CN102024294A - Server, gaming system, and control method of the server - Google Patents

Server, gaming system, and control method of the server Download PDF

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Publication number
CN102024294A
CN102024294A CN201010286761XA CN201010286761A CN102024294A CN 102024294 A CN102024294 A CN 102024294A CN 201010286761X A CN201010286761X A CN 201010286761XA CN 201010286761 A CN201010286761 A CN 201010286761A CN 102024294 A CN102024294 A CN 102024294A
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CN
China
Prior art keywords
processing unit
amount
game media
game
game machine
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Pending
Application number
CN201010286761XA
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Chinese (zh)
Inventor
宗像宏树
荻野信次
吉泽一雅
宫胁亮
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Universal Entertainment Corp
Aruze Gaming America Inc
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Universal Entertainment Corp
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Publication of CN102024294A publication Critical patent/CN102024294A/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

An object of the present invention is to provide a server, a gaming system, and a control method of the server capable of adding a new feature to a payout related to a jackpot to produce a new entertainment property. The present invention provides a server programmed to execute the processing of: storing a first resource data and a second resource data that is different from the first resource data; providing game media to the gaming machine when a predetermined condition is satisfied, based on the first resource data, and reducing an amount of game media indicated by the first resource data; and providing game media to the gaming machine when the predetermined condition is satisfied after the amount of game media indicated by the first resource data has been reduced to the predetermined amount or less, based on the second resource data.

Description

The control method of server, games system and server
Technical field
The present invention relates to the control method of server, games system and server.
Background technology
Provided the game machine such as slot machine, it is called as the payment of progressive jackpot.When the player won progressive jackpot, the player can once obtain a large amount of game medias.In the middle of such progressive jackpot, exist a kind of as the disclosed progressive jackpot that is called as progressive jackpots in the patent documentation 1.
In the recreation that the payment that is called as progressive jackpots is provided, the part of the input game media of player is accumulated and when the player won progressive jackpots, the game media of accumulation was paid.
In addition, provide as the disclosed games system that connects many game machines by network in the patent documentation 2 to 5.In the middle of such games system, there is a kind of games system, wherein a part of game media that drops in each game machine is stored, and the game media of being stored is paid the game machine that the player has won progressive jackpots.
[patent documentation]
Patent documentation 1:WO 99/03078
Patent documentation 2: No. the 5564700th, United States Patent (USP)
Patent documentation 3: No. the 6077162nd, United States Patent (USP)
Patent documentation 4: No. the 6375568th, United States Patent (USP)
Patent documentation 5: No. the 6312332nd, United States Patent (USP)
Summary of the invention
When playing games on the games system that is carrying out about the payment of aforesaid progressive jackpot, the player expects such payment usually and plays.
At the background technology of this paper, the inventor has drawn increase and can produce new recreational viewpoint about the relevant new feature of the payment of progressive jackpot.
The object of the present invention is to provide control method with new recreational server, games system and server.
To achieve these goals, the invention provides following technology contents.
(1) a kind of server comprises
Processor and be provided with the memory storage of first storage area and second storage area, and can communicate by letter with game machine,
This processor comprises following processing unit:
(A) processing unit in first storage area that will in memory storage, be provided with as first resource data store with the corresponding data of game media amount of in game machine, betting;
(B) will represent processing unit in second storage area that game media amount and second resource data store different with first resource data be provided with in memory storage;
(C) when satisfying predetermined condition, provide game media based on first resource data that is stored in first storage area to game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area;
(D) determine whether the game media amount of being represented by first resource data that is stored in first storage area has been reduced to scheduled volume or processing unit still less in the operation of processing unit (C); With
(E) when processing unit (D) determine the game media amount be reduced to scheduled volume or still less after when satisfying predetermined condition, be stored in second resource data in second storage area provides game media to game machine processing unit based on processing unit (B).
According to the invention of (1), (for example when the total amount of the game media of betting in a game machine has reached scheduled volume) provides game media based on first resource data when satisfying predetermined condition, and reduces the game media amount of being represented by first resource data.That is, the game media of being represented by first resource data is used as the resource of payment.In addition, when the game media amount of representing by first resource data be reduced to scheduled volume or still less after when satisfying predetermined condition, provide game media based on second resource data.
Therefore, even in the game media quantitative change of representing by first resource data hour, also can pay game media as resource by using the game media of representing by second resource data.Thereby, can keep the expectation of player for the game media payment of when satisfying predetermined condition, carrying out.
The invention provides following technology contents.
(2) according to the server of above-mentioned (1),
Wherein
Processing unit (C) is
In the common recreation of when satisfying predetermined condition, carrying out, provide game media based on first resource data that is stored in first storage area to game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area, and
Processing unit (E) is
When processing unit (D) determines that the game media amount has been reduced to scheduled volume or has still less afterwards satisfied predetermined condition, in common recreation, be stored in second resource data in second storage area provides game media to game machine processing unit based on processing unit (B).
According to the invention of (2), when satisfying predetermined condition, carry out common recreation and in common recreation, provide game media.Therefore, make the player can expect to take place to play jointly and play.
Even, therefore can keep the expectation of player for common recreation owing to hour also can pay game media as resource by using the game media of representing by second resource data in the game media quantitative change of representing by first resource data.
The invention provides following technology contents.
(3) according to the server of above-mentioned (1),
Wherein
Processor also comprises following processing unit:
(F) from the output unit that is connected in server or be arranged on that output unit output the game machine is used to notify game media amount that the player represents by first resource data and the game media amount represented by second resource data in the middle of the image of the game media amount of only representing by first resource data or the processing unit of sound
Processing unit (E) comprising:
(E-1) determine that the game media amount has been reduced to scheduled volume or still less the time when processing unit (D), the operation of alternate process unit (F), be used for notifying the image of game media amount of the player is stored in second storage area based on processing unit (B) second resource data or the processing unit of sound from output unit output, and
(E-2) when after the operation of processing unit (E-1), satisfying predetermined condition, be stored in second resource data in second storage area provides game media to game machine processing unit based on processing unit (B).
According to the invention of (3), the game media amount that image or sound notification player are represented by first resource data.This makes the player can know available game media amount when satisfying predetermined condition.The bigger game media amount of being represented by image or sound can increase the player usually for the expectation of satisfying predetermined condition.
On the other hand, satisfy predetermined condition and can reduce the game media amount of representing by first resource data, so the expectation that the player satisfies predetermined condition for another time may reduce.About this point, according to the invention of (3), the game media amount of representing by first resource data be reduced to scheduled volume or still less after, the notified game media amount of representing by second resource data of player.This has kept the player for the expectation of satisfying predetermined condition.
In addition, according to the invention of (3), the notified game media amount of being represented by first resource data of player is till the game media amount of being represented by first resource data is reduced to scheduled volume.Subsequently, when the game media amount of being represented by first resource data has been reduced to scheduled volume or still less the time, the game media amount that the player is represented by second resource data by notice suddenly.This can make the player feel surprised, and the player can feel all right and found concealed savings as him or she.As a result, can provide more interesting recreation that the player is attracted by recreation.
The invention provides following technology contents.
(4) a kind of games system comprises:
Many game machines;
Server comprises processor and the memory storage that is provided with first storage area and second storage area; With
Make the network that between game machine and server, can communicate,
This processor comprises following processing unit:
(A) processing unit in first storage area that will in memory storage, be provided with as first resource data store with the corresponding data of game media amount of in each game machine, betting;
(B) will represent processing unit in second storage area that game media amount and second resource data store different with first resource data be provided with in memory storage;
(C) when satisfying predetermined condition, provide game media based on first resource data that is stored in first storage area to each game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area;
(D) determine whether the game media amount of being represented by first resource data that is stored in first storage area has been reduced to scheduled volume or processing unit still less in the operation of processing unit (C); With
(E) when processing unit (D) determine the game media amount be reduced to scheduled volume or still less after when satisfying predetermined condition, be stored in second resource data in second storage area provides game media to each game machine processing unit based on processing unit (B).
According to the invention of (4), (for example when the total amount of the game media of betting in a game machine has reached scheduled volume) provides game media based on first resource data when satisfying predetermined condition, and reduces the game media amount of being represented by first resource data.That is, the game media of being represented by first resource data is used as the resource of payment.In addition, when the game media amount of representing by first resource data be reduced to scheduled volume or still less after when satisfying predetermined condition, provide game media based on second resource data.
Therefore, even in the game media quantitative change of representing by first resource data hour, also can pay game media as resource by using the game media of representing by second resource data.Thereby, can keep the expectation of player for the game media payment of when satisfying predetermined condition, carrying out.
The invention provides following technology contents.
(5) according to the games system of above-mentioned (4),
Wherein
Each game machine comprises input media and controller,
Controller comprises following processing unit:
(a) being used to of accept using that input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor,
Processor also comprises following processing unit:
(F) receive the stake information processing unit that transmits by processing unit (b), and
Processing unit (A) comprises
The represented game media amount addition of first resource data of storing in first storage area that will represent to be provided with in the part of the game media amount that stake information that processing unit (F) is received is represented and the memory storage and the data of the game media amount that obtains are as the new processing unit of first resource data store in first storage area.
According to the invention of (5), the part of the game media amount of betting in each game machine is accumulated.First resource data is represented the game media amount of accumulating thus.When satisfying predetermined condition, provide game media based on first resource data.Therefore, the player who has received game media when satisfying predetermined condition can feel all right and be paid him or she as the part of the game media of other player wager.This can offer player's sense of superiority and satisfaction.
The invention provides following technology contents.
(6) according to the games system of above-mentioned (4),
Wherein
Each game machine comprises input media and controller,
Controller comprises following processing unit:
(a) being used to of accept using that input media carries out bet the processing unit of the input of game media;
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor,
Processor also comprises following processing unit:
(F) receive the stake information processing unit that transmits by processing unit (b), and
Processing unit (B) is
The represented game media amount addition of second resource data of storing in second storage area that will represent to be provided with in the part of the game media amount that stake information that processing unit (F) is received is represented and the memory storage and the data of the game media amount that obtains are as the new processing unit of second resource data store in second storage area.
According to the invention of (6), the part of the game media amount of betting in each game machine is accumulated.Second resource data is represented the game media amount of accumulating thus.Therefore, when each player bet in game machine, the game media amount of being represented by second resource data all increased definitely.Thereby the player can prepare to the little situation of being represented by first resource data of game media quantitative change.
The invention provides following technology contents.
(7) according to the games system of above-mentioned (5),
Wherein
Processing unit (A) is
The represented game media amount addition of first resource data of storing in first storage area that will represent to be provided with in the predetermined ratio of the game media amount that stake information that processing unit (F) is received is represented and the memory storage and the data of the game media amount that obtains, as the new processing unit of first resource data store in first storage area, and
Processing unit (B) is
The represented game media amount addition of second resource data of storing in second storage area that will represent to be provided with in the special ratios that is different from above-mentioned predetermined ratio of the game media amount that stake information that processing unit (F) is received is represented and the memory storage and the data of the game media amount that obtains are as the new processing unit of second resource data store in second storage area.
According to the invention of (7), the predetermined ratio of the game media amount of betting in each game machine is accumulated.First resource data is represented the game media amount of accumulating thus.When satisfying predetermined condition, provide game media based on this first resource data.Therefore, the player who has received game media when satisfying predetermined condition can feel all right and be paid him or she as the part of the game media of other player wager.This can offer player's sense of superiority and satisfaction.
In addition, according to the invention of (7), the special ratios of the game media amount of betting in each game machine is accumulated.Second resource data is represented the game media amount of accumulating thus.Therefore, when each player bet in game machine, the game media amount of being represented by second resource data all increased definitely.Thereby the player can prepare to the little situation of being represented by first resource data of game media quantitative change.
The invention provides following technology contents.
(8) according to the games system of above-mentioned (4),
Wherein
Each game machine comprises input media and controller,
Controller comprises following processing unit:
(a) being used to of accept using that input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor,
Processor also comprises following processing unit:
(F) receive the stake information processing unit that transmits by processing unit (b); With
(G) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (F) explicitly as the game machine of transfer source of stake information, and
Processing unit (C) is
When satisfying predetermined condition, with with processing unit (G) and game machine in the middle of the corresponding accumulation wager amount of game media amount of accumulation, in the corresponding game machine a separately explicitly corresponding amount of accumulation wager amount, provide game media to each game machine, and deduct the processing unit with the corresponding amount of this accumulation wager amount in the represented game media amount of first resource data of from first storage area, storing.
According to the invention of (8), the game media amount that offers game machine when satisfying predetermined condition is corresponding with the accumulation wager amount in the corresponding game machine.Therefore, if the more substantial game media of player wager, then he or she can receive more substantial game media when satisfying predetermined condition.Therefore, can encourage a large amount of game media of player wager.As a result, can promote the income of play facility to increase.
Yet, receiving under the situation of game media the player who when satisfying predetermined condition, has bet a large amount of game medias, the game media amount of being represented by first resource data correspondingly reduces.So the player may reduce for the expectation of satisfying predetermined condition.
About this point, according to the invention of (8), even under the little situation of the game media quantitative change of being represented by first resource data, the game media of being represented by second resource data also can be used as the resource of payment.Therefore, can keep the expectation of player for the game media payment of when satisfying predetermined condition, carrying out.
The invention provides following technology contents.
(9) according to the games system of above-mentioned (4),
Wherein
Processing unit (C) is
In the common recreation of when satisfying predetermined condition, carrying out, provide game media based on first resource data that is stored in first storage area to each game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area
Processing unit (E) is
When processing unit (D) determines that the game media amount has been reduced to scheduled volume or has still less afterwards satisfied predetermined condition, in common recreation, be stored in second resource data in second storage area provides game media to each game machine processing unit based on processing unit (B).
According to the invention of (9), when satisfying predetermined condition, carry out common recreation, and in common recreation, provide game media.Therefore, make the player can expect to take place to play jointly and play.
In addition, even in the game media quantitative change of being represented by first resource data hour, the game media of being represented by second resource data also can be used as the resource of payment, therefore, can keep the expectation of player for common recreation.
The invention provides following technology contents.
(10) according to the games system of above-mentioned (4),
Wherein
Games system also comprises the output unit that is connected in server or is arranged on output unit in each game machine,
Processor also comprises following processing unit:
(F) from output unit output be used to notify game media amount that the player represents by first resource data and the game media amount represented by second resource data in the middle of the image of the game media amount of only representing by first resource data or the processing unit of sound,
Processing unit (E) comprising:
(E-1) determine that the game media amount has been reduced to scheduled volume or still less the time when processing unit (D), the operation of alternate process unit (F), be used for notifying the image of game media amount of the player is stored in second storage area based on processing unit (B) second resource data or the processing unit of sound from output unit output, and
(E-2) when after the operation of processing unit (E-1), satisfying predetermined condition, be stored in second resource data in second storage area provides game media to each game machine processing unit based on processing unit (B).
According to the invention of (10), the game media amount that image or sound notification player are represented by first resource data.This makes the player can know available game media amount when satisfying predetermined condition.The bigger game media amount of being represented by image or sound can increase the player usually for the expectation of satisfying predetermined condition.
On the other hand, when reducing the game media amount of being represented by first resource data when satisfying predetermined condition, the expectation that the player satisfies predetermined condition for another time may reduce.About this point, according to the invention of (10), the game media amount of representing by first resource data be reduced to scheduled volume or still less after, the notified game media amount of representing by second resource data of player.This has kept the player for the expectation of satisfying predetermined condition.
In addition, according to the invention of (10), the notified game media amount of being represented by first resource data of player is till the game media amount of being represented by first resource data is reduced to scheduled volume.Subsequently, when the game media amount of being represented by first resource data has been reduced to scheduled volume or still less the time, the game media amount that the player is represented by second resource data by notice suddenly.The player is felt surprised, and the player can feel all right and found concealed savings as him or she.As a result, can provide more interesting recreation that the player is attracted by recreation.
The invention provides following technology contents.
(11) a kind of control method of server, this server comprise processor and be provided with the memory storage of first storage area and second storage area, and can communicate by letter with game machine,
This method comprises:
(A) in first storage area that processor will be provided with in memory storage as first resource data store with the corresponding data of game media amount of betting in game machine;
(B) processor will be represented in second storage area that game media amount and second resource data store different with first resource data be provided with in memory storage;
(C) when satisfying predetermined condition, processor provides game media based on first resource data that is stored in first storage area to game machine, and reduces the game media amount of being represented by first resource data that is stored in first storage area;
(D) processor determines whether the game media amount of being represented by first resource data that is stored in first storage area has been reduced to scheduled volume or still less in step (C); With
(E) when determining that in step (D) the game media amount has been reduced to scheduled volume or has still less afterwards satisfied predetermined condition, processor provides game media based on second resource data that is stored in second storage area to game machine in step (B).
According to the invention of (11), (for example when the total amount of the game media of betting in a game machine has reached scheduled volume) provides game media based on first resource data when satisfying predetermined condition, and reduces the game media amount of being represented by first resource data.That is, the game media of being represented by first resource data is used as the resource of payment.In addition, when the game media amount of representing by first resource data be reduced to scheduled volume or still less after when satisfying predetermined condition, provide game media based on second resource data.
Therefore, even in the game media quantitative change of representing by first resource data hour, also can pay game media as resource by using the game media of representing by second resource data.Thereby, can keep the expectation of player for the game media payment of when satisfying predetermined condition, carrying out.
The invention provides following technology contents.
(12) a kind of server comprises
Processor and be provided with the memory storage of first storage area and second storage area, and can communicate by letter with game machine,
This processor comprises following processing unit:
(A) processing unit in first storage area that will in memory storage, be provided with as first resource data store with the corresponding data of game media amount of in game machine, betting;
(B) determine to be stored in the processing unit whether game media amount that first resource data in first storage area represents has reached scheduled volume by processing unit (A);
(C) after processing unit (B) determines that the game media amount represented by first resource data has reached scheduled volume, will be stored in processing unit in second storage area that is provided with in the memory storage as overflow data with the corresponding data of game media amount of in game machine, betting; With
(D) when satisfying predetermined condition, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (C).
According to the invention of (12), be accumulated in first storage area with the corresponding amount of the game media amount of in game machine, betting.First resource data is represented the game media amount of accumulating thus.
After the game media amount of being represented by first resource data has reached scheduled volume, be accumulated in second storage area with the corresponding amount of the game media amount of in game machine, betting.Overflow data is represented the game media amount of accumulating thus.When satisfying predetermined condition, provide game media based on overflow data.
Therefore, even after the game media amount of being represented by first resource data has reached scheduled volume, the game media of betting in game machine also continues accumulation.When satisfying predetermined condition, the game media of accumulation is used as the resource of payment.So this can make and may think and feel surprised because the game media amount of being represented by first resource data has reached the player that the accumulation of scheduled volume game media stopped.As a result, can provide more interesting recreation that the player is attracted by recreation.
The invention provides following technology contents.
(13) according to the server of above-mentioned (12),
Wherein
Processor also comprises following processing unit:
(E) when satisfying predetermined condition, provide game media based on first resource data that is stored in first storage area to game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area; With
(F) determine whether the game media amount of being represented by first resource data that is stored in first storage area has been reduced to the processing unit of scheduled volume in the operation of processing unit (E), and
Processing unit (D) is
When processing unit (F) determine the game media amount of representing by first resource data be reduced to scheduled volume or still less after when satisfying predetermined condition, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (C).
According to the invention of (13), when satisfying predetermined condition, provide game media, and reduce the game media amount of representing by first resource data based on first resource data.That is, the game media of being represented by first resource data is used as the resource of payment.In addition, when be reduced in the represented game media amount of first resource data scheduled volume or still less after when satisfying predetermined condition, provide game media based on overflow data.
Therefore, even in the game media quantitative change of representing by first resource data hour, also can pay game media as resource by using the represented game media of overflow data.Thereby, can keep the expectation of player for the game media payment of when satisfying predetermined condition, carrying out.
The invention provides following technology contents.
(14) according to the server of above-mentioned (13),
Wherein
Processing unit (E) is
In the common recreation of when satisfying predetermined condition, carrying out, provide game media based on first resource data that is stored in first storage area to game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area, and
Processing unit (D) is
When the definite game media amount of being represented by first resource data of processing unit (F) has been reduced to scheduled volume or has still less afterwards satisfied predetermined condition, in common recreation, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (C).
According to the invention of (14), when satisfying predetermined condition, carry out common recreation, and in common recreation, provide game media.Therefore, make the player can expect to take place to play jointly and play.
Even, therefore can keep the expectation of player for common recreation owing to hour also can pay game media as resource by using the game media of representing by overflow data in the game media quantitative change of representing by first resource data.
The invention provides following technology contents.
(15) according to the server of above-mentioned (13),
Wherein
Processor also comprises following processing unit:
(G) from the output unit that is connected in server or be arranged on output unit output the game machine and be used to notify the image of the game media amount of only representing by first resource data in the middle of the game media amount that the player represents by first resource data with by overflow data or the processing unit of sound, and
Processing unit (D) comprising:
(D-1) determine to be reduced to scheduled volume or still less the time when processing unit (F) by the game media amount that first resource data is represented, the operation of alternate process unit (G), from output unit output be used for notifying the image of game media amount of the player is stored in second storage area based on processing unit (C) overflow data or sound processing unit and
(D-2) when after the operation of processing unit (D-1), satisfying predetermined condition, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (C).
According to the invention of (15), the game media amount that image or sound notification player are represented by first resource data.This makes the player can know available game media amount when satisfying predetermined condition.The bigger game media amount of being represented by image or sound can increase the player usually for the expectation of satisfying predetermined condition.
On the other hand, when reducing the game media amount of being represented by first resource data when satisfying predetermined condition, the expectation that the player satisfies predetermined condition for another time may reduce.About this point, according to the invention of (15), the game media amount of representing by first resource data be reduced to scheduled volume or still less after, the notified game media amount of representing by overflow data of player.This has kept the player for the expectation of satisfying predetermined condition.
In addition, according to the invention of (15), the notified game media amount of being represented by first resource data of player is till the game media amount of being represented by first resource data is reduced to scheduled volume.Subsequently, when the game media amount of being represented by first resource data has been reduced to scheduled volume or still less the time, the game media amount that the player is represented by overflow data by notice suddenly.This can make the player feel surprised, and the player can feel all right and found concealed savings as him or she.As a result, can provide more interesting recreation, the player is attracted by recreation.
The invention provides following technology contents.
(16) a kind of games system comprises:
Be provided with many game machines of input media and controller separately;
Server has processor and the memory storage that is provided with first storage area and second storage area; With
Make the network that between game machine and server, can communicate,
Controller comprises following processing unit:
(a) being used to of accept using that input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor,
Processor comprises following processing unit:
(A) receive the stake information processing unit that transmits by processing unit (b);
(B) processing unit in first storage area that will in memory storage, be provided with as first resource data store with the represented corresponding data of game media amount of the stake information that receives by processing unit (A);
(C) whether definite game media amount of being represented by first resource data that is stored in the operation of processing unit (B) in first storage area has reached the processing unit of scheduled volume;
(D) after processing unit (C) determines that the game media amount represented by first resource data has reached scheduled volume, will be stored in processing unit in second storage area that is provided with in the memory storage as overflow data with the corresponding data of game media amount of in game machine, betting; With
(E) when satisfying predetermined condition, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (D).
According to the invention of (16), be accumulated in first storage area with the corresponding amount of the game media amount of in game machine, betting.First resource data is represented the game media amount of accumulating thus.
After the game media amount of being represented by first resource data has reached scheduled volume, be accumulated in second storage area with the corresponding amount of the game media amount of in game machine, betting.Overflow data is represented the game media amount of accumulating thus.When satisfying predetermined condition, provide game media based on overflow data.
Therefore, even after the game media amount of being represented by first resource data has reached scheduled volume, the game media of betting in game machine also continues accumulation.The game media of accumulation is used as the resource of the payment when satisfying predetermined condition.So this can make and may think and feel surprised because the game media amount of being represented by first resource data has reached the player that the accumulation of scheduled volume game media stopped.As a result, can provide more interesting recreation that the player is attracted by recreation.
The invention provides following technology contents.
(17) according to the games system of above-mentioned (16),
Wherein
Processor also comprises following processing unit:
(F) when satisfying predetermined condition, provide game media based on first resource data that is stored in first storage area to game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area; With
(G) determine whether the game media amount of being represented by first resource data that is stored in first storage area has been reduced to scheduled volume or processing unit still less in the operation of processing unit (F), and
Processing unit (E) is
When processing unit (G) determine the game media amount of representing by first resource data be reduced to scheduled volume or still less after when satisfying predetermined condition, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (D).
According to the invention of (17), when satisfying predetermined condition, provide game media, and reduce the game media amount of representing by first resource data based on first resource data.That is, the game media of being represented by first resource data is used as the resource of payment.In addition, when be reduced in the represented game media amount of first resource data scheduled volume or still less after when satisfying predetermined condition, provide game media based on overflow data.
Therefore, even in the game media quantitative change of representing by first resource data hour, also can pay game media as resource by using the represented game media of overflow data.Thereby, can keep the expectation of player for the game media payment of when satisfying predetermined condition, carrying out.
The invention provides following technology contents.
(18) according to the games system of above-mentioned (16),
Wherein
Processing unit (F) is
In the common recreation of when satisfying predetermined condition, carrying out, provide game media based on first resource data that is stored in first storage area to game machine, and reduce the processing unit of the game media amount of representing by first resource data that is stored in first storage area, and
Processing unit (E) is
When the definite game media amount of being represented by first resource data of processing unit (G) has been reduced to scheduled volume or has still less afterwards satisfied predetermined condition, in common recreation, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (C).
According to the invention of (18), when satisfying predetermined condition, carry out common recreation, and in common recreation, provide game media.Therefore, make the player can expect to take place to play jointly and play.
Even, therefore can keep the expectation of player for common recreation owing to hour also can pay game media as resource by using the game media of representing by overflow data in the game media quantitative change of representing by first resource data.
The invention provides following technology contents.
(19) according to the games system of above-mentioned (16),
Wherein
Processor also comprises following processing unit:
(H) from the output unit that is connected in server or be arranged on output unit output the game machine and be used to notify the image of the game media amount of only representing by first resource data in the middle of the game media amount that the player represents by first resource data with by overflow data or the processing unit of sound, and
Processing unit (E) comprising:
(E-1) determine to be reduced to scheduled volume or still less the time when processing unit (G) by the game media amount that first resource data is represented, the operation of alternate process unit (H), from output unit output be used for notifying the image of game media amount of the player is stored in second storage area based on processing unit (D) overflow data or sound processing unit and
(E-2) when after the operation of processing unit (E-1), satisfying predetermined condition, be stored in overflow data in second storage area provides game media to game machine processing unit based on processing unit (D).
According to the invention of (19), the game media amount that image or sound notification player are represented by first resource data.This makes the player can know available game media amount when satisfying predetermined condition.The bigger game media amount of being represented by image or sound can increase the player usually for the expectation of satisfying predetermined condition.
On the other hand, when reducing the game media amount of being represented by first resource data when satisfying predetermined condition, the expectation that the player satisfies predetermined condition for another time may reduce.About this point, according to the invention of (19), the game media amount of representing by first resource data be reduced to scheduled volume or still less after, the notified game media amount of representing by overflow data of player.This has kept the player for the expectation of satisfying predetermined condition.
In addition, according to the invention of (19), the notified game media amount of being represented by first resource data of player is till the game media amount of being represented by first resource data is reduced to scheduled volume.Subsequently, when the game media amount of being represented by first resource data has been reduced to scheduled volume or still less the time, the game media amount that the player is represented by overflow data by notice suddenly.This can make the player feel surprised, and the player can feel all right and found concealed savings as him or she.As a result, can provide more interesting recreation that the player is attracted by recreation.
The invention provides following technology contents.
(20) a kind of control method of server, this server comprise processor and be provided with the memory storage of first storage area and second storage area, and can communicate by letter with game machine,
This method may further comprise the steps:
(A) in first storage area that processor will be provided with in memory storage as first resource data store with the corresponding data of game media amount of betting in game machine;
(B) processor determines whether to have reached scheduled volume by be stored in the game media amount that first resource data in first storage area represents in step (A);
(C) after definite game media amount of being represented by first resource data has reached scheduled volume in step (B), processor will be stored in second storage area that is provided with in the memory storage with the corresponding data of game media amount of betting in game machine as overflow data; With
(D) when satisfying predetermined condition, processor provides game media based on the overflow data that is stored in second storage area to game machine in step (C).
According to the invention of (20), be accumulated in first storage area with the corresponding amount of the game media amount of in game machine, betting.First resource data is represented the game media amount of accumulating thus.
After the game media amount of being represented by first resource data has reached scheduled volume, be accumulated in second storage area with the corresponding amount of the game media amount of in game machine, betting.Overflow data is represented the game media amount of accumulating thus.When satisfying predetermined condition, provide game media based on overflow data.
Therefore, even after the game media amount of being represented by first resource data has reached scheduled volume, the game media of betting in game machine also continues accumulation.When satisfying predetermined condition, the game media of accumulation is used as the resource of payment.So this can make and may think and feel surprised because the game media amount of being represented by first resource data has reached the player that the accumulation of scheduled volume game media stopped.As a result, can provide more interesting recreation that the player is attracted by recreation.
The invention provides following technology contents.
(21) a kind of games system comprises:
Be provided with many game machines of end side input media and controller separately;
Be provided with the server of processor;
The management-side input media that is connected with server; With
Make the network that between game machine and server, can communicate,
Controller comprises following processing unit:
(a) being used to of accept using that the end side input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor,
Processor comprises following processing unit:
(A) being used to of accepting that use and management side input media carries out disposed the processing unit of input of the setting of relevant common recreation;
(B) receive the stake information processing unit that transmits by processing unit (b);
(C) based on stake information that receives by processing unit (B) and the processing unit of carrying out common recreation by the relevant common setting of playing of processing unit (A) configuration.
According to the invention of (21), carry out common recreation based on the relevant common setting of playing of use and management side input media configuration.About relevant the trigger setting of the condition that common recreation takes place and the setting of the relevant game media amount that provides in playing jointly are provided for the example of the setting of common recreation.But setting such as the relevant common recreation of supvr's use and management side input media configuration of the play facility that games system is installed of public place of entertainment.Therefore, make the supvr can be rapidly and safeguard play facility easily, so that carry out and the corresponding best common recreation of its management strategy.
The invention provides following technology contents.
(22) according to the games system of above-mentioned (21),
Wherein
Processing unit (A) is
Being used to of accepting that use and management side input media carries out set the processing unit of the input of accumulation ratio, and this accumulation ratio is used to accumulate the part of the game media of stake, and
Processing unit (C) comprises
(C-1) in the game media amount of the stake information representation that receives by processing unit (B) of accumulation, with the processing unit of the corresponding game media amount of setting by processing unit (A) of accumulation ratio; With
(C-2), in common recreation, game machine is provided the processing unit of game media based on the game media amount of processing unit (C-1) accumulation.
According to the invention of (22), be accumulated in the corresponding game media amount of accumulation ratio in the game media amount of betting in the game machine, that set with the input media of use and management side.In common recreation, provide game media based on the game media amount of accumulating thus.That is, the game media of accumulation is used as the payment resource in the common recreation.
But supvr's use and management side input media of play facility is set the accumulation ratio.For example, the time or the date of less game machine operation in one day or in the week, the payment resource in can guaranteeing to play jointly by the bigger accumulation ratio of setting.On the other hand, than the time or the date of multiple game machines operation, can set less accumulation ratio and make the income of play facility increase corresponding amount in one day or in the week.
Therefore, make the supvr can be rapidly and safeguard play facility easily, so that set and the corresponding best accumulation ratio of its management strategy.
The invention provides following technology contents.
(23) according to the games system of above-mentioned (21),
Wherein
Processing unit (A) is
Being used to of accepting that use and management side input media carries out set the processing unit of input of the scope of semi-invariant, and this semi-invariant is with to be used to trigger the game media amount that common recreation takes place corresponding,
Processor also comprises following processing unit:
(D) processing unit of appointment semi-invariant in the scope of setting by processing unit (A),
Processing unit (C) comprising:
(C-1) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (B) explicitly as the game machine of transfer source of stake information; With
(C-2) when with in the operation of processing unit (C-1) for one in the game machine separately the corresponding arbitrary accumulation wager amount of game media amount of accumulation carry out the processing unit of common recreation when having reached the semi-invariant of processing unit (D) appointment.
According to the invention of (23), accumulate explicitly with the game media amount of in each game machine, betting with game machine and to measure accordingly.Subsequently, when having reached semi-invariant, carry out recreation jointly with the corresponding arbitrary accumulation wager amount of game media amount of accumulating separately for one in the game machine.(for example, by prize drawing) appointment semi-invariant in the scope that use and management side input media is set.
But supvr's use and management side input media of play facility is set the scope (being also referred to as " setting range of semi-invariant " in this manual) of semi-invariant.For example, according to such as what day, the various factors of time period, season and economic situation, the supvr can set the setting range of semi-invariant for and make and can easily specify less semi-invariant, to produce the situation of more likely carrying out common recreation.Replaceability ground, the supvr can set the setting range of semi-invariant for and make and can easily specify bigger semi-invariant, to produce the situation of the common recreation of unlikely execution.
Therefore, make the supvr can be rapidly and safeguard play facility easily, so that set the setting range with the corresponding best semi-invariant of its management strategy.
The invention provides following technology contents.
(24) according to the games system of above-mentioned (21),
Wherein
Processing unit (A) is
That accepts that use and management side input media carries out is used to set the processing unit of participating in the input of set amount, and this participations is corresponding with the game media amount of the game machine that is used for determining allowing participation to play jointly with set amount,
Processing unit (C) comprising:
(C-1) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (B) explicitly as the game machine of transfer source of stake information;
(C-2) when satisfying predetermined condition, determine with in the operation of processing unit (C-1) with game machine in one explicitly separately the corresponding accumulation wager amount of game media amount of accumulation whether reached the participation set by processing unit (A) with set amount or more processing unit; With
(C-3) to being defined as reaching the participation set by processing unit (A) with set amount or more accumulate game machine that wager amount is associated and transmit common recreation and carry out the Signal Processing unit with processing unit (C-2),
Controller also comprises following processing unit:
(c) when carrying out signal, the common recreation that receives processing unit (C-3) transmission carries out common processing unit of playing.
According to the invention of (24), accumulate explicitly with the game media amount of in game machine, betting with game machine and to measure accordingly.Game machine that allow to participate in common recreation is that the corresponding accumulation wager amount of game media amount of wherein accumulating explicitly with this game machine has reached participation that use and management side input media sets with set amount or more play machine.
But supvr's use and management side input media of play facility is set to participate in and is used set amount.For example, the time or the date of the operation of less game machine in one day or in the week, the supvr can set less participation with set amount guaranteeing to participate in the number of players of common recreation, thereby make common recreation exciting.On the other hand, than the time or the date of multiple game machines operation, the supvr can set bigger participation wants to participate in common recreation with excitation with set amount the more game medias of player wager in one day or in the week.In addition, can be the player who allows participation to play jointly the sense of superiority is provided.
Therefore, make the supvr can be rapidly and safeguard play facility easily, so that set and the corresponding best participation set amount of its management strategy.
The invention provides following technology contents.
(25) according to the games system of above-mentioned (21),
Wherein
Server comprises memory storage, can storage representation as common recreation correlation after the threshold value of the scope under the common recreation correlation of the value relevant and the setting as the common recreation correlation after setting with common recreation,
Processing unit (A) comprising:
(A-1) receive the setting changing Signal Processing unit that comprises the data of representing common recreation correlation from the management-side input media;
(A-2) whether the common recreation correlation of the data representation that comprises in the setting changing signal of determining to be received by processing unit (A-1) belongs to the processing unit of the scope of being represented by the threshold data that is stored in the memory storage; With
(A-3) the represented common recreation correlation of the data that comprise in the setting changing signal that processing unit (A-1) receives belongs under the condition of the scope of being represented by threshold data, with the data of the common recreation of expression correlation as setting the processing unit of back common recreation correlation data storage in memory storage, and
Processing unit (C) is
The represented common recreation correlation of common recreation correlation data after the setting of stake information that receives based on processing unit (B) and processing unit (A-3) storage is carried out the processing unit of common recreation.
According to the invention of (25), belong under the condition of the scope of representing by threshold data at common recreation correlation, be used as new common recreation correlation by the common recreation correlation that is included in the data representation in the setting changing signal.Subsequently, carry out common recreation based on this common recreation correlation.
Therefore, can not set the common recreation correlation that does not belong to the scope of representing by threshold data.Therefore, can prevent to be set at the situation of common recreation correlation by the value that deception, mistake etc. will not conform to the management intention of play facility.For example, can prevent the situation of payment a large amount of game media outside expecting in common recreation.
As a result, can guarantee the sound operation and the confidence level of public place of entertainment.
The invention provides following technology contents.
(26) a kind of control method of games system, this games system comprises: many game machines that are provided with end side input media and controller separately; Be provided with the server of processor; Be connected in the management-side input media of server; And make the network that between game machine and server, can communicate,
This control method may further comprise the steps:
(a) controller is accepted the input that is used to bet game media that use end side input media carries out;
(b) the controller stake information that will be illustrated in the game media amount of stake in the step (a) is sent to processor;
(A) processor is accepted the input that is used to dispose relevant common setting of playing that use and management side input media carries out;
(B) processor is received in the stake information that transmits in the step (b); With
(C) processor is carried out common recreation based on the stake information that receives with the setting of the relevant common recreation of configuration in step (A) in step (B).
According to the invention of (26), carry out common recreation based on the relevant common setting of playing of use and management side input media configuration.About relevant the trigger setting of the condition that common recreation takes place and the setting of the relevant game media amount that provides in playing jointly are provided for the example of the setting of common recreation.But setting such as the relevant common recreation of supvr's use and management side input media configuration of the play facility that games system is installed of public place of entertainment.Therefore, make the supvr can be rapidly and safeguard play facility easily, so that carry out and the corresponding best common recreation of its management strategy.
The invention provides following technology contents.
(27) a kind of games system comprises:
Be provided with many game machines of input media and controller separately;
Be provided with the server of processor; With
Make the network that between game machine and server, can communicate,
Controller comprises following processing unit:
(a) being used to of accept using that input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor, and
Processor comprises following processing unit:
(A) receive the stake information processing unit that processing unit (b) transmits;
(B) the accumulation game media amount corresponding processing unit measured represented with the stake information of processing unit (A) reception;
(C) based on the game media amount of processing unit (B) accumulation, determine processing unit to the game media amount of common game entry;
(D) when satisfying predetermined condition, carry out the processing unit of common recreation; With
(E) amount that obtains with the result of the common recreation carried out based on the definite game media amount of processing unit (C) and processing unit (D) provides the processing unit of game media to each game machine.
According to the invention of (27), accumulation is measured accordingly with the game media amount of betting in each game machine.Subsequently, based on the definite game media amount of the game media amount of accumulation thus (wager amount of common recreation) to common game entry.In playing jointly, the amount that obtains with the common result who plays with the wager amount based on the common recreation of determining thus provides game media.
Therefore, the game media amount that can provide in common recreation is along with the increase of the game media amount of storing by accumulation increases.Therefore, the player can be very interested in the game media amount of storage.On the other hand, different aspect the game media that in fact whether the result of common recreation obtain to measure accordingly with the game media amount of storage the player.Therefore, the player can be absorbed in common recreation.This makes that common recreation is more exciting.
The invention provides following technology contents.
(28) according to the games system of above-mentioned (27),
Wherein
Processing unit (B) is
The processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (A) explicitly as the game machine of transfer source of stake information,
Processing unit (C) is
Based on the game media amount corresponding accumulation wager amount of processing unit (B) for the accumulation of each game machine, determine in each game machine processing unit to the game media amount of common game entry, and
Processing unit (E) is
The result of the common recreation of carrying out with the game media amount determined for each game machine based on processing unit (C) and processing unit (D), about the amount that each game machine calculates, each game machine is provided the processing unit of game media.
According to the invention of (28), accumulate explicitly with the game media amount of in this game machine, betting with each game machine and to measure accordingly.Subsequently, based on thus for the corresponding accumulation wager amount of game media amount of each game machine accumulation, determine the wager amount of common recreation about each game machine.
Therefore, the player can bet the wager amount of relatively large game media with the common recreation in the game machine that increases him or she and play.As a result, can produce the situation that he or she can obtain relatively large game media.Therefore, can encourage the more game medias of player wager.
In addition, the player who has bet relatively large game media has stronger expectation for his or she the good result of expectation in common recreation.Therefore, such player can be attracted by common recreation.
In addition, can give the player competitive spirit of game media amount about can in common recreation, providing.Therefore, can provide the very strong satisfaction and the sense of superiority for the player who in common recreation, receives relatively large game media.
The invention provides following technology contents.
(29) according to the games system of above-mentioned (27),
Wherein
Processing unit (C) is
Even when not using input media to be used to bet the input of game media, also determine processing unit to the game media amount of common game entry based on the game media amount of processing unit (B) accumulation.
According to the invention of (29), even when not betting game media, also determine game media amount to common game entry.That is, the player can further not consume game media and enjoys common recreation.Therefore, the player can be very satisfied to the generation of common recreation.
In addition, because the player need not to be used for the operation to common game entry, so the player can be absorbed in common recreation.
The invention provides following technology contents.
(30) a kind of control method of games system, this games system comprises: many game machines that are provided with input media and controller separately; Be provided with the server of processor; And make the network that between game machine and server, can communicate,
This control method may further comprise the steps:
(a) controller is accepted the input that is used to bet game media that the use input media carries out;
(b) the controller stake information that will be illustrated in the game media amount of stake in the step (a) is sent to processor;
(A) processor is received in the stake information that transmits in the step (b);
(B) the represented game media amount of processor accumulation and the stake information of reception in step (A) is measured accordingly;
(C) processor is determined the game media amount to common game entry based on the game media amount of accumulation in step (B);
(D) when satisfying predetermined condition, processor is carried out common recreation; With
(E) amount of processor to obtain based on the result of game media amount of determining in step (C) and the common recreation of execution in step (D) provides game media to each game machine.
According to the invention of (30), accumulation and the corresponding amount of game media amount of in each game machine, betting.Subsequently, based on the definite game media amount of the game media amount of accumulation thus (wager amount of common recreation) to common game entry.In playing jointly, the amount that obtains with the common result who plays with the wager amount based on the common recreation of determining thus provides game media.
Therefore, the game media amount that can provide in common recreation is along with the increase of the game media amount of storing by accumulation increases.Therefore, the player can be very interested in the game media amount of storage.On the other hand, in fact whether the result of common recreation obtain aspect the game media with the corresponding amount of game media amount of storing different the player.Therefore, the player can be absorbed in common recreation.This makes that common recreation is more exciting.
The invention provides following technology contents.
(31) a kind of games system comprises:
Be provided with many game machines of input media and controller separately;
Be provided with the server of processor; With
Make the network that between game machine and server, can communicate,
Controller comprises following processing unit:
That (a) accept to use that input media carries out is used to add the processing unit of betting with the input of participating in common recreation; With
(b) when being used to add the input of stake by processing unit (a), will add the processing unit that the stake signal is sent to processor,
Processor comprises following processing unit:
(A) when satisfying predetermined condition, in the middle of many game machines, select to satisfy the game machine of specified conditions as the processing unit that allows to participate in common game machine of playing;
(B) when the additional stake signal that receives that processing unit (b) transmits, remove the game machine that processing unit (A) selects, also will be defined as allowing participating in the processing unit of the game machine of common recreation as the additional game machine of betting the transfer source of signal; With
(C) will play jointly and carry out the processing unit that signal is sent to the controller that is provided with in the definite game machine of the controller that is provided with in the game machine that processing unit (A) selects and processing unit (B), and
Controller also comprises following processing unit:
(c) when carrying out signal, the common recreation that receives processing unit (C) transmission carries out common processing unit of playing.
According to the invention of (31), except that the game machine that satisfies specified conditions, adding the also common recreation of execution in the gaming machines.
Therefore, even the player who plays on the game machine that does not satisfy specified conditions also can participate in jointly and play by adding stake, therefore, can make the player feel to feel relieved and offer his or she satisfaction.
On the other hand, participate in common recreation, therefore, can offer player's sense of superiority satisfying the player who plays on the game machine of specified conditions can not add stake.
The invention provides following technology contents.
(32) according to the games system of above-mentioned (31),
Wherein
Controller also comprises following processing unit:
That (d) accept to use that input media carries out is used to bet the processing unit of game media as the input of common stake; With
(e) will represent that the stake information of the game media amount of betting as common stake by processing unit (d) is sent to the processing unit of processor,
Processor also comprises following processing unit:
(D) receive the stake information processing unit that processing unit (e) transmits; With
(E) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (D) explicitly as the game machine of transfer source of stake information,
Processing unit (A) comprising:
(A-1) when satisfying predetermined condition, about with game media amount corresponding respectively the accumulate wager amount of processing unit (E) for the accumulation of each game machine, determine whether the accumulation wager amount is equal to or greater than the processing unit of participating in set amount; With
(A-2) select to be defined as being equal to or greater than to participate in the game machine that the accumulation wager amount with set amount is associated with processing unit (A-1), as the processing unit that allows to participate in the game machine of playing jointly, and
Processing unit (B) is
When being defined as receiving the additional stake signal of processing unit (b) transmission less than the game machine that the accumulation wager amount of participating in set amount is associated with processing unit (A-1), except that the game machine that processing unit (A) is selected, also will be defined as allowing participating in the processing unit of the game machine of common recreation as the game machine of the transfer source of additional stake signal.
According to the invention of (32), adopt the total amount (accumulation wager amount) of the game media of stake to be equal to or greater than the condition of scheduled volume (participate in and use set amount) as specified conditions.
Only carried out in the game machine of short period in recreation, accumulated wager amount probably and do not reach the participation set amount as yet.Such game machine unlikely satisfies specified conditions.About this point, according to the invention of (32), even the player of the short period of only playing also can participate in common recreation by adding stake.Therefore, the player can begin in any time of hope to play.
In addition, be set at greater than current accumulation wager amount and the amount of participating in the difference between the usefulness set amount by adding the required game media amount of stake, can be to providing the stronger sense of superiority satisfying the player who plays on the game machine of specified conditions.Simultaneously, can promote the income of play facility to increase.
The invention provides following technology contents.
(33) according to the games system of above-mentioned (32),
Wherein
Processor also comprises following processing unit:
(F) when processing unit (D) receives stake information, determine whether to be equal to or greater than than the processing unit of participating in the bigger semi-invariant of set amount as the accumulation wager amount in the game machine of the transfer source of stake information, and
Processing unit (A-1) is
When processing unit (F) determines to be equal to or greater than this semi-invariant as the accumulation wager amount in the game machine of the transfer source of stake information, determine respectively accumulating wager amount and whether be equal to or greater than the processing unit that set amount is used in participation in each game machine except that above-mentioned game machine.
According to the invention of (33), adopt the accumulation wager amount in any game machine to reach the condition of semi-invariant as predetermined condition.Semi-invariant is greater than the participation set amount.
That is, according to the invention of (33), the game machine with cumulative maximum wager amount triggers the generation of common recreation.The accumulation wager amount has reached to participate in the player on the game machine of set amount and has allowed not carry out additional stake and participate in common recreation, and the accumulation wager amount does not reach to participate in need add with the player on the game machine of set amount and bets to participate in common recreation.
Therefore, determine the generation of common recreation, the necessity of participating in the permission of common recreation and adding stake based on the accumulation wager amount.Therefore, can give the player competitive spirit, thereby make recreation more exciting about the amount of accumulation wager amount.
The invention provides following technology contents.
(34) according to the games system of above-mentioned (32),
Wherein
Processor also comprises following processing unit:
(G) whether the number of determining to satisfy the game machine of specified conditions is equal to or less than the processing unit of predetermined number, and
Processing unit (a) is
The number of determining to satisfy the game machine of specified conditions at processing unit (G) is equal to or less than under the condition of predetermined number, accepts the processing unit that is used to add the input of betting that uses input media to carry out.
According to the invention of (34), only when the number of the game machine that satisfies specified conditions is equal to or less than predetermined number, the player who allows not satisfy on the game machine of specified conditions participates in jointly and plays by adding stake.
Therefore, when the number of the game machine that satisfies specified conditions during greater than predetermined number, the player who does not satisfy on the game machine of specified conditions can not participate in common recreation.Therefore, can provide the sense of superiority for the player on the game machine that satisfies specified conditions.
On the other hand, when the number of the game machine that satisfies specified conditions is equal to or less than predetermined number, encourage to add stake to participate in common recreation, the feasible number of participating in the game machine of common recreation increases.As a result, can provide active common recreation.
The invention provides following technology contents.
(35) a kind of control method of games system, this games system comprises: many game machines that are provided with input media and controller separately; Be provided with the server of processor; And make the network that between game machine and server, can communicate,
This control method may further comprise the steps:
(a) controller is accepted the input that is used to participate in common recreation that the use input media carries out;
(b) when being used to participate in the input of common recreation in step (a), controller will add the stake signal and be sent to processor;
(A) when satisfying predetermined condition, processor selects to satisfy the game machine of specified conditions as the game machine that allows to participate in common recreation in the middle of many game machines;
(B) when receiving in step (b) the additional stake signal that transmits, remove the game machine of selecting in step (A), processor also will be defined as allowing to participate in the game machine of common recreation as the game machine that adds the transfer source of betting signal;
(C) processor will be played jointly and be carried out that signal is sent to the controller that is provided with in the game machine of selecting in step (A) and the controller in the definite game machine in step (B); With
(c) controller is carried out common recreation receiving in step (C) when signal is carried out in the common recreation that transmits.
According to the invention of (35), except that the game machine that satisfies specified conditions, adding the also common recreation of execution in the gaming machines.
Therefore, even the player who plays on the game machine that does not satisfy specified conditions also can participate in jointly and play by adding stake, therefore, can make the player feel to feel relieved and offer his or she satisfaction.
On the other hand, participate in common recreation, therefore, can offer player's sense of superiority satisfying the player who plays on the game machine of specified conditions can not add stake.
The invention provides following technology contents.
(36) a kind of games system comprises:
Be provided with many game machines of controller separately;
Be provided with the server of processor; With
Make the network that between game machine and server, can communicate,
Processor comprises following processing unit:
(A) when satisfying predetermined condition, carry out common processing unit of playing,
Controller comprises following processing unit:
(a) when the pattern of the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is first pattern, so that the processing unit of game media to be provided based on the amount of calculating being scheduled to bet the result of the stake of target and the common recreation that processing unit (A) is carried out; With
(b) when the pattern of the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is second pattern, so that the processing unit of game media to be provided based on the amount that the result of the stake of the specific stake target that is different from predetermined stake target and the common recreation that processing unit (A) is carried out is calculated.
According to the invention of (36), when common recreation is in first pattern, to pay game media based on the amount that the stake of being scheduled to the stake target is calculated with the common result who plays.On the other hand, when common recreation is in second pattern, to pay game media based on the amount that the stake of specific stake target is calculated with the common result who plays.
Therefore, when common recreation is in first pattern or is in second pattern, the target difference of stake.Therefore, the multiple common recreation that can provide the player can not be fed up with.
The invention provides following technology contents.
(37) according to the games system of above-mentioned (36),
Wherein
Each game machine is provided with input media,
Controller also comprises following processing unit:
(c) accept the processing unit that is used in the middle of the various modes that comprises first pattern and second pattern, selecting a kind of input of pattern that the use input media carries out,
Processing unit (a) is
When selecting first pattern by processing unit (c), provide the processing unit of game media with the amount of calculating based on the result of the common recreation that the stake and the processing unit (A) of predetermined stake target are carried out,
Processing unit (b) is
When selecting second pattern, provide the processing unit of game media with the amount of calculating based on the result of the common recreation that the stake and the processing unit (A) of specific stake target are carried out by processing unit (c).
According to the invention of (37), the player can use input media to select the pattern of common recreation.The player selects first pattern when hope is bet predetermined stake target.In addition, the player selects second pattern when hope is bet specific stake target.The player can select the pattern of common recreation according to the needs of self.
For example, when when fairly simple, also selecting first pattern even be unfamiliar with the player of common recreation, so that can be with comparalive ease to common game entry to the stake of predetermined stake target.As a result, the player can enjoy common recreation like a cork.On the other hand, senior when tactful when the stake of specific stake target is needed, the player who is familiar with common recreation can select second pattern, has more challenging recreation so that can enjoy.
Therefore, can provide the common recreation that needs in response to the player.
The invention provides following technology contents.
(38) according to the games system of above-mentioned (36),
Wherein
Processing unit (b) is
When the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is in second pattern, provide game media with the amount of calculating based on the result of the common recreation that the stake and the processing unit (A) of predetermined stake target are carried out, and the processing unit of game media is provided with the amount of calculating based on the result of the common recreation that the stake and the processing unit (A) of specific stake target are carried out.
According to the invention of (38), when common recreation is in second pattern, based on the payment in determining to play jointly to the stake of predetermined stake target with to the stake of specific stake target.Therefore, can make the player interested for the result of common recreation.As a result, the player can be attracted by common recreation.
The invention provides following technology contents.
(39) according to the games system of above-mentioned (36),
Wherein
Each game machine is provided with input media,
Processing unit (a) comprising:
(a-1) when the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is in first pattern, even the processing unit to the stake of predetermined stake target is also determined in the input that is used to bet game media of using input media to carry out as yet; With
(a-2) amount of calculating with the result of the common recreation carried out based on the definite stake of processing unit (a-1) and processing unit (A) provides the processing unit of game media,
Processing unit (b) comprising:
(b-1) when the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is in second pattern, accept to use that input media carries out be used for to the processing unit of the input of one in the middle of a plurality of stake targets that are included in specific stake target stake target stake game media and
(b-2) amount of calculating with the result based on the common recreation of carrying out by the stake and the processing unit (A) of processing unit (b-1) provides the processing unit of game media.
According to the invention of (39), when common recreation is in first pattern, do not determine being scheduled to the stake of stake target even do not bet game media yet.That is, the player need not to carry out the operation to common game entry, therefore, makes the player can be absorbed in common recreation.
On the other hand, when common recreation was in second pattern, the player need be from the stake target of selection stake in the middle of a plurality of stake targets.Therefore, the player can have more challenging recreation.
As mentioned above, can offer the more interesting recreation of player by the stake that changes in the common recreation.
The invention provides following technology contents.
(40) according to the games system of above-mentioned (37),
Wherein
Controller also comprises following processing unit:
That (d) accept to use that input media carries out is used for processing unit to the input of common game entry game media; With
(e) will represent that the stake information of the game media amount by processing unit (d) stake is sent to the processing unit of processor,
Processor also comprises following processing unit:
(B) receive the stake information processing unit that processing unit (e) transmits; With
(C) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (B) explicitly as the game machine of transfer source of stake information, and
Processing unit (c) is
Based on the game media amount corresponding accumulation wager amount of processing unit (C) for the accumulation of each game machine, accept the processing unit that is used in the middle of the various modes that comprises first pattern and second pattern, selecting a kind of input of pattern that uses input media to carry out.
According to the invention of (40), accumulate explicitly with the game media amount of in this game machine, betting with each game machine and to measure accordingly.Based on the corresponding accumulation wager amount of the game media amount of in each game machine, accumulating, accept to be used to select the input of the pattern of common recreation.
For example, can accept to use that input media carries out is used to select the input of the pattern of common recreation from game machine with scheduled volume or bigger accumulation wager amount.The input of common pattern of playing can sequentially be accepted to be used to select according to beginning to the order of the game machine with the big accumulation wager amount of N from the game machine with cumulative maximum wager amount in replaceability ground.
Therefore, the chance of the pattern of the common recreation of preferential selection can be provided the player who bets relatively large game media.This offers player's sense of superiority.In addition, can encourage to wish to select the more game medias of player wager of common pattern of playing.
The invention provides following technology contents.
(41) a kind of control method of games system, this games system comprises: many game machines that are provided with controller separately; Be provided with the server of processor; And make the network that between game machine and server, can communicate,
This method comprises:
(A) when satisfying predetermined condition, processor is carried out common recreation;
(a) when the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is in first pattern, controller is to provide game media based on the amount of calculating being scheduled to bet the result of the stake of target and the common recreation of execution in step (A); With
(b) when the common recreation of carrying out in the game machine that is being provided with above-mentioned controller is in second pattern, controller is to provide game media based on the amount that the result of the stake of the specific stake target that is different from predetermined stake target and the common recreation of execution in step (A) is calculated.
According to the invention of (41), when common recreation is in first pattern, to provide game media based on the amount that the stake of predetermined stake target is calculated with the common result who plays.On the other hand, when common recreation is in second pattern, to provide game media based on the amount that the stake of specific stake target is calculated with the common result who plays.
Therefore, when common recreation is in first pattern or is in second pattern, the target difference of stake.Therefore, the multiple common recreation that can provide the player can not be fed up with.
The invention provides following technology contents.
(42) a kind of games system comprises:
Be provided with many game machines of input media and controller separately;
Be provided with the server of memory storage and processor;
Be connected in the output unit of server or be arranged on output unit in each game machine; With
Make the network that between game machine and server, can communicate,
Controller comprises following processing unit:
(a) being used to of accept using that input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by processing unit (a) stake is sent to the processing unit of processor,
Processor comprises following processing unit:
(A) receive the stake information processing unit that processing unit (b) transmits;
(B) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (A) explicitly as the game machine of transfer source of stake information;
(C) when satisfying predetermined condition, about with game media amount corresponding respectively the accumulate wager amount of processing unit (B) for the accumulation of each game machine, determine whether the accumulation wager amount satisfies the processing unit of the condition of participating in common recreation;
(D) select to be defined as the game machine that satisfied accumulation wager amount of participating in the condition of common recreation is associated, as the processing unit of the game machine that allows the common recreation of participation with processing unit (C);
(E) will play jointly and carry out the processing unit that signal is sent to the game machine that processing unit (D) selects; With
(F) based on being stored in the memory storage and the accumulation wager amount data of expression accumulation wager amount, use output unit to bet the processing unit of situation to the accumulation of the relation between the current accumulation wager amount of each game machine notice expression and the condition of participating in common recreation,
Controller also comprises following processing unit:
(c) when carrying out signal, the common recreation that receives processing unit (E) transmission carries out common processing unit of playing.
According to the invention of (42), output unit is notified the situation of the accumulation stake in each game machine.Accumulation stake situation is represented the relation between current accumulation wager amount and the common condition of playing of participation.The example of participating in the condition of common recreation comprises that the accumulation wager amount is equal to or greater than scheduled volume and the accumulation wager amount is a large amount of at least the N.When adopting the accumulation wager amount to be equal to or greater than scheduled volume when participating in the condition of common recreation, can use the image notice accumulation stake situation that demonstrates the contrast between current accumulation wager amount and the scheduled volume.When adopting the accumulation wager amount be that at least the N is a large amount of when participating in the condition of common recreation, and the number that can use combination to demonstrate to distribute to the game machine that satisfies condition and the image notice of the accumulation wager amount in this game machine are accumulated the stake situation.
Therefore, make player's understanding meeting at any time time changing, current accumulation wager amount and participate in relation between the condition of common recreation.
When accumulation stake situation demonstrated the condition of participating in common recreation and is satisfied probably, the player can reduce the game media amount of stake.On the contrary, when accumulation stake situation demonstrated the condition of participating in common recreation and unlikely is satisfied, the player can increase the game media amount of stake.In addition, when accumulation stake situation demonstrated the condition of participating in common recreation and can not be satisfied, the player can stop recreation.As mentioned above, the player can select its next step action according to accumulation stake situation.
The invention provides following technology contents.
(43) according to the games system of above-mentioned (42),
Wherein
The condition of participating in common recreation is that the accumulation wager amount is equal to or greater than the participation set amount,
Processing unit (F) is
Based on be stored in the memory storage, expression participates in participation with set amount with the set amount data with represent to accumulate the accumulation wager amount data of wager amount, uses output unit to use the accumulation of the contrast between the set amount to bet the processing unit of situation to current accumulation wager amount of each game machine notice expression and participation.
According to the invention of (43), adopt the accumulation wager amount to be equal to or greater than participation and use the condition of set amount as the condition of participating in common recreation.Accumulation stake situation is represented current accumulation wager amount and is participated in the contrast between the set amount.
This can be appreciated that the player to make accumulation wager amount in the game machine that he or she plays to reach to participate in and uses set amount, the game media amount that he or she need bet.
As a result, when accumulation stake situation demonstrated the condition of participating in common recreation and is satisfied probably, the player can reduce the game media amount of stake.On the contrary, when accumulation stake situation demonstrated the condition of participating in common recreation and unlikely is satisfied, the player can increase the game media amount of stake.In addition, when accumulation stake situation demonstrated the condition of participating in common recreation and can not be satisfied, the player can stop recreation.As mentioned above, the player can select its next step action according to accumulation stake situation.
The invention provides following technology contents.
(44) according to the games system of above-mentioned (43),
Wherein
Processor also comprises following processing unit:
(G) be defined as being equal to or greater than the processing unit that deducts participation usefulness set amount the accumulation wager amount of participating in from processing unit (C) with set amount,
Processing unit (B) is
After executing common recreation, the corresponding amount of game media amount that will be represented with the stake information that processing unit (A) receives is added to processing unit (G) and carries out processing unit on the corresponding game media amount of accumulation wager amount after the subtraction.
According to the invention of (44), from being determined to be equivalent to or using set amount greater than deducting the accumulation wager amount of participating in to participate in set amount.Subsequently, after common recreation is finished, will be added to the corresponding amount of game media amount of stake with subtraction after the corresponding game media amount of accumulation wager amount on.
That is, accumulation wager amount and participation change next time recreation jointly over to the difference between the set amount.Subsequently, based on the accumulation wager amount notice accumulation stake situation that changes over to.Therefore, make the accumulation wager amount substantially exceed to participate in when use set amount, still keep to a certain degree state even can notify player on this game machine after recreation has just been finished jointly, to accumulate wager amount when in game machine, having bet a large amount of game medias.
As a result, can provide the satisfaction and the sense of superiority to such player.
In addition, continue to play games even can encourage after common recreation has just been finished, to accumulate the player who plays on the still sufficient game machine of wager amount.Therefore, can reduce that the player does not know to remain sufficient accumulation wager amount and the situation that stops to play games, thereby make the player can enjoy recreation like a cork.
On the other hand, when the accumulation wager amount that changes over to is not many, can give the chance that the player stops to play.
The invention provides following technology contents.
(45) a kind of games system comprises:
Be provided with many game machines of controller separately;
Be provided with the server of processor;
Be connected in the output unit of server or be arranged on output unit in each game machine; With
Make the network that between game machine and server, can communicate,
Processor comprises following processing unit:
(A) when satisfying predetermined condition, from many game machines, select to satisfy the game machine of specified conditions, as the processing unit that allows to participate in common game machine of playing; With
(B) will play jointly and carry out the processing unit that signal is sent to the game machine that processing unit (A) selects,
Controller comprises following processing unit:
(a) in determining to be provided with the game machine of above-mentioned controller, whether carries out predetermined instant the processing unit of recreation; With
(b) processing unit (a) is determined to carry out when playing continuously in the schedule time of execution after beginning to measure in the predetermined measurement start time, does not carry out the processing unit in the processing that receives the common recreation that should begin when signal is carried out in common recreation, and
Controller or processor also comprise following processing unit:
(X) from output unit notice from the predetermined measurement start time to through the processing unit of time of being experienced till the schedule time.
Invention according to (45), in the schedule time after beginning to measure in the predetermined measurement start time, when determining continuously in game machine to carry out recreation (for example, when determining that section inner product mark is zero always at the fixed time), even satisfying specified conditions, this game machine do not allow to participate in common recreation yet.That is, this game machine is disqualification participated in common recreation.
About this point, according to the invention of (45), output unit notice is from the predetermined measurement start time to time through being experienced till the schedule time, and can provide the time index that the player can leave game machine.
In addition, under the situation of the moment when predetermined condition is satisfied in employing as the predetermined measurement start time, even can not participate in common recreation through the game machine that satisfies specified conditions after the schedule time.This can prevent the delay of common recreation beginning.
In the invention of (45), the example of " not carrying out the processing of common recreation " comprises following situation.
Example can be " when processing unit (a) is determined to carry out recreation continuously in the schedule time after beginning to measure in the predetermined measurement start time, the processing in the memory storage that overtime marker stores is provided with in each game machine ".In this case, for example, under overtime mark was not stored in condition in the memory storage, controller was carried out common recreation receiving when signal is carried out in common recreation that processing unit (B) transmits.
Another example can be " when processing unit (a) is determined not carry out recreation continuously in the schedule time after beginning to measure in the predetermined measurement start time, timeout signal being sent to the processing of server ".In this case, processor is when game machine receives timeout signal, in the memory storage that explicitly overtime marker stores is provided with in server with game machine as the transfer source of the timeout signal that receives.Subsequently, processing unit (B) will play jointly carry out signal be sent in the middle of the game machine that processing unit (A) selects, with the unconnected game machine of overtime mark that is stored in the memory storage.
The invention provides following technology contents.
(46) according to the games system of above-mentioned (45),
Wherein
Controller also comprises following processing unit:
(c) being used to of accept using that input media carries out bet the processing unit of the input of game media; With
(d) will represent that the stake information of the game media amount by processing unit (c) stake is sent to the processing unit of processor,
Processor also comprises following processing unit:
(C) receive the stake information processing unit that processing unit (d) transmits;
(D) processing unit of the represented corresponding amount of game media amount with accumulate the stake information that receives with processing unit (C) explicitly as the game machine of transfer source of stake information; With
(E) when satisfying predetermined condition, about with game media amount corresponding respectively the accumulate wager amount of processing unit (D) for the accumulation of each game machine, determine whether the accumulation wager amount satisfies the processing unit of the condition of participating in common recreation,
Processing unit (A) is
Select to be defined as the game machine that satisfied accumulation wager amount of participating in the condition of common recreation is associated, as the processing unit of the game machine that allows the common recreation of participation with processing unit (E).
According to the invention of (46), specified conditions are that the accumulation wager amount in the game machine satisfies the condition of participating in common recreation.Therefore, in order to satisfy specified conditions, need increase the accumulation wager amount by playing games for a long time.
About this point, according to the invention of (46), output unit notice is from the predetermined measurement start time to time through being experienced till the schedule time, to provide the time index that the player can leave game machine.Therefore, bet a large amount of game medias for a long time, yet when he or she takes a break, lost the situation of the qualification of participating in common recreation although can prevent the player.As a result, the player can be played games like a cork for a long time.
In addition, also can prevent following situation.After being stored to the degree of the condition of satisfy participating in common recreation, the accumulation wager amount becomes on the available game machine interests that the player who almost the accumulation wager amount was not done to contribute begins to play and provide in the common recreation to obtain.Therefore, can prevent the player that gives to play games for a long time, promptly the player who the accumulation wager amount has been made a significant contribution feels with unfairness.
The invention provides following technology contents.
(47) a kind of control method of games system, this games system comprises: many game machines that are provided with input media and controller separately; Be provided with the server of memory storage and processor; Be connected in the output unit of server or be arranged on output unit in each game machine; And make the network that between game machine and server, can communicate,
This control method may further comprise the steps:
(a) controller is accepted the input that is used to bet game media that the use input media carries out;
(b) the controller stake information that will be illustrated in the game media amount of stake in the step (a) is sent to processor;
(A) processor is received in the stake information that transmits in the step (b);
(B) processor is measured accordingly with accumulating explicitly as the game machine of transfer source of stake information with the represented game media amount of the stake information that receives in step (A);
(C) when satisfying predetermined condition, processor about with in step (B) for the corresponding wager amount of respectively accumulating of game media amount of each game machine accumulation, determine whether the accumulation wager amount satisfies the condition of participating in common recreation;
(D) game machine that is associated with the accumulation wager amount of the condition that is confirmed as satisfy participating in common recreation in step (C) of processor selection is as the game machine that allows to participate in common recreation;
(E) processor will be played jointly and be carried out the game machine that signal is sent to selection in step (D);
(F) processor is based on being stored in the memory storage and the accumulation wager amount data of expression accumulation wager amount, uses output unit to bet situation to the accumulation of the relation between the current accumulation wager amount of each game machine notice expression and the condition of participating in common recreation; With
(c) controller is carried out recreation jointly receiving in step (E) the common recreation that transmits when carrying out signal.
According to the invention of (47), output unit is notified the situation of the accumulation stake in each game machine.Accumulation stake situation is represented the relation between current accumulation wager amount and the common condition of playing of participation.The example of participating in the condition of common recreation comprises that the accumulation wager amount is equal to or greater than scheduled volume and the accumulation wager amount is a large amount of at least the N.When adopting the accumulation wager amount to be equal to or greater than scheduled volume when participating in the condition of common recreation, can use the image notice accumulation stake situation that demonstrates the contrast between current accumulation wager amount and the scheduled volume.When adopting the accumulation wager amount be that at least the N is a large amount of when participating in the condition of common recreation, and the number that can use combination to demonstrate to distribute to the game machine that satisfies condition and the image notice of the accumulation wager amount in this game machine are accumulated the stake situation.
Therefore, make player's understanding meeting at any time time changing, current accumulation wager amount and participate in relation between the condition of common recreation.
When accumulation stake situation demonstrated the condition of participating in common recreation and is satisfied probably, the player can reduce the game media amount of stake.On the contrary, when accumulation stake situation demonstrated the condition of participating in common recreation and unlikely is satisfied, the player can increase the game media amount of stake.In addition, when accumulation stake situation demonstrated the condition of participating in common recreation and can not be satisfied, the player can stop recreation.As mentioned above, the player can select its next step action according to accumulation stake situation.
The invention provides following technology contents.
(48) a kind of control method of games system, this games system comprises: many game machines that are provided with controller separately; Be provided with the server of processor; Be connected in the output unit of server or be arranged on output unit in each game machine; And make the network that between game machine and server, can communicate,
This method may further comprise the steps:
(A) when satisfying predetermined condition, processor selects to satisfy the game machine of specified conditions from many game machines, as the game machine that allows to participate in common recreation;
(B) processor will be played jointly and be carried out the game machine that signal is sent to selection in step (A);
(a) controller determines to be provided with in the game machine of above-mentioned controller whether carry out recreation at predetermined instant;
(b) determine continuously in the schedule time after beginning to measure in the predetermined measurement start time to carry out the situation of recreation in step (a), controller is played receiving to carry out jointly when signal is carried out in the common recreation that transmits in step (B); With
(X) controller or processor from output unit notice from the predetermined measurement start time to time through being experienced till the schedule time.
Invention according to (48), in the schedule time after beginning to measure in the predetermined measurement start time, when determining continuously in game machine to carry out recreation (for example, when determining that section inner product mark is zero always at the fixed time), even satisfying specified conditions, this game machine do not allow to participate in common recreation yet.That is, this game machine is disqualification participated in common recreation.
About this point, according to the invention of (48), output unit notice is from the predetermined measurement start time to time through being experienced till the schedule time, and can provide the time index that the player can leave game machine.
In addition, under the situation of the moment when predetermined condition is satisfied in employing as the predetermined measurement start time, even can not participate in common recreation through the game machine that satisfies specified conditions after the schedule time.This can prevent the delay of common recreation beginning.
The invention provides the recreational server, games system, the control method of server and the control method of games system that provide new.
Description of drawings
Figure 1A is the view that demonstrates the exemplary game system of first embodiment of the invention.
Figure 1B is the view that is used to illustrate the accumulation ratio of the accumulation ratio of award total amount and hiding total amount.
Fig. 1 C is the view that is used to illustrate the summary of first embodiment of the present invention.
Fig. 1 D is the view that is used to illustrate the summary of first embodiment of the present invention.
Fig. 1 E is the view that is used to illustrate the summary of first embodiment of the present invention.
Fig. 1 F is the view that demonstrates the example images that shows on the upside image display panel that is provided with in the game machine of first embodiment of the invention.
Fig. 1 G is the view that demonstrates the example images that shows on the upside image display panel that is provided with in the game machine of first embodiment of the invention.
Fig. 1 H is the view that demonstrates the example images that shows on the center image display panel that is provided with in the game machine of first embodiment of the invention.
Fig. 1 I is the view that is used to illustrate automatic wager amount.
Fig. 1 J is the view that is used to illustrate the summary of first embodiment of the present invention.
Fig. 2 is the view of functional sequence that demonstrates the game machine of first embodiment of the invention.
Fig. 3 is the view that demonstrates the games system of the game machine that comprises first embodiment of the invention.
Fig. 4 is the view of unitary construction that demonstrates the game machine of first embodiment of the invention.
Fig. 5 is the view that demonstrates the arrangement of the symbol of drawing on the reel outer peripheral face of game machine of first embodiment of the invention.
Fig. 6 is the in-built block diagram that demonstrates the game machine of first embodiment of the invention.
Fig. 7 is the view of symbol combination table that demonstrates the game machine of first embodiment of the invention.
Fig. 8 is the in-built block diagram that demonstrates the external control device of first embodiment of the invention.
Fig. 9 is the view that demonstrates the process flow diagram that the main control of the game machine of first embodiment of the invention handles.
Figure 10 is the view that the coin input that demonstrates the game machine of first embodiment of the invention/begin is checked the process flow diagram of processing.
Figure 11 is the view that demonstrates the process flow diagram that the symbol prize drawing of the game machine of first embodiment of the invention handles.
Figure 12 is the view that the symbol that demonstrates the game machine of first embodiment of the invention shows the process flow diagram of control and treatment.
Figure 13 is the view that demonstrates the process flow diagram that the payment amount of the game machine of first embodiment of the invention determine to handle.
Figure 14 is the view that demonstrates the process flow diagram that the bonus game of the game machine of first embodiment of the invention handles.
Figure 15 is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine of first embodiment of the invention.
Figure 16 is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine of first embodiment of the invention.
Figure 17 is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine of first embodiment of the invention.
Figure 18 is the view that demonstrates the process flow diagram that wager amount message pick-up that the external control device of first embodiment of the invention carries out handles.
Figure 19 demonstrates the view that stake correlative that the external control device of first embodiment of the invention carries out is upgraded the process flow diagram of handling.
Figure 20 is the view that is used to illustrate the stake correlative.
Figure 21 demonstrates the view that the process flow diagram handled is determined in participation that the external control device of first embodiment of the invention carries out.
Figure 22 A demonstrates the view that crap game that the external control device of first embodiment of the invention carries out is carried out the process flow diagram of handling.
Figure 22 B demonstrates the view that crap game that the external control device of first embodiment of the invention carries out is carried out the process flow diagram of handling.
Figure 23 demonstrates the view that automatic wager amount that the external control device of first embodiment of the invention carries out is determined the process flow diagram handled.
Figure 24 is used to remark additionally the definite view of handling of automatic wager amount.
Figure 25 is used to remark additionally the definite view of handling of automatic wager amount.
Figure 26 is the view that demonstrates the process flow diagram of the hiding total amount display process that the external control device of first embodiment of the invention carries out.
Figure 27 is the view that the person's specification signal of throwing the dice that demonstrates that the game machine of first embodiment of the invention carries out receives the process flow diagram of handling.
Figure 28 is the view that demonstrates the process flow diagram of the crap game relevant treatment that the game machine of first embodiment of the invention carries out.
Figure 29 demonstrates the view that crap game generation signal that the game machine of first embodiment of the invention carries out receives the process flow diagram of handling.
Figure 30 A is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine of first embodiment of the invention.
Figure 30 B is the view that demonstrates the process flow diagram of the hiding total amount display process of carrying out according to the external control device of another embodiment of the present invention.
Figure 31 is the view that is used to illustrate the summary of second embodiment of the present invention.
Figure 32 A is the view that demonstrates the process flow diagram that wager amount message pick-up that external control device second embodiment of the invention carries out handles.
Figure 32 B demonstrates the view that stake correlative that external control device second embodiment of the invention carries out is upgraded the process flow diagram of handling.
Figure 32 C demonstrates the view that crap game that external control device second embodiment of the invention carries out is carried out the process flow diagram of handling.
Figure 32 D is the view that demonstrates the process flow diagram that overflows the total amount display process of external control device execution second embodiment of the invention.
Figure 33 A demonstrates the view that the stake correlative of carrying out according to the external control device of another embodiment of the present invention is upgraded the process flow diagram of handling.
Figure 33 B is the view that demonstrates the process flow diagram of carrying out according to the external control device of another embodiment of the present invention that overflows the total amount display process.
Figure 34 A demonstrates the view that comprises according to the games system of the management-side input media of the 3rd embodiment of the present invention.
Figure 34 B is the view that demonstrates the example images that shows on the common display device that is provided with in the games system according to the 3rd embodiment of the present invention.
Figure 34 C is the view that demonstrates the example images that shows on the common display device that is provided with in the games system according to the 3rd embodiment of the present invention.
Figure 35 is the view that demonstrates the process flow diagram of the crap game value input processing of carrying out according to the external control device of the 3rd embodiment of the present invention.
Figure 36 A demonstrates the view that the crap game of carrying out according to the external control device of the 3rd embodiment of the present invention is carried out the process flow diagram of handling.
Figure 36 B demonstrates the view that the crap game of carrying out according to the external control device of the 3rd embodiment of the present invention is carried out the process flow diagram of handling.
Figure 37 A is the view that demonstrates the example images that shows on the upside image display panel that is provided with in the game machine according to the 4th embodiment of the present invention.
Figure 37 B is the synoptic diagram that demonstrates the relation between automatic wager amount and the game machine.
Figure 38 A is the view that demonstrates the example images that shows on the center image display panel that is provided with in the game machine according to the 5th embodiment of the present invention.
Figure 38 B is the view that demonstrates the example images that shows on the center image display panel that is provided with in the game machine according to the 5th embodiment of the present invention.
Figure 39 A demonstrates the view that the process flow diagram of processing is determined in the participation of carrying out according to the external control device of the 5th embodiment of the present invention.
Figure 39 B demonstrates the view that the process flow diagram of processing is determined in the participation of carrying out according to the external control device of another embodiment of the present invention.
Figure 40 demonstrates the view that the crap game generation signal of carrying out according to the game machine of the 5th embodiment of the present invention receives the process flow diagram of handling.
Figure 41 A is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 6th embodiment of the present invention.
Figure 41 B is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 6th embodiment of the present invention.
Figure 41 C is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 6th embodiment of the present invention.
Figure 41 D is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 6th embodiment of the present invention.
Figure 41 E is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 6th embodiment of the present invention.
Figure 42 is the view that demonstrates the process flow diagram of the wager amount message pick-up processing of carrying out according to the external control device of the 6th embodiment of the present invention.
Figure 43 is the view that demonstrates the process flow diagram of the model selection processing of carrying out according to the external control device of the 6th embodiment of the present invention.
Figure 44 demonstrates the view that the person's specification signal of carrying out according to the game machine of the 6th embodiment of the present invention of throwing the dice receives the process flow diagram of handling.
Figure 45 demonstrates the view that the crap game generation signal of carrying out according to the game machine of the 6th embodiment of the present invention receives the process flow diagram of handling.
Figure 46 is the view that demonstrates the process flow diagram of the model selection processing of carrying out according to the game machine of the 6th embodiment of the present invention.
Figure 47 is the view that demonstrates the process flow diagram of the crap game relevant treatment of carrying out according to the game machine of the 6th embodiment of the present invention.
Figure 48 is the view that demonstrates the process flow diagram of the professional mode stake input processing of carrying out according to the game machine of the 6th embodiment of the present invention.
Figure 49 demonstrates the view that the crap game of carrying out according to the external control device of the 6th embodiment of the present invention is carried out the process flow diagram of handling.
Figure 50 demonstrates the view that the automatic wager amount of carrying out according to the external control device of the 6th embodiment of the present invention is determined the process flow diagram of processing.
Figure 51 A is the view that demonstrates the process flow diagram of the sendout computing in each pattern of carrying out according to the external control device of the 6th embodiment of the present invention.
Figure 51 B is used for remarking additionally the view of sendout computing of each pattern.
Figure 52 A is the view that demonstrates the process flow diagram of the model selection processing of carrying out according to the external control device of another embodiment of the present invention.
Figure 52 B is the view that demonstrates the process flow diagram of the model selection processing of carrying out according to the game machine of another embodiment of the present invention.
Figure 52 C is the view that demonstrates the process flow diagram of the professional mode stake input processing of carrying out according to the game machine of another embodiment of the present invention.
Figure 53 A is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 7th embodiment of the present invention.
Figure 53 B is the view that demonstrates the example images that shows on the downside image display panel that is provided with in the game machine according to the 7th embodiment of the present invention.
Figure 54 is the view that demonstrates the process flow diagram of the unit wager amount display process of carrying out according to the game machine of the 7th embodiment of the present invention.
Figure 55 A is the view that demonstrates the process flow diagram of the overtime display process of carrying out according to the game machine of the 7th embodiment of the present invention.
Figure 55 B is the view that demonstrates the process flow diagram of the overtime display process of carrying out according to the game machine of another embodiment of the present invention
Figure 56 demonstrates the view that the process flow diagram of processing is determined in the participation of carrying out according to the external control device of the 7th embodiment of the present invention.
Figure 57 A demonstrates the view that the crap game of carrying out according to the external control device of another embodiment of the present invention is carried out the process flow diagram of handling.
Figure 57 B demonstrates the view that the crap game of carrying out according to the external control device of another embodiment of the present invention is carried out the process flow diagram of handling.
Embodiment
Below, embodiments of the present invention (first embodiment to the, seven embodiments) will be described.
The invention of explanation (1) to (11) in the first embodiment.
The invention of explanation (12) to (20) in second embodiment.
The invention of explanation (21) to (26) in the 3rd embodiment.
The invention of explanation (27) to (30) in the 4th embodiment.
The invention of explanation (31) to (35) in the 5th embodiment.
The invention of explanation (36) to (41) in the 6th embodiment.
The invention of explanation (42) to (48) in the 7th embodiment.
[first embodiment]
The invention of explanation (1) to (11) in the first embodiment.
The summary of first embodiment is described with reference to Fig. 1.
Fig. 1 is the concept map that is used to illustrate the summary of present embodiment.
Figure 1A is the view that demonstrates according to the example of the games system 300 of present embodiment.
Be connected with many game machines 1 (seeing Figure 1A) by communication line 301 (see figure 3)s according to external control device 200 (see figure 3)s that are provided with in the games system 300 of present embodiment.
External control device 200 is corresponding with server of the present invention.Communication line 301 is corresponding with network of the present invention.
In each game machine 1, carry out slot machine game (seeing Figure 15 to Figure 17) according to present embodiment.When satisfying predetermined condition, begin many enterable crap games of game machine (seeing Figure 30 A).
Crap game is corresponding with common recreation of the present invention.
Figure 1A demonstrates the state that the center image display panel 650 that is arranged in each game machine 1 shows the value 47600 of conduct award total amount.
In the present embodiment, the award total amount is presented on the center image display panel 650.The award total amount is represented the semi-invariant of the part of the wager amount in the slot machine game.The award total amount is the award stock number in the crap game.
In the present embodiment, when the value of award total amount during greater than predetermined value (15000), current award total amount is displayed on the center image display panel 650 and is used as award resource in the crap game.On the other hand, when the value of award total amount becomes when being equal to or less than predetermined value (15000), the aggregate value of award total amount and hiding total amount is used as new award total amount.Subsequently, new award total amount is displayed on the center image display panel 650 and is used as award resource in the crap game.It is same with the award total amount to hide total amount, the semi-invariant of the part of the wager amount in the expression slot machine game.
The data of expression award total amount are corresponding with first resource data of the present invention.The data of the hiding total amount of expression are corresponding with second resource data of the present invention.Center image display panel 650 is corresponding with output unit of the present invention.
Figure 1B is the synoptic diagram that demonstrates award total amount accumulation ratio and each hiding total amount accumulation ratio of betting of each stake.
As shown in Figure 1B, award total amount accumulation ratio is 14%.In addition, hiding total amount accumulation ratio is 2%.That is, when the wager amount of each stake was 100,14 were accumulated as the award total amount, and 2 are accumulated as hiding total amount.
The game information image 1400 of Fig. 1 F also notifies the part to the wager amount of slot machine game stake that the award that provides in crap game is provided.
Fig. 1 C to Fig. 1 E is the synoptic diagram that demonstrates the relation between award total amount and the hiding total amount separately.
Fig. 1 C demonstrates under the situation of value greater than predetermined value (15000) of award total amount, and center image display panel 650 shows the state as the value 47600 of award total amount.
The value that Fig. 1 D demonstrates in the award total amount becomes under the situation that is equal to or less than predetermined value (15000), and center image display panel 650 shows the state of the aggregate value (22000) of award total amount (0) and hiding total amount (22000).
Therefore, when the value of award total amount during greater than predetermined value (15000), the award total amount is presented on the center image display panel 650.In addition, when the value of award total amount becomes when being equal to or less than predetermined value (15000), the aggregate value of award total amount and hiding total amount is presented on the center image display panel 650 as new award total amount.
It is the state of the payment of the award (23600) in the executed crap game under 47600 the situation as shown in Fig. 1 C that Fig. 1 E demonstrates in the award total amount.Because the value (24000) of award total amount is greater than predetermined value (15000), so center image display panel 650 shows as 24000 of the value of awarding total amount.
As mentioned above, when the value of award total amount during greater than predetermined value, the award total amount is displayed on the center image display panel 650 and is used as award resource in the crap game.On the other hand, when the value of award total amount was equal to or less than predetermined value, the total amount of current award total amount and hiding total amount was used as new award total amount.Therefore, new award total amount is displayed on the center image display panel 650 and is used as award resource in the crap game.
Fig. 1 F demonstrates the example images that shows on upside image display panel 131.
As shown in the game information image 1400 of Fig. 1 F, when satisfying trigger conditions, begin many enterable crap games of game machine.Trigger conditions is the condition that the unit wager amount in any game machine has reached the Event triggered amount.
As shown in the game information image 1400 of Fig. 1 F, calculate the unit wager amount in the present embodiment.Here, the unit wager amount represent for each game machine, to the semi-invariant of the wager amount of slot machine game stake.Therefore, in the present embodiment, the wager amount in the slot machine game of carrying out in each game machine is accumulated as the unit wager amount.
It should be noted that the unit wager amount is corresponding with accumulation wager amount of the present invention.
In the present embodiment, when satisfying trigger conditions, promptly when the unit wager amount in any game machine has reached the Event triggered amount, begin crap game.
Trigger conditions is corresponding with predetermined condition of the present invention.
Crap game is the recreation of determining the result by the result that counts of two dices.In crap game, from the multidigit player, select a player as the person that throws the dice who shakes the elbows.Based on the result that counts of dice, person or dealer wins must be played to throw the dice.For example, when the result was 7 or 11, the person won recreation to throw the dice when throwing dice (dice roll).On the other hand, when throwing the dice result and be 2,3 or 12, dealer wins must be played.The participator of crap game can the person wins or banker triumph stake to throwing the dice.The stake of being undertaken by the participator of crap game that the person that throws the dice is won is called as by line annotates (pass line bet).
In crap game, select a conduct in the game machine 1 person that throws the dice according to present embodiment.Subsequently, from except selecting to allow to participate in the game machine of crap game in the person's that is selected as throwing the dice game machine (below, be also referred to as the throw the dice person's game machine) game machine in addition.Below, the game machine of the participation crap game in the middle of the game machine the person's game machine of throwing the dice is called as the non-person's game machine of throwing the dice.
Fig. 1 G demonstrates the example images that shows on upside image display panel 131.
As shown in the game information image 1410 of Fig. 1 G, the wager amount of setting for crap game (below, be also referred to as automatic wager amount) increase along with the increase of unit wager amount.Automatically wager amount determine according to the unit wager amount and in the game machine of participating in crap game for annotate the wager amount of setting by line.Specify automatic wager amount with reference to Fig. 1 I after a while.
In addition, as shown in the game information image 1410 of Fig. 1 G, the game media of being paid when the caster wins in crap game increases according to the increase of the wager amount that crap game is set (wager amount automatically).
In addition, as shown in the game information image 1410 of Fig. 1 G, when the caster won in crap game, the game media in the award total amount was paid the game machine of participating in crap game.That is, bigger award total amount allows the payment of relatively large game media.
Fig. 1 H demonstrates the example images that shows on center image display panel 650.
Common recreation as Fig. 1 H begins as shown in the image 1420, carries out the crap game as common recreation in the present embodiment.
Fig. 1 I is the view that is used to illustrate automatic wager amount.
Automatic wager amount according to present embodiment has following characteristic.
(I) wager amount increases along with the increase of unit wager amount automatically.
(II) set automatic wager amount for annotate (stake that the person that throws the dice is won) by line.
(III) automatically wager amount comprises that the person that throws the dice is with automatic wager amount with non-ly throw the dice person uses automatic wager amount.
(IV) need not to bet game media for automatic wager amount player.
(I) at first, is described.
As shown in Fig. 1 I, in the middle of five game machines, the game machine 1 that is assigned terminal number 002 has maximum unit wager amount (100000).In addition, the game machine 1 that is assigned terminal number 002 and has a maximum unit wager amount has 50000 automatic wager amount, and should amount maximum in the middle of five game machines.Therefore, wager amount increases along with the increase of unit wager amount automatically.
(II) then, is described.
As mentioned above, set automatic wager amount for annotate (stake that the person that throws the dice is won) by line.In the present embodiment, irrespectively set automatic wager amount with player's intention for annotating by line.
(III) then, is described.
The person that throws the dice is the wager amount of setting in the person's game machine of throwing the dice with automatic wager amount.The non-person that throws the dice is the wager amount of setting in the non-person's game machine of throwing the dice with automatic wager amount.Therefore, automatically wager amount comprises that the person that throws the dice is with automatic wager amount with non-ly throw the dice person uses automatic wager amount.
(IV) is described now.
In the present embodiment, the player can not consume the integration of oneself and carry out crap game.
Fig. 1 J is the example according to the game machine of present embodiment.
Fig. 1 J demonstrates the state that the person that throws the dice in the crap game that all game machines are all participated in wins.As shown in Fig. 1 J, the image of the corresponding payment amount of automatic wager amount (seeing Fig. 1 I) in expression and each game machine is presented on the center image display panel 650 that is provided with in each game machine.
As shown in Fig. 1 J, the payment amount the when person that throws the dice in the present embodiment wins in crap game is the amount identical with automatic wager amount.For example, when the automatic wager amount in the game machine with terminal number 001 was 8000, the award of winning in crap game was 8000.Therefore, when the person that throws the dice won in crap game, the player can not reduce the integration of oneself and obtain the represented amount of automatic wager amount.
More than, the summary of first embodiment has been described with reference to Figure 1A to Fig. 1 J.
Below, more specifically describe present embodiment.
[explanation of functional flow diagram]
With reference to Fig. 2, the basic function according to the games system of present embodiment is described.
Fig. 2 is the view that demonstrates the functional sequence of games system according to the embodiment of the present invention.
<coin input/begin to check 〉
At first, whether the game machine checks wager button is pushed by the player, checks subsequently whether rotary knob is pushed by the player.Here, in each recreation, game machine will represent that the wager amount information of wager amount is sent to the external control device.
<symbol is determined 〉
Then, when rotary knob was pushed by the player, game machine extracted and is used for the random value that symbol is determined, and for a plurality of corresponding video reel that is presented on the display, determines when the rolling of stop element array player's symbols displayed.
<symbol shows 〉
Then, game machine begins the rolling of the character array of each video reel, stops subsequently rolling so that the player is shown determined symbol.
<win and determine
When the rolling of the character array of each video reel had stopped, game machine determined whether the combination to player's symbols displayed is relevant combination of winning.
<payment 〉
When the combination to player's symbols displayed was relevant combination of winning, game machine provided interests according to this combination to the player.
For example, when showing the relevant symbol combination of payment with coin, game machine is to the coin of player pays with the corresponding number of this symbol combination.
In addition, when showing the symbol combination relevant with the bonus game triggering, game machine begins bonus game.It should be noted, in the present embodiment, as bonus game, carry out do not use coin and make with aforementioned with stop element really the phasing prize drawing of closing carry out the recreation (free game) of pre-determined number.
The external control device will be accumulated as the award total amount from the part of the represented wager amount of the wager amount information that each game machine transmits.Subsequently, when satisfying trigger conditions, the external control device begins many enterable crap games of game machine.When the player won in crap game, game machine used the coin of award total amount to pay as resource.
In addition, except that above-mentioned interests, game machine also is provided with the interests of rewarding such as mystery.
The mysterious award is to winning the award of the coin that is used for mysterious prize drawing payment scheduled volume of rewarding.When pushing rotary knob, game machine extracts and is used for mysterious random value of rewarding and determines whether to set up mysterious the award by prize drawing triggering.
Determining of<effect 〉
Game machine is by display image on display, tell on from lamp output light with from the loudspeaker output sound.Game machine extracts the random value be used for effect and based on the content of definite effects such as symbol of being determined by prize drawing.
[whole games system]
The basic function of game machine below has been described.Then, with reference to Fig. 3 the games system that comprises game machine is described.
Fig. 3 is the view that demonstrates the games system that comprises game machine according to the embodiment of the present invention.
Games system 300 comprises many game machines 1 and is connected in the external control device 200 of each game machine 1 by communication line 301.
External control device 200 is used to control many game machines 1.In the present embodiment, external control device 200 is mounted in the so-called lobby server in the play facility with many game machines 1.Each game machine 1 has unique identifier, and external control device 200 uses the transfer source of identifier identification from the data of each game machine 1 transmission.And externally control device 200 transmits under the data conditions to game machine 1, and identifier is used to specify and transmits the destination.
It should be noted that games system 300 can be built in the single play facility such as the carried out various games of public place of entertainment, perhaps also can be built in the middle of a plurality of play facilities.In addition, when games system 300 was built upon in the single play facility, games system 300 can be built in each layer or each zone of play facility.Communication line 301 can be wired or wireless circuit, and can adopt dedicated line or switched line etc.
[unitary construction of game machine]
Games system according to present embodiment below has been described.The unitary construction of game machine 1 then, is described with reference to Fig. 4.
Fig. 4 is the view that demonstrates the unitary construction of game machine according to the embodiment of the present invention.
In game machine 1, coin, bank note or have valency information to be used as game media with the two corresponding electronics.In addition, in the present embodiment, also use the ticket with bar code described later.It should be noted that game media is not limited to these, for example encourage coin, token, electronic money etc. but can adopt.
Game machine 1 comprises rack 11, be installed in rack 11 upside top case 12 and be arranged on the main door 13 of the front of rack 11.
Downside image display panel 141 is arranged on the central authorities of main door 13.Downside image display panel 141 comprises liquid crystal panel, and forms display.Downside image display panel 141 has symbol 4.On symbol 4, show five video reels 3 (3a, 3b, 3c, 3d, 3e).
In the present embodiment, the video reel is drawn the rotation and the stop motion of the mechanical reel of a plurality of symbols on outer peripheral face by image describing.For each video reel 3, distribute the character array of forming by predetermined a plurality of (in the present embodiment being 22) symbol (see below and state Fig. 5).
In symbol 4, the character array of distributing to each video reel 3 rolls respectively, and is stopping through after the schedule time.As a result, a part (being four continuous symbols in the present embodiment) that the player is shown each character array.
Symbol 4 has four zones for each video reel 3, promptly upper area, in go up zone, middle lower area and lower area, and each zone is shown a symbol.Just, in symbol 4, show 20 symbols (* 4 symbols of=5 row).
In the present embodiment, by each video reel 3 being selected in above-mentioned four zones and each zone is connected the line that forms to be called as the triumph line.
It should be noted, can adopt the shape of any desired triumph line, and the example of the shape of triumph line can comprise straight line, V-shaped line and the sweep that forms by going up the zone in each video reel 3 of connection.And, can adopt any desired line number, for example this line number can be 30.
In addition, downside image display panel 141 have the integration digital display show the zone 142 and the payment digital display show the zone 143.The integration digital display show zone 142 demonstrate by the player all and be retained in the number (below be also referred to as " integration number ") of the coin of game machine 1 inside.The payment digital display shows that zone 143 demonstrates the number of paying player's coin when winning formation (below be also referred to as " payment number ").
Downside image display panel 141 has built-in touch panel 114.The player can be by touching the 141 input various commands of downside image display panel.
Below downside image display panel 141, be furnished with various buttons that in control panel 30, are provided with and the various devices of operating by the player.
When the rolling of character array of each video reel 3 of beginning, use rotary knob 31.When asking office worker's currency exchange of play facility, use and exchange button 32.When the specie payment that will be retained in game machine 1 inside is on coin tray 15, use and cash button 33.
1 annotates button 34 and maximumly annotates button 35 is used for determining from the game machine 1 inner coin that keeps the coin that uses recreation number (below, be also referred to as " bet number ").When determining each one piece of coin for above-mentioned bet number, use 1 to annotate button 34.When above-mentioned bet number being set at set upper limit counting, use the maximum button 35 of annotating.
1 notes button 34 is corresponding with input media of the present invention separately with maximum notes button 35.In the present embodiment, illustrated that wager button is used as the situation of input media.Yet input media of the present invention is not restricted especially, and also can use such as touch panel except that button, can accept to comprise the conventional known input media of currency input port of the currency of coin and bank note.
Coin receiving port 36 is set to accept coin.Paper currency identifier 115 is set to accept bank note.Paper currency identifier 115 is verified bank note, and effective bank note is received in the rack 11.Be noted that Paper currency identifier 115 can be configured to read the ticket 175 that aftermentioned has bar code.
Upside image display panel 131 is arranged on the front of top case 12.Upside image display panel 131 comprises liquid crystal panel, and forms display.Upside image display panel 131 shows the image of relevant effect and the game content introduction is shown and the image of game rule explanation.In addition, top case 12 is provided with loudspeaker 112 and lamp 111.Game machine 1 tells on by display image, output sound and output light.
Below upside image display panel 131, be provided with center image display panel 650.The image that center image display panel 650 shows about the effect in the crap game.Be noted that touch panel 113 is built in the center image display panel 650.The player can import various command by touching center image display panel 650.
Ticket printer 171, draw-in groove 176, data display equipment 174 and keypad 173 are arranged on the below of center image display panel 650.
Ticket printer 171 is printed the bar code of the coded data of the identifier of expression integration number, date and game machine 1 etc. on ticket, and this ticket is output as the ticket 175 with bar code.The ticket 175 that the player can make game machine read to have bar code, playing on this game machine, and the ticket 175 that can the predetermined location (for example place of the cashier in the public place of entertainment) in play facility will have a bar code is converted to bank note etc.
Draw-in groove 176 is used to insert the card that stores tentation data.For example, card stores the data that are used to discern the player and the data of the history of the recreation carried out about the player.
When will blocking when inserting in the draw-in groove 176, card reader 172 described later reading of data or data are write in the card from card.Be noted that card can storage and the corresponding data of coin, bank note or integration.
Data display equipment 174 comprises fluorescence display and LED etc., and for example shows the data that read by card reader 172 or by the data of player via keypad 173 inputs.Keypad 173 is used to import and relevant order and data such as ticket distribution.
[character array of video reel]
The unitary construction of game machine 1 below has been described.The formation of the character array in the video reel 3 that is included in game machine 1 then, is described with reference to Fig. 5.
Fig. 5 is the view that demonstrates the arrangement of the symbol of drawing on the outer peripheral face of the reel of according to the embodiment of the present invention game machine.
The first video reel 3a, the second video reel 3b, the 3rd video reel 3c, the 4th video reel 3d and the 5th video reel 3e are assigned separately by numbering the character array that corresponding 22 symbols constitute with each of " 00 " to " 21 ".
The sign pattern that is provided with is " JACKPOT 7 (progressive jackpot 7) ", " BLUE 7 (blue 7) ", " BELL (small bell) ", " CHERRY (cherry) ", " STRAWBERRY (strawberry) ", " PLUM (plum) ", " ORANGE (orange) " and " APPLE (apple) ".
[being included in the structure of the circuit in the game machine]
The formation of the character array in the video reel 3 that is included in game machine 1 below has been described.Then, with reference to Fig. 6 the structure that is included in the circuit in the game machine 1 is described.
Fig. 6 is the in-built block diagram that demonstrates game machine according to the embodiment of the present invention.
Cribbage-board 50 is provided with by the interconnective CPU 51 of internal bus, ROM 52 and boot ROM 53, with storage card 54 corresponding draw-in grooves 55 and with GAL (generic array logic) 56 corresponding IC slots 57.
Storage card 54 comprises nonvolatile memory, and storage games and games system program.The program (for example see below and state Fig. 9 to 14) that games comprise the program relevant with game process, prize drawing program and are used for telling on by image and sound.In addition, above-mentioned games comprise that regulation distributes to the data (see figure 5) of formation of the character array of each video reel 3.
The prize drawing program is the program with stop element that is used for by definite each video reel 3 of drawing a lottery.With stop element is the data that are used for determining to be presented at four symbols on the symbol 4 in the middle of 22 symbols that form each character array.The game machine 1 of present embodiment will will symbols displayed be defined as stop element in the presumptive area (for example upper area) in the middle of four zones that be provided with for each video reel 3 of symbol 4.
Above-mentioned prize drawing program comprises the symbol specified data.The symbol specified data is the regulation random value, makes to determine to form each data 22 symbols (numbering from " 00 " to " 21 ") of character array with the probability of equalization (promptly 1/22) for each video reel 3.
Determine that each the probability in 22 symbols equates basically.Yet, be included in the number difference of 22 all kinds of symbols in the symbol, therefore the probability difference (that is, producing the different weights of probability) that is determined of all kinds of symbols.For example, with reference to Fig. 5, the character array of the first video reel 3a comprises " JACKPOT a 7 " symbol, and comprises seven " ORANGE " symbols.Therefore, the probability that the former is determined is " 1/22 ", and the probability that the latter is determined is " 7/22 ".
It should be noted,, yet can adopt the symbol of different numbers to form each video reel 3 although data regulations symbol that similar number is set is forming the character array of each video reel 3 in the present embodiment.For example, the character array of the first video reel 3a can be made up of 22 symbols, and the character array of the second video reel 3b can be made up of 30 symbols.This configuration has increased in the degree of freedom of setting when determining the probability of all kinds of symbols for each video reel 3.
In addition, draw-in groove 55 is configured to make storage card 54 can insert its neutralization from wherein taking-up, and is connected in motherboard 70 by the IDE bus.
GAL 56 has the fixedly PLD of OR array structure (programmable logic device (PLD)) type.GAL 56 is provided with a plurality of input ports and output port, and the predetermined input in input port makes and to export corresponding data from output port.
In addition, IC slot 57 is configured to make GAL 56 can insert its neutralization from wherein taking-up, and is connected in motherboard 70 by pci bus.Can perhaps be other programs by storage card 54 being replaced with wherein other storage cards 54, change the content of the recreation of on game machine 1, carrying out with other programs by the program re-writing that will write in the storage card 54.
Be connected in motherboard 70 by the interconnective CPU 51 of internal bus, ROM 52 and boot ROM 53 by pci bus.Pci bus makes it possible to carry out the signal transmission between motherboard 70 and cribbage-board 50, and supplies electric energy from motherboard 70 to cribbage-board 50.
ROM 52 authentication storage programs.Boot ROM 53 storage pre-authentication programs and be used to start the program (guidance code) etc. of pre-authentication program by CPU 51.
Authentication procedure is the program (distorting scrutiny program) that is used to authenticate games and games system program.The pre-authentication program is the program that is used to authenticate above-mentioned authentication procedure.Authentication procedure and pre-authentication program are write along being used to authenticate the step (authenticating step) of not distorted as the program of object.
Motherboard 70 is provided with host CPU 71, ROM 72, RAM 73 and communication interface 82.Motherboard 70 is corresponding with controller of the present invention.In the present embodiment, controller comprises a CPU who is called as host CPU 71.Yet controller of the present invention can comprise a plurality of CPU.
ROM 72 comprises the memory storage such as flash memory, and storage is such as program and the permanent data of the BIOS that is carried out by host CPU 71.When carrying out BIOS, be used for the processing of the predetermined peripheral unit of initialization by host CPU 71; In addition, by the cribbage-board 50 beginning games of load store in storage card 54 and the processing of games system program.
RAM 73 is stored in data and the program of using in the operation of host CPU 71.For example, when carrying out the processing that loads above-mentioned games, games system program or authentication procedure, RAM 73 program storages.RAM 73 is provided with the perform region that is used for the operation when these programs of execution.These regional examples comprise: the zone of storage recreation number of times, bet number, payment number and integration number etc.; With the zone of storage by the definite symbol (numbering) of prize drawing.
Communication interface 82 is used for communicating by letter with the external control device 200 such as server by communication line 301.In addition, motherboard 70 is connected with body PCB 110 with door PCB (printed circuit board (PCB)) 90 described later by corresponding USB.Motherboard 70 also is connected with power supply unit 81.
When from power supply unit 81 during to motherboard 70 power supply, host CPU 71 startings of motherboard 70, subsequently by pci bus to cribbage-board 50 power supplies with starting CPU 51.
Door PCB 90 and body PCB 110 be connected such as the input media of switch and sensor and the peripheral unit of controlling its operations by host CPU 71.
Door PCB 90 is connected with cold-cathode tube 93 with control panel 30, recovery device (reverter) 91, coin counter 92C.
Control panel 30 is provided with the corresponding rotary switch 31S of aforementioned each button, exchange switch 32S, cashes switch 33S, 1 notes switch 34S and the maximum switch 35S that annotates.When detecting the player and push corresponding buttons, each switch is to host CPU 71 output signals.
Coin counter 92C is based on insert coin coin in the receiving port 36 of checkings such as the material of coin, shape, and when detecting effective coin to host CPU 71 output signals.Invalid coin is discharged from specie payment mouth 15A.
Recovery device 91 is operated based on the control signal of exporting from host CPU 71, and will be assigned to out in coin bucket (hopper) 113 or the cash box (not shown) by effective coin of coin counter 92C checking.Just, when going out coin bucket 113 underfill coins, coin is assigned to out in the coin bucket 113, and when going out coin bucket 113 and be full of coin, coin is assigned in the cash box.
Cold-cathode tube 93 is used as the backlight of the rear side that is installed in upside image display panel 131, center image display panel 650 and downside image display panel 141, and based on lighting from the control signal of host CPU 71 outputs.
Body PCB 110 and lamp 111, loudspeaker 112, go out coin bucket 113, coin test section 113S, touch panel 114, Paper currency identifier 115, graphic boards 130, ticket printer 171, card reader 172, keyswitch 173S and be connected with data display equipment 174.
Lamp 111 is based on lighting from the control signal of host CPU 71 outputs.Loudspeaker 112 is based on the sound of exporting from the control signal of host CPU 71 outputs such as BGM.
Go out coin bucket 113 and operate, and specify the coin of payment numbers from specie payment mouth 15A to coin tray 15 payments based on the control signal of exporting from host CPU 71.Coin test section 113S is detecting when going out the coin of coin bucket 113 payment, to host CPU 71 output signals.
Touch panel 114 detects by the position on the downside image display panel of player's touches such as finger, and will export host CPU 71 to institute's corresponding signal in detection position.When accepting effective bank note, Paper currency identifier 115 will export host CPU 71 to the corresponding signal of bank note face amount.
Graphic boards 130 is based on the control signal from host CPU 71 outputs, and control is shown by the image that upside image display panel 131, center image display panel 650 and downside image display panel 141 carry out respectively.The symbol 4 of downside image display panel 141 shows five video reels 3, shows rolling and the stop motion that is included in the character array in each video reel 3 thus.Graphic boards 130 is provided with the VDP that produces view data, the interim video-ram of storing the view data that is produced by VDP etc.The integration digital display of downside image display panel 141 shows that zone 142 shows the integration number that is stored among the RAM 73.The payment digital display of downside image display panel 141 shows that zone 143 shows the payment number of coin.
Graphic boards 130 is provided with based on the control signal from host CPU 71 outputs and produces the VDP (video display processor) of view data, the interim video-ram of storing the view data that is produced by VDP etc.Be noted that, comprise in the games that from storage card 54, read and be stored among the RAM 73 by VDP employed view data when producing view data.
Ticket printer 171 is based on the control signal from host CPU 71 outputs, on ticket, print the bar code of the coded data of identifier that expression is stored in integration number among the RAM 73, date, game machine 1 etc., then this ticket is output as ticket 175 with bar code.
Card reader 172 reads the data of storing in the card that inserts in the draw-in groove 176 and these data is sent to host CPU 71, perhaps based on the control signal from host CPU 71 outputs data is write the card.
Keyswitch 173S is arranged in the keypad 173, and exports prearranged signalss to host CPU 71 when the player operates keypad 173.
Data display equipment 174 shows data that read by card reader 172 and the data of being imported by keypad 173 by the player based on the control signal from host CPU 71 outputs.
[formation of symbol combination table]
The circuit structure of game machine 1 below has been described.Then, with reference to Fig. 7 the symbol combination table is described.
Fig. 7 is the view that demonstrates the symbol combination table of game machine according to the embodiment of the present invention.
The combination of the drafting symbol that symbol combination table regulation is relevant with triumph and payment number.On game machine 1, stop the rolling of the character array of each video reel 3, and when along triumph line symbols displayed combination with when consistent, set up triumph by one in the symbol combination of symbol combination table regulation.According to the combination of winning, provide such as the interests of paying coin or beginning bonus game to the player.Be noted that, when along triumph line symbols displayed combination with when all inconsistent, do not set up triumph (being failure game) by in the symbol combination of symbol combination table regulation any one.
Basically, during in the middle of all symbols that shown along the triumph line by each video reel 3 are " JACKPOT 7 ", " APPLE ", " BLUE 7 ", " BELL ", " CHERRY ", " STRAWBARRY ", " PLUM " and " ORANGE " one type, set up triumph.Yet, about all types of symbol of " CHERRY " and " ORANGE ", when by video reel 3 when the triumph line shows one of arbitrary class in two classes or three symbols, also set up and win.
For example, when all symbols that shown along the triumph line by all video reels 3 were " BLUE 7 ", the combination of winning was " BLUE ", and " 10 " are confirmed as paying number.Based on determined payment number, carry out the payment of coin.By from the actual discharge of specie payment mouth 15A coin or be added to determined payment number on the integration number or distribution has the ticket of bar code, carry out the payment of coin.
" JACKPOT 7 " are to trigger relevant symbol with progressive jackpot.When all symbols that shown along the triumph line by all video reels 3 were " JACKPOT 7 ", the combination of winning was " progressive jackpot ", and the progressive jackpot amount is confirmed as paying number.
" APPLE " triggers relevant symbol with bonus game.When all symbols that shown along the triumph line by all video reels 3 were " APPLE ", the combination of winning was " bonus game triggering ", and bonus game is from recreation next time.
[being included in the structure of the circuit in the external control device]
The circuit structure to game machine 1 has provided explanation.Then, with reference to Fig. 8 the structure that is included in the circuit in the external control device 200 is described.
Fig. 8 is the in-built block diagram that demonstrates external control device according to the embodiment of the present invention.
Control module is arranged on the inside of external control device 200.Control module comprises the assembly such as motherboard 240, cribbage-board 250 and power supply unit 245.
Cribbage-board 250 have with game machine 1 in cribbage-board 50 identical construction.That is, cribbage-board 250 be provided with CPU 251, ROM 255, boot ROM 252, with storage card 253 corresponding draw-in groove 253S and with GAL 254 corresponding IC slot 254S.
Motherboard 240 have with game machine 1 in motherboard 70 identical construction.That is, motherboard 240 is provided with host CPU 241, ROM 242 and RAM 243.
Motherboard 240 is corresponding with processor of the present invention.Although processor comprises a CPU who is called as host CPU 241 in the present embodiment, yet processor of the present invention can comprise a plurality of CPU.
RAM 243 is provided with unit wager amount storage area, the award total amount storage area that is used to store the award aggregate data that is used to store unit wager amount data, the award total amount storage area that is used to store the hiding total amount storage area of hiding aggregate data and is used to store the award aggregate data.
Award total amount storage area is corresponding with first storage area of the present invention.It is corresponding with second storage area of the present invention to hide the total amount storage area.RAM 243 is corresponding with memory storage of the present invention.
Department of Communication Force 244 is used for communicating by communication line and game machine 1.
[content of program]
The symbol combination table below has been described.Then, with reference to Fig. 9 to 14, the program of being carried out by game machine 1 is described.
<main control is handled 〉
At first, with reference to Fig. 9 the main control processing is described.
Fig. 9 is the view that demonstrates the process flow diagram that the main control of game machine according to the embodiment of the present invention handles.
At first, when to game machine 1 power supply, host CPU 71 reads games and the games system program that has authenticated by cribbage-board 50 from storage card 54, and these programs are write (step S11) among the RAM73.
Initialization process (step S12) when then, host CPU 71 is carried out a game over.For example, in the perform region of determining such as bet number with by prize drawing symbol, RAM 73, the unnecessary data that becomes after each recreation is eliminated.
The coin input that host CPU 71 execution illustrate with reference to Figure 10 subsequently/begin inspection to handle (step S13).In this is handled, check from betting the income that switch and rotary switch carry out.
Host CPU 71 is then carried out subsequently and is handled (step S14) with reference to the symbol prize drawing of Figure 11 explanation.In this is handled, determine stop element based on being used for the definite random value of symbol.
Then, host CPU 71 is carried out the mysterious prize drawing processing (step S15) of rewarding.In this is handled, determine whether to set up the mysterious prize drawing that triggers of rewarding.For example, extract the random value that is used for mysterious award the number of host CPU 71 in the scope of " 0 to 99 ", and when the random value that extracts is " 0 ", set up the mysterious triggering of rewarding.
Host CPU 71 implementation effect contents determine to handle (step S16).Host CPU 71 extracts the random value that is used for effect, and determines any effect content by prize drawing from predefined a plurality of effect contents.
Host CPU 71 is then carried out the symbol that illustrates with reference to Figure 12 subsequently and is shown control and treatment (step S17).In this is handled, begin the rolling of the character array of each video reel 3, and in the symbol prize drawing of step S14 is handled, determine (for example upper area in the symbol 4) stops in the precalculated position with stop element.Just, comprise that four symbols with stop element are presented in the symbol 4.For example, when being with the symbol that is associated of numbering " 10 " with stop element and will be presented in the upper area time, respectively the symbol that is associated with numbering " 11 ", " 12 " and " 13 " be presented at respectively in the symbol 4 in zone, middle lower area and the lower area.
Then, host CPU 71 is carried out subsequently and is determined to handle (step S18) with reference to the payment amount of Figure 13 explanation.In this was handled, payment amount was determined in combination based on edge triumph line symbols displayed, and this payment amount is stored in the payment amount storage area that is provided with among the RAM 73.
Host CPU 71 then determines whether to have set up bonus game and triggers (step S19).When host CPU 71 determined to have set up the bonus game triggering, host CPU 71 was carried out subsequently and is handled (step S20) with reference to the bonus game of Figure 14 explanation.
After the processing of step S20 or when determining that in step S19 do not set up bonus game as yet triggers, host CPU 71 determines whether to have set up mysterious award and triggers (step S21).When determining that having set up mysterious award triggers, host CPU 71 is carried out the mysterious processing (step S22) of rewarding.In this is handled, reward the payment amount set (for example 300) to mystery and be stored in the payment amount storage area that is provided with among the RAM 73.
After the processing of step S22, host CPU 71 is carried out payment processes (step S23).The value that host CPU 71 will be stored in the payment amount storage area is added on the value that is stored in the integration amount storage area that is provided with among the RAM 73.Be noted that, can be based on the operation of controlling out coin bucket 113 from the input of cashing switch 33S, and can be stored in the payment amount storage area in the coin of the corresponding number of value discharge from specie payment mouth 15A.In addition, the operation of may command ticket printer 171 and can issue and have the ticket that records the bar code that is stored in the value in the payment amount storage area.After executed should be handled, handle being transferred to step S12.
<coin input/begin to check and handle 〉
Then, illustrate that with reference to Figure 10 coin input/begin inspection handles.
Figure 10 is the view that the coin input that demonstrates game machine according to the embodiment of the present invention/begin is checked the process flow diagram of processing.
At first, host CPU 71 determines whether that coin counter 92C has detected the input of coin (step S41).When definite coin counter 92C had detected the input of coin, the value that 71 pairs of host CPUs are stored in the integration amount storage area was carried out additional calculation (step S42).Be noted that, except that the input of coin, host CPU 71 can determine whether that also Paper currency identifier 115 has detected the input of bank note, and when determining to have detected the input of bank note, host CPU 71 can will be added on the value that is stored in the integration amount storage area with the corresponding value of bank note.
After step S42 or when determining not detect the input of coin as yet in step S41, whether the value that host CPU 71 is determined to be stored in the integration amount storage area is zero (step S43).Determine to be stored in value in the integration amount storage area when non-vanishing when host CPU 71, host CPU 71 allows to accept the operation (step S44) of wager button.
Then, host CPU 71 determines whether to detect the operation (step S45) of any wager button.When host CPU 71 determines that the stake switches have detected wager button and pushed by the player, type based on wager button, the value that 71 pairs of host CPUs are stored in the wager amount storage area that is provided with among the RAM 73 is carried out additional calculation, and the value that is stored in the integration amount storage area is carried out subtraction (step S46).For example, when the stake that detects 100 dollars, host CPU 71 is added on the value that is stored in the wager amount storage area and in the value from be stored in the integration amount storage area 100 and deducts 100.
Whether the value that host CPU 71 is then determined to be stored in the wager amount storage area is its maximal value (step S47).When host CPU 71 determines to be stored in value in the wager amount storage area when its maximal value, the renewal (step S48) of the value of host CPU 71 forbidden storage in the wager amount storage area.After step S48 or when determining to be stored in value in the wager amount storage area in step S47 when its maximal value, host CPU 71 allows to accept the operation (step S49) of rotary knob.
After step S49 or when in step S45, determining not detect the operation of any wager button as yet, perhaps when determining to be stored in value in the integration amount storage area be zero in step S43, host CPU 71 determines whether to detect the operation (step S50) of rotary knob.When host CPU 71 is determined not detect the operation of rotary knob as yet, handle being transferred to step S41.
When determining to have detected the operation of rotary knob, host CPU 71 is carried out wager amount information and is transmitted processing (step S51).In this was handled, the value (wager amount information) that is stored in the wager amount storage area was transferred into external control device 200.
After executed should be handled, coin input/begin to check and finish dealing with.
The prize drawing of<symbol is handled 〉
Then, with reference to Figure 11 symbol prize drawing processing is described.
Figure 11 is the view that demonstrates the process flow diagram that the symbol prize drawing of game machine according to the embodiment of the present invention handles.
At first, host CPU 71 extracts and is used for the random value (step S111) that symbol is determined.Host CPU 71 then by prize drawing determine each video reel 3 with stop element (step S112).71 pairs of each video reels 3 of host CPU are drawn a lottery, and any one conduct definite 22 symbols (numbering from " 00 " to " 21 ") is with stop element.At this moment, each probability with equalization 22 symbols (numbering from " 00 " to " 21 ") (promptly 1/22) is determined.
Host CPU 71 is being stored in stop element in the symbol store territory that is provided with among the RAM 73 (step S113) determined each video reel 3 then.Subsequently, host CPU 71 reference marks combination table (Fig. 7) and based on the combination (step S114) of determine winning of symbol store territory.Whether host CPU 71 is determined by each video reel 3 along the combination of triumph line symbols displayed with consistent by in the symbol combination of symbol combination table regulation any one, and is determined the combination of winning.After executed should be handled, the symbol prize drawing was finished dealing with.
<symbol shows control and treatment 〉
Then, illustrate that with reference to Figure 12 symbol shows control and treatment.
Figure 12 is the view that the symbol that demonstrates game machine according to the embodiment of the present invention shows the process flow diagram of control and treatment.
At first, host CPU 71 begins to be presented at the rolling (step S131) of the character array of each the video reel 3 in the symbol 4 of downside image display panel 141.Host CPU 71 stops the rolling (step S132) of the character array of each video reel 3 then based on aforementioned symbol store territory.After executed should be handled, symbol demonstration control and treatment was finished.
<payment amount is determined to handle 〉
Then, with reference to Figure 13 the definite processing of payment amount is described.
Figure 13 is the view that demonstrates the definite process flow diagram of handling of payment amount of game machine according to the embodiment of the present invention.
At first, host CPU 71 is determined and the combination corresponding payment amount (step S152) of winning.For example, when the combination of winning was " BELL ", host CPU 71 was defined as the payment amount (see figure 7) with " 8 ".Be noted that under the situation of failure game host CPU 71 is defined as payment amount with " 0 ".Then, host CPU 71 is stored in (step S 153) in the payment amount storage area with determined payment amount.After executed should be handled, payment amount was determined to finish dealing with.
<bonus game is handled 〉
Then, with reference to Figure 14 the bonus game processing is described.
Figure 14 is the view that demonstrates the process flow diagram that the bonus game of game machine according to the embodiment of the present invention handles.
Host CPU 71 is at first determined bonus game number (step S191).Host CPU 71 extracts and is used for the random value that the bonus game number is determined, and determines such as in the various bonus game numbers of " 50 ", " 70 " and " 100 " any one by prize drawing.
Then, host CPU 71 is counted (step S192) in the storage area with the bonus game that is provided with that determined bonus game number is stored among the RAM 73.
Initialization process (step S193) when host CPU 71 is carried out a game in the mode identical with the processing of the step S12 of reference Fig. 9 explanation subsequently.Host CPU 71 is then carried out with reference to the symbol prize drawing of Figure 11 explanation and is handled (step S194).Subsequently, host CPU 71 determines to handle (step S195) with the mode implementation effect content identical with the processing of the step S16 of reference Fig. 9 explanation.Then, host CPU 71 is carried out the symbol demonstration control and treatment (step S196) with reference to Figure 12 explanation.Host CPU 71 is carried out subsequently with reference to the payment amount of Figure 13 explanation and is determined to handle (step S197).
Then, host CPU 71 determines whether to set up bonus game and triggers (step S198).When host CPU 71 determines to have set up the bonus game triggering, host CPU 71 definite bonus game numbers (step S199) that will increase.Host CPU 71 is determined the bonus game number in the mode identical with the processing of abovementioned steps S191.Host CPU 71 is added to determined bonus game number subsequently and is stored in bonus game and counts on the value in the storage area (step S200).
After the processing of step S200 or when determining that in step S198 not setting up bonus game as yet triggers, host CPU 71 execution payment processes (step S201).In payment processes, the value that host CPU 71 will be stored in the payment amount of abovementioned steps S197 is determined to handle in the payment amount storage area is added on the value that is stored in the award usefulness payment amount storage area.Rewarding with the payment amount storage area is the zone that is used for being stored in the total amount of the determined payment amount of bonus game.
When finishing the bonus game processing, in the payment processes of the step S23 that reference Fig. 9 illustrates, host CPU 71 will be stored in to reward with the value in the payment amount storage area and be added on the value that is stored in the integration amount storage area that is provided with among the RAM 73.Just, the total amount of determined payment amount is paid in the lump in bonus game.Here, be noted that and discharge coin from specie payment mouth 15A, perhaps can issue ticket with bar code.
Then, host CPU 71 is counted in the value the storage area and is subtracted one (step S202) from being stored in bonus game.Subsequently, host CPU 71 determines to be stored in whether the value that bonus game counts in the storage area is zero (step S203).Determine to be stored in bonus game when host CPU 71 and count value in the storage area when non-vanishing, host CPU 71 is transferred to step S193 with processing.On the other hand, determine to be stored in bonus game when host CPU 71 and count value in the storage area when being zero, host CPU 71 is finished bonus game and is handled.When finishing the bonus game processing, handle the processing that is transferred to reference to the step S21 of Fig. 9 explanation.
<slot machine game: common game screen 〉
Then, the slot machine game image that explanation shows on downside image display panel 141 with reference to Figure 15 to 17.
Figure 15 to 17 is the views that demonstrate the example of the slot machine game image that shows separately on downside image display panel 141.
Figure 15 demonstrates the state that shows common game image on downside image display panel 141.
More specifically, common game screen is arranged at the middle part of downside image display panel 141 and has the display window 150 that comprises five virtual reels 151 to 155 and be arranged at the pay lines generating unit 65L and the 65R of the both sides of display window 150 symmetrically.In the common game screen of Figure 15, first to the 3rd virtual reel 151,152 and 153 does not roll, and the 4th and the 5th virtual reel 154 and 155 rolls.
Above display window 150, be furnished with that integration amount display part 400, wager amount display part 401, wild symbol are counted display part 415, trigger symbol is counted display part 416 and payment display part 402.These ones 400,401,415,416 and 402 are provided with to right-hand member in order from left end when the player looks.
Integration amount display part 400 shows integration amount.Wager amount display part 401 shows the wager amount in the recreation of current unit.Wild symbol is counted the number that display part 415 shows the wild symbol 503a in the recreation of current unit.This prenotices the player and have five wild symbol 503a in common recreation.Trigger symbol is counted the number that display part 416 shows the trigger symbol 503b in the recreation of current unit.This prenotices the player and have five trigger symbol 503b in common recreation.Payment display part 402 shows the coin number of payment when forming the triumph combination.
On the other hand, below display window 150, be furnished with help button 410, payoff table button 411, stake unit display part 412, save (stock) display part 413, free game is counted display part 414.These ones 410,411,412,413 and 414 are provided with to right-hand member in order from left end when the player looks.
Help button 410 is the feasible help pattern of carrying out when being pushed by the player.Help modal representation to be provided for solving the pattern of information of the problem of relevant recreation to the player.Payoff table button 411 makes when being pushed by the player carries out the payment display mode that is used to show payment details.The payment display mode is represented to show the pattern that expression is won and made up and pay the information screen of the relation between the probability to the player.
Stake unit display part 412 shows current stake unit (paying unit).Demonstration in this stake unit's display part 412 can be recognized the player can be by for example betting and attend a game to be divided into unit.
Save the continuity number that display part 413 shows bonus game.Here, " continuity number " represents the residue degree of the bonus game that the player can carry out continuously after current bonus game finishes.That is, when " 3 " are presented at when saving in the display part 413, the player can carry out bonus game three times continuously after current bonus game finishes.Be noted that, in common recreation, show " 0 ".
Free game is counted display part 414 and is shown the bonus game number of repetition and the sum of bonus game.Here, count " 0of0 (0 in 0) " that shows in the display part 414 in free game and represent that ading up to of free game is zero.That is, do not carry out bonus game.In addition, count " 5of8 (5 in 8) " that show in the display part 414 in free game and be illustrated in 8 free game as bonus game, carry out the 5th free game now.
Betting unit display part 412 and saving between the display part 413, be furnished with accumulation level display part 421 and overtime display part 422.Accumulation level display part 421 is configured to be presented at the accumulated value that increases in each unit recreation as the slot machine game of basic game with analog form.
More specifically, as shown in Figure 15, accumulation level display part 421 has round-shaped and is split into six accumulation viewing areas with per 60 angles of spending.Be noted that shape is not limited to round-shaped, and can be polygon or such as the figural shape of animal and game machine.Cut apart and also be not confined to sixfold especially and cut apart, as long as be split into a plurality of zones.Accumulated value changes in the scope that allows to participate in from the zero extremely expression as initial value that is in dummy status between the participation License Value that is in full state of playing jointly.This scope is cut apart by cutting apart number, and respectively cuts apart scope and accumulate the viewing area and be associated.
Each show state of accumulating the viewing area can change separately at aspects such as color and brightness.The different show states of accumulation viewing area make the player can discern whether accumulated value has reached and this corresponding scope in accumulation viewing area.Therefore, for example when being in dummy status, not being in this show state of cutting apart scope with the expression accumulated value and showing all accumulation viewing areas.Along with the increase that repeats corresponding accumulated value of slot machine game, the show state of accumulation viewing area sequentially changes in accumulated value falls into corresponding with it scope the time.At last, when accumulated value increased to the participation License Value that is in full state, the show state of all accumulation viewing areas all was converted to different states.This configuration of accumulation level display part 421 makes the player can recognize that the condition of participating in common recreation will be satisfied, and therefore, can make the player always interested in common recreation.
In case accumulation level display part 421 expression accumulated values are in full state, under the condition of the common recreation of beginning, show to be reset and no matter whether participate in common recreation.That is, accumulated value can be eliminated.On the other hand, under the situation of the common recreation of beginning, although do not allow to participate in common recreation, yet show state can change next recreation over to before accumulated value becomes full state.That is, accumulated value is not eliminated, and can be set to the initial value in next basic game after the current common game over.
Overtime display part 422 is configured to visually be presented at the overtime preceding remaining time with analog form.Here, " remaining time before overtime " expression makes owing to the player begins to operate and participates in common excess time of playing before being rejected.
Award triumph screen in the<common recreation 〉
Figure 16 demonstrates the state that shows in the certain hour section after the player wins awards.More specifically, demonstrate three trigger symbol 503b and be rearranged the state that makes that the player wins awards.Trigger symbol 503b preferably includes readable character " FEATURE ", make the player identify easily this symbol with win awards relevant.
On this screen, the award triumph image 420 that uses glyph image and character picture " FEATURE IN " notice to win awards ejects and shows.Subsequently, with the demonstration of rewarding triumph image 420 simultaneously or just thereafter, free game is counted the sum that shows in the display part 414 and become " 7 " from " 0 ".Therefore, the player can identify and win awards, and recreation is converted to the bonus game that comprises seven free game.
<slot machine game: bonus game screen 〉
Figure 17 demonstrates the state that shows the bonus game image on downside image display panel 141.
More specifically, count the free game sum while in the display part 414, show current recreation number with showing free game.For example, show the present image of carrying out seven recreation first time in the free game of expression.Other operations are identical with the operation in the common recreation.
Be illustrated with reference to Figure 15 to 17 pair of slot machine game image that on downside image display panel 141, shows.
<wager amount message pick-up is handled 〉
Then, with reference to Figure 18, illustrate that the wager amount message pick-up of the external control device execution of first embodiment of the invention is handled.
Figure 18 demonstrates the process flow diagram of the wager amount message pick-up processing of being carried out by external control device 200.
Host CPU 241 determines whether to receive wager amount information (step S251).Wager amount information transmits (seeing the step S51 of Figure 10) from game machine 1.When determining as yet that not when game machine 1 received wager amount information, host CPU 241 finished these subroutines.On the other hand, when determining when game machine 1 receives wager amount information, host CPU 241 is carried out the stake correlatives and is upgraded and handle (step S252).The stake correlative is upgraded processing subsequent and is illustrated with reference to Figure 19.
Then, host CPU 241 is determined to be arranged on the unit wager amount of storing in the unit wager amount storage area among the RAM 243 and whether has been reached Event triggered amount (step S253).When determining that the unit wager amount of storing does not reach the Event triggered amount as yet in unit wager amount storage area, host CPU 241 finishes this subroutine.On the other hand, when determining that the unit wager amount of storing has reached the Event triggered amount in unit wager amount storage area, host CPU 241 is transferred to step S254 with processing.
Here, the state (seeing the step S253 of Figure 18) of " the unit wager amount of storing in unit wager amount storage area has reached the Event triggered amount " is corresponding with predetermined condition of the present invention.
In step S254, host CPU 241 extracts the random value of the person's game machine that is used to determine to throw the dice.
Then, host CPU 241 based on being used to of in step S254, extracting the person's game machine of determining to throw the dice random value determine a game machine (step S255) in the middle of all game machines 1.
Subsequently, host CPU 241 determines whether be equal to or greater than participation set amount (1000) (step S256) with the corresponding unit wager amount of determining of a game machine in step S255.
When the corresponding unit wager amount of a game machine of determining and determining in step S255 was used set amount (1000) less than participation, host CPU 241 was transferred to step S254 with processing.On the other hand, when the corresponding unit wager amount of determining and determine in step S255 of a game machine was equal to or greater than participation with set amount (1000), host CPU 241 was transferred to step S257 with processing.
In step S257, host CPU 241 will throw the dice, and person's specification signal is sent to and the corresponding game machine of unit wager amount that is determined to be equivalent to or uses greater than participation set amount (1000) in step S256.
Below, the game machine 1 that receives the person's specification signal of throwing the dice is also referred to as the person's game machine of throwing the dice.
Then, host CPU 241 is sent to crap game generation signal except the game machine (step S258) the person's game machine of throwing the dice.
Then, host CPU 241 is carried out to participate in and is determined to handle (step S259).Illustrate to participate in reference to Figure 21 subsequently and determine to handle.
Then, host CPU 241 is carried out crap game and is carried out processing (step S260).With reference to Figure 22 crap game execution processing is described subsequently.
Host CPU 241 is carried out subsequently and is hidden total amount display process (step S261).Hiding the total amount display process is illustrated with reference to Figure 26 subsequently.
After the processing of step S261, host CPU 241 finishes this subroutine.
Below the wager amount message pick-up of having been carried out by external control device 200 with reference to Figure 18 explanation is handled.
<stake correlative is upgraded and is handled 〉
Now, with reference to Figure 19 and 20, illustrate that the stake correlative of external control device 200 execution of first embodiment of the invention is upgraded processing (seeing the step S252 of Figure 18).
Figure 19 demonstrates the view that the stake correlative of being carried out by external control device 200 is upgraded the process flow diagram of handling.
Figure 20 is the view that is used to illustrate the stake correlative.
Based on the wager amount information updating stake correlative that in the step S51 of reference Figure 10 explanation, transmits from game machine 1.Here, the stake correlative comprises unit wager amount, award total amount, rewards total amount and hiding total amount.Reward total amount and represent that a part to the wager amount of slot machine game stake is by accumulative total and be used to calculate the person that throws the dice amount with special wager amount.The person uses special wager amount to throw the dice with reference to the step S344 explanation of Figure 23 subsequently.
The award total amount is the award stock number in the crap game.
Host CPU 241 upgrades as the unit wager amount (step S271) in the game machine 1 of the transfer source of wager amount information.
In the present embodiment, to be added to 100% corresponding amount of the represented wager amount of wager amount information in the represented unit wager amount of the unit wager amount information of storing in the unit wager amount storage area that is arranged among the RAM 243, to upgrade the unit wager amount.
For example, transmitting from the game machine 1 that is assigned terminal number 001 and has a unit wager amount of 79000 under the situation that the expression wager amount is 1000 wager amount information, the unit wager amount of this game machine 1 is updated to 80000 (seeing Figure 20).
The unit wager amount information of the unit wager amount that expression is upgraded is transferred into and the corresponding game machine 1 of this unit wager amount.
Then, host CPU 241 is rewarded total amount (step S272) based on the wager amount information updating.
In the present embodiment, will be added to 4% corresponding amount of the represented wager amount of wager amount information in the represented award total amount of the award aggregate data stored in the award total amount storage area that is arranged among the RAM 243, reward total amount to upgrade.
For example, be to transmit from any game machine 1 in 13560 o'clock under the situation that the expression wager amount is 1000 wager amount information rewarding total amount, reward total amount and be updated to 13600 (seeing Figure 20).
Here, rewarding total amount is only to be used for calculating the person that throws the dice that sets for the person's game machine of throwing the dice of crap game the is special value with special wager amount.The person uses special wager amount to throw the dice with reference to Figure 23 to 25 explanation subsequently.
After the processing of step S272, host CPU 241 is carried out the processing (step S273) that will be added to 14% corresponding amount of the represented wager amount of wager amount information in the represented award total amount of the award aggregate data stored in the award total amount storage area that is arranged among the RAM 243.
For example, be to transmit from any game machine 1 in 47460 o'clock under the situation that the expression wager amount is 1000 wager amount information in the award total amount, the award total amount is updated to 47600 (seeing Figure 20).
Then, the host CPU 241 award total amount information that will be included in the award aggregate data that upgrades among the step S273 is sent to game machine 1 (step S274).When receiving award total amount information from external control device 200, the host CPU 71 in the game machine 1 is carried out the represented award total amount of award aggregate data that will be included in this award total amount information and is presented at processing (not shown) on the center image display panel 650.In this was handled, the award total amount was presented on the center image display panel 650 in the game machine 1 (seeing Figure 1A).
For example, when the represented award total amount of award aggregate data was 47600, value 47600 is presented on the center image display panel 650 (saw Figure 1A).
Subsequently, host CPU 241 is carried out the processing (step S275) that will be added to 2% corresponding amount of the represented wager amount of wager amount information in the represented hiding total amount of the hiding aggregate data stored in the hiding total amount storage area that is arranged among the RAM 243.
For example, be to transmit from any game machine 1 in 21980 o'clock under the situation that the expression wager amount is 1000 wager amount information hiding total amount, hiding total amount is updated to 22000 (seeing Figure 20).
After the processing of step S275, host CPU 241 finishes this subroutine.
Below be illustrated with reference to Figure 19 and 20 pairs of stake correlatives renewal processing of carrying out by external control device 200.
<participate in and determine to handle
Now, the participation that the external control device 200 of first embodiment of the invention is carried out determines that processing (seeing the step S259 of Figure 18) describes.
Figure 21 demonstrates the view that the process flow diagram of processing is determined in the participation of being carried out by external control device 200.
In participating in definite the processing, determine to allow to participate in the game machine of crap game.
Host CPU 241 is determined whether the unit wager amount except each game machine the person's game machine of throwing the dice has reached and is participated in usefulness set amount (step S291).Participate in when using set amount when definite unit wager amount is equal to or greater than, host CPU 241 is thrown the dice person's specification signal is sent to and the corresponding game machine 1 of this unit wager amount (step S292) non-.On the other hand, when definite unit wager amount is used set amount less than participation, host CPU 241 will not participated in specification signal and be sent to and the corresponding game machine 1 of this unit wager amount (step S293).
After the processing of step S292 or step S293, host CPU 241 finishes this subroutine.
Below with reference to Figure 21 the participation of being carried out by external control device 200 has been determined to handle and be illustrated.
<crap game is carried out and is handled 〉
Now, with reference to Figure 22 A and 22B, the crap game execution processing (seeing the step S260 of Figure 18) that the external control device 200 of first embodiment of the invention is carried out describes.
Figure 22 A and 22B demonstrate the view that the crap game of being carried out by external control device 200 is carried out the process flow diagram of handling separately.
Host CPU 241 is carried out automatic wager amount and is determined to handle (step S301).In this is handled, determine automatic wager amount about the machine of attending a game respectively.Determine to handle with reference to the automatic wager amount of Figure 23 to 25 explanation subsequently.
After the processing of step S301, host CPU 241 is carried out the automatic wager amount information that will be illustrated in the automatic wager amount of determining among the step S301 and is sent to processing (step S302) with the corresponding game machine 1 of this automatic wager amount information.
Then, host CPU 241 is carried out and will be arranged on the dice time represented dice number of times R that throws of logarithmic data that throws that throwing among the RAM 243 store in the dice number of times storage area and be set at 1 processing (step S303).
Then, host CPU 241 determines whether to receive and throws dice command signal (step S304).Throw the dice command signal and be the signal (seeing the step S527 of Figure 28) that transmits from the person's game machine of throwing the dice.Throw the dice command signal with reference to the step S527 explanation of Figure 28 subsequently.When determining not to receive when throwing the dice command signal from the person's game machine of throwing the dice, host CPU 241 makes to handle and is back to step S304.On the other hand, when determining to receive when throwing the dice command signal from the person's game machine of throwing the dice, host CPU 241 makes to handle and is transferred to step S305.
In step S305, host CPU 241 extracts the random value that is used for crap game.
Then, host CPU 241 is based on the random value that extracts in step S305, determines two values (step S306) in 1 to 6 the numerical range.In this was handled, two values that are determined can be 1 and 1.That is two values that, are determined can be identical values.
Below, the summation of two values determining in this processing is also referred to as throws the dice result.
Then, host CPU 241 determines to be arranged on that throwing among the RAM 243 store in the dice number of times storage area throws whether the dice time represented dice number of times R that throws of logarithmic data is 1 (step S307).When determining that throwing the dice number of times is not 1, host CPU 241 makes to handle and is transferred to step S327.On the other hand, when determining that throwing the dice number of times is 1, host CPU 241 makes to handle and is transferred to step S308.
In step S308, host CPU 241 determines whether the dice result that throws who determines is 7 or 11 in step S306.When determine in step S306 to determine throw the dice result and be not 7 or 11 the time, host CPU 241 makes to handle and is transferred to step S321.On the other hand, when determine in step S306 to determine throw the dice result and be 7 or 11 the time, host CPU 241 makes to handle and is transferred to step S309.
In step S309, host CPU 241 is sent to the game machine of participating in crap game (below, be also referred to as the machine of attending a game) with the triumph signal.
Then, host CPU 241 determines whether the award total amount is equal to or greater than the total amount (step S310) of the automatic wager amount in the machine of attending a game.When determining the award total amount less than the total amount of wager amount automatically, host CPU 241 makes to handle and is transferred to step S315.On the other hand, when determining that the award total amount is equal to or greater than the total amount of automatic wager amount, host CPU 241 makes to handle and is transferred to step S311.
In step S311, host CPU 241 will throw the dice, and the person is defined as throwing the dice with automatic wager amount that the person uses payment amount.The person that throws the dice is the amount of paying the person's game machine of throwing the dice under the situation that the person that throws the dice wins with payment amount.For example, when the person that throws the dice was 50000 with automatic wager amount, host CPU 241 determines to throw the dice, and the person was 50000 (seeing Fig. 1 I and 1J) with payment amount.
Then, host CPU 241 with each non-person that throws the dice with automatic wager amount be defined as to the payment amount (step S312) of this non-person that throws the dice with the corresponding game machine of automatic wager amount.Below, the payment amount of determining in this processing is called as non-ly throws the dice person uses payment amount.The non-person that throws the dice is the amount of paying the non-person's game machine of throwing the dice under the situation that the person that throws the dice wins with payment amount.For example, when the non-person that throws the dice was 8000 with automatic wager amount, host CPU 241 was determined non-ly to throw the dice person is 8000 (seeing Fig. 1 I and 1J) with payment amount.
Then, host CPU 241 is sent to the person's game machine of throwing the dice with the expression person that throws the dice with the payment amount information of payment amount, and will represent that the non-person that throws the dice is sent to the non-person's game machine (step S313) of throwing the dice with the payment amount information of payment amount.
Subsequently, host CPU 241 deducts the total amount (step S314) of the automatic wager amount in all machines that attend a game from the award total amount.
After the processing of step S314, host CPU 241 makes to handle and is transferred to step S303.
When in step S308, determine in step S306 to determine throw the dice result and be not 7 or 11 the time, whether host CPU 241 to throw the dice result be any one (step S321) in 2,3 and 12 if being determined to determine in step S306.When determine in step S306 to determine throw the dice result and be one of 2,3 and 12 the time, host CPU 241 makes to handle and is transferred to step S322.On the other hand, when determine in step S306 to determine to throw the dice result be not in 2,3 and 12 any one time, host CPU 241 makes to handle and is transferred to step S324.
In step S324, host CPU 241 will be thrown dice result (summations of two values determining) and be defined as point value in the processing of step S306.
Then, host CPU 241 is sent to the machine of attending a game (step S325) with the draw signal.
Subsequently, host CPU 241 is carried out and will be arranged on the dice time represented dice number of times R that throws of logarithmic data that throws that throwing among the RAM 243 store in the dice number of times storage area and add 1 processing (step S326).
After the processing of step S326, host CPU 241 makes to handle and is transferred to step S304.
When in step S321, determine in step S306 to determine throw the dice result and be one of 2,3 and 12 the time, host CPU 241 is sent to the machine of attending a game (step S322) with failure signal.
After the processing of step S322, host CPU 241 will be arranged on the represented award total amount of award aggregate data of storing in the award total amount storage area among the RAM 243 and be defined as new award total amount (step S323).
After the processing of step S323, host CPU 241 makes to handle and is transferred to step S320.
When determining the award total amount less than the total amount of wager amount automatically in step S310, host CPU 241 will be arranged on the represented award total amount of award aggregate data of storing in the award total amount storage area among the RAM 243 person that is defined as throwing the dice with payment amount (step S315).
After the processing of step S315, host CPU 241 is defined as zero (step S316) with the non-person that throws the dice with payment amount.
Then, host CPU 241 is carried out and the expression person that throws the dice is sent to the person's game machine of throwing the dice with the payment amount information of payment amount and will represents that the non-person that throws the dice is sent to the processing (step S317) of the non-person's game machine of throwing the dice with the payment amount information of payment amount.
Then, host CPU 241 will be arranged on the represented award total amount of award aggregate data of storing in the award total amount storage area among the RAM 243 and be set at zero (step S318).
Subsequently, host CPU 241 will be arranged on the represented award total amount of award aggregate data of storing in the award total amount storage area among the RAM 243 and be set at zero (step S319).
After the processing of step S319 or step S323, host CPU 241 will be arranged on the represented unit wager amount of unit wager amount data of storing in the unit wager amount storage area among the RAM243 and be set at zero (step S320).
In addition, host CPU 241 will be arranged on the represented automatic wager amount of automatic wager amount data of storing in the automatic wager amount storage area among the RAM 243 and be set at zero.
After the processing of step S320, host CPU 241 finishes this subroutine.
When determining to throw dice number of times R be not 1 in step S307, host CPU 241 makes to handle and is transferred to step S327.
In step S327, host CPU 241 determines to throw the identical value of point value whether the dice result is and determines in step S324.When to determine to throw the dice result be the value identical with point value, host CPU 241 made to handle and is transferred to step S309.On the other hand, when to determine to throw the dice result be not the value identical with point value, host CPU 241 made to handle and is transferred to step S328.
In step S328, whether host CPU 241 determines to throw the dice result is 7.When determining that throwing the dice result is 7, host CPU 241 makes to handle and is transferred to step S322.On the other hand, when determining that throwing the dice result is not 7, host CPU 241 makes to handle and is transferred to step S325.
Below with reference to Figure 22 A and 22B the crap game execution processing of being carried out by external control device 200 is illustrated.
<wager amount is determined to handle automatically 〉
Now, the automatic wager amount that the external control device 200 of first embodiment of the invention is carried out determines that processing (seeing the step S301 of Figure 22) describes.
Figure 23 demonstrates the view that the automatic wager amount of being carried out by external control device 200 is determined the process flow diagram of processing.
Host CPU 241 calculates basic wager amount (step S341) for each game machine.In the present embodiment, basic wager amount is represented the automatic wager amount to all machine settings that attend a game.In the present embodiment, 10% corresponding amount with the unit wager amount is confirmed as basic wager amount (seeing Figure 24 and 25).
Then, host CPU 241 is defined as automatic wager amount (non-throw the dice person uses automatic wager amount) (step S342) in this non-person's game machine of throwing the dice with the basic wager amount in each non-person's game machine of throwing the dice.
In this is handled, will represent explicitly in the automatic wager amount storage area that the data storage of basic wager amount is provided with in RAM 243 with the corresponding non-person's game machine of throwing the dice.
Figure 25 is used to remark additionally the definite view of handling of automatic wager amount.
Illustrated that in Figure 25 the game machine that is assigned terminal number 001,003,004 and 005 is the situation of the non-person's game machine of throwing the dice.In this case, automatically wager amount is 8000, is 6000, is 6000 and is 4000 for the game machine of terminal number 005 for the game machine of terminal number 004 for the game machine of terminal number 003 for the game machine of terminal number 001.
After the processing of step S342, host CPU 241 calculates the contribution degree (step S343) of the person's game machine of throwing the dice.In the present embodiment, by obtaining contribution degree with the reciprocal multiplication of maximum unit wager amount in the unit wager amount of the corresponding unit wager amount of person's game machine of throwing the dice and all game machines.
For example, with the unit wager amount of all game machines in the contribution degree of the corresponding game machine of maximum unit wager amount be 100% (seeing Figure 24 and 25).
After the processing of step S342, host CPU 241 calculates the person that throws the dice with special wager amount (step S344) based on the contribution degree calculated in step S343.In the present embodiment, multiply each other to calculate and throw the dice person uses special wager amount by being stored in the represented award total amount of the award aggregate data of rewarding in the total amount storage area and the contribution degree of in step S343, calculating.The person that throws the dice is meant with special wager amount and only is the special wager amount of setting of the person that throws the dice.
Then, the basic wager amount of host CPU 241 will throw dice person's game machine and the total amount of the person that throws the dice who in step S344, calculates, the automatic wager amount (person uses automatic wager amount to throw the dice) (step S345) of the person's game machine that is defined as throwing the dice with special wager amount.
In this is handled, in the automatic wager amount storage area that in RAM 243, is provided with the data storage of the total amount of special wager amount with the basic wager amount of the person's game machine of throwing the dice person's game machine of explicitly expression being thrown the dice and the person that throws the dice.
For example, illustrated that in Figure 25 the game machine that is assigned terminal number 002 is the situation of the person's game machine of throwing the dice.In this case, the person that throws the dice is with 50000 of the total amount of special wager amount 40000 as basic wager amount 10000 and the person that throws the dice with automatic wager amount.
After the processing of step S345, host CPU 241 finishes this subroutine.
Below the automatic wager amount of being carried out by external control device 200 has been determined to handle and be illustrated.
<hiding total amount display process 〉
Now, the hiding total amount display process (seeing the step S261 of Figure 18) that the external control device 200 of first embodiment of the invention is carried out describes.
Figure 26 is the view that demonstrates the process flow diagram of the hiding total amount display process of being carried out by external control device 200.
Host CPU 241 is determined to be arranged on the represented award total amount of award aggregate data of storing in the award total amount storage area among the RAM 243 and whether is equal to or less than predetermined value (step S371).When the represented award total amount of the award aggregate data of determining to store in award total amount storage area during greater than predetermined value, host CPU 241 finishes these subroutines.On the other hand, when determining that the represented award total amount of award aggregate data of storing is equal to or less than predetermined value in award total amount storage area, host CPU 241 makes to handle and is transferred to step S372.
In step S372, the summation that host CPU 241 will be arranged on the represented award total amount of the award aggregate data stored in the represented hiding total amount of the hiding aggregate data stored in the hiding total amount storage area among the RAM 243 and the award total amount storage area that is arranged among the RAM 243 is defined as new award total amount, and upgrades the award aggregate data.
Then, the host CPU 241 award total amount information that will be included in the award aggregate data that upgrades among the step S372 is sent to game machine 1 (step S373).When receiving award total amount information from external control device 200, the host CPU 71 in the game machine 1 is carried out the represented award total amount of award aggregate data that will be included in this award total amount information and is presented at processing (not shown) on the center image display panel 650.In this was handled, the award total amount was presented on the center image display panel 650 in the game machine 1 (seeing Figure 1A).
For example, when the represented award total amount of award aggregate data was 47600, value 47600 is presented on the center image display panel 650 (saw Figure 1A).
Then, host CPU 241 will be arranged on the represented award total amount of award aggregate data of storing in the award total amount storage area among the RAM 243 and be defined as new award total amount, and upgrade and reward aggregate data (step S374).
Then, the represented hiding total amount of hiding aggregate data that will store in hiding the total amount storage area of host CPU 241 is set at zero (step S375).
Below with reference to Figure 26 the hiding total amount display process of being carried out by external control device 200 is illustrated.
<person's specification signal receives processing to throw the dice 〉
Now, the person's specification signal of the game machine 1 of first embodiment of the invention being carried out with reference to Figure 27 of throwing the dice receives to handle and describes.
Figure 27 demonstrates the view that the person's specification signal of being carried out by game machine 1 of throwing the dice receives the process flow diagram of handling.
Host CPU 71 determines whether to receive the person's specification signal (step S501) of throwing the dice at predetermined instant.Person's specification signal is the signal (seeing the step S257 of Figure 18) that transmits from external control device 200 to throw the dice.When determining that not when external control device 200 received the person's specification signal of throwing the dice, host CPU 71 finished these subroutines.On the other hand, when determining when external control device 200 receives the person's specification signal of throwing the dice, host CPU 71 is set the person's assigned tags of throwing the dice and is carried out crap game relevant treatment (step S502).With reference to Figure 28 the crap game relevant treatment is described subsequently.
After the processing of step S502, host CPU 71 finishes this subroutine.
Below with reference to Figure 27 the person's specification signal of being carried out by game machine 1 of throwing the dice has been received to handle and be illustrated.
<crap game relevant treatment 〉
Now, the crap game relevant treatment of the game machine 1 of first embodiment of the invention being carried out with reference to Figure 28 (seeing the step S502 of Figure 27) describes.
Figure 28 is the view that demonstrates the process flow diagram of the crap game relevant treatment of being carried out by game machine 1.
Host CPU 71 shows that on center image display panel 650 crap game begins image (step S521).In this is handled, on center image display panel 650, show the image as shown in Fig. 1 H.
Then, host CPU 71 receives automatic wager amount information (step S522) from external control device 200.Automatically wager amount information is included in from the signal that external control device 200 transmits (seeing the step S302 of Figure 22).
Then, host CPU 71 is presented at the represented automatic wager amount (step S523) of automatic wager amount information that receives among the step S522 on center image display panel 650.
Subsequently, host CPU 71 determines whether to have set the person's assigned tags (step S524) of throwing the dice.The person's assigned tags of throwing the dice is the mark of setting when determining to have received the person's specification signal of throwing the dice among the step S501 of host CPU 71 at Figure 27.
When determining to set the person's assigned tags of throwing the dice, host CPU 71 makes to handle and is transferred to step S528.On the other hand, when determining to have set the person's assigned tags of throwing the dice, host CPU 71 makes to handle and is transferred to step S525.
In step S525, host CPU 71 determines whether to receive throws dice order input signal.When the player touched with downside image display panel 141 on show throw part on the dice requested image 902 corresponding touch panels 114 time, touch panel 114 will be thrown dice order input signal and be sent to host CPU 71 (seeing Figure 30 A).
When determining to have received when throwing dice order input signal, host CPU 71 makes to handle and is transferred to step S527.On the other hand, when determining not receive when throwing dice order input signal, host CPU 71 makes to handle and is transferred to step S526.
In step S526, host CPU 71 determines whether pass through the schedule time after the processing of execution in step S524.When determining not pass through the schedule time as yet, host CPU 71 makes to handle and is transferred to step S525.On the other hand, when determining to have passed through the schedule time, host CPU 71 makes to handle and is transferred to step S527.
In step S527, host CPU 71 will be thrown the dice command signal and be sent to external control device 200.External control device 200 extracts the random value (seeing the step S305 of Figure 22 A) that is used for crap game when throwing the dice command signal receiving.
Then, host CPU 71 determines whether to receive triumph signal (step S528) from external control device 200.The triumph signal is the signal (seeing the step S309 of Figure 22 B) that transmits from external control device 200 when external control device 200 person that determines to throw the dice wins in crap game.
When determining that not when external control device 200 received the triumph signal, host CPU 71 made to handle and is transferred to step S533.On the other hand, when determining that when external control device 200 received the triumph signal, host CPU 71 showed triumph image (step S529) on center image display panel 650.The triumph image is the image that the expression person that throws the dice has won in crap game.
After the processing of step S529, host CPU 71 receives payment amount information (step S530) from external control device 200.
When the game machine that comprises this host CPU 71 was the non-person's game machine of throwing the dice, external control device 200 transmitted the payment amount information (the step S313 of Figure 22 B) of the non-person that throws the dice of expression with payment amount.
When the game machine that comprises this host CPU 71 was the person's game machine of throwing the dice, external control device 200 transmitted the payment amount information (the step S313 of Figure 22 B) of the expression person that throws the dice with payment amount.
Then, host CPU 71 is presented at the represented payment amount (step S531) of payment amount information that receives among the step S530 on center image display panel 650.
Subsequently, the value of the represented payment amount of the host CPU 71 payment amount information that will receive in step S530 is added on the value of storing in the integration amount storage area that is arranged among the RAM 73 (step S532).
After the processing of step S532, host CPU 71 makes to handle and is transferred to step S524.
In step S533, host CPU 71 determines whether to receive failure signal from external control device 200.Failure signal be when external control device 200 person that determines to throw the dice in crap game during failure (banker triumphs) from the signal (seeing the step S322 of Figure 22 B) of external control device 200 transmission.
When determining that not when external control device 200 received failure signal, host CPU 71 made to handle and is transferred to step S535.On the other hand, when determining that when external control device 200 received failure signal, host CPU 71 showed failure map picture (step S534) on center image display panel 650.Failure map similarly is the image that the expression person that throws the dice has failed in crap game.
After the processing of step S534, host CPU 71 finishes this subroutine.
In step S535, host CPU 71 determines whether to receive the draw signal from external control device 200.The draw signal is the signal (seeing the step S325 of Figure 22 B) that transmits from external control device 200 when external control device 200 person that determines to throw the dice and banker are not all won in crap game.
When determining that not when external control device 200 received the draw signal, host CPU 71 made to handle and is transferred to step S528.On the other hand, when determining that when external control device 200 received the draw signal, host CPU 71 showed draw image (step S536) on center image display panel 650.The draw image is the image of the result of expression crap game for draw.
After the processing of step S536, host CPU 71 makes to handle and is transferred to step S524.
Below with reference to Figure 28 the crap game relevant treatment of being carried out by game machine 1 is illustrated.
<crap game generation signal receives to be handled 〉
Now, illustrate that with reference to Figure 29 the crap game generation signal that the game machine 1 of first embodiment of the invention is carried out receives processing.
Figure 29 demonstrates the view that the crap game generation signal of being carried out by game machine 1 receives the process flow diagram of handling.
Host CPU 71 determines whether to receive crap game generation signal (step S551) from external control device 200 at predetermined instant.Crap game generation signal is the signal (seeing the step S258 of Figure 18) that transmits from external control device 200.When determining that not when external control device 200 received crap game generation signal, host CPU 71 finished these subroutines.On the other hand, when determining that when external control device 200 received crap game generation signal, host CPU 71 made to handle and is transferred to step S552.
In step S552, host CPU 71 determines whether to receive the non-person's specification signal of throwing the dice from external control device 200.The non-person's specification signal of throwing the dice is the signal (seeing the step S292 of Figure 21) that transmits from external control device 200.When determining that when external control device 200 received the non-person's specification signal of throwing the dice, host CPU 71 made to handle and is transferred to step S553.On the other hand, when determining that not when external control device 200 received the non-person's specification signal of throwing the dice, host CPU 71 made to handle and is transferred to step S554.
In step S554, host CPU 71 determines whether to receive from external control device 200 not participate in specification signal.Not participating in specification signal is the signal (seeing the step S293 of Figure 21) that transmits from external control device 200.When determining not to receive when not participating in specification signal from external control device 200, host CPU 71 makes to handle and is transferred to step S552.On the other hand, when determining to receive when not participating in specification signal from external control device 200, host CPU 71 finishes these subroutines.
In step S553, host CPU 71 is carried out the crap game relevant treatment.
With reference to Figure 28 the crap game relevant treatment has been described.
After the processing of step S553, host CPU 71 finishes this subroutine.
Below the crap game generation signal of being carried out by game machine 1 has been received to handle and be illustrated.
<throw the dice image 〉
Now, with reference to Figure 30 A the image that shows on the downside image display panel 141 that is provided with in the game machine 1 of first embodiment of the invention is described.
Figure 30 A demonstrates the view of throwing dice image 1000 that shows on the downside image display panel 141 that is provided with in the game machine the person that is selected as throwing the dice (throw the dice person's game machine).
More specifically, throwing dice image 1000 is the images that show on the downside image display panel 141 that is provided with in the game machine (throw the dice person's game machine) the person that is selected as throwing the dice.Throw dice image 1000 and comprise that crap game with betting the viewing area of chart as 901, is arranged on the stake chart as the viewing area of throwing dice button image 902 of 901 belows and the viewing area of coin image 903.
When the current state of crap game is to appear on the scene when throwing, throw the character that dice button image 902 shows " Come out roll (appearance is thrown) ".On the other hand, when the current state of crap game is a point when throwing, throw the character that dice button image 902 shows " Point roll (point is thrown) ".Appearance is thrown and is meant and throws for the first time dice, and point is thrown and is meant for the second time or the later dice of throwing.To throwing the pushing of dice button image 902 (throwing the dice operation) dice image 905 is rolled on the touch panel 114.When throwing dice when operation, dice image 905 appears at the stake chart as on 901, and the animated image of dice that is shown as rolling is till the result who determines crap game.
In addition, throw the viewing area that dice image 1000 has literal balloon image 904.In literal balloon image 904, show the character of " Roll Please (please throw dice) ".Literal balloon image 904 only occurs when this game machine person that is selected as throwing the dice.Literal balloon image 904 notifies his or she person that has been selected as throwing the dice of player and signal player to shake the elbows.In addition, throw the viewing area that dice image 1000 has the coin image 903 that is positioned at a side of throwing dice button image 902.The number of coin image 903 increases or reduces according to wager amount.Here, the number of coin image 903 and the relation between the wager amount can be that one piece of coin is represented notes, and perhaps replacedly, one piece of coin represents that N (natural number) annotates.
Below with reference to Figure 30 A the dice image 1000 of throwing that shows on the downside image display panel 141 that is provided with in the person's game machine of throwing the dice is illustrated.
An example of first embodiment of the present invention below has been described referring to figs. 1 through 30A.In this example, after award aggregate data (first resource data) is updated to the data of summation of the represented amount of the represented amount of expression award aggregate data and hiding aggregate data (second resource data), provide game media to game machine based on the award aggregate data of renewal.
Yet, in the processing (E) of invention (1) and (4) and in the step (E) of invention (11), can after being updated to the data of the represented amount of the hiding aggregate data (second resource data) of expression, award aggregate data (first resource data) provide game media to game machine based on the award aggregate data that upgrades.
Below, with reference to Figure 30 B another example is described, wherein after award aggregate data (first resource data) is updated to the data of the represented amount of the hiding aggregate data (second resource data) of expression, provide game media to game machine based on the award aggregate data that upgrades.
<hiding total amount display process 〉
Then, with reference to Figure 30 B the hiding total amount display process of carrying out according to the external control device 200 of another embodiment (seeing the step S261 of Figure 18) is described.
Figure 30 B is the view that demonstrates the process flow diagram of the hiding total amount display process of being carried out by external control device 200.
At first, the processing of host CPU 241 execution in step S571.This processing is identical with the processing of the step S371 of Figure 26, therefore, omits its explanation here.
After the processing of step S571, whether host CPU 241 determines to be arranged on the represented hiding total amount of the hiding aggregate data stored in the hiding total amount storage area among the RAM 243 greater than the represented award total amount (step S572) of the award aggregate data of storing in the award total amount storage area that is arranged among the RAM 243.When the represented hiding total amount of hiding aggregate data of storing in determine hiding the total amount storage area was less than or equal to the represented award total amount of the award aggregate data stored in the award total amount storage area, host CPU 241 finished these subroutines.On the other hand, the represented hiding total amount of the hiding aggregate data of storing in determine hiding the total amount storage area is during greater than the represented award total amount of the award aggregate data of storing in the award total amount storage area, host CPU 241 will be defined as new award total amount with the represented corresponding amount of hiding total amount of the hiding aggregate data stored in the hiding total amount storage area, and upgrade award aggregate data (step S573).
Then, the host CPU 241 award total amount information that will be included in the award aggregate data that upgrades among the step S573 is sent to game machine 1 (step S574).When receiving award total amount information from external control device 200, be arranged on host CPU 71 in the game machine 1 and carry out the represented award total amount of award aggregate data that will be included in this award total amount information and be presented at processing (not shown) on the center image display panel 650.In this was handled, the award total amount is presented on the center image display panel 650 (saw Figure 1A).
Then, host CPU 241 will be defined as new award total amount with the represented corresponding amount of hiding total amount of the hiding aggregate data stored in the hiding total amount storage area, and upgrade and reward aggregate data (step S575).
Subsequently, host CPU 241 will be hidden the represented hiding total amount of hiding aggregate data of storing in the total amount storage area and be set at zero (step S576).
In the present embodiment, processing (E) in the invention (1) and (4) and the step (E) in the invention (11) are disposed as described below.
That is, when the award total amount is reduced to predetermined value (15000) or still less the time, the data storage that total amount is hidden in expression in first storage area as awarding aggregate data.Subsequently, will the part (predetermined ratio=14%) of the wager amount of slot machine game stake be added in this hiding total amount so that accumulate.When satisfying predetermined condition, provide game media based on the award aggregate data that is stored in first storage area.
Yet the step (E) in processing (E) in the invention (1) and (4) and the invention (11) also can as described belowly be configured.
That is, when the award total amount is reduced to predetermined value (15000) or still less the time, will the part (above-mentioned predetermined ratio) of the wager amount of slot machine game stake be added in the hiding total amount that is stored in second storage area.When satisfying predetermined condition, provide game media based on the data that are stored in second storage area.
Below the hiding total amount display process of being carried out by external control device 200 is illustrated.
Below referring to figs. 1 through 30 first embodiment has been described.
In the present embodiment, illustrated that award total amount storage area and hiding total amount storage area are arranged on the situation in the memory storage that is called as RAM 243.Yet in the present invention, first storage area can be separately positioned in the different memory storages with second storage area.
In the present embodiment, the part that the wager amount that slot machine game is bet has been described is accumulated the situation of hiding total amount to form.Yet second resource data among the present invention is not limited to this situation.For example, second resource data can be the overflow data in the invention (12) to (20).
In addition, for example, the data that are illustrated in the remnant that currency exchange is produced when other currency can be stored as second resource data.For example, be under 90 yen of situations about 100 yen being converted to during to 1 dollar dollar in the exchange rate, can be accumulated as hiding total amount as 10 yen of the remnant.In this case, can adopt and to be connected in server or this currency converter is arranged on configuration in the game machine for the currency converter of other currency being scheduled to currency exchange.
In the present embodiment, illustrated that predetermined condition of the present invention is the situation of " the unit wager amount in any game machine has reached the Event triggered amount " (seeing the step S253 of Figure 18).Yet predetermined condition of the present invention is not limited to this situation.That is, predetermined condition of the present invention can be " the award total amount of storing in the award total amount storage area has reached the Event triggered amount ".And predetermined condition of the present invention can be " hide the hiding total amount of storing in the total amount storage area and reached the Event triggered amount ".In addition, predetermined condition of the present invention can be " reward the award total amount of storing in the total amount storage area and reached the Event triggered amount ".In addition, predetermined condition of the present invention can be " random number that extracts at predetermined instant (for example when pushing rotary knob in game machine) belongs to the predetermined value scope ".
In the present embodiment, the display (center image display panel 650) that employing can display image is as output unit.Yet, output unit of the present invention can be can output sound loudspeaker.Replacedly, can display and loudspeaker be set to output unit.
In addition, in the present embodiment, illustrated that output unit is included in the situation in the game machine.Yet output unit of the present invention can be connected in server.Replacedly, can adopt output unit that is connected in server and the output unit that is included in the game machine.
In the present embodiment, illustrated that accumulation wager amount of the present invention is the situation of unit wager amount.Here, the unit wager amount is meant the semi-invariant to the wager amount of slot machine game stake for each game machine.Yet unit wager amount of the present invention is not limited to this situation.That is, unit wager amount of the present invention can be the amount that accumulation forms the part of the wager amount of slot machine game stake of passing through for each game machine.
In the present embodiment, illustrated that common recreation of the present invention is the situation of crap game.Yet common recreation of the present invention is not limited to this situation.That is, common recreation of the present invention can be to comprise such as the Card Games of playing card or such as the recreation of any kind of of the recreation of shooting game and fighting games, as long as this recreation is the recreation that many game machines can be participated in.
In addition, in the present embodiment, can adopt the configuration of when satisfying predetermined condition, not carrying out common recreation and game media only being provided.
First embodiment of the invention is carried out crap game and game media is provided in crap game when the unit wager amount has reached the Event triggered amount.Therefore, can make the player expect crap game takes place and play.
In addition, even by the game media quantitative change represented of award aggregate data hour, also can pay as resource by using by hiding the game media that aggregate data represents.Therefore, can keep the expectation of player for crap game.
First embodiment of the invention, the game media amount that image or sound notification player are represented by the award aggregate data.This makes the player can know available game media amount when satisfying predetermined condition.The bigger game media amount of being represented by image or sound can increase the player usually for the expectation of satisfying predetermined condition.
On the other hand, the game media amount of the minimizing of being represented by first resource data may reduce the player for the expectation of satisfying predetermined condition.About this point, first embodiment of the invention, be reduced to by the game media amount represented of award aggregate data scheduled volume or still less after, the player is notified by hiding the game media amount that aggregate data is represented.This can keep for the expectation of satisfying predetermined condition the player.
In addition, first embodiment of the invention, the notified game media amount of being represented by the award aggregate data of player is till the game media amount of being represented by the award aggregate data is reduced to scheduled volume.Subsequently, when being reduced to scheduled volume by the game media amount represented of award aggregate data or still less the time, the player by notice suddenly by hiding the game media amount that aggregate data is represented.This can make the player feel surprised, and the player can feel all right and found concealed savings as him or she.As a result, can provide more interesting recreation that the player is attracted by recreation.
In addition, first embodiment of the invention is accumulated with the corresponding amount of the part of the game media of betting in game machine.The award aggregate data is represented the game media amount of accumulating thus.When satisfying predetermined condition, provide game media based on the award aggregate data.Therefore, the player who has received game media when the satisfying predetermined condition picture of can feeling all right is paid him or she by the part of the game media of other player wager.This can offer player's sense of superiority and satisfaction.
In addition, first embodiment of the invention, the part of the game media amount of betting in game machine is accumulated.Hiding aggregate data is represented the game media amount of accumulating thus.Therefore, when the player bets in game machine, by hiding all increases definitely of game media amount that aggregate data is represented.Thereby the player can prepare to the little situation of being represented by the award aggregate data of game media quantitative change.
[second embodiment]
In second embodiment, (12) invention to (20) is described.
Hereinafter, to the identical assembly of assembly according to the games system 300 of first embodiment, give identical Reference numeral.
For the part in the second suitable embodiment of the explanation in first embodiment, omit explanation.
The summary of second embodiment at first, is described with reference to Figure 31.
Figure 31 is the concept map that is used to illustrate the summary of present embodiment.
Figure 31 demonstrates the synoptic diagram that the award total amount has reached the state of scheduled volume.
As shown in Figure 31, in the present embodiment, the part of wager amount is accumulated as the award total amount, reaches scheduled volume (99999) up to total amount.A part that reaches the wager amount that scheduled volume (99999) bets afterwards in the award total amount is accumulated as overflows total amount.
In the present embodiment, be called as spill-out by being accumulated in the amount that a part that the award total amount reaches the wager amount that scheduled volume (99999) bets afterwards obtains.
As mentioned above, in the present embodiment, spill-out is accumulated as overflows total amount.
The data of overflowing total amount that illustrate in the present embodiment are corresponding to the overflow data in the invention of (20) with (12).In addition, in the present embodiment to overflow the total amount storage area corresponding to second storage area in the invention of (20) with (12).
The summary of second embodiment below has been described with reference to Figure 31.
Present embodiment below is described in further detail.
<wager amount message pick-up is handled 〉
Then, with reference to Figure 32 A, the wager amount message pick-up processing that external control device 200 is second embodiment of the invention carried out is described.
Figure 32 A is the view that demonstrates the process flow diagram of the wager amount message pick-up processing of being carried out by external control device 200.
Host CPU 241 execution in step S2251 are to the processing of step S2260.This processing is identical to the processing of step S260 with the step S251 of Figure 18, therefore omits its explanation here.
After the processing of step S2260, host CPU 241 is carried out and is overflowed total amount display process (step S2261).Overflow the total amount display process with reference to Figure 32 D explanation after a while.
After the processing of step S2261, host CPU 241 finishes this subroutine.
Below with reference to Figure 32 A the wager amount message pick-up processing of being carried out by external control device 200 has been described.
<stake correlative is upgraded and is handled 〉
With reference to Figure 32 B, the stake correlative renewal processing (seeing the step S252 of Figure 18) that external control device 200 is second embodiment of the invention carried out is described.
Figure 32 B demonstrates the view that the stake correlative of being carried out by external control device 200 is upgraded the process flow diagram of handling.
As described in reference Figure 19,, upgrade the stake correlative based on the wager amount information that in the step S51 of reference Figure 10 explanation, transmits from game machine 1.
At first, host CPU 241 execution in step S601 are to the processing of step S602.This processing is identical to the processing of step S272 with the step S271 of Figure 19, therefore omits its explanation here.
After the processing of step S602, host CPU 241 determines whether to have set full scale note (step S603).The full scale note demonstrates the represented award total amount of award aggregate data of storing in the award total amount storage area that is provided with among the RAM 243 and has reached scheduled volume (99999) (seeing that step S608 is to step S611).
When determining that not setting full scale clocks, host CPU 241 makes to handle and is transferred to step S605.
On the contrary, when determining that having set full scale clocks, host CPU 241 carry out will be added to that overflowing of being provided with among the RAM 243 store in the total amount storage area with 14% corresponding amount of the represented wager amount of wager amount information overflow aggregate data represented overflow processing (step S604) in the total amount.
After the processing of step S604, host CPU 241 finishes this subroutine.
In step S605, the award total amount that the award aggregate data of storing in the award total amount storage area that host CPU 241 is determined to be provided with among the RAM 243 is represented and whether be equal to or less than scheduled volume (99999) with 14% corresponding amount sum of the represented wager amount of wager amount information.
The award total amount that the award aggregate data of storing in determining award total amount storage area is represented and be not equal to 14% corresponding amount sum of the represented wager amount of wager amount information or when being not less than scheduled volume (99999), host CPU 241 makes to handle and is transferred to step S608.On the other hand, the award total amount that the award aggregate data of storing in determining award total amount storage area is represented and when being equal to or less than scheduled volume (99999) with 14% corresponding amount sum of the represented wager amount of wager amount information, host CPU 241 makes to handle and is transferred to step S606.
Then, host CPU 241 execution in step S606 are to the processing of step S607.This processing is identical to the processing of step S274 with the step S273 of Figure 19, therefore omits its explanation here.
After the processing of step S607, host CPU 241 finishes this subroutine.
In step S608, host CPU 241 is set at scheduled volume with the represented award total amount of award aggregate data of storing in the award total amount storage area that is provided with among the RAM 243.
Then, the processing of host CPU 241 execution in step S609.This processing is identical with the processing of the step S274 of Figure 19, therefore omits its explanation here.
After the processing of step S609, the award total amount that the award aggregate data of storing in the award total amount storage area that host CPU 241 will be provided with from RAM 243 is represented and with 14% corresponding amount sum of the represented wager amount of wager amount information in deduct the resulting amount of scheduled volume (99999) and be set at and overflow total amount (step S610).
Then, host CPU 241 is set full scale note (step S611).
After the processing of step S611, host CPU 241 finishes this subroutine.
Below with reference to Figure 32 B the stake correlative renewal processing that external control device 200 is second embodiment of the invention carried out has been described.
<crap game is carried out and is handled 〉
With reference to Figure 32 C, the crap game execution processing (seeing the step S260 of Figure 18) that external control device 200 is second embodiment of the invention carried out is described.
Figure 32 C demonstrates the view that the crap game of being carried out by external control device 200 is carried out the process flow diagram of handling.
The processing of host CPU 241 execution in step S641 to S648, step S650 to S653 and step S655 to S664.This handles identical with the processing of step S307 to S314, the step S315 to S318 of Figure 22 B and step S319 to S328, so omits its explanation here.
Therefore, only the step S649 of key diagram 32C and S654 here.
After the processing of step S648, host CPU 241 is removed full scale note (step S649).Here, the full scale note is the mark of setting when the award total amount has been set to scheduled volume (seeing the step S611 of Figure 32 B).
After the processing of step S653, host CPU 241 is removed full scale note (step S654).
Below with reference to Figure 32 C the crap game execution processing that external control device 200 is second embodiment of the invention carried out has been described.
<overflow the total amount display process 〉
Now, with reference to Figure 32 D, what illustrate that second embodiment of the invention external control device 200 carries out overflows total amount display process (seeing the step S2261 of Figure 32 A).
Figure 32 D is the view that demonstrates the process flow diagram of being carried out by external control device 200 that overflows the total amount display process.
Whether the represented award total amount of award aggregate data of storing in the award total amount storage area that host CPU 241 is determined to be provided with among the RAM 243 is equal to or less than predetermined value (step S2371).When the represented award total amount of award aggregate data of storing in definite award total amount storage area was not equal to or is not less than predetermined value, host CPU 241 finished these subroutines.On the other hand, when the represented award total amount of award aggregate data of storing in determining award total amount storage area was equal to or less than predetermined value, host CPU 241 made to handle and is transferred to step S2372.
In step S2372, host CPU 241 is defined as new award total amount with the represented represented award total amount sum of award aggregate data of storing in the award total amount storage area that is provided with among total amount and the RAM 243 of overflowing of aggregate data of overflowing of storing in the total amount storage area of overflowing that is provided with among the RAM 243, and upgrades the award aggregate data.
Then, host CPU 241 execution in step S2373 are to the processing of step S2374.This processing is identical to the processing of step S374 with the step S373 of Figure 26, therefore omits its explanation here.
Then, host CPU 241 will overflow the represented total amount of overflowing of aggregate data of overflowing of storing in the total amount storage area and be set at 0 (step S2375).
After step S2375, host CPU 241 finishes this subroutine.
Below illustrated by what external control device 200 was carried out with reference to Figure 32 D and overflowed the total amount display process.
An example of second embodiment of the present invention below has been described with reference to Figure 32 A to Figure 32 D.Spill-out is accumulated as and overflows total amount in this example., overflow the total amount except that being accumulated as to the invention of (20) in (12), spill-out also can be accumulated as the hiding total amount that illustrates in first embodiment.
Below, provide the example that total amount is hidden in accumulation with reference to Figure 33 A and Figure 33 B.
With reference to Figure 33 A, the stake correlative renewal processing of carrying out according to the external control device 200 of another embodiment (seeing the step S252 of Figure 18) is described.
Figure 33 A demonstrates the view that the stake correlative of being carried out by external control device 200 is upgraded the process flow diagram of handling.
As described in reference Figure 19,, upgrade the stake correlative based on the wager amount information that in the step S51 of reference Figure 10 explanation, transmits from game machine 1.
At first, host CPU 241 execution in step S671 are to the processing of step S681.This processing is identical to step S611 with the step S601 of Figure 32 B, therefore omits its explanation here.
Therefore, description of step S682 only here.
In step S682, host CPU 241 is carried out the processing that will be added to 2% corresponding amount of the wager amount shown in the wager amount information in the hiding total amount shown in the hiding aggregate data of storing in the hiding total amount storage area that is provided with among the RAM 243.
After the processing of step S682, host CPU 241 finishes this subroutine.
Below with reference to Figure 33 A the stake correlative renewal processing of carrying out according to the external control device 200 of another embodiment of the present invention has been described.
<overflow the total amount display process 〉
Now, with reference to Figure 33 B, illustrate according to what the external control device 200 of another embodiment of the present invention was carried out and overflow total amount display process (seeing the step S2261 of Figure 32 A).
Figure 33 B is the view that demonstrates the process flow diagram of being carried out by external control device 200 that overflows the total amount display process.
The processing of host CPU 241 execution in step S700.This processing is identical with the processing of the step S2371 of Figure 32 D, therefore omits its explanation here.
In step S701, host CPU 241 is defined as new award total amount with the award total amount sum shown in the award aggregate data of storing in the award total amount storage area that is provided with among total amount and the RAM 243 of overflowing shown in the aggregate data of overflowing of storing in the total amount storage area of overflowing that is provided with among the RAM 243, and upgrades the award aggregate data.
Then, host CPU 241 will overflow the total amount of overflowing shown in the aggregate data of overflowing of storing in the total amount storage area and be set at 0 (step S702).
Subsequently, whether the award total amount shown in the award aggregate data of storing in the award total amount storage area that host CPU 241 is determined to be provided with among the RAM 243 is equal to or less than predetermined value (step S703).When the award total amount shown in the award aggregate data of storing in definite award total amount storage area was not equal to or is not less than predetermined value, host CPU 241 made to handle and is transferred to step S706.On the other hand, when the award total amount shown in the award aggregate data of storing in determining award total amount storage area was equal to or less than predetermined value, host CPU 241 made to handle and is transferred to step S704.
In step S704, host CPU 241 is defined as new award total amount with the award total amount sum shown in the award aggregate data of storing in the award total amount storage area that is provided with among hiding total amount shown in the hiding aggregate data of storing in the hiding total amount storage area that is provided with among the RAM 243 and the RAM 243, and upgrades the award aggregate data.
Then, host CPU 241 will be hidden the hiding total amount shown in the hiding aggregate data of storing in the total amount storage area and be set at 0 (step S705).
After the processing of step S705 or the award total amount shown in the award aggregate data of storing when determine award total amount storage area in step S703 in is not equal to or when being not less than predetermined value, host CPU 241 makes to handle and is transferred to step S706.
Host CPU 241 execution in step S706 are to the processing of step S707.This processing is identical with the processing of the step S2373 to S2374 of Figure 32 D, therefore omits its explanation here.
After the processing of step S707, host CPU 241 finishes this subroutine.
Below illustrated according to what the external control device 200 of another embodiment of the present invention was carried out with reference to Figure 33 B and overflowed total amount display process (seeing the step S2261 of Figure 32 A).
More than, with reference to Figure 33 A and Figure 33 B the example that hiding total amount is accumulated has been described.
More than, with reference to Figure 31 to Figure 33 second embodiment has been described.
In the present embodiment, illustrated by the game media amount shown in (12) overflow data to the invention of (20) and together be not presented at the example on the center image display panel 650 with award total amount (first resource data).Yet, can together show with award total amount (first resource data) by the game media amount shown in (12) overflow data to the invention of (20).
Second embodiment of the invention, when the unit wager amount reaches the Event triggered amount, carry out crap game and provide game media, reduce the game media amount of representing by the award aggregate data thus based on the award aggregate data.That is, the game media of being represented by the award aggregate data is used as the resource of payment.In addition, be reduced to by the game media amount of award shown in the aggregate data scheduled volume or still less after, when the unit wager amount reaches the Event triggered amount and carries out crap game, provide game media based on overflowing aggregate data (overflow data).
Therefore, even, also can overflow the represented game media of aggregate data and pay game media as resource by use by the game media quantitative change represented of award aggregate data hour.Thereby, can keep the expectation of player for the game media payment of in crap game, carrying out.
In addition, second embodiment of the invention, image or sound notification player are by the game media amount shown in the award aggregate data.This makes the player can know available game media amount when crap game takes place.The bigger game media amount of being represented by image or sound can increase the player usually for the expectation that crap game takes place.
On the other hand, when reducing the game media amount of being represented by the award aggregate data when paying in crap game, the player may reduce for the expectation that crap game takes place.About this point, second embodiment of the invention, be reduced to by the game media amount represented of award aggregate data scheduled volume or still less after, the player is notified by overflowing the game media amount that aggregate data is represented.This has kept the player for the expectation that crap game takes place.
In addition, second embodiment of the invention, the notified game media amount of being represented by the award aggregate data of player is till the game media amount of being represented by the award aggregate data is reduced to scheduled volume.Subsequently, when being reduced to scheduled volume by the game media amount represented of award aggregate data or still less the time, the player by notice suddenly by overflowing the game media amount that aggregate data is represented.This can make the player feel surprised, and the player can feel all right and found concealed savings as him or she.As a result, can provide more interesting recreation so that the player is attracted by recreation.
Second embodiment of the invention, be accumulated in the award total amount storage area with the corresponding amount of the game media amount of in game machine, betting.The award aggregate data is represented the game media amount of accumulating thus.After having reached scheduled volume, be accumulated in the corresponding amount of the game media amount of in game machine, betting and overflow in the total amount storage area by the game media amount represented of award aggregate data.Overflow aggregate data and represent the game media amount of accumulating thus.In crap game, provide game media based on overflowing aggregate data.
Therefore, even after the game media amount of being represented by the award aggregate data has reached scheduled volume, the game media of betting in game machine also continues accumulation.The game media of accumulation is used as the resource of the payment in the crap game.So this can make and may think and feel surprised because reached the player that the accumulation of scheduled volume game media stopped by the game media amount represented of award aggregate data.As a result, can provide more interesting recreation so that the player is attracted by recreation.
[the 3rd embodiment]
In the 3rd embodiment, (21) invention to (26) is described.
Hereinafter, to the identical assembly of assembly according to the games system 300 of above-mentioned arbitrary embodiment, give identical Reference numeral.
For the part in the 3rd suitable embodiment of the explanation in above-mentioned arbitrary embodiment, omit explanation.
The summary of the 3rd embodiment at first, is described with reference to Figure 34.
Figure 34 A is the view that demonstrates according to the management-side input media that is connected in the external control device of the 3rd embodiment of the present invention.
Figure 34 B to Figure 34 C is the view of the example images that shows on the common display device that comprises in the games system that demonstrates according to the 3rd embodiment of the present invention.
As shown in Figure 34 A, management-side input media 740 and management display device 660 (seeing Figure 34 A) are connected in external control device 200.
But the supvr who wherein is built with the play facility of games system 300 waits use and management side input media 740, imports in order to change the award total amount and accumulates the setting range of ratio (seeing Figure 1B), Event triggered amount and participate in each order of setting of using set amount.
The setting range of award total amount accumulation ratio (seeing Figure 1B), Event triggered amount and participate in in the set amount each with the invention of (21) in " relevant setting of playing jointly " corresponding.
" accumulation ratio " in the invention of award total amount accumulation ratio and (22) is corresponding.
" scope of semi-invariant " in the invention of the setting range of Event triggered amount and (23) is corresponding.
In addition, the setting range of award total amount accumulation ratio, Event triggered amount with participate in in the set amount each corresponding with " correlation of playing jointly " in the invention of (25).
As long as can receive the input that is used to dispose relevant common setting of playing, management-side input media 740 is not particularly limited, and can be finger-impu system, panel input device etc.
1 notes button 34 is corresponding with the end side input media among the present invention with maximum each that annotate in the button 35.
When being used to change the setting range of awarding total amount accumulation ratio, Event triggered amount or participating in the input of using set amount, image (seeing Figure 34 C) behind management display device 660 display settings change image (seeing Figure 34 B) and the setting changing.
As shown in Figure 34 B, the setting changing image comprises that " Please enter values towhich you wish to change the displayed values. (please import you and wish value that displayed value is changed in expression.) " character picture 3310.
The image 3303 of the setting range that the setting changing image also comprises the image 3302 that changes the accumulation ratio, change the Event triggered amount and change the image of participating in set amount 3304.
In addition, the setting changing image comprises the accumulation ratio that demonstrates before changing, the setting range of Event triggered amount and the setting image 3305 that set amount is used in participation.
As shown in Figure 34 C, image comprises that " The settings werechanged. (sets and changes in expression behind the setting changing.) " character picture 3311.
Behind the setting changing image also comprise the image 3302 that changes the accumulation ratio, the image 3303 of the setting range that changes the Event triggered amount and change the image of participating in set amount 3304.
In addition, image comprises the setting range of the accumulation ratio that demonstrates after the change, Event triggered amount and participates in setting image 3305 with set amount behind the setting changing.
More than, summarized the 3rd embodiment with reference to Figure 34 A to Figure 34 C.
Below, present embodiment is described in further detail.
Then, with reference to Figure 35 crap game value input processing is described.
Figure 35 is the view that demonstrates the process flow diagram of the crap game value input processing of carrying out according to the external control device of the 3rd embodiment of the present invention.
Although not shown, supvr of play facility etc. can carry out scheduled operation by use and management side input media 740 shows setting changing image (seeing Figure 34 B).
When display setting changes image (seeing Figure 34 B), carry out the processing shown in Figure 35.
At first, host CPU 241 determines whether to receive accumulation ratio change signal (step S3401).When being used to change the input of accumulation ratio, transmitting the accumulation ratio and change signal via management-side input media 740.The accumulation ratio changes the accumulation ratio data that signal has the accumulation ratio of expression input.
When host CPU 241 was determined to have received the accumulation ratio and changed signal, host CPU 241 was determined to be included in the accumulation ratio and is changed the accumulation ratio shown in the accumulation ratio data in the signal and whether belong to the numerical range (step S3402) shown in the accumulation proportion threshold value.The accumulation proportion threshold value is the scope that the accumulation ratio can change therein.The accumulation proportion threshold value data storage that the accumulation proportion threshold value is shown is in ROM 242.
Threshold data in the invention of accumulation proportion threshold value data and (25) is corresponding, and the memory storage in the invention of ROM 242 and (25) is corresponding.
When the accumulation ratio shown in the accumulation ratio data of determining to be included in the accumulation ratio change signal belongs to the numerical range of accumulating shown in the proportion threshold value, host CPU 241 will illustrate the data storage of this accumulation ratio and accumulate ratio data (step S3403) as changing the back in the storage area of RAM 243.Memory storage in the invention of RAM 243 and (25) is corresponding.It is corresponding to change the correlation data of playing jointly after the setting among back accumulation ratio data and the present invention.
After execution in step S3403, when host CPU 241 determines that in step S3401 not receiving the accumulation ratio changes signal, perhaps when host CPU 241 was determined to be included in the accumulation ratio and changed the accumulation ratio shown in the accumulation ratio data in the signal and do not belong to numerical range shown in the accumulation proportion threshold value in step S3402, host CPU 241 determined whether to receive participation and changes signal (step S3404) with set amount.It is to be transmitted when being used to change participation with the input of set amount via management-side input media 740 that participation changes signal with set amount.Participation changes signal with set amount and has the participation set amount data that set amount is used in the participation that input is shown.
When host CPU 241 determined to have received participation with set amount change signal, host CPU 241 was determined to be included in participation and whether is belonged to the numerical range (step S3405) of participating in shown in the set amount threshold value with the participation that set amount changes in the signal with set amount with the participation shown in the set amount data.Participating in the set amount threshold value is to participate in the scope that can change therein with set amount.The participation of participating in the set amount threshold value is shown to be stored among the ROM 242 with the set amount threshold data.
Participate in the threshold data in the invention of set amount threshold data and (25) correspondingly, and the memory storage in the invention of ROM 242 and (25) is corresponding.
When determining that being included in participation belongs to participation with numerical range set amount threshold value shown in the participation shown in the set amount data with set amount with the participation in the set amount change signal, host CPU 241 will illustrate this participation and participate in set amount data (step S3406) after the conduct change in the storage area of RAM 243 with the data storage of set amount.
Memory storage in the invention of RAM 243 and (25) is corresponding.
Changing the back participates in the correlation data of playing jointly after the setting among set amount data and the present invention corresponding.
After execution in step S3406, when host CPU 241 determines not receive participation with set amount change signal in step S3404, perhaps when host CPU 241 is determined to be included in participation and changed participation in the signal and do not belong to the numerical range of participating in shown in the usefulness set amount threshold value with the participation shown in the set amount data with set amount with set amount in step S3405, host CPU 241 determines whether to receive the signal (step S3407) of the setting range that is used to change the Event triggered amount.When the input of the setting range that is used to change the Event triggered amount via management-side input media 740, transmit the signal of the setting range that is used to change the Event triggered amount.The signal that is used to change the setting range of Event triggered amount has the setting range data of Event triggered amount of the setting range of the Event triggered amount that input is shown.
When host CPU 241 determined to have received the signal of the setting range that is used to change the Event triggered amount, whether the setting range that host CPU 241 determines to be included in the Event triggered amount shown in the setting range data of Event triggered amount of signal of the setting range that is used for changing the Event triggered amount belonged to the numerical range (step S3408) shown in the setting range threshold value of Event triggered amount.The setting range threshold value of Event triggered amount is the scope that the setting range of Event triggered amount can change therein.The setting range threshold data of Event triggered amount that the setting range threshold value of Event triggered amount is shown is stored among the ROM 242.
The setting range threshold data of Event triggered amount is corresponding with the threshold data in the invention of (25), and the memory storage in the invention of ROM 242 and (25) is corresponding.
When the setting range of the Event triggered amount shown in the setting range data of the Event triggered amount of the signal of determining to be included in the setting range that is used for changing the Event triggered amount belongs to numerical range shown in the setting range threshold value of Event triggered amount, the data storage of setting range that host CPU 241 will illustrate this Event triggered amount in the storage area of RAM 243 as the setting range data (step S3409) that change back Event triggered amount.Memory storage in the invention of RAM 243 and (25) is corresponding.The correlation data of playing jointly after the setting among the setting range data that change back Event triggered amount and the present invention are corresponding.
After execution in step S3409, in step S3407, determine not receive the signal of the setting range that is used to change the Event triggered amount when host CPU 241, when perhaps the setting range of determining to be included in the Event triggered amount shown in the setting range data of Event triggered amount of signal of the setting range that is used for changing the Event triggered amount when host CPU 241 in step S3408 did not belong to numerical range shown in the setting range threshold value of Event triggered amount, host CPU 241 finished these subroutines.
Then, with reference to Figure 36 A to Figure 36 B, crap game execution processing (seeing the step S260 of Figure 18) is described.
Figure 36 demonstrates the view that the crap game of carrying out according to the games system of the 3rd embodiment of the present invention is carried out the process flow diagram of handling.
At first, the processing of host CPU 241 execution in step S3301 to step S3320 and step S3321 to step S3328.This is handled with identical to the processing of step S328 to step S320 and step S321 with reference to the step S301 of Figure 22 A to Figure 22 B explanation, therefore omits its explanation here.
After execution in step S3320, host CPU 241 is carried out the Event triggered amount and is determined to handle (step S3330).In this step, determine an Event triggered amount in the middle of the amount after host CPU 241 extraction random values and the change from be stored in RAM 243 in the scope of the setting range of the Event triggered amount shown in the setting range data of Event triggered amount.
Host CPU 241 will illustrate the data storage of determined Event triggered amount in the storage area of RAM 243.
After execution in step S3330, host CPU 241 finishes this subroutine.
More than, with reference to Figure 34 to Figure 36 the 3rd embodiment has been described.
Although adopt the setting range of award total amount accumulation ratio, Event triggered amount to use the setting of set amount as relevant common recreation with participating in the 3rd embodiment, yet " the relevant setting of recreation jointly " in the invention of (21) is not limited to this example.
For example, the setting of relevant common recreation can be the payment rate in semi-invariant or the common recreation.
Replacedly, about the setting of common recreation can be and be used for the relevant setting of acceptance of the input of additional stake (seeing the 5th embodiment).For example, accepting to be used for the setting of input of additional stake and the setting of not accepting this input can change.
In the present embodiment, when the setting range with the Event triggered amount is set at the numerical range (for example , $200 to 300) of expectation, can be via management-side input media 740 input references (for example, 250) (seeing Figure 34 B).Yet in the invention of (23), the input of lower limit (for example, 200) and higher limit (for example, 300) can change the setting range of Event triggered amount.
In the present embodiment, participating in set amount is common for all game machines 1.Yet participating in can be different for each game machine with set amount.In the invention of (24), can set different participation set amounts for each game machine by input device.
In the present embodiment, the memory storage of common recreation correlation data was different memory storages with the memory storage of storage threshold data after storage was set.Yet in the invention of (25), the memory storage of the common recreation in back correlation data is set in storage and the memory storage of storage threshold data can be same memory storage.
According to the 3rd embodiment of the present invention, accumulated with the corresponding game media amount of the accumulation ratio game media amount of in game machine, betting, that use and management side input media is set.In crap game, provide game media based on the game media amount of accumulating thus.That is, the game media of accumulation is used as the payment resource in the crap game.
But supvr's use and management side input media of play facility is set the accumulation ratio.For example, the time or the date of the operation of less game machine in one day or in the week, can guarantee payment resource in the crap game by setting bigger accumulation ratio.On the other hand, than the time or the date of multiple game machines operation, can set less accumulation ratio and make the income of play facility increase corresponding amount in one day or in the week.
Therefore, make the supvr can be rapidly and safeguard play facility easily, so that set and the corresponding best accumulation ratio of its management strategy.
In addition, according to the 3rd embodiment of the present invention, accumulate explicitly with the game media amount of in each game machine, betting with game machine and to measure accordingly.Subsequently, when having reached the Event triggered amount, carry out crap game with the corresponding arbitrary unit wager amount of game media amount of accumulating separately for one in the game machine.In the scope that use and management side input media is set, pass through prize drawing allocate event triggering amount.
But supvr's use and management side input media of play facility is set the scope of Event triggered amount.For example, according to such as what day, the various factors of time period, season and economic situation, the supvr can set the setting range of Event triggered amount for and make and can easily specify less Event triggered amount, to produce the situation of more likely carrying out crap game.Replacedly, the supvr can set the setting range of Event triggered amount for and make and can easily specify bigger Event triggered amount, to produce the situation of unlikely execution crap game.
Therefore, make the supvr can be rapidly and safeguard play facility easily, so that set the setting range with the corresponding best Event triggered amount of its management strategy.
In addition, according to the 3rd embodiment of the present invention, when crap game finishes, in the scope of use and management side input media setting, by prize drawing allocate event triggering amount.This can be provided at the interior each different crap game of Event triggered amount of scope of setting.As a result, can crap game take place and make the player surprised, perhaps can crap game not take place after the moment of player's expection and make player's anxiety early than the moment of player expection.In this way, can provide the recreation that makes player's anxious state of mind.
According to the 3rd embodiment of the present invention, accumulate explicitly with the game media amount of in game machine, betting with game machine and to measure accordingly.Game machine that allow to participate in crap game is that the corresponding unit wager amount of game media amount of wherein accumulating explicitly with this game machine has reached participation that use and management side input media sets with set amount or more play machine.
But supvr's use and management side input media of play facility is set to participate in and is used set amount.For example, the time or the date of the operation of less game machine in one day or in the week, the supvr can set less participation with set amount guaranteeing to participate in the number of players of crap game, thereby produce breathtaking crap game.On the other hand, than the time or the date of multiple game machines operation, the supvr can set bigger participation and participate in the more game medias of player wager of crap game with set amount to encourage hope in one day or in the week.In addition, can be the player who allow to participate in crap game the sense of superiority is provided.
Therefore, make the supvr can be rapidly and safeguard play facility easily, so that set and the corresponding best participation set amount of its management strategy.
According to the 3rd embodiment of the present invention, belong under the condition of the scope of representing by threshold data at common recreation correlation, be used as new common recreation correlation by the common recreation correlation that is included in the data representation in the setting changing signal.Subsequently, carry out common recreation based on this common recreation correlation.
Therefore, can not set the common recreation correlation that does not belong to the scope of representing by threshold data.Therefore, can prevent to be set at the situation of common recreation correlation by the value that deception, mistake etc. will not conform to the management intention of play facility.For example, can prevent the situation of payment a large amount of game media outside expecting in crap game.As a result, can guarantee the sound operation and the confidence level of public place of entertainment.
[the 4th embodiment]
In the 4th embodiment, (27) invention to (30) is described.
Hereinafter, to the identical assembly of assembly according to the games system 300 of above-mentioned arbitrary embodiment, give identical Reference numeral.
For the part in the 4th suitable embodiment of the explanation in above-mentioned arbitrary embodiment, omit explanation.
With reference to Figure 37 A and Figure 37 B the 4th embodiment is described.
Figure 37 A is the example images that shows on upside image display panel 131.
Shown in the playguide image 4410 of Figure 37 A, in the present embodiment, to the bigger bigger automatic wager amount of wager amount generation of slot machine game.Just, wager amount increases along with the increase of unit wager amount automatically.With reference to Fig. 1 G to Fig. 1 I this is illustrated.
In addition, as described in reference Fig. 1 G and Fig. 1 I, wager amount is determined according to the unit wager amount and is annotated the wager amount of setting for the line that passes through in the game machine of participating in crap game automatically.And, illustrated that the game media amount paid increases (seeing Fig. 1 G) according to the increase of wager amount automatically when the person that throws the dice wins in crap game.
Shown in the playguide image 4410 of Figure 37 A, in the present embodiment, the quantity of reward of paying in crap game increases along with the increase of unit wager amount.With reference to Fig. 1 G to 1J this is illustrated.
In this way, in the present embodiment, the automatic wager amount of determining according to the unit wager amount is along with the increase of unit wager amount increases.In addition, the game media amount of being paid when the person that throws the dice wins in crap game increases according to the increase of wager amount automatically.
Figure 37 B is the synoptic diagram that demonstrates among game machine and the RAM 243 relation between the represented automatic wager amount of the automatic wager amount data of storing in the automatic wager amount storage area that is provided with.
In the example shown in Figure 37 B, store many automatic wager amount data explicitly with each terminal number 001,002 and 005.
In the present embodiment, after determining the machine of attending a game, determine automatic wager amount data (seeing the step S301 of the step S259 of Figure 18) to step S260 and Figure 22 A about the machine of attending a game respectively.Therefore, in the example shown in Figure 37 B, carry out the crap game of game machine 1 participation that is assigned each terminal number 001,002 and 005.
Just, when being stored, carry out next crap game that this game machine is participated in the corresponding automatic fluence data of game machine.
As mentioned above, the automatic wager amount data presentation with a corresponding storage of game machine goes out the right that this game machine has the participation crap game.
When the person that throws the dice won crap game, the automatic wager amount that crap game is set was held (seeing Figure 22 A and Figure 22 B) when carrying out next crap game.
In this way, the person loses crap game up to throwing the dice to keep identical automatic wager amount.
Host CPU 241 (in ending of crap game) in the step S320 automatic wager amount that automatic wager amount data are represented that is provided with in the external control device 200 is set at 0 (seeing the step S320 of Figure 22 B).Just, when the person that throws the dice lost crap game, the automatic wager amount that crap game is set was set to 0.Therefore, when the person that throws the dice lost crap game, the automatic wager amount that crap game is set did not change next crap game over to.In addition, (in the ending of crap game) do not carry out the processing (seeing Figure 22 B) that automatic wager amount is defined as payment amount in step S320.Just, when a series of crap games finished, the automatic wager amount that crap game last in these a series of crap games is set can not become payment amount.Therefore, the automatic wager amount of player pays not being set for crap game last in these a series of crap games.
In the step S309 of Figure 22 B the triumph signal is sent to after the game machine 1, the host CPU 241 that is arranged in the external control device 200 determines that automatic wager amount is payment amount (the step S311 that sees Figure 22 B is to step S312).Just, when the person that throws the dice won crap game, the automatic wager amount that crap game is set was set to payment amount.On the other hand, in the step S322 of Figure 22 B failure signal is sent to after the game machine 1, host CPU 241 is not carried out and is determined that automatic wager amount is the processing of payment amount.Just, when the person that throws the dice lost crap game, the automatic wager amount that crap game is set was not set to payment amount.
In this way, when the person that throws the dice loses crap game, the automatic wager amount that player pays is set for crap game not.
More than, with reference to Figure 37 A to Figure 37 B the 4th embodiment has been described.
In the present embodiment, even when the player does not bet game media, the game media amount that crap game is bet also is confirmed as automatic wager amount.Yet the processing in the invention of (27) (C) is not limited to this example.For example, in the processing in the invention of (27) (C), the input that can accept to be used to bet game media, up to the accumulation game media amount (for example, 1000) corresponding upper limit amount (for example, 100).
In addition, in the present embodiment, based on the definite game media amount of unit wager amount (accumulation wager amount) to the crap game stake.Yet the processing in the invention of (27) (C) is not limited to this example.For example, in the processing in the invention of (27) (C), can be based on the definite game media amount of the total amount of the game media of in each game machine, betting to common game entry.
According to the 4th embodiment of the present invention, accumulation is measured accordingly with the game media amount of betting in each game machine.Subsequently, based on the definite game media amount (wager amount of crap game) of the game media amount of accumulation thus to the crap game stake.In crap game, provide game media with the amount that obtains based on the result of the wager amount of the crap game of determining thus and crap game.
The game media amount that therefore, can provide in crap game is along with the increase of the game media amount of storing by accumulation increases.Therefore, the player can be very interested in the game media amount of storage.On the other hand, the result of crap game is different aspect player's game media whether actual game media amount that obtains and store is measured accordingly.Therefore, the player can be absorbed in crap game.
This makes crap game more exciting.
In addition, according to the 4th embodiment of the present invention, accumulate explicitly with the game media amount of in this game machine, betting with each game machine and to measure accordingly.Subsequently, based on thus for the corresponding accumulation wager amount of game media amount of each game machine accumulation, determine the wager amount of crap game about each game machine.
Therefore, the player can bet the wager amount of relatively large game media with the crap game in the game machine that increases him or she and play.As a result, can produce the situation that he or she can obtain relatively large game media.Therefore, can encourage the more game medias of player wager.
In addition, the player who has bet relatively large game media has stronger expectation for the good result that he or she expects in crap game.Therefore, such player can be attracted by crap game.
In addition, can give the player competitive spirit of game media amount about can in crap game, providing.Therefore, can provide the very strong satisfaction and the sense of superiority for the player who in crap game, receives relatively large game media.
According to the 4th embodiment of the present invention, even when not betting game media, also determine game media amount to the crap game stake.That is, the player can further not consume game media and enjoys crap game.Therefore, the player can be very satisfied to the generation of crap game.In addition, because the player need not to be used for the operation to the crap game stake, so the player can be absorbed in crap game.
[the 5th embodiment]
In the 5th embodiment, (31) invention to (35) is described.
Hereinafter, to the identical assembly of assembly according to the games system 300 of above-mentioned arbitrary embodiment, give identical Reference numeral.
For the part in the 5th suitable embodiment of the explanation in above-mentioned arbitrary embodiment, omit explanation.
The summary of the 5th embodiment at first, is described with reference to Figure 38.
Figure 38 A and Figure 38 B are the views of the example images that shows on the center image display panel that comprises in the game machine that demonstrates according to the 5th embodiment of the present invention.
Character picture 5320 shown in Figure 38 A notifies the player to participate in crap game by adding stake.
In the first embodiment, the unit wager amount is equal to or greater than participates in the game machine that is selected as participating in crap game with any game machine 1 of set amount, and the unit wager amount can not be participated in crap game (seeing Figure 21) less than participating in any game machine 1 of set amount.
On the contrary, in the 5th embodiment, even the unit wager amount also can be participated in crap game by adding stake less than the game machine of participating in set amount 1.
" the unit wager amount is equal to or greater than to participate in and uses set amount " is corresponding with the specified conditions among the present invention.
When in game machine 1, being used to add the input of stake, this game machine 1 is selected as participating in the game machine of crap game, and crap game begins image 5340 and is presented in the game machine 1 on the downside image display panel 141 that is provided with (Figure 38 B).
In the 5th embodiment, the player can annotate button 34 or the additional stake of maximum notes button 35 inputs by pushing 1.1 notes button 34 is corresponding with the input media among the present invention with maximum each that annotate in the button 35.
More than, summarized the 5th embodiment with reference to Figure 38.
Below, present embodiment is described in further detail.
Then, with reference to Figure 39 A and Figure 39 B, illustrate to participate in and determine to handle (seeing the step S259 of Figure 18).
Figure 39 A demonstrates the view that the process flow diagram of processing is determined in the participation of carrying out according to the external control device of the 5th embodiment of the present invention.
At first, host CPU 241 determines whether be equal to or greater than participation usefulness set amount (step S5301) with the corresponding unit wager amount of removing the person's game machine of throwing the dice of each game machine.
When determining and remove the corresponding unit wager amount of each game machine the person's game machine of throwing the dice and be not equal to or be not more than and participate in when use set amount, host CPU 241 will add to be bet request signal and is sent to be confirmed as not having and is equal to or greater than the game machine 1 (step S5303) that the unit wager amount of set amount is used in participation.
Here, additional stake request signal comprises the additional wager amount information of the difference between the unit wager amount that the game machine 1 of participating in the transfer source of using set amount and the additional stake of conduct request signal is shown.
Then, host CPU 241 determines whether that will add the game machine 1 that the stake request signal is sent to from host CPU 241 receives additional stake signal (step S5304).When host CPU 241 determines not receive additional stake signal, host CPU 241 will not participated in specification signal and be sent to host CPU 241 does not receive additional stake signal from it game machine 1 (step S5305).
When host CPU 241 is determined in step S5301 when removing the corresponding unit wager amount of each game machine the person's game machine of throwing the dice and be equal to or greater than participation and use set amount, perhaps in step S5304, determine when host CPU 241 will add game machine 1 that the stake request signal is sent to and receive additional stake signal when host CPU 241, host CPU 241 is sent to host CPU 241 from its game machine 1 that has received additional stake signal with the non-person's specification signal of throwing the dice, perhaps is sent to corresponding unit wager amount and is equal to or greater than the game machine of participating in set amount 1 (step S5302).
After execution in step S5302 or step S5305, host CPU 241 finishes this subroutine.
According to Figure 39 A, always will add the stake request signal and be sent to the game machine 1 that is confirmed as not having the unit wager amount that is equal to or greater than participation usefulness set amount.Yet additional stake request signal need not always to be transmitted, but can only be transmitted when satisfying predetermined condition.Explanation is participated in and is determined to handle (seeing the step S259 of Figure 18) with reference to Figure 39 B, wherein only when corresponding unit wager amount is equal to or greater than the number participated in the game machine 1 of set amount less than predetermined number, additional stake request signal is sent to corresponding unit wager amount less than the game machine of participating in set amount 1.
Figure 39 B demonstrates the view that the process flow diagram of processing is determined in the participation of carrying out according to the external control device of another embodiment of the present invention.
At first, host CPU 241 execution in step S5291 are to the processing of step S5292.This is handled with identical to the processing of step S292 with reference to the step S291 of Figure 21 explanation, therefore omits its explanation here.
When in step S5291, determining and remove the corresponding unit wager amount of each game machine the person's game machine of throwing the dice and be not equal to or be not more than and participate in when use set amount, host CPU 241 determine whether to exist predetermined number or more, the unit wager amount is equal to or greater than the game machine 1 (step S5293) that set amount is used in participation.
When the game machine 1 determining to exist predetermined number or more, unit wager amount to be equal to or greater than to participate in set amount, host CPU 241 will not participated in specification signal and be sent to be confirmed as not having and be equal to or greater than the game machine of participating in the unit wager amount of set amount 1 (step S5297).
On the other hand, when the game machine 1 determining not exist predetermined number or more, unit wager amount to be equal to or greater than to participate in set amount, host CPU 241 will add the stake request signal and be sent to be confirmed as not having and be equal to or greater than the game machine of participating in the unit wager amount of set amount 1 (step S5294).Here, additional stake request signal comprises the additional wager amount information of the difference between the unit wager amount that the game machine 1 of participating in the transfer source of using set amount and the additional stake of conduct request signal is shown.
Then, host CPU 241 determines whether that will add the game machine 1 that the stake request signal is sent to from host CPU 241 receives additional stake signal (step S5295).When host CPU 241 determined not receive additional stake signal, host CPU 241 made to handle and is transferred to step S5297.
On the other hand, when host CPU 241 determined to have received additional stake signal, host CPU 241 was carried out the person's specification signal of will non-ly throwing the dice and is sent to processing (step S5296) as the game machine 1 that adds the transfer source of betting signal.
After execution in step S5292, step S5296 or step S5297, host CPU 241 finishes this subroutine.
Then, illustrate that with reference to Figure 40 crap game generation signal receives processing.
Figure 40 demonstrates the view that the crap game generation signal of carrying out according to the game machine of the 5th embodiment of the present invention receives the process flow diagram of handling.
At first, host CPU 71 determines whether to receive crap game generation signal (seeing the step S258 of Figure 18) (step S5551) from external control device 200.When host CPU 71 was determined not receive crap game generation signal, host CPU 71 finished this subroutine.
On the other hand, when host CPU 71 was determined to have received crap game generation signal, host CPU 71 determined whether to receive additional stake request signal (seeing the step S5294 of Figure 39) (step S5555).
When host CPU 71 determined not receive additional stake request signal, host CPU 71 made to handle and is transferred to step S5552.
On the other hand, when host CPU 71 determined to have received additional stake request signal, host CPU 71 determined whether to have carried out being used for the input (step S5556) of additional stake.In this step, host CPU 71 determines whether to receive the signal that transmits or is pushing the signal that transmits when maximum is annotated button 35 when pushing 1 notes button 34.
When determining to be used for the input of additional stake, host CPU 71 makes to handle and is transferred to step S5552.
On the other hand, when determining to have carried out being used for the input of additional stake, deduct in the value of storing in the integration amount storage area that host CPU 71 is provided with from RAM 73 and the additional represented corresponding value of amount of additional wager amount information that comprises in the request signal of betting.Subsequently, host CPU 71 will add the stake signal and be sent to external control device 200 (step S5557).When determine with additional stake request signal in store in the integration amount storage area that is provided with in greater than RAM 73 of the represented corresponding value of amount of the additional wager amount information that comprises value the time, host CPU 71 makes to handle and is transferred to step S5552.
Afterwards, host CPU 71 execution in step S5552 are to the processing of step S5554.This is handled with identical to the processing of step S554 with reference to the step S552 of Figure 29 explanation, therefore omits its explanation here.
More than, with reference to Figure 38 to Figure 40 the 5th embodiment has been described.
In the present embodiment, can annotate button 34 and the maximum input media of annotating button 35 via 1 carry out common stake and additionally bet both.Yet common in the present invention stake input media can be different input medias with additional stake input media.
For example, the additional wager button as additional stake input media can be provided with respectively with common wager button.
Replacedly, can adopt touch panel as the input media that is used for additional stake.For example, can add stake by the position on the corresponding touch panel of character " YES (being) " shown in touch and Figure 38 A.
In addition, in the present embodiment, and unit wager amount and participate in to be bet with the game media of the corresponding amount of difference between the set amount be additional the stake.Yet in the present invention, the game media amount of being bet to additional stake is not limited to this example.For example, bet for the game media amount of additional stake can greater than and unit wager amount and participating in the corresponding amount of difference between the set amount (just, for example this amount can be the twice that the difference between the set amount is used in unit wager amount and participation).
In the present embodiment, the player can not select to be bet the game media amount for additional stake.Yet, can the game media amount of expecting be input as additional stake via input media.In this case, preferably, adding in the middle of the gaming machines, only having as the game machine of the game media amount of the maximum of additional stake and can participate in common recreation.This is because the more substantial game media of this configuration excitation player wager is bet as additional.
In the present embodiment, specified conditions are " the unit wager amount are equal to or greater than to participate in and use set amount ".Yet the specified conditions among the present invention are not limited to this example.Specified conditions among the present invention can be for example " the unit wager amount of rank in preceding N position ", perhaps " each when carrying out recreation the progressive games number of times of stored counts be equal to or greater than stipulated number ".
According to the 5th embodiment of the present invention, the condition of participating in crap game is that the total amount (unit wager amount) of the game media of stake is equal to or greater than scheduled volume (participate in and use set amount).
Only carried out in the game machine of short period in recreation, the unit wager amount does not reach as yet to participate in and uses set amount probably.Such game machine unlikely satisfies the condition of participating in crap game.About this point, according to the 5th embodiment of the present invention, even the player of the short period of only playing also can participate in crap game by adding stake.Therefore, the player can begin in any time of hope to play.
According to the 5th embodiment of the present invention, adopt the unit wager amount in any game machine to reach the condition of the condition of Event triggered amount as the crap game generation.The Event triggered amount is greater than the participation set amount.
That is, according to the 5th embodiment of the present invention, the game machine with maximum unit wager amount triggers the generation of crap game.The unit wager amount has reached to participate in the player on the game machine of set amount and has allowed not carry out additional stake and participate in crap game, and the unit wager amount does not reach to participate in need add with the player on the game machine of set amount and bets with the participation crap game.
Therefore, determine the generation of crap game, the necessity of participating in the permission of crap game and adding stake based on the unit wager amount.Therefore, can give the player competitive spirit, thereby make recreation more exciting about the amount of unit wager amount.
According to the 5th embodiment of the present invention, only when the number of the game machine of the condition of satisfy participating in crap game is equal to or less than predetermined number, the player who allows not satisfy on the game machine of the condition of participating in crap game participates in crap game by add to bet.
Therefore, when the number of the game machine of the condition of satisfy participating in crap game during greater than predetermined number, the player who does not satisfy on the game machine of the condition of participating in crap game can not participate in crap game.Therefore, can provide the sense of superiority for the player on the game machine that satisfies the condition of participating in crap game.
On the other hand, crap game is more exciting when the player of some participates in.Therefore, when the number of the game machine that satisfies the condition of participating in crap game was equal to or less than predetermined number, encouraging to add stake increased with the number of participating in crap game, make the game machine of participating in crap game.As a result, can provide active crap game.
According to the 5th embodiment of the present invention, in the time can participating in crap game by additional stake, the additional stake of upside image display panel demonstration that is provided with in the game machine can be participated in crap game, and as the required game media amount of additional stake.
This can easily understand the player and participates in the required game media amount of crap game.The player can determine it is still should not add stake and restraint participation crap game based on add stake to participate in crap game as the required game media amount of additional stake.
[the 6th embodiment]
In the 6th embodiment, (36) invention to (41) is described.
Hereinafter, to the identical assembly of assembly according to the games system 300 of above-mentioned arbitrary embodiment, give identical Reference numeral.
For the part in the 6th suitable embodiment of the explanation in above-mentioned arbitrary embodiment, omit explanation.
The summary of the 6th embodiment at first, is described with reference to Figure 41.
Figure 41 is the concept map that is used to illustrate the summary of present embodiment.
Figure 41 A is the view that demonstrates the example images that shows on the downside image display panel 141 that is provided with in game machine 1.
Figure 41 A demonstrates the state that model selection image 6001 is shown.
As shown in Figure 41 A, model selection image 6001 comprises simple mode selector button image 6210 and professional mode selector button image 6220.
In this mode, have simple mode and professional mode according to the common recreation (crap game) of present embodiment.
In simple mode, only in crap game, carry out the stake of automatic wager amount.As mentioned above, automatically wager amount determine according to the unit wager amount and in the game machine of participating in crap game for annotate the wager amount of setting by line.
On the other hand, in professional mode, the player can carry out the stake with the wager amount that wager amount is different automatically in crap game.
The pattern of each in simple mode and the professional mode and (36) the common recreation to the invention of (41) is corresponding.
Here, simple mode is corresponding to first pattern in the invention of (41) with (36).Professional mode is corresponding to second pattern in the invention of (41) with (36).And, annotate corresponding to the predetermined stake target in the invention of (41) by line with (36).
Figure 41 B is the view that demonstrates the example images that shows on the downside image display panel 141 that is provided with in game machine 1.
Figure 41 B demonstrates the state that simple mode determines that image 6002 is shown.
The simple mode of Figure 41 B determines that image 6002 demonstrates the selecteed state of simple mode.
Figure 41 C is the view that demonstrates the example images that shows on the downside image display panel 141 that is provided with in game machine 1.
Figure 41 C demonstrates the state that professional mode determines that image 6003 is shown.
The professional mode of Figure 41 C determines that image 6003 demonstrates the selecteed state of professional mode.
Figure 41 D is the view that demonstrates the example images that shows on the downside image display panel 141 that is provided with in game machine 1.
Figure 41 D demonstrates the state that shows professional mode stake input picture 6004 in game machine 1 on the downside image display panel 141 that is provided with.
As shown in Figure 41 D, professional mode stake input picture 6004 comprises choosing and selling method selection image 6250 (annotate and select image 6250a, put to annotate and select image 6250b and scope to annotate selection image 6250c).
Here, illustrate how in crap game, to bet.The example of the choosing and selling method in the crap game except that annotating by line, also comprise annotate (come bet), put notes (place bet) and scope notes (field bet).
For example, scope is annotated the choosing and selling method of the result's stake be 2,3,4,9,10,11 or 12 the when person that throws the dice is shaked the elbows.Can annotate the stake scope as a result that shakes the elbows at every turn.
As shown in Figure 41 D, when having selected professional mode, the player can select " choosing and selling method that notes and scope notes were annotated, put to all Tathagata ", i.e. " with annotating different choosing and selling methods by line ".
Notice that " with annotating different choosing and selling methods by line " (choosing and selling method of notes and scope notes is annotated, put to all Tathagata) is corresponding to the specific stake target in the invention of (41) with (36).
In the present embodiment, the player can bet 200 scope notes (seeing Figure 41 D) as follows.Position on the corresponding touch panel 114 in position of the wager amount selector button image 6270c that shows on object for appreciation family expenses Fingertip touch and the downside image display panel 141, and when touching touch panel 114, with his or her finger tip from the corresponding touch panel 114 in position of wager amount selector button image 6270c on the position move to scope and annotate position on the corresponding touch panel 114 in position of selecting image 6250c.
The image 6005 of Figure 41 D demonstrates scope notes coin image 6100 and is presented at the stake chart as the state on 901 the viewing area.Just, the image 6005 of Figure 41 D demonstrates the state of scope being annotated stake 200.
Figure 41 E is the view that demonstrates the example images that shows on the downside image display panel 141 that is provided with in game machine 1.
Figure 41 E also demonstrates the state of the downside image display panel 141 indication ranges notes triumph image 6010 of setting in the game machine 1, and scope is annotated triumph image 6010 and demonstrated the triumph of scope notes and will pay award for winning the scope notes.
Here, " scope annotate win " or " scope that wins is annotated " expression " scope has been annotated to have bet (for example, having bet 200) and thrown the dice result's (by dice image 905 result displayed) that the person throws dice be 2,3,4,9,10,11 or 12 ".In addition, annotate as shown in the triumph image 6010, annotate when winning when scope and pay for winning the award that scope is annotated as the scope of Figure 41 E.
More than, summarized the 6th embodiment with reference to Figure 41 A to Figure 41 E.
Below, illustrate in greater detail present embodiment.
<wager amount message pick-up is handled 〉
Handle (seeing the step S51 of Figure 10) with reference to the wager amount message pick-up that Figure 42 explanation is carried out according to the external control device 200 of the 6th embodiment of the present invention.
Figure 42 is the view that demonstrates the process flow diagram of the wager amount message pick-up processing of being carried out by external control device 200.
At first, host CPU 241 execution in step S6001 are to the processing of step S6009.This processing is identical to the processing of step S259 with the step S251 of Figure 18, therefore omits its explanation here.
After the processing of execution in step S6009, host CPU 241 execution patterns select to handle (step S6010).With reference to Figure 43 the model selection processing is described subsequently.
Then, host CPU 241 execution in step S6011 are to the processing of step S6012.This processing is identical to the processing of step S261 with the step S260 of Figure 18, therefore omits its explanation here.
After the processing of execution in step S6012, host CPU 241 this subroutine that is through with.
More than, with reference to Figure 42 the wager amount message pick-up processing of carrying out according to the external control device 200 of the 6th embodiment of the present invention has been described.
<model selection is handled 〉
Handle with reference to the model selection that Figure 43 explanation is carried out according to the external control device 200 of the 6th embodiment of the present invention.
Figure 43 is the view that demonstrates the process flow diagram of the model selection processing of being carried out by external control device 200.
At first, host CPU 241 is sent to the machine that respectively attends a game (step S6701) with mode select signal.
When receiving mode select signal, the machine that respectively attends a game demonstrates the model selection image (the step S6201 that sees Figure 41 A and Figure 46 is to step S6202) that is used to select simple mode or professional mode on set downside image display panel 141.
Then, host CPU 241 determines whether that receiving simple mode from the machine of attending a game respectively selects signal or professional mode to select signal (step S6702).Here, when player input when selecting the order of simple mode, transmit simple mode from game machine 1 and select signal (seeing the step S6209 of Figure 41 B and Figure 46).In addition, when player input when selecting the order of professional mode, transmit professional mode from game machine 1 and select signal (seeing the step S6205 of Figure 41 C and Figure 46).
Determine not to receive simple mode when selecting signal or professional mode to select signal from the machine of attending a game respectively when host CPU 241, host CPU 241 makes to handle and is back to step S6702.
On the other hand, determine to receive simple mode when selecting signal or professional mode to select signal from the machine of attending a game respectively when host CPU 241, host CPU 241 finishes these subroutines.
When receiving simple mode selection signal, host CPU 241 determines that selecting the game machine 1 of the transfer source of signal as simple mode is that simple mode is selected game machine.In addition, when receiving professional mode selection signal, host CPU 241 determines that selecting the game machine 1 of the transfer source of signal as professional mode is that professional mode is selected game machine.
More than, with reference to Figure 43 the model selection processing of carrying out according to the external control device 200 of the 6th embodiment of the present invention has been described.
<person's specification signal receives processing to throw the dice 〉
The person's specification signal of carrying out according to the game machine 1 of the 6th embodiment of the present invention with reference to Figure 44 explanation of throwing the dice receives to be handled.
Figure 44 demonstrates the view that the person's specification signal of being carried out by game machine 1 of throwing the dice receives the process flow diagram of handling.
Then, the processing of host CPU 71 execution in step S6101.This processing is identical with the processing of the step S501 of Figure 27, therefore omits its explanation here.
After the processing of step S6101, host CPU 71 execution patterns select to handle (step S6102).
With reference to Figure 46 the model selection processing is described after a while.
Then, the processing of host CPU 71 execution in step S6103.This processing is identical with the processing of the step S502 of Figure 27, therefore omits its explanation here.
After step S6103, host CPU 71 finishes this subroutine.
More than, illustrated with reference to Figure 44 that the person's specification signal of carrying out according to the game machine 1 of the 6th embodiment of the present invention of throwing the dice receives and handled.
<crap game generation signal receives to be handled 〉
The crap game generation signal of carrying out according to the game machine 1 of the 6th embodiment of the present invention with reference to Figure 45 explanation receives processing.
Figure 45 demonstrates the view that the crap game generation signal of being carried out by game machine 1 receives the process flow diagram of handling.
The processing of host CPU 71 execution in step S6151 to step S6152 and step S6154 to step S6155.This processing is identical to the processing of step S554 to step S552 and step S553 with the step S551 of Figure 29, therefore omits its explanation here.
Therefore, description of step S6153 only here.
In step S6153, host CPU 71 execution patterns are selected to handle.
With reference to Figure 46 the model selection processing is described subsequently.
More than, illustrated that with reference to Figure 45 the crap game generation signal of carrying out according to the game machine 1 of the 6th embodiment of the present invention receives processing.
<model selection is handled 〉
Handle with reference to the model selection that Figure 46 explanation is carried out according to the game machine 1 of the 6th embodiment of the present invention.
Figure 46 is the view that demonstrates the process flow diagram of the model selection processing of being carried out by game machine 1.
At first, host CPU 71 determines whether to receive mode select signal (step S6201).Mode select signal transmits (the step S6701 of Figure 43) from external control device 200.
When host CPU 71 was determined not receive mode select signal, host CPU 71 made to handle and is back to step S6201.On the other hand, when host CPU 71 was determined to have received mode select signal, host CPU 71 was carried out the processing (step S6202) of display mode selection image 6001 on downside image display panel 141.With reference to Figure 41 A model selection image 6001 has been described.
After the processing of step S6202, host CPU 71 determines whether to receive professional mode select command signal (step S6203) from touch panel 114.In the present embodiment, when the position on the corresponding touch panel 114 in position of the professional mode selector button image 6220 that shows on player touches and the downside image display panel 141, touch panel 114 is sent to host CPU 71 (seeing Figure 41 C) with professional mode select command signal.
When host CPU 71 was determined not receive professional mode select command signal, host CPU 71 made to handle and is transferred to step S6206.On the other hand, when host CPU 71 was determined to have received professional mode select command signal, host CPU 71 was set professional mode mark (step S6204).
After the processing of step S6204, host CPU 71 selects signal to be sent to external control device 200 (step S6205) professional mode.
After the processing of treatment S 6205, host CPU 71 finishes this subroutine.
In step S6206, host CPU 71 determines whether to receive simple mode select command signal (step S6206) from touch panel 114.In the present embodiment, when the position on the corresponding touch panel 114 in position of the simple mode selector button image 6210 that shows on player touches and the downside image display panel 141, touch panel 114 is sent to host CPU 71 (seeing Figure 41 B) with simple mode select command signal.
When host CPU 71 was determined to have received simple mode select command signal, host CPU 71 made to handle and is transferred to step S6208.On the other hand, when host CPU 71 was determined not receive simple mode select command signal, host CPU 71 made to handle and is transferred to step S6207.
In step S6207, host CPU 71 determines to begin whether to pass through the schedule time from the processing of execution in step S6202.When determining not pass through the schedule time, host CPU 71 makes to handle and is transferred to step S6203.On the other hand, when determining to have passed through the schedule time, host CPU 71 makes to handle and is transferred to step S6208.
In step S6208, host CPU 71 is set the simple mode mark.
After the processing of step S6208, host CPU 71 selects signal to be sent to external control device 200 (step S6209) simple mode.
After the processing of step S6209, host CPU 71 finishes this subroutine.
With reference to Figure 46 the model selection processing of carrying out according to the game machine 1 of the 6th embodiment of the present invention has been described.
<crap game relevant treatment 〉
With reference to the crap game relevant treatment (see the step S502 of Figure 27 and the step S553 of Figure 29) of Figure 47 explanation according to game machine 1 execution of the 6th embodiment of the present invention.
Figure 47 is the view that demonstrates the process flow diagram of the crap game relevant treatment of being carried out by game machine 1.
Host CPU 71 execution in step S6301 are to the processing of step S6303.This processing is identical to the processing of step S523 with the step S521 of Figure 28, therefore omits its explanation here.
After the processing of step S6303, host CPU 71 is carried out professional mode stake input and is handled (step S6304).With reference to Figure 48 professional mode stake input processing is described subsequently.
Then, host CPU 71 execution in step S6305 are to the processing of step S6308.This processing is identical to the processing of step S527 with the step S524 of Figure 28, therefore omits its explanation here.
In step S6309, host CPU 71 determines whether to have set the professional mode mark.The professional mode mark is to set in the processing of the step S6204 of reference Figure 46 explanation.
When determining not set the professional mode mark, host CPU 71 makes to handle and is transferred to step S6311.On the other hand, when determining to have set the professional mode mark, host CPU 71 makes to handle and is transferred to step S6310.
In step S6310, host CPU 71 determines whether to receive the signal that demonstrates the professional mode game result.Here, the signal that demonstrates the professional mode game result transmits (seeing the step S6458 of Figure 49) from external control device 200.
The professional mode game result is determined (seeing the step S6457 of Figure 49) by external control device 200.Determining of professional mode game result is described in the step S6457 of Figure 49 after a while.
When host CPU 71 was determined not receive the signal that demonstrates the professional mode game result, host CPU 71 made to handle and is back to step S6310.On the other hand, when host CPU 71 was determined to have received the signal that demonstrates the professional mode game result, host CPU 71 made to handle and is transferred to step S6311.
Then, host CPU 71 execution in step S6311 are to the processing of step S6314.This processing is identical to the processing of step S531 with the step S528 of Figure 28, therefore omits its explanation here.
After the processing of step S6314, the payment processes (step S6315) that host CPU 71 is carried out based on simple mode.In this was handled, the represented payment amount of payment amount information that host CPU 71 will receive from external control device 200 in step S6313 was added on the value of storing in the integration amount storage area that is provided with the RAM 73.
After the processing of step S6315, the payment processes (step S6316) that host CPU 71 is carried out based on professional mode.In this is handled, host CPU 71 will be added on the value of storing in the integration amount storage area that is provided with the RAM73 with the corresponding payment amount of professional mode game result that receives from external control device 200 in step S6310.
After the processing of step S6316, host CPU 71 makes to handle and is transferred to step S6304.
When host CPU 71 determines in step S6311 that not when external control device 200 received the triumph signal, host CPU 71 made to handle and is transferred to step S6317.
Host CPU 71 execution in step S6317 are to the processing of step S6318.This processing is identical to the processing of step S534 with the step S533 of Figure 28, therefore omits its explanation here.
After the processing of step S6318, the payment processes (step S6319) that host CPU 71 is carried out based on professional mode.In this is handled, host CPU 71 will be added on the value of storing in the integration amount storage area that is provided with the RAM73 with the corresponding payment amount of professional mode game result that receives from external control device 200 in step S6310.
After the processing of step S6319, host CPU 71 finishes this subroutine.
When host CPU 71 determines in step S6317 that not when external control device 200 received failure signal, host CPU 71 made to handle and is transferred to step S6320.
Host CPU 71 execution in step S6320 are to the processing of step S6321.This processing is identical to the processing of step S536 with the step S535 of Figure 28, therefore omits its explanation here.
After the processing of step S6321, the payment processes (step S6322) that host CPU 71 is carried out based on professional mode.In this is handled, host CPU 71 will be added on the value of storing in the integration amount storage area that is provided with the RAM73 with the corresponding payment amount of professional mode game result that receives from external control device 200 in step S6310.
After the processing of step S6322, host CPU 71 makes to handle and is transferred to step S6304.
Below with reference to Figure 47 the crap game relevant treatment of carrying out according to the game machine 1 of the 6th embodiment of the present invention has been described.
<professional mode stake input is handled 〉
Handle (seeing the step S6304 of Figure 47) with reference to the professional mode stake input that Figure 48 explanation is carried out according to the game machine 1 of the 6th embodiment of the present invention.
Figure 48 is the view that demonstrates the process flow diagram of the professional mode stake input processing of being carried out by game machine 1.
Host CPU 71 determines whether to have set professional mode mark (step S6721).The professional mode mark is to set in the processing of the step S6204 of reference Figure 46 explanation.
When determining not set the professional mode mark, host CPU 71 finishes this subroutine.On the other hand, when determining to have set the professional mode mark, host CPU 71 makes to handle and is transferred to step S6722.
In step S6722, host CPU 71 is carried out the processing that shows professional mode stake input picture on downside image display panel 141.
In the present embodiment, on downside image display panel 141, show professional mode stake input picture 6004 (seeing Figure 41 D).
Then, host CPU 71 determines whether to receive professional mode stake command signal (step S6723) from touch panel 114.
Here, for example under following situation, professional mode stake command signal is sent to host CPU 71 (seeing Figure 41 D) from touch panel 114.Promptly, player " with the position on the corresponding touch panel 114 in position of the wager amount selector button image 6270c that shows on Fingertip touch and the downside image display panel 141; and when touching touch panel 114, move to scope annotate position (position A) on the corresponding touch panel 114 in position of selection image 6250c with his or her finger tip ".Subsequently, the player " removes his or her finger tip at position A " from touch panel 114.In this example, professional mode stake command signal comprise demonstrate with the information of the corresponding wager amount of wager amount selector button image 6270c (200) (below, be also referred to as 200 and annotate command informations) and demonstrate with scope and annotate the information of selecting the corresponding choosing and selling methods of image 6250c (scope notes) (below, be also referred to as scope notes command information).
Below, the information that demonstrates wager amount is also referred to as the wager amount command information.In addition, the information that demonstrates choosing and selling method is also referred to as the choosing and selling method command information.
Wager amount command information in the present embodiment comprises and demonstrating and the information of the corresponding wager amount of wager amount selector button image 6270a (10) (below be also referred to as 10 annotate command informations), demonstrate and the information of the corresponding wager amount of wager amount selector button image 6270b (50) (below be also referred to as 50 annotate command informations), and demonstrate and the information of the corresponding wager amount of wager amount selector button image 6270c (200) (below be also referred to as 200 annotate command informations).
In addition, choosing and selling method command information in the present embodiment comprises and demonstrates and annotate the information of selecting the corresponding choosing and selling method of image 6250a (notes) (below be also referred to as annotate command information), demonstrate and put information that annotate to select the corresponding choosing and selling methods of image 6250b (putting notes) (below be also referred to as to put annotate command information), and demonstrate with scope and annotate the information of selecting the corresponding choosing and selling methods of image 6250c (scope notes) (below be also referred to as scope notes command information).
When host CPU 71 determined to have received professional mode stake command signal in step S6723, host CPU 71 made to handle and is transferred to step S6725.
When the wager amount command information when be included in professional mode stake command signal in this processing in is 10 notes command informations, the value of storing in the wager amount storage area that is provided with among 71 couples of RAM 73 of host CPU adds 10, and deducts 10 in the value of storing from the integration amount storage area.In this way, when receiving professional mode stake command signal in this processing, the value of storing in the wager amount storage area that is provided with among 71 couples of RAM 73 of host CPU is carried out additional calculation, and the value of storing in the integration amount storage area is carried out subtraction.
When host CPU 71 determined not receive professional mode stake command signal in step S6723, host CPU 71 made to handle and is transferred to step S6724.
In step S6724, host CPU 71 determines to begin whether to pass through the schedule time from the processing of execution in step S6722.When determining not pass through the schedule time, host CPU 71 makes to handle and is transferred to step S6723.On the other hand, when determining to have passed through the schedule time, host CPU 71 finishes this subroutine.
In step S6725, host CPU 71 is sent to external control device 200 with professional mode stake information.
Here, professional mode stake information comprises the shown information of professional mode stake command signal that has been received from touch panel 114 by host CPU 71 in step S6723.For example, the professional mode stake command signal that receives in step S6723 when host CPU 71 comprises 200 when annotating command informations and scope and annotating command information, the professional mode stake information that in step S6725, is sent to external control device 200 comprise demonstrate wager amount be 200 and choosing and selling method be the information that scope is annotated.
After the processing of step S6725, host CPU 71 finishes this subroutine.
Below with reference to Figure 48 the professional mode stake input processing of carrying out according to the game machine 1 of the 6th embodiment of the present invention has been described.
<crap game is carried out and is handled 〉
Carry out processing (seeing the step S260 of Figure 18) with reference to the crap game that Figure 49 explanation is carried out according to the external control device 200 of the 6th embodiment of the present invention.
Figure 49 demonstrates the view that the crap game of being carried out by external control device 200 is carried out the process flow diagram of handling.
Host CPU 241 execution in step S6451 are to the processing of step S6453.This processing is identical to the processing of step S303 with the step S301 of Figure 22 A, therefore omits its explanation here.
After the processing of step S6453, host CPU 241 receives professional mode stake information (step S6454) from game machine.Professional mode stake information is the information (seeing the step S6725 of Figure 48) of selecting game machine to transmit from professional mode.
Then, host CPU 241 execution in step S6455 are to the processing of step S6456.This processing is identical to the processing of step S305 with the step S304 of Figure 22 A, therefore, omits its explanation here.
After the processing of step S6456, host CPU 241 is determined professional mode game result (step S6457) for each game machine of betting the transfer source of information as professional mode based on the random value that is used for crap game that is stored in the games among the ROM 242 and extract in step S6456.Games are the programs that are used for determining based on the crap game rule crap game result.
Here, host CPU 241 is described for the situation of determining the professional mode game result as each game machine of the transfer source of " professional mode stake information ", should " professional mode stake information " demonstrates host CPU 71 and received from external control device 200 and comprise that 200 annotate the professional mode command signal (seeing the step S6723 of Figure 48) that command informations and scope are annotated command information.
In this is handled, determine to throw the dice result based on the random value that is used for crap game that in step S6456, extracts.If determined result is 2,3,4,9,10,11 or 12, then the professional mode game result is annotated for winning scope.
The result's of professional mode game result and (36) the common recreation to the invention of (41) is corresponding.
Then, 241 pairs of each game machines as the transfer source of professional mode stake information of host CPU are transmitted in the professional mode game result of determining among the step S6457 (step S6458).
Then, the processing of host CPU 241 execution in step S6459.This processing is identical with the processing of the step S306 of Figure 22 A, therefore omits its explanation here.
Below with reference to Figure 49 the crap game execution processing of carrying out according to the external control device 200 of the 6th embodiment of the present invention has been described.
<wager amount is determined to handle automatically 〉
Determine to handle (seeing the step S301 of Figure 22 A) with reference to the automatic wager amount that Figure 50 explanation is carried out according to the external control device 200 of the 6th embodiment of the present invention.
Figure 50 demonstrates the view that the automatic wager amount of being carried out by external control device 200 is determined the process flow diagram of processing.
Host CPU 241 execution in step S6501 are to the processing of step S6502.This processing is identical to the processing of step S342 with the step S341 of Figure 23, therefore omits its explanation here.
After the processing of execution in step S6502, host CPU 241 is carried out each mode assignments amount and is determined to handle (step S6503).With reference to Figure 51 A the definite processing of each mode assignments amount is described subsequently.
Then, the processing of host CPU 241 execution in step S6504.This processing is identical with the processing of the step S343 of Figure 23, therefore omits its explanation here.
Then, host CPU 241 is based on the contribution degree of calculating in step S6504, calculates the person that throws the dice with special wager amount (step S6505).As described in the step S344 of Figure 23, the person that throws the dice is meant with special wager amount and only is the special wager amount of setting of the person's game machine of throwing the dice.
Here, with reference to the calculating of Figure 51 B explanation person that throws the dice with special wager amount.
In the example shown in Figure 51 B, with the corresponding contribution degree of the game machine that is assigned terminal number 002 be 100%.With the corresponding professional mode sendout of the game machine that is assigned terminal number 002 be 16000.
In this example, the amount of calculating by professional mode sendout (16000) and contribution degree (100%) are multiplied each other (that is, 16000) is calculated as and throws the dice person uses special wager amount.In this way, in the present embodiment, person's game machine is that professional mode is selected game machine if throw the dice, then can multiply each other by the contribution degree of calculating among the professional mode sendout that will determine among the step S6603 of Figure 51 A and the step S6504 to determine to throw the dice person uses special wager amount.
On the other hand, person's game machine is that simple mode is selected game machine if throw the dice, and the person that determines to throw the dice of then can multiplying each other by the contribution degree of calculating among the simple mode sendout that will determine among the step S6604 of Figure 51 A and the step S6504 is with special wager amount (seeing Figure 51 B).
After a while with reference to Figure 51 A explanation professional mode sendout and simple mode sendout.
Then, the processing of host CPU 241 execution in step S6506.This processing is identical with the processing of the step S345 of Figure 23, therefore omits its explanation here.
After the processing of execution in step S6506, host CPU 241 finishes this subroutine.
Below with reference to Figure 50 definite processing of automatic wager amount of carrying out according to the external control device 200 of the 6th embodiment of the present invention has been described.
<each mode assignments amount is determined to handle 〉
Determine to handle with reference to each mode assignments amount that Figure 51 A explanation is carried out according to the external control device 200 of the 6th embodiment of the present invention.
Figure 51 A demonstrates the view that each mode assignments amount of being carried out by external control device 200 is determined the process flow diagram of processing.
Host CPU 241 determines to be confirmed as the number (step S6601) that professional mode is selected the game machine of game machine in the step S6702 of Figure 43.
Then, host CPU 241 is determined professional mode partition coefficient (step S6602).In the present embodiment, be confirmed as the professional mode partition coefficient by the value of selecting the game machine number to obtain professional mode divided by the machine number of attending a game.
Here, with reference to Figure 51 B explanation professional mode partition coefficient.
In the example shown in Figure 51 B, professional mode selects game machine to be assigned with terminal number 001 and 002.The facility that attend a game have terminal number 001 to 005.In the case, professional mode selection game machine number is 2.The machine number of attending a game is 5.Therefore, professional mode partition coefficient in the case is by with 2 divided by 5 values that obtain, promptly 0.4.
After the processing of step S6602, host CPU 241 is determined professional mode sendout (step S6603).In the present embodiment, multiply by in step S6602 the amount that the professional mode partition coefficient determined obtains and be confirmed as the professional mode sendout by rewarding total amount.
Here, with reference to Figure 51 B explanation professional mode sendout.
In the example shown in Figure 51 B, rewarding total amount is 40000.Therefore, professional mode sendout in the case is by multiply by the amount that professional mode partition coefficient 0.4 obtains with 40000, promptly 16000.
After the processing of step S6603, host CPU 241 is determined simple mode sendout (step S6604).In the present embodiment, be confirmed as the simple mode sendout by from reward total amount, deduct the amount that the professional mode sendout determined obtains in step S6603.
Here, with reference to Figure 51 B explanation simple mode sendout.
In the example shown in Figure 51 B, rewarding total amount is 40000.Therefore, simple mode sendout in the case is by deducting the amount that professional mode sendout 16000 obtains from 40000, promptly 24000.
After the processing of step S6604, host CPU 241 finishes this subroutine.
More than, the definite processing of each mode assignments amount of carrying out according to the external control device 200 of the 6th embodiment of the present invention has been described with reference to Figure 51 A.
More than, an example of the 6th embodiment of the present invention has been described with reference to Figure 41 to Figure 51.In this example, in the processing (c) in the invention of (37) and (40), do not set the minimum number of participating in for each pattern.
Yet the processing (c) in the invention of (37) and (40) is not limited to this example.Just, in the processing (c) in the invention of (37) and (40), can set the minimum number of participating in for each pattern.
Below, illustrate for the minimum example of participating in number of each mode initialization of common recreation with reference to Figure 52 A and Figure 52 B.
<model selection is handled 〉
Handle with reference to the model selection that Figure 52 A explanation is carried out according to the external control device 200 of another embodiment of the present invention.
Figure 52 A is the view that demonstrates the process flow diagram of the model selection processing of being carried out by external control device 200.
At first, host CPU 241 determines whether the number N of the machine of attending a game is equal to or greater than predetermined number (step S6051).When the number N of determining the machine of attending a game was equal to or greater than predetermined number, host CPU 241 made to handle and is transferred to step S6052.On the other hand, when the number N of determining the machine of attending a game was not equal to or is not more than predetermined number, host CPU 241 was sent to the machine of attending a game (step S6066) with the simple mode forced signal.In this was handled, host CPU 241 determined that the machine of attending a game as the transmission destination of simple mode forced signal is that simple mode is selected game machine.
When game machine 1 had received the simple mode forced signal, the host CPU 71 of game machine 1 was set simple mode mark (the step S6760 that sees Figure 52 B is to step S6761).
After the processing of step S6066, host CPU 241 finishes this subroutine.
In step S6052, host CPU 241 is carried out and in RAM 243 model selection order M is set at 1 processing.Model selection order M is the value that the transmission order with mode select signal is associated with the order of unit wager amount.Describe model selection order M in detail with reference to step S6053.
Then, host CPU 241 is sent to mode select signal and the M corresponding machine that attends a game of big unit wager amount (step S6053).For example, when model selection order M was set to 1, mode select signal was transferred into the machine that attends a game with maximum unit wager amount.Then, model selection order M is added 1 (seeing step S6059 and step S6065).As model selection order M (=1) is added 1 result, model selection order M is set to 2.Subsequently, mode select signal is transferred into the machine that attends a game (step S6053) with second largest unit wager amount.In this way, in the present embodiment, the transmission of mode select signal order is associated with the order of unit wager amount.
When the machine of attending a game received mode select signal, the downside image display panel 141 of the machine that respectively attends a game demonstrated the model selection image (the step S6201 that sees Figure 41 A and Figure 46 is to step S6202) that is used to select simple mode or professional mode.
Then, host CPU 241 determines whether to receive professional mode and selects signal (step S6054).It is to make when selecting the order of professional mode (seeing the step S6205 of Figure 41 C and Figure 46) from game machine 1 transmission as the player that professional mode is selected signal.
When host CPU 241 determined not receive professional mode selection signal, host CPU 241 made to handle and is transferred to step S6060.
On the other hand, when host CPU 241 determined to have received professional mode selection signal, host CPU 241 made to handle and is transferred to step S6055.Notice that when host CPU 241 determined to have received professional mode selection signal, host CPU 241 determined that selecting the game machine 1 of the transfer source of signal as professional mode is that professional mode is selected game machine.
In step S6055, host CPU 241 selects game machine to count N to professional mode in RAM 243 P Add 1.
Then, host CPU 241 is determined to deduct professional mode the N and select game machine to count N by counting from the machine of attending a game PAnd whether the number that obtains equals the minimum number L (step S6056) of participation.The minimum number L that participates in is a lower limit of participating in a kind of game machine number of pattern.In the present embodiment, simple mode or professional mode also are called pattern for short.
In the present embodiment, minimum participation number L is 3.Just, in the present embodiment, the lower limit of participating in a kind of game machine number of pattern is set to 3.
When determining to deduct professional mode the N and select game machine to count N by counting from the machine of attending a game PAnd the number that obtains equals minimum when participating in number L, and host CPU 241 makes to handle and is transferred to step S6057.On the other hand, deduct professional mode the N and select game machine to count N by counting when determining from the machine of attending a game PAnd that the number that obtains is not equal to is minimum when participating in number L, and host CPU 241 makes to handle and is transferred to step S6058.
In step S6058, whether host CPU 241 deterministic model selecting sequence M count N with the machine of attending a game and equate.When deterministic model selecting sequence M and the machine of attending a game were counted N and equated, host CPU 241 finished these subroutines.On the other hand, count N when unequal when deterministic model selecting sequence M and the machine of attending a game, 241 pairs of model selections orders of host CPU M adds 1 (step S6059).
After the processing of step S6059, host CPU 241 makes to handle and is transferred to step S6053.
In step S6057, host CPU 241 is sent to non-mode with the simple mode forced signal and selects game machine.
In the present embodiment, non-mode selection game machine is not only not to be confirmed as professional mode selection game machine but also not to be confirmed as the machine that attends a game that simple mode is selected game machine.In this was handled, host CPU 241 determined that selecting game machine as the non-mode of the transmission destination of simple mode forced signal is that simple mode is selected game machine.
After the processing of step S6057, host CPU 241 finishes this subroutine.
In step S6060, host CPU 241 determines whether to receive simple mode and selects signal.It is to make when selecting the order of simple mode (seeing the step S6209 of Figure 41 B and Figure 46) from game machine 1 transmission as the player that simple mode is selected signal.
When host CPU 241 determined not receive simple mode selection signal, host CPU 241 made to handle and is transferred to step S6054.
On the other hand, when host CPU 241 determined to have received simple mode selection signal, host CPU 241 made to handle and is transferred to step S6061.Notice that when host CPU 241 determined to have received simple mode selection signal, host CPU 241 determined that selecting the game machine 1 of the transfer source of signal as simple mode is that simple mode is selected game machine.
In step S6061, host CPU 241 selects game machine to count N to simple mode in RAM 243 E Add 1.
Then, host CPU 241 is determined to deduct simple mode the N and select game machine to count N by counting from the machine of attending a game EAnd whether the number that obtains equals the minimum number L (step S6062) of participation.
When determining to deduct simple mode the N and select game machine to count N by counting from the machine of attending a game EAnd the number that obtains equals minimum when participating in number L, and host CPU 241 makes to handle and is transferred to step S6063.On the other hand, deduct simple mode the N and select game machine to count N by counting when determining from the machine of attending a game EAnd that the number that obtains is not equal to is minimum when participating in number L, and host CPU 241 makes to handle and is transferred to step S6064.
In step S6064, whether host CPU 241 deterministic model selecting sequence M count N with the machine of attending a game and equate.When deterministic model selecting sequence M and the machine of attending a game were counted N and equated, host CPU 241 finished these subroutines.On the other hand, count N when unequal when deterministic model selecting sequence M and the machine of attending a game, 241 pairs of model selections orders of host CPU M adds 1 (step S6065).
After the processing of step S6065, host CPU 241 makes to handle and is transferred to step S6053.
In step S6063, host CPU 241 is sent to each non-mode with the professional mode forced signal and selects game machine.In this was handled, host CPU 241 determined that selecting game machine as the non-mode of the transmission destination of professional mode forced signal is that professional mode is selected game machine.
When game machine 1 had received the professional mode forced signal, the host CPU 71 of game machine 1 was set professional mode mark (the step S6762 that sees Figure 52 B is to step S6763).
After the processing of step S6063, host CPU 241 finishes this subroutine.
More than, with reference to Figure 52 A the model selection processing of carrying out according to the external control device 200 of another embodiment of the present invention has been described.
<model selection is handled 〉
Now, the model selection of carrying out according to the game machine 1 of another embodiment of the present invention with reference to Figure 52 B explanation is handled.
Figure 52 B is the view that demonstrates the process flow diagram of the model selection processing of being carried out by game machine 1.
At first, host CPU 71 determines whether to receive mode select signal (step S6751).Mode select signal is the signal (the step S6053 of Figure 52 A) that transmits from external control device 200.
When host CPU 71 was determined not receive mode select signal, host CPU 71 made to handle and is transferred to step S6760.On the other hand, when host CPU 71 was determined to have received mode select signal, host CPU 71 was carried out the processing (step S6752) of display mode selection image 6001 on downside image display panel 141.With reference to Figure 41 A model selection image 6001 is illustrated.
After the processing of step S6752, host CPU 71 determines whether to receive professional mode select command signal (step S6753) from touch panel 114.In the present embodiment, when the position on the corresponding touch panel 114 in position of the professional mode selector button image 6220 that shows on player touches and the downside image display panel 141, touch panel 114 is sent to host CPU 71 (seeing Figure 41 C) with professional mode select command signal.
When host CPU 71 was determined not receive professional mode select command signal, host CPU 71 made to handle and is transferred to step S6756.On the other hand, when host CPU 71 was determined to have received professional mode select command signal, host CPU 71 was set professional mode mark (step S6754).
After the processing of step S6754, host CPU 71 selects signal to be sent to external control device 200 (step S6755) professional mode.
After the processing of step S6755, host CPU 71 finishes this subroutine.
In step S6756, host CPU 71 determines whether to receive simple mode select command signal from touch panel 114.In the present embodiment, when the position on the corresponding touch panel 114 in position of the simple mode selector button image 6210 that shows on player touches and the downside image display panel 141, touch panel 114 is sent to host CPU 71 (seeing Figure 41 B) with simple mode select command signal.
When host CPU 71 was determined to have received simple mode select command signal, host CPU 71 made to handle and is transferred to step S6758.On the other hand, when host CPU 71 was determined not receive simple mode select command signal, host CPU 71 made to handle and is transferred to step S6757.
In step S6757, host CPU 71 determines to begin whether to pass through the schedule time from the processing of execution in step S6752.When determining not pass through the schedule time, host CPU 71 makes to handle and is transferred to step S6753.On the other hand, when determining to have passed through the schedule time, host CPU 71 makes to handle and is transferred to step S6758.
In step S6758, host CPU 71 is set the simple mode mark.
After the processing of step S6758, host CPU 71 selects signal to be sent to external control device 200 (step S6759) simple mode.
After the processing of step S6759, host CPU 71 finishes this subroutine.
In step S6760, host CPU 71 determines whether to receive the simple mode forced signal.The simple mode forced signal transmits (seeing step S6057 and the step S6066 of Figure 52 A) from external control device 200.
When host CPU 71 was determined not receive the simple mode forced signal, host CPU 71 made to handle and is transferred to step S6762.On the other hand, when host CPU 71 was determined to have received the simple mode forced signal, host CPU 71 was set simple mode mark (step S6761).
After the processing of step S6761, host CPU 71 finishes this subroutine.
In step S6762, host CPU 71 determines whether to receive the professional mode forced signal.The professional mode forced signal transmits (the step S6063 of Figure 52 A) from external control device 200.
When host CPU 71 was determined not receive the professional mode forced signal, host CPU 71 made to handle and is transferred to step S6751.On the other hand, when host CPU 71 was determined to have received the professional mode forced signal, host CPU 71 was set professional mode mark (step S6763).
After the processing of step S6763, host CPU 71 finishes this subroutine.
More than, with reference to Figure 52 B the model selection processing of carrying out according to the game machine 1 of another embodiment of the present invention has been described.
More than, with reference to Figure 41 to Figure 52 B example of the present invention has been described.In this example, in the processing in (39) (b-1), choosing and selling method and wager amount are selected (seeing the step S6723 of Figure 41 D and Figure 48) by the player at synchronization.Yet the processing in (39) (b-1) is not limited to this situation.Just, in the processing in (39) (b-1), choosing and selling method can be selected different by the player constantly with wager amount.
Below, the situation of being selected choosing and selling method and wager amount by the player in difference constantly is described with reference to Figure 52 C.
<professional mode stake input is handled 〉
Handle (seeing the step S6304 of Figure 47) with reference to the professional mode stake input that Figure 52 C explanation is carried out according to the game machine 1 of another embodiment of the present invention.
Figure 52 C is the view that demonstrates the process flow diagram of the professional mode stake input processing of being carried out by game machine 1.
Host CPU 71 determines whether to have set professional mode mark (step S6401).The professional mode mark is to set in the processing of the step S6754 of reference Figure 52 B explanation or step S6763.
When determining not set the professional mode mark, host CPU 71 finishes this subroutine.On the other hand, when determining to have set the professional mode mark, host CPU 71 makes to handle and is transferred to step S6402.
In step S6402, host CPU 71 is carried out the processing that shows professional mode stake input picture on downside image display panel 141.In the present embodiment, professional mode stake input picture 6004 is shown as the professional mode stake input picture (seeing Figure 41 D) on the downside image display panel 141.
Then, host CPU 71 determines whether to receive choosing and selling method command information (step S6403) from touch panel 114.
In the present embodiment, when the position on the corresponding touch panel 114 in position of the scope notes selection image 6250c that shows on player touches and the downside image display panel 141, touch panel 114 will be annotated with scope and select the corresponding choosing and selling method command information of image 6250c to be sent to host CPU 71 (seeing Figure 41 D).
Choosing and selling method command information in the present embodiment comprises and demonstrates and annotate the information of selecting the corresponding choosing and selling method of image 6250a (notes) (below be also referred to as annotate command information), demonstrate and put information that annotate to select the corresponding choosing and selling methods of image 6250b (putting notes) (below be also referred to as to put annotate command information) and demonstrate and annotate the information of selecting the corresponding choosing and selling methods of image 6250c (scope notes) (below be also referred to as scope notes command information) with scope.
When host CPU 71 was determined to have received the choosing and selling method command information in step S6403, host CPU 71 was set the choosing and selling method command information and is finished receiving mark, and made processing be transferred to step S6406.In the present embodiment, the choosing and selling method command information finishes receiving mark and comprises that annotating command information finishes receiving mark, puts and annotate command information and finish receiving mark and scope and annotate command information and finish receiving mark.
On the other hand, when host CPU 71 was determined not receive the choosing and selling method command information, host CPU 71 made to handle and is transferred to step S6404.
In step S6404, host CPU 71 determines to begin whether to pass through the schedule time from the processing of execution in step S6402.When determining not pass through the schedule time, host CPU 71 makes to handle and is transferred to step S6403.On the other hand, when determining to have passed through the schedule time, host CPU 71 setting ranges are annotated command information and are finished receiving mark, and make processing be transferred to step S6406.
In step S6406, host CPU 71 determines whether to receive wager amount command information (step S6406) from touch panel 114.
In the present embodiment, when the position on the corresponding touch panel 114 in position of the wager amount selector button image 6270c that shows on player touches and the downside image display panel 141, the information that touch panel 114 will demonstrate with the corresponding wager amount of wager amount selector button image 6270c (200) is sent to host CPU 71 (seeing Figure 41 F).
Wager amount command information in the present embodiment comprises and demonstrating and the information of the corresponding wager amount of wager amount selector button image 6270a (10) (below be also referred to as 10 annotate command informations), demonstrate with the information of the corresponding wager amount of wager amount selector button image 6270b (50) (below be also referred to as 50 annotate command informations) and demonstrate and the information of the corresponding wager amount of wager amount selector button image 6270c (200) (below be also referred to as 200 annotate command informations).
When host CPU 71 was determined to have received the wager amount command information in step S6406, host CPU 71 was set the wager amount command information and is finished receiving mark, and made processing be transferred to step S6409.In the present embodiment, the wager amount command information finishes receiving mark and comprises that 10 annotate command informations and finish receiving mark, 50 and annotate command informations and finish receiving mark and 200 and annotate command informations and finish receiving mark.
When having set 10 when annotating command informations and finishing receiving mark in this processing, the value of storing in the wager amount storage area that is provided with among 71 couples of RAM 73 of host CPU adds 10, and deducts 10 in the value of storing from the integration amount storage area.In this way, when in this processing, having set the wager amount command information and finished receiving mark, the value of storing in the wager amount storage area that is provided with among 71 couples of RAM 73 of host CPU is carried out additional calculation, and the value of storing in the integration amount storage area is carried out subtraction.
On the other hand, when host CPU 71 was determined not receive the wager amount command information, host CPU 71 made to handle and is transferred to step S6407.
In step S6407, host CPU 71 determines finishing receiving mark from setting choosing and selling method command information among step S6403 or step S6405 begins whether to pass through the schedule time.When determining not pass through the schedule time, host CPU 71 makes to handle and is transferred to step S6406.
On the other hand, when determining to have passed through the schedule time, host CPU 71 is set 200 notes command informations and is finished receiving mark (step S6408).After the processing of step S6407, host CPU 71 makes to handle and is transferred to step S6409.
In step S6409, host CPU 71 is sent to external control device 200 with professional mode stake information.
Professional mode stake information comprises the information that the choosing and selling method command information of having set finishes receiving mark that demonstrates in step S6403 or step S6405.For example, when the scope of having set in step S6403 or step S6405 was annotated command information and finished receiving mark, professional mode stake information comprised that demonstrating setting range annotates the information that command information finishes receiving mark.
Professional mode stake information also comprises the information that the wager amount command information of having set finishes receiving mark that demonstrates in step S6406 or step S6408.For example, when having set 200 when annotating command informations and finishing receiving mark in step S6406 or step S6408, professional mode stake information comprises demonstrating to be set 200 and annotates the information that command informations finish receiving mark.
After the processing of step S6409, host CPU 71 finishes this subroutine.
More than, with reference to Figure 52 C the professional mode stake input processing of carrying out according to the game machine 1 of another embodiment of the present invention has been described.
More than, with reference to Figure 41 to Figure 52 the 6th embodiment has been described.
In the present embodiment, the pattern of (36) common recreation to the invention of (41) comprises two kinds of patterns, i.e. simple mode and professional mode.Yet the model number of (36) common recreation to the invention of (41) is not limited to two.Just, the pattern of (36) common recreation to the invention of (41) can comprise the third pattern different with simple mode and professional mode.
In the present embodiment, (36) to the specific stake target in the invention of (41) is " with annotating different choosing and selling methods by line " (choosing and selling method of notes and scope notes is annotated, put to all Tathagata).Yet (36) to the specific stake target in the invention of (41) is not limited to this example.Just, the specific stake target in (36) to (41) can be to increase annotate the choosing and selling method (being called the choosing and selling method that appends stake (odds bet)) of the wager amount of setting by line.
In addition, in this implementation method, in the step (b) in (36) processing (b) to the invention of (40) and in the invention of (41), only carry out scope and annotate.Yet, in the step (b) in (36) processing (b) to the invention of (40) and in the invention of (41), can carry out scope and annotate and annotate both for once throwing dice.Just, in the step (b) in (36) processing (b) to the invention of (40) and in the invention of (41), can be for once throwing dice to a plurality of specific stake targets stakes.
In the present embodiment, adopt touch panel 114 as being used to select the input media of simple mode or professional mode and being used in professional mode to annotating, put the input media that notes, scope notes etc. are bet.Being used for selecting the input media (input media of the invention of (37)) of common game mode can be identical input media with the input media (input media in the invention of (39)) that is used in common recreation stake as mentioned above, perhaps can be different input medias.
Input media is not limited to touch panel, for example, can suitably adopt the known input media such as button.For example, can be used for the wager button of stake in common recreation (for example, slot machine game) by operation, stake in common recreation.
In the present embodiment, according to the player operation that is arranged on the touch panel 114 in the machine that respectively attends a game is determined the pattern of common recreation.Yet, to the invention of (41), can when the touch panel 114 of player's operation setting in the machine that attends a game, in all attend a game machine, determine common game machine pattern in (36).
In addition, can in the machine that respectively attends a game, determine the pattern of common recreation according to the random value that extracts.
In the present embodiment, with order, accept to be used to select the input (seeing Figure 52 A) of common game mode from game machine 1 to game machine 1 with the big unit wager amount of N with maximum unit wager amount.
When in the invention of (40), accepting to be used to select the input of common game mode, preferably adopt following configuration with order from game machine 1 to game machine 1 with the big unit wager amount of N with maximum unit wager amount.
That is, described in present embodiment, set the minimum number of participating in for the pattern optimum selection ground of each common recreation.
In this case, the player with bigger accumulation wager amount has the possibility of the pattern of his or she expectation of higher selection.This can provide the bigger sense of superiority and satisfaction to the player, and can encourage the more substantial game media of player wager of pattern that wish to select his or she expectation.
According to the 6th embodiment of the present invention, when crap game is in professional mode, based on to the stake of annotating by line with to determining payment in the crap game with the stake of annotating different choosing and selling method (notes are annotated, put to all Tathagata, scope is annotated or the choosing and selling method of any rubbish point notes (any craps bet)) by line.Therefore, can make the player interested in the result of crap game.As a result, the player can be attracted by crap game.
According to the 6th embodiment of the present invention, when crap game is in simple mode, do not determine stake by the line notes even do not bet game media yet.That is, the player need not to carry out the operation to the crap game stake, therefore, makes the player can be absorbed in crap game.
On the other hand, when crap game was in professional mode, the player need be from the stake target of selection stake in the middle of a plurality of stake targets (notes are annotated, put to all Tathagata, scope is annotated or any rubbish point is annotated).Therefore, the player can have more challenging crap game.
As mentioned above, can offer the more interesting recreation of player by the stake that changes in the crap game.
According to the 6th embodiment of the present invention, accumulate explicitly with the game media amount of in this game machine, betting with each game machine and to measure accordingly.Based on the corresponding unit wager amount of the game media amount of in each game machine, accumulating, accept to be used to select the input of the pattern of crap game.
The order that can begin from the game machine with cumulative maximum wager amount sequentially accepts to be used to select the input of the pattern of crap game.
Therefore, the chance of the pattern of preferential selection crap game can be provided the player who bets relatively large game media.This offers player's sense of superiority.In addition, can encourage the more game medias of player wager of the pattern of wishing the selection crap game.
According to the 6th embodiment of the present invention, when the player need select the pattern of crap game, the downside image display panel that is provided with in the game machine demonstrated the image that is used for preference pattern.When having selected professional mode, the downside image display panel demonstrates the image that is used for selecting the stake target of stake in the middle of a plurality of stake targets (all Tathagata is annotated, put and annotate or the scope notes).The downside image display panel is provided with touch panel, and the player can select the pattern of crap game and bet target by the button image that touch is included in the display image.Thus, the player can easily select the pattern and the stake target of crap game, therefore can enjoy recreation to a greater degree.
[the 7th embodiment]
In the 7th embodiment, (42) invention to (48) is described.
Hereinafter, to the identical assembly of assembly according to the games system 300 of above-mentioned arbitrary embodiment, give identical Reference numeral.
For the part in the 7th suitable embodiment of the explanation in above-mentioned arbitrary embodiment, omit explanation.
In the 7th embodiment, downside image display panel 141 notice accumulation stake situation and overtime situations.
Accumulation stake situation is represented the unit wager amount in each game machine 1 and is participated in the contrast between the set amount.
In the present embodiment, as described in the first embodiment, when satisfying predetermined condition, the unit wager amount is equal to or greater than participates in the game machine 1 that is selected as participating in common recreation with the game machine 1 of set amount.
Accumulation stake situation is represented current unit wager amount and is participated in the relation between the set amount.
Overtime situation demonstrates the schedule time that begins from the scheduled measurement start time.
In the present embodiment, the unit wager amount reached participation with set amount after, determine on game machine 1, whether to have carried out play (whether the integration number is 0) at predetermined instant.When determining to play continuously in the given time, game machine 1 loses the qualification of participating in common recreation.Hereinafter, game machine 1 loses the qualification of participating in common recreation and is also referred to as overtime.
Overtime information slip is shown in the overtime preceding remaining time.
The summary of the 7th embodiment at first, is described with reference to Figure 53.
Figure 53 A to Figure 53 B is the view that demonstrates the example images that shows on the downside image display panel that comprises in the game machine according to the 7th embodiment of the present invention.
Figure 53 A is the view that demonstrates unit wager amount situation display image 7421.
The unit wager amount situation display image 7421 that shows on downside image display panel 141 notifies the player to accumulate the stake situation.
Unit wager amount situation display image 7421 is made up of six zones that constitute circular diagram.
When the unit wager amount was 0, unit wager amount situation display image 7421 demonstrated complete white zone.Along with the accumulation of unit wager amount, the number in the mesh zone in the unit wager amount situation display image 7421 increases.Participate in when using set amount when the unit wager amount reaches, unit wager amount situation display image 7421 demonstrates the whole network bore region.
Figure 53 B is the view that demonstrates overtime horizontal display image 7422.
The overtime horizontal display image 7422 that shows on downside image display panel 141 is notified the player overtime situation.
Overtime horizontal display image 7422 is made up of 15 zones as scale.
When the cumulative integral number in determining game machine 1 was not 0, overtime horizontal display image 7422 demonstrated the whole network bore region.On the other hand, when the cumulative integral number remained for 0 a period of time, along with the process of certain hour section, overtime horizontal display image 7422 demonstrated more white regions.When the integration number remains 0 when the schedule time, overtime horizontal display image 7422 demonstrates full white region.At this moment, replace unit wager amount situation display image 7421, demonstrate the common recreation participation qualification of notifying the player can not participate in next crap game and lose display image 7423.
By unit wager amount situation display image 7421, the player can relatively determine the unit wager amount with set amount with participation.
By overtime horizontal display image 7422, how long the player can determine to remain before overtime.
More than, summarized the 7th embodiment with reference to Figure 53.
Then, with reference to Figure 54 unit wager amount display process is described.
Figure 54 is the view that demonstrates the process flow diagram of the unit wager amount display process of carrying out according to the external control device of the 7th embodiment of the present invention.
At first, host CPU 241 is based on the participation of storage among the ROM 242 (memory storage in the invention of (43)) the unit wager amount with each game machine of storage among set amount data and the RAM 243 (memory storage in the invention of (42)), determines whether the unit wager amount relevant with each game machine 1 is equal to or greater than participation be multiply by 1/6 and the amount (step S7302) that obtains with set amount.
When determining that the unit wager amount multiply by 1/6 and during the amount that obtains, host CPU 241 shows null images (step S7303) on the game machine 1 relevant with this unit wager amount less than participating in set amount.In this was handled, host CPU 241 was sent to game machine 1 with the null images shows signal.When receiving the null images shows signal, host CPU 71 uses the null images data that are stored among the ROM 72 to show null images on downside image display panel 141.
Whole six zones that null images will constitute unit wager amount situation display image 7421 are shown as white region.
After the processing of execution in step S7303, host CPU 241 finishes this subroutine.
Multiply by 1/6 and during the amount that obtains when determining that the unit wager amount is equal to or greater than with participating in set amount, host CPU 241 is determined whether these unit wager amount are equal to or greater than and be multiply by 1/3 and the amount (step S7304) that obtains with participating in set amount.
When determining that the unit wager amount multiply by 1/3 and during the amount that obtains, host CPU 241 shows 1/6 image (step S7305) on the game machine 1 relevant with this unit wager amount less than participating in set amount.In this was handled, host CPU 241 was sent to game machine 1 with 1/6 image display signal.When receiving 1/6 image display signal, host CPU 71 uses 1/6 view data that is stored among the ROM 72 to show 1/6 image on downside image display panel 141.
The zone that 1/6 image will constitute in six zones of unit wager amount situation display image 7421 is shown as the mesh zone, and remaining five zones are shown as white region.
After the processing of execution in step S7305, host CPU 241 finishes this subroutine.
Multiply by 1/3 and during the amount that obtains when determining that the unit wager amount is equal to or greater than with participating in set amount, host CPU 241 is determined whether these unit wager amount are equal to or greater than and be multiply by 1/2 and the amount (step S7306) that obtains with participating in set amount.
When determining that the unit wager amount multiply by 1/2 and during the amount that obtains, host CPU 241 shows 2/6 image (step S7307) on the game machine 1 relevant with this unit wager amount less than participating in set amount.In this was handled, host CPU 241 was sent to game machine 1 with 2/6 image display signal.When receiving 2/6 image display signal, host CPU 71 uses 2/6 view data that is stored among the ROM 72 to show 2/6 image on downside image display panel 141.
Two zones that 2/6 image will constitute in six zones of unit wager amount situation display image 7421 are shown as the mesh zone, and remaining four zones are shown as white region.
After the processing of execution in step S7307, host CPU 241 finishes this subroutine.
Multiply by 1/2 and during the amount that obtains when determining that the unit wager amount is equal to or greater than with participating in set amount, host CPU 241 is determined whether these unit wager amount are equal to or greater than and be multiply by 2/3 and the amount (step S7308) that obtains with participating in set amount.
When determining that the unit wager amount multiply by 2/3 and during the amount that obtains, host CPU 241 shows 3/6 image (step S7309) on the game machine 1 relevant with this unit wager amount less than participating in set amount.In this was handled, host CPU 241 was sent to game machine 1 with 3/6 image display signal.When receiving 3/6 image display signal, host CPU 71 uses 3/6 view data that is stored among the ROM 72 to show 3/6 image on downside image display panel 141.
Three zones that 3/6 image will constitute in six zones of unit wager amount situation display image 7421 are shown as the mesh zone, and remaining three zones are shown as white region.
After the processing of execution in step S7309, host CPU 241 finishes this subroutine.
Multiply by 2/3 and during the amount that obtains when determining that the unit wager amount is equal to or greater than with participating in set amount, host CPU 241 is determined whether these unit wager amount are equal to or greater than and be multiply by 5/6 and the amount (step S7310) that obtains with participating in set amount.
When determining that the unit wager amount multiply by 5/6 and during the amount that obtains, host CPU 241 shows 4/6 image (step S7311) on the game machine 1 relevant with this unit wager amount less than participating in set amount.In this was handled, host CPU 241 was sent to game machine 1 with 4/6 image display signal.When receiving 4/6 image display signal, host CPU 71 uses 4/6 view data that is stored among the ROM 72 to show 4/6 image on downside image display panel 141.
Four zones that 4/6 image will constitute in six zones of unit wager amount situation display image 7421 are shown as the mesh zone, and remaining two zones are shown as white region.
After the processing of execution in step S7311, host CPU 241 finishes this subroutine.
Multiply by 5/6 and during the amount that obtains when determining that the unit wager amount is equal to or greater than with participating in set amount, host CPU 241 is determined whether these unit wager amount are equal to or greater than and is participated in set amount (step S7312).
When definite unit wager amount was used set amount less than participation, host CPU 241 showed 5/6 image (step S7313) on the game machine 1 relevant with this unit wager amount.In this was handled, host CPU 241 was sent to game machine 1 with 5/6 image display signal.When receiving 5/6 image display signal, host CPU 71 uses 5/6 view data that is stored among the ROM 72 to show 5/6 image on downside image display panel 141.
Five zones that 5/6 image will constitute in six zones of unit wager amount situation display image 7421 are shown as the mesh zone, and a remaining zone is shown as white region.
After the processing of execution in step S7313, host CPU 241 finishes this subroutine.
Participate in when use set amount when definite unit wager amount is equal to or greater than, host CPU 241 shows completely image (step S7314) on the game machine 1 relevant with this unit wager amount.In this is handled, host CPU 241 will be expired image display signal and will be sent to game machine 1.When receiving full image display signal, host CPU 71 uses the full view data that is stored among the ROM 72 to show full image on downside image display panel 141.
Whole six zones that full image will constitute unit wager amount situation display image 7421 are shown as the mesh zone.
After the processing of execution in step S7314, host CPU 241 finishes this subroutine.
Then, with reference to Figure 55 A and Figure 55 B overtime display process is described.
Overtime display process per minute in each game machine repeats." predetermined instant " in the invention of " per minute " and (45), (46) and (48) is corresponding.
Figure 55 A is the view that demonstrates the process flow diagram of the overtime display process of carrying out according to the game machine of the 7th embodiment of the present invention.
At first, host CPU 71 determines whether the unit wager amount is equal to or greater than participation set amount (step S7420).When definite unit wager amount was used set amount less than participation, host CPU 71 finished these subroutines.
On the other hand, participate in when use set amount when definite unit wager amount is equal to or greater than, whether host CPU 71 definite integration numbers are 0 (step S7421).In this was handled, whether the value of storing in the integration amount storage area that host CPU 71 is determined to be provided with among the RAM 73 was 0.
When definite integration number is 0, deduct 1 (step S7422) among the timeout value T that stores in the presumptive area that host CPU 71 is provided with from RAM 73.In this is handled, host CPU 71 will deduct 1 and the value that obtains is stored in the presumptive area once more from timeout value T.
Then, host CPU 71 shows overtime horizontal display image (step S7423) based on timeout value T.In this is handled, host CPU 71 will be shown as the mesh zone with the zone of the overtime horizontal display image 7422 of formation of timeout value T respective number.For example, when T=10, overtime horizontal display image 7422 demonstrates 10 mesh zones and 5 white regions.
Then, host CPU 71 determines whether T is 0 (step S7424).When definite T was not 0, host CPU 71 finished this subroutine.
On the other hand, when definite T is 0, in host CPU 71 is provided with overtime marker stores in RAM 73 the presumptive area (step S7425).
Subsequently, host CPU 71 is sent to external control device 200 with timeout signal.When receiving timeout signal, be arranged on the host CPU 241 in the external control device 200, with as the game machine 1 of the transfer source of timeout signal explicitly with overtime marker stores in RAM 243.
After the processing of execution in step S7425, host CPU 71 finishes this subroutine.
Host CPU 71 is sent to the processing of external control device 200 with the processing and the host CPU 71 of overtime marker stores in RAM 73 with timeout signal, constitutes " not carrying out the processing of the common recreation that should begin " in the processing (b) of invention of (45).
On the other hand, when determining that the integration number is not 0 in step S7421, host CPU 71 is set at 15 (step S7426) with timeout value T.In this was handled, host CPU 71 was stored in the presumptive area that is provided with among the RAM 73 15.
Then, host CPU 71 shows overtime horizontal display image (step S7427) based on timeout value T.In this is handled, host CPU 71 will be shown as the mesh zone with the zone of the overtime horizontal display image 7422 of formation of timeout value T respective number.At this moment, therefore T=15 demonstrates the overtime horizontal display image 7422 with 15 mesh zones.
Then, whether stored overtime mark (step S7428) in the presumptive area that host CPU 71 is determined to be provided with in RAM 73.When determining not store overtime mark, host CPU 71 finishes this subroutine.
On the other hand, when determining to have stored overtime mark, host CPU 71 is removed overtime mark (step S7429).
Host CPU 71 is sent to external control device 200 with overtime cancelling signal subsequently.When receiving overtime cancelling signal, be arranged on the host CPU 241 in the external control device 200, with the overtime mark of removing explicitly as the game machine 1 of the transfer source of overtime cancelling signal among the RAM 243.
After the processing of execution in step S7429, host CPU 71 finishes this subroutine.
According to the overtime display process of reference Figure 55 A explanation, after setting overtime mark, increase integration and cause removing overtime mark.Game machine 1 with overtime mark is set to can not participate in crap game (following will the detailed description in detail).Just, according to Figure 55 A, if the integration number remained for 0 schedule time (the unit wager amount reached participation with set amount after 15 minutes), then set overtime mark, this makes game machine 1 can not participate in crap game.Yet, after setting overtime mark, increasing the integration number and cause removing overtime mark, this makes game machine 1 can participate in crap game once more.
Yet overtime display process need not to carry out in the above described manner.For example, as following with reference to as described in Figure 55 B, in case set overtime mark, then can be no matter thereafter operation and make game machine 1 can not participate in crap game.
Figure 55 B is the view that demonstrates the process flow diagram of the overtime display process of carrying out according to the game machine of another embodiment of the present invention.
At first, whether stored overtime mark (step S7401) in the presumptive area that host CPU 71 is determined to be provided with in RAM 73.Overtime mark demonstrates game machine 1 and has lost the qualification of participating in crap game.Overtime mark is described after a while in further detail.When determining to have stored overtime mark, host CPU 71 finishes this subroutine.
On the other hand, when determining not store overtime mark, host CPU 71 determines whether the unit wager amount is equal to or greater than participation set amount (step S7402).When definite unit wager amount was used set amount less than participation, host CPU 71 finished these subroutines.
On the other hand, participate in when use set amount when definite unit wager amount is equal to or greater than, whether host CPU 71 definite integration numbers are 0 (step S7403).In this was handled, whether the value of storing in the integration amount storage area that host CPU 71 is determined to be provided with among the RAM 73 was 0.
When definite integration number is 0, deduct 1 (step S7404) among the timeout value T that stores in the presumptive area that host CPU 71 is provided with from RAM 73.In this is handled, host CPU 71 will deduct 1 and the value that obtains is stored in the presumptive area once more from timeout value T.
Then, host CPU 71 shows overtime horizontal display image (step S7405) based on timeout value T.In this is handled, host CPU 71 will be shown as the mesh zone with the zone of the overtime horizontal display image 7422 of formation of timeout value T respective number.For example, when T=10, overtime horizontal display image 7422 demonstrates 10 mesh zones and 5 white regions.
Then, host CPU 71 determines whether T is 0 (step S7406).When definite T was not 0, host CPU 71 finished this subroutine.
On the other hand, when definite T is 0, in host CPU 71 is provided with overtime marker stores in RAM 73 the presumptive area (step S7407).
Host CPU 71 is sent to timeout signal external control device 200 subsequently.When receiving timeout signal, be arranged on the host CPU 241 in the external control device 200, with as the game machine 1 of the transfer source of timeout signal explicitly with overtime marker stores in RAM 243.
After the processing of execution in step S7407, host CPU 71 finishes this subroutine.
On the other hand, when determining that the integration number is not 0 in step S7403, host CPU 71 is set at 15 (step S7408) with timeout value T.In this was handled, host CPU 71 was stored in the presumptive area that is provided with among the RAM 73 15.
Then, host CPU 71 shows overtime horizontal display image (step S7409) based on timeout value T.In this is handled, host CPU 71 will be shown as the mesh zone with the zone of the overtime horizontal display image 7422 of formation of timeout value T respective number.At this moment, T=15, therefore overtime horizontal display image 7422 demonstrates 15 mesh zones.
After the processing of execution in step S7409, host CPU 71 finishes this subroutine.
According to above-mentioned overtime display process, the maximal value of timeout value T is 15.In game machine 1, the unit wager amount reached participation with set amount after, when the integration number remained for 0 a period of time, the value per minute of T reduced one.Just, in game machine 1, the unit wager amount reached participation with set amount after, when the integration number remains 0 when reaching 15 minutes, in game machine 1, will not carry out crap game.It is corresponding with " schedule time " in the invention of (45), (46) and (48) " to reach 15 minutes ".
Then, with reference to Figure 56 the definite processing of participation is described.
When determining the execution of crap game, external control device 200 is carried out to participate in and is determined to handle, so that select to participate in the game machine 1 (seeing the step S259 of Figure 18) of crap game.
Figure 56 demonstrates the view that the process flow diagram of processing is determined in the participation of carrying out according to the external control device of the 7th embodiment of the present invention.
At first, 241 pairs of each game machines 1 of host CPU determine whether to have stored overtime mark (step S7294) in RAM 243.
Then, whether host CPU 241 is determined and has been confirmed as not storing game machine 1 corresponding each unit wager amount overtime mark, beyond the person's game machine of throwing the dice and is equal to or greater than and participates in set amount (step S7291).
Then, host CPU 241 is sent to the non-person's specification signal of throwing the dice and is confirmed as corresponding unit wager amount and is equal to or greater than the game machine of participating in set amount 1 (step S7292).
After the processing of execution in step S7292, host CPU 241 finishes this subroutine.
On the other hand, host CPU 241 will not participated in specification signal and be sent to the game machine 1 that is confirmed as storing overtime mark in step S7294, and be confirmed as the unit wager amount less than the game machine of participating in set amount 1 (step S7293) in step S7291.In receiving the game machine 1 of not participating in specification signal, do not carry out crap game.When game machine 1 receives when not participating in specification signal, host CPU 241 is stored in overtime mark among the RAM 243 with removing.
Then, host CPU 241 will not participated in the overtime mark removing (step S7295) that game machine 1 that specification signal arrives store relatively with transmitting in step S7293.
After the processing of execution in step S7295, host CPU 241 finishes this subroutine.
In the present embodiment, the unit wager amount is set to 0 (seeing the step S320 of Figure 22 B) behind the executed crap game.Yet the unit wager amount need not to be always 0.Describe in detail with reference to Figure 57 A and Figure 57 B as following, can from the unit wager amount, deduct to participate in and use set amount.
Figure 57 A and Figure 57 B demonstrate the view that the crap game of carrying out according to the external control device of another embodiment of the present invention is carried out the process flow diagram of handling.
At first, host CPU 241 execution in step S7301 are to the processing of step S7319, and step S7321 is to the processing of step S7328.This is handled with identical to the processing of step S328 to step S319 and step S321 with reference to the step S301 of Figure 22 A and Figure 22 B explanation, therefore omits its explanation here.
After the processing of the processing of execution in step S7319 or step S7323, deduct in the unit wager amount shown in the unit wager amount data of storing in the unit wager amount storage area that host CPU 241 is provided with from RAM 243 and participate in set amount (step S7320).In this was handled, after crap game finished, the unit wager amount surpassed the amount that surpasses of participating in set amount and changes recreation next time over to.In unit wager amount display process, show the unit wager amount (seeing Figure 54) that changes over to.
After the processing of step S7320, host CPU 241 finishes this subroutine.
More than, with reference to Figure 57 A and Figure 57 B the crap game execution processing of being carried out by external control device 200 has been described.
More than, with reference to Figure 53 to Figure 57 B the 7th embodiment has been described.
In the present embodiment, unit wager amount situation display image 7421 and overtime horizontal display image 7422 are presented at separately on the downside image display panel 141 that is provided with in the game machine 1.
Downside image display panel 141 is corresponding to the output unit in the invention of (48) with (42).
(42) output unit to the invention of (48) is not limited to the image display device such as downside image display panel 141.For example, can be by the player being notified via the sound of loudspeaker or via the light efficiency of lamp.
(42) output unit to the invention of (48) can be the output unit that is connected in server.In this case, can on such as the display device of common display device, show and all game machine 1 corresponding unit wager amount situation display image and overtime horizontal display images.
In the present embodiment, take the condition of " the unit wager amount is equal to or greater than to participate in and uses set amount ".Yet the common recreation participation condition among the present invention is not limited to this example.It can for example be " the unit wager amount of rank in preceding N position " that condition is participated in common recreation among the present invention.
In addition, in the present embodiment, relatively the unit wager amount in each game machine 1 is carried out (seeing Figure 54) with the processing of participating in set amount by external control device 200.Yet in the present invention, relatively the unit wager amount in each game machine 1 can be carried out in each game machine 1 with the processing of participating in set amount.
In addition, in the present embodiment, the memory storage in the invention of (42) and (43) is made up of the memory storage of ROM 242 and RAM 243.Yet the memory storage in the invention of (42) and (43) can be made up of a memory storage.
In the present embodiment, specified conditions are " the unit wager amount are equal to or greater than to participate in and use set amount ".Yet the specified conditions among the present invention are not limited to this example.Specified conditions among the present invention can for example be " each progressive games number of times of carrying out stored counts when playing are equal to or greater than pre-determined number ".
In addition, in the present embodiment, determine whether the integration number is 0 so that determine whether carry out recreation in game machine 1.Yet the processing in the invention of (45) (a) is not limited to this processing.For example, game machine can have the sensor of the existence that can detect the player, and can adopt processing (a) " to determine whether to receive when detecting the player and exist the detection signal from sensor output ".
In the present embodiment, when be made at the unit wager amount reached participation with set amount after at the fixed time (15 minutes) inner product mark be 0 regularly take place really overtime." when be made at the unit wager amount reached participation with set amount after the integration number be 0 really regularly " corresponding with the measurement start time of being scheduled in the invention of (45).Yet the predetermined measurement start time in the invention of (45) is not limited to this example, and can be for example " when satisfying predetermined condition (trigger conditions) ".
According to the 7th embodiment of the present invention, adopt the unit wager amount to be equal to or greater than participation and use the condition of set amount as the condition of participating in crap game.Accumulation stake situation is represented current unit wager amount and is participated in the contrast between the set amount.
This can be appreciated that the player to make unit wager amount in the game machine that he or she plays to reach to participate in and uses set amount, the game media amount that he or she need bet.
As a result, when accumulation stake situation demonstrates the condition of participating in crap game and is satisfied probably, the game media amount that the player can reduce to bet.On the contrary, when accumulation stake situation demonstrated the condition of participating in crap game and unlikely is satisfied, the player can increase the game media amount of stake.In addition, when accumulation stake situation demonstrated the condition of participating in crap game and can not be satisfied, the player can stop recreation.As mentioned above, the player can select its next step action according to accumulation stake situation.
According to another embodiment of the present invention, from being determined to be equivalent to or using set amount greater than deducting the unit wager amount of participating in to participate in set amount.Subsequently, after crap game is finished, will with the stake the corresponding amount of game media amount be added to subtraction after the corresponding game media amount of unit wager amount on.
That is, unit wager amount and participation change crap game next time over to the difference between the set amount.Subsequently, based on the unit wager amount notice accumulation stake situation that changes over to.Therefore, make the unit wager amount substantially exceed to participate in when use set amount, still keep to a certain degree state even can notify player on this game machine just to finish unit wager amount afterwards at crap game when in game machine, having bet a large amount of game medias.As a result, can provide the satisfaction and the sense of superiority to such player.
In addition, even can encourage the player who after crap game has just been finished, has played on the still sufficient game machine of unit wager amount to continue to play games.Therefore, can reduce that the player does not know to remain sufficient unit wager amount and the situation that stops to play games, thereby make the player can enjoy recreation like a cork.On the other hand, when the unit wager amount that changes over to is not many, can give the chance that the player stops to play.
According to another embodiment of the present invention, when determining that beginning to measure back integration number in the predetermined measurement start time has been zero when reaching predetermined amount of time, does not allow to participate in crap game even this game machine satisfies the condition of participating in crap game yet.That is, this game machine is disqualification participated in crap game.
About this point, according to the 7th embodiment of the present invention, output unit notice is from the predetermined measurement start time to time through being experienced till the schedule time, and can provide the time index that the player can leave game machine.
According to the 7th embodiment of the present invention, the condition of participating in crap game is that the unit wager amount in the game machine is equal to or greater than the participation set amount.Therefore, in order to satisfy specified conditions, need increase the unit wager amount by playing games for a long time.
About this point, according to the 7th embodiment of the present invention, output unit notice is from the predetermined measurement start time to time through being experienced till the schedule time, to provide the time index that the player can leave game machine.Therefore, bet a large amount of game medias for a long time, yet when he or she takes a break, lost the situation of the qualification of participating in crap game although can prevent the player.As a result, the player can be played games like a cork for a long time.
In addition, also can prevent following situation.The income that the player who almost the unit wager amount was not done to contribute begins to play and provide in the crap game to obtain after being stored to the degree that satisfies the condition of participating in crap game, the unit wager amount is provided on the available game machine.Therefore, can prevent the player that gives to play games for a long time, promptly the player who the unit wager amount has been made a significant contribution feels with unfairness.
According to the 7th embodiment of the present invention, demonstrate accumulation stake situation and overtime situation respectively by the circular diagram of unit wager amount situation display image and the scale of overtime horizontal display image.This makes the player can intuitively understand accumulation stake situation and overtime situation.
Although embodiments of the present invention more than have been described, yet these embodiments only are the illustration of instantiation, therefore are not specially limited the present invention.The concrete configuration of each step etc. is suitably variable in design.In addition, described in embodiments of the present invention effect only is the description of suitable effect the most that the present invention produced.Therefore, effect of the present invention is not limited to those effects described in the embodiments of the present invention.
In addition, aforementioned detailed description concentrates on characteristic of the present invention, so that the understanding of the present invention.The invention is not restricted to the embodiment in aforementioned the specifying, but can be applied to have other embodiments of multiple range of application.In addition, term in this instructions and phrase are not to be used to limit explanation of the invention, but are used to the present invention that explains in precise term.Those skilled in the art can be easily goes out to be included in other configurations the notion of the present invention, system, method etc. from the design of the present invention described in the instructions.Therefore, should be appreciated that the record of claim comprises the configuration of the unanimity of the scope that does not depart from know-why of the present invention.In addition, the purpose of summary is to make Patent Office, general public organizations, belongs to can studying by simple patent, technical term or the unfamiliar slip-stick artist of law term etc. of present technique field, successfully determines the application's technology contents and essence.Therefore, summary is not intended to limit the scope of the present invention that be estimated by the record of claim.In addition, make explanations in order to fully understand purpose of the present invention and distinctive effect of the present invention, to be desirably under the situation that takes into full account disclosed document etc.
Aforementioned detailed description is included in the processing of carrying out on computing machine or the computer network.Above-mentioned explanation and statement are so that those skilled in the art is interpreted as that the most effectively purpose describes.In instructions, each step that is used to obtain a result should be understood that self-congruent processing.In addition, in each step, the transmission/reception of execution electrical or magnetic signal, record etc.Although in the processing of each step, sort signal is explained by using position, value, symbol, letter, term, numeral etc., yet should be noted that these only are used for convenient explanation.Although exist the processing in each step may use situation about describing by the common statement of human behavior, yet the processing described in the instructions is carried out by multiple device in essence.In addition, carrying out other required structure of each step should be apparent from above-mentioned explanation.
In embodiment, embodiment is divided into first embodiment to the, seven embodiments.Formation according to each embodiment can make up, and makes it possible to provide the control method with higher recreational server, games system and server.

Claims (11)

1. server comprises:
Processor and be provided with the memory storage of first storage area and second storage area, and can communicate by letter with game machine,
Described processor comprises following processing unit:
(A) processing unit in described first storage area that will in described memory storage, be provided with as first resource data store with the corresponding data of game media amount of in described game machine, betting;
(B) will represent processing unit in described second storage area that game media amount and second resource data store different with described first resource data be provided with in described memory storage;
(C) when satisfying predetermined condition, provide game media based on described first resource data that is stored in described first storage area to described game machine, and reduce the processing unit of the game media amount of representing by described first resource data that is stored in described first storage area;
(D) determine whether the game media amount of being represented by described first resource data that is stored in described first storage area has been reduced to scheduled volume or processing unit still less in the operation of described processing unit (C); With
(E) when described processing unit (D) determine the game media amount be reduced to scheduled volume or still less after when satisfying described predetermined condition, be stored in described second resource data in described second storage area provides game media to described game machine processing unit based on described processing unit (B).
2. server as claimed in claim 1,
Wherein
Described processing unit (C) is
In the common recreation of when satisfying described predetermined condition, carrying out, provide game media based on described first resource data that is stored in described first storage area to described game machine, and reduce the processing unit of the game media amount of representing by described first resource data that is stored in described first storage area, and
Described processing unit (E) is
When described processing unit (D) determines that the game media amount has been reduced to scheduled volume or has still less afterwards satisfied described predetermined condition, in described common recreation, be stored in described second resource data in described second storage area provides game media to described game machine processing unit based on described processing unit (B).
3. server as claimed in claim 1,
Wherein
Described processor also comprises following processing unit:
(F) from the output unit that is connected in described server or be arranged on that output unit output the described game machine is used to notify game media amount that the player represents by described first resource data and the game media amount represented by described second resource data in the middle of the image of the game media amount of only representing by described first resource data or the processing unit of sound
Described processing unit (E) comprising:
(E-1) determine that the game media amount has been reduced to scheduled volume or still less the time when described processing unit (D), substitute the operation of described processing unit (F), be used for notifying the image of game media amount of the player is stored in described second storage area based on described processing unit (B) described second resource data or the processing unit of sound from the output of described output unit, and
(E-2) when after the operation of described processing unit (E-1), satisfying predetermined condition, be stored in described second resource data in described second storage area based on described processing unit (B), described game machine is provided the processing unit of game media.
4. games system comprises:
Many game machines;
Server comprises processor and the memory storage that is provided with first storage area and second storage area; With
Make the network that between described game machine and described server, can communicate,
Described processor comprises following processing unit:
(A) processing unit in described first storage area that will in described memory storage, be provided with as first resource data store with the corresponding data of game media amount of in each described game machine, betting;
(B) will represent processing unit in described second storage area that game media amount and second resource data store different with described first resource data be provided with in described memory storage;
(C) when satisfying predetermined condition, provide game media based on described first resource data that is stored in described first storage area to each described game machine, and reduce the processing unit of the game media amount of representing by described first resource data that is stored in described first storage area;
(D) determine whether the game media amount of being represented by described first resource data that is stored in described first storage area has been reduced to scheduled volume or processing unit still less in the operation of described processing unit (C); With
(E) when described processing unit (D) determines that the game media amount has been reduced to scheduled volume or has still less afterwards satisfied described predetermined condition, be stored in described second resource data in described second storage area based on described processing unit (B), each described game machine provided the processing unit of game media.
5. games system as claimed in claim 4,
Wherein
Each described game machine comprises input media and controller,
Described controller comprises following processing unit:
(a) being used to of accept using that described input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by described processing unit (a) stake is sent to the processing unit of described processor,
Described processor also comprises following processing unit:
(F) receive the described stake information processing unit that transmits by described processing unit (b), and
Described processing unit (A) is
The represented game media amount addition of described first resource data of storing in described first storage area that will represent to be provided with in the part of the game media amount that described stake information that described processing unit (F) is received is represented and the described memory storage and the data of the game media amount that obtains are as the processing unit of the first new resource data store in described first storage area.
6. games system as claimed in claim 4,
Wherein
Each described game machine comprises input media and controller,
Described controller comprises following processing unit:
(a) being used to of accept using that described input media carries out bet the processing unit of the input of game media;
(b) will represent that the stake information of the game media amount by described processing unit (a) stake is sent to the processing unit of described processor,
Described processor also comprises following processing unit:
(F) receive the described stake information processing unit that transmits by described processing unit (b), and
Described processing unit (B) is
The represented game media amount addition of described second resource data of storing in described second storage area that will represent to be provided with in the part of the game media amount that described stake information that described processing unit (F) receives is represented and the described memory storage and the data of the game media amount that obtains are as the processing unit of the second new resource data store in described second storage area.
7. games system as claimed in claim 5,
Wherein
Described processing unit (A) is
The represented game media amount addition of described first resource data of storing in described first storage area that will represent to be provided with in the predetermined ratio of the game media amount that described stake information that described processing unit (F) receives is represented and the described memory storage and the data of the game media amount that obtains, as the processing unit of the first new resource data store in described first storage area, and
Described processing unit (B) is
The represented game media amount addition of described second resource data of storing in described second storage area that will represent to be provided with in the special ratios that is different from described predetermined ratio of the game media amount that described stake information that described processing unit (F) receives is represented and the described memory storage and the data of the game media amount that obtains are as the processing unit of the second new resource data store in described second storage area.
8. games system as claimed in claim 4,
Wherein
Each described game machine comprises input media and controller,
Described controller comprises following processing unit:
(a) being used to of accept using that described input media carries out bet the processing unit of the input of game media; With
(b) will represent that the stake information of the game media amount by described processing unit (a) stake is sent to the processing unit of described processor,
Described processor also comprises following processing unit:
(F) receive the described stake information processing unit that transmits by described processing unit (b); With
(G) processing unit of the represented corresponding amount of game media amount with accumulate the described stake information that receives with described processing unit (F) explicitly as the game machine of the transfer source of described stake information, and
Described processing unit (C) is
When satisfying described predetermined condition, with with described processing unit (G) and described game machine in the middle of the corresponding accumulation wager amount of game media amount of accumulation, in the corresponding game machine a separately explicitly corresponding amount of accumulation wager amount, provide game media to each described game machine, and deduct the processing unit with the corresponding amount of described accumulation wager amount in the represented game media amount of described first resource data of from described first storage area, storing.
9. games system as claimed in claim 4,
Wherein
Described processing unit (C) is
In the common recreation of when satisfying described predetermined condition, carrying out, provide game media based on described first resource data that is stored in described first storage area to each described game machine, and reduce the processing unit of the represented game media amount of described first resource data be stored in described first storage area
Described processing unit (E) is
When described processing unit (D) determines that the game media amount has been reduced to scheduled volume or has still less afterwards satisfied described predetermined condition, in described common recreation, be stored in described second resource data in described second storage area based on described processing unit (B), provide game media each described game machine.
10. games system as claimed in claim 4,
Wherein
Described games system also comprises the output unit that is connected in described server or is arranged on output unit in each described game machine,
Described processor also comprises following processing unit:
(F) from the output of described output unit be used to notify game media amount that the player represents by described first resource data and the game media amount represented by described second resource data in the middle of the image of the game media amount of only representing by described first resource data or the processing unit of sound
Described processing unit (E) comprising:
(E-1) determine that the game media amount has been reduced to scheduled volume or still less the time when described processing unit (D), substitute the operation of described processing unit (F), be used for notifying the image of game media amount of the player is stored in described second storage area based on described processing unit (B) described second resource data or the processing unit of sound from the output of described output unit, and
(E-2) when after the operation of described processing unit (E-1), satisfying described predetermined condition, be stored in described second resource data in described second storage area based on described processing unit (B), each described game machine is provided the processing unit of game media.
11. the control method of a server, described server comprise processor and be provided with the memory storage of first storage area and second storage area, and can communicate by letter with game machine,
Described method comprises:
(A) in described first storage area that described processor will be provided with in described memory storage as first resource data store with the corresponding data of game media amount of betting in described game machine;
(B) described processor will be represented in described second storage area that game media amount and second resource data store different with described first resource data be provided with in described memory storage;
(C) when satisfying predetermined condition, described processor provides game media based on described first resource data that is stored in described first storage area to described game machine, and reduces the game media amount of being represented by described first resource data that is stored in described first storage area;
(D) described processor determines whether the game media amount of being represented by described first resource data that is stored in described first storage area has been reduced to scheduled volume or still less in described step (C); With
(E) when determining that in described step (D) the game media amount has been reduced to scheduled volume or has still less afterwards satisfied described predetermined condition, described processor provides game media based on described second resource data that is stored in described second storage area to described game machine in described step (B).
CN201010286761XA 2009-09-16 2010-09-16 Server, gaming system, and control method of the server Pending CN102024294A (en)

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