CN102185856A - Team organizing video method, device and system used in team organizing game - Google Patents

Team organizing video method, device and system used in team organizing game Download PDF

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Publication number
CN102185856A
CN102185856A CN2011101152065A CN201110115206A CN102185856A CN 102185856 A CN102185856 A CN 102185856A CN 2011101152065 A CN2011101152065 A CN 2011101152065A CN 201110115206 A CN201110115206 A CN 201110115206A CN 102185856 A CN102185856 A CN 102185856A
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video
game
team
game client
server
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CN102185856B (en
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梅亮犬
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GUIYANG YUWAN SCIENCE & TECHNOLOGY CO., LTD.
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BEIJING LANGMA SHULIAN TECHNOLOGY Co Ltd
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Abstract

The invention discloses a team organizing video method, a team organizing video device and a team organizing video system used in a team organizing game, aiming at reducing the waste of network resources and facilitating management. The team organizing video system used in the team organizing game comprises a game client terminal, a game server and a video server, wherein the game client terminal is used for sending a first video request to the game server, obtaining connecting port information of the video server selected by the game server, and sending a second video request to the video server according to the connecting port information; the second video request carries the queue identification of a user corresponding to the game client terminal; the game server is used for receiving the first video request of the game client terminal, obtaining the queue identification of the user corresponding to the game client terminal, and selecting the video server for the game client terminal according to the queue identification; and the video server is used for receiving the second video request sent by the game client terminal, and selecting a team processing module for the game client terminal according to the queue identification to process audio/video data of the game client terminal.

Description

Form a team form a team video method, Apparatus and system in the recreation
Technical field
The present invention relates to field of network game technology, relate in particular to form a team in a kind of recreation of forming a team video method, Apparatus and system.
Background technology
At present, with the Internet is transmission medium, with recreation carrier server and subscriber computer is processing terminal, with the game client software be the information interaction window be intended to realize amusement, leisure, exchange and obtain the recreation that just invents and become universal day by day with suitable sustainability.
In the existing games system, most interface only is provided with simple text interactive window, with by keyboard input or call command commonly used with mouse and finish interaction between the user.So, information in a small amount be can only transmit between the user, and when this information of key entry, the interruption of playing and the attentiveness of dispersion user caused easily.And simple text transmission also is not easy to other user's Fast Reading, thereby causes the interactivity between user and the user poor.
For solving the problem of interactivity difference, company of Tengxun has released a video fighting landlord recreation.Yet in this recreation, the user at first by client login QQ QQGame, after selecting this video fighting landlord recreation, selects between amusement arcade and the seat by the user again.In this recreation, the video-game server is what of number of users no matter, all be assigned between fixing amusement arcade and the seat, and as long as the user selected the seat with regard to Resources allocation to receive and dispatch this user's audio, video data, as everyone knows, all take a seat back and all sent and begin just to enter recreation after the request of the user that the beginning of recreation only limits to 3 deskmates, thus the serious waste of Internet resources caused; On the other hand, in this video fighting landlord recreation, the selection that the user can also be casual and replacing room and seat, unordered management has further aggravated waste of network resources.And in this recreation, only have the video capability client and could participate in this video fighting landlord recreation, what be not easy to play popularizes, and therefore the audio frequency and video tupe of existing video fighting landlord is not suitable for large-scale online game.
Summary of the invention
Main purpose of the present invention is to disclose form a team in a kind of recreation of forming a team video method, Apparatus and system, to reduce waste of network resources and to be convenient to management.What deserves to be explained is, in the existing recreation of forming a team, the video of can not forming a team between the teammate to carry out; And this method disclosed by the invention, Apparatus and system are applicable to the various recreation of forming a team.
For reaching above-mentioned purpose, the present invention discloses the video method of forming a team in a kind of recreation of forming a team, and comprises that game user passes through the step of game client logging in game server, and is after described game user is logined successfully, further comprising the steps of:
Game server receives first video request of game client;
Described game server obtains the user's of described game client correspondence queue identity, is that described game client is selected video server according to described queue identity.
For reaching above-mentioned purpose, the present invention also discloses the video method of forming a team in a kind of recreation of forming a team, and comprises that game user passes through the step of game client logging in game server, and is after described game user is logined successfully, further comprising the steps of:
Game client sends first video request to game server;
Described game client obtains the connectivity port information of the video server of described game server selection, send second video request according to described connectivity port information to described video server, described second video request is carried the user's of described game client correspondence queue identity.
For reaching above-mentioned purpose, the present invention also discloses the video method of forming a team in a kind of recreation of forming a team, and comprises that game user passes through the step of game client logging in game server, and is after described game user is logined successfully, further comprising the steps of:
Video server receives second video request that game client sends, and described second video request is carried the user's of described game client correspondence queue identity;
Described video server is that described game client is selected team's processing module according to described queue identity;
Described team processing module is handled the audio, video data of described game client.
Corresponding with said method, the present invention also discloses a kind of game server, comprising:
Receiver module is used to receive first video request of game client, and described first video request is sent after game user is successfully logined described game server by described game client;
Acquisition module is connected with described receiver module, is used to obtain the user's of described game client correspondence queue identity, is that described game client is selected video server according to described queue identity.
Corresponding with said method, the present invention also discloses a kind of game client, comprising:
The first video request sending module is used for sending first video request to game server, and described first video request is sent after game user is successfully logined described game server by described game client;
Connectivity port information acquisition module is used to obtain the connectivity port information of the video server that described game server selects;
The second video request sending module, be connected with described connectivity port information receiving module, be used for sending second video request according to described connectivity port information to described video server, described second video request is carried the user's of described game client correspondence queue identity.
Corresponding with said method, the present invention also discloses a kind of video server, comprising:
The second video request receiver module is used to receive second video request that game client sends, and described second video request is carried the user's of described game client correspondence queue identity;
Select module, being used for according to described queue identity is that described game client is selected team's processing module;
Described team processing module is used to handle the audio, video data of described game client.
Corresponding with said method and device, the present invention also discloses the video system of forming a team in a kind of recreation of forming a team, and comprising:
Game client, be used for sending first video request to game server, obtain the connectivity port information of the video server of described game server selection, send second video request according to described connectivity port information to described video server, described first video request is sent after game user is successfully logined described game server by described game client, and described second video request is carried the user's of described game client correspondence queue identity;
Game server is used to receive first video request of described game client, obtains the user's of described game client correspondence queue identity, is that described game client is selected video server according to described queue identity;
Video server is used to receive second video request that described game client sends, and is that described game client selects team's processing module to handle the audio, video data of described game client according to described queue identity.
Compared with prior art, the present invention has the following advantages at least:
1, the user is when playing games, can be with Video chat of teammate, consult to be promoted or combat duty etc., strengthened the interactivity between the user, and by automatic collection and the transmission of game client to audio frequency and video, efficiently solve the recreation disruption that the keyboard input is caused, thereby make recreation play more smooth and easy and handy.
2, game server is that this user and game client thereof are selected video server according to user's queue identity, has avoided the user to login or replace video server disorderly, is convenient to management and has saved Internet resources.
3, video server is that this user and game client thereof are selected team's processing module according to user's queue identity, has avoided the user to login disorderly or replaces team's processing module, is convenient to management and has saved Internet resources.
4, handle game data by game server, and handle audio, video data in the video of forming a team by special video server, therefore, the newly-increased video capability of forming a team also can not increase the data processing pressure of this game server in forming a team to play, and there is not interference between audio, video data in the video of forming a team and the game data, reduce the fault of game server and video server, also be convenient to separated maintenance and management.Therefore, even the user does not have the software and hardware facilities of the video of forming a team, do not influence its normal participation yet and form a team to play.
5, game client is when handling game data, can also be further for player's video of forming a team, than the player two clients that are respectively applied for recreation and video need be installed on same main frame, greatly reduced the processing complexity of game client main frame, saved resource, also avoided simultaneously between the recreation teammate owing to the incompatible inconvenience that causes between the videoconference client that is independent of outside the game client.
Description of drawings
Fig. 1 is the Organization Chart of the applied video-game of forming a team of audio frequency and video processing method disclosed by the invention;
Form a team during to be that the embodiment of the invention is disclosed form a team the to play flow chart of video method of Fig. 2;
Fig. 3 A is total data structure of the disclosed video data packing of the embodiment of the invention, and Fig. 3 B is each user's a video data structure;
The configuration diagram of the video system of forming a team during Fig. 4 forms a team to play for the embodiment of the invention is disclosed;
The structural representation of form a team video-unit and system during Fig. 5 forms a team to play for the embodiment of the invention is disclosed.
Embodiment
Below in conjunction with specification and accompanying drawing technical scheme of the present invention is done detailed description.It will be understood by those of skill in the art that following embodiment only is a part of embodiment of the present invention, those skilled in the art according to following embodiment the conversion that can expect easily or replace and all belong to protection scope of the present invention.Therefore, protection scope of the present invention should be as the criterion with the protection range that claims were defined.
Embodiment one
Present embodiment discloses a kind of audio frequency and video processing method, and this method is applied to form a team in the video-game; Wherein this method is independent of the processing method of existing game data, and the audio, video data treatment channel of the treatment channel of game data and the video of forming a team is mutually independent.The network architecture of this video-game of forming a team comprises in twos game client, game server and the video server of network connection mutually as shown in Figure 1, and wherein the communication and the Data Transport Protocol of this network connection can adopt the RTP+UDP agreement.As shown in Figure 2, the video method of forming a team may further comprise the steps in this recreation of forming a team:
Step S1, game user successfully after the login, send first video request to game server by the game client logging in game server.
Among the present invention, first video request is that game client request game server is selected the message of video server or the general designation of instruction for it.General, first video request that this game client sends is carried its corresponding user ID, and this user ID can be GID, the pet name of game user or the like.Optionally, this first video request also carries the user's of this game client correspondence queue identity.Wherein, " queue identity " described in the invention be a plurality of teammates of forming a team to play a shared sign, this queue identity can be created or by the game server distribution, be gone to finish the promotion task jointly or resist the enemy or the like a plurality of teammates are bundled in one by the user.
Step S2, game server receive first video request of game client, obtain the user's of this game client correspondence queue identity, select video server according to this queue identity for this game client.
In this step, the mode that game server obtains the user ID of this game client correspondence includes but not limited to following two kinds:
Mode one when carrying this queue identity in first video request, directly extracts this user's queue identity from first video request.
Mode two, when not carrying this queue identity in first video request, obtain the user ID of this game client correspondence earlier, this user ID is carried in the first above-mentioned video request usually (even this user ID is not carried in this first video request yet, this game server also can or be asked for its corresponding user ID to this game client request, this is all known prior art, the present invention repeats no more), and then to this user ID corresponding queues sign of module searches of forming a team.Among the present invention, the registered user that the module of forming a team is used at game server forms a team, and for all teammates in the formation distribute and manage a shared queue identity, and store the corresponding relation between a plurality of users in this queue identity and the formation, follow-up repeating no more.
In above-mentioned steps S2, game server is selected the method for video server according to this queue identity for this game client and is included but not limited to:
This game server is judged the specific video server that whether has stored this queue identity correspondence in the memory, if select this specific video server to be this game client service; Otherwise the video server that present load is little is distributed to this game client, and stores the corresponding relation between this queue identity and this video server.
Illustrate: if a formation has 5 users to form a team to play, this relation of forming a team is stored in the addressable memory of this game server.Wherein, when the 1st user sent video request, this game server can select a little video server of load to distribute to the formation at this user place, and the corresponding relation of this queue identity and this video server is stored in memory; Then when the the the 2nd, the 3rd, the 4th and the 5th teammate when this game server sends first video request, this game server asks obtaining promptly can directly the video server at the 1st user place be distributed to the the the 2nd, the 3rd, the 4th and the 5th teammate according to the corresponding relation in the memory after user's the queue identity of video, so then effectively avoided the user to login or replace video server disorderly, be convenient to management and saved Internet resources.
Step S3, game server send to this game client with the connectivity port information of this video server.Among the present invention, described connectivity port information is meant the general designation of the data channel information needed between a certain port that is used to set up game client and this video server, and wherein this connectivity port information can be single information, also can be the assembly of a plurality of information.Preferable, described connectivity port information comprises the IP address of this video server and specifies the port information that connects this game client.
It should be noted that: in other embodiments of the invention, can also the information such as IP address of this game client be sent to this video server by game server, again by this video server distribute connectivity port with initiatively set up with this game client between network be connected, then again by this game client according to this this video server of connectivity port information registration.This execution mode also belongs to protection scope of the present invention.It will be understood by those of skill in the art that the mode that this game client obtains the connectivity port information of video server includes but not limited to obtain or obtain from video server from game server; For example, go to obtain from the game client of setting up the teammate of data channel with this video server.
Step S4, this game client obtain the connectivity port information of the video server of this game server selection, send second video request according to this connectivity port information to this video server, this second video request is carried the user's of this game client correspondence queue identity.
Among the present invention, second video request is that game client request video server distributes the message of following team processing module or the general designation of instruction for it.Wherein this second video request can be sent after obtaining the connectivity port information of video server automatically by game client, also can be clicked by client by the user to send.
Step S5, video server receive second video request that game client sends.
Step S6, this video server are selected team's processing module according to this queue identity for this game client.Among the present invention, team's processing module promptly refers to be used for handling the functional module of an audio, video data between the two or more users of formation, and one of them team's processing module is to a thread that should game server.
This step and above-mentioned step S2 are similar, and the concrete enforcement of this step includes but not limited to:
This video server is judged the specific team's processing module that whether has stored this queue identity correspondence in the memory, if select this specific team's processing module to be this game client service; Otherwise, for this game client is created team's processing module and the user's of this game client correspondence of storage queue identity and the corresponding relation between this team's processing module in this memory.
Illustrate: if formation has 5 users recreation of forming a team, this is formed a team to concern and is stored in the addressable memory of this video server or the above-mentioned module of forming a team.Wherein, by the precedence relationship that sends second video request, when the 1st user sends second video request by game client, this game server can create or select team's processing module of a free time to distribute to the formation at this user place, and the corresponding relation of this queue identity and this team's processing module is stored in memory; Then when the the the 2nd, the 3rd, the 4th and the 5th teammate by each self-corresponding game client when this video server sends second video request, this video server can directly be distributed to the the the 2nd, the 3rd, the 4th and the 5th teammate with team's processing module at the 1st user place according to its user's who carries queue identity and the corresponding relation in the memory, further to handle service for its each self-corresponding game client provides audio, video data.
Step S7, this team's processing module are handled the audio, video data of this game client.What deserves to be explained is that audio, video data of the present invention mainly is meant the audio, video data of game user self, if no special instructions, do not comprise the audio, video data (for example background music of scene of game, recreation etc.) of recreation itself, follow-up repeating no more.
In this step, this team's processing module can be simultaneously or is successively added one or more game users of same formation, and set up audio, video data passage between the game client corresponding with it, think that its corresponding game client provides audio, video data to handle and serves.In the present embodiment, before adding game user, this team processing module judges earlier whether the audio frequency and video parameter of game client of this game user correspondence is consistent with the audio frequency and video parameter of the pairing game client of game user that has added, if inconsistent, this game user of refusal interpolation.Like this then guaranteed that the different game clients of same formation must unify audio, video data, could the normal audio, video data that receives and show the teammate; And when the audio frequency and video parameter of all game clients is consistent, reduced the complexity that this team's processing module is handled audio, video data greatly.This section described audio frequency and video parameter includes but not limited to any one or the combination in any in the following parameter:
Coded system of voice data (as mp3, G.722.1 wait) and decoding process, coded system of video data (as XVID) and decoding process, the network transmission protocol, number of speech frames and each sampled point of the time of speech sample rate, every frame voice, each RTP bag take figure place, and the color depth of picture traverse, height and bitmap or the like.
Preferable: video server can create necessary user profile so that management deposits in team's processing module this user profile standby then; These information comprise that this video server distributes to the audio frequency and video transmission/receive path of this game client, user's audio frequency and video transmission/receive path, user ID, User IP and port and queue identity or the like.Wherein, the audio frequency and video transmission/receive path information of distributing to this video server of this user can be carried in the answer message of second video request and send to this game client, so that this game client is created corresponding audio frequency and video reception/sendaisle.
When handling audio, video data, preferably, (video data of the present invention mainly is meant the picture frame that game client is gathered by the first-class device of making a video recording to present embodiment with each game client of same formation and the video data between this team's processing module, do not comprise voice, follow-up repeating no more) separate transmission with voice data (mainly being meant the speech data of the game user that game client is gathered by devices such as microphones).Details are as follows:
One, when processing audio data, this team's processing module becomes one the tunnel and send to this game client with all voice data audio mixings of other video teammate, and the voice data of the game user that this game client transmitted and other video teammate's voice data audio mixing are become one the tunnel and send to corresponding game client.Following illustrating:
If team's processing module is used to handle the A of same formation, B, C, D, E is the voice data of totally 5 game clients, the voice data uploaded of this team processing module elder generation each game client of buffer memory then, then with B, C, D, E passes to game client A behind the voice data audio mixing of totally 4 game clients, with B, C, D, E passes to game client A behind the voice data audio mixing of totally 4 game clients, with A, C, D, E passes to game client B behind the voice data audio mixing of totally 4 game clients, with A, B, D, E passes to game client C behind the voice data audio mixing of totally 4 game clients, with A, B, C, E passes to game client D behind the voice data audio mixing of totally 4 game clients, and with A, B, C, D passes to game client E behind the voice data audio mixing of totally 4 game clients.Wherein, before the audio mixing, if necessary, this team's processing module is carried out decoding processing to the voice data of each game client earlier, and behind the audio mixing, this team's processing module will send to corresponding game client again after the audio mixing digital coding.Adopt this method, game client can be play-overed after to the audio mixing data decode, than game client the voice data that a plurality of voice-grade channels receive each teammate respectively is set, greatly reduce the complexity of game client and video server processing audio data, and reduced waste of network resources such as bandwidth.
Two, when processing video data, this team's processing module is packed all video datas of other video teammate and is sent to this game client; And this team's processing module is with the video data of the game user that this game client transmitted and other video teammate's video data packing and send to corresponding game client.During packing, this team's processing module does not need the video data that each game client sends is decoded and encoding process, only need the user ID of same game client is packaged in one with corresponding video data, wherein the structure of video packets of data and each user's video data structure is shown in Fig. 3 A and Fig. 3 B.Following illustrating:
If team's processing module is used to handle the A of same formation, B, C, D, E is the video data of totally 5 game clients, the video data uploaded of this team processing module elder generation each game client of buffer memory then, then with B, C, D, E passes to game client A after the video data of totally 4 game clients is packed, with B, C, D, E passes to game client A after the video data of totally 4 game clients is packed, with A, C, D, E passes to game client B after the video data of totally 4 game clients is packed, with A, B, D, E passes to game client C after the video data of totally 4 game clients is packed, with A, B, C, E passes to game client D after the video data of totally 4 game clients is packed, and with A, B, C, D passes to game client E after the video data of totally 4 game clients is packed.Adopt this method, the video data that a plurality of video channels receive each teammate respectively is set, greatly reduced the complexity of game client and video server processing video data, reduced waste of network resources such as bandwidth than game client.
To sum up, in the present embodiment, the audio and video data processing method that team's processing module is adopted, a game client only need provide each one of audio frequency receive path, video reception passage, audio frequency sendaisle and video sendaisle; And video server also only is required to be each game client and creates each one in audio frequency sendaisle, video sendaisle, audio frequency receive path and video reception passage, greatly reduced the complexity of game client and video server processing video data, reduce waste of network resources such as bandwidth, be applicable to large-scale online game.
Among the present invention, when adopting above-mentioned video and voice data to separate the optimal way of transmission, when game client is handled voice data behind the audio mixing, connecing the sound card broadcast behind the direct decoding gets final product, and when processing video data, because the video data of packing is the set of each teammate's video data, so teammate's video data will be decomposed out one by one the drafting of just decoding then.Wherein this game client also needs according to information such as timestamps voice data and the video data of playing to be carried out Synchronous Processing when playing this audio, video data.
Step S8, this video server receive the cancellation video request of described game client, look for team's processing module of this game client service, and the audio, video data passage between release (in other words, i.e. deletion) this team's processing module and this game client.
Wherein, after video is formed a team in the game user cancellation of this game client, still can form a team to play, withdraw from this game server until this game user with the teammate.And after arbitrary teammate withdraws from the video of forming a team, do not influence the video of forming a team between other teammate in this team's processing module, and the minimizing of the video teammate quantity of forming a team also will cause the processing of audio, video data more accurate, quick.
In other embodiments, this cancellation video request also can be created this cancellation video request and be sent it to video server by game server after game user withdraw from recreation; Optionally, this cancellation video request is carried the user ID and/or the queue identity of this game user, carries out respective handling for video server.
Step S9, this video server judge in this team's processing module whether also have game user,, discharge all resources of (in other words, promptly reclaiming) this team's processing module if do not have.
In this step, this video server can be a start detection after whenever receiving a cancellation video request, also can regularly detect/detect in each team's processing module whether also have game user, if do not have, discharges all resources of this team's processing module.Therefore, in the present embodiment, this video server does not need to distribute regularly team's processing module, but create dynamically and Executive Team's processing module according to second video request and the queue identity of game client, thereby improved utilization rate of network resource, also effectively reduced the cost of management maintenance.
To sum up, present embodiment is disclosed, and form a team in forming a team the to play method of video has following beneficial effect:
1, the user is when playing games, can be with Video chat of teammate, consult to be promoted or combat duty etc., strengthened the interactivity between the user, and by automatic collection and the transmission of game client to audio frequency and video, efficiently solve the recreation disruption that the keyboard input is caused, thereby make recreation play more smooth and easy and handy.
2, game server is that this user and game client thereof are selected video server according to user's queue identity, has avoided the user to login or replace video server disorderly, is convenient to management and has saved Internet resources.
3, video server is that this user and game client thereof are selected team's processing module according to user's queue identity, has avoided the user to login disorderly or replaces team's processing module, is convenient to management and has saved Internet resources.
4, handle game data by game server, and handle audio, video data in the video of forming a team by special video server, therefore, the newly-increased video capability of forming a team also can not increase the data processing pressure of this game server in forming a team to play, and there is not interference between audio, video data in the video of forming a team and the game data, reduce the fault of game server and video server, also be convenient to separated maintenance and management.Therefore, even the user does not have the software and hardware facilities of the video of forming a team, do not influence its normal participation yet and form a team to play.
5, game client is when handling game data, can also be further for player's video of forming a team, than the player two clients that are respectively applied for recreation and video need be installed on same main frame, greatly reduced the processing complexity of game client main frame, saved resource, also avoided simultaneously between the recreation teammate owing to the incompatible inconvenience that causes between the videoconference client that is independent of outside the game client.
Embodiment two,
To said method embodiment correspondence, present embodiment discloses form a team in a kind of recreation of forming a team video system and device, and as shown in Figure 4, this system comprises:
Game client 10, be used for sending first video request to game server 20, obtain the connectivity port information of the video server 30 of these game server 20 selections, send second video request according to this connectivity port information to this video server 30, wherein this first video request is sent after game user is by game client 10 successful logging in game server 20, and this second video request is carried the user's of these game client 10 correspondences queue identity;
Game server 20 is used to receive first video request of this game client 10, obtains the user's of this game client correspondence queue identity, is that this game client 10 is selected video servers 30 according to this queue identity;
Video server 30 is used to receive second video request that this game client 10 sends, and selects team's processing module to handle the audio, video data of this game client 10 according to this queue identity for this game client 10.
The video system of forming a team in the disclosed recreation of forming a team of present embodiment has following beneficial effect:
1, the user is when playing games, can be with Video chat of teammate, consult to be promoted or combat duty etc., strengthened the interactivity between the user, and by automatic collection and the transmission of game client to audio frequency and video, efficiently solve the recreation disruption that the keyboard input is caused, thereby make recreation play more smooth and easy and handy.
2, game server is that this user and game client thereof are selected video server according to user's queue identity, has avoided the user to login or replace video server disorderly, is convenient to management and has saved Internet resources.
3, video server is that this user and game client thereof are selected team's processing module according to user's queue identity, has avoided the user to login disorderly or replaces team's processing module, is convenient to management and has saved Internet resources.
4, handle game data by game server, and handle audio, video data in the video of forming a team by special video server, therefore, the newly-increased video capability of forming a team also can not increase the data processing pressure of this game server in forming a team to play, and there is not interference between audio, video data in the video of forming a team and the game data, reduce the fault of game server and video server, also be convenient to separated maintenance and management.Therefore, even the user does not have the software and hardware facilities of the video of forming a team, do not influence its normal participation yet and form a team to play.
5, game client is when handling game data, can also be further for player's video of forming a team, than the player two clients that are respectively applied for recreation and video need be installed on same main frame, greatly reduced the processing complexity of game client main frame, saved resource, also avoided simultaneously between the recreation teammate owing to the incompatible inconvenience that causes between the videoconference client that is independent of outside the game client.
Embodiment three
To said method embodiment correspondence, present embodiment discloses a kind of video system and device of forming a team, and wherein the general structure of this system is consistent with Fig. 4, repeats no more.The internal structure of its device is as shown in Figure 5:
This game client 10 comprises: the first video request sending module 101, be used for sending first video request to game server 20, and this first video request is sent after game user is successfully logined described game server 20 by described game client 10; Connectivity port information acquisition module 102 is used to obtain the connectivity port information of the video server that this game server 20 selects; The second video request sending module 103, be connected with this connectivity port information acquisition module 102, be used for sending second video request according to this connectivity port information to this video server 30, this second video request is carried the user's of these game client 10 correspondences queue identity.Optionally, this client can also be provided with specific functional module to send the cancellation video request to video server 30.
This game server 20 comprises: receiver module 201 is used to receive first video request of game client 10; Acquisition module 202 is connected with this receiver module 201, is used to obtain the user's of these game client 10 correspondences queue identity, is that this game client 10 is selected video servers 30 according to this queue identity.
This video server 30 comprises: the second video request receiver module 301 is used to receive second video request that game client 10 sends; Select module 302, be used for selecting team's processing module 303 for this game client according to this queue identity; This team's processing module 303 is used to handle the audio, video data of this game client 10.
Corresponding with said method, in the embodiment shown in fig. 5, the acquisition module 202 of above-mentioned game server 20 further comprises: judging unit 2021 is used for judging whether the memory (not shown) has stored the specific video server 30 of this queue identity correspondence; Selected cell 2023, be used for when the judged result of judging unit 2021 when being, select this specific video server to be these game client 10 services; Otherwise the video server that present load is little is distributed to this game client, and stores the corresponding relation between this queue identity and this video server in memory.
Corresponding with the mode two of said method embodiment step S2, as shown in Figure 6, this acquisition module 202 also comprises: user ID acquiring unit 2023 is used to obtain the user ID of these game client 10 correspondences; Queue identity acquiring unit 2024 is used for searching this user ID corresponding queues sign to the module 203 of forming a team of forming a team for the user.Wherein this module 203 of forming a team can be arranged at this locality of this game server, also can be arranged on the strange land and also establish a communications link each other.
Preferable, as shown in Figure 5, this game server 20 also comprises sending module 204, and the connectivity port information that is used for video server that this acquisition module 202 is selected sends to this game client 10; And the game information that withdraws from that obtains game user, create the cancellation video request and send it to video server 30.
Corresponding with said method, as shown in Figure 5, the selection module 302 of this video server 30 comprises:
First judging unit 3021 is used for judging whether the memory (not shown) has stored specific team's processing module 303 of this queue identity correspondence;
First selected cell 3023, be used for when the judged result of this first judging unit 3021 when being, select this specific team's processing module 303 to be these game client 10 services;
Second selected cell 3024, be used for when the judged result of this first judging unit for not the time, for this game client 10 is created team's processing modules 303 and the user's of these game client 10 correspondences of storage queue identity and the corresponding relation between this team's processing module 303 in described memory.
For carrying out the preferable flow process of the step S8 in the foregoing description one, wherein this team's processing module 303 comprises:
Adding device 3031 is used to add this game user and sets up voice data passage and video data channel between the game client corresponding with it;
Audio mixing unit 3032, be used for all voice data audio mixings with other video teammate and become one the tunnel and send to this game client 10, and the voice data of the game user that this game client 10 is transmitted and other video teammate's voice data audio mixing become one the tunnel and send to corresponding game client.
Packaged unit 3033, be used for all video datas packing of other video teammate and send to this game client 10, and the video data of the game user that this game client 10 is transmitted is packed with other video teammate's video data and sent to corresponding game client; When wherein packing, the user ID of same game client is packaged in one with corresponding video data.
Corresponding with above-mentioned audio mixing unit 3032 and packaged unit 3033, the interface of game client 10 is embedded with at least two video windows, and this game client 10 also comprises:
The audio, video data processing module 104 that is connected with video card with sound card, be used for and after the voice data that video server 30 receives is handled, be transmitted to sound card, to handle after video card is shown in the video window of interface correspondence from the video data that video server 30 receives, and will by microphone and camera collection to the voice signal and the picture signal of game user send to video server 30 and corresponding team processing module 303.Among the present invention, be embedded with 2 video windows in the interface of game client 10 at least; With corresponding among the said method embodiment, if allow 5 teammates video of forming a team simultaneously in this recreation, then the interface of this game client 10 needs to be embedded with 5 video windows at least, optionally, the video window of this video window for floating, promptly when the player did not participate in forming a team video, this video window was in hidden state, and after the player clicks transmission first video request or second video request, eject video window again at the edge of current interface; Afterwards, game user can by click the corresponding button in this video window receive or end and other one or more video teammates between audio frequency and/or video transmission; Further, game user can also trigger/start game client 10 transmission first or second video request or cancellation video request by the corresponding button of clicking in this video window.
The concrete workflow of above-mentioned audio mixing unit 3032 and packaged unit 3033 can be with reference to the description of step S8 in the foregoing description one, by this, the audio and video data processing method that team's processing module 303 is adopted, 10 need of a game client provide each one of audio frequency receive path, video reception passage, audio frequency sendaisle and video sendaisle; And video server also only is required to be each game client and creates each one in audio frequency sendaisle, video sendaisle, audio frequency receive path and video reception passage, greatly reduced the complexity of game client and video server processing video data, reduce waste of network resources such as bandwidth, be applicable to large-scale online game.
Further, as shown in Figure 5, this team's processing module 303 also comprises:
Second judging unit 3034 was used for before adding game user, judged that the audio frequency and video parameter of the game client that the audio frequency and video parameter of this pre-game client 10 that adds the game user correspondence is whether corresponding with adding the video teammate is consistent.Wherein, this second judging unit 3034 also is connected with above-mentioned adding device 3031, and when the judged result of this second judging unit 3034 when being inconsistent, these adding device 3031 refusals add these game clients 10.Like this then guaranteed that the different game clients of same formation must unify audio, video data, could the normal audio, video data that receives and show the teammate; And when the audio frequency and video parameter of all game clients is consistent, reduced the complexity that this team's processing module 303 is handled audio, video datas greatly.
Corresponding with the step S8 in the foregoing description one, this video server also comprises: first administration module 304, be used to receive game client 10 or cancellation video request that video server sent, look for team's processing module 303 of these game client 10 services, and the audio, video data passage between release (in other words, i.e. deletion) this team's processing module 303 and this game client 10.Wherein, after video is formed a team in the game user cancellation of this game client, still can form a team to play, withdraw from this game server until this game user with the teammate.And after arbitrary teammate withdraws from the video of forming a team, do not influence the video of forming a team between other teammate in this team's processing module, and the minimizing of the video teammate quantity of forming a team also will cause the processing of audio, video data more accurate, quick.
Preferable, for carrying out the flow process of the step S9 in the foregoing description one, this video server 30 also comprises: second administration module 305, be used for judging whether this team's processing module 303 also has game user, if do not have, discharge all resources of (in other words, promptly reclaiming) this team's processing module 303.So then this video server 30 does not need to distribute regularly team's processing module, but create dynamically and Executive Team's processing module according to second video request and the queue identity of game client, improve the utilance of resource, also effectively reduced the cost of management maintenance.
To sum up, form a team in the recreation of forming a team disclosed in this invention video method, Apparatus and system has following beneficial effect:
1, the user is when playing games, can be with Video chat of teammate, consult to be promoted or combat duty etc., strengthened the interactivity between the user, and by automatic collection and the transmission of game client to audio frequency and video, efficiently solve the recreation disruption that the keyboard input is caused, thereby make recreation play more smooth and easy and handy.
2, game server is that this user and game client thereof are selected video server according to user's queue identity, has avoided the user to login or replace video server disorderly, is convenient to management and has saved Internet resources.
3, video server is that this user and game client thereof are selected team's processing module according to user's queue identity, has avoided the user to login disorderly or replaces team's processing module, is convenient to management and has saved Internet resources.
4, handle game data by game server, and handle audio, video data in the video of forming a team by special video server, therefore, the newly-increased video capability of forming a team also can not increase the data processing pressure of this game server in forming a team to play, and there is not interference between audio, video data in the video of forming a team and the game data, reduce the fault of game server and video server, also be convenient to separated maintenance and management.Therefore, even the user does not have the software and hardware facilities of the video of forming a team, do not influence its normal participation yet and form a team to play.
5, game client is when handling game data, can also be further for player's video of forming a team, than the player two clients that are respectively applied for recreation and video need be installed on same main frame, greatly reduced the processing complexity of game client main frame, saved resource, also avoided simultaneously between the recreation teammate owing to the incompatible inconvenience that causes between the videoconference client that is independent of outside the game client.
Through the above description of the embodiments, those skilled in the art can be well understood to the present invention and can realize by the mode that software adds essential general hardware platform, can certainly pass through hardware, but the former is better execution mode under a lot of situation.Based on such understanding, the part that technical scheme of the present invention contributes to prior art in essence in other words can embody with the form of software product, this computer software product is stored in the storage medium, comprise that some instructions are with so that a computer equipment (can be a personal computer, server, the perhaps network equipment etc.) carry out the described method of each embodiment of the present invention.
It will be appreciated by those skilled in the art that accompanying drawing is the schematic diagram of a preferred embodiment, module in the accompanying drawing or flow process might not be that enforcement the present invention is necessary.
It will be appreciated by those skilled in the art that functional module or unit in the device among the embodiment can be distributed in the device of embodiment according to the embodiment description, also can carry out respective change and be arranged in the one or more devices that are different from present embodiment.A module can be merged in functional module of the foregoing description or unit, also can further split into a plurality of function sub-modules or subelement.
More than disclosed only be several specific embodiment of the present invention, still, the present invention is not limited thereto, any those skilled in the art can think variation all should fall into protection scope of the present invention.

Claims (28)

1. the video method of forming a team in the recreation of forming a team comprises that game user passes through the step of game client logging in game server, it is characterized in that, and is after described game user is logined successfully, further comprising the steps of:
Game server receives first video request of game client;
Described game server obtains the user's of described game client correspondence queue identity, is that described game client is selected video server according to described queue identity.
2. the video method of forming a team in the recreation of forming a team according to claim 1 is characterized in that, described game server is that described game client selects video server to comprise according to described queue identity:
Described game server is judged the specific video server that whether has stored described queue identity correspondence in the memory, if selecting described specific video server is described game client service; Otherwise the video server that present load is little is distributed to described game client, and stores the corresponding relation between described queue identity and the described video server in described memory.
3. the video method of forming a team in the recreation of forming a team according to claim 1 and 2 is characterized in that the queue identity that described game server obtains the user of described game client correspondence comprises:
Described game server obtains the user ID of described game client correspondence;
Described game server is to the described user ID corresponding queues sign of the module searches of forming a team.
4. the video method of forming a team in the recreation of forming a team according to claim 1 and 2 is characterized in that, also comprises:
The connectivity port information of the described video server that described game server will be selected sends to described game client; And
Described game server obtains the game information that withdraws from of game user, creates the cancellation video request and sends it to described video server.
5. the video method of forming a team in the recreation of forming a team comprises that game user passes through the step of game client logging in game server, it is characterized in that, and is after described game user is logined successfully, further comprising the steps of:
Game client sends first video request to game server;
Described game client obtains the connectivity port information of the video server of described game server selection, send second video request according to described connectivity port information to described video server, described second video request is carried the user's of described game client correspondence queue identity.
6. the video method of forming a team in the recreation of forming a team according to claim 5 is characterized in that described first video request is carried described queue identity.
7. the video method of forming a team in the recreation of forming a team comprises that game user passes through the step of game client logging in game server, it is characterized in that, and is after described game user is logined successfully, further comprising the steps of:
Video server receives second video request that game client sends, and described second video request is carried the user's of described game client correspondence queue identity;
Described video server is that described game client is selected team's processing module according to described queue identity;
Described team processing module is handled the audio, video data of described game client.
8. the video method of forming a team in the recreation of forming a team according to claim 7 is characterized in that, described video server is that described game client selects team's processing module to comprise according to described queue identity:
Described video server is judged the specific team's processing module that whether has stored described queue identity correspondence in the memory, if selecting described specific team's processing module is described game client service; Otherwise, for described game client is created team's processing module and the user's of the described game client correspondence of storage queue identity and the corresponding relation between the described team processing module in described memory.
9. the video method of forming a team in the recreation of forming a team according to claim 7 is characterized in that the audio, video data that described team processing module is handled described game client comprises:
Described team processing module is added described game user and is set up voice data passage between the game client corresponding with it;
Described team processing module becomes one the tunnel and send to described game client with all voice data audio mixings of other video teammate; And
Described team processing module becomes one the tunnel and send to corresponding game client with the voice data of the game user that described game client transmitted and other video teammate's voice data audio mixing.
10. the video method of forming a team in the recreation of forming a team according to claim 7 is characterized in that the audio, video data that described team processing module is handled described game client comprises:
Described team processing module is added described game user and is set up video data channel between the game client corresponding with it;
Described team processing module is packed all video datas of other video teammate and is sent to described game client; And
Described team processing module is packed the video data of the game user that described game client transmitted and is sent to corresponding game client with other teammate's video data;
When wherein packing, described team processing module is packaged in one with the user ID of same game client with corresponding video data.
11. the audio frequency and video processing method according in claim 9 or the 10 described servers of forming a team is characterized in that, described team processing module also comprises before adding described game user:
Described team processing module judges that the audio frequency and video parameter of the game client that the audio frequency and video parameter of game client of described game user correspondence is whether corresponding with adding the video teammate is consistent, if inconsistent, refusal adds described game user.
12. according to the video method of forming a team in claim 9 or the 10 described recreation of forming a team, it is characterized in that, also comprise:
Described video server receives the cancellation video request that game client or game server sent, and look for team's processing module of this game client service, and discharges the audio, video data passage between this team's processing module and this game client.
The video method 13. form a team in the recreation of forming a team according to claim 12 is characterized in that, also comprises:
Described video server judges in the described team processing module whether also have game user, if do not have, discharges all resources of described team processing module.
14. a game server is characterized in that, comprising:
Receiver module is used to receive first video request of game client, and described first video request is sent after game user is successfully logined described game server by described game client;
Acquisition module is connected with described receiver module, is used to obtain the user's of described game client correspondence queue identity, is that described game client is selected video server according to described queue identity.
15. game server according to claim 14 is characterized in that, described acquisition module comprises:
Judging unit is used for judging whether memory has stored the specific video server of described queue identity correspondence;
Selected cell, be used for when the judged result of described judging unit when being, selecting described specific video server is described game client service; Otherwise the video server that present load is little is distributed to described game client, and stores the corresponding relation between described queue identity and the described video server in described memory.
16., it is characterized in that described game server connects the module of forming a team of forming a team for the user according to claim 14 or 15 described game servers, described acquisition module also comprises:
The user ID acquiring unit is used to obtain the user ID of described game client correspondence;
The queue identity acquiring unit is used for to the described user ID corresponding queues sign of the described module searches of forming a team.
17. according to claim 14 or 15 described game servers, it is characterized in that, also comprise:
Sending module, the connectivity port information that is used for video server that described acquisition module is selected sends to described game client, and the game information that withdraws from that obtains game user, creates the cancellation video request and also sends it to described video server.
18. a game client is characterized in that, comprising:
The first video request sending module is used for sending first video request to game server, and described first video request is sent after game user is successfully logined described game server by described game client;
Connectivity port information acquisition module is used to obtain the connectivity port information of the video server that described game server selects;
The second video request sending module, be connected with described connectivity port information acquisition module, be used for sending second video request according to described connectivity port information to described video server, described second video request is carried the user's of described game client correspondence queue identity.
19. game client according to claim 18 is characterized in that, described first video request is carried described queue identity.
20. according to claim 18 or 19 described game clients, it is characterized in that the interface of described game client is embedded with at least two video windows, described game client also comprises:
The audio, video data processing module that is connected with video card with sound card, be used for and after the voice data that described video server receives is handled, be transmitted to sound card, the video data that described video server receives is handled after video card is shown in the video window of interface correspondence, and will by microphone and camera collection to the audio signal and the vision signal of game user send to described video server and corresponding team processing module.
21. a video server is characterized in that, comprising:
The second video request receiver module is used to receive second video request that game client sends, and described second video request is carried the user's of described game client correspondence queue identity;
Select module, being used for according to described queue identity is that described game client is selected team's processing module;
Described team processing module is used to handle the audio, video data of described game client.
22. video server according to claim 21 is characterized in that, described selection module comprises:
First judging unit is used for judging whether memory has stored specific team's processing module of described queue identity correspondence;
First selected cell, be used for when the judged result of described first judging unit when being, selecting described specific team's processing module is described game client service;
Second selected cell, be used for when the judged result of described first judging unit for not the time, for described game client is created team's processing module and the user's of the described game client correspondence of storage queue identity and the corresponding relation between the described team processing module in described memory.
23. video server according to claim 21 is characterized in that, described team processing module comprises:
Adding device is used to add described game user and sets up voice data passage between the game client corresponding with it;
The audio mixing unit, be used for all voice data audio mixings with other video teammate and become one the tunnel and send to described game client, and the voice data of the game user that described game client transmitted and other teammate's voice data audio mixing are become one the tunnel and send to corresponding game client.
24. video server according to claim 21 is characterized in that, described team processing module comprises:
Adding device is used to add described game user and sets up video data channel between the game client corresponding with it;
Packaged unit, be used for all video datas packing of other video teammate and send to described game client, and the video data of the game user that described game client transmitted packed with other teammate's video data and send to corresponding game client; When wherein packing, the user ID of same game client is packaged in one with corresponding video data.
25., it is characterized in that described team processing module also comprises according to claim 23 or 24 described video servers:
Second judging unit is used to judge that the audio frequency and video parameter of the game client that the audio frequency and video parameter of game client of pre-interpolation game user correspondence is whether corresponding with adding the video teammate is consistent;
Wherein, described adding device is connected with described second judging unit, and is used for when the judged result of described second judging unit when being inconsistent, and refusal adds described game user.
26., it is characterized in that described video server also comprises according to claim 23 or 24 described video servers:
First administration module is used to receive the cancellation video request that game client or video server send, and look for team's processing module of this game client service, and discharges the audio, video data passage between this team's processing module and this game client.
27. video server according to claim 26 is characterized in that, described video server also comprises:
Second administration module is used for judging whether described team processing module also has game user, if do not have, discharges all resources of described team processing module.
The video system 28. form a team in the recreation of forming a team is characterized in that, comprising:
Game client, be used for sending first video request to game server, obtain the connectivity port information of the video server of described game server selection, send second video request according to described connectivity port information to described video server, described first video request is sent after game user is successfully logined described game server by described game client, and described second video request is carried the user's of described game client correspondence queue identity;
Game server is used to receive first video request of described game client, obtains the user's of described game client correspondence queue identity, is that described game client is selected video server according to described queue identity;
Video server is used to receive second video request that described game client sends, and is that described game client selects team's processing module to handle the audio, video data of described game client according to described queue identity.
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