-mentioned configuration made in the corresponding numerical value of image that shows with unselected option in the operation of processing unit (m7) one, the player can be own selection happiness or dejected.
In addition, the present invention is as described below.
(2) promptly, the game machine of describing in above-mentioned (1) is configured to: be provided with many pay lines that are associated with the symbol display device, input media can receive the stake corresponding with the number of pay lines, and controller also comprises following processing unit: in the basic game that processing unit (m1) is carried out, and the processing unit of paying based on the combination of the symbol that on the pay lines of being bet, stops; And if the number of the pay lines of being bet is equal to or greater than predetermined number, then make the operation of processing unit (m7) repeat pre-determined number, if perhaps the number of the pay lines of being bet is less than predetermined number, then make the operation of processing unit (m7) repeat the processing unit of the number of times that lacks than pre-determined number.
According to this configuration, if the number of the pay lines of being bet is not less than predetermined number, then allow the player that the image of option is selected pre-determined number, but during less than predetermined number, only allow the player image of option to be selected the number of times that lacks than pre-determined number at the number of the pay lines of being bet.That is, for stake scheduled volume in game machine or more players with the number that increases pay lines, the player less than scheduled volume compares with stake, can be increased in the expected value of the payment that gives in the mini recreation.
In addition, the present invention is as described below.
(3) promptly, game machine of the present invention comprises: the symbol display device that can show a plurality of symbols changeably; Allow the input media of the input indication relevant with recreation; And the controller that comprises following processing unit: (n1) carry out the processing unit that on the symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols; (n2) when in the basic game that processing unit (n1) is carried out, stopping symbols displayed and comprise a plurality of special symbol, make input media can accept with a plurality of special symbols of selecting to stop to show in the processing unit of any one relevant input; (n3) determine whether the special symbol of selecting is the processing unit that causes the symbol of selecting formula bonus game (pick-up bonus game) generation in the operation of processing unit (n2); (n4) determining this symbol when processing unit (n3) is when causing the symbol of selecting the generation of formula bonus game, to make input media can accept to be chosen in the processing unit of any one input in a plurality of optional object that shows on the symbol display device; (n5) when the object representation of selecting gives mini recreation, show the treatment of picture unit of a plurality of options in the operation of processing unit (n4); (n6) each processing unit that is associated the image of a plurality of options of showing of the value that will randomly draw from the predetermined value scope and processing unit (n5); (n7) receive to select the processing unit of any one input in the image of a plurality of options that processing unit (n5) shows by input media; (n8) show that the value conduct that is associated with the image of the option of selecting is used for the processing unit of the payment correlation of definite payment in the operation of processing unit (n7); (n9) make processing unit (n7) and operation (n8) repeat the processing unit of pre-determined number; (n10) after the operation of processing unit (n9), show the processing unit of the value that is associated with the image of unselected option in the operation of processing unit (n9); (n11) processing unit of paying based on the payment correlation of in the operation of processing unit (n9), determining.
According to above-mentioned configuration, when select in the formula of the selecting bonus game to as if when giving the relevant object of mini recreation, the image of the value randomly drawed from the predetermined value scope and a plurality of options of processing unit (n5) demonstration each is associated.The value that is associated with the image of the option of selecting in the operation of processing unit (n7) is shown as the payment correlation that is used for determining payment subsequently, and should operation repeat pre-determined number.After selecting to be repeated pre-determined number, show the value that is associated with the image of unselected option in the operation of processing unit (n9).Pay based on the value relevant then with selecteed option.According to this configuration, because before any one in the image of selecting a plurality of options, the value of randomly drawing from the predetermined value scope is associated with the image of a plurality of options each, therefore with the image of for example no matter selecting a plurality of options in which, the value all immovable mini recreation relevant with payment is such, compare with the recreation that player's participation is irrespectively paid, can produce the effect that changes payment according to player's degree of participation neatly.That is, player's predetermined (deterministic) recreation of correlation of can not paying, and (flexibly) that allow the player freely to select to pay correlation plays.In addition, after the operation of processing unit (n9), be the image corresponding numerical value of player's demonstration with unselected option in the operation of processing unit (n9).This clearly shows for the player before in selecting the image of a plurality of options any one, and the value of randomly drawing from the predetermined value scope is associated with the image of a plurality of options each in advance.That is, when above-mentioned configuration made in the corresponding numerical value of image that shows with unselected option in the operation of processing unit (n9) one, the player can be own selection happiness or dejected.
In addition, the present invention is as described below.
(4) promptly, be configured at the game machine described in above-mentioned (3): many pay lines are associated with the symbol display device, input media can receive the stake corresponding with the number of pay lines, and controller also comprises following processing unit: in the basic game that processing unit (n1) is carried out, and the processing unit of paying based on the symbol that on the pay lines of being bet, stops; And (n12) in the operation of processing unit (n9), if the number of the pay lines of being bet is equal to or greater than predetermined number, then make the operation of processing unit (n9) repeat pre-determined number, if perhaps the number of the pay lines of being bet is less than predetermined number, then make the operation of processing unit (n9) repeat the processing unit of the number of times that lacks than pre-determined number.
According to this configuration, if the number of the pay lines of being bet is not less than predetermined number, then allow the player that the image of option is selected pre-determined number, but during less than predetermined number, only allow the player image of option to be selected the number of times that lacks than pre-determined number at the number of the pay lines of being bet.That is, for stake scheduled volume in game machine or more players with the number that increases pay lines, the player less than scheduled volume compares with stake, can be increased in the expected value of the payment that gives in the mini recreation.
In addition, the present invention is as described below.
(5) promptly, be configured at the game machine described in above-mentioned (4): controller also comprises following processing unit: (n13) in the operation of processing unit (n12), show the processing unit of the value that is associated with the image of the option of selecting with individual position, ten and hundred s' order in the operation of processing unit (n9); (n14) when the number of the pay lines of being bet during, in the operation of processing unit (n13), in dominant bit, show the processing unit of " 0 " in advance less than predetermined number; And the processing unit of (n15) paying based on the value that shows with the order in the operation of processing unit (n13).
According to above-mentioned configuration, for stake scheduled volume in game machine or more players with the number that increases pay lines, because the figure place of the value relevant with payment in the mini recreation increases, so the player less than scheduled volume compares with stake, can be increased in the expected value of the payment that gives in the mini recreation.For example, when pre-determined number is three times, when the number of the pay lines of player wager is not less than predetermined number, for being used for determining that the payment correlation of payment provides three figure places.On the other hand, during less than predetermined number, only determine that for being used for the payment correlation of payment provides double figures at the number of the pay lines of player wager.By above-mentioned configuration, under the former situation, obtain payment, and only obtain payment in the latter case based on the double figures value based on three bit value.So, can provide favourable mini recreation for stake scheduled volume in game machine or more players with the number that increases pay lines.
In addition, the present invention is as described below.
(6) promptly, be configured at the game machine described in above-mentioned (3): controller also comprises following processing unit: (n15) when in the operation of processing unit (n4), select to as if when being increased in the object of the expected value of selecting the payment that gives in the formula bonus game, increase the processing unit of the expected value of the payment that processing unit (n11) gives.
According to above-mentioned configuration, when selected to as if when being increased in the object of the expected value of selecting the payment that gives in the formula bonus game, the expected value of the payment in mini recreation increases.That is, when the expected value of payment increases, compare, can give the more multimachine meeting that the player obtains bigger payment with the non-selected situation that is increased in the object of the expected value of selecting the payment that gives in the formula bonus game.This makes it possible to provide bigger satisfaction to the player.In addition, can make the player expect the state that the expected value paid increases.
In addition, the present invention is as described below.
(7) promptly, game machine of the present invention comprises: the symbol display device that can show a plurality of symbols changeably; Allow input and play and bet the input media of relevant indication; And the controller that comprises following processing unit: (o1) carry out the processing unit that on the symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols; (o2) in the basic game that processing unit (o1) is carried out, when the symbol that gives mini recreation when expression stops to show, pay the processing unit of variable mini recreation; (o3) in the mini recreation that processing unit (o2) gives, show the treatment of picture unit of a plurality of options; Each processing unit that is associated the image of a plurality of options that the value that numerical range that (o4) will from 0 to 9 is randomly drawed and processing unit (o3) show; (o5) receive to select the processing unit of any one input in the image of a plurality of options that processing unit (o3) shows by input media; (o6) if the value of betting by input media is equal to or greater than predetermined number, then make the operation of processing unit (o5) repeat pre-determined number, if perhaps Tou Zhu value is less than predetermined number, then make the operation of processing unit (o5) repeat the processing unit of the number of times that lacks than pre-determined number; (o7) in the operation of processing unit (o6), show the processing unit of the value that is associated with the image of the option of in the operation of processing unit (o5), selecting with individual position, ten and hundred s' order; (o8) after the operation of processing unit (o7), show the processing unit of the value that is associated with the image of unselected option in the operation of processing unit (o6); (o9) processing unit of paying based on the value that shows with the order in the operation of processing unit (o7).
According to above-mentioned configuration,,,, can increase the expected value of payment so compare with the player who bets less than scheduled volume because the figure place of the value relevant with payment in the mini recreation increases for stake scheduled volume in game machine or more player.For example, when pre-determined number is three times, when the value of player wager is not less than predetermined number, for being used for determining that the payment correlation of payment provides three figure places.On the other hand, during less than predetermined number, only determine that for being used for the payment correlation of payment provides double figures in the value of player wager.By above-mentioned configuration, under the former situation, obtain payment, and only obtain payment in the latter case based on the double figures value based on three bit value.So, can provide favourable mini recreation for stake scheduled volume in game machine or more player.
In addition, the present invention is as described below.
(8) promptly, be configured at the game machine described in above-mentioned (7): controller also comprises following processing unit: in the operation of processing unit (o6), when the value of stake during, in the operation of processing unit (o7), in dominant bit, show the processing unit of " 0 " in advance less than predetermined number.
According to above-mentioned configuration, in the value of player wager during, when the order with individual position, ten and hundred shows the value that is associated with the image of the option of selecting, show in advance that in dominant bit " 0 " is worth less than predetermined number.This clear and vision ground shows that on game machine stake scheduled volume or more player can receive more favourable payment.
In addition, the present invention is as described below.
(9) promptly, game machine of the present invention comprises: the symbol display device that can show a plurality of symbols changeably; Allow the input media of the input indication relevant with recreation; And the controller that comprises following processing unit: (f1) carry out the processing unit that on the symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols; (f2) when in the basic game that processing unit (f1) is carried out, stopping symbols displayed and comprise a plurality of special symbol, make input media can accept with a plurality of special symbols of selecting to stop to show in the processing unit of any one relevant input; (f3) determine whether the special symbol of selecting is the processing unit that causes the symbol of selecting the generation of formula bonus game in the operation of processing unit (f2); (f4) determining this symbol when processing unit (f3) is when causing the symbol of selecting the generation of formula bonus game, to make input media can accept to be chosen in the processing unit of any one input in a plurality of optional object that shows on the symbol display device; (f5) when in the operation of processing unit (f4), select to as if when giving the relevant object of mini recreation, make input media can accept with a plurality of options of selecting to be shown in the processing unit of any one relevant input; (f6) during any one in the operation of processing unit (f5), selecting a plurality of options, extract the processing unit of random number in from 0 to 9 the scope; (f7) make processing unit (f5) and operation (f6) repeat the processing unit of pre-determined number; (f8) after the operation of processing unit (f7), sequentially arrange the processing unit of the random number that is extracted from the beginning of individual position; And the processing unit of the corresponding payment of the value that (f9) gives a series of numerals of arranging with processing unit (f8).
According to above-mentioned configuration, when select in the formula of the selecting bonus game to as if when giving the relevant object of mini recreation, reception is extracted random number subsequently to any one selection in shown a plurality of options.Above-mentioned selection is repeated pre-determined number, and sequentially arranges the random number that extracted to form a series of numerals from individual position beginning.Then, give the payment corresponding with the value of these a series of numerals.Therefore, the player can play mini recreation when the expectation payment increases when making a choice.Therefore said structure has significantly improved the expectation sense of player for the payment in the mini recreation.
In addition, the present invention is as described below.
(10) promptly, be configured at the game machine described in above-mentioned (9): controller also comprises following processing unit: (f10) when in the operation of processing unit (f4), select to as if when being increased in the object of the expected value of selecting the payment that gives in the formula bonus game, increase the processing unit of the expected value of the payment that processing unit (f9) gives.
According to above-mentioned configuration, when selected to as if when being increased in the object of the expected value of selecting the payment that gives in the formula bonus game, the expected value of the payment in mini recreation increases.That is, when the expected value of payment increases, compare, can give the more multimachine meeting that the player obtains bigger payment with the non-selected situation that is increased in the object of the expected value of selecting the payment that gives in the formula bonus game.This makes it possible to provide bigger satisfaction to the player.In addition, can make the player expect the state that the expected value paid increases.
According to the present invention, provide a kind of new recreational game machine that has.
Description of drawings
Fig. 1 is the key diagram that briefly shows the recreation in the slot machine of embodiments of the invention.
Fig. 2 is the key diagram that briefly shows the recreation in the slot machine of embodiments of the invention.
Fig. 3 is the view that illustrates according to the functional sequence of game machine of the present invention.
Fig. 4 illustrates the view that comprises according to the games system of the slot machine of present embodiment.
Fig. 5 is the view that illustrates according to the configured in one piece of the slot machine of present embodiment.
Fig. 6 illustrates the control panel according to the slot machine of present embodiment.
Fig. 7 is the block diagram that illustrates according to the internal configurations of the slot machine of present embodiment.
Fig. 8 illustrates the base game symbol table according to present embodiment.
Fig. 9 is illustrated in the pay lines that shows on the downside image display panel according to the slot machine of present embodiment.
Figure 10 illustrates the pay lines according to present embodiment.
Figure 11 is the view that the process flow diagram of handling according to the main control in the slot machine of present embodiment is shown.
Figure 12 is illustrated in the example images that shows on the downside image display panel according to the slot machine of present embodiment.
Figure 13 illustrates the view of checking the process flow diagram of processing according to the coin input in the slot machine of present embodiment/begin.
Figure 14 is the view that illustrates according to the process flow diagram of the progression relevant treatment in the slot machine of present embodiment.
Figure 15 is the view that illustrates according to the process flow diagram of rescuing relevant treatment in the slot machine of present embodiment.
Figure 16 illustrates the view of selecting the process flow diagram of processing according to the symbol in the slot machine of present embodiment.
Figure 17 illustrates the view that shows the process flow diagram of control and treatment according to the symbol in the slot machine of present embodiment.
Figure 18 illustrates the view of determining the process flow diagram of processing according to the payment amount in the slot machine of present embodiment.
Figure 19 is the view of checking the process flow diagram of handling of rescuing that illustrates according in the slot machine of present embodiment.
Figure 20 is the view that rescuing the process flow diagram of selecting processing that illustrates according in the slot machine of present embodiment.
Figure 21 is the view that the process flow diagram of handling according to the free game in the slot machine of present embodiment is shown.
Figure 22 is illustrated in the exemplary free game image that shows on the downside image display panel according to the slot machine of present embodiment.
Figure 23 illustrates the process flow diagram of handling according to the three little pigs bonus game in the slot machine of present embodiment.
Figure 24 is the view that illustrates according to the process flow diagram of the piggy in the slot machine of present embodiment, bucket and wolf game processing.
Figure 25 is illustrated in the example images of the piggy, bucket and the wolf recreation that show on the downside image display panel according to the slot machine of present embodiment.
Figure 26 illustrates the process flow diagram of handling according to the formula of the selecting bonus game in the slot machine of present embodiment.
Figure 27 illustrates the process flow diagram according to the log cabin phase process in the slot machine of present embodiment.
Figure 28 illustrates the process flow diagram according to the brick room phase process in the slot machine of present embodiment.
Among Figure 29, A is illustrated in the view of selecting the selection screen of a piggy nose according to prompts displayed on the downside image display panel of the slot machine of present embodiment.B illustrate comprise with in the prize table of selecting the relevant award of the formula bonus game is handled and log cabin was selected in the stage piggy nose.C illustrates the prize table of the relevant award of the piggy nose that comprises and select in the brick room stage.
Figure 30 is the view that illustrates according to the process flow diagram of " radish results " game processing (thatched cottage version) in the slot machine of present embodiment.
Figure 31 is illustrated in the example images of " radish results " recreation (thatched cottage version) that show on the downside image display panel according to the slot machine of present embodiment.
Figure 32 is the view that illustrates according to the process flow diagram of " radish results " game processing (log cabin version) in the slot machine of present embodiment.
Figure 33 is illustrated in the example images of " radish results " recreation (log cabin version) that show on the downside image display panel according to the slot machine of present embodiment.
Figure 34 is the view that illustrates according to the process flow diagram of " radish results " game processing (brick room version) in the slot machine of present embodiment.
Figure 35 is illustrated in the example images of " radish results " recreation (brick room version) that show on the downside image display panel according to the slot machine of present embodiment.
Figure 36 is the view that illustrates according to the process flow diagram of " three little pigs footrace " game processing in the slot machine of present embodiment.
Figure 37 is illustrated in the example images of " three little pigs footrace " recreation that shows on the downside image display panel according to the slot machine of present embodiment.
Embodiment
Below embodiments of the invention will be described.
[embodiment]
[explanation of functional flow diagram]
With reference to Fig. 3, the basic function according to game machine of the present invention is described.Fig. 3 illustrates the view of the functional sequence of game machine according to an embodiment of the invention.
(beginning switch)
At first, game machine is carried out beginning switch process (F101).In the processing of F101, whether the game machine checks wager button is pushed by the player, and whether start button 46 is pushed by the player subsequently.
(symbol is determined)
When start button 46 is pushed by the player, game machine extracts symbol and determines with random number (F102, F103), and on display, show in the video of the video reel that rotates, to each the reference marks table in a plurality of video reels on display shows, so that determine will be to player's symbols displayed (F104) when the rolling of symbol rank stops.
(symbol stops control)
Next, game machine is carried out reel and is stopped control, so that stop the rolling (F105) of video reel in the mode that is presented at the symbol of determining among the F104 to the player.
(get the winning number in a bond and determine)
When the rolling of the symbol rank of each video reel stopped, whether the combination that game machine is defined as player's symbols displayed was and the relevant combination of getting the winning number in a bond.
(payment)
When the combination that for the combination of player's symbols displayed is and gets the winning number in a bond relevant, game machine gives the award corresponding with this combination to the player.
For example, when symbol combination is relevant with " little prize " (F106), determine payment based on " little prize ".In addition, when the symbol that stops to comprise special prize-winning symbol C and win the progressive jackpot (jackpot) of progression (F107), determine payment (F108) based on the progressive jackpot of progression.In addition, when the symbol that stops to comprise special prize-winning symbol B and wins role characteristic (F109), the role occurs and the recreation that relates to this role (F110) is provided.In addition, when the symbol that stops to comprise special prize-winning symbol A and wins branch's bonus game (F111), provide branch's bonus game, and the player can select one in the selector button to the player.
(branch's bonus game)
Next, game machine determines whether the player pushes any one selector button in " payment certain ", " free game " and " role selects bonus game ".When selecting " payment certain " (F112), determine payment based on the kind of " payment certain ".In addition, when selecting " free game " (F113), provide free game.For example, as free game, under the situation of additional predetermined conditions (F114), carry out the wherein recreation of selecting the repetition pre-determined number of stop element.In addition, when selecting " role selects bonus game " (F115), on display, show a plurality of options, and the player can select one of them option (F116).If the player selects " not selecting (loss) " option (F117), then " role selects bonus game " stops.In addition, when selecting " fixing little payment " (F118), pay according to the kind of " fixing little payment ", and processing is back to F116.When selecting " meeting with the role " (F119), handle being back to F116.In addition, when selecting " door is selected " (F120), carry out once more and select.Subsequently, when winning " meeting with the role " (F121), handle being back to F116.When winning " role's payment is selected " (F122), determine payment based on role's kind.
(payment gives)
Give definite payment (F123) by F106, F108, F110, F112, F114 and F122.
(rescuing award)
Next, carry out and to be used to carry out the counter of rescuing of rescuing award and to handle (F124).Rescuing award is the function that is provided with for the purpose of relieving the player when not carrying out bonus game for a long time.When rescuing when effective, begin to count the number of times of recreation.When the recreation number of times of counting reaches predetermined number of times and when a large amount of payment relevant with bonus game etc. do not take place, game machine was set to the amount of rescuing usefulness (F125) of rescuing award.
Then, in response to paying (F123) or rescuing award (F125), the integration increase also builds up to (F126) in the integration counter.The functional sequence of game machine of the present invention as mentioned above.
[general introduction of embodiment]
Then, the overview of slot machine 10 as the embodiment of game machine adopted in the explanation that sees figures.1.and.2.Fig. 1 and Fig. 2 briefly show the recreation in the slot machine according to an embodiment of the invention.
The slot machine 10 (referring to Fig. 5) of present embodiment is carried out slot machine game.When three " BONUS " symbols 250 stop in slot machine game, wait for input (Fig. 9) to the selection of one of three " BONUS " symbols 250.The recreation of carrying out when three " BONUS " symbols 250 stop is hereinafter referred to as the three little pigs bonus game.Three " BONUS " symbols 250 are relevant with predetermined award the (payment certain, piggy, bucket and wolf play, or select the formula bonus game).Give the award relevant (payment certain, piggy, bucket and wolf recreation, or select the formula bonus game) with selected " BONUS " symbol 250.
In the present embodiment, when selecting when selecting corresponding " BONUS " symbol 250 of formula bonus game, slot machine 10 acceptance are to the input (referring to Figure 29 (A)) of the selection of one of 20 shown piggy noses 210.Then, give the award (payment certain, mini recreation I, mini recreation II, upgrading, progression etc.) relevant with piggy nose 210.When the award that gives is " log cabin " 218 of expression upgrading (referring to Figure 29 (B)), upgrade to the log cabin stage that the expected value of wherein payment increases.In addition, when the award that gives is " the brick room " 219 of expression upgrading, upgrade to the brick room stage that the expected value of wherein payment increases herein.After for example upgrading to the brick room stage, when selecting one of 20 shown piggy noses 210 and giving the award of mini recreation I, as shown in Fig. 1 (A), carry out " radish results " recreation (brick room version).More specifically, each among ten radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240h, 240i and the 240j that show on downside image display panel 141 is associated with 0 to 9 random number.For example, when selecting radish 240h from radish 240a to 240j, the numeral " 1 " that is associated with selected radish 240h is displayed on the position 241 that shows on the downside image display panel 141, as the payment dependency number that is used for determining payment.This operation repeats predetermined times (referring to Fig. 1 (B)) for ten and hundred.When having determined three figure places (" 7 ", " 5 " and " 1 "), show the numeral " 8 " corresponding, " 2 ", " 4 ", " 0 ", " 6 ", " 3 " and " 9 " (referring to Fig. 1 (C)) with unselected radish 240a, 240b, 240d, 240e, 240f, 240g and 240j.PayPal is crossed determined three figure places " 751 " be multiply by line notes (line bet) and the integration (referring to Fig. 1 (D) and Fig. 1 (E)) of calculating then.When wager amount in slot machine game during less than predetermined number (, when the number of effective pay lines be 5 or still less the time), in " radish results " recreation, display digit " 0 " (referring to Fig. 2 (A)) on hundred 243 that show on the downside image display panel 141.In the display digit on hundred 243 " 0 ", determine remaining double figures (" 0 ", " 5 " and " 1 ") (referring to Fig. 2 (B)).Subsequently, (referring to Fig. 2 (C), Fig. 2 (D) and Fig. 2 (E)) proceeded in " radish results " recreation in an identical manner.
[games system integral body]
Then, with reference to Fig. 4 the games system 300 that comprises slot machine 10 is described.Fig. 4 illustrates to comprise the view of the games system 300 of slot machine 10 according to an embodiment of the invention.
Games system 300 comprises many slot machines 10, and the external control device 200 that is connected with each slot machine 10 via communication line 301.
External control device 200 is used to control many slot machines 10.In the present embodiment, external control device 200 is arranged on the so-called lobby server in the play facility with many slot machines 10.Every slot machine 10 is endowed unique identifier.External control device 200 is by discerning with reference to this identifier from the source of the data of each slot machine 10 transmission.When from external control device 200 when slot machine 10 transmits data, this identifier also is used to specify and transmits the destination.In addition, external control device 200 is carried out the accumulation of progression based on the number of the game media of stake in every slot machine 10.
Be noted that games system 300 can make up, and perhaps can make up between a plurality of play facilities in the single play facility that can carry out various recreation of for example public place of entertainment.In addition, when in single play facility, making up games system 300, can be in each layer of play facility or each zone structure games system 300.Communication line 301 can be wired or wireless circuit, and can adopt dedicated line or switched line etc.
[one-piece construction of slot machine]
The configured in one piece of slot machine 10 is described with reference to Fig. 5 and Fig. 6 now.Fig. 5 illustrates the view of the configured in one piece of slot machine 10 according to an embodiment of the invention.Fig. 6 illustrates the control panel 30 of slot machine 10 according to an embodiment of the invention.
In slot machine 10, coin, bank note or the electronics suitable with these have valency information to be used as game media.Be noted that game media is not limited to these, and can adopt and for example encourage coin, token or electronic money etc.
Slot machine 10 comprises: rack 11, be arranged on the top case 12 of the upside of rack 11, and the main door 13 that is arranged on the front of rack 11.
Main door 13 has downside image display panel 141.Downside image display panel 141 is the touch panels that formed by the transparent liquid crystal panel.The screen that shows on downside image display panel 141 has display window 150 in the central.Display window 150 comprises 15 displaying blocks 28 that are arranged in five row and triplex row.These row form the video reel 151 to 155 that has three displaying blocks 28 separately.Three displaying blocks 28 in each video reel in the video reel 151 to 155 are shown as moving down with the speed that changes as all displaying blocks 28.This has realized rearranging, i.e. rotation longitudinally be presented at respectively in the displaying block 28 symbol 501 and at stop element 501 after this.In the present embodiment, the video reel is depicted in by video and draws the rotation of the mechanical reel that a plurality of symbols are arranged on the side face and stop action.To in the video reel 151 to 155 each, distribute symbol rank with a plurality of symbols.Downside image display panel 141 is corresponding to symbol display device of the present invention.
In display window 150, the character array of distributing to each video reel 151 to 155 rolls respectively, and is stopping through after the schedule time.As a result, a part (being three continuous symbols in the present embodiment) that shows each character array to the player.For in the video reel 151 to 155 each, display window 150 is showing a symbol as in each of three displaying blocks 28 of epimere, stage casing and hypomere.In brief, display window 150 shows 15 symbols (five row are taken advantage of triplex row) altogether.
In the present embodiment, by each video reel 151 to 155 being selected a zone in above-mentioned three zones and connects each regional line that forms to be called as pay lines.Be noted that, can adopt the shape of any desired pay lines, and the example of the shape of pay lines can comprise straight line, V-shaped line and the sweep that forms by the stage casing that connects each video reel 151 to 155.In addition, the number of pay lines is 30 in the present embodiment; Yet, can adopt the pay lines of any given number.
In addition, as shown in Figure 9, downside image display panel 141 demonstration integrations are counted display part 201, bet number display part 202, payment number display part 203, are helped the Show Button 204, payoff table the Show Button 205, face amount display part 206 and pay lines generating unit 65.
In addition, downside image display panel 141 has touch panel 114.The player can be by touching the various indications of downside image display panel 141 inputs.Be noted that touch panel 114 is corresponding to input media of the present invention.
As shown in Fig. 5 and Fig. 6, be provided with the various buttons that are configured on the control panel 30 below the downside image display panel 141, the guiding coin enters the coin entry 36 of rack 11, and back-note feeder 115.Be noted that control panel 30 is equivalent to input media of the present invention.
Hold bottom button and 31 when the AFK seat or when the player asks office worker's currency exchange of play facility, use.Extract when the coin of button 32 in will being stored in slot machine 10 paid coin tray 18 and use.When the method for operating of recreation is not known, push game rule button 33.When pushing game rule button 33, on upside image display panel 131 and downside image display panel 141, show various help informations.
1 notes button 34 is when pushing this button at every turn, to the button of " 1 " the individual integration number in the current integration that has of each effective pay lines stake player.2 notes buttons 35 are the buttons that are pressed and begin to play with under the condition of effective pay lines stake " 2 " individual integration number to each.3 notes buttons 37 are the buttons that are pressed and begin to play with under the condition of effective pay lines stake " 3 " individual integration number to each.5 notes buttons 38 are the buttons that are pressed and begin to play with under the condition of effective pay lines stake " 5 " individual integration number to each.10 notes buttons 39 are the buttons that are pressed and begin to play with under the condition of effective pay lines stake " 10 " individual integration number to each.So, when pushing 1 when annotating button 34,2 and annotating buttons 35,3 and annotate buttons 37,5 and annotate one that buttons 38 or 10 annotate in the buttons 39, determine bet number (line notes) to each effective pay lines stake.
Play 2 line buttons 43 and when being pressed, activate pay lines.As pushing the result who plays 2 line buttons 43, be activated based on the pay lines 1 and 2 of pay lines generating unit 65Lh shown in Fig. 9 and 65Lc, therefore effectively the number of pay lines becomes " 2 ".Play 5 line buttons 41 and when being pressed, activate pay lines.As pushing the result who plays 5 line buttons 41, be activated based on the pay lines 1 to 5 of pay lines generating unit 65Lh, 65Lc, 65Lm, 65La and the 65Lo shown in Fig. 9, therefore effectively the number of pay lines becomes " 5 ".Play 10 line buttons 42 and when being pressed, activate pay lines.As pushing the result who plays 10 line buttons 42, pay lines 1 to 10 based on pay lines generating unit 65Lh, 65Lc, 65Lm, 65La, 65Lo, 65Ra, 65Ro, 65Re, 65Rj and the 65Ri shown in Fig. 9 is activated, and therefore effectively the number of pay lines becomes " 10 ".Play 20 line buttons 43 and when being pressed, activate pay lines.As pushing the result who plays 20 line buttons 43, pay lines 1 to 20 based on pay lines generating unit 65Lh, 65Lc, 65Lm, 65La, 65Lo, 65Ra, 65Ro, 65Re, 65Rj, 65Ri, 65Rm, 65Lf, 65Lj, 65Le, 65Lk, 65Rd, 65Rk, 65Rf, 65Rh and the 65Lg shown in Fig. 9 is activated, and therefore effectively the number of pay lines becomes " 20 ".Play 30 line buttons 44 and when being pressed, activate pay lines.As pushing the result who plays 30 line buttons 44, pay lines 1 to 30 based on pay lines generating unit 65Lh, 65Lc, 65Lm, 65La, 65Lo, 65Ra, 65Ro, 65Re, 65Rj, 65Ri, 65Rm, 65Lf, 65Lj, 65Le, 65Lk, 65Rd, 65Rk, 65Rf, 65Rh and 65Lg, 65Li, 65Lb, 65Ln, 65Rb, 65Rn, 65Ld, 65Ll, 65Rg, 65Rl and the 65Re shown in Fig. 9 is activated, and therefore effectively the number of pay lines becomes " 30 ".
Be noted that in the present embodiment, when object for appreciation 30 line buttons 44 were pressed, recreation became the object of rescuing.That is, when (that is when, 30) effective pay lines was played games, recreation became the object of rescuing with maximum number.
Speculating button 45 is for example to be transferred to the button of pushing when speculating recreation after free game.Should speculate recreation is undertaken by using the integration that is obtained.
Start button 46 is used for the rolling of begin symbol.This start button 46 also is used for beginning free game and will be increased to integration in the payment that free game obtains.
Coin entry 36 guiding coins enter rack 11.Back-note feeder 115 is used to verify the legitimacy of the bank note of importing, and will be identified as legal bank note and receive in the rack 11.In the front, bottom of main door 13, promptly below control panel 30, be provided with the ventral glass 132 of drawing character that slot machine 10 is arranged etc. it on and receive the coin tray 18 of the coin of paying from rack 11.
Upside image display panel 131 is arranged on the front of top case 12.Upside image display panel 131 comprises liquid crystal panel, and constitutes display.Upside image display panel 131 shows the image relevant with effect and the game content introduction is shown and the image of game rule explanation.In addition, top case 12 is provided with loudspeaker 112 and lamp 111.Slot machine 10 tells on by display image, output sound and output light.In addition, upside image display panel 131 shows current progression amount.
[symbol rank]
Next, the configuration of the symbol rank in the video reel 151 to 155 that is included in slot machine 10 is described with reference to Fig. 8.Fig. 8 illustrates the base game symbol table of present embodiment.
Base game symbol is expressed the arrangement of symbols displayed on the video reel.The first video reel 151, the second video reel 152, the 3rd video reel 153, the 4th video reel 154 and the 5th video reel 155 are associated with symbol rank respectively.Each symbol rank has respectively and 22 corresponding symbols of Code Number from " 00 " to " 21 ".
Have the various symbols relevant, and these symbols comprise " straw (Straw) ", " plank (Wood Plate) ", " brick (Brick) ", " radish (Turnip) ", " soup (Soup) ", " apple (Apple) ", " bucket (Barrel) ", " grandma (Grandma) ", " chimney (Chimney) ", " WILD (Joker) ", " FREE GAME (free game) " and " BONUS (award) " with children's stories " three little pigs ".
[circuit structure of game machine]
Next, the configuration of the circuit that comprises in the slot machine 10 is described with reference to Fig. 7.Fig. 7 illustrates the block diagram of the inner structure of slot machine 10 according to an embodiment of the invention.
Cribbage-board 50 is provided with: by the interconnective CPU 51 of internal bus, ROM 52 and boot ROM 53; The draw-in groove 55 corresponding with storage card 54; And the IC slot 57 corresponding with GAL (generic array logic) 56.
Storage card 54 comprises nonvolatile memory, and storage games and games system program.The program that games comprise the program relevant with game progress, select program and be used for telling on by image and sound.In addition, above-mentioned games comprise that regulation distributes to the data (referring to Fig. 8) of configuration of the character array of each video reel 151 to 155.
The program of selecting is to be used for by selecting the program with stop element of definite each video reel 151 to 155.With stop element is to be used for definite data that will be presented at three symbols on the display window 150 that constitute 22 symbols of each symbol rank.The slot machine 10 of present embodiment is defined as stop element for symbols displayed in the presumptive area (for example, epimere zone) in three zones of each video reel 151 to 155 setting display window 150.
The above-mentioned program of selecting comprises the symbol specified data.The symbol specified data is for each video reel 151 to 155, and the regulation random number makes the data of determining to constitute each symbol 22 symbols (Code Number from " 00 " to " 21 ") of character array with the probability of equalization.The probability that each symbol in 22 symbols is determined is impartial basically.Yet, be included in the number difference of 22 various symbols in the symbol, thereby the probability difference (that is, producing the different weights of probability) that is determined of various symbol.
Be noted that although in the present embodiment, the symbol that data regulations is provided with similar number is constituting the symbol rank of each video reel 151 to 155, yet the symbol of different numbers can constitute each video reel 151 to 155.For example, the symbol rank of the first video reel 151 can have 22 symbols, and the symbol rank of the second video reel 152 can have 30 symbols.This configuration has increased in the degree of freedom of setting when determining the probability of various symbols for each video reel 151 to 155.
In addition, draw-in groove 55 is configured to make storage card 54 can insert its neutralization from wherein extracting, and is connected with mainboard 70 by the IDE bus.
GAL 56 has fixedly a kind of PLD (programmable logic device (PLD)) of OR array structure.GAL 56 is provided with a plurality of input ports and output port, and inputs to the feasible data from output port output correspondence of predetermined input of input port.
In addition, IC slot 57 is configured to make GAL 56 can insert its neutralization from wherein extracting, and is connected with mainboard 70 by pci bus.Can perhaps be other programs, and change the content of the recreation of on slot machine 10, carrying out by storage card 54 being replaced with wherein other storage cards 54 with other programs by the program re-writing that will write in the storage card 54.
Be connected with mainboard 70 by pci bus with boot ROM 53 by the interconnective CPU 51 of internal bus, ROM 52.Pci bus makes it possible to carry out the signal transmission between mainboard 70 and cribbage-board 50, and powers to cribbage-board 50 from mainboard 70.
ROM 52 authentication storage programs.Boot ROM 53 storage pre-authentication programs and be used to start the program (guidance code) etc. of pre-authentication program by CPU 51.Authentication procedure is the program (distorting scrutiny program) that is used to authenticate games and games system program.The pre-authentication program is the program that is used to authenticate above-mentioned authentication procedure.Authentication procedure and pre-authentication program are to write along being used to authenticate the order (authentication sequence) of not distorted as the program of object.
Mainboard 70 is provided with host CPU 71, ROM 72, RAM 73 and communication interface 82.Mainboard 70 is corresponding to controller of the present invention.In the present embodiment, a CPU (host CPU 71) constitutes controller.Yet controller of the present invention can be made of a plurality of CPU.
ROM 72 comprises the memory storage of flash memory etc., and program and the permanent data of the BIOS that carried out by host CPU 71 of storage etc.When host CPU 71 is carried out BIOS, carry out the processing of initialization predetermined peripheral.In addition, by cribbage-board 50, the beginning games of load store in storage card 54 and the processing of games system program.The table of references during playing such as ROM 72 storages prize table described later.
RAM 73 is stored in data and the program of using in the operation of host CPU 71.For example, when loading the processing of above-mentioned games, games system program or authentication procedure, RAM 73 program storages.RAM 73 is provided with the perform region that is used for the operation when these programs of execution.The example of these perform regions comprises: the zone of storage recreation number of times, bet number, payment number and integration number etc.; And storage is by selecting the zone of definite symbol (Code Number).That is, RAM 73 serves as rescuing recreation time counter owing to what rescue that the recreation number of times that triggers before the payment counts.In addition, RAM 73 also is stored in the multiple effect sound of using in the slot machine 10.
Communication interface 82 is used for communicating by letter with external control devices 200 such as servers by communication line 301.In addition, mainboard 70 is connected with body PCB 110 with door PCB (printed circuit board (PCB)) 90 described later by corresponding USB.
Mainboard 70 also is connected with power supply unit 81.When from power supply unit 81 during to mainboard 70 power supply, the host CPU 71 of mainboard 70 starts, subsequently by pci bus to cribbage-board 50 power supplies, so that start CPU 51.
Input media such as door PCB 90 and body PCB 110 and switch and sensor and the peripherals of controlling its operations by host CPU 71 are connected.Door PCB 90 is connected with cold-cathode tube 93 with control panel 30, recovery device (reverter) 91, coin counter 92C.
Control panel 30 has the following switch that corresponds respectively to above-mentioned button: reservation switch 31S, extraction switch 32S, game rule switch 33S, 1 annotate switch 34S, 2 notes switch 35S, 3 notes switch 37S, 5 notes switch 38S, 10 notes switch 39S, play 2 wiretap 40S, object for appreciation 5 wiretap 41S, object for appreciation 10 wiretap 42S, object for appreciation 20 wiretap 43S, object for appreciation 30 wiretap 44S, speculate switch 45S and begin switch 46S.Each switch is when detecting the player and push with it corresponding button, to host CPU 71 output signals.
In the inside of coin entry 36, be provided with recovery device 91 and coin counter 92C.The legitimacy of the coin in the coin entry 36 is put in recovery device 91 checking, and will not be confirmed as legal coin and be discharged to coin tray 18.Coin counter 92C detects received legal coin and the number of these coins is counted.
Cold-cathode tube 93 is used as the backlight of the rear side that is installed in upside image display panel 131 and downside image display panel 141, and based on lighting from the control signal of host CPU 71 outputs.
Body PCB 110 and lamp 111, loudspeaker 112, go out coin bucket 113, coin test section 113S, touch panel 114, back-note feeder 115, graphic boards 130, ticket printer 171, card reader 172, keyswitch 173S and be connected with data display equipment 174.
Lamp 111 is based on the control signal flicker from host CPU 71 outputs.Loudspeaker 112 is based on the sound such as control signal output BGM from host CPU 71 outputs.
Go out coin bucket 113 based on control signal, the coin that specifies number is paid coin tray 18 from host CPU 71 outputs.Coin test section 113S is detecting when going out the coin of coin bucket 113 expenditure, to host CPU 71 output signals.
Touch panel 114 detects by the position on the downside image display panel 141 of player's touches such as finger, and to the host CPU 71 outputs signal corresponding with detected position.Back-note feeder 115 is when receiving legal bank note, to the host CPU 71 outputs signal corresponding with the face amount of bank note.
Graphic boards 130 is based on the control signal from host CPU 71 outputs, and control is shown by the image that upside image display panel 131 and downside image display panel 141 carry out respectively.The display window 150 of downside image display panel 141 shows five video reels 151 to 155, shows thus to be included in the rolling of the symbol rank in each video reel 151 to 155 and to stop action.Graphic boards 130 is provided with VDP that produces view data and the video-ram of temporarily storing the view data that is produced by VDP etc.The integration of downside image display panel 141 is counted display part 201 and is shown the integration number that is stored among the RAM 73.The payment number that display part 203 shows coin is counted in the payment of downside image display panel 141.
Graphic boards 130 is provided with based on the VDP (video display processor) of the control signal generation view data of exporting from host CPU 71 and the interim video-ram of storing the view data that is produced by VDP etc.Be noted that the view data of using comprises in the games of reading and being stored among the RAM 73 from storage card 54 when producing view data by VDP.
[pay lines]
Next, with reference to Fig. 9 and Figure 10 pay lines is described.Fig. 9 is illustrated in the pay lines that shows on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention.Figure 10 illustrates pay lines according to an embodiment of the invention.
15 pay lines generating unit 65L (65La to 65Lo) are positioned at the left side of downside image display panel 141, as shown in Figure 9.Similarly, on the other hand, 15 pay lines generating unit 65R (65Ra to 65Ro) are arranged in the right side of downside image display panel 141.In addition, as shown in Figure 10, in the present embodiment, with 30 kinds of pay lines of the corresponding configuration of pay lines generating unit 65L and 65R.These 30 kinds of pay lines 1 to 30 are activated by pushing to play 2 line buttons 40, object for appreciation 5 line buttons 41, object for appreciation 10 line buttons 42, object for appreciation 20 line buttons 43 or play 30 line buttons 44.In addition, in the present embodiment, realize getting the winning number in a bond during at least a symbol more than three on a pay lines, rearranging " straw ", " plank ", " brick ", " radish ", " soup ", " apple ", " bucket ", " grandma " and " chimney ".In basic game, " WILD " symbol 182 is the symbols (wild symbol) that can replace any kind of symbol.That is, when two " straw " symbols and " WILD " symbol 182 when a pay lines shows, be considered as three " straw " symbol arrangement on pay lines, and produce and get the winning number in a bond.
In addition, when three " FREE GAME " symbols that serve as the free game trigger symbol separately rearrange, give " free game " on display window 150.In addition, when three " BONUS " symbols that serve as three little pigs bonus game trigger symbol rearrange, give " three little pigs bonus game " on display window 150.
Be noted that, Fig. 9 also illustrates downside image display panel 141 demonstration integrations and counts display part 201, bet number display part 202, payment number display part 203, helps the Show Button 204, payoff table the Show Button 205, face amount display part 206 and pay lines generating unit 65.
[content of program]
Next, the program of carrying out by slot machine 10 with reference to Figure 11 to Figure 37 explanation.
<main control is handled 〉
At first, with reference to Figure 11 and Figure 12 the main control processing is described.Figure 11 is the view that the process flow diagram that the main control in the slot machine 10 according to an embodiment of the invention handles is shown.Figure 12 is illustrated in the example images that shows on the downside image display panel of slot machine 10 according to an embodiment of the invention.
At first, when to slot machine 10 power supplies, host CPU 71 reads certified games and games system program by cribbage-board 50 from storage card 54, and these programs are write (step S11) among the RAM73.
Initialization process (step S12) when then, host CPU 71 carries out a game over.For example, remove in the perform region of RAM 73, the unnecessary data that after each recreation, becomes, such as bet number with select definite symbol.
Next, the host CPU 71 coin input/begin to check of carrying out subsequently with reference to Figure 13 explanation is handled (step S13).In this is handled, check input from stake switch and rotary switch.
Then, host CPU 71 carries out selecting processing (step S14) with reference to the symbol of Figure 16 explanation subsequently.In this is handled, determine to determine stop element with random number based on symbol.
Then, host CPU 71 carries out mystery and rewards and to select processing (step S15).In this is handled, determine whether to set up the mysterious triggering of rewarding by selecting.For example, extract mysterious the award the numeral of host CPU 71 in the scope of " 0 to 99 " and use random number, and when the random number that extracts is " 0 ", set up mysterious the award and trigger.
Host CPU 71 carries out the effect content and determines to handle (step S16).Host CPU 71 extracts the effect random number, and determines any effect content by selecting from default a plurality of effect contents.
Then, host CPU 71 carries out subsequently showing control and treatment (step S17) with reference to the symbol of Figure 17 explanation.In this is handled, begin the rolling of the symbol rank of each video reel 151 to 155, and the symbol of step S14 select determine in the processing (for example, the epimere zone in the display window 150) stops in the precalculated position with stop element.That is, in display window 150, show three symbols that comprise stop element.For example, when with stop element being the symbol that is associated with Code Number " 10 " and will be displayed in the epimere zone time, the symbol that is associated with Code Number " 11 " and " 12 " will be presented at respectively in the stage casing and hypomere in the display window 150 respectively.
Then, host CPU 71 carries out determining to handle (step S18) with reference to the payment number of Figure 18 explanation subsequently.In this is handled, based on determining the payment number, and it is stored in the payment that is provided with among the RAM 73 counts in the storage area along the combination of pay lines symbols displayed.
Host CPU 71 determines whether to have set up free game then and triggers (step S19).As shown in Figure 12, when three " FREE GAME " symbols 230 (referring to Figure 12 (C)) when stopping in display window 150, the triggering of the free game of present embodiment is set up.When host CPU 71 determined to have set up the free game triggering, host CPU 71 carried out handling (step S20) with reference to the free game of Figure 21 explanation subsequently.
Host CPU 71 determines whether to have set up the three little pigs bonus game then and triggers (step S21).As shown in Figure 12, when three " BONUS " symbols 250 (referring to Figure 12 (D)) when stopping in display window 150, the three little pigs bonus game of present embodiment triggers to be set up.When host CPU 71 determined to have set up the triggering of three little pigs bonus game, host CPU 71 carried out handling (step S22) with reference to the three little pigs bonus game of Figure 23 explanation subsequently.
After the processing of step S22, perhaps when determining that in step S21 not setting up the three little pigs bonus game triggers, host CPU 71 determines whether to set up mysterious the award and triggers (step S23).When determining that having set up mysterious award triggers, host CPU 71 carries out the mystery award and handles (step S24).In this is handled, reward the payment number of setting (for example, 300) for mystery and be stored in the payment that is provided with among the RAM 73 and count in the storage area.
After the processing of step S24, perhaps when determining that in step S23 not setting up mysterious award triggers, host CPU 71 carries out checking with reference to rescuing of Figure 19 explanation subsequently handles (step S25).In this is handled, check and whether rescue payment.
Host CPU 71 processing (step S26) of paying.Host CPU 71 will be stored in value in the payment number storage area and be increased to the integration that is provided with count in the value of storing in the storage area in RAM 73.Be noted that, can be based on the operation of controlling out coin bucket 113 from the input of extracting switch 32S, and can be discharged in the coin tray 18 with the coin of the value corresponding number that is stored in the payment number in the payment number storage area.After carrying out this processing, handle being transferred to step S12.
Step S12 in handling by main control to the recreation of the processing execution of step S18 corresponding to basic game of the present invention.
<coin input/begin to check and handle 〉
Next, illustrate that with reference to Figure 13 coin input/begin inspection handles.Figure 13 illustrates the view that coin input in the slot machine 10 according to an embodiment of the invention/begin is checked the process flow diagram of processing.
At first, host CPU 71 determines whether that coin counter 92C has detected the input of coin (step S41).When definite coin counter 92C had detected the input of coin, 71 pairs of host CPUs were stored in the value that integration counts in the storage area and do additive operation (step S42).Be noted that, except the input of coin, host CPU 71 can determine whether that also back-note feeder 115 has detected the input of bank note, and when determining to have detected the input of bank note, and host CPU 71 can be stored in integration and counts in the value in the storage area being added to the corresponding value of bank note.
After step S42, perhaps when determining not detect the input of coin in step S41, host CPU 71 determines to be stored in whether the value that integration counts in the storage area is zero (step S43).Determine to be stored in integration when host CPU 71 and count value in the storage area when non-vanishing, host CPU 71 allows to accept the operation (step S44) of wager button.In step S44, the operation that host CPU 71 also allows to accept object for appreciation 2 line buttons 40, object for appreciation 5 line buttons 41, object for appreciation 10 line buttons 42, object for appreciation 20 line buttons 43 and plays 30 line buttons 44.
Then, host CPU 71 determines whether to detect the operation (step S45) of wager button (1 annotates button 34,2 annotates button 35,3 notes buttons 37,5 notes buttons 38,10 notes buttons 39).When stake switch (1 annotate switch 34S, 2 annotate switch 35S, 3 annotate switch 37S, 5 and annotate switch 38S, 10 and annotate switch 39S) has detected the player to the operation of wager button, host CPU 71 is based on the kind of wager button, the value that is stored among the RAM 73 in the bet number storage area that is provided with is done additive operation, and do subtraction (step S46) being stored in the value that integration counts in the storage area.
Whether the value that host CPU 71 is determined to be stored in the bet number storage area subsequently is its maximal value (step S47).Determine to be stored in value in the bet number storage area when its maximal value when host CPU 71, host CPU 71 forbids updating stored in the value (step S48) in the bet number storage area.After step S48, perhaps when determining to be stored in value in the bet number storage area in step S47 when its maximal value, host CPU 71 allows to accept the operation (step S49) of start button 46.
After step S49, perhaps when in step S45, determining not detect the operation of any wager button, perhaps count value in the storage area when being zero when determine to be stored in integration in step S43, host CPU 71 determines whether to detect the operation (step S50) of start button 46.When host CPU 71 is determined not detect the operation of start button 46, handle being transferred to step S41.
When host CPU 71 was determined to have detected the operation of start button 46, host CPU 71 carried out subsequently the progression relevant treatment (step S51) with reference to Figure 14 explanation.In this is handled, calculate the amount that is accumulated to the progressive awards amount, and send this amount to external control device 200.
Then, host CPU 71 carries out subsequently rescuing relevant treatment (step S52) with reference to Figure 15 explanation.In this is handled, carry out triggering is rescued the counting of the recreation number of times of payment.After carrying out this processing, coin input/begin to check that processing finishes.
<progression relevant treatment 〉
Next, with reference to Figure 14 the progression relevant treatment is described.Figure 14 is the view that the process flow diagram of the progression relevant treatment in the slot machine 10 according to an embodiment of the invention is shown.
At first, host CPU 71 calculates semi-invariant (step S71).Host CPU 71 obtains to be stored in the value and the product of default cumulative percentage in the bet number storage area, so that calculating is to the semi-invariant of progressive awards amount.
Then, host CPU 71 sends the semi-invariant of being calculated to external control device 200 (step S72).When receiving semi-invariant, external control device 200 upgrades the progressive awards amount.After carrying out this processing, the progression relevant treatment finishes.
<rescue relevant treatment 〉
Next, relevant treatment is rescued in explanation with reference to Figure 15.Figure 15 is the view that the process flow diagram of rescuing relevant treatment in the slot machine 10 according to an embodiment of the invention is shown.
At first, host CPU 71 determines to rescue effective marker whether be unlocked (step S91).In selecting to handle with reference to rescuing of Figure 20 explanation subsequently, when player's input is effectively indicated rescue mode, rescue effective marker and be set to opening.Particularly, when the player pushed object for appreciation 30 line buttons 44, recreation became the object of rescuing.That is, when playing, rescue effective marker and be set to opening when effective pay lines (i.e. the effective pay lines of " 30 " bar) with maximum number.
When host CPU 71 determines to rescue effective marker when not being in opening, host CPU 71 finishes to rescue relevant treatment.On the other hand, when host CPU 71 determines to rescue effective marker when being in opening, host CPU 71 upgrades the value (step S92) that rescuing recreation time counter that is arranged among the RAM 73.This rescue the management of recreation time counter up to carrying out because the recreation number of times the during payment of rescuing.In the processing of step S92, the value that 71 pairs of host CPUs are rescued recreation time counter adds 1.After carrying out this processing, rescue relevant treatment and finish.
<symbol is selected processing 〉
Next, illustrate that with reference to Figure 16 symbol selects processing.Figure 16 illustrates the view that symbol in the slot machine 10 is according to an embodiment of the invention selected the process flow diagram of processing.
At first, host CPU 71 extracts the definite random number (step S111) of using of symbol.Host CPU 71 then by select determine each video reel 151 to 155 with stop element (step S112).As shown in Figure 8, video reel 151 to 155 in the slot machine 10 of present embodiment (the first video reel 151, the second video reel 152, the 3rd video reel 153, the 4th video reel 154 and the 5th video reel 155) is associated with the symbol rank that each free a plurality of symbol constitutes respectively, and wherein Code Number is assigned to each in a plurality of symbols.The data table stores of representing each video reel 151 to 155 and the corresponding relation of symbol rank is in ROM 72.71 pairs of each video reels 151 to 155 of host CPU are selected, so that in a plurality of symbols any one is defined as stop element.At this moment, each symbol is confirmed as the probability of stop element identical with all the other symbols.
Host CPU 71 will be respectively 151 to 155 definite stop element being stored in the symbol store territory that is provided with among the RAM 73 (step S113) of video reel subsequently.Then, host CPU 71 reference marks combination table, and based on the definite combination (step S114) of getting the winning number in a bond in symbol store territory.The symbol combination table regulation and the relevant symbol combination of getting the winning number in a bond, and payment number.On slot machine 10, when the rolling of the symbol rank of each video reel 151 to 155 stops, and along one of symbol combination of the combination of pay lines symbols displayed and symbol combination table regulation when consistent, the establishment of getting the winning number in a bond.Be noted that, when any symbol combination of stipulating along combination of pay lines symbols displayed and symbol combination table is all inconsistent, be false (that is, the losing recreation) of getting the winning number in a bond.Whether making up along the pay lines symbols displayed on host CPU 71 definite each video reel 151 to 155 be consistent with any symbol combination of symbol combination table regulation, and determine to get the winning number in a bond and make up.After carrying out this processing, symbol is selected processing and is finished.
In the present embodiment, when three " BONUS " symbols 250 selecting the trigger symbol of determining to serve as the three little pigs bonus game in the processing at symbol will be stopped when showing, determine to reward (payment certain, piggy, bucket and wolf recreation, or select the formula bonus game) in any will being associated with each " BONUS " symbol 250.Should determine handle being based on that the tables of data that is stored among the ROM 72 carries out, each stop position of this data table stores " BONUS " symbol 250 and the award that is associated (payment certain, piggy, bucket and wolf play, or select the formula bonus game).
<symbol shows control and treatment 〉
Next, illustrate that with reference to Figure 17 symbol shows control and treatment.Figure 17 illustrates the view that symbol in the slot machine 10 according to an embodiment of the invention shows the process flow diagram of control and treatment.
At first, the rolling (step S131) of host CPU 71 beginnings symbol rank of each video reel 151 to 155 of demonstration on the display window 150 of downside image display panel 141.Host CPU 71 stops the rolling (step S132) of the symbol rank of each video reel 151 to 155 subsequently based on above-mentioned symbol store territory.After carrying out this processing, symbol shows that control and treatment finishes.
Be noted that although present embodiment relates to the situation that each symbol constitutes symbol rank and vertically rolls, yet the variable demonstration of symbol of the present invention is not limited to such example.Symbol also can laterally roll.Replaceability ground, each symbol can be shown as moving independently mutually with other symbol in the viewing area.
<payment number is determined to handle 〉
Next, with reference to Figure 18 the definite processing of payment number is described.Figure 18 illustrates the view that payment number in the slot machine 10 is according to an embodiment of the invention determined the process flow diagram handled.
At first, host CPU 71 is determined and the corresponding payment number (step S152) of combination of getting the winning number in a bond.Be noted that, losing under the situation of recreation that host CPU 71 determines that " 0 " is as the payment number.Then, host CPU 71 is stored in determined payment number in the payment number storage area (step S153).After carrying out this processing, the payment number determines that processing finishes.
<rescue and check processing
Next, explanation is rescued and is checked processing with reference to Figure 19.Figure 19 is the view of checking the process flow diagram of handling of rescuing that illustrates in the slot machine 10 according to an embodiment of the invention.
At first, host CPU 71 is determined to rescue effective marker and whether is in opening (step S171).Be not in opening if determine to rescue effective marker, then host CPU 71 finishes to rescue the inspection processing.When host CPU 71 determines to rescue effective marker when being in opening, host CPU 71 determines whether to set up the predetermined combination (step S172) of getting the winning number in a bond.In the present embodiment, the predetermined combination of getting the winning number in a bond is " free game triggering ", " triggering of three little pigs bonus game ", " the mysterious award " or " progression ".
When host CPU 71 determined that the predetermined prize-winning of not foundation is made up, host CPU 71 determined whether the value of rescuing the inferior counter of recreation has reached pre-determined number (for example, 300) (step S 173).Do not reach pre-determined number if determine to rescue recreation time counter, then host CPU 71 finishes to rescue the inspection processing.Reached pre-determined number if determine to rescue recreation time counter, then host CPU 71 is carried out payment processes (step S174) based on the amount of rescuing.The amount (for example, 200) that host CPU 71 will be redefined for the amount of rescuing is increased in the value that is stored in the integration counter.
After step S174, perhaps when determining that in step S172 having set up predetermined prize-winning makes up, host CPU 71 is reset and is rescued recreation time counter (step S175).Then, host CPU 71 will be rescued effective marker and be switched to closed condition (step S176).After carrying out this processing, rescue and check that processing finishes.
<rescue and select to handle
Next, explanation is rescued and is selected processing with reference to Figure 20.Figure 20 illustrates the view that rescuing in the slot machine 10 according to an embodiment of the invention selected the process flow diagram handled.
At first, host CPU 71 is determined to rescue effective marker and whether is in opening (step S221).When host CPU 71 determines to rescue effective marker when not being in opening, host CPU 71 shows rescues invalid image (step S222).Host CPU 71 transmits to graphic boards 130 and shows the order of rescuing invalid image.Based on this order, graphic boards 130 produces rescues invalid image and show this image on downside image display panel 141.For example, the image of " INSURANCEBET$1.00TOUCH TO BET (insurance stake $1.00 touches with stake) " is shown, as rescuing invalid image.This picture cues player determines whether to activate rescue mode, and notifies the player to activate the required quantity of reward of rescue mode simultaneously.The player can be by touching the precalculated position on the touch panel 114, and input makes rescues effective order.
Subsequently, host CPU 71 determines whether to import and rescues effective order input (step S223).When host CPU 71 determined that the effective order input is rescued in input, host CPU 71 was rescued effective marker and is remained on to make to handle under the situation of closed condition and be transferred to step S221 making.On the other hand, determine to have imported when rescuing the effective order input when host CPU 71, host CPU 71 will be rescued effective marker and be switched to opening (step S224).
Then, host CPU 71 deducts from the value of integration counter and rescues adding value (step S225).In the present embodiment, from the value of integration counter, deduct and for example one dollar of corresponding value.After step S225, perhaps when determining to rescue effective marker when being in opening in step S221, host CPU 71 shows rescues effective image (step S226).For example, effective image is rescued in the image conduct that " RESCUE IN EFFECT, WIN 200CREDIT (rescue effectively, win 200 integrations) " is shown.This image is to be used to allow the player know that rescue mode is effective, and satisfies image in the value that duration " 200 " is added to the integration counter when the condition of rescuing.After carrying out this processing, handle being transferred to step S221.
<free game is handled 〉
Next, with reference to Figure 21 and Figure 22 the free game processing is described.Figure 21 illustrates the process flow diagram that the free game in the slot machine 10 is according to an embodiment of the invention handled.Figure 22 is illustrated in the example images of the free game that shows on the downside image display panel of slot machine 10 according to an embodiment of the invention.Free game in the present embodiment is when during basic game, the recreation of carrying out when stopping to demonstrate three " FREE GAME " symbols 230 (referring to Figure 12 (C)) in the display window 150 of downside image display panel 141.
At first, host CPU 71 is set at " 5 " (step S191) with the free game number of times.Then, host CPU 71 is stored in the free game number of times of setting in the free game time counter that is provided with among the RAM 73 (step S192).
Initialization process (step S193) when host CPU 71 carries out a game in the mode identical with the processing of the step S12 of reference Figure 11 explanation then.Host CPU 71 carries out selecting processing (step S194) with reference to the symbol of Figure 16 explanation subsequently.Then, host CPU 71 multiplying power of paying is selected processing (step S195).This processing when determine symbol select in the processing realize getting the winning number in a bond and carry out when paying, by selecting the processing of determining the payment multiplying power.Subsequently, host CPU 71 carries out the effect content in the mode identical with the processing of the step S16 of reference Figure 11 explanation and determines to handle (step S196).Then, host CPU 71 carries out symbol and multiplying power demonstration control and treatment (step S197).
As shown in Figure 22 (A), when the rolling of the symbol rank of beginning video reel 151 to 155 in free game, provide following effect.That is, wolf role 180 falls into the fireplace 181 on the screen top of downside image display panel 141.Then, wolf role 180 breaks the pot in the fireplace 181, and " multiplying power " in the fireplace 181 rotation.Then, as shown in Figure 22 (B), provide following effect.That is, wolf role 180 runs down the top of the video reel of coming the rolling 151 to 155 from the top of screen, and sets fire on video reel 151 to 155.Then as shown in Figure 22 (C), one on fire becomes " WILD " symbol 182 in the video reel 151 to 155.In addition, as shown in Figure 22 (D), when video reel 151 another in 155 was transformed into " WILD " symbol 182, wolf role 180 ran down from the top of screen and comes another video reel, and sets fire on this reel.When the wolf role 180 who is back to screen top frameed out, effect finished.After this, video reel 151 to 155 stops and determining paying.The rotation of the multiplying power in the fireplace 181 stops, and image display effect and definite multiplying power are provided.
Host CPU 71 carries out determining to handle (step S198) with reference to the payment number of Figure 18 explanation then.Host CPU 71 processing (step S199) of paying subsequently.In this payment processes, host CPU 71 will the value of the payment counter of storage be increased in the value of free game payment counter in the payment number of step S198 is determined to handle.The total payoff number that the management of free game payment counter is determined in free game.The value that host CPU 71 will be stored in the free game payment counter is increased in the integration counter that is arranged among the RAM 73.That is, the total payoff number of determining during free game is paid in the lump.The structure of discharging coin from coin tray 18 also is fine.
Then, host CPU 71 deducts 1 (step S200) from the value of free game time counter.Then, host CPU 71 determines whether the value of free game time counter is 0 (step S201).When host CPU 71 determines that the value of free game time counter is not 0, handle being transferred to step S193.On the other hand, when the value of determining free game time counter was 0, the free game processing finished.When the free game processing finishes, handle the step S21 that is transferred to reference to Figure 11 explanation.
In said structure, when in basic game, stopping to demonstrate the symbol (" FREE GAME " symbol 230) that causes the free game generation, the qualified free game of carrying out of player.If the player gets the winning number in a bond in free game and will give the payment of scheduled volume, then by selecting the multiplying power of the payment of determining this scheduled volume.Therefore, the player can access by the payment of this scheduled volume be multiply by by selecting the payment that definite multiplying power produces.This makes it possible to provide bigger satisfaction to the player.This structure also makes the player expect to pay the situation that multiply by multiplying power.
<three little pigs bonus game is handled 〉
Next, with reference to Figure 23 the processing of three little pigs bonus game is described.Figure 23 illustrates the process flow diagram that the three little pigs bonus game in the slot machine 10 is according to an embodiment of the invention handled.The three little pigs bonus game of present embodiment is when during basic game, the recreation of carrying out when stopping to demonstrate three " BONUS " symbols 250 (referring to Figure 12 (D)) in the display window 150 of downside image display panel 141.
At first, in step S210, host CPU 71 makes any one selection screen (referring to Figure 12 (D)) in three " BONUS " symbols 250 that downside image display panel 141 display remindings select to stop to show.
Then, in step S211, host CPU 71 determines whether by selecting screen to make selection to " BONUS " symbol 250.Particularly, host CPU 71 determines whether any part in corresponding with " BONUS " symbol 250 respectively part of touch panels 114 is touched.When the selection determining not make to " BONUS " symbol 250 (S211:NO), host CPU 71 makes to handle and transfers back to step S211.
On the other hand, when the selection determining to have made to " BONUS " symbol 250 (S211:YES), host CPU 71 determines that in step S212 whether selected " BONUS " symbol 250 is corresponding to " payment certain ".If selected " BONUS " symbol 250 is confirmed as corresponding to " payment certain " (S212:YES), then host CPU 71 is carried out payment certain and is handled (S213).Amount with payment certain is added in the value of the payment number that is stored among the RAM 73 then, and this aftertreatment finishes.
Be noted that, in step S213, carry out the processing that determines whether to produce " RESCUEPRESENT (rescuing present) ".Particularly, host CPU 71 extracts random numbers, and works as the random number that extracted in the predetermined value scope time, and host CPU 71 determines to produce " RESCUE PRESENT "." RESCUE PRESENT " is the game state that makes it possible to select " BONUS " symbol 250 from non-selected " BONUS " symbol 250.In addition, probability that can 1/4 in step S213 is determined the generation of " RESCUE PRESENT ".
When selected " BONUS " symbol 250 is confirmed as not corresponding to " payment certain " (S212:NO), host CPU 71 determines that in step S214 whether selected " BONUS " symbol 250 is corresponding to " piggy, bucket and wolf recreation ".When selected " BONUS " symbol 250 is confirmed as corresponding to " piggy, bucket and wolf recreation " (S214:YES), host CPU 71 carries out piggy described later, bucket and wolf game processing (S215).After this this processing finishes.
On the other hand, when selected " BONUS " symbol 250 is confirmed as not corresponding to " piggy, bucket and wolf recreation " (S214:NO), host CPU 71 carries out the formula bonus game of selecting described later and handles (S216).After this this processing finishes.When the processing of three little pigs bonus game finishes, handle the step S23 that is transferred to reference to Figure 11 explanation.
<piggy, bucket and wolf game processing 〉
Next, with reference to Figure 24 and Figure 25 piggy, bucket and wolf game processing are described.Figure 24 illustrates the process flow diagram of piggy, bucket and wolf game processing in the slot machine 10 according to an embodiment of the invention.Figure 25 is the view that is illustrated in the example images that the piggy, bucket and the wolf that show on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention play.Piggy, bucket and wolf game processing are the processing of carrying out in the step S215 that the three little pigs bonus game is handled.As shown in Figure 25 (A), piggy, bucket and wolf recreation are to make the player can select one of four buckets 185, and the recreation of paying according to selected role (careless piggy 186, wooden piggy 187, brick piggy 188, wolf 189) (referring to Figure 25 (B)).Be noted that when having selected piggy role (being careless piggy 186, wooden piggy 187, brick piggy 188), bucket 185 is shuffled (shuffle), and piggy, bucket and wolf recreation repetition, till wolf 189 is selected.
At first, in step S230, host CPU 71 display reminding players are chosen in the selection screen (referring to Figure 25 (A)) of one of four buckets 185 of demonstration on the downside image display panel 141.
Then, in step S231, host CPU 71 determines whether to have selected any one bucket 185 by the selection screen of bucket 185.Particularly, host CPU 71 determines whether any part in corresponding with the bucket 185 respectively part of touch panels 114 is touched.When the selection determining not make to bucket 185 (S231:NO), host CPU 71 makes to handle and transfers back to step S231.
When the selection determining to have made in step S231 to bucket 185 (S231:YES), host CPU 71 determines that whether selected bucket 185 is corresponding to " careless piggy 186 ".When selected bucket 185 is confirmed as corresponding to " careless piggy 186 " (S232:YES), the payment that host CPU 71 produces " 100 " integration is as shown in Figure 25 (B) (S233).The payment amount of " 100 " integration is added in the value that is stored in the payment amount among the RAM 73, and processing is back to step S230.
On the other hand, when selected bucket 185 is confirmed as not corresponding to " careless piggy 186 " (S232:NO), whether host CPU 71 determines selected barrel 185 corresponding to " wooden piggy 187 " in step S234.When selected bucket 185 is confirmed as corresponding to " wooden piggy 187 " (S234:YES), the payment that host CPU 71 produces " 150 " integration is as shown in Figure 25 (B) (S235).The payment amount of " 150 " integration is added in the value that is stored in the payment amount among the RAM 73, and processing subsequent is back to step S230.
On the other hand, when selected bucket 185 is confirmed as not corresponding to " wooden piggy 187 " (S234:NO), whether host CPU 71 determines selected barrel 185 corresponding to " brick piggy 188 " in step S236.Then, when selected bucket 185 is confirmed as corresponding to " brick piggy 188 " (S236:YES), the payment that host CPU 71 produces " 200 " integration is as shown in Figure 23 (B) (S237).The payment amount of " 200 " integration is added in the value that is stored in the payment amount among the RAM 73, and processing subsequent is back to step S230.
On the other hand, when selected bucket 185 is confirmed as not corresponding to " brick piggy 188 " (S236:NO), whether host CPU 71 determines selected barrel 185 corresponding to " wolf 189 " in step S238.In this case, the payment that host CPU 71 produces " 30 " integration is as shown in Figure 25 (B) (S239).The payment amount of " 30 " integration is added in the value that is stored in the payment amount among the RAM 73.After this this processing finishes.
In said structure, in basic game, stop to show a plurality of special symbols (" BONUS " symbol 250), and in response to this, in a plurality of special symbols that the player can select to stop to show via input media one.When having selected to cause the special symbol of selecting recreation (piggy, bucket and wolf) generation, select the recreation beginning, and the player can select in a plurality of optional objects (four buckets 185) any one.Then, give and selected object corresponding payment.In addition, select recreation to continue till the player has selected to stop the object (wolf 189) of this selection recreation.This makes the player entertain bigger expectation to selecting the payment in the recreation.
<select the formula bonus game to handle
Next, select the processing of formula bonus game with reference to Figure 26 and Figure 29 explanation.Figure 26 illustrates the process flow diagram that the formula of the selecting bonus game in the slot machine 10 is according to an embodiment of the invention handled.Selecting the processing of formula bonus game is the processing of carrying out in the step S216 that the three little pigs bonus game shown in Figure 23 is handled.Figure 29 (A) be illustrated in show on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention, prompting selects the view of the selection screen of one of piggy nose 210.Figure 29 (B) illustrate comprise with in the prize table of selecting the relevant award of the formula bonus game is handled and log cabin was selected in the stage piggy nose 210.Figure 29 (C) illustrates the prize table of the relevant award of the piggy nose that comprises and select 210 in the brick room stage.
At first, in step S240, host CPU 71 display remindings are chosen in the selection screen (referring to Figure 29 (A)) of one of 20 piggy noses 210 of demonstration on the downside image display panel 141.Be noted that the house 211 in the background of selection screen is thatched cottages.
Then, in step S241, host CPU 71 determines whether to have made selection to any one piggy nose 210 by the selection screen of piggy nose 210.Particularly, host CPU 71 determines whether any part in corresponding with the piggy nose 210 respectively part of touch panels 114 is touched.When the selection determining not make to piggy nose 210 (S241:NO), host CPU 71 makes to handle and transfers back to step S241.
When the selection determining to have made to piggy nose 210 (S241:YES), host CPU 71 determines whether selected piggy noses 210 are " progressive WIN (progression is won) that win of expression progressive awards on the other hand! " 214 (S242).When host CPU 71 determine selected piggy noses 210 be the expression progressive awards win " progressive WIN! " 214 o'clock (S242:YES), the generation of winning (S243) of host CPU 71 notice external control devices 200 progressive awards.Be noted that when receiving notice, external control device 200 transmits the progressive awards amount of latest update to slot machine 10.At this moment, the part of payable progressive awards amount (for example 80%), and remainder (for example 20%) can be carried down for winning of next progressive awards.Then, host CPU 71 receives progressive awards amount (S244) from external control device 200.Then, host CPU 71 stores the progressive awards amount that receives in the payment counter (S245) into.After this is handled, handle being back to step S240.
On the other hand, when selected piggy nose 210 be confirmed as not corresponding to the expression progressive awards win " progressive WIN! " 214 o'clock (S242:NO), host CPU 71 determines that in step S246 whether selected piggy nose 210 is corresponding to " payment certain " 215.Then, when selected piggy nose 210 is confirmed as corresponding to " payment certain " 215 (S246:YES), the payment that host CPU 71 produces " 30 " integrations is as shown in Figure 29 (B) (S247).The payment amount of " 30 " integration is added in the value of the payment number that is stored among the RAM 73, and this processing subsequent is back to step S240.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " payment certain " 215 (S246:NO), host CPU 71 determines that in step S248 whether selected piggy nose 210 is corresponding to " mini recreation I " 216.Then, when selected piggy nose 210 is confirmed as corresponding to " mini recreation I " 216 (S248:YES), host CPU 71 is carried out in " radish results " game processing of the aftermentioned shown in Figure 30 and Figure 31 (thatched cottage version), as shown in Figure 29 (B) (S249).Then, this processing is back to step S240.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " mini recreation I " 216 (S248:NO), host CPU 71 determines that in step S250 whether selected piggy nose 210 is corresponding to " mini recreation II " 217.When selected piggy nose 210 is confirmed as corresponding to " mini recreation II " 217 (S250:YES), host CPU 71 is carried out " three little pigs footrace " described later game processing, as shown in Figure 29 (B) (S251).Then, this processing is back to step S240.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " mini recreation II " 217 (S250:NO), host CPU 71 determines that in step S252 whether selected piggy nose 210 is corresponding to " log cabin " 218.When selected piggy nose 210 is confirmed as corresponding to " log cabin " 218 (S252:YES), host CPU 71 makes and is transferred to log cabin phase process described later, as shown in Figure 29 (B) (S253).This is the effect that is provided when the stage from the thatched cottage theme upgrades to stage in the log cabin theme.When upgrading took place, the expected value of payment was enhanced.Then, after the processing of step S253, select the processing of formula bonus game and finish.
When selected piggy nose 210 is confirmed as not corresponding to " log cabin " 218 (S252:NO), host CPU 71 determines that in step S254 whether selected piggy nose 210 is corresponding to wolf 220.In the case, host CPU 71 provides expression to select the effect (S255) that the formula bonus game stops.Particularly, the thatched cottage that shows on screen top is blown away by the breathing of wolf 220.After the processing of step S255, select the processing of formula bonus game and finish.
<log cabin phase process 〉
Next, with reference to Figure 27 and Figure 29 the log cabin phase process is described.Figure 27 illustrates the process flow diagram of the log cabin phase process in the slot machine 10 according to an embodiment of the invention.The log cabin phase process is the processing of carrying out among the step S253 in the formula of the selecting bonus game shown in Figure 26 is handled.
At first, in step S260, host CPU 71 display remindings are chosen in the selection screen (referring to Figure 29 (A)) of one of 20 piggy noses 210 of demonstration on the downside image display panel 141.Be noted that in the log cabin phase process, the house 211 in the background of selection screen is log cabins.
Then, in step S261, host CPU 71 determines whether to have made selection to any one piggy nose 210 by the selection screen of piggy nose 210.Particularly, host CPU 71 determines whether any part in corresponding with the piggy nose 210 respectively part of touch panels 114 is touched.When the selection determining not make to piggy nose 210 (S261:NO), host CPU 71 makes to handle and transfers back to step S261.
On the other hand, when the selection determining to have made to piggy nose 210 (S261:YES), host CPU 71 determine selected piggy nose 210 whether corresponding to the expression progressive awards win " progressive WIN! " 214 (S262).When host CPU 71 determine selected piggy noses 210 corresponding to the expression progressive awards win " progressive WIN! " 214 o'clock (S262:YES), the winning of host CPU 71 notice external control devices 200 progressive awards (S263).Then, host CPU 71 receives progressive awards amount (S264) from external control device 200.Then, host CPU 71 is stored in the progressive awards amount that receives in the payment counter (S265).After this is handled, handle being back to step S260.
On the other hand, when selected piggy nose 210 be confirmed as not corresponding to the expression progressive awards win " progressive WIN! " 214 o'clock (S262:NO), host CPU 71 determines that in step S266 whether selected piggy nose 210 is corresponding to " payment certain " 225.Then, when selected piggy nose 210 is confirmed as corresponding to " payment certain " 225 (S266:YES), the payment that host CPU 71 produces " 60 " integrations is as shown in Figure 29 (B) (S267).The payment amount of " 60 " integration is added in the value of the payment number that is stored among the RAM 73, and this processing subsequent is back to step S260.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " payment certain " 225 (S266:NO), host CPU 71 determines that in step S268 whether selected piggy nose 210 is corresponding to " mini recreation I " 216.Then, when selected piggy nose 210 is confirmed as corresponding to " mini recreation I " 216 (S268:YES), host CPU 71 is carried out in " radish results " game processing of the aftermentioned shown in Figure 32 and Figure 33 (log cabin version), as shown in Figure 29 (B) (S269).This processing subsequent is back to step S260.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " mini recreation I " 216 (S268:NO), host CPU 71 determines that in step S270 whether selected piggy nose 210 is corresponding to " mini recreation II " 217.Then, when selected piggy nose 210 is confirmed as corresponding to " mini recreation II " 217 (S270:YES), host CPU 71 is carried out three little pigs footrace game processing described later, as shown in Figure 29 (B) (S271).This processing subsequent is back to step S260.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " mini recreation II " 217 (S270:NO), host CPU 71 determines that in step S272 whether selected piggy nose 210 is corresponding to " brick room " 219.Then, when selected piggy nose 210 is confirmed as corresponding to " brick room " 219 (S272:YES), host CPU 71 makes and is transferred to brick described later room phase process, as shown in Figure 29 (B) (S273).This is the effect that is provided when the stage from the log cabin theme upgrades to stage in the brick house owner topic.When upgrading took place, the expected value of payment was enhanced.Then, after the processing of step S273, the log cabin phase process finishes.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " brick room " 219 (S272:NO), host CPU 71 determines that in step S274 whether selected piggy nose 210 is corresponding to wolf 220.In the case, host CPU 71 provides expression to select the effect (S275) that the formula bonus game stops.Particularly, the log cabin that shows on screen top is blown away by the breathing of wolf 220.After the processing of step S275, the log cabin phase process finishes.
<brick room phase process 〉
Next, with reference to Figure 28 and Figure 29 brick room phase process is described.Figure 28 illustrates the process flow diagram of the brick room phase process in the slot machine 10 according to an embodiment of the invention.Brick room phase process is the processing of carrying out in the step S273 of the log cabin phase process shown in Figure 27.
At first, in step S280, host CPU 71 display remindings are chosen in the selection screen (referring to Figure 29 (A)) of one of 20 piggy noses 210 of demonstration on the downside image display panel 141.Be noted that in brick room phase process, the house 211 in the background of selection screen is brick rooms.
Then, in step S281, host CPU 71 determines whether to have made selection to any one piggy nose 210 by the selection screen of piggy nose 210.Particularly, host CPU 71 determines whether any part in corresponding with the piggy nose 210 respectively part of touch panels 114 is touched.When the selection determining not make to piggy nose 210 (S281:NO), host CPU 71 makes to handle and transfers back to step S281.
On the other hand, when the selection determining to have made to piggy nose 210 (S281:YES), host CPU 71 determine selected piggy nose 210 whether corresponding to the expression progressive awards win " progressive WIN! " 214 (S282).When host CPU 71 determine selected piggy noses 210 corresponding to the expression progressive awards win " progressive WIN! " 214 o'clock (S282:YES), the winning of host CPU 71 notice external control devices 200 progressive awards (S283).Then, host CPU 71 receives progressive awards amount (S284) from external control device 200.Then, host CPU 71 is stored in the progressive awards amount that receives in the payment counter (S285).After this is handled, handle being back to step S280.
On the other hand, when selected piggy nose 210 be confirmed as not corresponding to the expression progressive awards win " progressive WIN! " 214 o'clock (S282:NO), host CPU 71 determines that in step S286 whether selected piggy nose 210 is corresponding to " payment certain " 226.When selected piggy nose 210 is confirmed as corresponding to " payment certain " 226 (S286:YES), the payment that host CPU 71 produces " 90 " integrations is as shown in Figure 29 (C) (S287).The payment amount of " 90 " integration is added in the value of the payment number that is stored among the RAM 73, and this processing subsequent is back to step S280.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " payment certain " 226 (S286:NO), host CPU 71 determines that in step S288 whether selected piggy nose 210 is corresponding to " mini recreation I " 216.When selected piggy nose 210 is confirmed as corresponding to " mini recreation I " 216 (S288:YES), host CPU 71 is carried out in the aftermentioned shown in Figure 34 and Figure 35 " radish results " game processing (brick room version), as shown in Figure 29 (C) (S289).This processing subsequent is back to step S280.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " mini recreation I " 216 (S288:NO), host CPU 71 determines that in step S290 whether selected piggy nose 210 is corresponding to " mini recreation II " 217.When selected piggy nose 210 is confirmed as corresponding to " mini recreation II " 217 (S290:YES), host CPU 71 is carried out three little pigs footrace game processing described later, as shown in Figure 29 (C) (S291).This processing subsequent is back to step S280.
On the other hand, when selected piggy nose 210 is confirmed as not corresponding to " mini recreation II " 217 (S290:NO), host CPU 71 determines that in step S292 whether selected piggy nose 210 is corresponding to piggy role (careless piggy 221, wooden piggy 222, brick piggy 223).When selected piggy nose 210 is confirmed as corresponding to piggy role (careless piggy 221, wooden piggy 222, brick piggy 223) (S292:YES), host CPU 71 is stored in (S293) among the RAM 73 with selected piggy role (careless piggy 221, wooden piggy 222, brick piggy 223) in step S293.
Host CPU 71 determines whether to store three altogether (three kinds) piggy roles (careless piggy 221, wooden piggy 222, brick piggy 223) with reference to RAM 73 in step S294.When not storing three (three kinds) piggy roles (S294:NO), this processing subsequent is back to step S280.
On the other hand, when storing three (three kinds) piggy roles (S294:YES), carry out " win person gets entirely " and handle (S295)." win person gets entirely " is a kind of award that gives relevant all awards (" payment certain ", " mini recreation I ", " mini recreation II " etc.) of player and piggy nose 210.After the processing of step S295, provide final effect (S296).Particularly, on upside image display panel 131, be presented at the integration amount that wins in the whole process of selecting the formula bonus game.After the processing of step S296, brick room phase process finishes.
When selected piggy nose 210 does not correspond to piggy role (careless piggy 221, wooden piggy 222, brick piggy 223) (S292:NO), host CPU 71 determines that in step S297 whether selected piggy nose 210 is corresponding to wolf 220.In the case, host CPU 71 provides expression to select the effect (S298) that the formula bonus game stops.Particularly, wolf 220 enters the brick room that shows on screen top.After the processing of step S298, brick room phase process finishes.
<" radish results " game processing: thatched cottage version 〉
Now, with reference to Figure 30 and Figure 31 explanation " radish results " game processing (thatched cottage version).Figure 30 illustrates the process flow diagram of " radish results " game processing (thatched cottage version) in the slot machine 10 according to an embodiment of the invention.Figure 31 is illustrated in " the radish results " that show on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention the play view of example images of (thatched cottage version)." radish results " game processing (thatched cottage version) are the processing of carrying out in the step S249 that the formula of the selecting bonus game shown in Figure 26 is handled.
At first, in step S341, host CPU 71 shows four radish 240a, 240b, 240c and 240d (Figure 31 (a)) on downside image display panel 141.Then in step S342, the value of selecting from 0 to 3 is associated with among four radish 240a, 240b, 240c and the 240d each on internal random ground.Asking the player then is one that a position 241 is selected among shown four radish 240a, 240b, 240c and the 240d.In step S343, host CPU 71 determines whether to be position 241 one of having selected among shown radish 240a, 240b, 240c and the 240d.Particularly, whether any part in corresponding with radish 240a, 240b, 240c and the 240d respectively part of host CPU 71 definite touch panels 114 is touched.When the selection determining not make to one of radish 240a, 240b, 240c and 240d (S343:NO), host CPU 71 is waited for and being selected.
On the other hand, when the selection determining to have made to one of radish 240a, 240b, 240c and 240d (S343:YES), carry out " individual position " and determine effect (S344)." individual position " determines that effect is configured to, for example when in step S343, having selected radish 240d, as shown in Figure 31 (b), displayed value " 1 " on the radish 240d that is associated that has selected, the value " 1 " that is associated with selected radish 240d is displayed in the position 241 that shows on the downside image display panel 141 then.
After this, in step S345, host CPU 71 shows remaining three radish 240a, 240b and 240c (Figure 31 (c)) on downside image display panel 141.Ask the player to be ten 242 then and select among shown radish 240a, 240b and the 240c.In step S346, host CPU 71 determines whether that being ten 242 has selected among shown radish 240a, 240b and the 240c.Particularly, whether any part in corresponding with radish 240a, 240b and the 240c respectively part of host CPU 71 definite touch panels 114 is touched.When the selection determining not make to one of radish 240a, 240b and 240c (S346:NO), host CPU 71 is waited for and being selected.
On the other hand, when the selection determining to have made to one of radish 240a, 240b and 240c (S346:YES), carry out " ten " and determine effect (S347)." ten " determine that effect is configured to, for example when in step S346, having selected radish 240b, as shown in Figure 31 (d), displayed value " 3 " on the radish 240b that is associated that has selected, the value " 3 " that is associated with selected radish 240b is displayed in ten 242 that show on the downside image display panel 141 then.
After this, in step S348, whether the number of determining effective pay lines is above five.Whether the number of more specifically, determining to play 10 line buttons 42 by pushing, play 20 line buttons 43 or playing the pay lines that 30 line buttons 44 activate is not less than six.If effectively the number of pay lines is no more than five (S348:NO), then handles and proceed to step S352 described later.When the number of effective pay lines is no more than five (S348:NO), displayed value " 0 " in hundred 243 of demonstration on downside image display panel 141.
On the other hand, if effective the outnumbering of pay lines five (S348:YES), then host CPU 71 shows remaining two radish 240a and 240c (Figure 31 (e)) on downside image display panel 141 in step S349.Ask the player to select then corresponding to one among hundred 243 shown two radish 240a and the 240c.In step S350, host CPU 71 determines whether to select corresponding to one among hundred 243 shown radish 240a and the 240c.Particularly, whether any part in corresponding with radish 240a and the 240c respectively part of host CPU 71 definite touch panels 114 is touched.If determine one of non-selected radish 240a and 240c (S350:NO), then host CPU 71 is waited for and being selected.
On the other hand, when determining to have selected one of radish 240a and 240c (S350:YES), carry out " hundred " and determine effect (S351)." hundred " determine that effect is configured to, for example when in step S350, having selected radish 240a, as shown in Figure 31 (f), the value " 2 " that is associated with selected radish 240a is displayed on the selected radish 240a, and the value " 2 " that is associated with selected radish 240a is displayed in hundred 243 that show on the downside image display panel 141 then.Thus, three bit value have been determined.
Subsequently, in step S352, as shown in Figure 31 (g), the value " 0 " that is associated with unselected radish 240c in step S343, step S346 and step S350 is displayed on the unselected radish 240c.As a result, in step S352, all shown in the inner value that is associated with four radish 240a, 240b, 240c and 240d.Be noted that when the result of step S348 was NO, the value " 2 " and " 0 " that are associated with unselected radish 240a and 240c in step S343 and step S346 were displayed on unselected radish 240a and the 240c.
At last, in step S353, as shown in Figure 31 (h), carry out payment processes, make and multiply by the bet number (line notes) that every effective pay lines is bet with determined three bit value " 231 " (if be NO in step S348, then determined double figures value " 31 ") and the suitable payment number of the value that calculates is increased in the payment number that is stored among the RAM 73." radish results " game processing (thatched cottage version) finish subsequently.
<" radish results " game processing: log cabin version 〉
Now, with reference to Figure 32 and Figure 33 explanation " radish results " game processing (log cabin version).Figure 32 illustrates the process flow diagram of " radish results " game processing (log cabin version) in the slot machine 10 according to an embodiment of the invention.Figure 33 is illustrated in " the radish results " that show on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention the play view of example images of (log cabin version)." radish results " game processing (log cabin version) are the processing of carrying out in the step S269 of the log cabin phase process shown in Figure 27.
At first, in step S361, host CPU 71 shows six radish 240a, 240b, 240c, 240d, 240e and 240f (Figure 33 (a)) on downside image display panel 141.Then in step S362, in internal random ground and value 0 to 5 of each among six radish 240a, 240b, 240c, 240d, 240e and the 240f is associated.Asking the player then is one that a position 241 is selected among shown six radish 240a, 240b, 240c, 240d, 240e and the 240f.In step S363, host CPU 71 determines whether to be position 241 one of having selected among shown radish 240a, 240b, 240c, 240d, 240e and the 240f.Particularly, whether any part in corresponding with radish 240a, 240b, 240c, 240d, 240e and the 240f respectively part of host CPU 71 definite touch panels 114 is touched.If determine not make a choice (S363:NO), then host CPU 71 is waited for and being selected.
On the other hand, when determining to have made a choice (S363:YES), carry out " individual position " and determine effect (S364)." individual position " determines that effect is configured to, for example when in step S363, having selected radish 240f, as shown in Figure 33 (b), the value " 1 " that is associated with selected radish 240f is displayed on the selected radish 240f, and the value " 1 " that is associated with selected radish 240f is displayed in the position 241 that shows on the downside image display panel 141 then.
Subsequently, in step S365, host CPU 71 shows remaining five radish 240a, 240b, 240c, 240d and 240e (Figure 33 (c)) on downside image display panel 141.Ask the player to be ten 242 then and select among shown five radish 240a, 240b, 240c, 240d and the 240e.In step S366, host CPU 71 determines whether that being ten 242 has selected among shown radish 240a, 240b, 240c, 240d and the 240e.Particularly, whether any part in corresponding with radish 240a, 240b, 240c, 240d and the 240e respectively part of host CPU 71 definite touch panels 114 is touched.If determine not make a choice (S366:NO), then host CPU 71 is waited for and being selected.
On the other hand, when determining to have made a choice (S366:YES), carry out " ten " and determine effect (S367)." ten " determine that effect is configured to, for example when in step S366, having selected radish 240b, as shown in Figure 33 (d), the value " 0 " that is associated with selected radish 240b is displayed on the selected radish 240b, and the value " 0 " that is associated with selected radish 240b is displayed in ten 242 that show on the downside image display panel 141 then.
Subsequently, in step S368, whether the number of determining effective pay lines is above five.Whether the number of more specifically, determining to play 10 line buttons 42 by pushing, play 20 line buttons 43 or playing the pay lines that 30 line buttons 44 activate is not less than six.If effectively the number of pay lines is no more than five (S368:NO), then handles and proceed to step S372 described later.When the number of effective pay lines is no more than five (S368:NO), displayed value " 0 " in hundred 243 of demonstration on downside image display panel 141.
On the other hand, if effective the outnumbering of pay lines five (S368:YES), then in step S369, host CPU 71 shows remaining four radish 240a, 240c, 240d and 240e (Figure 33 (e)) on downside image display panel 141.Ask the player to be hundred 243 then and select among shown four radish 240a, 240c, 240d and the 240e.In step S370, host CPU 71 determines whether that being hundred 243 has selected among shown radish 240a, 240c, 240d and the 240e.Particularly, whether any part in corresponding with radish 240a, 240c, 240d and the 240e respectively part of host CPU 71 definite touch panels 114 is touched.If determine not make a choice (S370:NO), then host CPU 71 is waited for and being selected.
On the other hand, when determining to have made a choice (S370:YES), carry out " hundred " and determine effect (S371)." hundred " determine that effect is configured to, for example when in step S370, having selected radish 240c, as shown in Figure 33 (f), the value " 4 " that is associated with selected radish 240c is displayed on the selected radish 240c, and the value " 4 " that is associated with selected radish 240c is displayed in hundred 243 that show on the downside image display panel 141 then.Thus, three bit value have been determined.
Subsequently, in step S372, as shown in Figure 33 (g), the value " 5 ", " 2 " and " 3 " that are associated with unselected radish 240a, 240d and 240e in step S363, step S366 and step S370 are displayed on unselected radish 240a, 240d and the 240e.As a result, in step S372, the value that is associated with six radish 240a, 240b, 240c, 240d, 240e and 240f respectively in inside is all shown.If the result who determines in step S368 is NO, then the value " 5 " that is associated with unselected radish 240a, 240c, 240d and 240e in step S363 and step S366, " 4 ", " 2 " and " 3 " are displayed on unselected radish 240a, 240c, 240d and the 240e.
At last, in step S373, as shown in Figure 33 (h), carry out payment processes, make and multiply by the bet number (line notes) that every effective pay lines is bet with determined three bit value " 401 " (if be NO in step S368, then determined double figures value " 01 ") and the suitable payment number of the value that calculates is increased in the payment number that is stored among the RAM 73." radish results " game processing (log cabin version) finish subsequently.
<" radish results " game processing: brick room version 〉
Now, with reference to Figure 34 and Figure 35 explanation " radish results " game processing (brick room version).Figure 34 illustrates the process flow diagram of " radish results " game processing (brick room version) in the slot machine 10 according to an embodiment of the invention.Figure 35 is illustrated in " the radish results " that show on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention the play view of example images of (brick room version)." radish results " game processing (brick room version) is the processing of carrying out in the step S289 of the brick room phase process shown in Figure 28.
At first, in step S381, host CPU 71 shows ten radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240h, 240i and 240j (Figure 35 (a)) on downside image display panel 141.Then in step S382, in internal random ground and value 0 to 9 of each among ten radish 240a to 240j is associated.Asking the player then is one that a position 241 is selected among ten shown radish 240a to 240j.In step S383, host CPU 71 determines whether to be position 241 one of having selected among the shown radish 240a to 240j.Particularly, whether any part in corresponding with radish 240a to the 240j respectively part of host CPU 71 definite touch panels 114 is touched.If determine not make a choice (S383:NO), then host CPU 71 is waited for and being selected.
On the other hand, when determining to have made a choice (S383:YES), carry out " individual position " and determine effect (S384)." individual position " determines that effect is configured to, for example when in step S383, having selected radish 240h, as shown in Figure 35 (b), displayed value " 1 " on the radish 240h that is associated that has selected, the value " 1 " that is associated with selected radish 240h is displayed in the position 241 that shows on the downside image display panel 141 then.
Then, in step S385, host CPU 71 shows remaining nine radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240i and 240j (Figure 35 (c)) on downside image display panel 141.Ask the player to be ten 242 then and select among shown nine radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240i and the 240j.In step S386, host CPU 71 determines whether that being ten 242 has selected among shown radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240i and the 240j.Particularly, whether any part in corresponding with radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240i and the 240j respectively part of host CPU 71 definite touch panels 114 is touched.If determine not make a choice (S386:NO), then host CPU 71 is waited for and being selected.
On the other hand, if determine to make a choice (S386:YES), then carry out " ten " and determine effect (S387)." ten " determine that effect is configured to, for example when in step S386, having selected radish 240c, as shown in Figure 35 (d), the value " 5 " that is associated with selected radish 240c is displayed on the selected radish 240c, and the value " 5 " that is associated with selected radish 240c is displayed in ten 242 that show on the downside image display panel 141 then.
Subsequently, in step S388, whether the number of determining effective pay lines is above five.Whether the number of more specifically, determining to play 10 line buttons 42 by pushing, play 20 line buttons 43 or playing the pay lines that 30 line buttons 44 activate is not less than six.If effectively the number of pay lines is no more than five (S388:NO), then handles and proceed to step S392 described later.When the number of effective pay lines is no more than five (S388:NO), displayed value " 0 " in hundred 243 of demonstration on downside image display panel 141.
On the other hand, if effective the outnumbering of pay lines five (S388:YES), then in step S389, host CPU 71 shows remaining eight radish 240a, 240b, 240d, 240e, 240f, 240g, 240i and 240j (Figure 35 (e)) on downside image display panel 141.Ask the player to be hundred 243 then and select among shown eight radish 240a, 240b, 240d, 240e, 240f, 240g, 240i and the 240j.In step S390, host CPU 71 determines whether that being hundred 243 has selected among shown eight radish 240a, 240b, 240d, 240e, 240f, 240g, 240i and the 240j.Particularly, whether any part in corresponding with radish 240a, 240b, 240d, 240e, 240f, 240g, 240i and the 240j respectively part of host CPU 71 definite touch panels 114 is touched.If determine not make a choice (S390:NO), then host CPU 71 is waited for and being selected.
On the other hand, if determine to make a choice (S390:YES), then carry out " hundred " and determine effect (S391)." hundred " determine that effect is configured to, for example when in step S390, having selected radish 240i, as shown in Figure 35 (f), the value " 7 " that is associated with selected radish 240i is displayed on the selected radish 240i, and the value " 7 " that is associated with selected radish 240i is displayed in hundred 243 that show on the downside image display panel 141 then.Thus, three bit value have been determined.
After this, in step S392, as shown in Figure 35 (g), the value " 8 " that is associated with unselected radish 240a, 240b, 240d, 240e, 240f, 240g and 240j in step S383, step S386 and step S390, " 2 ", " 4 ", " 0 ", " 6 ", " 3 " and " 9 " are displayed on unselected radish 240a, 240b, 240d, 240e, 240f, 240g and the 240j.As a result, in step S392, the value that is associated with ten radish 240a to 240j respectively in inside is all shown.If the result of step S388 is NO, then the value " 8 " that is associated with unselected radish 240a, 240b, 240d, 240e, 240f, 240g, 240i and 240j in step S383 and step S386, " 2 ", " 4 ", " 0 ", " 6 ", " 3 ", " 7 " and " 9 " are displayed on unselected radish 240a, 240b, 240d, 240e, 240f, 240g, 240i and the 240j.
At last, in step S393, as shown in Figure 35 (h), carry out payment processes, make and multiply by the bet number (line notes) that every effective pay lines is bet with determined three bit value " 751 " (if be NO in step S388, then determined double figures value " 51 ") and the suitable payment number of the value that calculates is increased in the payment number that is stored among the RAM 73." radish results " game processing (brick room version) finishes subsequently.
As mentioned above, according to above-mentioned configuration, in " radish results " recreation (brick room version), for example, in the numerical value 0 to 9 is associated with among ten radish 240a, 240b, 240c, 240d, 240e, 240f, 240g, 240h, 240i and the 240j showing on downside image display panel 141 each randomly.Select among the radish 240a to 240j then.For example, when having selected radish 240h, the value " 1 " that is associated with selected radish 240h is displayed in the position 241 that shows on the downside image display panel 141, as the payment correlation that is used for determining payment.This is operating as ten and hundred and repeats pre-determined number.When having determined three figure places (" 7 ", " 5 " and " 1 "), show and unselected radish 240a, 240b, 240d, 240e, 240f, 240g and the corresponding numerical value of 240j " 8 ", " 2 ", " 4 ", " 0 ", " 6 ", " 3 " and " 9 ".Payment will determined three figure places " 751 " be multiply by the line notes and the integration that calculates then.According to above-mentioned configuration, because before one in selecting radish 240a to 240j, in the numerical value 0 to 9 one is associated with among the radish 240a to 240j each, therefore with for example no matter select among the radish 240a to 240j which, the all immovable selection recreation of the value relevant with payment is such, compare with the recreation that player's participation is irrespectively paid, can produce the effect that changes payment according to player's degree of participation neatly.That is, player's predetermined (deterministic) recreation of correlation of can not paying, and (flexibly) that allow the player freely to select to pay correlation plays.
In addition, determining three figure places (" 7 ", " 5 " and " 1 ") afterwards, for the player shows and unselected radish 240a, 240b, 240d, 240e, 240f, 240g and the corresponding numerical value of 240j " 8 ", " 2 ", " 4 ", " 0 ", " 6 ", " 3 " and " 9 ".This clearly shows for the player before in selecting radish 240a to 240j one, and in the numerical value 0 to 9 one is associated with among the radish 240a to 240j each in advance.Promptly, above-mentioned configuration make whenever show with unselected radish 240a, 240b, 240d, 240e, 240f, 240g and the corresponding numerical value of 240j " 8 ", " 2 ", " 4 ", " 0 ", " 6 ", " 3 " and " 9 " in one the time, the player can be the selection happiness or dejected of oneself.
In addition,,, can be hundred 243 and select radish when the number of effective pay lines during more than five according to above-mentioned configuration, and when the number of effective pay lines be five or still less the time, can not be hundred 243 selection radish.That is, for the stake scheduled volume or more the player who is less than scheduled volume with stake compares so that increase the player of the number of pay lines 1 to 30, can improve the expected value of " radish results " payment in playing.
According to above-mentioned configuration, because with the relevant figure place increase of payment in " radish results " recreation, so for stake scheduled volume in slot machine 10 or more so that increase the player of the number of pay lines 1 to 30, the player who is less than scheduled volume with stake compares, and can improve the expected value of the payment in " radish results " recreation.More specifically, when the pay lines of player wager outnumber five the time, handle and proceed to step S389 from step S388, therefore hundred become optional.On the other hand,, handle and proceed to step S392, therefore double figures only is provided from step S388 when the number of the pay lines of player wager is five or still less the time.Therefore, the player obtains based on three-figure payment under the former situation, and the player obtains only based on double-digit payment in the latter case.So, can be stake scheduled volume in slot machine 10 or more, i.e. " radish results " recreation so that the player of the number of increase pay lines 1 to 30 provides favourable mini recreation.
In addition, according to above-mentioned configuration, in each " radish results " game processing, whenever from selecting the formula bonus game when the upgrading in log cabin stage and brick room stage takes place, the expected value of payment improves.More specifically, selecting among the S249 (thatched cottage version) that the formula bonus game handles at the number of the radish 240 that shows on the downside image display panel 141 and to be set to four, in the S269 of log cabin phase process (log cabin version), be set to six, and in the S289 of brick room phase process (brick room version), be set to ten.Be appreciated that thus the number of optional radish 240 increases when the upgrading in stage takes place.When the upgrading in the stage of playing took place, the chance that the player obtains bigger payment amount increased.This makes it possible to provide bigger satisfaction to the player.In addition, can make the player expect the state that the expected value paid increases.
In addition, according to above-mentioned configuration, do not bet scheduled volume or more when increasing the number of pay lines 1 to 30 the player, when the time with the value that order shows with selected radish is associated of 241, ten 242 and hundred 243 of individual positions, in advance at dominant bit, i.e. displayed value " 0 " in hundred 243.This clear and vision ground be illustrated in the slot machine 10 the stake scheduled volume or more the player can receive more favourable payment.
<three little pigs footrace game processing 〉
Next, with reference to Figure 36 and Figure 37 three little pigs footrace game processing is described.Figure 36 illustrates the process flow diagram of the three little pigs footrace game processing in the slot machine 10 according to an embodiment of the invention.Figure 37 is illustrated in the example images of the three little pigs footrace recreation that shows on the downside image display panel 141 of slot machine 10 according to an embodiment of the invention.Three little pigs footrace game processing is in the S251 that the formula of the selecting bonus game shown in Figure 26 is handled, in the S271 of the log cabin phase process shown in Figure 27 and the processing of carrying out in the S291 of the brick room phase process shown in Figure 28.In three little pigs footrace recreation, the player guesses that in the three little pigs which only at first reach home in footrace.
At first, in step S310, host CPU 71 display remindings are chosen in one selection screen in the three little pigs (that is, careless piggy 245, wooden piggy 246 and brick piggy 247) that shows on the downside image display panel 141, as shown in Figure 37 (A).
Then, in step S311, host CPU 71 determines whether to have made any one selection in the three little pigs by the selection screen of three little pigs.Particularly, whether any part in corresponding with the three little pigs respectively part of host CPU 71 definite touch panels 114 is touched.When the selection determining not make to three little pigs (S311:NO), host CPU 71 makes to handle and transfers back to step S311.
On the other hand, when the selection determining to have made to three little pigs (S311:YES), carry out and select processing (S312).Select in the processing at this, determine whether to allow the piggy of in S311, selecting in footrace, at first reach home.Particularly, extract the footrace random number the numeral in the scope of host CPU 71 from 1 to 3.When the random number that extracts was " 1 ", host CPU 71 determined to allow the piggy of selecting in S311 at first reach home in footrace.
Then, in S313, host CPU 71 implementation effects provide processing.Particularly, at first, downside image display panel 141 shows the video (referring to Figure 37 (A)) of three little pigs footrace.When selecting of S312 determines in the processing that the piggy of selecting is the piggy of at first reaching home in footrace in S311, be illustrated in the video (referring to Figure 37 (B)) that the piggy selected among the S311 is at first reached home in footrace.On the other hand, when when selecting of S312 determines in the processing that the piggy of selecting is not the piggy of at first reaching home in footrace in S311, be illustrated in the video that the piggy of selecting among the S311 is lost footrace.
Then, when the piggy of determining to select is at first reached home, carry out payment processes (S314) in S311 in footrace.Particularly, the payment that host CPU 71 produces " 400 " integration is as shown in Figure 37 (B).The payment amount of " 400 " integration is added in the value that is stored in the payment amount among the RAM 73.Like this, three little pigs footrace finishing of game processing.
Embodiment discussed above only serves as particular instance of the present invention, and the present invention is not limited to such example.Ad hoc structure and various device can suitably design or change.In addition, the effect of putting down in writing in the above-described embodiments of the present invention is nothing but the example of the attainable most preferably effect of the present invention.The effect that effect of the present invention is not limited in the foregoing description to be put down in writing.
In addition, in order to be more readily understood the present invention, the main concentrated discussion of top detailed description feature of the present invention.The invention is not restricted to top embodiment, and can be applicable to other various embodiment.In addition, term that uses in this instructions and word only are to be used to provide specific illustration of the present invention, and scope of the present invention should never be by such term and word restriction.In addition, it is obvious to the skilled person that in this manual in the spirit of describing of the present invention and may have other structure, system, method etc.Therefore the description of claim should comprise the structure with equivalence of the present invention, unless such structure is considered to break away from the spirit and scope of the present invention.In addition, providing summary is in order to allow Department of Intellectual Property, general public institution or not exclusively to be familiar with patent and those skilled in the art of law or technical term come express-analysis technical characterictic of the present invention and marrow by simple research.Therefore the purpose of summary does not limit the scope of the invention, and scope of the present invention should be explained based on the description of claim.In order to fully understand purpose of the present invention and effect, the abundant reference of strong encouragement is disclosing of obtainable document.
The detailed description of the present invention that above provides comprises the processing of carrying out on computers.It is in order to allow those skilled in the art to understand the present invention the most efficiently that top description and explanation is provided.Produce the piece of describing in a result's processing that in each step, carry out or that carry out by each step or this instructions and be construed as not self-contradictory processing with predetermined process function.In addition, electrical or magnetic signal is sent out in each step or piece/receives and writes.It should be noted, only be for convenience, with such signals of formal representation such as bit, value, symbol, literal, term, numerals.Although this instructions makes the handler who carries out in each step or piece format once in a while, these are handled in itself and are carried out by various devices.In addition, necessary other structure of each step or piece is conspicuous according to top description.
In the detailed description of the invention described above, embodiments of the invention have been described.Yet the structure of this embodiment can make up as required.The combination of the structure of this embodiment can realize providing the recreational game machine and the control method thereof of further raising.
For example, in the basic game of in above-mentioned main control is handled, carrying out, when in display window 150, stopping to demonstrate three " BONUS " symbols 250 (, when stopping to demonstrate expression and give the symbol of mini recreation), processing can not proceed to the three little pigs bonus game and handle, and proceeds directly to " radish results " game processing (the mini recreation with variable payment).
In addition, for example, in " radish results " recreation (brick room version), in having selected radish 240a to 240j one, and when for example having selected radish 240h, from 0 to 9 numerical range extracts random number (for example, " 1 ").This is operating as ten and hundred and repeats pre-determined number (for example, " 5 " and " 7 ").After this, with the random number that series arrangement was extracted (three figure places " 751 ") from the beginning of individual position.Give to multiply by line and annotate the integration number calculate as payment by determined three figure places " 751 ".

Claims (8)

1. game machine comprises:
The symbol display device that can show a plurality of symbols changeably;
Allow the input media of the input indication relevant with recreation; And
Controller comprises following processing unit:
(m1) carry out the processing unit that on described symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols;
(m2) in the described basic game that processing unit (m1) is carried out, when the symbol that gives mini recreation when expression stops to show, pay the processing unit of variable mini recreation;
(m3) in the described mini recreation that processing unit (m2) gives, show the treatment of picture unit of a plurality of options;
(m4) processing unit that is associated with the value of randomly drawing from the predetermined value scope respectively of the image of described a plurality of options that processing unit (m3) is shown;
(m5) receive the processing unit of any one input in the image of selecting described a plurality of options that processing unit (m3) shows by described input media;
(m6) show that the value conduct that is associated with the image of the option of selecting is used for the processing unit of the payment correlation of definite payment in the operation of processing unit (m5);
(m7) make processing unit (m5) and operation (m6) repeat the processing unit of pre-determined number;
(m8) after the operation of processing unit (m7), show the processing unit of the value that is associated with the image of unselected option in the operation of processing unit (m7); And
(m9) processing unit of paying based on the described payment correlation of in the operation of processing unit (m7), determining.
2. game machine according to claim 1, wherein
Many pay lines that are associated with described symbol display device are set,
Described input media can receive the stake corresponding with the number of pay lines, and
Described controller also comprises following processing unit:
In the described basic game that processing unit (m1) is carried out, the processing unit of paying based on the combination of the symbol that on the pay lines of being bet, stops; And
If the number of the pay lines of being bet is equal to or greater than predetermined number, then make the operation of processing unit (m7) repeat pre-determined number, if perhaps the number of the pay lines of being bet is less than described predetermined number, then make the operation of processing unit (m7) repeat the processing unit of the number of times that lacks than described pre-determined number.
3. game machine comprises:
The symbol display device that can show a plurality of symbols changeably;
Allow the input media of the input indication relevant with recreation; And
Controller comprises following processing unit:
(n1) carry out the processing unit that on described symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols;
(n2) when in the described basic game that processing unit (n1) is carried out, stopping symbols displayed and comprise a plurality of special symbol, make described input media can accept with described a plurality of special symbols of selecting to stop to show in the processing unit of any one relevant input;
(n3) determine whether the special symbol of selecting is the processing unit that causes the symbol of selecting the generation of formula bonus game in the operation of processing unit (n2);
(n4) determining this symbol when processing unit (n3) is when causing the symbol of selecting the generation of formula bonus game, to make described input media can accept to be chosen in the processing unit of any one input in a plurality of optional object that shows on the described symbol display device;
(n5) when the object representation of selecting gives mini recreation, show the treatment of picture unit of a plurality of options in the operation of processing unit (n4);
(n6) each processing unit that is associated the image of described a plurality of options of showing of the value that will randomly draw from the predetermined value scope and processing unit (n5);
(n7) receive the processing unit of any one input in the image of selecting described a plurality of options that processing unit (n5) shows by described input media;
(n8) show that the value conduct that is associated with the image of the option of selecting is used for the processing unit of the payment correlation of definite payment in the operation of processing unit (n7);
(n9) make processing unit (n7) and operation (n8) repeat the processing unit of pre-determined number;
(n10) after the operation of processing unit (n9), show the processing unit of the value that is associated with the image of unselected option in the operation of processing unit (n9); And
(n11) processing unit of paying based on the described payment correlation of in the operation of processing unit (n9), determining.
4. game machine according to claim 3, wherein
Many pay lines is associated with described symbol display device,
Described input media can receive the stake corresponding with the number of described pay lines, and
Described controller also comprises following processing unit:
In the described basic game that processing unit (n1) is carried out, the processing unit of paying based on the symbol that on the pay lines of being bet, stops; And
(n12) in the operation of processing unit (n9), if the number of the pay lines of being bet is equal to or greater than predetermined number, then make the operation of processing unit (n9) repeat pre-determined number, if perhaps the number of the pay lines of being bet is less than described predetermined number, then make the operation of processing unit (n9) repeat the processing unit of the number of times that lacks than described pre-determined number.
5. game machine according to claim 4, wherein
Described controller also comprises following processing unit:
(n13) in the operation of processing unit (n12), show the processing unit of the value that is associated with the image of the option of in the operation of processing unit (n9), selecting with individual position, ten and hundred s' order;
(n14) when the number of the pay lines of being bet during, in the operation of processing unit (n13), in dominant bit, show the processing unit of " 0 " in advance less than described predetermined number; And
(n15) processing unit of paying based on the value that shows with the order in the operation of processing unit (n13).
6. game machine according to claim 3, wherein
Described controller also comprises following processing unit:
Described controller also comprises following processing unit:
(n15) when in the operation of processing unit (n4), select to as if when being increased in the object of the described expected value of selecting the payment that gives in the formula bonus game, increase the processing unit of the expected value of the payment that processing unit (n11) gives.
7. game machine comprises:
The symbol display device that can show a plurality of symbols changeably;
Allow input and play and bet the input media of relevant indication; And
Controller comprises following processing unit:
(o1) carry out the processing unit that on described symbol display device, shows a plurality of symbols changeably and after this stop to show the basic game of a plurality of symbols;
(o2) in the described basic game that processing unit (o1) is carried out, when the symbol that gives mini recreation when expression stops to show, pay the processing unit of variable mini recreation;
(o3) in the described mini recreation that processing unit (o2) gives, show the treatment of picture unit of a plurality of options;
Each processing unit that is associated the image of described a plurality of options that the value that numerical range that (o4) will from 0 to 9 is randomly drawed and processing unit (o3) show;
(o5) receive the processing unit of any one input in the image of selecting described a plurality of options that processing unit (o3) shows by described input media;
(o6) if the value of betting by described input media is equal to or greater than predetermined number, then make the operation of processing unit (o5) repeat pre-determined number, if perhaps Tou Zhu value is less than described predetermined number, then make the operation of processing unit (o5) repeat the processing unit of the number of times that lacks than described pre-determined number;
(o7) in the operation of processing unit (o6), show the processing unit of the value that is associated with the image of the option of in the operation of processing unit (o5), selecting with individual position, ten and hundred s' order;
(o8) after the operation of processing unit (o7), show the processing unit of the value that is associated with the image of unselected option in the operation of processing unit (o6); And
(o9) processing unit of paying based on the value that shows with the order in the operation of processing unit (o7).
8. game machine according to claim 7, wherein
Described controller also comprises following processing unit:
In the operation of processing unit (o6),, in the operation of processing unit (o7), in dominant bit, show the processing unit of " 0 " in advance when the value of stake during less than described predetermined number.
CN2011100898270A 2010-04-09 2011-04-08 Gaming machine Pending CN102214375A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2010-090654 2010-04-09
JP2010090654A JP2011217962A (en) 2010-04-09 2010-04-09 Gaming machine

Publications (1)

Publication Number Publication Date
CN102214375A true CN102214375A (en) 2011-10-12

Family

ID=44745669

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2011100898270A Pending CN102214375A (en) 2010-04-09 2011-04-08 Gaming machine

Country Status (4)

Country Link
US (1) US20110250947A1 (en)
JP (1) JP2011217962A (en)
CN (1) CN102214375A (en)
AU (1) AU2011201562A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103258384A (en) * 2012-02-16 2013-08-21 环球娱乐株式会社 Gaming machine
CN103258383A (en) * 2012-02-16 2013-08-21 环球娱乐株式会社 Gaming machine
CN103480150A (en) * 2012-05-18 2014-01-01 环球娱乐株式会社 Gaming machine
CN110874897A (en) * 2018-08-29 2020-03-10 尊博科技股份有限公司 Game system with additional betting and multiplying power code-adding pay

Families Citing this family (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013165901A (en) 2012-02-16 2013-08-29 Universal Entertainment Corp Gaming machine
JP2013165903A (en) 2012-02-16 2013-08-29 Universal Entertainment Corp Gaming machine
JP2013180169A (en) 2012-03-05 2013-09-12 Universal Entertainment Corp Gaming machine and control method of the same
JP2013230266A (en) 2012-04-27 2013-11-14 Universal Entertainment Corp Gaming machine
JP2013230267A (en) * 2012-04-27 2013-11-14 Universal Entertainment Corp Gaming machine
JP2013230268A (en) 2012-04-27 2013-11-14 Universal Entertainment Corp Gaming machine
JP2013230265A (en) 2012-04-27 2013-11-14 Universal Entertainment Corp Gaming machine
JP2013230269A (en) 2012-04-27 2013-11-14 Universal Entertainment Corp Gaming machine
JP2013230264A (en) 2012-04-27 2013-11-14 Universal Entertainment Corp Gaming machine
JP2013240450A (en) 2012-05-18 2013-12-05 Universal Entertainment Corp Gaming machine
JP2013240451A (en) 2012-05-18 2013-12-05 Universal Entertainment Corp Gaming machine
JP2014223269A (en) 2013-04-24 2014-12-04 株式会社ユニバーサルエンターテインメント Gaming machine and control method for the same
JP2014221107A (en) 2013-05-13 2014-11-27 株式会社ユニバーサルエンターテインメント Gaming machine and control method thereof
JP2014221106A (en) 2013-05-13 2014-11-27 株式会社ユニバーサルエンターテインメント Gaming machine
JP2014223126A (en) 2013-05-15 2014-12-04 株式会社ユニバーサルエンターテインメント Gaming machine and game control method of the same
JP2014226333A (en) 2013-05-22 2014-12-08 株式会社ユニバーサルエンターテインメント Gaming machine
JP6431703B2 (en) 2014-07-03 2018-11-28 株式会社ユニバーサルエンターテインメント Gaming machine with locking function
JP2016059633A (en) * 2014-09-18 2016-04-25 株式会社ユニバーサルエンターテインメント Gaming machine and game control method thereof
JP6607598B2 (en) * 2015-08-19 2019-11-20 ネット株式会社 Game machine
JP6493979B2 (en) * 2015-10-27 2019-04-03 ネット株式会社 Game machine
JP7183219B2 (en) 2020-07-09 2022-12-05 コナミゲーミング インコーポレーテッド Gaming machine and game control method

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AUPS050202A0 (en) * 2002-02-12 2002-03-07 Aristocrat Technologies Australia Pty Limited Gaming machine pathways with unpredictable outcome
US7850524B2 (en) * 2003-03-25 2010-12-14 Wms Gaming Inc. Progressive jackpot game with special bonus
US7963838B2 (en) * 2004-01-09 2011-06-21 Atronic International Gmbh Bonus game for gaming machine providing player with deal or no deal options
US9011235B2 (en) * 2006-09-06 2015-04-21 Marc B. Schwartz Multi-opportunity play with option to forfeit on a platform

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103258384A (en) * 2012-02-16 2013-08-21 环球娱乐株式会社 Gaming machine
CN103258383A (en) * 2012-02-16 2013-08-21 环球娱乐株式会社 Gaming machine
CN103480150A (en) * 2012-05-18 2014-01-01 环球娱乐株式会社 Gaming machine
CN110874897A (en) * 2018-08-29 2020-03-10 尊博科技股份有限公司 Game system with additional betting and multiplying power code-adding pay
CN110874897B (en) * 2018-08-29 2021-12-21 尊博科技股份有限公司 Game system with additional investment score and bonus rate code-added pay

Also Published As

Publication number Publication date
JP2011217962A (en) 2011-11-04
US20110250947A1 (en) 2011-10-13
AU2011201562A1 (en) 2011-10-27

Similar Documents

Publication Publication Date Title
CN102214375A (en) Gaming machine
US8636580B2 (en) Slot machine executing free game and control method thereof
US9230412B2 (en) Gaming machine and control method thereof
US9805557B2 (en) Apparatus and method for a game with expanding symbol matrix
JPWO2007026401A1 (en) Game machine, game control method, and game system
JP2007125299A (en) Game machine, game control method and game system
JPWO2007026396A1 (en) Game machine, game control method, and game system
JP2007125297A (en) Game machine, game control method and game system
JP6836219B2 (en) Game machine
CN102024294A (en) Server, gaming system, and control method of the server
JP2008237899A (en) Game device capable of executing mini game
JP2007125298A (en) Game machine, game control method and game system
US20080125204A1 (en) Gaming apparatus and playing method of card game
US8272943B2 (en) Slot machine executing free game and slot machine that increases the number of displayed special symbols
US20080125205A1 (en) Gaming apparatus and playing method of card game
JP2008237901A (en) Game device capable of executing mini game and play method thereof
US20080085754A1 (en) Slot machine and playing method thereof
US20090203418A1 (en) Gaming machine providing return to a player and control method thereof
JP2007275204A (en) Game machine and game program
JP6412755B2 (en) Game machine
US20110014965A1 (en) Gaming machine and control method thereof
JP6836216B2 (en) Game machine
JP2010274046A (en) Gaming machine and control method of the same
JP6836215B2 (en) Game machine
US8721424B2 (en) Slot machine displaying count of symbols determining prize and control method thereof

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20111012

WD01 Invention patent application deemed withdrawn after publication