US8272943B2 - Slot machine executing free game and slot machine that increases the number of displayed special symbols - Google Patents
Slot machine executing free game and slot machine that increases the number of displayed special symbols Download PDFInfo
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- US8272943B2 US8272943B2 US12/569,505 US56950509A US8272943B2 US 8272943 B2 US8272943 B2 US 8272943B2 US 56950509 A US56950509 A US 56950509A US 8272943 B2 US8272943 B2 US 8272943B2
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the present invention relates to a slot machine that executes a free game and a slot machine that increases the number of displayed special symbols.
- a slot machine executing a free game in a case where a predetermined condition (e.g. rearrangement of the specific symbol in a slot machine game) is established in a game.
- the free game is a game conducted without a BET of game media.
- AU-1972901-A discloses a slot machine which executes a free game as a side game when a predetermined condition (specific rearrangement of symbols) has been established.
- a player can play a game without consuming game media in the free game, the player is generally playing a game with strong expectations for generation of the free game. Further, a content of the free game, a condition for generation of the free game and the number of the free games are of great concerns for the player.
- the inventors of the present invention have come to consider that adding a new feature concerning the content of the free game, the condition for generation of the free game and the number of the free games can enhance the player's interest and concern for the game.
- the present invention was made in view of the aforementioned issue and an object thereof is to provide a slot machine capable of enhancing the player's interest and concern for the game, and a control method thereof.
- slot machines having special symbols different from normal symbols.
- a wild symbol is known which can be substituted for another symbol.
- Slot machines having the wild symbols are disclosed for example in US 2006/0084498-A1, US 2006/0264254-A1, and US 2008/0070673-A1.
- the wild symbol when the wild symbol is displayed on a pay line, the wild symbol is substituted for another symbol to form a combination establishing a prize, thus allowing a player to have great expectations.
- the present invention was made in view of the aforementioned issue and an object thereof is to provide a slot machine capable of providing a more attractive game, and a control method thereof.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises a symbol display capable of variably displaying a plurality of symbols.
- the slot machine comprises a controller programmed to execute processing of: (A) executing a normal game, in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a first specific number of free games, when a first predetermined condition is established in the normal game executed in the processing (A), the free game being executed without a BET of game media; (C) executing a second specific number of free games, when a second predetermined condition different from the first predetermined condition is established; and (D) executing a third specific number of free games after executing the processing (C), when the first predetermined condition is established before completing the execution of the processing (C), the third specific number being larger than the first specific number.
- the first predetermined condition when the first predetermined condition is established in the normal game, the first specific number of free games are conducted. Further, when the second specific condition is established, the second specific number of free games are conducted.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the third specific number of free games are further conducted after executing the second specific number of free games.
- the third specific number is larger than the first specific number. Namely, compared to the number of the free games conducted when the first predetermined condition is established in the normal game (hereinafter, referred to as first free games), the number of the free games conducted when the first predetermined condition is established in the free game conducted triggered by the establishment of the second predetermined condition (hereinafter, referred to as second free games) is larger.
- the number of the free games to be offered to the player is larger in the case where the first predetermined condition has been established in the second free game, than in the case where the first predetermined condition has been established in the normal game. Accordingly, it is possible to have the player have great expectations for the establishment of the second predetermined condition and the establishment of the first predetermined condition in the second free game.
- the number of the free games to be generated is different in accordance with the situation of the game at the time when the first predetermined condition is established even the identical condition of the first predetermined condition is established, it is possible to give a surprise to the player.
- the slot machine further has the following configuration.
- the processing (C) is the processing of executing the second specific number of free games, when the second predetermined condition different from the first predetermined condition is established, the second specific number being larger than the first specific number.
- the processing (D) is the processing of executing the second specific number of free games after executing the processing (C), when the first predetermined condition is established before completing the execution of the processing (C).
- a first predetermined condition is established in the normal game, the first specific number (e.g. 20) of first free games are conducted. Further, when the second predetermined condition is established, the second specific number (e.g. 30) of second free games are conducted. Moreover, the first predetermined condition is established in the second free game, the second specific number (e.g. 30) of free games are further conducted after the execution of the second specific number of free games.
- the number of the second free games is larger than the number of the first free games, and the number of the free games to be added when the first predetermined condition is established in the second free game is equal to the number of the second free games.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises a symbol display capable of variably displaying a plurality of symbols.
- the slot machine comprises a controller programmed to execute processing of: (A) executing a normal game, in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a first specific number of free games, in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols without the BET of game media, when a first predetermined condition of stop-display of the symbols in a predetermined stopped state is established in the normal game executed in the processing (A); (C) executing a second specific number of free games, when a second predetermined condition different from the first predetermined condition is established;
- the first predetermined condition when the first predetermined condition is established in the normal game, the first specific number of free games are conducted. Further, when the second specific condition is established, the second specific number of free games are conducted.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the third specific number of free games are further conducted after executing the second specific number of free games.
- the third specific number is larger than the first specific number. Namely, compared to the number of the free games conducted when the first predetermined condition is established in the normal game (hereinafter, referred to as first free games), the number of the free games conducted when the first predetermined condition is established in the free game conducted triggered by the establishment of the second predetermined condition (hereinafter, referred to as second free games) is larger.
- the number of the free games to be offered to the player is larger in the case where the first predetermined condition has been established in the second free game, than in the case where the first predetermined condition has been established in the normal game. Accordingly, it is possible to have the player have great expectations for the establishment of the second predetermined condition and the establishment of the first predetermined condition in the second free game.
- the number of the free games to be generated is different in accordance with the situation of the game at the time when the first predetermined condition is established even the identical condition of the first predetermined condition is established, it is possible to give a surprise to the player.
- the player Since the amount of the game media to be paid out to the player in the game is determined based on the symbol stop-displayed to the symbol display or the combination of the stop-displayed symbols, the player is generally concentrated on the symbol display during the game. According to the above-mentioned slot machine, since the condition that the symbols are stop-displayed to the symbol display in a predetermined stopped state is set as the condition for generation of the free game, it is easier to have the player visually understand that the free game is generated.
- the slot machine further has the following configuration.
- the controller is further programmed to execute the processing of (E) counting the number of the normal game executed in the processing (A).
- the processing (C) is the processing of executing the second specific number of free games, when the number of the normal games counted in the processing (E) has reached a prescribed number.
- the first free game is conducted on condition that the first predetermined condition is established in the normal game
- the second free game is conducted on condition that the number of the counted normal games has reached the prescribed number. Accordingly, it is possible to have the player play the game while having expectations for the establishment of the first predetermined condition and reaching of the number of the counted normal games to the prescribed number, during the normal game. As a result, it is possible to have the player more absorbed in the game.
- the player can receive the benefit of more free games, compared to the case where the first predetermined condition is established in the normal game. Accordingly, it is possible to have the player play the game for the longer time.
- the slot machine further has the following configuration.
- the processing (A) is the processing of executing the normal game, in which, the plurality of symbols are scroll-displayed and then stop-displayed to the symbol display after the BET of game media are betted in number equal to or less than a predetermined maximum number of BETs, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the processing (E) includes the processing of counting the number of a maximum BET game, which is the number of the normal game played with the BET of the game media in the maximum number of BETs.
- the processing (D) is the processing of executing the third specific number of free games after executing the processing (C), when the symbols are stop-displayed in the predetermined stopped state in the free game before completing the execution of the processing (C), the third specific number being larger than the first specific number and specified based on the number of the maximum BET game counted in the processing (E).
- the number of the maximum BET games which is the number of the normal games played with the BET of the game media in the maximum number of BETS.
- the third specific number is the number specified based on the number of the counted maximum BET games.
- the player can enlarge the difference between the first specific number and the third specific number by betting the game media in the maximum number of BETs by his or herself. Accordingly, it is possible to have the player involved in the degree of the difference between the first specific number and the third specific number, and therefore, it is possible to strongly impress the player of the difference between the first specific number and the third specific number. Consequently, it is possible to raise the player's expectations for the establishment of the second specific condition and the establishment of the first predetermined condition in the second free game.
- the slot machine further has the following configuration.
- the controller is further programmed to execute the processing of (F) shifting a mode from a non-insurance mode to an insurance mode on condition that a predetermined number of game media has been inserted.
- the processing (E) is the processing of counting the number of the normal game executed in the processing (A) in the insurance mode.
- the counting of the number of the normal games is started, on condition that the mode is shifted from the non-insurance mode to the insurance mode.
- the player who has not determined the time period to play the game at the start shifts the mode to the insurance mode by inserting the predetermined number of game media just to be safe, in considering a possibility of receiving the benefit of the second free game. Further, as the counted number increases, such player is likely to feel that it is a waste to quit the game despite the insertion of the predetermined number of game media before the counted number reaching the prescribed number. As a result, the player may continue playing the game until the counted number reaches the prescribed number.
- the present invention further provides a control method of a slot machine, the control method having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a first specific number of free games, when a first predetermined condition is established in the normal game executed in the step (A), the free game being executed without the BET of game media; (C) executing a second specific number of free games, when a second predetermined condition different from the first predetermined condition is established; and (D) executing a third specific number of free games after executing the step (C), when the first predetermined condition is established before completing the execution of the step (C), the third specific number being larger than the first specific number.
- the first predetermined condition when the first predetermined condition is established in the normal game, the first specific number of free games are conducted. Further, when the second specific condition is established, the second specific number of free games are conducted.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the third specific number of free games are further conducted after executing the second specific number of free games.
- the third specific number is larger than the first specific number. Namely, compared to the number of the free games conducted when the first predetermined condition is established in the normal game (hereinafter, referred to as first free games), the number of the free games conducted when the first predetermined condition is established in the free game conducted triggered by the establishment of the second predetermined condition (hereinafter, referred to as second free games) is larger.
- the number of the free games to be offered to the player is larger in the case where the first predetermined condition has been established in the second free game, than in the case where the first predetermined condition has been established in the normal game. Accordingly, it is possible to have the player have great expectations for the establishment of the second predetermined condition and the establishment of the first predetermined condition in the second free game.
- the number of the free games to be generated is different in accordance with the situation of the game at the time when the first predetermined condition is established even the identical condition of the first predetermined condition is established, it is possible to give a surprise to the player.
- the present invention further provides a control method of a slot machine, having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which a plurality of symbols are variably displayed and then stop-displayed to a symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a first specific number of free games, in which the plurality of symbols are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols without the BET of the game media, when a first predetermined condition of stop-display of the symbols in a predetermined stopped state is established in the normal game executed in the step (A); (C) executing a second specific number of free games, when a second predetermined condition different from the first predetermined condition is established; and (D) executing a third specific number of free games after executing the processing (C
- the first predetermined condition when the first predetermined condition is established in the normal game, the first specific number of free games are conducted. Further, when the second specific condition is established, the second specific number of free games are conducted.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the third specific number of free games are further conducted after executing the second specific number of free games.
- the third specific number is larger than the first specific number. Namely, compared to the number of the free games conducted when the first predetermined condition is established in the normal game (hereinafter, referred to as first free games), the number of the free games conducted when the first predetermined condition is established in the free game conducted triggered by the establishment of the second predetermined condition (hereinafter, referred to as second free games) is larger.
- the number of the free games to be offered to the player is larger in the case where the first predetermined condition has been established in the second free game, than in the case where the first predetermined condition has been established in the normal game. Accordingly, it is possible to have the player have great expectations for the establishment of the second predetermined condition and the establishment of the first predetermined condition in the second free game.
- the number of the free games to be generated is different in accordance with the situation of the game at the time when the first predetermined condition is established even the identical condition of the first predetermined condition is established, it is possible to give a surprise to the player.
- the player Since the amount of the game media to be paid out to the player in the game is determined based on the symbol stop-displayed to the symbol display or the combination of the stop-displayed symbols, the player is generally concentrated on the symbol display during the game. According to the above-mentioned control method of a slot machine, since the condition that the symbols are stop-displayed to the symbol display in a predetermined stopped state is set as the condition for generation of the free game, it is easier to have the player visually understand that the free game is generated.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying symbols; and a controller programmed to execute processing of: (A) executing a normal game, in which the symbols are variably displayed and then stop-displayed to the symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a normal free game when a first predetermined condition is established in the normal game executed in the processing (A), the normal free game being executed without the BET of game media; and (C) determining a payout of a predetermined amount of game media and executing a special free game, when a second predetermined condition different from the first predetermined condition is established, the special free game being executed without the BET of game media and being more advantageous than the normal free game.
- the normal free game is executed when the first predetermined condition is established in the normal game. Further, the special free game is executed when the second predetermined condition is established.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the special free game is executed and a payout of the game media in a predetermined amount is determined. Accordingly, it is possible to give a satisfaction to the player.
- the slot machine further has the following configuration.
- the controller is further programmed to execute the processing of (D) counting a number of the normal games executed in the processing (A), and the processing (C) is the processing of determining the payout of the predetermined amount of game media and executing the special free game when the number of the counted normal games has reached a prescribed number, the special free game being executed without the BET of game media and more advantageous than the normal free game.
- the normal free game is executed on condition that the first predetermined condition is established in the normal game
- the special free game is executed on condition that the number of the counted normal games has reached the prescribed number.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying symbols; and a controller programmed to execute processing of: (A) executing a normal game, in which the symbols are variably displayed and then stop-displayed to the symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a first specific number of free games when a first predetermined condition is established in the normal game executed in the processing (A), the free game being executed without the BET of game media; and (C) determining a payout of a predetermined amount of game media and executing a second specific number of free games, when a second predetermined condition different from the first predetermined condition is established, the second specific number being larger than the first specific number.
- the first specific number of free games are executed when the first predetermined condition is established in the normal game. Further, the second specific number of free games are executed when the second predetermined condition is established.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the second predetermined condition when the second predetermined condition is established, the second specific number of free games are executed and a payout of the game media in a predetermined amount is determined. Accordingly, it is possible to give a satisfaction to the player.
- the slot machine further has the following configuration.
- the processing (B) is the processing of executing the first specific number of free games, in which the symbols are variably displayed and then stop-displayed to the symbol display without the BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols, when the first predetermined condition of a stop-display of the symbols in a predetermined stopped state is established in the normal game executed in the processing (A).
- the player Since the amount of the game media to be paid out to the player in the game is determined based on the symbol stop-displayed to the symbol display or the combination of the stop-displayed symbols, the player is generally concentrated on the symbol display during the game. According to the above-mentioned slot machine, since the first predetermined condition that the symbols are stop-displayed to the symbol display in a predetermined stopped state is set as the condition for generation of the free game, it is easier to have the player visually understand that the free game is generated.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying symbols including a special symbol; and a controller programmed to execute processing of: (A) executing a normal game, in which the symbols including the special symbol are variably displayed and then stop-displayed to the symbol display after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a normal free game when a first predetermined condition is established in the normal game executed in the processing (A), the normal free game being executed without the BET of game media; and (C) determining a payout of a predetermined amount of game media and executing a special free game when a second predetermined condition different from the first predetermined condition is established, the special free game being executed without the BET of game media and being more advantageous than the normal free game.
- the normal free game is executed when the first predetermined condition is established in the normal game. Further, the special free game is executed when the second predetermined condition is established.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the special free game is executed and a payout of the game media in a predetermined amount is determined. Accordingly, it is possible to give a satisfaction to the player.
- the slot machine further has the following configuration.
- the processing (B) is the processing of executing the normal free game, in which the symbols including the special symbol are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols without the BET of game media, when the first predetermined condition of the stop-display of the symbols in a predetermined stopped state is established in the normal game executed in the processing (A), and the processing (C) is the processing of: (C-1) increasing a number of the special symbols which can be displayed to the symbol display, when the second predetermined condition different from the first predetermined condition is established; and (C-2) determining the payout of the predetermined amount of game media and executing the special free game in which the symbols including the special symbol increased in said processing (C-1) are variably displayed and then stop-displayed to the symbol display and the game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the player Since the amount of the game media to be paid out to the player in the game is determined based on the symbol stop-displayed to the symbol display or the combination of the stop-displayed symbols, the player is generally concentrated on the symbol display during the game. According to the above-mentioned slot machine, since the first predetermined condition that the symbols are stop-displayed to the symbol display in a predetermined stopped state is set as the condition for generation of the normal free game, it is easier to have the player visually understand that the normal free game is generated.
- the number of the special symbols that can be displayed to the symbol display is increased.
- the present invention further provides a control method of a slot machine, the control method having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which symbols are variably displayed and then stop-displayed to a symbol display capable of variably displaying the symbols after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a normal free game, when a first predetermined condition is established in the normal game executed in the step (A), the normal free game being executed without the BET of game media; and (C) determining a payout of a predetermined amount of game media and executing a special free game, when a second predetermined condition different from the first predetermined condition is established, the special free game being executed without the BET of game media and being more advantageous than the normal free game.
- the normal free game is executed when the first predetermined condition is established in the normal game. Further, the special free game is executed when the second predetermined condition is established.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the special free game is executed and a payout of the game media in a predetermined amount is determined. Accordingly, it is possible to give a satisfaction to the player.
- the present invention further provides a control method of a slot machine, having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which symbols are variably displayed and then stop-displayed to a symbol display capable of variably displaying the symbols after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a first specific number of free games, when a first predetermined condition is established in the normal game executed in the step (A), the free game being executed without the BET of game media; and (C) determining a payout of a predetermined amount of game media and executing a second specific number of free games, when a second predetermined condition different from the first predetermined condition is established, the second specific number being larger than the first specific number.
- the first specific number of free games are executed when the first predetermined condition is established in the normal game. Further, the second specific number of free games are executed when the second predetermined condition is established.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the second predetermined condition when the second predetermined condition is established, the second specific number of special free games are executed and a payout of the game media in a predetermined amount is determined. Accordingly, it is possible to give a satisfaction to the player.
- the present invention further provides a control method of a slot machine, having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which symbols including a special symbol are variably displayed and then stop-displayed to a symbol display capable of variably displaying the symbols including the special symbol after a BET of game media, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) executing a normal free game when a first predetermined condition is established in the normal game executed in the step (A), the normal free game being executed without the BET of game media; and (C) determining a payout of game media in a predetermined amount and executing a special free game when a second predetermined condition different from the first predetermined condition is established, the special free game being executed without the BET of game media and being more advantageous than the normal free game.
- the normal free game is executed when the first predetermined condition is established in the normal game. Further, the special free game is executed when the second predetermined condition is established.
- the first predetermined condition and the second predetermined condition are set as the conditions for generation of the free game. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the special free game is executed and a payout of the game media in a predetermined amount is determined. Accordingly, it is possible to give a satisfaction to the player.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying symbols including a special symbol; an input device; and a controller.
- the controller is programmed to execute processing of: (A) executing a normal game, in which the symbols including the special symbol are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) increasing a number of the special symbols which can be displayed to the symbol display, based upon an input from the input device, when a predetermined condition is established in the normal game executed in the processing (A); and (C) executing a special game, in which the symbols including the special symbols increased in the processing (B) are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- a normal game is executed, in which symbols including a special symbol are variably displayed and then stop-displayed to a symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols which can be displayed to the symbol display is increased based upon an input from an input device, when a predetermined condition is established in the normal game.
- a special game is executed, in which symbols including the increased special symbols are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of special symbols is increased based upon an input from the input device, it is possible to give the player an impression that the number of special symbols has been increased by the player's input, so as to make the player more absorbed in the game.
- the slot machine further has the following configuration.
- the processing (A) is processing of executing the normal game, in which a symbol array including the special symbol are scroll-displayed in a single direction and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols
- the processing (B) includes the processing of: (B-1) executing display of the special symbol being added to the symbol array based upon an input from the input device, while scrolling the symbol array in a direction opposite to the single direction, when a predetermined condition is established in the normal game executed in the processing (A); and (B-2) displaying a number of added special symbols, along with the display of the special symbol being added to the symbol in the processing (B-1).
- the normal game is executed in which a symbol array is scroll-displayed in a single direction and then stop-displayed, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- a predetermined condition e.g. display of a predetermined number or more of special symbols on the pay line
- display of the special symbol being added to the symbol array is executed while the symbol array is scrolled in a direction opposite to the single direction. Addition of the special symbol to the symbol array allows the player to have expectations that a new game using a new symbol array different from that in the normal game is started.
- scrolling of the symbol array at the time of adding the special symbol to the symbol array allows the player to see which position of the symbol arrays the special symbol has been added to. This facilitates the player having seen the position of the added special symbol in the symbol array, to predict as to whether or not the added special symbol will be stop-displayed on the pay line, during the scroll-display of the symbol array. Consequently, this can further raise the expectations generated by the addition of the special symbol.
- the symbol array when conducting the display of the special symbol being added to the symbol array, the symbol array is scrolled in the direction opposite to the direction in the normal game. This allows the player to notice that the scroll-display during the display of the special symbol being added to the symbol array is not a part of a game but an effect to be conducted when adding the special symbol.
- the display of the special symbol being added to the symbol array is conducted while the symbol array is scrolled in the direction opposite to the direction in the normal game, so that it becomes possible to provide a more attractive game.
- the slot machine further has the following configuration.
- the symbol display is further capable of displaying a plurality of selection images
- the input device is capable of making an input indicating selection of a single selection image out of the plurality of selection images displayed to the symbol display
- the processing (B) is the processing of: (B-1) displaying the plurality of selection images to the symbol display when a predetermined condition is established in the normal game executed in the processing (A); and (B-2) increasing the number of the special symbols which can be displayed to the symbol display, based upon an input from the input device, the input indicating the selection of a single selection image out of the plurality of selection images displayed to the symbol display.
- the plurality of selection images are displayed to the symbol display, and the number of special symbols which can be displayed to the symbol display is increased based upon an input from the input device, the input indicating selection of a single selection image out of the plurality of selection images.
- the input indicating selection of a single selection image out of the plurality of selection images it is possible to give the player an impression that the number of special symbols has been increased by the player's selection, so as to make the player more absorbed in the game.
- the number of special symbols is increased by a simple method of selecting a single selection image from a plurality of selection images, thereby allowing a variety of players to play games without having feelings of discomfort.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying symbols including a predetermined number of special symbols; an input device; and a controller.
- the controller is programmed to execute processing of: (A) executing a normal game, in which symbols including the predetermined number of special symbols are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) determining a number of the special, symbols to be added, which can be displayed to the symbol display, based upon an input from the input device, when a predetermined condition is established in the normal game executed in the processing (A); and (C) executing a special game, in which symbols including the special symbols in a total number of the number of the special symbols to be added determined in the processing (B) and the predetermined number are variably displayed and then stop-displayed to the symbol display device, and game media are paid out in an amount corresponding to the stop-displayed symbol or
- a normal game is executed in which symbols including a predetermined number of special symbols are variably displayed and then stop-displayed to a symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols to be added, which can be displayed to the symbol display, is then determined based upon an input from an input device when a predetermined condition is established in the normal game.
- a special game is executed in which symbols including the special symbols in a total number of the determined number of the special symbols to be added and the predetermined number are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols to be added is determined based upon an input from the input device, it is possible to give the player an impression that the number of special symbols has been increased by the player's input, so as to make the player more absorbed in the game.
- the slot machine further has the following configuration.
- the processing (A) is processing of executing the normal game, in which a symbol array including the special symbols are scroll-displayed in a single direction and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols
- the processing (B) includes the processing of: (B-1) determining a number of the special symbols to be added, which can be displayed to the symbol display, based upon an input from the input device, when a predetermined condition is established in the normal game executed in the processing (A); (B-2) executing display of the special symbols being added to the symbol array by the number of the special symbols to be added determined in the processing (B-1), while scrolling the symbol array in a direction opposite to the single direction, when determining the number of the special symbols to be added in the processing (B-1); and (B-3) displaying a number of added special symbols, along with the display of the special symbol being added to the symbol array in the processing (B-2).
- the normal game is executed in which a symbol array is scroll-displayed in a single direction and then stop-displayed, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- a predetermined condition e.g. display of a predetermined number or more of special symbols on the pay line
- display of the special symbol being added to the symbol array is executed while the symbol array is scrolled in a direction opposite to the single direction. Addition of the special symbol to the symbol array allows the player to have expectations that a new game using a new symbol array different from that in the normal game is started.
- scrolling of the symbol array at the time of adding the special symbol to the symbol array allows the player to see which position of the symbol array the special symbol has been added to. This facilitates the player having seen the position of the added special symbol in the symbol array, to predict as to whether or not the added special symbol will be stop-displayed on the pay line, during the scroll-display of the symbol array. Consequently, this can further raise the expectations generated by the addition of the special symbol.
- the symbol array when conducting the display of the special symbol being added to the symbol array, the symbol array is scrolled in the direction opposite to the direction in the normal game. This allows the player to notice that the scroll-display during the display of the special symbol being added to the symbol array is not a part of a game but an effect to be conducted when adding the special symbol.
- the display of the special symbol being added to the symbol array is conducted while the symbol arrays are scrolled in the direction opposite to the direction in the normal game, so that it becomes possible to provide a more attractive game.
- the slot machine further has the following configuration.
- the symbol display is further capable of displaying a plurality of selection images
- the input device is capable of making an input indicating selection of a single selection image out of the plurality of selection images displayed to the symbol display
- the processing (B) is the processing of: (B-1) displaying the plurality of selection images to the symbol display when a predetermined condition is established in the normal game executed in the processing (A); and (B-2) determining the number of the special symbols to be added, which can be displayed to the symbol display device, based upon an input from the input device, the input indicating selection of a single selection image out of the plurality of selection images displayed to the symbol display.
- a predetermined condition is established in the normal game
- a plurality of selection images are displayed to the symbol display, and the number of special symbols to be added, which can be displayed to the symbol display, is determined based upon an input from the input device, the input indicating selection of a single selection image out of the plurality of selection images displayed to the symbol display.
- the number of the special symbols to be added is determined based upon an input from the input device, the input indicating selection of a single selection image out of the plurality of selection images, it is possible to give the player an impression that the number of special symbols has been increased by the player's selection, so as to make the player more absorbed in the game.
- the number of special symbols is increased by using a simple method of selecting a single selection image from a plurality of selection images, thereby allowing a variety of players to play games without having feelings of discomfort.
- the slot machine further has the following configuration.
- the symbol display is further capable of displaying an image
- the controller is further programmed to execute processing of (D) displaying an image indicative of the number of the special symbols to be added determined in the processing (B), to the symbol display.
- an image indicative of the determined number of the special symbols to be added is displayed to the symbol display. Accordingly, it is possible to notify the player of the number of the special symbols to be added, so as to give the player an impression that the number of the special symbols is increased. Further, in a case where the to-be-added number is large, it is possible to have the player excited.
- the present invention further provides a control method of a slot machine, the control method having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which symbols including a special symbol are variably displayed and then stop-displayed to a symbol display capable of variably displaying the symbols including the special symbol, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) increasing a number of the special symbols which can be displayed to the symbol display, based upon an input from an input device, when a predetermined condition is established in the normal game executed in the step (A); and (C) executing a special game, in which symbols including the special symbols increased in the step (B) are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- a normal game is executed, in which symbols including a special symbol are variably displayed and then stop-displayed to a symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols which can be displayed to the symbol display is increased based upon an input from an input device, when a predetermined condition is established in the normal game.
- a special game is executed, in which symbols including the increased special symbols are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols is increased based upon an input from the input device, it is possible to give the player an impression that the number of special symbols has been increased by the player's input, so as to make the player more absorbed in the game.
- the present invention further provides a control method of a slot machine, having the following configuration.
- the control method of a slot machine comprises the steps of: (A) executing a normal game, in which symbols including a predetermined number of special symbols are variably displayed and then stop-displayed to a symbol display capable of variably displaying the symbols including the predetermined number of special symbols, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols; (B) determining a number of the special symbols which can be displayed to the symbol display based upon an input from an input device, when a predetermined condition is established in the normal game executed in the step (A); and (C) executing a special game, in which symbols including the special symbols in a total number of the number of the special symbols to be added determined in the step (B) and the predetermined number are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination the stop-displayed symbols.
- a normal game is executed, in which symbols including a predetermined number of special symbols are variably displayed and then stop-displayed to a symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols to be added, which can be displayed to the symbol display, is then determined based upon an input from an input device, when a predetermined condition is established in the normal game.
- a special game is executed, in which symbols including the special symbols in a total number of the determined number of the special symbols to be added and the predetermined number are variably displayed and then stop-displayed to the symbol display, and game media are paid out in an amount corresponding to the stop-displayed symbol or a combination of the stop-displayed symbols.
- the number of the special symbols to be added is determined based upon an input from the input device, it is possible to give the player an impression that the number of special symbols has been increased by the player's input, so as to make the player more absorbed in the game.
- FIG. 1A is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 1B is a view illustrating an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 1C is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 1D is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 1E is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 1F is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 2 is a perspective view showing an external view of a slot machine according to one embodiment of the present invention.
- FIG. 3 is a block diagram showing an internal configuration of the slot machine shown in FIG. 2 .
- FIG. 4 is a flowchart showing normal-game execution processing.
- FIG. 5 is a symbol table for a normal game, which shows a correspondence relationship among each symbol in each symbol array of display blocks, a code number and a random number value.
- FIG. 6 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 7 is a view showing a correspondence relationship among a kind and the number of symbols rearranged on a pay line, and an amount of payout.
- FIG. 8A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 8B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 9 is a flowchart showing a subroutine of symbol determination processing for a normal game.
- FIG. 10 is a flowchart showing a subroutine of first-free-game execution processing.
- FIG. 11A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 11B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 11C is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 12 is a flowchart showing a subroutine of processing of determining the number of to-be-added special symbols.
- FIG. 13 is a view showing a table for determining the number of the to-be-added special symbols.
- FIG. 14 is a flowchart showing a subroutine symbol-table update processing for a feature game.
- FIG. 15 is a view showing a symbol-array determination table.
- FIG. 16 is a view showing a code-number determination table.
- FIG. 17A is an example of a symbol table for a feature game, which shows a correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- FIG. 17B is an example of a symbol table for a feature game, which shows a correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- FIG. 18 is a flowchart showing a subroutine of symbol determination processing for a feature game.
- FIG. 19 is a flowchart showing a subroutine of insurance processing according to a first embodiment.
- FIG. 20 is a flowchart showing a subroutine of to-insurance-mode shift processing.
- FIG. 21A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 21B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 21C is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 22 is a flowchart showing a subroutine of second-free-game execution processing according to the first embodiment.
- FIG. 23 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 24 is a flowchart showing a subroutine of insurance processing according to a second embodiment.
- FIG. 25 is a flowchart showing a subroutine of second-free-game execution processing according to the second embodiment.
- FIG. 26 is a view showing a third-specific-number determination table.
- FIG. 27 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 28 is a flowchart showing a subroutine of symbol-addition effect processing.
- FIG. 29A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 29B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 29C is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 29D is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 29E is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 29F is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 30A is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 30B is a view illustrating an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 30C is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 30D is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 30E is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 30F is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 31 is a perspective view showing an external view of a slot machine according to one embodiment of the present invention.
- FIG. 32 is a block diagram showing an internal configuration of the slot machine shown in FIG. 31 .
- FIG. 33 is a flowchart showing normal-game execution processing.
- FIG. 34 is a symbol table for a normal game, which shows a correspondence relationship among each symbol in each symbol array of display blocks, a code number and a random number value.
- FIG. 35 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 36 is a view showing a correspondence relationship among a kind and the number of symbols rearranged on a pay line, and an amount of payout.
- FIG. 37A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 37B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 38 is a flowchart showing a subroutine of symbol determination processing for a normal game.
- FIG. 39 is a flowchart showing a subroutine of first-free-game execution processing.
- FIG. 40 is a flowchart showing insurance processing.
- FIG. 41 is a flowchart showing to-insurance-mode shift processing.
- FIG. 42A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 42B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 42C is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 43 is an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 44 is a flowchart showing a subroutine of second-free-game execution processing.
- FIG. 45A is an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 45B is an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 45C is an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 46 is a flowchart showing a subroutine of processing of determining the number of to-be-added special symbols.
- FIG. 47 is a view showing a table for determining the number of the to-be-added special symbols.
- FIG. 48 is a flowchart showing a subroutine of symbol-table update processing for a feature game.
- FIG. 49 is a view showing a symbol-array determination table.
- FIG. 50 is a view showing a code-number determination table.
- FIG. 51A is an example of a symbol table for a feature game, which shows a correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- FIG. 51B is an example of a symbol table for a feature game, which shows a correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- FIG. 52 is a flowchart showing a subroutine of symbol determination processing for a feature game.
- FIG. 53 is a flowchart showing a subroutine of symbol-addition effect processing.
- FIG. 54A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 54B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 54C is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 54D is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 54E is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 54F is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 55A is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 55B is a view illustrating an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 55C is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 56 is a perspective view showing an external view of a slot machine according to one embodiment of the present invention.
- FIG. 57 is a block diagram showing an internal configuration of the slot machine shown in FIG. 56 .
- FIG. 58 is a flowchart showing normal-game execution processing.
- FIG. 59 is a symbol table for a normal game, which shows a correspondence relationship among each symbol in each symbol array of display blocks, a code number and a random number value.
- FIG. 60 is a view showing an exemplary image displayed to a lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 61 is a view showing a correspondence relationship among a kind and the number of symbols rearranged on a pay line, and an amount of payout.
- FIG. 62A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 62B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 63 is a flowchart showing a subroutine of symbol determination processing for a normal game.
- FIG. 64 is a flowchart showing a subroutine feature-game execution processing.
- FIG. 65 is a flowchart showing a subroutine of number-of-games determination processing.
- FIG. 66 is a view showing a number-of-games determination table.
- FIG. 67A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 67B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 68 is a flowchart showing a subroutine of processing of determining the number of to-be-added special symbols.
- FIG. 69 is a view showing a table for determining the number of to-be-added special symbols.
- FIG. 70 is a flowchart showing a subroutine of symbol-table update processing for a feature game.
- FIG. 71 is a view showing a symbol-array determination table.
- FIG. 72 is a view showing a code-number determination table.
- FIG. 73A is an example of a symbol table for a feature game, which shows a correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- FIG. 73B is an example of a symbol table for a feature game, which shows a correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- FIG. 74 is a flowchart showing a subroutine of symbol determination processing for a feature game.
- FIG. 75 is a flowchart showing a subroutine of symbol-addition effect processing.
- FIG. 76A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 76B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 76C is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 76D is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 76E is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 76F is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIGS. 1A to 1F A first embodiment of the present invention is described by using FIGS. 1A to 1F .
- FIGS. 1A to 1F are views each showing an exemplary image displayed to a lower image display panel.
- a plurality of symbols are variably displayed and then stop-displayed (rearranged) in display blocks 28 in a lower image display panel 16 .
- FIG. 1A shows a state where three feature symbols 100 are stop-displayed.
- a free game is generated.
- the free game is a game that can be played without betting game media such as a coin.
- the game other than the free game is referred to as a normal game in the present specification.
- the free game conducted when three or more feature symbols 100 are stop-displayed in the normal game is referred to as a first free game.
- FIG. 1B shows a state where a free-game-generated image 200 is displayed triggered by a stop-display of three feature symbols 100 .
- the free-game-generated image 200 is showing the number of the generated free games.
- the number of the first free games (first specific number) generated when three or more feature symbols 100 are stop-displayed in the normal game is 20 in the first embodiment.
- the stop-display of three or more feature symbols 100 corresponds to the first specific condition in the present invention.
- FIG. 1B a state that a number-of-free-games display portion 300 is provided on the lower image display panel 16 .
- the number-of-free-games display portion 300 displays the number of the generated free games (hereinafter, also referred to as number of all free games) and the number of the already-conducted free games (hereinafter, also referred to as number of the conducted free games).
- the example in FIG. 1B shows that the number of all free games is 20 and the number of the conducted free games is 0.
- a mode is shifted from a non-insurance mode to an insurance mode triggered by an insurance BET button 90 (cf. FIG. 2 ) being pressed. Then, the number of the normal games conducted after the shift of the mode to the insurance mode is counted. When the number of the counted normal games has reached a prescribed number (1000), the free game is generated. The free game generated like this is referred to as a second free game in the present description. The number of the counted free games reaching the prescribed number corresponds to a second predetermined condition in the present invention.
- a countdown image 500 is displayed to the lower image display panel 16 .
- the countdown image 500 is an image showing the number of the games until the number of the counted normal games reaches the prescribed number (1000).
- the example in FIG. 1C shows that one game is left before the number of the counted normal games reaches the prescribed number (1000).
- FIG. 1D a state that a reaching effect image 201 is displayed triggered by the number of the counted normal games having reached the prescribed number is shown.
- the reaching effect image 201 shows contents of a benefit to be offered to the player triggered by the number of the counted normal games having reached the prescribed number.
- the number of the second free games (second specific number) to be generated triggered by the number of the counted normal games having reached the prescribed number is 30.
- a predetermined number of coins 2000 coins are also offered.
- FIG. 1D shows a state that “30” as the number of all free games and “0” as the number of the conducted free games are displayed to the number-of-free-games display portion 300 .
- FIG. 1E a state that three feature symbols are displayed in the second free game is shown.
- the remaining number of the free games is increased when three or more feature symbols 100 are displayed in the second free game.
- FIG. 1F a state that a free-game addition image 202 is displayed triggered by three feature symbols 100 displayed in the second free game is shown.
- the free-game addition image 202 shows the number of the free games to be added. As shown in FIG. 1F , the number of the free games (third specific number) to be added when three or more feature symbols are stop-displayed in the second free game is 30, in the first embodiment.
- FIG. 1F shows a state that the number of all free games displayed to the number-of-free-games display portion 300 is increased from 30 to 60 because of the stop-display of three feature symbols 100 .
- FIG. 1A to 1F the general description of the first embodiment has been given by using FIG. 1A to 1F .
- the free game is also referred to as a feature game in the following.
- each of FIGS. 1A to 1F also shows a state that a number-of-credits display portion 400 , a number-of-BETs display portion 401 and a number-of-payouts display portion 402 are displayed to the lower image display panel 16 .
- the number-of-credits display portion 400 is for displaying the number of credited coins.
- the number-of-BETs display portion 401 is for displaying the number of betted coins.
- the number-of-payouts display portion 402 is for displaying the number of coins to be paid out.
- FIG. 2 is a perspective view showing an external view of a slot machine according to one embodiment of the present invention.
- the game medium is not particularly limited.
- the game medium may include a medal, a token, electronic money and a ticket.
- the ticket is not particularly limited, and examples thereof may include a ticket with a barcode as described later.
- the slot machine 10 comprises a cabinet 11 , a top box 12 installed on the upper side of the cabinet 11 , and a main door 13 provided at the front face of the cabinet 11 .
- the lower image display panel 16 includes a transparent liquid crystal panel which displays twenty display blocks 28 along five columns and four rows. A single symbol is displayed in each display block 28 .
- the lower image display panel 16 corresponds to the symbol display in the present invention.
- a slot machine 10 is a so-called video slot machine.
- a slot machine of the present invention may be configured to stop-display the symbols by using a so-called mechanical reel.
- the touch panel 69 is provided at the front face of the lower image display panel 16 .
- the player can operate the touch panel 69 to input a variety of commands.
- a control panel 20 including a plurality of buttons 23 to 27 and 90 , with each of which a command according to game progress is inputted by the player, a coin receiving slot 21 through which a coin is accepted into the cabinet 11 , and a bill validator 22 .
- the control panel 20 is provided with a start button 23 , a change button 24 , a CASHOUT button 25 , a 1-BET button 26 , a maximum BET button 27 , and an insurance BET button 90 .
- the start button 23 is for inputting a command to start scrolling of symbols.
- the change button 24 is used for making a request of staff in the recreation facility for exchange.
- the CASHOUT button 25 is used for inputting a command to pay out credited coins to a coin tray 18 .
- the 1-BET button 26 is used for inputting a command to bet one coin on a game out of credited coins.
- the maximum BET button 27 is used for inputting a command to bet the maximum number of coins that can be bet on one game (500 coins in the present embodiment) out of credited coins.
- the insurance BET button 90 is used for inputting a command to shift the mode from the non-insurance mode to the insurance mode.
- the bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11 . It is to be noted that the bill validator 22 may be configured so as to be capable of reading a later-described ticket 39 with a barcode.
- a belly glass 34 At the lower front of the main door 13 , namely, below the control panel 20 , there is provided a belly glass 34 on which a character or the like of the slot machine 10 is drawn.
- An upper image display panel 33 is provided on the front surface of the top box 12 .
- the upper image display panel 33 is provided with a liquid crystal panel and displays, for example, images indicative of introduction of contents of the game and explanation of the rule of the game.
- a speaker 29 is provided in the top box 12 .
- a ticket printer 35 Under the upper image display panel 33 , there are provided a ticket printer 35 , a card reader 36 , a data display 37 , and a key pad 38 .
- the ticket printer 35 prints on a ticket a barcode as coded data of the number of credits, a date, an identification number of the slot machine 10 , and the like, and outputs the ticket as the ticket 39 with a barcode.
- the player can make another slot machine read the ticket 39 with a barcode to play a game thereon, or exchange the ticket 39 with a barcode with a bill or the like at a predetermined place in the recreation facility (e.g. a cashier in a casino).
- the card reader 36 reads data from a smart card and writes data into the smart card.
- the smart card is a card owned by the player, and for example, data for identifying the player and data concerning a history of games played by the player are stored therein. Data corresponding to a coin, a bill or a credit may be stored in the smart card. Further, a magnetic stripe card may be adopted in place of the smart card.
- the data display 37 includes a fluorescent display and the like, and displays, for example, data read by the card reader 36 or data inputted by the player via the key pad 38 .
- the key pad 38 is used for inputting a command and data concerning issuing of a ticket, and the like.
- FIG. 3 is a block diagram showing an internal configuration of the slot machine shown in FIG. 2 .
- a gaming board 50 is provided with a CPU (Central Processing Unit) 51 , a ROM 55 , and a boot ROM 52 which are interconnected to one another by an internal bus, a card slot 53 S corresponding to a memory card 53 , and an IC socket 54 S corresponding to a GAL (Generic Array Logic) 54 .
- a CPU Central Processing Unit
- ROM 55 a ROM 55
- boot ROM 52 which are interconnected to one another by an internal bus
- a card slot 53 S corresponding to a memory card 53
- an IC socket 54 S corresponding to a GAL (Generic Array Logic) 54 .
- GAL Generic Array Logic
- the memory card 53 includes a nonvolatile memory such as CompactFlash (registered trade mark), and stores a game program.
- the game program includes a symbol determination program.
- the symbol determination program is a program for determining symbols to be rearranged in the display blocks 28 .
- the card slot 53 S is configured so as to allow the memory card 53 to be inserted thereinto or removed therefrom, and is connected to the mother board 40 by an IDE bus. Therefore, the memory card 53 can be removed from the card slot 53 S, and then another game program is written into the memory card 53 , and the memory card 53 can be inserted into the card slot 53 S, to change the type and contents of the game played on the slot machine 10 .
- the game program includes a program according to progress of the game. Further, the game program includes image data and sound data to be outputted during the game.
- the image data includes image data indicative of the free-game-generated image 200 , the reaching effect image 201 , the free-game addition image 202 , and the like.
- the game program includes: symbol-table data for a normal game, showing a symbol table for a normal game (cf. FIG. 5 ) which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value; odds data showing the correspondence relationship (cf. FIG. 7 ) among the kind and the number of the symbols rearranged on a pay line 300 (cf. FIG. 6 ) and the amount of payout; determination table data of the number of the to-be-added special symbols which shows a table (cf. FIG. 13 ) for determining the number of the to-be-added special symbols; symbol-array determination table data showing a symbol-array determination table (cf. FIG. 15 ); and code-number determination-table data showing a code-number determination table (cf. FIG. 16 ), and the like.
- the CPU 51 , the ROM 55 and the boot ROM 52 interconnected to one another by an internal bus are connected to the mother board 40 through the PCI bus.
- the PCI bus not only conducts signal transmission between the mother board 40 and the gaming board 50 , but also supplies power from the mother board 40 to the gaming board 50 .
- the mother board 40 is configured using a commercially available general-purpose mother board (a print wiring board on which fundamental components of a personal computer are mounted), and provided with the main CPU 41 , a ROM (Read Only Memory) 42 , and a RAM (Random Access Memory) 93 .
- the mother board 40 corresponds to the controller in the present invention.
- the ROM 42 comprises a memory device such as a flash memory, and stores a program such as a BIOS (Basic Input/Output System) executed by the main CPU 41 and permanent data.
- BIOS Basic Input/Output System
- processing for initializing a predetermined peripheral device is conducted, concurrently with start of processing for loading the game program stored in the memory card 53 via the gaming board 50 .
- the ROM 42 may or may not be data rewritable one.
- the RAM 43 stores data and a program such as a symbol-determination program, which are used at the time of operation of the main CPU 41 . Further, the RAM 93 is capable of storing a game program.
- the RAM 43 stores data of the number of credits, the numbers of coin-ins and coin-outs in one game, and the like. Further, the RAM 43 stores symbol-table data for a feature game, showing a symbol table for a feature game (cf. FIGS. 17A and 17B ) which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value, and the like.
- the RAM 43 is provided with a number-of-free-games storage area, a number-of-all-games storage area, a total-amount-of-payout storage area, and a number-of-feature-symbols storage area.
- the number-of-free-games storage area stores remaining-number data indicative of a remaining number T of the free games.
- the number-of-all-games storage area stores number-of-all-games data indicative of the number C of all games.
- the number C of all games is the number of the normal games played after the shift of the mode to the insurance mode.
- the total-amount-of-payout storage area stores total-amount-of-payout data indicative of the total amount of the payout in the second free game.
- the number-of-feature-symbols storage area stores number-of-feature-symbols data indicative of the number of the feature symbols.
- the number of the features symbols is the total number of the feature symbols 100 rearranged in the display blocks 28 in the second free game.
- a storage area of an insurance flag is provided in the main RAM 43 .
- the insurance flag is a flag to be set triggered by the insurance BET button 90 being pressed.
- the storage area of the insurance flag comprises, for example, a storage area of a predetermined number of bits, and the insurance flag is turned “ON” or “OFF” in accordance with a storage in the storage area.
- the state of “ON” of the insurance flag corresponds to the insurance mode.
- the state of “OFF” of the insurance flag corresponds to the non-insurance mode.
- the mother board 40 is connected with a later-described body PCB (Printed Circuit Board) 60 and a door PCB 80 through respective USBs. Further, the mother board 40 is connected with a power supply unit 45 .
- PCB Print Circuit Board
- the body PCB 60 and the door PCB 80 are connected with equipment and a device that generate an input signal to be inputted into the main CPU 41 , and equipment and a device operations of which are controlled by a control signal outputted from the main CPU 41 .
- the main CPU 41 executes the game program stored in the RAM 43 based on the input signal inputted into the main CPU 41 , and thereby executes the predetermined arithmetic processing and stores the result thereof into the RAM 43 , or transmits a control signal to each equipment and device as processing for controlling each equipment and device.
- the body PCB 60 is connected with a lamp 30 , a hopper 66 , a coin detecting portion 67 , a graphic board 68 , the speaker 29 , the touch panel 69 , the bill validator 22 , the ticket printer 35 , the card reader 36 , a key switch 38 S, the data display 37 , and a random number generator 64 .
- the lamp 30 is lighted in a predetermined pattern based on control signals outputted from the main CPU 41 .
- the hopper 66 is installed inside the cabinet 11 , and pays out a predetermined number of coins based on the control signal outputted from the main CPU 41 , from a coin payout exit 19 to the coin tray 18 .
- the coin detecting portion 67 is provided inside the coin payout exit 19 , and outputs an input signal to the main CPU 41 in the case of detecting payout of the predetermined number of coins from the coin payout exit 19 .
- the graphic board 68 controls image display to the upper image display panel 33 and the lower image display panel 16 based on the control signal outputted from the main CPU 41 .
- symbols are displayed in a scrolling manner or in a stopped state.
- the number of credits stored in the RAM 43 is displayed to the number-of-credits display portion 400 of the lower image display panel 16 .
- the number of betted coins is displayed to the number-of-bets display portion 401 of the lower image display panel 16 .
- the number of coin-outs is displayed to the payout display portion 402 of the lower image display panel 16 .
- the graphic board 68 comprises a VDP (Video Display Processor) for generating image data based on the control signal outputted from the main CPU 41 , a video RAM for temporarily storing image data generated by the VDP, and the like. It is to be noted that image data used in generation of the image data by the VDP is included in the game program read from the memory card 53 and stored into the RAM 43 .
- VDP Video Display Processor
- the bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11 . Upon acceptance of the regular bill, the bill validator 22 outputs an input signal to the main CPU 41 based on a face amount of the bill. The main CPU 41 stores in the RAM 43 the number of credits corresponding to the face amount of the bill transmitted with the input signal.
- the ticket printer 35 prints on a ticket a barcode as coded data of the number of credits stored in the RAM 43 , a date, and an identification number of the slot machine 10 , and the like, based on the control signal outputted from the main CPU 41 , and outputs the ticket as the ticket 39 with a barcode.
- the card reader 36 reads data from the smart card and transmits the read data to the main CPU 41 , and writes data onto the smart card based on the control signal from the main CPU 41 .
- the key switch 38 S is provided on the key pad 38 , and outputs a predetermined input signal to the main CPU 41 when the key pad 38 is operated by the player.
- the data display 37 displays data read by the card reader 36 and data inputted by the player via the key pad 38 , based on the control signal outputted from the main CPU 41 .
- the random number generator 64 generates a random number at a predetermined timing. It is to be noted that the range of the random number generated by the random number generator 64 is from 0 to 65535.
- the door PCB 80 is connected with the control panel 20 , a reverter 21 S, a coin counter 21 C, and a cold cathode tube 81 .
- the control panel 20 is provided with a start switch 23 S corresponding to the start button 23 , a change switch 24 S corresponding to the change button 24 , a CASHOUT switch 25 S corresponding to the CASHOUT button 25 , a 1-BET switch 26 S corresponding to the 1-BET button 26 , a maximum BET switch 27 S corresponding to the maximum BET button 27 , and an insurance BET switch 90 S corresponding to the insurance BET button 90 .
- Each of the switches 23 S to 27 S and 90 S outputs an input signal to the main CPU 41 when each of the buttons 23 to 27 and 90 corresponding thereto is operated by the player.
- the coin counter 21 C is provided inside the coin receiving slot 21 , and discriminates a regular coin from a false coin inserted into the coin receiving slot 21 by the player. Coins other than the regular coin are discharged from the coin payout exit 19 . Further, the coin counter 21 C outputs an input signal to the main CPU 41 in detection of the regular coin.
- the reverter 21 S operates based on the control signal outputted from the main CPU 41 , and distributes a coin recognized by the coin counter 21 C as the regular coin into a cash box (not shown) or the hopper 66 , which are disposed in the slot machine 10 . Namely, when the hopper 66 is filled with coins, the regular coin is distributed into the cash box by the reverter 21 S. On the other hand, when the hopper 66 is not filled with coins, the regular coin is distributed into the hopper 66 .
- the cold cathode tube 81 functions as a back light installed on the rear face side of the lower image display panel 16 and the upper image display panel 33 , and is lighted up based on the control signal outputted from the main CPU 41 .
- FIG. 4 is a flowchart illustrating normal-game execution processing.
- the main CPU 41 determines whether or not a coin has been betted (step S 10 ). In this processing, the main CPU 41 determines whether or not to have received an input signal that is outputted from the 1-BET switch 26 S when the 1-BET button 26 is operated, or an input signal that is outputted from the maximum BET switch 27 S when the maximum BET button 27 is operated. When the main CPU 41 determines that the coin has not been betted, the processing is returned to step S 10 .
- step S 10 when determining that the coin has been betted in step S 10 , the main CPU 41 conducts processing for making a subtraction from the number of credits stored in the RAM 43 according to the number of betted coins (step S 11 ). It is to be noted that, when the number of coins to be betted is larger than the number of credits stored in the RAM 43 , the main CPU 41 does not conduct the processing for making a subtraction from the number of credits stored in the RAM 43 , and the processing is returned to step S 10 .
- the main CPU 41 does not conduct the processing for making a subtraction from the number of credits stored in the RAM 43 , and the processing is proceeded to step S 12 .
- the main CPU 41 determines whether or not the start button 23 has been turned ON (step S 12 ). In this processing, the main CPU 41 determines whether or not to have received an input signal that is outputted from the start switch 23 S when the start button 23 is pressed.
- step S 10 When the main CPU 41 determines that the start button 23 has not been turned on, the processing is returned to step S 10 .
- the main CPU 41 cancels a subtraction result in step S 11 .
- step S 12 when determining in step S 12 that the start button 23 is turned ON, the main CPU 41 executes the symbol determination processing for the normal game (step S 13 ).
- FIG. 5 is the symbol table for the normal game which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value. It is to be noted that the first array corresponds to the leftmost column of the display blocks 28 .
- the main CPU 41 executes the symbol determination program stored in the RAM 43 to determine the code numbers at stopping the symbols. Specifically, random number values are acquired, and the code numbers at stopping the symbols in each symbol array of the display blocks 28 are determined, based upon the acquired random number values and the symbol table for the normal game.
- the symbol determination program for the normal game is later described in detail using the drawing.
- wild symbols also referred to as special symbols
- the wild symbol is a symbol which can be substituted for another symbol.
- step S 14 the main CPU 41 performs scroll-display control processing.
- This processing is processing for controlling the display so as to rearrange the symbols determined in step S 13 after starting scroll of the symbols.
- step S 15 the main CPU 41 determines whether or not a prize has been established.
- establishment of the prize in the present embodiment is described.
- FIG. 6 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 7 is a view showing a correspondence relationship among the kind and the number of symbols rearranged on the pay line, and the amount of payout.
- 25 pay-line generating portions 65 L ( 65 La, 65 Lb, 65 Lc, 65 Ld, 65 Le, 65 Lf, 65 Lg, 65 Lh, 65 Li, 65 Lj, 65 Lk, 65 Ll, 65 Lm, 65 Ln, 65 Lo, 65 Lp, 65 Lq, 65 Lr, 65 Ls, 65 Lt, 65 Lu, 65 Le, 65 Lw, 65 Lx, 65 Ly) are displayed.
- 25 pay-line generating portions 65 R ( 65 Ra, 65 Rb, 65 Rc, 65 Rd, 65 Re, 65 Rf, 65 Rg, 65 Rh, 65 Ri, 65 Rj, 65 Rk, 65 Rl, 65 Rm, 65 Rn, 65 Ro, 65 Rp, 65 Rq, 65 Rr, 65 Rs, 65 Rt, 65 Ru, 65 Rv, 65 Rw, 65 Rx, 65 Ry) are displayed.
- Each of the pay-line generating portions 65 L forms a pair with any one of the pay-line generating portions 65 R.
- the pay line 300 is previously defined as a line from each pay-line generating portion 65 L to the pay-line generating portion 65 R which is paired with that pay-line generating portion 65 L.
- the pay line 300 A connects the pay-line generating portion 65 Lb and the pay-line generating portion 65 Rc.
- the pay line 300 B connects the pay-line generating portion 65 Lg and the pay-line generating portion 65 Rh.
- the pay line 300 C connects the pay-line generating portion 65 Lj and the pay-line generating portion 65 Rd.
- the pay line 300 D connects the pay-line generating portion 65 Lp and the pay-line generating portion 65 Rq.
- the pay line 300 E connects the pay-line generating portion 65 Lr and the pay-line generating portion 65 Re.
- the pay line 300 F connects the pay-line generating portion 65 Lg and the pay-line generating portion 65 Rr.
- the pay line 300 G connects the pay-line generating portion 65 Lu and the pay-line generating portion 65 Rv.
- the pay line 300 H connects the pay-line generating portion 65 Lx and the pay-line generating portion 65 Rf.
- Establishment of the prize in the present embodiment refers to a case where at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on one of the pay lines 300 .
- “WILD” as the wild symbol is a symbol which can be substituted for another symbol. Namely, in a case where one symbol of “10” and one symbol of “WILD” are displayed on the pay line, it is regarded as a display of two symbols of “10” on the pay line, and determined as winning of the prize.
- step S 15 the main CPU 41 counts the number of symbols of each kind rearranged in step S 14 on each pay line 300 . The main CPU 41 then determines whether or not the number of counted symbols is equal to or more than two.
- the main CPU 41 executes processing relating to the payout of coins (step S 16 ).
- the main CPU 41 determines the amount of payout based on the numbers of symbols rearranged on the pay line 300 with reference to the odds data stored in the RAM 43 .
- the odds data is data indicative of the correspondence relationship between the number of symbols rearranged on the pay line 300 and the amount of payout (see FIG. 7 ). It is to be noted that an amount of payout is doubled along with each “WILD” displayed on the pay line 300 where the prize has been established. Namely, when three “WILD” are displayed on the pay line 300 where the prize has been established, an amount of payout is octuplicated.
- the prize is determined to be established when at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on the pay line 300 .
- the pay line is not necessarily provided, and a prize may be determined to be established when at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged among symbols rearranged in the display blocks 28 .
- FIG. 8A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 8B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- step S 14 when the symbols shown in FIG. 8A are rearranged, the pay line 300 I is displayed as shown in FIG. 8B . On the pay line 300 I, three symbols of “10”, one symbol of “WILD”, and one symbol of “K” are rearranged.
- the main CPU 41 conducts processing for adding the number of credits corresponding to the determined amount of payout to the number of credits stored in the RAM 43 .
- the main CPU 41 transmits a control signal to the hopper 66 in order to pay out coins in an amount corresponding to the determined amount, of payout.
- step S 15 When determining in step S 15 that a prize has not been established, or after executing the processing of step S 16 , the main CPU 41 determines whether or not three or more feature symbols 100 (cf. FIG. 1A ) have been rearranged (step S 17 ). In this processing, the main CPU 91 determines whether or not three or more feature symbols 100 have been rearranged in the display blocks 28 , without considering the pay line 300 .
- step S 18 the main CPU 41 executes the first-free-game execution processing.
- the first-free-game execution processing a free game with the number of wild symbols increased is executed.
- the first-free-game execution processing is later described in detail using FIG. 10 .
- step S 19 When determining in step S 17 that three or more feature symbols 100 are not rearranged or after executing the processing of step S 18 , the main CPU 41 executes insurance processing (step S 19 ).
- the insurance processing is later described in detail using FIG. 19 .
- step S 19 After executing the processing of step S 19 , the main CPU 41 completes the present subroutine.
- FIG. 9 is a flowchart showing a subroutine of symbol determination processing for a normal game.
- This processing is processing performed by the main CPU 41 executing the symbol determination program stored in the RAM 43 .
- the main CPU 41 acquires random number values from the random number generator 64 (step S 20 ). In this processing, the main CPU 41 acquires five random number values corresponding to the respective symbol arrays of the display blocks 28 .
- the main CPU 41 determines a code number of each symbol array of the display blocks 28 at stopping the symbols (step S 21 ). For example, in a case where the random number value for the first array is “23035”, “07” is determined as the code number of the first array. It should be noted that a code number of a symbol array corresponds to the code numbers of symbols to be rearranged to the display blocks 28 in the first row out of the display blocks 28 that are put in four rows.
- step S 21 After executing the processing of step S 21 , the main CPU 41 completes the present subroutine.
- the random number generator 64 is provided and a random number is extracted from the random number generator (a case of using a so-called hardware random number).
- a random number may be generated on the program (a case of using a so-called software random number).
- FIG. 10 is a flowchart showing a subroutine of first-free-game execution processing.
- the player can play the game without betting coins.
- the main CPU 41 displays the free-game-generated image 200 (cf. FIG. 1B ) to the lower image display panel 16 .
- the main CPU 41 executes processing of determining the number of the to-be-added special symbols (step S 31 ).
- the main CPU 41 determines the number of the to-be-added wild symbols based upon the selection image 302 (cf. FIG. 13A ) selected by the player.
- the processing of determining the to-be-added special symbols is later described in detail using the drawing.
- the main CPU 41 executes the symbol-table update processing for the feature game (step S 32 ).
- the main CPU 41 updates the symbol table for the feature game, based upon the number of the to-be-added wild symbols, which has been determined by the processing of determining the to-be-added special symbols.
- the symbol-table update processing for the feature game is later described in detail using the drawing.
- step S 45 the main CPU 41 executes symbol-addition effect processing.
- the main CPU 41 executes the symbol determination processing for the feature game (step S 33 ).
- FIGS. 17A and 17B are examples of a symbol table for the feature game, each showing the correspondence relationship among each symbol in each symbol array of the display block, the code number and the random number value.
- the symbol table for the feature game shown in each of FIGS. 17A and 178 is stored into the RAM 43 by later-described symbol-table update processing for the feature game.
- the main CPU 41 executes the symbol determination program stored in the RAM 43 , to determine code numbers at stopping the symbols. Specifically, the main CPU 41 acquires random number values, and determines the code numbers of respective symbol arrays at the time of stopping the symbols based upon the acquired random number values and the symbol table for the feature game.
- the symbol determination processing for the feature game is later described in detail using the drawing.
- step S 34 the main CPU 41 performs the scroll-display control processing.
- This processing is processing for controlling the display so as to rearrange the symbols determined in step S 33 after starting the scrolling of the symbols.
- step S 35 the main CPU 41 determines whether or not a prize has been established.
- establishment of the prize in the present embodiment refers to a case where at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on the pay line 300 .
- WILD as the wild symbol is a symbol which can be substituted for another symbol. In the feature game, since the number of the wild symbols has become larger than that in the normal game, the prize is more likely to be established compared to in the normal game.
- step S 35 the main CPU 41 counts the number of symbols of each kind rearranged in step S 34 on each pay line 300 . The main CPU 41 then determines whether or not the counted number is equal to or more than two.
- step S 36 When determining that the prize has been established, the main CPU 41 executes processing relating to the payout of coins (step S 36 ). Since this processing is the same as the processing of step S 16 , the description thereof is omitted here.
- the main CPU 41 determines whether or not three or more feature symbols 100 (cf. FIG. 1A ) are rearranged (step S 37 ). In the processing, the main CPU 41 determines whether or not three or more feature symbols 100 are rearranged in the display blocks 28 , without taking the pay line 300 into consideration.
- FIGS. 11A to 11C are views each showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- a feature-game start image 301 showing the start of the feature game is displayed to the center part of the lower image display panel 16 .
- the selection image 302 A, the selection image 302 B, the selection image 302 C, the selection image 302 D, the selection image 302 E are displayed.
- the player can select the selection image 302 by touching the touch panel 69 (cf. FIG. 3 ) provided on the lower image display panel 16 with his or her finger or the like. Based on the selection image 302 selected by the player, the number of the to-be-added wild symbols is determined.
- a selected image 304 is displayed at the position where a selection image 302 E has been displayed on the lower image display panel 16 .
- non-selected images 303 are displayed at the positions where the unselected images 302 have been displayed.
- the to-be-added number determination image 305 showing the number of the to-be-added wild symbols is displayed to the center part of the lower image display panel 16 .
- the to-be-added number determination image 305 shows that the wild symbols will be increased by ten.
- the to-be-added number images 306 are displayed to the lower part of the lower image display panel 16 , each showing the number of the wild symbols which would have been increased if another selection image 302 had been selected.
- the to-be-added number image 306 A, the to-be-added number image 306 B, the to-be-added number image 306 C and the to-be-added number image 306 D respectively show that the wild symbols would have been increased by 20, 50, 30 and 20, if the selection image 302 displayed in the corresponding place had been selected.
- FIG. 12 is a flowchart showing a subroutine of processing of determining the number of the to-be-added special symbols.
- the main CPU 91 acquires random number values from the random number generator 69 (step S 50 ).
- the main CPU 41 acquires five random number values corresponding to the respective selection images 302 (the selection image 302 A, the selection image 302 B, the selection image 302 C, the selection image 302 D and the selection image 302 E (cf. FIG. 11A )).
- the main CPU 41 determines the number of the to-be-added special symbols corresponding to each selection image 302 (step S 51 ). In this processing, the main CPU 41 determines the number of the to-be-added special symbols corresponding to each selection image 302 , based upon the random number value obtained in step S 50 and a table for determining the number of the to-be-added special symbols, which is shown in FIG. 13 .
- FIG. 13 is a view showing a table for determining the number of the to-be-added special symbols.
- the table for determining the number of the to-be-added special symbols shows the correspondence relationship between the number of the to-be-added special symbols and the random number value.
- the selection image 302 A, the selection image 302 B, the selection image 302 C, the selection image 302 D and the selection image 302 E are respectively 17235, 63123, 32387, 22332, 3423, numbers of 20, 50, 30, 20 and 10 respectively correspond to the selection image 302 A, the selection image 302 B, the selection image 302 C, the selection image 302 D and the selection image 302 E, as the number of the to-be-added special symbols.
- the main CPU 41 displays the selection image 302 A, the selection image 302 B, the selection image 302 C, the selection image 302 D and the selection image 302 E to the lower part of the lower image display panel 16 (step S 52 ).
- the main CPU 41 then accepts the selection of the selection image 302 made by the player (step S 53 ).
- the main CPU 41 determines whether or not an input for selecting the selection image 302 has been made (step S 54 ). In this processing, the main CPU 41 determines whether or not to have received an input signal for selecting the selection image 302 from the touch panel 69 . By the player touching a place in the vicinity of where the selection image 302 E is displayed on the lower image display panel 16 by his or her finger or the like, the input signal for selecting the selection image 302 E is transmitted from the touch panel 69 to the main CPU 41 . When determining not to have received the input for selecting the selection image 302 , the main CPU 41 returns the processing to step S 53 .
- step S 54 when determining in step S 54 that the input for selecting the selection image 302 has been made, the main CPU 41 displays the selected image 304 (cf. FIG. 11B ) (step S 55 ).
- the main CPU 41 determines the number of the to-be-added special symbols corresponding to the selection image 302 selected by the player, as the number of the special symbols to be added (step S 56 ).
- the main CPU 41 displays the to-be-added number determination image 305 (cf. FIG. 11C ) showing the number of the to-be-added special symbols to the center part of the lower image display panel 16 (step S 57 ).
- step S 57 After executing the processing of step S 57 , the main CPU 41 completes the present subroutine.
- the number of the to-be-added special symbols corresponding to each selection image 302 is determined based upon the acquired random number value and the table for determining the number of the to-be-added special symbols, which is shown in FIG. 13 .
- the number of the to-be-added special symbols corresponding to each selection image 302 may be previously determined.
- FIG. 14 is a flowchart showing a subroutine of symbol-table update processing for a feature game.
- the main CPU 41 acquires random number values from the random number generator 64 (step S 60 ). In this processing, the main CPU 41 acquires random number values in the same number as the number of the to-be-added special symbols, which is determined in step S 56 .
- the main CPU 41 determines the number of the to-be-added special symbols in each symbol array (step S 61 ). In this processing, the main CPU 41 determines the number of the to-be-added special symbols in each symbol array, based upon the random number value acquired in step S 60 and the symbol-array determination table shown in FIG. 15 .
- FIG. 15 is a view showing the symbol-array determination table.
- the symbol-array determination table shows the correspondence relationship between the symbol array No. and the random number value. It is to be noted that a symbol array No. 1 shows the first column of the display blocks 28 , a symbol array No. 2 shows the second column of the display blocks 28 , a symbol array No. 3 shows the third column of the display blocks 28 , a symbol array No. 4 shows the fourth column of the display blocks 28 , and a symbol array No. 5 shows the fifth column of the display blocks 28 .
- the number of the to-be-added special symbols in the symbol array No. 1 is three
- the number of the to-be-added special symbols in the symbol array No. 2 is one
- the number of the to-be-added special symbols in the symbol array No. 3 is two
- the number of the to-be-added special symbols in the symbol array No. 4 is two
- the number of the to-be-added special symbols in the symbol array No. 5 is two.
- the number of special symbols to be added to each symbol array is determined based upon the acquired random number value and the symbol-array determination table shown in FIG. 15 .
- the number of special symbols to be added to each symbol array may be previously determined according to each of the numbers of to-be-added special symbols, which is to be determined in the processing of determining the number of the to-be-added special symbols.
- the main CPU 41 determines the number of the symbols in each symbol array (step S 62 ). In this processing, the main CPU 41 determines a total number of the symbols in each symbol array based upon the number of the to-be-added special symbols, which has been determined in step S 61 . Specifically, the total number of the symbols in each symbol array is a numeric value obtained by adding 20 as the number of the symbols in each symbol array shown by the symbol table for a normal game, to the number of the to-be-added special symbols in each symbol array, which has been determined in step S 61 .
- the main CPU 41 acquires random number values from the random number generator 64 (step S 63 ).
- the main CPU 41 acquires random number values in the same number as the number of the to-be-added special symbols in each symbol array, which has been determined in step S 61 . Namely, when the number of the to-be-added special symbols in the symbol array No. 1 (the first column) is three, the main CPU 41 acquires three random number values for the symbol array No. 1 (the first column).
- the main CPU 41 determines a code number of the special symbol to be added to each symbol array, based upon the random number value acquired in step S 63 (step S 64 ). In this processing, the main CPU 41 determines a code number of the special symbol to be added to each symbol array based upon the random number value acquired in step S 63 and a code-number determination table shown in FIG. 16 .
- FIG. 16 is a view showing the code-number determination table.
- the code-number determination table shows the correspondence relationship between the code number and the random number value.
- the code numbers are determined to be “13”, “End” and “End”.
- a code number of the special symbol to be added to each symbol array is determined based upon the acquired random number value and the code-number determination table shown in FIG. 16 .
- a code number of the special symbol to be added may be previously determined for each symbol array.
- the main CPU 41 determines a code number of every symbol in each symbol array based upon the code number of the special symbol determined in step S 64 (step S 65 ).
- the special symbol is added to each symbol array shown by the symbol table for a normal game in FIG. 5 .
- the wild symbol of “WILD” as the special symbol is added to code No. 13 in the symbol array No. 1 (the first column) shown in the symbol table for a normal game, and “FLOWER 2” originally corresponding to code No.
- the main CPU 41 resets the random number values corresponding to the code numbers of each symbol array (step S 66 ). In this processing, the main CPU 41 resets the correspondence relationship between the respective random number values from 0 to 65535 and the code numbers, based upon the total number of symbols in each symbol array which has been determined in step S 62 .
- the main CPU 41 stores the correspondence relationship between the code number of every symbol in each symbol array, which has been determined in step S 65 , and the random number value corresponding to the code number of each symbol array, which has been determined in step S 66 , into the RAM 43 as the symbol table for a feature game (step S 67 ).
- the symbol table for a feature game stored in the RAM 43 is referred to in executing the symbol determination processing for a feature game.
- FIGS. 17A and 17B each are an example of the symbol table for a feature game, which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- the wild symbols are added to code Nos. 13, 21 and 22 of the symbol array No. 1 (the first column). Further, the wild symbol is added to code No. 12 of the symbol array No. 2 (the second column). Furthermore, the wild symbols are added to code Nos. 6 and 13 of the symbol array No. 3 (the third column). Further, in FIG. 17B , the wild symbols are added to code Nos. 11 and 12 of the symbol array No. 4 (the fourth column). Moreover, the wild symbols are added to code Nos. 19 and 20 of the symbol array No. 5 (the fifth column).
- step S 67 After executing the processing of step S 67 , the main CPU 41 completes the present subroutine.
- FIG. 28 is a flowchart showing a subroutine of the symbol-addition effect processing.
- FIGS. 29A to 29F are views each showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- step S 81 the main CPU 41 scroll-displays the symbol arrays L 1 to L 5 in the direction from the bottom to the top, namely, the direction opposite to the scrolling direction in the normal game (cf. FIG. 29A ).
- This scroll-display in the opposite direction is conducted at a lower speed than that of the scroll-display in the normal game.
- the symbol array L 1 means the leftmost column of the display blocks 28 .
- the symbol arrays L 1 to L 5 are scroll-displayed in the direction from the bottom to the top, namely, the direction opposite to the scrolling direction in the normal game.
- This scroll-display in the opposite direction is conducted at a lower speed than that of the scroll-display in the normal game.
- a display portion 410 of the number of the to-be-added wild symbols is displayed in the vicinity of the upper center of the lower image display panel 16 .
- “0” is displayed indicating that the number of the added wild symbols is 0.
- step S 82 the main CPU 41 conducts a display of dividing the symbol array L (cf. FIG. 29B ).
- the main CPU 41 conducts a display of dividing the symbol array L between the symbol of the code number determined in step S 64 in FIG. 14 and the symbol of a code number smaller than the determined code number by one. For example, when determining to add the wild symbol to code No. 13 of the symbol array L 1 , the main CPU 41 conducts a display of dividing the symbol array L 1 between the symbol “FLOWER 2” of code No. 13 and the symbol “10” of code No. 12.
- the display of dividing the symbol array L is conducted on the lower image display panel 16 .
- a state of dividing the symbol array L 1 and the symbol array L 2 is displayed.
- step S 83 the main CPU 41 displays addition of the wild symbol to the divided respect (cf. FIGS. 29C and 29D ).
- states of adding the wild symbols to the divided respects of the symbol arrays are displayed.
- “1” is displayed in the display portion 410 of the number of the to-be-added wild symbols, indicating that the number of the added wild symbols is one.
- “3” is displayed in the display portion 410 of the number of the to-be-added wild symbols, indicating that the number of the added wild symbols is 3.
- step S 84 the main CPU 41 conducts a display of connecting the symbol arrays L (cf. FIGS. 29E and 29F ). As shown in FIGS. 29E and 29F , the display of connecting the divided symbol arrays is conducted.
- step S 85 the main CPU 41 stop-displays the scroll-display (scroll-display in the direction opposite to the direction in the normal game) of the symbol sequences L 1 to L 5 , and completes the present subroutine.
- FIG. 18 is a flowchart showing a subroutine of the symbol determination processing for a feature game.
- This processing is processing performed by the main CPU 41 executing the symbol determination program stored in the RAM 43 .
- the main CPU 41 acquires random number values from the random number generator 64 (step S 70 ). In this processing, the main CPU 41 acquires five random number values corresponding to the respective symbol arrays of the display blocks 28 .
- the main CPU 41 determines a code number at stopping the symbols in each symbol array of the display blocks 28 , based upon the acquired five random number values and the symbol table for a feature game (step S 71 ). For example, in a case where the random number value of the first array is “23035”, the number of “08” is determined as the code number of the first array. It should be noted that a code number of a symbol array corresponds to a code number of a symbol rearranged in the first array of the display blocks 28 out of the four columns arrayed in the display blocks 28 .
- step S 71 After executing the processing of step S 71 , the main CPU 41 completes the present subroutine.
- step S 19 in FIG. 4 is described, by using FIGS. 19 to 23 .
- FIG. 19 is a flowchart showing a subroutine of the insurance processing according to the first embodiment.
- the main CPU 41 determines whether or not the insurance flag is set (step S 100 ).
- the insurance flag is a flag to be set triggered by the insurance BET button 90 being pressed (cf. step S 122 in FIG. 20 ).
- FIG. 20 is a flowchart showing a subroutine of to-insurance-mode shift processing.
- the main CPU 41 determines whether or not the insurance BET button 90 is turned ON at a predetermined timing (step S 120 ). In this processing, the main CPU 41 determines whether or not to have received an input signal outputted from the insurance BET switch 90 S when the insurance BET button 90 is pressed.
- the main CPU 41 completes the present subroutine.
- the main CPU 41 subtracts a predetermined amount (10 dollars in the present embodiment) from the amount of credits stored in the RAM 43 (step S 121 ).
- the main CPU 41 sets the insurance flag (step S 122 ) and completes the present subroutine.
- the main CPU 41 completes the present subroutine without conducting the processing of step S 121 and step S 122 .
- step S 100 When determining in step S 100 that the insurance flag is not set, the main CPU 41 completes the present subroutine.
- the main CPU 41 determines whether or not the number C of all games is smaller than a previously set value (990) based on the number-of-all-games data stored in the number-of-all-games storage area in the RAM 43 (step S 203 ).
- the main CPU 41 determines whether or not the number C of all games is smaller than the prescribed number (1000) (step S 103 ).
- the main CPU 41 displays the countdown image 500 to the lower image display panel 16 .
- the countdown image 500 is an image showing the number of the games until the number of the counted normal games reaches the prescribed number (1000).
- FIGS. 21A to 21C a state is shown, where the number of the games is decreased until the number of the counted normal games reaches the prescribed number (1000).
- FIGS. 21A to 21C are views each showing an exemplary image displayed to the lower image display panel.
- FIG. 21A a state is shown, where 10 games are left until the number of the counted normal games reaches the prescribed number (1000).
- FIG. 21B a state is shown, where 2 games are left until the number of the counted normal games reaches the prescribed number (1000).
- FIG. 21C a state is shown, where 1 game is left until the number of the counted normal games reaches the prescribed number (1000).
- step S 104 After executing the processing of step S 104 , the main CPU 41 completes the present subroutine.
- step S 103 When determining in step S 103 that the number C of all games is the prescribed number (1000), the main CPU 41 displays the reaching effect image 201 (cf. FIG. 1D ) to the lower image display panel 16 .
- step S 106 the main CPU 41 executes second-free-game execution processing.
- FIG. 22 is a flowchart showing a subroutine of second-free-game execution processing according to the first embodiment.
- the main CPU 41 executes the processing of steps S 131 to S 135 and step S 143 . Since these processing are the same as the processing of steps S 30 to S 35 and step S 45 in FIG. 10 , the description thereof is omitted here.
- step S 136 the main CPU 41 determines an amount of payout (step S 136 ). This processing is as described in step S 16 in FIG. 4 . However, in this processing, the main CPU 41 only determines the amount of payout, and the main CPU 41 neither add the number of credits corresponding to the determined amount of payout nor conduct payout of coins in an amount corresponding to the determined amount of payout.
- the main CPU 41 adds the amount of payout determined in step S 136 to an in-second-free-game total amount of payout shown by total-amount-of-payout data stored in the total-amount-of-payout storage area of the RAM 43 (step S 137 ).
- step S 138 the main CPU 41 executes number-of-feature-symbols addition processing.
- the main CPU 41 adds the number of the feature symbols 100 rearranged in the display blocks 28 in this game to the number of the feature symbols indicated by the number-of-feature-symbols data stored in the number-of-feature-symbols storage area of the RAM 43 .
- the main CPU 41 determines whether or not three or more feature symbols 100 are rearranged (step S 139 ). In this processing, the main CPU 41 determines whether or not three or more feature symbols 100 are rearranged in the display blocks 28 , without taking the pay line 300 into consideration.
- the main CPU 41 displays the free-game addition image 202 (cf. FIG. 1F ) to the lower image display panel 16 .
- step S 106 in FIG. 20 has been described by using FIG. 20 .
- the main CPU 41 displays an amount-of-insurance-payout notification image (cf. FIG. 23 ) to the lower image display panel 16 .
- FIG. 23 is a view showing an exemplary image displayed to the lower image display panel.
- the amount-of-insurance-payout notification image includes a fixed-amount-of-payout image 203 , an in-second-free-game total-amount-of-payout image 204 , a rescue-multiplier image 205 , and an amount-of-insurance-payout image 206 .
- the fixed-amount-of-payout image 203 indicates a prescribed number (2000). This number is also referred to as “BASE VALUE”.
- the in-second-free-game total-amount-of-payout image 204 indicates the number of coins corresponding to the in-second-free-game total amount of payout. This number is also referred to as “FREE GAME WIN”.
- the rescue-multiplier image 205 indicates a total sum of the feature symbols 100 (number of the feature symbols) rearranged during the second free games. This number is also referred to as “RESCUE MULTIPLIER”.
- the amount-of-insurance-payout image 206 indicates the total of the number of the coins to be paid out (amount of insurance payout) triggered by the number of the counted normal games having reached the prescribed number (1000).
- the amount of insurance payout is the number of the coins obtained by multiplying the total value of “BASE VALUE” and “FREE GAME WIN” by “RESCUE MULTIPLIER”.
- step S 107 the main CPU 41 calculates the amount of insurance payout, based on the total-amount-of-payout data stored in the total-amount-of-payout storage area of the RAM 43 and the number-of-feature-symbols data stored in the number-of-feature-symbols storage area of the RAM 43 . Then, the main CPU 41 displays the image indicative of the calculated amount of insurance payout as the amount-of-insurance-payout image 206 , to the lower image display panel 16 .
- step S 107 After executing the processing of step S 107 , the main CPU 41 executes the processing relating to the payout of coins in number corresponding to the calculated amount of insurance payout (step S 108 ).
- the main CPU 41 executes the processing of adding the number of credits corresponding to the determined amount of payout. On the other hand, in the case of conducting the payout of coins, the main CPU 41 transmits a control signal to the hopper 66 and conducts the payout of coins corresponding to the determined amount of payout.
- the main CPU 41 clears the insurance flag (step S 109 ).
- the slot machine 10 it is possible to shift the player's attention to the condition of “three or more feature symbols 100 are rearranged in the display blocks 28 ”, and to the condition of “the number of the normal games conducted after the mode was shifted to the insurance mode has reached the prescribed number (1000)”. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the number of the free games to be offered to the player is larger in the case where this condition has been established in the second free game, than in the case where this condition has been established in the normal game. Accordingly, it is possible to have the player have great expectations for reaching of the number of the normal games conducted after the mode was shifted to the insurance mode to the prescribed number (1000), and the rearrangement of three or more feature symbols 100 in the second free game.
- the number of the free games to be generated is different in accordance with the situation of the game at the time when the condition is established even the identical condition of “three or more feature symbols 100 are rearranged in the display blocks 28 ” is established, it is possible to give a surprise to the player.
- the condition that three or more feature symbols 100 are rearranged to the lower image display panel 16 on which the player's attention may be concentrated is set as the condition for generation of the free game. Accordingly, it is possible to give a strong impression to the player about the difference between the number of the free games generated in the case where three or more feature symbols 100 are rearranged in the normal game and the number of the free games generated in the case where three or more feature symbols 100 are rearranged in the second free game.
- the player play the game while having expectations for the rearrangement of three or more feature symbols 100 and reaching of the number of the counted normal games to the prescribed number (1000), during the normal game. As a result, it is possible to have the player more absorbed in the game.
- the player can receive the benefit of more free games, compared to the case where three or more feature symbols 100 are rearranged in the normal game. Accordingly, it is possible to have the player play the game for the longer time.
- the slot machine 10 it is possible to have the player who is planning to play the game for a long time press the insurance BET button 90 . Thus, it is possible to aim the increase in the profit of the recreation facility.
- the number of the second free games is larger than the number of the first free games, and the number of the free games to be added when three or more feature symbols are rearranged in the second free game is equal to the number of the second free games.
- the number of the normal games to be counted is the number C of all games, in the first embodiment.
- the number of the normal games to be counted is not limited to this example.
- the number M of the maximum BET game is counted, in addition to the number C of all games. Based on the counted number M of the maximum BET game, the number of the free games to be added when three or more feature symbols 100 are rearrange during the second free games (third specific number) is determined.
- the number M of the maximum BET game is the number of the normal games played with a BET of coins in the maximum number of BETs.
- the maximum number of BETs is the maximum number of coins (500 coins in the present embodiment) which can be betted in one game.
- Number-of-maximum-BET-games data indicative of the number M of the maximum BET games is stored in number-of-maximum-BET-games storage area of the RAM 43 .
- FIG. 24 is a flowchart showing a subroutine of insurance processing according to the second embodiment.
- the main CPU 41 determines whether or not the insurance flag is set (step S 200 ). This processing is the same processing as step S 100 in FIG. 19 , and therefore, the description thereof is omitted here.
- the main CPU 41 determines whether or not coins in the maximum number of BETs are betted (step S 201 ). In this processing, the main CPU 41 determines whether or not a maximum BET flag is set.
- the maximum BET flag is set in the case described in the following.
- the main CPU 41 determines in step S 10 of the normal-game execution processing (cf. FIG. 4 ) whether or not to have received an input signal outputted from the maximum BET switch 27 S when the maximum BET button 27 is pressed. Then, when determining to have, received the input signal outputted from the maximum BET switch 27 S when the maximum BET button 27 is pressed, the main CPU 41 sets the maximum BET flag.
- step S 201 When determining in step S 201 that the maximum BET flag is set, the main CPU 41 determines that coins in the maximum number of BETS are betted.
- step S 203 When determining that coins in the maximum number of BETs are not betted, or after executing the processing of step S 202 , the main CPU 41 shifts the processing to step S 203 .
- the main CPU 41 executes the processing of steps S 203 to S 212 .
- These processing are the same as the processing of steps S 101 to S 110 , and therefore, the description thereof is omitted here.
- FIG. 25 is a flowchart showing a subroutine of second-free-game execution processing according to the second embodiment.
- FIG. 26 is a view showing a third-specific-number determination table.
- FIG. 27 is a view showing an exemplary image displayed to the lower image display panel.
- the main CPU 41 executes the processing of steps S 230 to S 239 and step S 245 . These processing are the same as the processing of steps S 130 to S 139 and step S 143 in FIG. 22 , and therefore, the description thereof is omitted here.
- the main CPU 41 displays a number-of-maximum-BET-games image 207 and a free-game addition image 208 to the lower image display panel 16 (cf. FIG. 27 ).
- the number-of-maximum-BET-games image 207 shows the number M of the maximum BET games.
- the number M of the maximum BET games is a number of the normal games played by the coins in the maximum number of BETs being betted after the mode is shifted to the insurance mode.
- the free-game addition image 208 shows the number F 3 of the free games to be added triggered by the rearrangement of three or more feature symbols 100 in the second free games.
- the number-of-maximum-BET-games image 207 and the free-game addition image 208 show that 35 times of the free games are added because the number M of the maximum BET games is 450.
- step S 239 When determining in step S 239 that three or more feature symbols 100 are not rearranged, or after executing the processing of step S 241 , the main CPU 91 executes the processing of steps S 242 to S 243 . These processing are the same as the processing of steps S 141 to S 142 , and therefore, the description thereof is omitted here.
- the number of the normal games to be counted is the number C of all games and the number M of the maximum BET games.
- the second free game may be configured to be generated when the number M of the maximum BET games has reached the prescribed number. Accordingly, it is possible to encourage the player to bet the game media in the maximum number of BETs.
- the third specific number is determined directly based on the number M of the maximum BET games.
- the third specific number may be configured to be determined by determining the difference between the first specific number and the third specific number first based on the number M of the maximum BET games, and then adding that difference to the first specific number.
- the number of the normal games other than the number C of all games and the number M of the maximum BET games may be counted.
- Examples of such number of the normal games may include the number of the normal games in which the symbols are stop-displayed in a predetermined stopped state.
- a configuration may be adopted, in which the second free game is generated when the number of the normal games in which the symbols are stop-displayed in the predetermined stopped state has reached the prescribed number.
- a configuration may also be adopted, in which the third specific number is determined based on the number of the normal games in which the symbols are stop-displayed in the predetermined stopped state.
- the player can enlarge the difference between the first specific number F 1 (20) and the third specific number F 3 by betting the game media in the maximum number of BETs by his or herself. Accordingly, it is possible to have the player involved in the degree of the difference between the first specific number F 1 and the third specific number F 3 . Consequently, it is possible to raise the player's expectations for reaching of the number of the normal games conducted after the mode was shifted to the insurance mode to the prescribed number (1000) and the rearrangement of three or more feature symbols 100 in the second free game.
- the number of the pay lines 300 is 25 has been described.
- the number of the pay lines is not particularly limited in the present invention, and for example, it may be 30.
- the first predetermined condition is that three or more feature symbols are rearranged.
- the first predetermined condition in the present invention is not particularly limited.
- Examples of the first predetermined condition may include the elapse of the predetermined time period after completion of the previous feature game. Further, the examples may also include a condition that a random number is extracted for every prescribed number of games being conducted, and the extracted random number belongs to the predetermined numerical range.
- the second predetermined condition is the number of the counted normal games reaching the prescribed number (1000).
- the present invention is not limited to this example.
- a condition that a random number is extracted for every prescribed number of games being conducted, and the extracted random number belongs to the predetermined numerical range may be adopted as the second predetermined condition.
- the second predetermined condition may be a condition that the difference between the amount of the betted game media and the amount of the paid-out game media reaches the predetermined amount.
- a condition that points are offered based on the stop-displayed symbol or a combination of the stop-displayed symbols and the offered points reaches the prescribed number may be adopted as the second predetermined condition.
- the number of the free games may also be counted.
- the second free game may be configured to be generated, when a total of the number of the normal games and the number of the first free games has reached the prescribed number.
- the prescribed number is 1000 only.
- the prescribed number may be set stepwise. For example, 500, 1000, and 2000 may be set as the prescribed numbers.
- any of the prescribed numbers may be selected.
- a first insurance BET button for setting 500 as the prescribed number, a second insurance BET button for setting 1000 as the prescribed number, a third insurance BET button for setting 2000 as the prescribed number are provided. Further, the number of credits subtracted when the first insurance BET button is pressed, the number of credits subtracted when the second insurance BET button is pressed, and the number of credits subtracted when the third insurance BET button is pressed are different from each other. Further, the third specific number (second specific number) in the case where the first insurance BET button is pressed, the third specific number (second specific number) in the case where the second insurance BET button is pressed and the third specific number (second specific number) in the case where the third insurance BET button is pressed are different from each other.
- a game content of the free game is a game, in which a plurality of symbols are variably displayed and then stop-displayed in the display blocks 28 , and the amount of payout is determined based on the stop-displayed symbol or a combination of the stop-displayed symbols (a game normally played on the slot machine).
- the free game in the present invention is not limited to this example, and a game different from the slot machine game may be conducted.
- Examples of the game to be conducted may include a card game such as poker, and a game such as a shooting game, a fighting game and the like.
- the free game may be a game in which the game media are paid out, or alternatively, may be a game in which the game media are not paid out.
- the free game in the present invention is not particularly limited as long as it is a game played without a BET of game media, and can be designed as appropriate.
- FIGS. 30A to 30F A general description of a present embodiment of the present invention is given by using FIGS. 30A to 30F .
- FIGS. 30A to 30F are views each showing an exemplary image displayed to a lower image display panel.
- a plurality of symbols are variably displayed and then stop-displayed (rearranged) in display blocks 1028 in a lower image display panel 1016 .
- FIG. 30A shows a state where three feature symbols 1100 are stop-displayed.
- a free game is generated.
- the free game is a game that can be played without betting game media such as a coin.
- the game other than the free game is referred to as a normal game in the present description.
- the free game conducted when three or more feature symbols 1100 are stop-displayed in the normal game is referred to as a first free game.
- the first free game corresponds to the normal free game in the present invention.
- FIG. 30B shows a state where a free-game-generated image 1200 is displayed triggered by a stop-display of three feature symbols 1100 .
- the free-game-generated image 1200 is showing the number of the generated free games.
- the number of the first free games (first specific number) generated when three or more feature symbols 1100 are stop-displayed in the normal game is 20 in the present embodiment.
- the stop-display of three or more feature symbols 1100 corresponds to the first predetermined condition in the present invention.
- FIG. 30B a state that a number-of-free-games display portion 1300 is provided on the lower image display panel 1016 .
- the number-of-free-games display portion 1300 displays the number of the generated free games (hereinafter, also referred to as number of all free games) and the number of the already-conducted free games (hereinafter, also referred to as number of the conducted free games).
- the example in FIG. 30B shows that the number of all free games is 20 and the number of the conducted free games is 0.
- a mode is shifted from a non-insurance mode to an insurance mode, triggered by an insurance BET button 1090 (cf. FIG. 31 ) being pressed. Then, the number of the normal games conducted after the shift of the mode to the insurance mode is counted. When the number of the counted normal games has reached a prescribed number (1000), the free game is generated. The free game generated like this is referred to as a second free game in the present description. In the following, when the free game is referred, both of the first free game and the second free game are included. The number of the counted free games reaching the prescribed number corresponds to a second predetermined condition in the present invention.
- the second free game corresponds to the special free game in the present invention.
- a countdown image 1500 is displayed to the lower image display panel 1016 .
- the countdown image 1500 is an image showing the number of the games until the number of the counted normal games reaches the prescribed number (1000).
- the example in FIG. 30C shows that one game is left before the number of the counted normal games reaches the prescribed number (1000).
- FIG. 30D a state that a reaching effect image 1201 is displayed triggered by the number of the counted normal games having reached the prescribed number is shown.
- the reaching effect image 1201 shows contents of a benefit to be offered to the player triggered by the number of the counted normal games having reached the prescribed number.
- the number of the second free games (second specific number) to be generated triggered by the number of the counted normal games having reached the prescribed number is 30.
- a predetermined number of coins 2000 coins are also offered.
- the predetermined number of coins (2000 coins) correspond to the predetermined amount of game media in the present invention.
- the second specific number (30) is larger than the first specific number (20). Namely, the number of the second free games is larger than the number of the first free games.
- the number of the wild symbols which can be substituted for other symbols is increased. Accordingly, in the second free game, a prize is more likely to be established compared to the normal game and the first free game, and therefore, it is more advantageous for the player.
- the wild symbol corresponds to the special symbol in the present invention.
- FIG. 30D shows a state that “30” as the number of all free games and “0” as the number of the conducted free games are displayed to the number-of-free-games display portion 1300 .
- FIG. 30E a state that three feature symbols are displayed in the second free game is shown.
- the remaining number of the free games is increased when three or more feature symbols 1100 are displayed in the second free game.
- FIG. 30F a state that a free-game addition image 1202 is displayed triggered by three feature symbols 1100 displayed in the second free game is shown.
- the free-game addition image 1202 shows the number of the free games to be added. As shown in FIG. 30F , the number of the free games (third specific number) to be added when three or more feature symbols are stop-displayed in the second free game is 30, in the present embodiment.
- FIG. 30F shows a state that the number of all free games displayed to the number-of-free-games display portion 1300 is increased from 30 to 60 because of the stop-display of three feature symbols 1100 .
- FIG. 30A to 30F the general description of the present embodiment has been given by using FIG. 30A to 30F .
- the free game is also referred to as a feature game in the following.
- each of FIGS. 30A to 30F also shows a state that a number-of-credits display portion 1400 , a number-of-BETs display portion 1401 and a number-of-payouts display portion 1402 are displayed to the lower image display panel 1016 .
- the number-of-credits display portion 1400 is for displaying the number of credited coins.
- the number-of-BETs display portion 1401 is for displaying the number of betted coins.
- the number-of-payouts display portion 1402 is for displaying the number of coins to be paid out.
- FIG. 31 is a perspective view showing an external view of a slot machine according to one embodiment of the present invention.
- the game medium is not particularly limited.
- the game medium may include a medal, a token, electronic money and a ticket.
- the ticket is not particularly limited, and examples thereof may include a ticket with a barcode as described later.
- the slot machine 1010 comprises a cabinet 1011 , a top box 1012 installed on the upper side of the cabinet 1011 , and a main door 1013 provided at the front face of the cabinet 1011 .
- the lower image display panel 1016 includes a transparent liquid crystal panel which displays twenty display blocks 1028 along five columns and four rows. A single symbol is displayed in each display block 1028 .
- the lower image display panel 1016 corresponds to the symbol display in the present invention.
- the touch panel 1069 is provided at the front face of the lower image display panel 1016 .
- the player can operate the touch panel 1069 to input a variety of commands.
- a control panel 1020 including a plurality of buttons 1023 to 1027 and 1090 , with each of which a command according to game progress is inputted by the player, a coin receiving slot 1021 through which a coin is accepted into the cabinet 1011 , and a bill validator 1022 .
- the control panel 1020 is provided with a start button 1023 , a change button 1024 , a CASHOUT button 1025 , a 1-BET button 1026 , a maximum BET button 1027 , and an insurance BET button 1090 .
- the start button 1023 is for inputting a command to start scrolling of symbols.
- the change button 1024 is used for making a request of staff in the recreation facility for exchange.
- the CASHOUT button 1025 is used for inputting a command to pay out credited coins to a coin tray 1018 .
- the 1-BET button 1026 is used for inputting a command to bet one coin on a game out of credited coins.
- the maximum BET button 1027 is used for inputting a command to bet the maximum number of coins that can be bet on one game (500 coins in the present embodiment) out of credited coins.
- the insurance BET button 1090 is used for inputting a command to shift the mode from the non-insurance mode to the insurance mode.
- the bill validator 1022 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 1011 . It is to be noted that the bill validator 1022 may be configured so as to be capable of reading a later-described ticket 1039 with a barcode.
- a belly glass 1034 At the lower front of the main door 1013 , namely, below the control panel 1020 , there is provided a belly glass 1034 on which a character or the like of the slot machine 1010 is drawn.
- An upper image display panel 1033 is provided on the front surface of the top box 1012 .
- the upper image display panel 1033 is provided with a liquid crystal panel and displays, for example, images indicative of introduction of contents of the game and explanation of the rule of the game.
- a speaker 1029 is provided in the top box 1012 .
- a ticket printer 1035 Under the upper image display panel 1033 , there are provided a ticket printer 1035 , a card reader 1036 , a data display 1037 , and a key pad 1038 .
- the ticket printer 1035 prints on a ticket a barcode as coded data of the number of credits, a date, an identification number of the slot machine 1010 , and the like, and outputs the ticket as the ticket 1039 with a barcode.
- the player can make another slot machine read the ticket 1039 with a barcode to play a game thereon, or exchange the ticket 1039 with a barcode with a bill or the like at a predetermined place in the recreation facility (e.g. a cashier in a casino).
- the card reader 1036 reads data from a smart card and writes data into the smart card.
- the smart card is a card owned by the player, and for example, data for identifying the player and data concerning a history of games played by the player are stored therein. Data corresponding to a coin, a bill or a credit may be stored in the smart card. Further, a magnetic stripe card may be adopted in place of the smart card.
- the data display 1037 includes a fluorescent display and the like, and displays, for example, data read by the card reader 1036 or data inputted by the player via the key pad 1038 .
- the key pad 1038 is used for inputting a command and data concerning issuing of a ticket, and the like.
- FIG. 32 is a block diagram showing an internal configuration of the slot machine shown in FIG. 31 .
- a gaming board 1050 is provided with a CPU (Central Processing Unit) 1051 , a ROM 1055 , and a boot ROM 1052 which are interconnected to one another by an internal bus, a card slot 53 S corresponding to a memory card 1053 , and an IC socket 1054 S corresponding to a GAL (Generic Array Logic) 1054 .
- a CPU Central Processing Unit
- ROM Read Only Memory
- boot ROM 1052 which are interconnected to one another by an internal bus
- a card slot 53 S corresponding to a memory card 1053
- an IC socket 1054 S corresponding to a GAL (Generic Array Logic) 1054 .
- GAL Generic Array Logic
- the memory card 1053 includes a nonvolatile memory such as CompactFlash (registered trade mark), and stores a game program.
- the game program includes a symbol determination program.
- the symbol determination program is a program for determining symbols to be rearranged in the display blocks 1028 .
- the card slot 53 S is configured so as to allow the memory card 1053 to be inserted thereinto or removed therefrom, and is connected to the mother board 1040 by an IDE bus. Therefore, the memory card 1053 can be removed from the card slot 53 S, and then another game program is written into the memory card 1053 , and the memory card 1053 can be inserted into the card slot 53 S, to change the type and contents of the game played on the slot machine 1010 .
- the game program includes a program according to progress of the game. Further, the game program includes image data and sound data to be outputted during the game.
- the image data includes image data indicative of the free-game-generated image 1200 , the reaching effect image 1201 , the free-game addition image 1202 , and the like.
- the game program includes: symbol-table data for a normal game, showing a symbol table for a normal game (cf. FIG. 34 ) which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value; odds data showing the correspondence relationship (cf. FIG. 36 ) among the kind and the number of the symbols rearranged on a pay line 1300 (cf. FIG. 35 ) and the amount of payout; determination table data of the number of the to-be-added special symbols which shows a table (cf. FIG. 47 ) for determining the number of the to-be-added special symbols; symbol-array determination table data showing a symbol-array determination table (cf. FIG. 49 ); and code-number determination-table data showing a code-number determination table (cf. FIG. 50 ), and the like.
- the CPU 1051 , the ROM 1055 and the boot ROM 1052 interconnected to one another by an internal bus are connected to the mother board 1040 through the PCI bus.
- the PCI bus not only conducts signal transmission between the mother board 1040 and the gaming board 1050 , but also supplies power from the mother board 1040 to the gaming board 1050 .
- the motherboard 1040 is configured using a commercially available general-purpose mother board (a print wiring board on which fundamental components of a personal computer are mounted), and provided with the main CPU 1041 , a ROM (Read Only Memory) 1042 , and a RAM (Random Access Memory) 1043 .
- the mother board 1040 corresponds to the controller in the present invention.
- the ROM 1042 comprises a memory device such as a flash memory, and stores a program such as a BIOS (Basic Input/Output System) executed by the main CPU 1091 and permanent data.
- BIOS Basic Input/Output System
- processing for initializing a predetermined peripheral device is conducted, concurrently with start of processing for loading the game program stored in the memory card 1053 via the gaming board 1050 .
- the ROM 1042 may or may not be data rewritable one.
- the RAM 1043 stores data and a program such as a symbol-determination program, which are used at the time of operation of the main CPU 1091 . Further, the RAM 1043 is capable of storing a game program.
- the RAM 1043 stores data of the number of credits, the numbers of coin-ins and coin-outs in one game, and the like. Further, the RAM 1043 stores symbol-table data for a feature game, showing a symbol table for a feature game (cf. FIGS. 51A and 51B ) which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value, and the like.
- the RAM 1043 is provided with a number-of-free-games storage area, a number-of-all-games storage area, a total-amount-of-payout storage area, and a number-of-feature-symbols storage area.
- the number-of-free-games storage area stores remaining-number data indicative of a remaining number T of the free games.
- the number-of-all-games storage area stores number-of-all-games data indicative of the number C of all games.
- the number C of all games is the number of the normal games played after the shift of the mode to the insurance mode.
- the total-amount-of-payout storage area stores total-amount-of-payout data indicative of the total amount of the payout in the second free game.
- the number-of-feature-symbols storage area stores number-of-feature-symbols data indicative of the number of the feature symbols.
- the number of the features symbols is the total number of the feature symbols 1100 rearranged in the display blocks 1028 in the second free game.
- a storage area of an insurance flag is provided in the main RAM 1043 .
- the insurance flag is a flag to be set triggered by the insurance BET button 1090 being pressed.
- the storage area of the insurance flag comprises, for example, a storage area of a predetermined number of bits, and the insurance flag is turned “ON” or “OFF” in accordance with a storage in the storage area.
- the state of “ON” of the insurance flag corresponds to the insurance mode.
- the state of “OFF” of the insurance flag corresponds to the non-insurance mode.
- the mother board 1040 is connected with a later-described body PCB (Printed Circuit Board) 1060 and a door PCB 1080 through respective USBs. Further, the mother board 1040 is connected with a power supply unit 45 .
- PCB Print Circuit Board
- the body PCB 1060 and the door PCB 1080 are connected with equipment and a device that generate an input signal to be inputted into the main CPU 1091 , and equipment and a device operations of which are controlled by a control signal outputted from the main CPU 1041 .
- the main CPU 1041 executes the game program stored in the RAM 1093 based on the input signal inputted into the main CPU 1041 , and thereby executes the predetermined arithmetic processing and stores the result thereof into the RAM 1043 , or transmits a control signal to each equipment and device as processing for controlling each equipment and device.
- the body PCB 1060 is connected with a lamp 1030 , a hopper 1066 , a coin detecting portion 1067 , a graphic board 1068 , the speaker 1029 , the touch panel 1069 , the bill validator 1022 , the ticket printer 1035 , the card reader 1036 , a key switch 1038 S, the data display 1037 , and a random number generator 1064 .
- the lamp 1030 is lighted in a predetermined pattern based on control signals outputted from the main CPU 1041 .
- the hopper 1066 is installed inside the cabinet 1011 , and pays out a predetermined number of coins based on the control signal outputted from the main CPU 1041 , from a coin payout exit 1019 to the coin tray 1018 .
- the coin detecting portion 1067 is provided inside the coin payout exit 1019 , and outputs an input signal to the main CPU 1041 in the case of detecting payout of the predetermined number of coins from the coin payout exit 1019 .
- the graphic board 1068 controls image display to the upper image display panel 1033 and the lower image display panel 1016 based on the control signal outputted from the main CPU 1041 .
- symbols are displayed in a scrolling manner or in a stopped state.
- the number of credits stored in the RAM 1043 is displayed to the number-of-credits display portion 1400 of the lower image display panel 1016 .
- the number of betted coins is displayed to the number-of-BETs display portion 1401 of the lower image display panel 1016 .
- the number of coin-outs is displayed to the payout display portion 402 of the lower image display panel 1016 .
- the graphic board 1068 comprises a VDP (Video Display Processor) for generating image data based on the control signal outputted from the main CPU 1041 , a video RAM for temporarily storing image data generated by the VDP, and the like. It is to be noted that image data used in generation of the image data by the VDP is included in the game program read from the memory card 1053 and stored into the RAM 1043 .
- VDP Video Display Processor
- the bill validator 1022 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 1011 . Upon acceptance of the regular bill, the bill validator 1022 outputs an input signal to the main CPU 1041 based on a face amount of the bill. The main CPU 1041 stores in the RAM 1043 the number of credits corresponding to the face amount of the bill transmitted with the input signal.
- the ticket printer 1035 prints on a ticket a barcode as coded data of the number of credits stored in the RAM 1043 , a date, and an identification number of the slot machine 1010 , and the like, based on the control signal outputted from the main CPU 1041 , and outputs the ticket as the ticket 1039 with a barcode.
- the card reader 1036 reads data from the smart card and transmits the read data to the main CPU 1041 , and writes data onto the smart card based on the control signal from the main CPU 1041 .
- the key switch 1038 S is provided on the key pad 1038 , and outputs a predetermined input signal to the main CPU 1041 when the key pad 1038 is operated by the player.
- the data display 1037 displays data read by the card reader 1036 and data inputted by the player via the key pad 1038 , based on the control signal outputted from the main CPU 1041 .
- the random number generator 1064 generates a random number at a predetermined timing. It is to be noted that the range of the random number generated by the random number generator 1064 is from 0 to 65535.
- the door PCB 1080 is connected with the control panel 1020 , a reverter 1021 S, a coin counter 1021 C, and a cold cathode tube 1081 .
- the control panel 1020 is provided with a start switch 1023 S corresponding to the start button 1023 , a change switch 1024 S corresponding to the change button 1024 , a CASHOUT switch 1025 S corresponding to the CASHOUT button 1025 , a 1-BET switch 1026 S corresponding to the 1-BET button 1026 , a maximum BET switch 1027 S corresponding to the maximum BET button 1027 , and an insurance BET switch 1090 S corresponding to the insurance BET button 1090 .
- Each of the switches 1023 S to 1027 S and 1090 S outputs an input signal to the main CPU 1041 when each of the buttons 1023 to 1027 and 1090 corresponding thereto is operated by the player.
- the coin counter 1021 C is provided inside the coin receiving slot 1021 , and discriminates a regular coin from a false coin inserted into the coin receiving slot 1021 by the player. Coins other than the regular coin are discharged from the coin payout exit 1019 . Further, the coin counter 1021 C outputs an input signal to the main CPU 1041 in detection of the regular coin.
- the reverter 1021 S operates based on the control signal outputted from the main CPU 1041 , and distributes a coin recognized by the coin counter 1021 C as the regular coin into a cash box (not shown) or the hopper 1066 , which are disposed in the slot machine 1010 . Namely, when the hopper 1066 is filled with coins, the regular coin is distributed into the cash box by the reverter 1021 S. On the other hand, when the hopper 1066 is not filled with coins, the regular coin is distributed into the hopper 1066 .
- the cold cathode tube 1081 functions as a back light installed on the rear face side of the lower image display panel 1016 and the upper image display panel 1033 , and is lighted up based on the control signal outputted from the main CPU 1041 .
- FIG. 33 is a flowchart illustrating normal-game execution processing.
- the main CPU 1041 determines whether or not a coin has been betted (step s 1010 ).
- the main CPU 1091 determines whether or not to have received an input signal that is outputted from the 1-BET switch 1026 S when the 1-BET button 1026 is operated, or an input signal that is outputted from the maximum BET switch 1027 S when the maximum BET button 1027 is operated.
- the processing is returned to step s 1010 .
- step s 1010 when determining that the coin has been betted in step s 1010 , the main CPU 1041 conducts processing for making a subtraction from the number of credits stored in the RAM 1043 according to the number of betted coins (step s 1011 ). It is to be noted that, when the number of coins to be betted is larger than the number of credits stored in the RAM 1043 , the main CPU 1041 does not conduct the processing for making a subtraction from the number of credits stored in the RAM 1043 , and the processing is returned to step s 1010 .
- the main CPU 1041 does not conduct the processing for making a subtraction from the number of credits stored in the RAM 1043 , and the processing is proceeded to step s 1012 .
- the main CPU 1091 determines whether or not the start button 1023 has been turned ON (step s 1012 ). In this processing, the main CPU 1041 determines whether or not to have received an input signal that is outputted from the start switch 1023 S when the start button 1023 is pressed.
- the main CPU 1041 cancels a subtraction result in step s 1011 .
- step s 1012 when determining in step s 1012 that the start button 1023 is turned ON, the main CPU 1041 executes the symbol determination processing for the normal game (step s 1013 ).
- FIG. 34 is the symbol table for the normal game which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value. It is to be noted that the first array corresponds to the leftmost column of the display blocks 1028 .
- the main CPU 1041 executes the symbol determination program stored in the RAM 1043 , to determine the code numbers at stopping the symbols. Specifically, random number values are acquired, and the code numbers at stopping the symbols in each symbol array of the display blocks 1028 are determined, based upon the acquired random number values and the symbol table for the normal game.
- the symbol determination program for the normal game is later described in detail using the drawing.
- 14 wild symbols are present in the symbol table for the normal game.
- step s 1014 the main CPU 1041 performs scroll-display control processing.
- This processing is processing for controlling the display so as to rearrange the symbols determined in step s 1013 after starting scroll of the symbols.
- the main CPU 1041 determines whether or not a prize has been established (step s 1015 ).
- establishment of the prize in the present embodiment is described.
- FIG. 35 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 36 is a view showing a correspondence relationship among the kind and the number of symbols rearranged on the pay line, and the amount of payout.
- 25 pay-line generating portions 1065 L ( 1065 La, 1065 Lb, 1065 Lc, 1065 Ld, 1065 Le, 1065 Lf, 1065 Lg, 1065 Lh, 1065 Li, 1065 Lj, 1065 Lk, 1065 Ll, 1065 Lm, 1065 Ln, 1065 Lo, 1065 Lp, 1065 Lq, 1065 Lr, 1065 Ls, 1065 Lt, 1065 Lu, 1065 Lv, 1065 Lw, 1065 Lx, 1065 Ly) are displayed.
- 25 pay-line generating portions 1065 R ( 1065 Ra, 1065 Rb, 1065 Rc, 1065 Rd, 1065 Re, 1065 Rf, 1065 Rg, 1065 Rh, 1065 Ri, 1065 Rj, 1065 Rk, 1065 Rl, 1065 Rm, 1065 Rn, 1065 Ro, 1065 Rp, 1065 Rq, 1065 Rr, 1065 Rs, 1065 Rt, 1065 Ru, 1065 Rv, 1065 Rw, 1065 Rx, 1065 Ry) are displayed.
- Each of the pay-line generating portions 1065 L forms a pair with any one of the pay-line generating portions 1065 R.
- the pay line 1300 is previously defined as a line from each pay-line generating portion 1065 L to the pay-line generating portion 1065 R which is paired with that pay-line generating portion 1065 L.
- the pay line 1300 A connects the pay-line generating portion 1065 Lb and the pay-line generating portion 1065 Rc.
- the pay line 13008 connects the pay-line generating portion 1065 Lg and the pay-line generating portion 1065 Rh.
- the pay line 1300 C connects the pay-line generating portion 1065 Lj and the pay-line generating portion 1065 Rd.
- the pay line 1300 D connects the pay-line generating portion 1065 Lp and the pay-line generating portion 1065 Rq.
- the pay line 1300 E connects the pay-line generating portion 1065 Lr and the pay-line generating portion 1065 Re.
- the pay line 1300 F connects the pay-line generating portion 1065 Lq and the pay-line generating portion 1065 Rr.
- the pay line 1300 G connects the pay-line generating portion 1065 Lu and the pay-line generating portion 1065 Rv.
- the pay line 1300 H connects the pay-line generating portion 1065 Lx and the pay-line generating portion 1065 Rf.
- Establishment of the prize in the present embodiment refers to a case where at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on one of the pay lines 1300 .
- “WILD” as the wild symbol is a symbol which can be substituted for another symbol. Namely, in a case where one symbol of “10” and one symbol of “WILD” are displayed on the pay line, it is regarded as a display of two symbols of “10” on the pay line, and determined as winning of the prize.
- step s 1015 the main CPU 1041 counts the number of symbols of each kind rearranged in step s 1014 on each pay line 1300 . The main CPU 1041 then determines whether or not the number of counted symbols is equal to or more than two.
- the main CPU 1041 executes processing relating to the payout of coins (step s 1016 ).
- the main CPU 1041 determines the amount of payout based on the numbers of symbols rearranged on the pay line 1300 with reference to the odds data stored in the RAM 1043 .
- the odds data is data indicative of the correspondence relationship between the number of symbols rearranged on the pay line 1300 and the amount of payout (see FIG. 36 ). It is to be noted that an amount of payout is doubled along with each “WILD” displayed on the pay line 1300 where the prize has been established. Namely, when three symbols of “WILD” are displayed on the pay line 1300 where the prize has been established, an amount of payout is octuplicated.
- the prize is determined to be established when at least one combination of two or more symbols of the same type of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on the pay line 1300 .
- the pay line is not necessarily provided, and a prize may be determined to be established when at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged among symbols rearranged in the display blocks 1028 .
- FIG. 37A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 37B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- step s 1014 when the symbols shown in FIG. 37A are rearranged, the pay line 1300 I is displayed as shown in FIG. 37B . On the pay line 1300 I, three symbols of “10”, one symbol of “WILD”, and one symbol of “K” are rearranged.
- the main CPU 1041 conducts processing for adding the number of credits corresponding to the determined amount of payout to the number of credits stored in the RAM 1043 .
- the main CPU 1041 transmits a control signal to the hopper 1066 in order to pay out coins in an amount corresponding to the determined amount of payout.
- step s 1015 When determining in step s 1015 that a prize has not been established, or after executing the processing of step s 1016 , the main CPU 1041 determines whether or not three or more feature symbols 1100 (cf. FIG. 30A ) have been rearranged (step s 1017 ). In this processing, the main CPU 1041 determines whether or not three or more feature symbols 1100 have been rearranged in the display blocks 1028 , without considering the pay line 1300 .
- step s 1017 When determining in step s 1017 that three or more feature symbols 1100 have been rearranged, the main CPU 1041 executes the first-free-game execution processing (step s 1047 ). In the first-free-game execution processing, a free game is executed. The first-free-game execution processing is later described in detail using the drawing.
- step s 1017 When determining in step s 1017 that three or more feature symbols 1100 are not rearranged or after executing the processing of step s 1018 , the main CPU 1041 executes insurance processing (step s 1019 ).
- the insurance processing is later described in detail using the drawing.
- step s 1019 After executing the processing of step s 1019 , the main CPU 1041 completes the present subroutine.
- FIG. 38 is a flowchart showing a subroutine of symbol determination processing for a normal game.
- This processing is processing performed by the main CPU 1041 executing the symbol determination program stored in the RAM 1043 .
- the main CPU 1041 acquires random number values from the random number generator 1064 (step s 1020 ). In this processing, the main CPU 1041 acquires five random number values corresponding to the respective symbol arrays of the display blocks 1028 .
- the main CPU 1041 determines a code number of each symbol array of the display blocks 1028 at stopping the symbols (step s 1021 ). For example, in a case where the random number value for the first array is “23035”, “07” is determined as the code number of the first array. It should be noted that a code number of a symbol array corresponds to the code numbers of symbols to be rearranged to the display blocks 1028 in the first row out of the display blocks 1028 that are put in four rows.
- step s 1021 After executing the processing of step s 1021 , the main CPU 1041 completes the present subroutine.
- the random number generator 1064 is provided and a random number is extracted from the random number generator (a case of using a so-called hardware random number).
- a random number may be generated on the program (a case of using a so-called software random number).
- FIG. 39 is a flowchart showing a subroutine of first-free-game execution processing.
- the player can play the game without betting coins.
- the main CPU 1041 displays the free-game-generated image 1200 (cf. FIG. 30B ) to the lower image display panel 1016 .
- the main CPU 1091 executes the symbol determination processing for the normal game (step s 1033 ).
- the main CPU 1041 executes the symbol determination program stored in the RAM 1043 , to determine code numbers at stopping the symbols. Specifically, the main CPU 1041 acquires random number values, and determines the code numbers of respective symbol arrays at the time of stopping the symbols based upon the acquired random number values and the symbol table for the normal game (cf. FIG. 34 ).
- step s 1034 the main CPU 1041 performs the scroll-display control processing.
- This processing is processing for controlling the display so as to rearrange the symbols determined in step s 1033 after starting the scrolling of the symbols.
- the main CPU 1041 determines whether or not a prize has been established (step s 1035 ).
- establishment of the prize in the present embodiment refers to a case where at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on the pay line 1300 .
- WILD as the wild symbol is a symbol which can be substituted for another symbol.
- step s 1035 the main CPU 1041 counts the number of symbols of each kind rearranged in step s 1034 on each pay line 1300 . The main CPU 1041 then determines whether or not the counted number is equal to or more than two.
- step s 1036 When determining that the prize has been established, the main CPU 1041 executes processing relating to the payout of coins (step s 1036 ). Since this processing is the same as the processing of step s 1016 , the description thereof is omitted here.
- the main CPU 1041 determines whether or not three or more feature symbols 1100 (cf. FIG. 30A ) are rearranged (step s 1037 ). In the processing, the main CPU 1041 determines whether or not three or more feature symbols 1100 are rearranged in the display blocks 1028 , without taking the pay line 1300 into consideration.
- step s 1019 in FIG. 33 is described, by using FIGS. 40 to 43 .
- FIG. 40 is a flowchart showing a subroutine of the insurance processing.
- the main CPU 1041 determines whether or not the insurance flag is set (step s 1100 ).
- the insurance flag is a flag to be set triggered by the insurance BET button 1090 being pressed (cf. step s 1122 in FIG. 41 ).
- FIG. 41 is a flowchart showing a subroutine of to-insurance-mode shift processing.
- the main CPU 1041 determines whether or not the insurance BET button 1090 is turned ON at a predetermined timing (step s 1120 ). In this processing, the main CPU 1041 determines whether or not to have received an input signal outputted from the insurance BET switch 1090 S when the insurance BET button 1090 is pressed.
- the main CPU 1041 completes the present subroutine.
- the main CPU 1041 subtracts a predetermined amount (10 dollars in the present embodiment) from the amount of credits stored in the RAM 1043 (step s 1121 ).
- the main CPU 1041 sets the insurance flag (step s 1122 ) and completes the present subroutine.
- the main CPU 1091 completes the present subroutine without conducting the processing of step s 1121 and step s 1122 .
- step s 1100 When determining in step s 1100 that the insurance flag is not set, the main CPU 1041 completes the present subroutine.
- the main CPU 1041 determines whether or not the number C of all games is smaller than a previously set value (990) based on the number-of-all-games data stored in the number-of-all-games storage area in the RAM 1043 (step s 1203 ).
- the main CPU 1041 determines whether or not the number C of all games is smaller than the prescribed number (1000) (step s 1103 ).
- the main CPU 1041 displays the countdown image 1500 to the lower image display panel 1016 .
- the countdown image 1500 is an image showing the number of the games until the number of the counted normal games reaches the prescribed number (1000).
- FIGS. 42A to 92C a state is shown, where the number of the games is decreased until the number of the counted normal games reaches the prescribed number (1000).
- FIGS. 42A to 42C are views each showing an exemplary image displayed to the lower image display panel.
- FIG. 42A a state is shown, where 10 games are left until the number of the counted normal games reaches the prescribed number (1000).
- FIG. 42B a state is shown, where 2 games are left until the number of the counted normal games reaches the prescribed number (1000).
- FIG. 42C a state is shown, where 1 game is left until the number of the counted normal games reaches the prescribed number (1000).
- step s 1104 After executing the processing of step s 1104 , the main CPU 1041 completes the present subroutine.
- step s 1103 When determining in step s 1103 that the number C of all games is the prescribed number (1000), the main CPU 1041 displays the reaching effect image 1201 (cf. FIG. 30D ) to the lower image display panel 1016 .
- the main CPU 1041 executes second-free-game execution processing (step s 1106 ).
- the free game is executed.
- the prize is more likely to be established compared to in the normal game, as the number of the wild symbols is increased compared to the number in the normal game.
- the main CPU 1041 determines the amount of payout. Then, the main CPU 1041 adds the determined amount of payout to the in-second-free-game total amount of payout shown by total-amount-of-payout data stored in the total-amount-of-payout storage area in the RAM 1043 .
- the main CPU 1041 displays an amount-of-insurance-payout notification image (cf. FIG. 51 ) to the lower image display panel 1016 (step s 1107 ).
- FIG. 43 is a view showing an exemplary image displayed to the lower image display panel.
- the amount-of-insurance-payout notification image includes a fixed-amount-of-payout image 1203 , an in-second-free-game total-amount-of-payout image 1204 , a rescue-multiplier image 1205 , and an amount-of-insurance-payout image 1206 .
- the fixed-amount-of-payout image 1203 indicates a prescribed number (2000). This number is also referred to as “BASE VALUE”.
- the in-second-free-game total-amount-of-payout image 1204 indicates the number of coins corresponding to the in-second-free-game total amount of payout. This number is also referred to as “FREE GAME WIN”.
- the rescue-multiplier image 1205 indicates a total sum of the feature symbols 1100 (number of the feature symbols) rearranged during the second free games. This number is also referred to as “RESCUE MULTIPLIER”.
- the amount-of-insurance-payout image 1206 indicates the total of the number of the coins to be paid out (amount of insurance payout) triggered by the number of the counted normal games having reached the prescribed number (1000).
- the amount of insurance payout is the number of the coins obtained by multiplying the total value of “BASE VALUE” and “FREE GAME WIN” by “RESCUE MULTIPLIER”.
- step s 1107 the main CPU 1041 calculates the amount of insurance payout, based on the total-amount-of-payout data stored in the total-amount-of-payout storage area in the RAM 1043 and the number-of-feature-symbols data stored in the number-of-feature-symbols storage area in the RAM 1043 . Then, the main CPU 1041 displays the image indicative of the calculated amount of insurance payout as the amount-of-insurance-payout image 1206 , to the lower image display panel 1016 .
- step s 1107 After executing the processing of step s 1107 , the main CPU 1041 executes the processing relating to the payout of coins in number corresponding to the calculated amount of insurance payout (step s 1108 ).
- the main CPU 1041 executes the processing of adding the number of credits corresponding to the determined amount of payout. On the other hand, in the case of conducting the payout of coins, the main CPU 1041 transmits a control signal to the hopper 1066 and conducts the payout of coins corresponding to the determined amount of payout.
- the main CPU 1041 clears the insurance flag (step s 1109 ).
- FIG. 44 is a flowchart showing a subroutine of second-free-game execution processing.
- the main CPU 1041 executes processing of determining the number of the to-be-added special symbols (step s 1131 ).
- the main CPU 1041 determines the number of the to-be-added wild symbols based upon the selection image 1302 (cf. FIG. 45A ) selected by the player.
- the processing of determining the number of the to-be-added special symbols is later described in detail by using the drawing.
- the main CPU 1041 executes the symbol-table update processing for the feature game (step s 1132 ).
- the main CPU 1041 updates the symbol table for the feature game, based upon the number of the to-be-added wild symbols, which has been determined by the processing of determining the number of the to-be-added special symbols.
- the symbol-table update processing for the feature game is later described in detail using the drawing.
- step s 1143 the main CPU 1041 executes symbol-addition effect processing.
- the symbol-addition effect processing is described later using the drawing.
- the main CPU 1091 executes the symbol determination processing for the feature game (step s 1133 ).
- FIGS. 51A and 51B are examples of a symbol table for the feature game, each showing the correspondence relationship among each symbol in each symbol array of the display block, the code number and the random number value.
- the symbol table for the feature game shown in each of FIGS. 51A and 51B is stored into the RAM 1043 by later-described symbol-table update processing for the feature game.
- the main CPU 1041 executes the symbol determination program stored in the RAM 1043 , to determine code numbers at stopping the symbols. Specifically, the main CPU 1041 acquires random number values, and determines the code numbers of respective symbol arrays at the time of stopping the symbols based upon the acquired random number values and the symbol table for the feature game.
- the symbol determination processing for the feature game is later described in detail using the drawing.
- step s 1134 to S 1135 executes the processing of step s 1134 to S 1135 . Since these processing are the same as the processing of step s 1034 to S 1035 in FIG. 39 , the description thereof is omitted here.
- step s 1135 the main CPU 1041 determines an amount of payout (step s 1136 ). This processing is as described in step s 1016 in FIG. 33 . However, in this processing, the main CPU 1041 only determines the amount of payout, and the main CPU 1041 neither add the number of credits corresponding to the determined amount of payout nor conduct payout of coins in an amount corresponding to the determined amount of payout.
- the main CPU 1041 adds the amount of payout determined in step s 1136 to an in-second-free-game total amount of payout shown by total-amount-of-payout data stored in the total-amount-of-payout storage area in the RAM 1043 (step s 1137 ).
- step s 1135 When determining in step s 1135 that the prize has not been established, or after executing the processing of step s 1137 , the main CPU 1041 executes number-of-feature-symbols addition processing (step s 1138 ). In this processing, the main CPU 1041 adds the number of the feature symbols 1100 rearranged in the display blocks 1028 in this game to the number of the feature symbols indicated by the number-of-feature-symbols data stored in the number-of-feature-symbols storage area of the RAM 1043 .
- the main CPU 1041 determines whether or not three or more feature symbols 1100 are rearranged (step s 1139 ). In this processing, the main CPU 1041 determines whether or not three or more feature symbols 1100 are rearranged in the display blocks 1028 , without taking the pay line 1300 into consideration.
- the main CPU 1041 displays the free-game addition image 1202 (cf. FIG. 30F ) to the lower image display panel 1016 .
- FIGS. 45A to 45C are views each showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- a feature-game start image 301 showing the start of the feature game is displayed to the center part of the lower image display panel 1016 .
- five selection images 1302 are displayed.
- the player can select the selection image 1302 by touching the touch panel 1069 (cf. FIG. 32 ) provided on the lower image display panel 1016 with his or her finger or the like. Based on the selection image 1302 selected by the player, the number of the to-be-added wild symbols is determined.
- a selected image 1304 is displayed at the position where a selection image 1302 E has been displayed on the lower image display panel 1016 .
- non-selected images 1303 are displayed at the positions where the unselected selection images 1302 have been displayed.
- the to-be-added number determination image 305 showing the number of the to-be-added wild symbols is displayed to the center part of the lower image display panel 1016 .
- the to-be-added number determination image 305 shows that the wild symbols will be increased by ten.
- the to-be-added number images 306 are displayed to the lower part of the lower image display panel 1016 , each showing the number of the wild symbols which would have been increased if another selection image 1302 had been selected.
- the to-be-added number image 306 A, the to-be-added number image 306 B, the to-be-added number image 306 C and the to-be-added number image 306 D respectively show that the wild symbols would have been increased by 20, 50, 30 and 20, if the selection image 1302 displayed in the corresponding place had been selected.
- FIG. 46 is a flowchart showing a subroutine of processing of determining the number of the to-be-added special symbols.
- the main CPU 1041 acquires random number values from the random number generator 1064 (step s 1050 ). In this processing, the main CPU 1041 acquires five random number values corresponding to the respective selection images 1302 (the selection image 1302 A, the selection image 1302 B, the selection image 1302 C, the selection image 1302 D and the selection image 1302 E (cf. FIG. 45A )).
- the main CPU 1041 determines the number of the to-be-added special symbols corresponding to each selection image 1302 (step s 1051 ). In this processing, the main CPU 1041 determines the number of the to-be-added special symbols corresponding to each selection image 1302 , based upon the random number value obtained in step s 1050 and a table for determining the number of the to-be-added special symbols, which is shown in FIG. 47 .
- FIG. 47 is a view showing a table for determining the number of the to-be-added special symbols.
- the table for determining the number of the to-be-added special symbols shows the correspondence relationship between the number of the to-be-added special symbols and the random number value.
- the selection image 1302 A, the selection image 1302 B, the selection image 1302 C, the selection image 1302 D and the selection image 1302 E are respectively 17235, 63123, 32387, 22332, 3423, numbers of 20, 50, 30, 20 and 10 respectively correspond to the selection image 1302 A, the selection image 13028 , the selection image 1302 C, the selection image 1302 D and the selection image 1302 E, as the number of the to-be-added special symbols.
- the main CPU 1041 displays the selection image 1302 A, the selection image 1302 B, the selection image 1302 C, the selection image 1302 D and the selection image 1302 E to the lower part of the lower image display panel 1016 (step s 1052 ).
- the main CPU 1041 then accepts the selection of the selection image 1302 made by the player (step s 1053 ).
- the main CPU 1041 determines whether or not an input for selecting the selection image 1302 has been made (step s 1054 ). In this processing, the main CPU 1041 determines whether or not to have received an input signal for selecting the selection image 1302 from the touch panel 1069 . By the player touching a place in the vicinity of where the selection image 1302 E is displayed on the lower image display panel 1016 by his or her finger or the like, the input signal for selecting the selection image 1302 E is transmitted from the touch panel 1069 to the main CPU 1041 . When determining not to have received the input for selecting the selection image 1302 , the main CPU 1041 returns the processing to step s 1053 .
- step s 1054 when determining in step s 1054 that the input for selecting the selection image 1302 has been made, the main CPU 1041 displays the selected image 1304 (cf. FIG. 45B ) (step s 1055 ).
- the main CPU 1041 determines the number of the to-be-added special symbols corresponding to the selection image 1302 selected by the player, as the number of the special symbols to be added (step s 1056 ).
- the main CPU 1041 displays the to-be-added number determination image 305 (cf. FIG. 45C ) showing the number of the to-be-added special symbols to the center part of the lower image display panel 1016 (step s 1057 ).
- step s 1057 After executing the processing of step s 1057 , the main CPU 1041 completes the present subroutine.
- the number of the to-be-added special symbols corresponding to each selection image 1302 is determined based upon the acquired random number value and the table for determining the number of the to-be-added special symbols, which is shown in FIG. 47 .
- the number of the to-be-added special symbols corresponding to each selection image 1302 may be previously determined.
- FIG. 48 is a flowchart showing a subroutine of symbol-table update processing for a feature game.
- the main CPU 1091 acquires random number values from the random number generator 1064 (step s 1060 ). In this processing, the main CPU 1091 acquires random number values in the same number as the number of the to-be-added special symbols, which is determined in step s 1056 .
- the main CPU 1041 determines the number of the to-be-added special symbols in each symbol array (step s 1061 ). In this processing, the main CPU 1041 determines the number of the to-be-added special symbols in each symbol array, based upon the random number value acquired in step s 1060 and the symbol-array determination table shown in FIG. 49 .
- FIG. 49 is a view showing the symbol-array determination table.
- the symbol-array determination table shows the correspondence relationship between the symbol array No. and the random number value. It is to be noted that a symbol array No. 1 shows the first column of the display blocks 1028 , a symbol array No. 2 shows the second column of the display blocks 1028 , a symbol array No. 3 shows the third column of the display blocks 1028 , a symbol array No. 4 shows the fourth column of the display blocks 1028 , and a symbol array No. 5 shows the fifth column of the display blocks 1028 .
- the number of the to-be-added special symbols in the symbol array No. 1 is three
- the number of the to-be-added special symbols in the symbol array No. 2 is one
- the number of the to-be-added special symbols in the symbol array No. 3 is two
- the number of the to-be-added special symbols in the symbol array No. 4 is two
- the number of the to-be-added special symbols in the symbol array No. 5 is two.
- the number of special symbols to be added to each symbol array is determined based upon the acquired random number value and the symbol-array determination table shown in FIG. 49 .
- the number of special symbols to be added to each symbol array may be previously determined according to each of the numbers of the to-be-added special symbols, which is to be determined in the processing for determining the number of the to-be-added special symbols.
- the main CPU 1041 determines the number of the symbols in each symbol array (step s 1062 ). In this processing, the main CPU 1041 determines a total number of the symbols in each symbol array based upon the number of the to-be-added special symbols, which has been determined in step s 1061 . Specifically, the total number of the symbols in each symbol array is a numeric value obtained by adding 20 as the number of the symbols in each symbol array shown by the symbol table for a normal game, to the number of the to-be-added special symbols in each symbol array, which has been determined in step s 1061 .
- the main CPU 1041 acquires random number values from the random number generator 1064 (step s 1063 ). In this processing, the main CPU 1041 acquires random number values in the same number as the number of the to-be-added special symbols in each symbol array, which has been determined in step s 1061 . Namely, when the number of the to-be-added special symbols in the symbol array No. 1 (the first column) is three, the main CPU 1041 acquires three random number values for the symbol array No. 1 (the first column).
- the main CPU 1041 determines a code number of the special symbol to be added in each symbol array, based upon the random number value acquired in step s 1063 (step s 1064 ). In this processing, the main CPU 1041 determines a code number of the special symbol to be added in each symbol array based upon the random number value acquired in step s 1063 and a code-number determination table shown in FIG. 50 .
- FIG. 50 is a view showing the code-number determination table.
- the code-number determination table shows the correspondence relationship between the code number and the random number value.
- the code numbers are determined to be “13”, “End” and “End”.
- a code number of the special symbol to be added in each symbol array is determined based upon the acquired random number value and the code-number determination table shown in FIG. 50 .
- a code number of the special symbol to be added may be previously determined for each symbol array.
- the main CPU 1041 determines a code number of every symbol in each symbol array based upon the code number of the special symbol determined in step s 1064 (step s 1065 ).
- the special symbol is added to each symbol array shown by the symbol table for a normal game in FIG. 34 .
- the wild symbol of “WILD” as the special symbol is added to code No. 13 in the symbol array No.
- the main CPU 1041 resets the random number values corresponding to the code numbers of each symbol array (step s 1066 ). In this processing, the main CPU 1041 resets the correspondence relationship between the respective random number values from 0 to 65535 and the code numbers, based upon the total number of symbols in each symbol array which has been determined in step s 1062 .
- the main CPU 1041 stores the correspondence relationship between the code number of every symbol in each symbol array, which has been determined in step s 1065 , and the random number value corresponding to the code number of each symbol array, which has been determined in step s 1066 , into the RAM 1043 as the symbol table for a feature game (step s 1067 ).
- the symbol table for a feature game stored in the RAM 1043 is referred to in executing the symbol determination processing for a feature game.
- FIGS. 51A and 51B each are an example of the symbol table for a feature game, which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value.
- the wild symbols are added to code Nos. 13, 50 and 51 of the symbol array No. 1 (the first column). Further, the wild symbol is added to code No. 12 of the symbol array No. 2 (the second column). Furthermore, the wild symbols are added to code Nos. 6 and 13 of the symbol array No. 3 (the third column). Further, in FIG. 51B , the wild symbols are added to code Nos. 11 and 12 of the symbol array No. 4 (the fourth column). Moreover, the wild symbols are added to code Nos. 19 and 20 of the symbol array No. 5 (the fifth column).
- step s 1067 After executing the processing of step s 1067 , the main CPU 1041 completes the present subroutine.
- FIG. 52 is a flowchart showing a subroutine of the symbol determination processing for a feature game.
- This processing is processing performed by the main CPU 1091 executing the symbol determination program stored in the RAM 1043 .
- the main CPU 1041 acquires random number values from the random number generator 1069 (step s 1070 ).
- the main CPU 1091 acquires five random number values corresponding to the respective symbol arrays of the display blocks 1028 .
- the main CPU 1041 determines a code number at stopping the symbols in each symbol array of the display blocks 1028 , based upon the acquired five random number values and the symbol table for a feature game (step s 1071 ). For example, in a case where the random number value of the first array is “23035”, the number of “08” is determined as the code number of the first array. It should be noted that a code number of a symbol array corresponds to a code number of a symbol rearranged in the first array of the display blocks 1028 out of the four columns arrayed in the display blocks 1028 .
- step s 1071 After executing the processing of step s 1071 , the main CPU 1041 completes the present subroutine.
- FIG. 53 is a flowchart showing a subroutine of the symbol-addition effect processing.
- FIGS. 54A to 54F are views each showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- step s 1081 the main CPU 1041 scroll-displays the symbol arrays L 1001 to L 1005 in the direction from the bottom to the top, namely, the direction opposite to the scrolling direction in the normal game (cf. FIG. 54A ).
- This scroll-display in the opposite direction is conducted at a lower speed than that of the scroll-display in the normal game.
- the symbol array L 1001 means the leftmost column of the display blocks 1028 .
- the symbol arrays L 1001 to L 1005 are scroll-displayed in the direction from the bottom to the top, namely, the direction opposite to the scrolling direction in the normal game.
- This scroll-display in the opposite direction is conducted at a lower speed than that of the scroll-display in the normal game.
- a display portion 1910 of the number of the to-be-added wild symbols is displayed in the vicinity of the upper center of the lower image display panel 1016 .
- “0” is displayed indicating that the number of the added wild symbols is 0.
- step s 1082 the main CPU 1041 conducts a display of dividing the symbol array L (cf. FIG. 54B ).
- the main CPU 1041 conducts a display of dividing the symbol array L between the symbol of the code number determined in step s 1064 in FIG. 48 and the symbol of a code number smaller than the determined code number by one. For example, when determining to add the wild symbol to code No. 13 of the symbol array L 1001 , the main CPU 1041 conducts a display of dividing the symbol array L 1001 between the symbol “FLOWER 2 ” of code No. 13 and the symbol “10” of code No. 12.
- the display of dividing the symbol array L is conducted on the lower image display panel 1016 .
- a state of dividing the symbol array L 1001 and the symbol array L 1002 is displayed.
- step s 1083 the main CPU 1041 displays addition of the wild symbol to the divided respect (cf. FIGS. 54C and 54D ).
- states of adding the wild symbols to the divided respects of the symbol arrays are displayed.
- “1” is displayed in the display portion 1410 of the number of the to-be-added wild symbols, indicating that the number of the added wild symbols is one.
- “3” is displayed in the display portion 1410 of the number of the to-be-added wild symbols, indicating that the number of the added wild symbols is 3.
- step s 1084 the main CPU 1041 conducts a display of connecting the symbol arrays L (cf. FIGS. 54E and 54F ). As shown in FIGS. 54E and 54F , the display of connecting the divided symbol arrays is conducted.
- step s 1085 the main CPU 1041 stop-displays the scroll-display (scroll-display in the direction opposite to the direction in the normal game) of the symbol sequences L 1001 to L 1005 , and completes the present subroutine.
- the slot machine 1010 it is possible to shift the player's attention to the condition of “three or more feature symbols 1100 are rearranged in the display blocks 1028 ”, and to the condition of “the number of the normal games conducted after the mode was shifted to the insurance mode has reached the prescribed number (1000)”. Namely, it is possible to switch the object for capturing the player's attention during the game, and therefore, it is possible to provide a game which is less likely to be monotonous for the player and hardly bores the player even after long hours of play.
- the free games comprising the first free game and the second free game which is more advantageous than the first free game, it is possible to increase the player's interest and concern for the free game.
- the number of the free games to be offered to the player is larger in the case where this condition has been established in the second free game, than in the case where this condition has been established in the normal game. Accordingly, it is possible to have the player have great expectations for reaching of the number of the normal games conducted after the mode was shifted to the insurance mode to the prescribed number (1000), and the rearrangement of three or more feature symbols 1100 in the second free game.
- the number of the free games to be generated is different in accordance with the situation of the game at the time when the condition is established even the identical condition of “three or more feature symbols 1100 are rearranged in the display blocks 1028 ” is established, it is possible to give a surprise to the player.
- the player Since the amount of game media to be paid out to the player in the game is determined based on the symbol stop-displayed to the lower image display panel 1016 or the combination of the stop-displayed symbols, the player is generally concentrated on the lower image display panel 1016 during the game.
- the first predetermined condition that three or more feature symbols 1100 are rearranged to such lower image display panel 1016 is set as the condition for generation of the first free game, it is easier to have the player visually understand that the first free game is generated.
- the player play the game while having expectations for the rearrangement of three or more feature symbols 1100 and reaching of the number of the counted normal games to the prescribed number (1000), during the normal game. As a result it is possible to have the player more absorbed in the game.
- the number of the second free games is larger than the number of the first free games. Further, in the second free game, since the number of the wild symbols which can be substituted for other symbols is increased. Namely since the prize is more likely to be established in the second free game compared to in the normal game, it is more advantageous for the player. Accordingly, by executing the second free game, it is possible to have the player have expectations, and consequently, it is possible to provide a more attractive game.
- the slot machine 1010 it is possible to have the player who is planning to play the game for a long time press the insurance BET button 1090 . Thus, it is possible to aim the increase in the profit of the recreation facility.
- the number of the second free games is larger than the number of the first free games, and the number of the free games to be added when three or more feature symbols are rearranged in the second free game is equal to the number of the second free games.
- the number of the normal games other than the number C of all games may be counted.
- Examples of such number of the normal games may include the number of the normal games in which the symbols are stop-displayed in a predetermined stopped state.
- a configuration may be adopted, in which the second free game is generated when the number of the normal games in which the symbols are stop-displayed in the predetermined stopped state has reached the prescribed number.
- a configuration may also be adopted, in which the third specific number is determined based on the number of the normal games in which the symbols are stop-displayed in the predetermined stopped state.
- the number of the pay lines 1300 is 25 has been described.
- the number of the pay lines is not particularly limited in the present invention, and for example, it may be 30.
- the first predetermined condition is that three or more feature symbols are rearranged.
- the first predetermined condition in the present invention is not particularly limited.
- Examples of the first predetermined condition may include the elapse of the predetermined time period after completion of the previous feature game. Further, the examples may also include a condition that a random number is extracted for every prescribed number of games being conducted, and the extracted random number belongs to the predetermined numerical range.
- the second predetermined condition is the number of the counted normal games reaching the prescribed number (1000).
- the present invention is not limited to this example.
- a condition that a random number is extracted for every prescribed number of games being conducted, and the extracted random number belongs to the predetermined numerical range may be adopted as the second predetermined condition.
- the second predetermined condition may be a condition that the difference between the amount of the betted game media and the amount of the paid-out game media reaches the predetermined amount.
- a condition that points are offered based on the stop-displayed symbol or a combination of the stop-displayed symbols and the offered points reaches the prescribed number may be adopted as the second predetermined condition.
- the number of the free games may also be counted.
- the second free game may be configured to be generated, when a total of the number of the normal games and the number of the first free games has reached the prescribed number.
- the prescribed number is 1000 only.
- the prescribed number may be set stepwise. For example, 500, 1000, and 2000 may be set as the prescribed numbers.
- any of the prescribed numbers may be selected.
- a first insurance BET button for setting 500 as the prescribed number, a second insurance BET button for setting 1000 as the prescribed number, a third insurance BET button for setting 2000 as the prescribed number are provided. Further, the number of credits subtracted when the first insurance BET button is pressed, the number of credits subtracted when the second insurance BET button is pressed, and the number of credits subtracted when the third insurance BET button is pressed are different from each other. Further, the third specific number (second specific number) in the case where the first insurance BET button is pressed, the third specific number (second specific number) in the case where the second insurance BET button is pressed and the third specific number (second specific number) in the case where the third insurance BET button is pressed are different from each other.
- a game content of the free game is a game, in which a plurality of symbols are variably displayed and then stop-displayed in the display blocks 1028 , and the amount of payout is determined based on the stop-displayed symbol or a combination of the stop-displayed symbols (a game normally played on the slot machine).
- the free game in the present invention is not limited to this example, and a game different from the slot machine game may be conducted.
- Examples of the game to be conducted may include a card game such as poker, and a game such as a shooting game, a fighting game and the like.
- the free game may be a game in which the game media are paid out, or alternatively, may be a game in which the game media are not paid out.
- the free game in the present invention is not particularly limited as long as it is a game played even without a BET of game media, and can be designed as appropriate.
- FIG. 55A is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 55B is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 55C is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- a feature game as a game which can be played without betting coins as game media (hereinafter also referred to as a free game) is executed (cf. FIGS. 58 and 64 ).
- a free game is executed (cf. FIGS. 58 and 64 ).
- an image shown in FIG. 55A is displayed to the lower image display panel 2016 .
- a feature-game start image 2301 showing the start of the feature game is displayed to the center part of the lower image display panel 2016 .
- five selection images 2302 are displayed.
- a player can select the selection image 2302 by touching a touch panel 2069 (cf. FIG. 57 ) provided on the lower image display panel 2016 with his or her finger or the like.
- the number of to-be-added wild symbols as special symbols is determined. It is to be noted that the wild symbol is a symbol that can be substituted for another symbol.
- a selected image 2304 is displayed at the position where the selection image 2302 E has been displayed on the lower-side image display panel 2016 . Further, at the positions where the selection images 2302 having not been selected have been displayed, non-selected images 2303 (a non-selected image 2303 A, a non-selected image 2303 B, a non-selected image 2303 C, a non-selected image 2303 D) are displayed.
- a to-be-added number determination image 2305 showing the number of the to-be-added wild symbols is displayed to the center part of the lower image display panel 2016 .
- the to-be-added number determination image 2305 shows that the wild symbols will be added by ten.
- to-be-added number images 2306 are displayed in the lower part of the lower image display panel 2016 , each showing the number of the wild symbols which would have been increased if another selection image 2302 had been selected.
- the to-be-added number image 2306 A, the to-be-added number image 2306 B, the to-be-added number image 2306 C and the to-be-added number image 2306 D respectively show that the wild symbols would have been increased by 20, 50, 30 and 20, if the selection image 2302 displayed in the corresponding place had been selected.
- a number-of-credits display portion 2400 showing the number of credited coins, a number-of-bets display portion 2401 showing the number of betted coins, and a payout display portion 2402 showing the number of coins to be paid out are displayed.
- the number of the to-be-added wild symbols is determined based upon the selection image 2302 selected by the player.
- the feature game with the number of wild symbols increased is then executed.
- the wild symbol corresponds to the special symbol in the present invention.
- the selection images 2302 correspond to the selection images in the present invention.
- FIG. 56 is a perspective view showing an external view of a slot machine according to one embodiment of the present invention.
- the game medium is not particularly limited.
- the game medium may include a medal, a token, electronic money and a ticket.
- the ticket is not particularly limited, and examples thereof may include a ticket with a barcode as described later.
- the slot machine 2010 comprises a cabinet 2011 , a top box 2012 installed on the upper side of the cabinet 2011 , and a main door 2013 provided at the front face of the cabinet 2011 .
- the lower image display panel 2016 includes a transparent liquid crystal panel which displays twenty display blocks 2028 along five columns and four rows. A single symbol is displayed in each display block 2028 . Further, although not shown, various types of images relating to an effect, in addition to the aforementioned images, are displayed to the lower image display panel 2016 .
- the lower image display panel 2016 corresponds to the symbol display in the present invention.
- the touch panel 2069 is provided at the front face of the lower image display panel 2016 .
- the player can operate the touch panel 2069 to input a variety of commands.
- the touch panel 2069 corresponds to the input device in the present invention.
- a control panel 2020 including a plurality of buttons 2023 to 2027 with each of which a command according to game progress is inputted by the player, a coin receiving slot 2021 through which a coin is accepted into the cabinet 2011 , and a bill validator 2022 .
- the control panel 2020 is provided with a start button 2023 , a change button 2024 , a CASHOUT button 2025 , a 1-BET button 2026 and a maximum BET button 2027 .
- the start button 2023 is for inputting a command to start scrolling of symbols.
- the change button 2024 is used for making a request of staff in the recreation facility for exchange.
- the CASHOUT button 2025 is used for inputting a command to pay out credited coins to a coin tray 2018 .
- the 1-BET button 2026 is used for inputting a command to bet one coin on a game out of credited coins.
- the maximum BET button 2027 is used for inputting a command to bet the maximum number of coins that can be bet on one game (500 coins in the present embodiment) out of credited coins.
- the bill validator 2022 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 2011 . It is to be noted that the bill validator 2022 may be configured so as to be capable of reading a later-described ticket 2039 with a barcode.
- a belly glass 34 At the lower front of the main door 2013 , namely, below the control panel 2020 , there is provided a belly glass 34 on which a character or the like of the slot machine 2010 is drawn.
- An upper image display panel 2033 is provided on the front surface of the top box 2012 .
- the upper image display panel 2033 is provided with a liquid crystal panel and displays, for example, images indicative of introduction of contents of the game and explanation of the rule of the game.
- a speaker 2029 is provided in the top box 2012 .
- a ticket printer 2035 Under the upper image display panel 2033 , there are provided a ticket printer 2035 , a card reader 2036 , a data display 2037 , and a key pad 2038 .
- the ticket printer 2035 prints on a ticket a barcode as coded data of the number of credits, a date, an identification number of the slot machine 2010 , and the like, and outputs the ticket as the ticket 2039 with a barcode.
- the player can make another slot machine read the ticket 2039 with a barcode to play a game thereon, or exchange the ticket 2039 with a barcode with a bill or the like at a predetermined place in the recreation facility (e.g. a cashier in a casino).
- the card reader 2036 reads data from a smart card and writes data into the smart card.
- the smart card is a card owned by the player, and for example, data for identifying the player and data concerning a history of games played by the player are stored therein. Data corresponding to a coin, a bill or a credit may be stored in the smart card. Further, a magnetic stripe card may be adopted in place of the smart card.
- the data display 2037 includes a fluorescent display and the like, and displays, for example, data read by the card reader 2036 or data inputted by the player via the key pad 2038 .
- the key pad 2038 is used for inputting a command and data concerning issuing of a ticket, and the like.
- FIG. 57 is a block diagram showing an internal configuration of the slot machine shown in FIG. 56 .
- a gaming board 2050 is provided with a CPU (Central Processing Unit) 2051 , a ROM 2055 , and a boot ROM 2052 which are interconnected to one another by an internal bus, a card slot 2053 S corresponding to a memory card 2053 , and an IC socket 2054 S corresponding to a GAL (Generic Array Logic) 2054 .
- a CPU Central Processing Unit
- ROM Read Only Memory
- boot ROM 2052 which are interconnected to one another by an internal bus
- a card slot 2053 S corresponding to a memory card 2053
- an IC socket 2054 S corresponding to a GAL (Generic Array Logic) 2054 .
- GAL Generic Array Logic
- the memory card 2053 includes a nonvolatile memory such as CompactFlash (registered trade mark), and stores a game program.
- the game program includes a symbol determination program.
- the symbol determination program is a program for determining symbols to be rearranged in the display blocks 2028 .
- the card slot 2053 S is configured so as to allow the memory card 2053 to be inserted thereinto or removed therefrom, and is connected to the mother board 2040 by an IDE bus. Therefore, the memory card 2053 can be removed from the card slot 2053 S, and then another game program is written into the memory card 2053 , and the memory card 2053 can be inserted into the card slot 2053 S, to change the type and contents of the game played on the slot machine 2010 .
- the game program includes a program according to progress of the game. Further, the game program includes image data and sound data to be outputted during the game. The game program includes image data showing the selection images 2302 , and the like.
- the game program includes: symbol-table data for a normal game, showing a symbol table for a normal game (cf. FIG. 59 ) which shows the correspondence relationship among each symbol in each symbol array of the display blocks, the code number and the random number value; odds data showing the correspondence relationship (cf. FIG. 61 ) among the kind and the number of the symbols rearranged on a pay line 2300 (cf. FIG. 60 ) and the amount of payout; number-of-games determination table data showing a number-of-games determination table (cf. FIG. 66 ); determination table data of number of the to-be-added special symbols which shows a table (cf. FIG.
- symbol-array determination table data showing a symbol-array determination table (cf. FIG. 71 ); and code-number determination-table data showing a code-number determination table (cf. FIG. 72 ), and the like.
- the CPU 2051 , the ROM 2055 and the boot ROM 2052 interconnected to one another by an internal bus are connected to the mother board 2040 through the PCI bus.
- the PCI bus not only conducts signal transmission between the mother board 2040 and the gaming board 2050 , but also supplies power from the mother board 2040 to the gaming board 2050 .
- the mother board 2040 is configured using a commercially available general-purpose mother board (a print wiring board on which fundamental components of a personal computer are mounted), and provided with the main CPU 2041 , a ROM (Read Only Memory) 2042 , and a RAM (Random Access Memory) 2043 .
- the mother board 2040 corresponds to the controller in the present invention.
- the ROM 2092 comprises a memory device such as a flash memory, and stores a program such as a BIOS (Basic Input/Output System) executed by the main CPU 2041 and permanent data.
- BIOS Basic Input/Output System
- processing for initializing a predetermined peripheral device is conducted, concurrently with start of processing for loading the game program stored in the memory card 2053 via the gaming board 2050 .
- the ROM 2042 may or may not be data rewritable one.
- the RAM 2043 stores data and a program such as a symbol-determination program, which are used at the time of operation of the main CPU 2041 . Further, the RAM 2043 is capable of storing a game program.
- the RAM 2043 stores data of the number of credits, the numbers of coin-ins and coin-outs in one game, and the like. Further, the RAM 2043 stores symbol-table data for a feature game, showing a symbol table for a feature game (cf. FIGS. 73A and 73B ) which shows the correspondence relationship among each symbol on each symbol array of the display blocks, the code number and the random number value, data showing the number T of games, and the like.
- the mother board 2040 is connected with a later-described body PCB (Printed Circuit Board) 2060 and a door PCB 2080 through respective USBs. Further, the mother board 2090 is connected with a power supply unit 2095 .
- PCB Print Circuit Board
- the body PCB 2060 and the door PCB 2080 are connected with equipment and a device that generate an input signal to be inputted into the main CPU 2041 , and equipment and a device operations of which are controlled by a control signal outputted from the main CPU 2041 .
- the main CPU 2091 executes the game program stored in the RAM 2043 based on the input signal inputted into the main CPU 2041 , and thereby executes the predetermined arithmetic processing and stores the result thereof into the RAM 2043 , or transmits a control signal to each equipment and device as processing for controlling each equipment and device.
- the body PCB 2060 is connected with a lamp 2030 , a hopper 2066 , a coin detecting portion 2067 , a graphic board 2068 , the speaker 2029 , the touch panel 2069 , the bill validator 2022 , the ticket printer 2035 , the card reader 2036 , a key switch 2038 S, the data display 2037 , and a random number generator 2064 .
- the lamp 2030 is lighted in a predetermined pattern based on control signals outputted from the main CPU 2041 .
- the hopper 2066 is installed inside the cabinet 2011 , and pays out a predetermined number of coins based on the control signal outputted from the main CPU 2041 , from a coin payout exit 2019 to the coin tray 2018 .
- the coin detecting portion 2067 is provided inside the coin payout exit 2019 , and outputs an input signal to the main CPU 2041 in the case of detecting payout of the predetermined number of coins from the coin payout exit 2019 .
- the graphic board 2068 controls image display to the upper image display panel 2033 and the lower image display panel 2016 based on the control signal outputted from the main CPU 2041 .
- symbols are displayed in a scrolling manner or in a stopped state.
- the number of credits stored in the RAM 2043 is displayed to the number-of-credits display portion 2400 of the lower image display panel 2016 .
- the number of betted coins is displayed to the number-of-bets display portion 2901 of the lower image display panel 2016 .
- the number of coin-outs is displayed to the payout display portion 2402 of the lower image display panel 2016 .
- the graphic board 2068 comprises a VDP (Video Display Processor) for generating image data based on the control signal outputted from the main CPU 2041 , a video RAM for temporarily storing image data generated by the VDP, and the like. It is to be noted that image data used in generation of the image data by the VDP is included in the game program read from the memory card 2053 and stored into the RAM 2093 .
- VDP Video Display Processor
- the bill validator 2022 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 2011 . Upon acceptance of the regular bill, the bill validator 2022 outputs an input signal to the main CPU 2041 based on a face amount of the bill. The main CPU 2041 stores in the RAM 2043 the number of credits corresponding to the face amount of the bill transmitted with the input signal.
- the ticket printer 2035 prints on a ticket a barcode as coded data of the number of credits stored in the RAM 2043 , a date, and an identification number of the slot machine 2010 , and the like, based on the control signal outputted from the main CPU 2041 , and outputs the ticket as the ticket 2039 with a barcode.
- the card reader 2036 reads data from the smart card and transmits the read data to the main CPU 2041 , and writes data onto the smart card based on the control signal from the main CPU 2041 .
- the key switch 2038 S is provided on the key pad 2038 , and outputs a predetermined input signal to the main CPU 2041 when the key pad 2038 is operated by the player.
- the data display 2037 displays data read by the card reader 2036 and data inputted by the player via the key pad 2038 , based on the control signal outputted from the main CPU 2091 .
- the random number generator 2064 generates a random number at a predetermined timing. It is to be noted that the range of the random number generated by the random number generator 2064 is from 0 to 65535.
- the door PCB 2080 is connected with the control panel 2020 , a reverter 2021 S, a coin counter 2021 C, and a cold cathode tube 2081 .
- the control panel 2020 is provided with a start switch 23 S corresponding to the start button 2023 , a change switch 2024 S corresponding to the change button 2024 , a CASHOUT switch 2025 S corresponding to the CASHOUT button 2025 , a 1-BET switch 2026 S corresponding to the 1-BET button 2026 , and a maximum BET switch 2027 S corresponding to the maximum BET button 2027 .
- Each of the switches 2023 S to 2027 S outputs an input signal to the main CPU 2041 when each of the buttons 2023 to 2027 corresponding thereto is operated by the player.
- the coin counter 2021 C is provided inside the coin receiving slot 2021 , and discriminates a regular coin from a false coin inserted into the coin receiving slot 2021 by the player. Coins other than the regular Coin are discharged from the coin payout exit 2019 . Further, the coin counter 2021 C outputs an input signal to the main CPU 2041 in detection of the regular coin.
- the reverter 2021 S operates based on the control signal outputted from the main CPU 2041 , and distributes a coin recognized by the coin counter 2021 C as the regular coin into a cash box (not shown) or the hopper 2066 , which are disposed in the slot machine 2010 . Namely, when the hopper 2066 is filled with coins, the regular coin is distributed into the cash box by the reverter 2021 S. On the other hand, when the hopper 2066 is not filled with coins, the regular coin is distributed into the hopper 2066 .
- the cold cathode tube 2081 functions as a back light installed on the rear face side of the lower image display panel 2016 and the upper image display panel 2033 , and is lighted up based on the control signal outputted from the main CPU 2041 .
- FIG. 58 is a flowchart illustrating normal-game execution processing.
- the game executed by the normal-game execution processing corresponds to the normal game in the present invention.
- the game executed by the feature-game execution processing in step s 2018 corresponds to the special game in the present invention.
- the main CPU 2041 determines whether or not a coin has been betted (step s 2010 ). In this processing, the main CPU 2041 determines whether or not to have received an input signal that is outputted from the 1-BET switch 2026 S when the 1-BET button 2026 is operated, or an input signal that is outputted from the maximum BET switch 2027 S when the maximum BET button 2027 is operated. When the main CPU 2041 determines that the coin has not been betted, the processing is returned to step s 2010 .
- step s 2010 when determining that the coin has been betted in step s 2010 , the main CPU 2041 conducts processing for making a subtraction from the number of credits stored in the RAM 2043 according to the number of betted coins (step s 2011 ). It is to be noted that, when the number of coins to be betted is larger than the number of credits stored in the RAM 2043 , the main CPU 2041 does not conduct the processing for making a subtraction from the number of credits stored in the RAM 2043 , and the processing is returned to step s 2010 .
- the main CPU 2041 does not conduct the processing for making a subtraction from the number of credits stored in the RAM 2043 , and the processing is proceeded to step s 2012 .
- the main CPU 2041 determines whether or not the start button 2023 has been turned ON (step s 2012 ). In this processing, the main CPU 2041 determines whether or not to have received an input signal that is outputted from the start switch 23 S when the start button 2023 is pressed.
- step s 2010 When the main CPU 2041 determines that the start button 2023 has not been turned on, the processing is returned to step s 2010 .
- the main CPU 2041 cancels a subtraction result in step s 2011 .
- step s 2012 when determining in step s 2012 that the start button 2023 is turned ON, the main CPU 2041 executes the symbol determination processing for the normal game (step s 2013 ).
- FIG. 59 is the symbol table for the normal game which shows the correspondence relationship among each symbol in each Symbol array of the display blocks, the code number and the random number value. It is to be noted that the first array means the leftmost column of the display blocks 2028 .
- the main CPU 2041 executes the symbol determination program stored in the RAM 2043 , to determine the code numbers at stopping the symbols. Specifically, random number values are acquired, and the code numbers at stopping the symbols in each symbol array of the display blocks 2028 are determined, based upon the acquired random number values and the symbol table for the normal game.
- the symbol determination program for the normal game is later described in detail using the drawing.
- a number of 14 wild symbols correspond to the predetermined number of special symbols in the present invention.
- the predetermined number in the present invention is not particularly limited, and may be 20, for example.
- step s 2014 the main CPU 2041 performs scroll-display control processing.
- This processing is processing for controlling the display so as to rearrange the symbols determined in step s 2013 after starting scroll of the symbols.
- the main CPU 2041 determines whether or not a prize has been established (step s 2015 ).
- establishment of the prize in the present embodiment is described.
- FIG. 60 is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 61 is a view showing a correspondence relationship among the kind and the number of symbols rearranged on the pay line, and the amount of payout.
- 25 pay-line generating portions 2065 L ( 2065 La, 2065 Lb, 2065 Lc, 2065 Ld, 2065 Le, 2065 Lf, 2065 Lg, 2065 Lh, 2065 Li, 2065 Lj, 2065 Lk, 2065 Ll, 2065 Lm, 2065 Ln, 2065 Lo, 2065 Lp, 2065 Lq, 2065 Lr, 2065 Ls, 2065 Lt, 2065 Lu, 2065 Lv, 2065 Lw, 2065 Lx, 2065 Ly) are displayed.
- 25 pay-line generating portions 2065 R ( 2065 Ra, 2065 Rb, 2065 Rc, 2065 Rd, 2065 Re, 2065 Rf, 2065 Rg, 2065 Rh, 2065 Ri, 2065 Rj, 2065 Rk, 2065 Rl, 2065 Rm, 2065 Rn, 2065 Ro, 2065 Rp, 2065 Rq, 2065 Rr, 2065 Rs, 2065 Rt, 2065 Ru, 2065 Rv, 2065 Rw, 2065 Rx, 2065 Ry) are displayed.
- Each of the pay-line generating portions 2065 L forms a pair with any one of the pay-line generating portions 2065 R.
- the pay line 2300 is previously defined as a line from each pay-line generating portion 2065 L to the pay-line generating portion 2065 R which is paired with that pay-line generating portion 2065 L.
- the pay line 2300 A connects the pay-line generating portion 2065 Lb and the pay-line generating portion 2065 Rc.
- the pay line 2300 B connects the pay-line generating portion 2065 Lg and the pay-line generating portion 2065 Rh.
- the pay line 2300 C connects the pay-line generating portion 2065 Lj and the pay-line generating portion 2065 Rd.
- the pay line 2300 D connects the pay-line generating portion 2065 Lp and the pay-line generating portion 2065 Rq.
- the pay line 2300 E connects the pay-line generating portion 2065 Lr and the pay-line generating portion 2065 Re.
- the pay line 2300 F connects the pay-line generating portion 2065 Lq and the pay-line generating portion 2065 Rr.
- the pay line 2300 G connects the pay-line generating portion 2065 Lu and the pay-line generating portion 2065 Rv.
- the pay line 2300 H connects the pay-line generating portion 2065 Lx and the pay-line generating portion 2065 Rf.
- Establishment of the prize in the present embodiment refers to a case where at least one combination of two or more symbols of the same type out of “10”, “J”, “4”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on one of the pay lines 2300 .
- “WILD” as the wild symbol is a symbol which can be substituted for another symbol. Namely, in a case where one symbol of “10” and one symbol of “WILD” are displayed on the pay line, it is regarded as a display of two symbols of “10” on the pay line, and determined as winning of the prize.
- step s 2015 the main CPU 2041 counts the number of symbols of each kind rearranged in step s 2014 on each pay line 2300 . The main CPU 2041 then determines whether or not the number of counted symbols is equal to or more than two.
- the main CPU 2041 executes processing relating to the payout of coins (step s 2016 ).
- the main CPU 2041 determines the amount of payout based on the numbers of symbols rearranged on the pay line 2300 with reference to the odds data stored in the RAM 2043 .
- the odds data is data indicative of the correspondence relationship between the number of symbols rearranged on the pay line 2300 and the amount of payout (see FIG. 61 ). It is to be noted that an amount of payout is doubled along with each “WILD” displayed on the pay line 2300 where the prize has been established. Namely, when three symbols of “WILD” are displayed on the pay line 2300 where the prize has been established, an amount of payout is octuplicated.
- the prize is determined to be established when at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on one of the pay lines 2300 .
- the pay line may not be provided, and a prize may be determined to be established when at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged among symbols rearranged in the display blocks 2028 .
- FIG. 62A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- FIG. 62B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- step s 2014 when the symbols shown in FIG. 62A are rearranged, the pay line 2300 I is displayed as shown in FIG. 62B . On the pay line 2300 I, three symbols of “10”, one symbol of “WILD”, and one symbol of “K” are rearranged.
- the main CPU 2041 conducts processing for adding the number of credits corresponding to the determined amount of payout to the number of credits stored in the RAM 2043 .
- the main CPU 2041 transmits a control signal to the hopper 2066 in order to pay out coins in an amount corresponding to the determined amount of payout.
- step s 2017 the main CPU 2091 determines whether or not three or more feature symbols have been rearranged.
- the main CPU 2041 determines whether or not three or more feature symbols have been rearranged in the display blocks 2028 , without considering the pay line 2300 .
- the main CPU 2041 executes the feature-game execution processing (step s 2018 ).
- the feature-game execution processing a free game with the number of wild symbols increased is executed.
- the feature-game execution processing is later described in detail using the drawing.
- step s 2017 When determining in step s 2017 that three or more feature symbols are not rearranged or after executing the processing of step s 2018 , the main CPU 2041 completes the present subroutine.
- the normal game in the present invention is not limited to the game executed by the above-mentioned normal-game execution processing, and the design of the game can be changed as appropriate.
- FIG. 63 is a flowchart showing a subroutine of symbol determination processing for a normal game.
- This processing is processing performed by the main CPU 2041 executing the symbol determination program stored in the RAM 2043 .
- the main CPU 2041 acquires random number values from the random number generator 2064 (step s 2020 ). In this processing, the main CPU 2091 acquires five random number values corresponding to the respective symbol arrays of the display blocks 2028 .
- the main CPU 2041 determines a code number of each symbol array of the display blocks 2028 at stopping symbols (step s 2021 ). For example, in a case where the random number value for the first array is “23035”, “07” is determined as the code number of the first array. It should be noted that a code number of a symbol array corresponds to the code numbers of symbols to be rearranged to the display blocks 2028 in the first row out of the display blocks 2028 that are put in four rows.
- step s 2021 After executing the processing of step s 2021 , the main CPU 2041 completes the present subroutine.
- the random number generator 2064 is provided and a random number is extracted from the random number generator (a case of using a so-called hardware random number).
- a random number may be generated on the program (a case of using a so-called software random number).
- FIG. 64 is a flowchart showing a subroutine of feature-game execution processing.
- a game executed by the feature-game execution processing corresponds to the special game in the present invention. It should be noted that the player can play the game without betting coins in the feature game.
- the main CPU 2041 executes the number-of-games determination processing (step s 2030 ).
- the main CPU 2041 determines the number T of games based upon the selection image 2307 (cf. FIG. 67A ) selected by the player, and stores the number T of games into the RAM 2043 .
- the number-of-games determination processing is later described in detail using the drawing.
- the main CPU 2091 executes processing of determining the number of the to-be-added special symbols (step s 2031 ).
- the main CPU 2091 determines the number of the to-be-added wild symbols as the special symbols based upon the selection image 2302 (cf. FIG. 55A ) selected by the player.
- the processing of determining the number of the to-be-added special symbols is later described in detail using the drawing.
- the main CPU 2041 executes the symbol-table update processing for the feature game (step s 2032 ).
- the main CPU 2041 updates the symbol table for the feature game based upon the number of the to-be-added wild symbols, which has been determined by the processing of determining the number of the to-be-added special symbols.
- the symbol-table update processing for the feature game is later described in detail using the drawing.
- step s 2033 the main CPU 2041 executes symbol-addition effect processing.
- the main CPU 2041 stores a numeric value obtained by subtracting 1 from the number T of games stored in the RAM 2043 , into the RAM 2043 as a new number T of games (step s 2034 ).
- the main CPU 2041 executes the symbol determination processing for the feature game (step s 2035 ).
- FIGS. 73A and 73B are examples of a symbol table for the feature game, each showing the correspondence relationship among each symbol in each symbol array of the display block, the code number and the random number value.
- the symbol table for the feature game shown in each of FIGS. 73A and 733 is stored into the RAM 2043 by later-described symbol-table update processing for the feature game.
- the main CPU 2041 executes the symbol determination program stored in the RAM 2043 , to determine code numbers at stopping the symbols. Specifically, the main CPU 2041 acquires random number values, and determines the code numbers of respective symbol arrays at the time of stopping the symbols based upon the acquired random number values and the symbol table for the feature game.
- the symbol determination processing for the feature game is later described in detail using the drawing.
- step s 2036 the main CPU 2041 performs the scroll-display control processing.
- This processing is processing for controlling the display so as to rearrange the symbols determined in step s 2035 after starting the scrolling of the symbols.
- the symbols including wild symbols in a total number of 14 as the above-mentioned predetermined number and the number of the to-be-added special symbols, which has been determined in step s 2031 are scroll-displayed.
- the main CPU 2041 determines whether or not a prize has been established (step s 2037 ).
- establishment of the prize in the present embodiment refers to a case where at least one combination of two or more symbols of the same type out of “10”, “J”, “Q”, “K”, “FLOWER 1”, “FLOWER 2”, “BIRD” and “FISH” are rearranged on one of the pay lines 2300 .
- WILD as the wild symbol is a symbol which can be substituted for another symbol. In the feature game, since the number of the wild symbols has become larger than that in the normal game, the prize is more likely to be established compared to the normal game.
- step s 2037 the main CPU 2041 counts the number of symbols of each kind rearranged in step s 2036 on each pay line 2300 . The main CPU 2041 then determines whether or not the counted number is equal to or more than two.
- step s 2038 When determining that the prize has been established, the main CPU 2041 executes processing relating to the payout of coins (step s 2038 ). Since this processing is the same as the processing of step s 2016 , the description thereof is omitted here.
- the main CPU 2041 determines whether or not the number T of games stored in the RAM 2043 is zero (step s 2039 ). When determining that the number T of games is not zero, the main CPU 2041 returns the processing to step s 2034 . On the other hand, when determining that the number T of games is 0, the main CPU 2041 completes the present subroutine.
- FIG. 65 is a flowchart showing a subroutine of the number-of-games determination processing.
- the main CPU 2041 acquires random number values from the random number generator 2064 (step s 2040 ). In this processing, the main CPU 2041 acquires five random number values corresponding to the respective selection images 307 (a selection image 2307 A, a selection image 2307 B, a selection image 2307 C, a selection image 2307 D, a selection image 2307 E (cf. FIG. 67A )).
- the main CPU 2041 determines the number of games corresponding to each selection image 2307 (step s 2041 ). In this processing, the main CPU 2041 determines the number of games corresponding to each selection image 2307 , based upon the random number value acquired in step s 2040 and the number-of-games determination table shown in FIG. 66 .
- FIG. 66 is a view showing the number-of-games determination table.
- the number-of-games determination table shows the correspondence relationship between the number of games and the random number value.
- the numbers of games of 5, 10, 30, 15 and 10 respectively correspond to the selection image 2307 A, the selection image 2307 B, the selection image 2307 C, the selection image 2307 D and the selection image 2307 E.
- the main CPU 2041 displays the selection image 2307 A, the selection image 2307 B, the selection image 2307 C, the selection image 2307 D and the selection image 2307 E to the lower part of the lower image display panel 2016 (step s 2042 ).
- the main CPU 2041 accepts the selection of the selection image 2307 made by the player (step s 2043 ).
- FIG. 67A is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- a feature-game start image 2301 showing the start of the feature game is displayed to the center part of the lower image display panel 2016 .
- five selection images 307 are displayed.
- a player can select the selection image 2307 by touching the touch panel 2069 (cf. FIG. 57 ) provided on the lower image display panel 2016 with his or her finger or the like.
- the main CPU 2041 determines whether or not an input for selecting the selection image 2307 has been made (step s 2044 ). In this processing, the main CPU 2091 determines whether or not to have received an input signal for selecting the selection image 2307 from the touch panel 2069 . By the player touching a place in the vicinity of where the selection image 2307 A is displayed on the lower image display panel 2016 with his or her finger or the like, the input signal for selecting the selection image 2307 A is transmitted from the touch panel 2069 to the main CPU 2041 . When determining not to have received the input for selecting the selection image 2307 , the main CPU 2041 returns the processing to step s 2043 .
- step s 2044 determines the number of games corresponding to the selection image 2307 selected by the player, as the number T of games (step s 2045 ).
- the main CPU 2041 displays a number-of-games determination image showing the number T of games of the feature game to the center part of the lower image display panel 2016 (step s 2046 ).
- FIG. 67B is a view showing an exemplary image displayed to the lower image display panel provided in the slot machine according to one embodiment of the present invention.
- a number-of-games determination image 2312 showing the number T of games of the feature game is displayed to the center part of the lower image display panel 2016 .
- the number-of-games determination image 2312 shows that the number T of games of the feature game is 10.
- the number-of-games images 2308 (a number-of-games image 2308 A, a number-of-games image 2308 B, a number-of-games image 2308 C, a number-of-games image 2308 D) each showing the number T of games in the case of selecting another selection image 2307 are displayed to the lower part of the lower image display panel 2016 .
- the number-of-games image 2308 A, the number-of-games image 2308 B, the number-of-games image 2308 C and the number-of-games image 2308 D respectively show that the numbers T of feature games would have been 5 , 30 , 15 and 10 if the selection image 2307 displayed in the corresponding place had been selected by the player. Further, a selected image 309 shows that the selection image 2307 B having been displayed at this position has been selected by the player.
- step s 2046 After executing the processing of step s 2046 , the main CPU 2041 completes the present subroutine.
- the number of games corresponding to each selection image 2307 is determined based upon the acquired random number value and the number-of-games determination table shown in FIG. 66 .
- the number of games corresponding to each selection image 2307 may be previously determined.
- FIG. 68 is a flowchart showing a subroutine of processing of determining the number of the to-be-added special symbols.
- the main CPU 2041 acquires random number values from the random number generator 2064 (step s 2050 ). In this processing, the main CPU 2041 acquires five random number values corresponding to the respective selection images 2302 (the selection image 2302 A, the selection image 2302 B, the selection image 2302 C, the selection image 2302 D and the selection image 2302 E (cf. FIG. 55A )).
- the main CPU 2041 determines the number of the to-be-added special symbols corresponding to each selection image 2302 (step s 2051 ). In this processing, the main CPU 2041 determines the number of the to-be-added special symbols corresponding to each selection image 2302 , based upon the random number value obtained in step s 2050 and a table for determining the number of the to-be-added special symbols, which is shown in FIG. 69 .
- FIG. 69 is a view showing a table for determining the number of the to-be-added special symbols.
- the table for determining the number of the to-be-added special symbols shows the correspondence relationship between the number of the to-be-added special symbols and the random number value.
- the main CPU 2041 displays the selection image 2302 A, the selection image 23028 , the selection image 2302 C, the selection image 2302 D and the selection image 2302 E to the lower part of the lower image display panel 2016 (step s 2052 ).
- the main CPU 2041 then accepts the selection of the selection image 2302 made by the player (step s 2053 ).
- FIG. 55A is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- a feature-game start image 2301 showing the start of the feature game is displayed to the center part of the lower image display panel 2016 .
- five selection images 2302 are displayed.
- the player can select the selection image 2302 by touching the touch panel 2069 (cf. FIG. 57 ) provided on the lower image display panel 2016 with his or her finger or the like.
- the main CPU 2041 determines whether or not an input for selecting the selection image 2302 has been made (step s 2054 ). In this processing, the main CPU 2041 determines whether or not to have received an input signal for selecting the selection image 2302 from the touch panel 2069 . By the player touching a place in the vicinity of where the selection image 2302 E is displayed, on the lower image display panel 2016 by his or her finger or the like, the input signal for selecting the selection image 2302 E is transmitted from the touch panel 2069 to the main CPU 2041 . When determining not to have received the input for selecting the selection image 2302 , the main CPU 2041 returns the processing to step s 2053 .
- step s 2054 when determining in step s 2054 that the input for selecting the selection image 2302 has been made, the main CPU 2041 displays the selected image 2304 (step s 2055 ).
- FIG. 55B is a view showing an exemplary image displayed to a lower image display panel provided in a slot machine according to one embodiment of the present invention.
- FIG. 55B is a view showing an exemplary image displayed to the lower image display panel in a case where the selection image 2302 E is selected by the player.
- the selected image 2304 is displayed at the position where the selection image 2302 E has been displayed on the lower image display panel 2016 . Further, at the positions where the selection images 2302 having not been selected had been displayed, non-selected images 2303 (the non-selected image 2303 A, the non-selected image 2303 B, the non-selected image 2303 C, the non-selected image 2303 D) are displayed.
- the main CPU 2041 determines the number of the to-be-added special symbols corresponding to the selection image 2302 selected by the player, as the number of the special symbols to be added (step s 2056 ).
- the main CPU 2041 displays the to-be-added number determination image 2305 showing the number of the to-be-added special symbols to the center part of the lower image display panel 2016 (step s 2057 ).
- FIG. 55C is a view showing an exemplary image displayed to the lower image display panel provided in a slot machine according to one embodiment of the present invention.
- the to-be-added number determination image 2305 showing the number of the to-be-added wild symbols is displayed to the center part of the lower image display panel 2016 .
- the to-be-added number determination image 2305 shows that the wild symbols will be increased by ten.
- the to-be-added number images 2306 are displayed to the lower part of the lower image display panel 2016 , each showing the number of the wild symbols which would have been increased if another selection image 2302 had been selected.
- the to-be-added number image 2306 A, the to-be-added number image 2306 B, the to-be-added number image 2306 C and the to-be-added number image 2306 D respectively show that the wild symbols would have been increased by 20, 50, 30 and 20, if the selection image 2302 displayed in the corresponding place had been selected.
- the to-be-added number image 2305 corresponds to the image showing the number of the to-be-added special symbols in the present invention.
- step s 2057 After executing the processing of step s 2057 , the main CPU 2041 completes the present subroutine.
- the number of the to-be-added special symbols corresponding to each selection image 2302 is determined based upon the acquired random number value and the table for determining the number of the to-be-added special symbols, which is shown in FIG. 69 .
- the number of the to-be-added special symbols corresponding to each selection image 2302 may be previously determined.
- FIG. 70 is a flowchart showing a subroutine of symbol-table update processing for a feature game.
- the main CPU 2041 acquires random number values from the random number generator 2064 (step s 2060 ). In this processing, the main CPU 2041 acquires random number values in the same number as the number of the to-be-added special symbols, which is determined in step s 2056 .
- the main CPU 2041 determines the number of the to-be-added special symbols in each symbol array (step s 2061 ). In this processing, the main CPU 2041 determines the number of the to-be-added special symbols in each symbol array, based upon the random number value acquired in step s 2060 and the symbol-array determination table shown in FIG. 71 .
- FIG. 71 is a view showing the symbol-array determination table.
- the symbol-array determination table shows the correspondence relationship between the symbol array No. and the random number value. It is to be noted that a symbol array No. 1 shows the first column of the display blocks 2028 , a symbol array No. 2 shows the second column of the display blocks 2028 , a symbol array No. 3 shows the third column of the display blocks 2028 , a symbol array No. 9 shows the fourth column of the display blocks 2028 , and a symbol array No. 5 shows the fifth column of the display blocks 2028 .
- the number of the to-be-added special symbols in the symbol array No. 1 is three
- the number of the to-be-added special symbols in the symbol array No. 2 is one
- the number of the to-be-added special symbols in the symbol array No. 3 is two
- the number of the to-be-added special symbols in the symbol array No. 4 is two
- the number of the to-be-added special symbols in the symbol array No. 5 is two.
- the number of special symbols to be added to each symbol array is determined based upon the acquired random number value and the symbol-array determination table shown in FIG. 71 .
- the number of special symbols to be added to each symbol array may be previously determined according to each of the numbers of to-be-added special symbols, which is to be determined in the processing of determining the number of the to-be-added special symbols.
- the main CPU 2091 determines the number of symbols in each symbol array (step s 2062 ).
- the main CPU 2041 determines a total number of symbols in each symbol array based upon the number of the to-be-added special symbols, which has been determined in step s 2061 .
- the total number of symbols in each symbol array is a numeric value obtained by adding 20 as the number of symbols in each symbol array shown by the symbol table for a normal game, to the number of the to-be-added special symbols in each symbol array, which has been determined in step s 2061 .
- the main CPU 2091 acquires random number values from the random number generator 2064 (step s 2063 ).
- the main CPU 2041 acquires random number values in the same number as the number of the to-be-added special symbols in each symbol array, which has been determined in step s 2061 . Namely, when the number of the to-be-added special symbols in the symbol array No. 1 (the first column) is three, the main CPU 2041 acquires three random number values for the symbol array No. 1 (the first column).
- the main CPU 2091 determines a code number of the special symbol to be added to each symbol array, based upon the random number value acquired in step s 2063 (step s 2064 ).
- the main CPU 2041 determines a code number of the special symbol to be added to each symbol array based upon the random number value acquired in step s 2063 and a code-number determination table shown in FIG. 72 .
- FIG. 72 is a view showing the code-number determination table.
- the code-number determination table shows the correspondence relationship between the code number and the random number value.
- the code numbers are determined to be “13”, “End” and “End”.
- a code number of the special symbol to be added to each symbol array is determined based upon the acquired random number value and the code-number determination table shown in FIG. 72 .
- a code number of the special symbol to be added may be previously determined for each symbol array.
Abstract
Description
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US12/569,505 US8272943B2 (en) | 2008-10-08 | 2009-09-29 | Slot machine executing free game and slot machine that increases the number of displayed special symbols |
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JP2010274069A (en) * | 2009-06-01 | 2010-12-09 | Universal Entertainment Corp | Gaming machine |
AU2009222486B1 (en) | 2009-09-30 | 2010-12-09 | Dynamite Services Pty Limited | Gaming Apparatus and Systems |
US8747218B2 (en) * | 2009-09-30 | 2014-06-10 | Dynamite Services Pty Limited | Gaming apparatus and systems with a triggerable feature event |
AU2013231092B1 (en) | 2013-09-19 | 2014-12-04 | Konami Gaming, Inc. | System and method of allowing a player to play gaming machines having step-based changes and multiple pattern features |
JP2015058249A (en) * | 2013-09-20 | 2015-03-30 | 株式会社ユニバーサルエンターテインメント | Gaming machine |
JP2016158697A (en) * | 2015-02-27 | 2016-09-05 | 株式会社ユニバーサルエンターテインメント | Gaming machine that shifts from game of first kind to game of second kind |
US9898893B2 (en) * | 2015-04-28 | 2018-02-20 | Igt Canada Solutions Ulc | Gaming system with spawning wild symbols |
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