CN101933038A - System and method for targeted recommendations using social gaming networks - Google Patents

System and method for targeted recommendations using social gaming networks Download PDF

Info

Publication number
CN101933038A
CN101933038A CN2008801261482A CN200880126148A CN101933038A CN 101933038 A CN101933038 A CN 101933038A CN 2008801261482 A CN2008801261482 A CN 2008801261482A CN 200880126148 A CN200880126148 A CN 200880126148A CN 101933038 A CN101933038 A CN 101933038A
Authority
CN
China
Prior art keywords
user
data
recommendation
activity
environment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2008801261482A
Other languages
Chinese (zh)
Inventor
S·克里希纳莫泽瑞
P·马图尔
S·乔德里
T·L·米歇尔
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Corp
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of CN101933038A publication Critical patent/CN101933038A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Theoretical Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Game Theory and Decision Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Systems, methods and computer readable media are disclosed for targeting a recommendation to a first user of an online multi-player gaming environment based on tracked data of a second user with which the first user has a relationship on the online multi-player gaming environment. In addition to the general system, methods and computer readable medium for such recommendations, the recommendations can be further refined by incorporating information about the first user, including how the user accesses the online multi-player gaming environment.

Description

Be used to use social gaming networks to make the system and method for the recommendation of target
Background of invention
Such as XBOX
Figure BPA00001189036300011
Service (Redmond city, Microsoft) waits the online multiplayer be used for video-game to serve the permission player and plays games together each other in any place in the world or resist recreation.Online multiplayer's service can be carried out the user each other alternately in this game services.
E-commerce system makes great efforts to connect the user to this user may interested project and/or service.For example, e-commerce system can present recommendation, suggestion, relevant item and/or service etc. to the user.Can also illustrate with the project of checking or serve similar contextual advertisement to the user.
These e-commerce systems generally wait based on the cluster of user's purchase/check history, purchase that other people carry out on this website, recommendation that the stranger makes this user and make recommendation.Yet these traditional recommended technologies do not make full use of unique information available, that catch the each side of the natural social networks of formation in this online multi-player gaming service in the environment of online multi-player gaming service.There is the technology of the recommendation of target to improve by this unique information that makes full use of about the user's that has similar tastes and interests relation.
Summary of the invention
Disclosed method and system make full use of the user in online multi-player gaming environment preference and the natural social network relationships between these users recommendation is provided, recommend as ecommerce.In order to illustrate, first user and second user can be connected to online multi-player gaming environment.In case connect, then the user can carry out mutual and/or mutual each other in this game environment with this game environment.
Can follow the tracks of the activity of the relation between indication first user and second user.This activity can be indicated between first user and second user mutual in this online multi-player gaming environment.For example, first user and second user can play games together, can will classify friend each other as in game environment, can participate in public online chatting in the game environment etc.The user can transmit game data each other, can play the same instance of same recreation, can transmit text, audio or video communication each other, or the like.
Can receive second user's ecommerce preference.Product and/or service that this ecommerce preference can be bought with second user and/or use are associated.For example, this ecommerce preference can be associated with the recreation that second user often plays in this game environment.
Can use the ecommerce preference of movable and second user between first and second users to determine recommendation for first user.Can this recommendation be sent to first user with form with first user's access means compatibility.For example, access means can comprise game console, and recommends to be included in the link of institute's recommended products, but as the download games in the game environment.
Because first user and second user can have the interior opening relationships of natural social networks of online multi-player gaming environment, so they more may have common interest, hobby, faith, values etc.Therefore, more may be more relevant based on the recommendation of second user's preference with first user, and more may be more effective when first user is connected with required product and/or service.
More than be general introduction, and therefore comprise simplification, vague generalization and the omission of details necessarily.It will be apparent to one skilled in the art that this general introduction is illustrative and never to be intended to be restrictive.
The accompanying drawing summary
Further describe with reference to the accompanying drawings according to this instructions be used for make system, method and the computer-readable medium of recommendation via the computerize game environment to the user of online multi-player gaming service based on user's behavior and social networks, in the accompanying drawing:
Fig. 1 illustrates the example system that is used for based on the use of the online multi-player gaming network of social activity is provided the recommendation of target to the user.
Fig. 2 illustrates the example system that is used for based on the use of the online multi-player gaming network of social activity is provided the recommendation of target to the user.
Fig. 3 illustrates the exemplary operations process that is used for based on the use of the online multi-player gaming network of social activity is provided the recommendation of target to the user.
Fig. 4 is applicable to the block diagram of exemplary computer network environment that provides the recommendation of target based on the use to the online multi-player gaming network of social activity to the user.
Fig. 5 is the block diagram that the example game control desk that can be included in this computer network environment is shown.
Fig. 6 is the block diagram that can be included in the example calculations environment in this computer network environment.
Fig. 7 illustrates the block diagram of an embodiment of processor.
The detailed description of illustrative embodiment
In the following description and drawings, illustrated some detail so that the complete understanding to each embodiment to be provided.Those of ordinary skill in the related art are appreciated that they can need not one or more in the details described below and realize other embodiment.Although describe the whole bag of tricks with reference to step and sequence in following discloses, so describing is for the clear realization of various embodiments of the present invention is provided, and step and sequence of steps should not be considered to essential.Fig. 1, Fig. 2 and Fig. 4-7 illustrates the operating environment that wherein can carry out each operating process.The operating process of Fig. 3 depicted example.
The data that Fig. 1 illustrates in the social networks that uses in the online multi-player gaming environment 100 are made recommendation 122.This system comprises that the access means 116 with game server 102, e-commerce server 104, recommendation server 106, first user's the access means 112 and second user is linked at computational grid 108 together.Game server 102, e-commerce server 104 and recommendation server 106 may reside on a physical computing devices or a plurality of computing equipment.Equally, online multi-player gaming environment can comprise single calculation server or networking a plurality of such server together.
Access means the 112, the 114th, user 110,114 can be used for being connected to the computing equipment of online multi-player gaming environment 100.This can comprise the dedicated video game console, be configured to online multi-purpose computer of playing games, be configured to play easy game portable digital media player, be configured to play the cell phone or the personal digital assistant of easy game, or the like.By visit data 112,116, user 110,114 can visit online multi-player gaming environment 100 and participation activity thereon.
Online multi-player gaming environment 100 is to comprise the environment that makes the service that the user can be mutual each other.For example, the user can play games or resists recreation with another user, via audio frequency, video and text and another user chat (in real time with asynchronously), be posted to message board, watch audio or video and otherwise participate in this service the service that is provided.Carry out mutual result as the user via this environment, can form social networks.The social structure that social networks is made up of the node of being bound by the interdependent property of one or more particular types (generally being individual or entity), these interdependent properties such as values, clairvoyance, idea, financial transaction, friend, kinship, detest, conflict, trade and web link etc.It can be explicit that these networks connect, as two users with " friend " tabulation of adding server to each other and being kept in the time, or implicit expression is not when as being posted to same message board two users but not explicitly is directed to their message each other.
An assembly of online multi-player gaming environment can be an e-commerce server 104.This provides the function that allows user search, understanding and bought item.Project can be the additional content of whole recreation, recreation, as the new map played, video content, music etc.The function of bought item comprises with financial institution carries out interface is paid purchase to transfer accounts function.E-commerce server can be the web server that separates with online multi-player gaming environment.
Another assembly of online multi-player gaming environment can be a game server 102.This game server can allow the user to seek other users that play same recreation, sets up game example each other, and allows common this recreation of playing.Game server is also followed the tracks of the high score such as the user, the things such as record that optimal user, tournament gaming and a user in the recreation resist another user.In one embodiment, game server helps the user to seek other users that play games together, starts recreation according to selected parameter, and monitors all communications between the player subsequently when recreation takes place.In another embodiment, game server helps the user to seek other users that play games together, starts recreation according to selected parameter, and the user is independent of game server and communicates by letter between game play session subsequently.
Second user's e-commerce initiative or preference can comprise the project that project that second user searched for, project that second user has checked its details, project that second user has graded, project that second user has read its comment and second user buy.Indicate the data of the first user's online activity can comprise recreation, the video that first user watches, the content that first user buys, the service of first user use and first user's the Preferred Language that first user plays.Indicate the data of second user's preference can comprise recreation, the video that second user watches, the content that second user buys, the service of second user use and second user's the Preferred Language that second user plays.
Recommendation server 106 can be obtained the data 118 of the indication first user's online activity of extracting from first user's access means 112 and the data 120 of indication second user's that extracts from second user's access means 116 preference, determines to be sent to subsequently first user's recommendation 112.Recommendation server is obtained these data and is therefrom determined and recommends, and this recommendation comprises that first user that this service provides may interested project.This recommendation can comprise the friend that will add list of friends to, the video that will watch, the song that will listen, the recreation that will play, the contest that will participate in, the group that will subscribe to and the adversary that will resist recreation.For example, recommendation server can be obtained data that many users on first user's list of friends and this list of friends have downloaded new game and makes recommendation to this new game to first user.
Fig. 2 illustrates the example system that is used for based on the use of the online multi-player gaming environment of social activity is provided the recommendation of target to the user.Recommendation server 200 can be realized on universal computing device, or realize on networking a plurality of universal computing devices together.This server can comprise first memory of data of the activity of storage first user when using online multi-player gaming environment.These data can be indicated the relation between first user and second user.This storer also can be stored second data of indication second user's preference.This server also can comprise the processor that can determine to recommend and this recommendation is sent to first user based on first data and second data.
With the bidirectional communication link of having of existing of recommendation server 200 with first user's access means 202, it can be an assembly of online multi-player gaming environment.This equipment can comprise game console, cell phone, personal digital assistant, multi-purpose computer and the portable digital music player that can play easy game.
Carrying out when mutual with online multi-player gaming environment, the user will pass on the behavioral data of being collected by behavioral data collection assembly 204.This behavioral data can be the Global Information that first user conveys to environment, has checked as the user which part, the user of this environment watched which video and user to play which recreation.The behavior, data can also be the ecommerce behaviors.
The behavior data subsequently the subordinate act data collecting assembly send to that behavioral data purifies and aggregation component 206.This assembly can specified data which part to recommend be valuable for making, and only transmit these data.For example, in one embodiment, know the user check environment the particular portion potted flower how long to recommend be otiose for making, only need know that the user has checked that this specific part gets final product.In this case, behavioral data purifies and which information partly is aggregation component can check about the user from this data transfer, does not check each part institute's time spent and do not transmit the user.
Behavioral data purification and aggregation component will purify data subsequently and send to data analysis and inference engines 214.This engine adopts this information together with each the allocation of items relative weighting that comes from the information of customer data base 208, project database 210 and game database in project database, and wherein relative weighting represents that first user is to the interested possibility of this project.Customer data base 208 can comprise that the user gathers, thereby writes down the character of which user and the first subscriber-related system and this relation, and each user is about the preference of projects.Project database 210 can comprise the project set that recommendation server provides, as recreation, video, song, will be as friend's the user and the supplemental content of recreation, and the information of describing each project is as title, descriptive text and preview.Game database can comprise the tabulation of the recreation that can play on this online multi-player gaming environment, and comprises and can download to access means and be independent of the recreation that this environment is played.
Data analysis and inference engines 214 send to recommendation component 216 with its weighted results subsequently.Recommendation component obtains this information, together with customer data base 208, project database 210 and game database 212, and can use this information to determine to return to via first user access device 202 first user's the recommended project.In one embodiment, recommendation component can be returned the project that first user's most probable needs to first user.In another embodiment, recommendation component can be returned a plurality of projects that comprise interested those projects of this user's possibility to first user.For example, recommendation can comprise the link that is used to buy this project, the descriptive text about this project, the title of this project, the preview of this project, comment and this project itself (in due course) of this project.
Fig. 3 illustrates the example operational flow that is used for based on the use of the online multi-player gaming network of social activity is provided the recommendation of target to the user.Those skilled in the art will notice that disclosed process is illustrative and has conceived different realizations.
300, this process flow begins.This process can for example used online multi-player gaming service in response to definite first user and be triggered.
302, can follow the tracks of the activity of first user in online multi-player gaming environment.Thereby this activity can comprise and signs in to the each side that online multi-player gaming environment is selected the recreation that will play, as map and/or the grade that will play.This activity can comprise the feature of selecting to revise recreation, as music, game options, grade of difficulty, or the like.This activity can comprise that other users with online multi-player gaming environment carry out mutual operation.For example, this activity can comprise that online chatting, cooperation are played, message is puted up, or the like.
This activity can be indicated the relation between first user and second user.For example, first user and second user can play games in an online match each other together.First and second users can chat each other.First and second users can be jointly and other users play games.First and second users can have similar game options and/or grade of difficulty.First and second users can be the parts of same online group or troop.
In one embodiment, this activity can comprise that object for appreciation first and second users play together or the recreation of antagonism object for appreciation each other.This activity can comprise direct audio frequency, video and the textcommunication between first user and second user.This activity can comprise mutual with common friend.This activity can comprise present first user and second user shared video, music, message board etc.
Tracking can comprise with about this movable data storage in database.This storage can comprise filtration about these movable data so that this data are indicated mutual between first user and second user.
Can comprise alternately between first user and second user is explicit mutual.For example, these two users can will add their list of friends separately to each other, can be together or each other antagonism play games, can be posted to the same thread on the message board, and/or direct dialogue each other, as by instant message transrecieving, audio frequency and/or Video chat.Between first user and second user also can be the relation of implicit expression alternately.For example, they can share common friend, have played same recreation, have watched same video, from the login of same time zone, share the default language preference, or a certain things has been commented same grade.
Can take place in real time alternately between first user and second, as during the audio or video chat sessions or when playing games together, or take place asynchronously, second user does not use this environment and second user to respond on this message board after a while and first user when not using this environment as being posted to message board first user.
304, can for example receive first data of indication second user's preference at the recommended engine place.In one embodiment, first data comprise recreation, the video that second user watches, the content that second user buys, the service of second user use and second user's the Preferred Language that second user plays.In addition, second user's preference also can comprise e-commerce initiative in game environment of the ludic activity of second user in game environment, second user, second user outside game environment e-commerce initiative and any the indicated preference in the doings of second user in this environment.
Second user's preference can be explicit.Such explicit preferences can comprise answer investigation, to product grade, message board is puted up, video, recreation or user or vote for or oppose some things when the poll.Second user's preference also can be an implicit expression.Such implicit preferences can comprise play particular game, often play particular game, viewing content and will the most of the time flower on the specific part of this environment.
Second user's preference can be risen in this games system.This preference that comes from games system can comprise the download games map, play to resist with the specific user and play and play games.Second user's preference also can be risen in outside this games system.This preference that comes from outside the games system can comprise from e-commerce website search and purchase product.
306, can determine based on first data and movable recommendation.Recommendation can be advised a series of actions to first user.For example, this recommendation adversary that can recommend to add to the friend of list of friends, the recreation that will play, the contest that will participate in, the group that will subscribe to and will resist recreation.
This online multi-player gaming environment can determine to be applicable to a plurality of recommendations of first user.The recommendation of presenting to the user can be chosen to be the maximally related recommendation in the determined recommendation.
In one embodiment, determine that this recommendation can comprise the data of the preference that receives indication first user and make the preference of recommendation based on first user.First user's preference can help to provide better result, under the situation as the strong preference that shows the new game map that does not seek out the recreation that this user has first user.
In addition, in one embodiment, can determine to recommend, promptly based on the feature of first user's social networks, be connected to via second user in first user's the 3rd user's the behavior and first user's the feature etc. of game environment any determine recommendation.Additional data about first user can help to provide better result.
Recommendation can be determined based on the communication capacity of the access means that is associated with first user.Access means can comprise game console, cell phone, personal digital assistant, multi-purpose computer and portable digital music player.For example, using first user under the situation of the portable digital music player with the ability of playing easy game, the recommendation of making song or easy game (things that can use with this portable digital music player) is preferred.
In one embodiment, recommendation can comprise the suggestion at a series of actions of first user.This a series of actions can be the message board that visit has the interested content of first user possibility, or uses this service at special time, as when the user who a recreation is had similar skill level frequently plays this recreation.
In one embodiment, determine that recommendation can be connected to any in first user's the 3rd user's the behavior and first user's the feature of game environment based on the feature of first user's social networks, via second user.
In one embodiment, determine to recommend to comprise based on the feature of second user's social networks and determine recommendation.The feature of second user's social networks can comprise the friend's who is associated with second user quantity, from other users' feedback, second user's friend's the behavior and second user's friend's friend's the behavior any about second user.
In one embodiment, this operation also comprises from the request of first user reception to recommending.First user can click this user of indication and wish to see recommended this user's of giving of which map link, or the similar map that can clickthrough when checking such map comes explicit user to like.In both cases, such action comprises the request online multi-player gaming environment, that first user recommends for reception that is sent to.
Commending system can use the information filtering algorithm to determine to recommend based on this activity with about first data of second user's preference.The information filtering algorithm can comprise the collaboration type filter method that coordination is recommended with formulation from a plurality of inputs of multiple source.For example, the information filtering algorithm can be the slope-one algorithm.
308, can first user will be recommended to send to.This recommendation can comprise descriptive object.This descriptive object can be chosen to be compatible mutually with the communication capacity of first user's access means.For example, this descriptive object can comprise descriptive text, price, title, length, the image of this recommendation, the preview of this recommendation, and the grading of the quality grade of this recommendation, the grading of the age appropriateness (age-appropriateness) of this recommendation, or the like.
This recommendation can comprise additional content.For example, when recommending song, can in this recommendation, comprise the brief sample of this song.This recommendation also can comprise the sample of accompaniment music video of the length that comprises text, style information, artist information, song title, the artistical photo of describing this song or the special edition that therefrom extracts this song, song, this song and the descriptive object of other such information.
This descriptive object can be selected based on the compatibility of first user's access means.For example, first user's access means can comprise game console, cell phone, personal digital assistant, multi-purpose computer and portable digital music player.In order to illustrate, use first user under the situation of portable digital music player of ability with displaying audio file, descriptive object can comprise audio-frequency information.Similarly, have under the situation of limited communication bandwidth in first user's access means, selected descriptive object can have complementary little storage size.In one embodiment, this recommendation can send to first user in response to the request to recommending from first user.First user may not wish to receive the not recommendation of request, but may welcome to recommend when he or she starts this process.
In one embodiment, recommendation can be included in the link of product.For example, this link can be the hyperlink according to HTML(Hypertext Markup Language), extend markup language (XML) etc.This link can be so that according to recommending to buy product and/or service.
Fig. 4 is the diagrammatic sketch of exemplary computer network that can comprise the each side of medium reliability.But computing machine 400a-400e main memory is such as various calculating objects such as recreation or other application programs.Though physical environment is shown computing machine with connection device, this diagram only is for explanatory purposes and can comprises various digital devices and processor, as PDA, game console, cell phone etc.In addition, communication network 460 self can comprise a plurality of computing machines, server and the network equipment such as router etc.
There are various systems, assembly and the network configuration of supporting distributed computing environment.For example, computing system can link together by wired or wireless system, local network or the network that extensively distributes.Current, many such network coupled are to the Internet, and the latter is provide the foundation structure and contain many different networks of the calculating that extensively distributes.The aspects of each embodiment can be used for computer-readable instruction, code segment, application program etc. are distributed to various distributive computing facilities.
An example of known network configuration is a Microsoft
Figure BPA00001189036300101
Networked services.Microsoft
Figure BPA00001189036300102
Control desk support is called as Xbox The home-network linkups of service.Xbox
Figure BPA00001189036300104
Be making of Microsoft's exploitation
Figure BPA00001189036300105
Games system can with other
Figure BPA00001189036300106
The user play together by the Internet or other networks or resist recreation at spider lines.This service allows the player to communicate by word of mouth, safeguards scoreboard etc.This connects permission multiplayer the Internet contact.
This network infrastructure has been enabled the multiple network topological structure, such as client/server, equity or hybrid architecture.Client computer is to use incoherent another kind of or the class of service of group or the member of group.Therefore, in calculating, client computer can be the process (that is, a group instruct or task) of request by the service that another program provided.Client process can be used institute's requested service and needn't know about another program or serve self any operational detail.In client/server architecture, especially in networked system, client computer normally is provided by the computing machine of the shared network resource that is provided by another computing machine (being server).Server can be can be by the remote computer system such as remote network accesss such as the Internets.Client process can be movable in first computer system, and server processes can be movable in second computer system, they communicate with one another by communication media, thus the distributed function of providing and allow a plurality of client computer to utilize the information gathering ability of server.
Client-server can use the function that is provided by protocol layer to communicate with one another.For example, HTTP(Hypertext Transport Protocol) is a kind of common agreement in conjunction with the world wide web (www) use.Can be used to identification server or client computers each other such as URL(uniform resource locator) (URL) or Internet protocol (IP) computer network address address.Communication between the computing equipment can provide by communication media.Particularly, client-server can connect and coupling in operation each other via TCP/IP, so that carry out large-capacity communication.
Usually, computer network can comprise server apparatus and the client devices (equipment both can be that client computer also can be a server in reciprocity environment) that is deployed in the network environment.Communication network 460 can be to be convenient to LAN, WAN, Intranet or the Internet of the communication between a plurality of computing equipment 400a-400e or their any combination.In addition, communication network 460 can comprise the combination of wireless, wired or wireless and wired connection.In addition, computer network can comprise distributed computing environment.In this environment, calculation task may be interspersed within on a plurality of computing equipments as addressable element in the computer network.
According to an embodiment, communication network 460 can serve 450 from the network of a plurality of computing machine 400a-400e visits by main memory.Network service 450 can acquisition of information and the user of tracking computer 400a-400e provide calculation services with user to service 450.
Fig. 5 is the block diagram that can realize the example game control desk of above technology.Generally speaking, processor 500 is one type computing equipment or system, and is the computing equipment that can use with these technology or the example of system.In this exemplary scene, processor 500 comprises game console, as
Figure BPA00001189036300111
Game console.The media content that game console 500 is play or read can include but not limited to game content and such as non-game contents such as movie contents, music content, audio content, video content, video conference content and/or digital video disc (DVD) contents.Game content also can comprise data and the medium that for example relate to vehicle, personage, weapon, charm, grade, renewal statistics, or other the available graphic presentations that are applicable to any concrete recreation that will on game console, play that generally know that of the user/player of game console or the spendable information of playing.Media content can comprise can be randomly and the combined any game content of non-game content.
Game console 500 comprises the CPU (central processing unit) (CPU) 501 with 502,2 grades of (L2) high-speed caches 504 of 1 grade of (L1) high-speed cache and flash ROM (ROM (read-only memory)) 506.Therefore 1 grade of high- speed cache 502 and 2 grades of high-speed cache 504 temporary storaging datas have also reduced number of memory access cycles, thereby have improved processing speed and handling capacity.The executable code that flash ROM 506 loads in the starting stage of boot process in the time of can being stored in game console 500 initial energisings.Alternatively, the executable code that loads in the initial guide stage can be stored in (not shown) in the flash memory device.In addition, ROM 506 can be placed apart with CPU 501.Can be randomly, game console 500 can be a multicomputer system; For example, game console 500 can have three processors 501,503 and 505, and wherein processor 503 and 505 has the assembly similar or identical with processor 501.
The Video processing streamline that Graphics Processing Unit (GPU) 508 and video encoder/video codec (encoder/decoder) 514 are formed at a high speed, high graphics is handled.Data are transported to video encoder/video codec 514 via bus from Graphics Processing Unit 508.The Video processing streamline outputs to A/V (audio/video) port 540 to be transferred to televisor or other display equipment with data.Memory Controller 510 is connected to GPU 508 and CPU 501 to make things convenient for the various types of storeies 512 of processor access, such as, but not limited to RAM (random access memory).
Processor 500 can comprise I/O controller 520, System Management Controller 522, audio treatment unit 523, network interface controller 524, a USB master controller 526, the 2nd USB controller 528 and the front panel I/O parts 530 that can realize on module 518.USB controller 526 and 528 main frames as peripheral controllers 542 (1)-842 (2), wireless adapter 548 and external memory unit 546 (for example flash memory, external CD/DVD ROM driver, removable medium etc.).Network interface 524 and/or wireless adapter 548 provide the visit of network (for example the Internet, home network etc.) and can be in the wired or wireless interface module of various differences any, comprise Ethernet card, modulator-demodular unit, bluetooth module, cable modem or the like.
System storage 543 can be stored in the application data that loads during the boot process.Media drive 544 can comprise DVD/CD driver, hard disk drive or other removable media drives etc.Media drive 544 can be internal or external at game console 500.When media drive 544 was the driver of removable medium (such as removable CD or flash magnetic tape cassette etc.) or reader, media drive 544 was that (or wherein) can install medium so that the example of the interface that reads on it.Media drive 544 can access application data 544 with by game console 500 execution, playback etc.Media drive 544 can be connected to I/O controller 520 via connect buses such as (for example IEEE1394) at a high speed such as serial ATA bus or other.Though media drive 544 (for example can refer to various storage implementation examples usually, hard disk, removable CD drive etc.), but game console 500 can comprise hard disk 552 especially, and it can be used for storing the data of game data, application data or other types.
System Management Controller 522 can provide the various service functions that relate to the availability of guaranteeing game console 500.Audio treatment unit 523 and audio codec 532 can form having high-fidelity, 3D, handle streamline around the corresponding audio of handling with stereo audio according to the each side of theme of the present invention described herein.Communication link can be carried voice data between audio treatment unit 523 and audio codec 526.The Audio Processing streamline outputs to A/V port 540 with data and reproduces for external audio player or equipment with audio capability.
Front panel I/O parts 530 supports to be exposed to the power knob 550 on game console 500 outside surfaces and the function of ejector button 552 and any LED (light emitting diode) or other indicators.System power supply module 536 can be to each assembly power supply of game console 500.Fan 538 can cool off the circuit in the game console 500.
Interconnection between each other assemblies in CPU 501, GPU 508, Memory Controller 510 and the game console 500 can be via one or more bus, comprises serial and parallel bus, memory bus, peripheral bus and use in the various bus architectures any processor or local bus.
When game console 500 was switched on or guided again, application data can be loaded into storer 512 and/or the high-speed cache 502,504 and at CPU 501 from system storage 543 and carry out.Application program can be presented on the graphic user interface of the user experience that provides consistent when navigating to different media types available on the game console 500.In operation, the application program that comprises in the media drive 544 and/or other medium can start or broadcast from media drive 544, to provide additional function to game console 500.
Game console 500 can be operated as autonomous system by this system is connected to televisor or other displays simply.In this stand-alone mode, game console 500 can allow one or more users and this system interaction, see a film, listens to the music etc.Yet under the situation of the integrated broadband connection that can become available by network interface 524 or wireless adapter 548, game console 500 also can be used as than the participant in the macroreticular community and operates.
Computer system can roughly be divided into three component groups: nextport hardware component NextPort, hardware/software interface system component and application component (being also referred to as " nest " or " component software ").In each embodiment of computer system, nextport hardware component NextPort can comprise CPU (central processing unit) (CPU) 521; Storer (ROM 564 and RAM 525 both); Basic input/output (BIOS) 566; And such as various I/O (I/O) equipment such as keyboard 540, mouse 562, monitor 547 and/or printer (not shown).Nextport hardware component NextPort comprises the basic physical basis structure of computer system.
Fig. 6 illustrates the example system of the each side that is used to realize current disclosed theme, comprises the universal computing device of computing machine 641 forms.Each assembly of computing machine 641 can include but not limited to processing unit 659, system storage 622, Graphics Processing Unit 629 (and graphic interface 631), video memory 630 (and video interface 632) and will comprise that each system component of system storage 622 is coupled to the system bus 621 of processing unit 659.System bus 621 can be any in the bus structure of several types, comprises memory bus or memory controller, peripheral bus and uses any local bus in the various bus architectures.As example, and unrestricted, such architecture comprises ISA(Industry Standard Architecture) bus, MCA (MCA) bus, enhancement mode ISA (EISA) bus, Video Electronics Standards Association's (VESA) local bus and peripheral component interconnect (pci) bus (being also referred to as interlayer (Mezzanine) bus).
Computing machine 641 generally includes various computer-readable mediums.Computer-readable medium can be can be by any usable medium of computing machine 641 visit, and comprises volatibility and non-volatile media, removable and removable medium not.And unrestricted, computer-readable medium can comprise computer-readable storage medium and communication media as example.Computer-readable storage medium comprises the volatibility that realizes with any method or the technology that is used to store such as information such as computer-readable instruction, data structure, program module or other data and non-volatile, removable and removable medium not.Computer-readable storage medium includes but not limited to, random-access memory (ram), ROM (read-only memory) (ROM), EEPROM (Electrically Erasable Programmable Read Only Memo) (EEPROM), flash memory or other storage art, CD-ROM, digital versatile disc (DVD) or other optical disc storage, magnetic tape cassette, tape, disk storage or other magnetic storage apparatus or can be used for storing information needed and can be by any other medium of computing machine 641 visits.
Communication media is usually embodying computer-readable instruction, data structure, program module or other data such as modulated message signal such as carrier wave or other transmission mechanisms, and comprises any information transmitting medium.Term " modulated message signal " refers to the signal that its one or more features are set or change in the mode of coded message in signal.And unrestricted, communication media comprises wire medium as example, such as cable network or directly line connection, and wireless medium, such as acoustics, RF, infrared ray and other wireless mediums.Arbitrary combination also should be included within the scope of computer-readable medium in above-mentioned.
System storage 622 comprises the computer-readable storage medium of volatibility and/or nonvolatile memory form, as ROM (read-only memory) (ROM) 623 and random-access memory (ram) 660.Basic input/output 624 (BIOS) comprises that it is stored among the ROM 623 usually as help the basic routine of transmission information between the element in computing machine 641 when starting.RAM 660 comprises processing unit 659 usually can zero access and/or present data and/or program module of operating.And unrestricted, Fig. 6 shows operating system 625, application program 626, other program modules 627 and routine data 628 as example.
Computing machine 641 also can comprise other removable/not removable, volatile/nonvolatile computer storage media.Only make example, Fig. 6 shows the hard disk drive 638 that not removable, non-volatile magnetic medium is read and write, to the disc driver 639 removable, that non-volatile magnetic disk 654 is read and write, and the CD drive 640 to reading and writing such as removable, non-volatile CDs 653 such as CD ROM or other light media.Other that can use in the exemplary operation environment are removable/and not removable, volatile/nonvolatile computer storage media includes but not limited to tape cassete, flash card, digital versatile disc, digital recording band, solid-state RAM, solid-state ROM or the like.Hard disk drive 638 by removable memory interface not, is connected to system bus 621 such as interface 634 usually, and disc driver 639 and CD drive 640 are connected to system bus 621 usually by the removable memory interface such as interface 635.
Driver also shown in Figure 6 and related computer-readable storage medium thereof above are discussed provides the storage of computer-readable instruction, data structure, program module and other data for computing machine 641.In Fig. 6, for example, hard disk drive 638 is illustrated as storage operating system 658, application program 657, other program modules 656 and routine data 655.Notice that these assemblies can be identical with routine data 628 with operating system 625, application program 626, other program modules 627, also can be different with them.It is in order to illustrate that they are different copies at least that operating system 658, application program 657, other program modules 656 and routine data 655 have been marked different labels here.The user can pass through input equipment, such as keyboard 651 and pointing device 652 (being commonly referred to as mouse, tracking ball or touch pads) to computing machine 641 input commands and information.Other input equipment (not shown) can comprise microphone, operating rod, game paddle, satellite dish, scanner etc.These and other input equipments are connected to processing unit 659 by the user's input interface 636 that is coupled to system bus usually, but also can be connected such as parallel port, game port or USB (universal serial bus) (USB) by other interfaces and bus structure.The display device of monitor 642 or other types is connected to system bus 621 also via interface such as video interface 632.Except that monitor, computing machine can also comprise other peripheral output devices, and such as loudspeaker 644 and printer 643, they can connect by output peripheral interface 633.
Computing machine 641 can use to one or more remote computers, is connected in the networked environment as the logic of remote computer 646 and operates.Remote computer 646 can be personal computer, server, router, network PC, peer device or other common network nodes, and generally include many or all elements of above describing, in Fig. 6 although memory storage device 647 only is shown with respect to computing machine 641.Logic shown in Fig. 6 connects and comprises Local Area Network 645 and wide area network (WAN) 649, but also can comprise other networks.Such networked environment is common in office, enterprise-wide. computer networks, Intranet and the Internet.
When using in the LAN networked environment, computing machine 641 is connected to LAN 645 by network interface or adapter 637.When using in the WAN networked environment, computing machine 641 generally includes modulator-demodular unit 650 or is used for by setting up other devices of communication such as WAN such as the Internet 649.Modulator-demodular unit 650 can be internal or external, and it can be connected to system bus 621 via user's input interface 636 or other suitable mechanism.In networked environment, can be stored in the remote memory storage device about computing machine 641 described program modules or its part.And unrestricted, Fig. 6 illustrates remote application 648 and resides on the memory devices 647 as example.It is exemplary that network shown in being appreciated that connects, and can use other means of setting up communication link between computing machine.
Should be appreciated that various technology described herein can combined with hardware or software, or realize in conjunction with both combination in due course.Therefore, the method and apparatus of current disclosed theme or its particular aspects or part can be taked to be included in such as the program code in the tangible mediums such as floppy disk, CD-ROM, hard disk drive or any other machinable medium (promptly, instruction) form, when wherein carrying out in program code is loaded into such as machines such as computing machines and by it, this machine becomes the device that is used to realize current disclosed theme.Under situation about carrying out on the programmable calculator, computing equipment generally includes processor, readable storage medium (comprising volatibility and nonvolatile memory and/or memory element), at least one input equipment and at least one output device of this processor at program code.One or more programs can for example realize or utilize the process in conjunction with current disclosed subject description by use API, reusable control etc.Such program preferably realizes with high level procedural or Object-Oriented Programming Language, to communicate by letter with computer system.Yet if desired, this program can realize with assembly language or machine language.In any case, language can be compiler language or interpretative code, and can realize combining with hardware.
Fig. 7 illustrates the example system that is used for based on the use of the online multi-player gaming environment 700 of social activity is provided the recommendation of target to the user.In one embodiment, first user visits this environment via first user's access means 702.This equipment can comprise ecommerce or advertisers, special-purpose game station or the music that can play games or other equipment interfaces that can play games.The data that transmitted during this of first user and this environment is mutual are caught and storage by the behavioral data collection assembly 704 of this environment.These data are sent to behavioral data subsequently and purify and aggregation component 706, its filter out to the process of determine recommending unnecessary information, send it to correct database (customer data base 708, project database 710 and game database), and it is gathered into for the necessary level of correct processing.
Subsequently, data analysis and inference engines 714 obtain about the information of the project that comprises in the project database 710 and the information of assembling from first user's behavior, and with first user, the his or her friend existing information relevant with his or her social networks.The behavior of his or her friend in given his or her behavior in the past and his social networks is determined in this data analysis and inference engines 714 all relevant items in project database 710 to recommend for the best of first user.For example, first user does not buy as yet if all friends of first user have bought the additional maps of particular game, then first user to buy the possibility of this map higher than the possibility that he or she buys the interested project of no one in the his or her network.
But recommendation component 716 obtains the correlativity that calculates from each recommended project of data analysis and inference engines 714, and with it with combined to determine to send to first user's recommendation from the data of customer data base 708, project database 710 and game database 712.In one embodiment, this recommendation is that to be confirmed as be to the most helpful recommendation of user.Can will recommend relevant metadata to send with this together with this recommendation.For example, recommending is under the situation of song, the artist who is associated with this song or the image of special edition, and the text of containing the description of this song title, artist name, album name, song length, similar artist and this song can send with the link that is used to buy this project.Subsequently this recommendation is returned to first user.
Fig. 7 is a block diagram of realizing the example processor 700 of system and method disclosed herein.Processor 700 comprises processing section 702, memory portion 704 and I/O part 706.Processing section 702, memory portion 704 and I/O part 706 are coupled (it is not shown in Figure 7 to be coupled) can allow the communication between them.As mentioned above, I/O part 706 can provide and/or received content by network.
Processor 700 can be implemented as client processor and/or processor-server.In a basic configuration, processor 700 can comprise at least one processing section 702 and memory portion 704.Memory portion 704 can be stored any information of using in conjunction with the medium reliability.The accurate configuration and the type that depend on processor, memory portion 704 can be (as the RAM) 708 of volatibility, non-volatile (as ROM, flash memory etc.) 710 or its combination.Processor 700 can comprise and removable storage 712 and can not mobile storage 714 includes but not limited to disk or CD, tape, flash memory, smart card etc.Can comprise to be used to store such as computer-readable storage mediums such as memory portion 704,708,710,712 and 714 such as any method of information such as computer-readable instruction, data structure, program module or other data or volatibility that technology realizes and non-volatile, removable and removable medium not.Computer-readable storage medium comprises, but be not limited to, the storer of RAM, ROM, EEPROM, flash memory or other memory technologies, CD-ROM, digital versatile disc (DVD) or other optical disc storage, tape cassete, tape, disk storage or other magnetic storage apparatus, compatible universal universal serial bus (USB), smart card, maybe can be used to store information needed and can be by any other medium of processor 700 visits.Any such computer-readable storage medium can be the part of processor 700.
Processor 700 also can comprise allow that processor 700 and other equipment communicate communicate to connect 720.Communicating to connect 720 is examples of communication media.Communication media is usually embodying computer-readable instruction, data structure, program module or other data such as modulated message signal such as carrier wave or other transmission mechanisms, and comprises any information transmitting medium." modulated message signal " is provided with by the mode with coded message in signal or the signal that changes its one or more features is formed.And unrestricted, communication media comprises wire medium as example, such as cable network or directly line connection, and wireless medium, such as acoustics, radio frequency, infrared ray and other wireless mediums." computer-readable medium " can comprise storage medium and communication media to term as used herein.Processor 700 also can have such as input equipments 718 such as keyboard, mouse, pen, voice-input device, touch input devices.Also can comprise such as output devices 716 such as display, loudspeaker, printers.

Claims (15)

1. one kind with first user of the online multi-player gaming environment method as the target of recommending, and described method is characterised in that:
Follow the tracks of the activity of described first user (110) in online multi-player gaming environment (100), the relation between wherein said activity (118) described first user of indication and second user (114);
Receive first data (120) of described second user's of indication preference;
Determine to recommend based on described first data and described activity;
Described recommendation (122) is sent to described first user.
2. the method for claim 1 is characterized in that, determines to recommend to comprise based on described first data and described activity described recommendation is defined as associated recommendation in a plurality of recommendations.
3. the method for claim 1 is characterized in that, follow the tracks of described activity comprise with about the data storage of described activity in database (208).
4. method as claimed in claim 3 is characterized in that, also comprise filtration about the data of described activity so that described data are indicated mutual between described first user and described second user.
5. the method for claim 1, it is characterized in that described first data comprise any in the recreation that described second user plays, the video that described second user watches, content that described second user buys, service that described second user uses and described second user's the Preferred Language.
6. the method for claim 1 is characterized in that, described recommendation comprise be chosen to be with described first user for the compatible mutually descriptive object of the communication capacity of the access means of described online multi-player gaming environment.
7. method as claimed in claim 6 is characterized in that, described access means (202) comprises any in game console, cell phone, personal digital assistant, multi-purpose computer and the portable digital music player.
8. the method for claim 1 is characterized in that, recommends to advise a series of actions to described first user.
9. the method for claim 1 is characterized in that, described recommendation comprise the friend that will add list of friends to, the recreation that will play, the contest that will participate in, the group that will subscribe to and to resist among the adversary of recreation at least any one.
10. the method for claim 1 is characterized in that, also comprises the request of reception to described recommendation.
11. the method for claim 1 is characterized in that, also comprises second data of the preference that receives described first user of indication; And
Determine described recommendation based on described second data.
12. the method for claim 1, it is characterized in that, described first data comprise e-commerce initiative in described game environment of the ludic activity of described second user in described game environment, described second user, described second user outside described game environment e-commerce initiative and any in the doings of described second user in described environment.
13. the method for claim 1, it is characterized in that, determine described recommendation comprise feature based on described first user's social networks, be connected to via described second user in described first user's the 3rd user's behavior and described first user's the feature of game environment any determine described recommendation.
14. the method for claim 1 is characterized in that, determines that described recommendation comprises based on the feature of described second user's social networks to determine described recommendation.
15. one kind is used for the system as the target of recommending with first user of online multi-player gaming environment, described system is characterised in that:
Storer (512), described storer is used for storage described first user of indication (110) in first data of the activity of described online multi-player gaming environment (110) and second data (120) of described first user's of indication preference, the relation between wherein said movable indication described first user (110) and second user (114); And
Processor (510), described processor is used for determining to recommend (122) and described recommendation being sent to described first user (110) based on described first data and described second data, wherein said processor filters described first data so that described first data are indicated mutual between described first user (110) and described second user (114), and wherein said recommendation (122) is advised a series of actions to described first user.
CN2008801261482A 2008-01-31 2008-12-29 System and method for targeted recommendations using social gaming networks Pending CN101933038A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US12/023,944 2008-01-31
US12/023,944 US20090197681A1 (en) 2008-01-31 2008-01-31 System and method for targeted recommendations using social gaming networks
PCT/US2008/088432 WO2009099496A1 (en) 2008-01-31 2008-12-29 System and method for targeted recommendations using social gaming networks

Publications (1)

Publication Number Publication Date
CN101933038A true CN101933038A (en) 2010-12-29

Family

ID=40932246

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2008801261482A Pending CN101933038A (en) 2008-01-31 2008-12-29 System and method for targeted recommendations using social gaming networks

Country Status (11)

Country Link
US (1) US20090197681A1 (en)
EP (1) EP2238570A4 (en)
JP (2) JP2011511981A (en)
KR (1) KR20100118975A (en)
CN (1) CN101933038A (en)
BR (1) BRPI0821680A2 (en)
CA (1) CA2710653A1 (en)
IL (1) IL206299A0 (en)
MX (1) MX2010007847A (en)
RU (1) RU2490713C2 (en)
WO (1) WO2009099496A1 (en)

Cited By (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102035856A (en) * 2010-12-31 2011-04-27 深圳瑞高信息技术有限公司 Game community management method and system and game customer terminals
CN102682004A (en) * 2011-03-10 2012-09-19 腾讯科技(北京)有限公司 Method and device for user to inquire
CN102903053A (en) * 2011-07-29 2013-01-30 腾讯科技(深圳)有限公司 Virtual recharging product transaction processing method and application server
CN102945309A (en) * 2011-07-25 2013-02-27 索尼电脑娱乐公司 Implementing computer activity-based challenges
CN103020416A (en) * 2011-09-26 2013-04-03 北京千橡网景科技发展有限公司 Method and equipment for friend recommendation in multiuser online games
CN103034774A (en) * 2011-10-10 2013-04-10 北京千橡网景科技发展有限公司 Method and equipment based on social network for recommending games to users
CN103177107A (en) * 2013-03-27 2013-06-26 百度在线网络技术(北京)有限公司 Recommendation method and device
CN103353920A (en) * 2013-05-31 2013-10-16 北京百度网讯科技有限公司 Method and device for recommending games based on SNS
CN103399922A (en) * 2013-08-06 2013-11-20 北京花千树信息科技有限公司 Friend making interaction solution
CN103501865A (en) * 2011-04-20 2014-01-08 索尼电脑娱乐美国公司 Social interactive content creator development
CN103914781A (en) * 2013-01-09 2014-07-09 索尼公司 Information processing apparatus, information processing method, program and terminal apparatus
CN103975345A (en) * 2011-09-27 2014-08-06 瑞典爱立信有限公司 Management of data flows between networked resource nodes in a social web
US8856229B2 (en) 2010-01-26 2014-10-07 Yahoo! Inc. System and method for social networking
CN104169963A (en) * 2011-12-09 2014-11-26 Kabam公司 User affiliations spanning multiple virtual spaces
CN104298755A (en) * 2014-10-20 2015-01-21 北京奇虎科技有限公司 Content push method, content push system and server
CN104606884A (en) * 2014-10-30 2015-05-13 腾讯科技(成都)有限公司 Matching method and device in game battle
CN108283811A (en) * 2011-12-16 2018-07-17 星佳公司 Social network content is provided in gaming
CN108400929A (en) * 2018-02-08 2018-08-14 网易乐得科技有限公司 Data processing method, device, computing device and medium
CN109005235A (en) * 2018-08-14 2018-12-14 深圳开黑科技有限公司 It is a kind of to accompany the information-pushing method and terminal for playing platform based on game
CN110633420A (en) * 2019-10-14 2019-12-31 北京代码乾坤科技有限公司 Game content recommendation method and device, storage medium, processor and electronic device
CN113727765A (en) * 2018-12-14 2021-11-30 索尼互动娱乐有限责任公司 Experience-based companion recommendation
CN115212561A (en) * 2022-09-19 2022-10-21 深圳市人马互动科技有限公司 Service processing method based on voice game data of player and related product

Families Citing this family (216)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9646025B2 (en) 2008-05-27 2017-05-09 Qualcomm Incorporated Method and apparatus for aggregating and presenting data associated with geographic locations
US8949343B2 (en) * 2008-08-28 2015-02-03 Microsoft Corporation Email confirmation page for social network notifications
US8116749B2 (en) 2008-09-08 2012-02-14 Proctor Jr James Arthur Protocol for anonymous wireless communication
US20100082354A1 (en) * 2008-09-29 2010-04-01 Neelakantan Sundaresan User definition and identification
US8298087B1 (en) * 2009-01-02 2012-10-30 Nintendo Of America Inc. Recommendation engine for electronic game shopping channel
US10277683B2 (en) * 2009-03-16 2019-04-30 Apple Inc. Multifunctional devices as virtual accessories
US8489515B2 (en) * 2009-05-08 2013-07-16 Comcast Interactive Media, LLC. Social network based recommendation method and system
US9460092B2 (en) * 2009-06-16 2016-10-04 Rovi Technologies Corporation Media asset recommendation service
JP5090411B2 (en) * 2009-08-25 2012-12-05 株式会社スクウェア・エニックス Communication system, community support server, community support method, and community support program
US20110191246A1 (en) 2010-01-29 2011-08-04 Brandstetter Jeffrey D Systems and Methods Enabling Marketing and Distribution of Media Content by Content Creators and Content Providers
US20110191288A1 (en) * 2010-01-29 2011-08-04 Spears Joseph L Systems and Methods for Generation of Content Alternatives for Content Management Systems Using Globally Aggregated Data and Metadata
US20110191287A1 (en) * 2010-01-29 2011-08-04 Spears Joseph L Systems and Methods for Dynamic Generation of Multiple Content Alternatives for Content Management Systems
US11157919B2 (en) * 2010-01-29 2021-10-26 Ipar, Llc Systems and methods for dynamic management of geo-fenced and geo-targeted media content and content alternatives in content management systems
US20110191691A1 (en) * 2010-01-29 2011-08-04 Spears Joseph L Systems and Methods for Dynamic Generation and Management of Ancillary Media Content Alternatives in Content Management Systems
CN102201026A (en) * 2010-03-23 2011-09-28 上海美你德软件有限公司 Method and system for recommending information to players in virtual environment
US9223838B2 (en) 2010-04-19 2015-12-29 Facebook, Inc. Sponsored search queries on online social networks
US8751521B2 (en) 2010-04-19 2014-06-10 Facebook, Inc. Personalized structured search queries for online social networks
US9275119B2 (en) 2010-04-19 2016-03-01 Facebook, Inc. Sharing search queries on online social network
US9633121B2 (en) 2010-04-19 2017-04-25 Facebook, Inc. Personalizing default search queries on online social networks
US10402419B1 (en) 2010-04-19 2019-09-03 Facebook, Inc. Search queries with previews of search results on online social networks
US9262482B2 (en) 2010-04-19 2016-02-16 Facebook, Inc. Generating default search queries on online social networks
US8180804B1 (en) 2010-04-19 2012-05-15 Facebook, Inc. Dynamically generating recommendations based on social graph information
US8782080B2 (en) 2010-04-19 2014-07-15 Facebook, Inc. Detecting social graph elements for structured search queries
US8732208B2 (en) 2010-04-19 2014-05-20 Facebook, Inc. Structured search queries based on social-graph information
US9275101B2 (en) 2010-04-19 2016-03-01 Facebook, Inc. Search queries with previews of search results on online social networks
US8185558B1 (en) 2010-04-19 2012-05-22 Facebook, Inc. Automatically generating nodes and edges in an integrated social graph
US8868603B2 (en) 2010-04-19 2014-10-21 Facebook, Inc. Ambiguous structured search queries on online social networks
US8918418B2 (en) 2010-04-19 2014-12-23 Facebook, Inc. Default structured search queries on online social networks
US9092485B2 (en) 2010-04-19 2015-07-28 Facebook, Inc. Dynamic suggested search queries on online social networks
WO2011133812A1 (en) * 2010-04-22 2011-10-27 Kirk Lanciani Data mining system
CN102375844A (en) * 2010-08-20 2012-03-14 腾讯数码(天津)有限公司 Information providing method and system
US9432746B2 (en) 2010-08-25 2016-08-30 Ipar, Llc Method and system for delivery of immersive content over communication networks
CN102404239B (en) * 2010-09-08 2015-11-25 腾讯科技(深圳)有限公司 A kind of for providing the method and system of broadcast in microblogging
US20120072497A1 (en) * 2010-09-21 2012-03-22 Dak Brandon Steiert Social interaction application
US8272956B2 (en) 2010-11-16 2012-09-25 Zynga Inc. Social supply harvest mechanic for interactive social games
US8137194B1 (en) * 2010-11-16 2012-03-20 Zynga Inc. Supply delivery for interactive social games
US9269047B2 (en) 2010-12-09 2016-02-23 At&T Intellectual Property I, L.P. Rule-based selection of content
US8781304B2 (en) 2011-01-18 2014-07-15 Ipar, Llc System and method for augmenting rich media content using multiple content repositories
AU2012212356B2 (en) 2011-02-01 2016-10-06 Timeplay Inc. Systems and methods for interactive experiences and controllers therefor
US10957152B2 (en) 2011-02-17 2021-03-23 Aristocrat Technologies Australia Pty Limited Gaming tracking and recommendation system
US10360758B2 (en) 2011-02-17 2019-07-23 Aristocrat Technologies Australia Pty Limited Gaming tracking and recommendation system
US9387392B1 (en) * 2011-02-17 2016-07-12 Aristocrat Technologies Australia Pty Limited Gaming tracking and recommendation system
KR101108734B1 (en) * 2011-02-21 2012-02-24 임태영 System and method for on-line advertisement using social commerce game
KR101835639B1 (en) * 2011-02-22 2018-03-07 삼성전자주식회사 Method and apparatus for transmitting data
US9044676B2 (en) 2011-03-04 2015-06-02 Electronics Arts Inc. Automatic game comparison and recommendation
US9361624B2 (en) 2011-03-23 2016-06-07 Ipar, Llc Method and system for predicting association item affinities using second order user item associations
US8771079B1 (en) 2011-03-31 2014-07-08 Zynga Inc. Method and system to match users of a social gaming platform
US9112926B2 (en) * 2011-04-04 2015-08-18 Qualcomm, Incorporated Recommending mobile content by matching similar users
US9256888B2 (en) 2011-04-04 2016-02-09 Zynga Inc. Matching advertising to game play content
US20120278262A1 (en) * 2011-04-28 2012-11-01 Jared Morgenstern Suggesting Users for Interacting in Online Applications in a Social Networking Environment
US20120290949A1 (en) * 2011-05-09 2012-11-15 Idle Games System and method for facilitating user interaction in a virtual space through unintended tangential effects to primary user interactions
US8826135B1 (en) * 2011-06-30 2014-09-02 Amazon Technologies, Inc. Media player social network integration
US8892648B1 (en) 2011-06-30 2014-11-18 Amazon Technologies, Inc. Media player social network integration
US9220977B1 (en) * 2011-06-30 2015-12-29 Zynga Inc. Friend recommendation system
US9536268B2 (en) 2011-07-26 2017-01-03 F. David Serena Social network graph inference and aggregation with portability, protected shared content, and application programs spanning multiple social networks
WO2013005189A2 (en) * 2011-07-07 2013-01-10 Serena F David Social network graph inference and aggregation with portability, protected shared content, and application programs spanning multiple social networks
US9152984B1 (en) * 2011-07-14 2015-10-06 Zynga Inc. Personal ad targeting
US11411910B2 (en) 2011-07-26 2022-08-09 Frank A Serena Shared video content employing social network graph inference
US9289686B2 (en) 2011-07-28 2016-03-22 Zynga Inc. Method and system for matchmaking connections within a gaming social network
CN102955805B (en) * 2011-08-24 2016-06-29 阿里巴巴集团控股有限公司 Recommendation data of website information processing method and system
US8954448B1 (en) 2011-08-31 2015-02-10 Amazon Technologies, Inc. Presenting content related to current media consumption
US8388450B1 (en) * 2011-09-26 2013-03-05 Zynga Inc. Expanding the gaming social network with unrelated players
US8137193B1 (en) * 2011-09-26 2012-03-20 Zynga Inc. Supply delivery for interactive social games
US8133116B1 (en) * 2011-09-26 2012-03-13 Zynga Inc. Social supply harvest mechanic for interactive social games
BR112014008822A2 (en) * 2011-10-11 2017-08-08 Timeplay Entertainment Corp multi-location interaction system and method for providing interactive experience to two or more participants located in one or more interactive nodes
US9984378B2 (en) * 2011-10-19 2018-05-29 Facebook, Inc. Passive sharing
US8758119B1 (en) 2011-10-20 2014-06-24 Zynga Inc. Asset transfers between interactive social games
CN103078830B (en) * 2011-10-25 2016-07-27 阿里巴巴集团控股有限公司 Website information provides and sharing method, good friend's adding method and relevant device
US9134969B2 (en) 2011-12-13 2015-09-15 Ipar, Llc Computer-implemented systems and methods for providing consistent application generation
US8843557B2 (en) 2011-12-19 2014-09-23 Kabam, Inc. Communications among users belonging to affiliations spanning multiple virtual spaces
US9578094B1 (en) 2011-12-19 2017-02-21 Kabam, Inc. Platform and game agnostic social graph
US8734243B2 (en) 2012-01-04 2014-05-27 Kabam, Inc. System and method for facilitating access to an online game through a plurality of social networking platforms
JP5705888B2 (en) 2012-02-06 2015-04-22 株式会社コナミデジタルエンタテインメント Management server, control method thereof, and program thereof
JP5551801B2 (en) 2012-02-06 2014-07-16 株式会社コナミデジタルエンタテインメント Management server, control method therefor, and management server and terminal device program
US9241015B1 (en) * 2012-02-13 2016-01-19 Google Inc. System and method for suggesting discussion topics in a social network
US10552446B2 (en) 2012-03-01 2020-02-04 Zynga Inc. Leveraging social graphs with game play auto-neighboring
US9660971B1 (en) 2012-03-08 2017-05-23 Amazon Technologies, Inc. Generating event recommendations based upon media consumption
CN103312745A (en) * 2012-03-12 2013-09-18 腾讯科技(深圳)有限公司 Method, system and device for mining information of potential friend
US9132349B2 (en) * 2012-04-10 2015-09-15 Sap Se Third-party recommendation in game system
US10157389B2 (en) * 2012-05-01 2018-12-18 Oath Inc. Contextual application tracking
US8881181B1 (en) 2012-05-04 2014-11-04 Kabam, Inc. Establishing a social application layer
JP2013250895A (en) * 2012-06-01 2013-12-12 Nintendo Co Ltd Information processing program, information processing device, information processing system and display method
US8725823B2 (en) 2012-06-05 2014-05-13 Forget You Not, LLC Location-based communications
US9043423B2 (en) 2012-06-05 2015-05-26 Forget You Not, LLC Perpetual memoire
US8694633B2 (en) 2012-06-05 2014-04-08 Forget You Not, LLC Curating communications
US20140004953A1 (en) * 2012-06-29 2014-01-02 Zynga Inc. Social Network Data Analysis to Generate Suggestion Metrics for Online Gaming
US8832195B2 (en) * 2012-06-29 2014-09-09 Zynga Inc. Social network data analysis to generate incentives for online gaming
CA2877662C (en) * 2012-07-23 2015-08-25 Facebook, Inc. Personalized structured search queries for online social networks
US8935255B2 (en) 2012-07-27 2015-01-13 Facebook, Inc. Social static ranking for search
JP2014032501A (en) * 2012-08-02 2014-02-20 Sony Corp Information processing unit and information processing method
US9699485B2 (en) * 2012-08-31 2017-07-04 Facebook, Inc. Sharing television and video programming through social networking
US8663004B1 (en) 2012-09-05 2014-03-04 Kabam, Inc. System and method for determining and acting on a user's value across different platforms
US9569801B1 (en) 2012-09-05 2017-02-14 Kabam, Inc. System and method for uniting user accounts across different platforms
US9465659B2 (en) * 2012-12-19 2016-10-11 Lenovo Enterprise Solutions (Singapore) Pte. Ltd. Dynamic task completion scaling of system resources for a battery operated device
US9398104B2 (en) 2012-12-20 2016-07-19 Facebook, Inc. Ranking test framework for search results on an online social network
JP5406388B1 (en) * 2013-01-07 2014-02-05 株式会社 ディー・エヌ・エー Server device recommending electronic contents
US9942334B2 (en) 2013-01-31 2018-04-10 Microsoft Technology Licensing, Llc Activity graphs
US9223826B2 (en) 2013-02-25 2015-12-29 Facebook, Inc. Pushing suggested search queries to mobile devices
US20140279121A1 (en) * 2013-03-12 2014-09-18 Big Fish Games, Inc. Customizable and adjustable pricing of games
US20140279505A1 (en) * 2013-03-14 2014-09-18 Bank Of America Corporation Recommending vehicle for payment based on social network data
US20140274362A1 (en) * 2013-03-15 2014-09-18 Anshul Dhawan Player Recommendation For Playing Online Game
US9972042B2 (en) * 2013-03-15 2018-05-15 Sears Brands, L.L.C. Recommendations based upon explicit user similarity
US9480926B2 (en) * 2013-04-19 2016-11-01 Gree, Inc. Game server item notification system and method
US9910887B2 (en) 2013-04-25 2018-03-06 Facebook, Inc. Variable search query vertical access
JP5439620B1 (en) * 2013-05-07 2014-03-12 株式会社 ディー・エヌ・エー A system that recommends electronic content
US9223898B2 (en) 2013-05-08 2015-12-29 Facebook, Inc. Filtering suggested structured queries on online social networks
US9330183B2 (en) 2013-05-08 2016-05-03 Facebook, Inc. Approximate privacy indexing for search queries on online social networks
US20140337425A1 (en) * 2013-05-13 2014-11-13 Google Inc. Modifying a social graph based on language preference
US20140335483A1 (en) * 2013-05-13 2014-11-13 Google Inc. Language proficiency detection in social applications
US10007897B2 (en) 2013-05-20 2018-06-26 Microsoft Technology Licensing, Llc Auto-calendaring
US9305322B2 (en) 2013-07-23 2016-04-05 Facebook, Inc. Native application testing
US9514230B2 (en) 2013-07-30 2016-12-06 Facebook, Inc. Rewriting search queries on online social networks
US9317614B2 (en) * 2013-07-30 2016-04-19 Facebook, Inc. Static rankings for search queries on online social networks
US9884258B2 (en) * 2013-10-08 2018-02-06 Google Llc Automatic sharing of engaging gameplay moments from mobile
US10354338B2 (en) 2013-10-23 2019-07-16 Chicago Mercantile Exchange Inc. Disseminating floor quotes from open outcry markets
US11334314B2 (en) * 2013-10-25 2022-05-17 Voyetra Turtle Beach, Inc. Networked gaming headset with automatic social networking
JP5478767B1 (en) 2013-11-05 2014-04-23 株式会社 ディー・エヌ・エー System and method for providing electronic content
US9460215B2 (en) 2013-12-19 2016-10-04 Facebook, Inc. Ranking recommended search queries on online social networks
US9336300B2 (en) 2014-01-17 2016-05-10 Facebook, Inc. Client-side search templates for online social networks
JP5878938B2 (en) * 2014-01-29 2016-03-08 株式会社ソニー・コンピュータエンタテインメント Distribution system, distribution method, distribution program
US9477760B2 (en) 2014-02-12 2016-10-25 Facebook, Inc. Query construction on online social networks
US9798832B1 (en) 2014-03-31 2017-10-24 Facebook, Inc. Dynamic ranking of user cards
US9794359B1 (en) 2014-03-31 2017-10-17 Facebook, Inc. Implicit contacts in an online social network
US9646055B2 (en) 2014-04-03 2017-05-09 Facebook, Inc. Blending search results on online social networks
US9679078B2 (en) 2014-05-21 2017-06-13 Facebook, Inc. Search client context on online social networks
US10268763B2 (en) 2014-07-25 2019-04-23 Facebook, Inc. Ranking external content on online social networks
US9871714B2 (en) 2014-08-01 2018-01-16 Facebook, Inc. Identifying user biases for search results on online social networks
US10255244B2 (en) 2014-08-01 2019-04-09 Facebook, Inc. Search results based on user biases on online social networks
US9792364B2 (en) 2014-08-08 2017-10-17 Facebook, Inc. Blending search results on online social networks
US10120909B2 (en) 2014-08-22 2018-11-06 Facebook, Inc. Generating cards in response to user actions on online social networks
US9754037B2 (en) 2014-08-27 2017-09-05 Facebook, Inc. Blending by query classification on online social networks
US9703859B2 (en) 2014-08-27 2017-07-11 Facebook, Inc. Keyword search queries on online social networks
US10255365B2 (en) 2014-08-29 2019-04-09 Facebook, Inc. Priming search results on online social networks
US10740412B2 (en) 2014-09-05 2020-08-11 Facebook, Inc. Pivoting search results on online social networks
US9507876B2 (en) 2014-10-06 2016-11-29 Facebook, Inc. Constructing queries using query filters on online social networks
US9703870B2 (en) 2014-11-05 2017-07-11 Facebook, Inc. Social-based optimization of web crawling for online social networks
US10409873B2 (en) 2014-11-26 2019-09-10 Facebook, Inc. Searching for content by key-authors on online social networks
US10552759B2 (en) 2014-12-01 2020-02-04 Facebook, Inc. Iterative classifier training on online social networks
US9679024B2 (en) 2014-12-01 2017-06-13 Facebook, Inc. Social-based spelling correction for online social networks
US10068427B2 (en) * 2014-12-03 2018-09-04 Gamblit Gaming, Llc Recommendation module interleaved wagering system
US9990441B2 (en) 2014-12-05 2018-06-05 Facebook, Inc. Suggested keywords for searching content on online social networks
US10282475B2 (en) * 2014-12-18 2019-05-07 Microsoft Technology Licensing, Llc Generation of browser suggestions based on internet of things device data
US10102273B2 (en) 2014-12-30 2018-10-16 Facebook, Inc. Suggested queries for locating posts on online social networks
US10061856B2 (en) 2015-01-29 2018-08-28 Facebook, Inc. Multimedia search using reshare text on online social networks
US10997257B2 (en) 2015-02-06 2021-05-04 Facebook, Inc. Aggregating news events on online social networks
US10095683B2 (en) 2015-04-10 2018-10-09 Facebook, Inc. Contextual speller models on online social networks
US10049099B2 (en) 2015-04-10 2018-08-14 Facebook, Inc. Spell correction with hidden markov models on online social networks
US10628636B2 (en) 2015-04-24 2020-04-21 Facebook, Inc. Live-conversation modules on online social networks
US10298535B2 (en) 2015-05-19 2019-05-21 Facebook, Inc. Civic issues platforms on online social networks
WO2016189317A1 (en) * 2015-05-26 2016-12-01 Jagex Limited An online game having a computerized recommender system
US10397167B2 (en) 2015-06-19 2019-08-27 Facebook, Inc. Live social modules on online social networks
US10509832B2 (en) 2015-07-13 2019-12-17 Facebook, Inc. Generating snippet modules on online social networks
CN105096144A (en) * 2015-08-24 2015-11-25 小米科技有限责任公司 Social relation analysis method and social relation analysis device
US10268664B2 (en) 2015-08-25 2019-04-23 Facebook, Inc. Embedding links in user-created content on online social networks
US10810217B2 (en) 2015-10-07 2020-10-20 Facebook, Inc. Optionalization and fuzzy search on online social networks
US10270868B2 (en) 2015-11-06 2019-04-23 Facebook, Inc. Ranking of place-entities on online social networks
US9602965B1 (en) 2015-11-06 2017-03-21 Facebook, Inc. Location-based place determination using online social networks
US10795936B2 (en) 2015-11-06 2020-10-06 Facebook, Inc. Suppressing entity suggestions on online social networks
US10534814B2 (en) 2015-11-11 2020-01-14 Facebook, Inc. Generating snippets on online social networks
US10387511B2 (en) 2015-11-25 2019-08-20 Facebook, Inc. Text-to-media indexes on online social networks
US10740368B2 (en) 2015-12-29 2020-08-11 Facebook, Inc. Query-composition platforms on online social networks
US10282434B2 (en) 2016-01-11 2019-05-07 Facebook, Inc. Suppression and deduplication of place-entities on online social networks
US10262039B1 (en) 2016-01-15 2019-04-16 Facebook, Inc. Proximity-based searching on online social networks
US10162899B2 (en) 2016-01-15 2018-12-25 Facebook, Inc. Typeahead intent icons and snippets on online social networks
US10740375B2 (en) 2016-01-20 2020-08-11 Facebook, Inc. Generating answers to questions using information posted by users on online social networks
US10242074B2 (en) 2016-02-03 2019-03-26 Facebook, Inc. Search-results interfaces for content-item-specific modules on online social networks
US10216850B2 (en) 2016-02-03 2019-02-26 Facebook, Inc. Sentiment-modules on online social networks
US10157224B2 (en) 2016-02-03 2018-12-18 Facebook, Inc. Quotations-modules on online social networks
US10270882B2 (en) 2016-02-03 2019-04-23 Facebook, Inc. Mentions-modules on online social networks
US10452671B2 (en) 2016-04-26 2019-10-22 Facebook, Inc. Recommendations from comments on online social networks
US10659299B1 (en) 2016-06-30 2020-05-19 Facebook, Inc. Managing privacy settings for content on online social networks
US10635661B2 (en) 2016-07-11 2020-04-28 Facebook, Inc. Keyboard-based corrections for search queries on online social networks
US10223464B2 (en) 2016-08-04 2019-03-05 Facebook, Inc. Suggesting filters for search on online social networks
US10282483B2 (en) 2016-08-04 2019-05-07 Facebook, Inc. Client-side caching of search keywords for online social networks
US10726022B2 (en) 2016-08-26 2020-07-28 Facebook, Inc. Classifying search queries on online social networks
US10534815B2 (en) 2016-08-30 2020-01-14 Facebook, Inc. Customized keyword query suggestions on online social networks
US10102255B2 (en) 2016-09-08 2018-10-16 Facebook, Inc. Categorizing objects for queries on online social networks
US10645142B2 (en) 2016-09-20 2020-05-05 Facebook, Inc. Video keyframes display on online social networks
US10026021B2 (en) 2016-09-27 2018-07-17 Facebook, Inc. Training image-recognition systems using a joint embedding model on online social networks
US10083379B2 (en) 2016-09-27 2018-09-25 Facebook, Inc. Training image-recognition systems based on search queries on online social networks
US10579688B2 (en) 2016-10-05 2020-03-03 Facebook, Inc. Search ranking and recommendations for online social networks based on reconstructed embeddings
US10311117B2 (en) 2016-11-18 2019-06-04 Facebook, Inc. Entity linking to query terms on online social networks
US10650009B2 (en) 2016-11-22 2020-05-12 Facebook, Inc. Generating news headlines on online social networks
US10313456B2 (en) 2016-11-30 2019-06-04 Facebook, Inc. Multi-stage filtering for recommended user connections on online social networks
US10235469B2 (en) 2016-11-30 2019-03-19 Facebook, Inc. Searching for posts by related entities on online social networks
US10185763B2 (en) 2016-11-30 2019-01-22 Facebook, Inc. Syntactic models for parsing search queries on online social networks
US10162886B2 (en) 2016-11-30 2018-12-25 Facebook, Inc. Embedding-based parsing of search queries on online social networks
US10607148B1 (en) 2016-12-21 2020-03-31 Facebook, Inc. User identification with voiceprints on online social networks
US11223699B1 (en) 2016-12-21 2022-01-11 Facebook, Inc. Multiple user recognition with voiceprints on online social networks
US10298837B2 (en) 2016-12-28 2019-05-21 Facebook, Inc. Systems and methods for presenting content based on unstructured visual data
US10535106B2 (en) 2016-12-28 2020-01-14 Facebook, Inc. Selecting user posts related to trending topics on online social networks
US10489472B2 (en) 2017-02-13 2019-11-26 Facebook, Inc. Context-based search suggestions on online social networks
US10341723B2 (en) 2017-03-10 2019-07-02 Sony Interactive Entertainment LLC Identification and instantiation of community driven content
US10614141B2 (en) 2017-03-15 2020-04-07 Facebook, Inc. Vital author snippets on online social networks
US10769222B2 (en) 2017-03-20 2020-09-08 Facebook, Inc. Search result ranking based on post classifiers on online social networks
US11379861B2 (en) 2017-05-16 2022-07-05 Meta Platforms, Inc. Classifying post types on online social networks
US10248645B2 (en) 2017-05-30 2019-04-02 Facebook, Inc. Measuring phrase association on online social networks
US10268646B2 (en) 2017-06-06 2019-04-23 Facebook, Inc. Tensor-based deep relevance model for search on online social networks
US10489468B2 (en) 2017-08-22 2019-11-26 Facebook, Inc. Similarity search using progressive inner products and bounds
US10776437B2 (en) 2017-09-12 2020-09-15 Facebook, Inc. Time-window counters for search results on online social networks
US10678786B2 (en) 2017-10-09 2020-06-09 Facebook, Inc. Translating search queries on online social networks
US10810214B2 (en) 2017-11-22 2020-10-20 Facebook, Inc. Determining related query terms through query-post associations on online social networks
US10963514B2 (en) 2017-11-30 2021-03-30 Facebook, Inc. Using related mentions to enhance link probability on online social networks
US10129705B1 (en) 2017-12-11 2018-11-13 Facebook, Inc. Location prediction using wireless signals on online social networks
US11604968B2 (en) 2017-12-11 2023-03-14 Meta Platforms, Inc. Prediction of next place visits on online social networks
GB2571761A (en) * 2018-03-08 2019-09-11 Sony Interactive Entertainment Inc A videogame search method and apparatus
AU2018353931B2 (en) 2018-10-17 2021-02-25 Advanced New Technologies Co., Ltd. Secret sharing with a trusted initializer
CN110366722A (en) 2018-10-17 2019-10-22 阿里巴巴集团控股有限公司 The privacy sharing of credible initializer is not utilized
US20200155948A1 (en) * 2018-11-19 2020-05-21 Josiah Eatedali Social recommendation, distribution, and display of video game-related products
RU2727356C2 (en) * 2018-12-24 2020-07-21 Владимир Александрович Цымбал Method and device for organizing events
US20210064965A1 (en) * 2019-08-26 2021-03-04 Nvidia Corporation Content recommendations using one or more neural networks
US11213748B2 (en) 2019-11-01 2022-01-04 Sony Interactive Entertainment Inc. Content streaming with gameplay launch
US11602687B2 (en) 2020-05-28 2023-03-14 Sony Interactive Entertainment Inc. Media-object binding for predicting performance in a media
US11420130B2 (en) 2020-05-28 2022-08-23 Sony Interactive Entertainment Inc. Media-object binding for dynamic generation and displaying of play data associated with media
US11729217B2 (en) 2021-03-24 2023-08-15 Corelight, Inc. System and method for determining keystrokes in secure shell (SSH) sessions
US11165675B1 (en) * 2021-04-19 2021-11-02 Corelight, Inc. System and method for network traffic classification using snippets and on the fly built classifiers

Family Cites Families (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2127143C1 (en) * 1998-05-19 1999-03-10 Осин Александр Васильевич Method for interactive game or sociological interaction
CA2404487A1 (en) * 2000-03-27 2001-10-04 Transactive Solutions, Inc. Method and system for delivering content and direct marketing over a network
US6616533B1 (en) * 2000-05-31 2003-09-09 Intel Corporation Providing advertising with video games
US7729946B2 (en) * 2003-01-24 2010-06-01 Massive Incorporated Online game advertising system
US20050143174A1 (en) * 2003-08-19 2005-06-30 Goldman Daniel P. Systems and methods for data mining via an on-line, interactive game
US7526459B2 (en) * 2003-11-28 2009-04-28 Manyworlds, Inc. Adaptive social and process network systems
US8612359B2 (en) * 2004-01-29 2013-12-17 Yahoo! Inc. Method and system for sharing portal subscriber information in an online social network
US7614955B2 (en) * 2004-03-01 2009-11-10 Microsoft Corporation Method for online game matchmaking using play style information
US7689452B2 (en) * 2004-05-17 2010-03-30 Lam Chuck P System and method for utilizing social networks for collaborative filtering
US7677970B2 (en) * 2004-12-08 2010-03-16 Microsoft Corporation System and method for social matching of game players on-line
KR100940981B1 (en) * 2005-01-05 2010-02-05 야후! 인크. Framework for delivering a plurality of content and providing for interaction with the same in a television environment
US20070043583A1 (en) * 2005-03-11 2007-02-22 The Arizona Board Of Regents On Behalf Of Arizona State University Reward driven online system utilizing user-generated tags as a bridge to suggested links
US8066568B2 (en) * 2005-04-19 2011-11-29 Microsoft Corporation System and method for providing feedback on game players and enhancing social matchmaking
US7775886B2 (en) * 2005-06-30 2010-08-17 Microsoft Corporation Targeted merchandising on a user console
US8560385B2 (en) * 2005-09-02 2013-10-15 Bees & Pollen Ltd. Advertising and incentives over a social network
US7548915B2 (en) * 2005-09-14 2009-06-16 Jorey Ramer Contextual mobile content placement on a mobile communication facility
US20070072678A1 (en) * 2005-09-28 2007-03-29 Dagres Todd A Method and system of online gaming organization
US20070180468A1 (en) * 2006-01-13 2007-08-02 Gogo Mobile, Inc. Universal digital code for unique content identification
US7720777B2 (en) * 2006-04-11 2010-05-18 Palo Alto Research Center Incorporated Method, device, and program product to monitor the social health of a persistent virtual environment
US20070265092A1 (en) * 2006-04-21 2007-11-15 Albert Betteridge Exchange-based and challenge-based networked video game wagering
WO2007127159A2 (en) * 2006-04-24 2007-11-08 Advance Commerce Strategies, Inc. Internet advertising method and system

Cited By (32)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8856229B2 (en) 2010-01-26 2014-10-07 Yahoo! Inc. System and method for social networking
CN102035856A (en) * 2010-12-31 2011-04-27 深圳瑞高信息技术有限公司 Game community management method and system and game customer terminals
CN102682004A (en) * 2011-03-10 2012-09-19 腾讯科技(北京)有限公司 Method and device for user to inquire
CN103501865A (en) * 2011-04-20 2014-01-08 索尼电脑娱乐美国公司 Social interactive content creator development
CN103501865B (en) * 2011-04-20 2016-12-14 索尼电脑娱乐美国公司 Social interaction creator of content is developed
CN102945309A (en) * 2011-07-25 2013-02-27 索尼电脑娱乐公司 Implementing computer activity-based challenges
US9576434B2 (en) 2011-07-25 2017-02-21 Sony Interactive Entertainment Inc. Implementing computer activity-based challenges
CN102903053B (en) * 2011-07-29 2018-08-28 北京京东尚科信息技术有限公司 One kind virtually supplementing product trading processing method and application server with money
CN102903053A (en) * 2011-07-29 2013-01-30 腾讯科技(深圳)有限公司 Virtual recharging product transaction processing method and application server
CN103020416A (en) * 2011-09-26 2013-04-03 北京千橡网景科技发展有限公司 Method and equipment for friend recommendation in multiuser online games
CN103975345A (en) * 2011-09-27 2014-08-06 瑞典爱立信有限公司 Management of data flows between networked resource nodes in a social web
CN103975345B (en) * 2011-09-27 2018-05-11 瑞典爱立信有限公司 Manage the data flow between the networked resources node in social networks
CN103034774A (en) * 2011-10-10 2013-04-10 北京千橡网景科技发展有限公司 Method and equipment based on social network for recommending games to users
CN104169963A (en) * 2011-12-09 2014-11-26 Kabam公司 User affiliations spanning multiple virtual spaces
CN104169963B (en) * 2011-12-09 2018-05-22 余震服务有限公司 For promoting the system and method that the user across multiple Virtual Spaces contacts
CN108283811A (en) * 2011-12-16 2018-07-17 星佳公司 Social network content is provided in gaming
CN108283811B (en) * 2011-12-16 2021-12-31 星佳公司 Providing social networking content in a game
CN103914781A (en) * 2013-01-09 2014-07-09 索尼公司 Information processing apparatus, information processing method, program and terminal apparatus
CN103177107A (en) * 2013-03-27 2013-06-26 百度在线网络技术(北京)有限公司 Recommendation method and device
CN103353920B (en) * 2013-05-31 2017-05-17 北京百度网讯科技有限公司 Method and device for recommending games based on SNS
CN103353920A (en) * 2013-05-31 2013-10-16 北京百度网讯科技有限公司 Method and device for recommending games based on SNS
CN103399922A (en) * 2013-08-06 2013-11-20 北京花千树信息科技有限公司 Friend making interaction solution
CN104298755A (en) * 2014-10-20 2015-01-21 北京奇虎科技有限公司 Content push method, content push system and server
CN104606884B (en) * 2014-10-30 2018-02-02 腾讯科技(成都)有限公司 Matching process and device in a kind of game fighting
CN104606884A (en) * 2014-10-30 2015-05-13 腾讯科技(成都)有限公司 Matching method and device in game battle
CN108400929A (en) * 2018-02-08 2018-08-14 网易乐得科技有限公司 Data processing method, device, computing device and medium
CN108400929B (en) * 2018-02-08 2021-06-08 网易乐得科技有限公司 Data processing method, device, computing equipment and medium
CN109005235A (en) * 2018-08-14 2018-12-14 深圳开黑科技有限公司 It is a kind of to accompany the information-pushing method and terminal for playing platform based on game
CN113727765A (en) * 2018-12-14 2021-11-30 索尼互动娱乐有限责任公司 Experience-based companion recommendation
CN110633420A (en) * 2019-10-14 2019-12-31 北京代码乾坤科技有限公司 Game content recommendation method and device, storage medium, processor and electronic device
CN115212561A (en) * 2022-09-19 2022-10-21 深圳市人马互动科技有限公司 Service processing method based on voice game data of player and related product
CN115212561B (en) * 2022-09-19 2022-12-09 深圳市人马互动科技有限公司 Service processing method based on voice game data of player and related product

Also Published As

Publication number Publication date
IL206299A0 (en) 2010-12-30
KR20100118975A (en) 2010-11-08
RU2010132209A (en) 2012-02-20
RU2490713C2 (en) 2013-08-20
EP2238570A4 (en) 2011-11-30
JP2011511981A (en) 2011-04-14
EP2238570A1 (en) 2010-10-13
MX2010007847A (en) 2010-08-09
US20090197681A1 (en) 2009-08-06
JP2014130621A (en) 2014-07-10
BRPI0821680A2 (en) 2015-06-16
CA2710653A1 (en) 2009-08-13
WO2009099496A1 (en) 2009-08-13

Similar Documents

Publication Publication Date Title
CN101933038A (en) System and method for targeted recommendations using social gaming networks
US11805091B1 (en) Social topical context adaptive network hosted system
Guan et al. What influences the purchase of virtual gifts in live streaming in China? A cultural context‐sensitive model
McStay Digital advertising
JP2020064680A (en) Control system, control method, and server
Kraut et al. Encouraging contribution to online communities
US10600072B2 (en) System and method for qualifying events based on behavioral patterns and traits in digital environments
TWI570645B (en) Advertisement mehtod and apparatus using user analyzing platform and marketing platform based on cohort
Mooney et al. Open Brand: When Push Comes to Pull in a Web-Made World, The
US8935359B2 (en) Media system with social awareness
US20100037170A1 (en) Self-improvement systems and methods
EP2635040A2 (en) Method and server for the social network-based sharing of tv broadcast content, and method and device for receiving a service for the social network-based sharing of tv broadcast content
Jin et al. Transformative mobile game culture: A sociocultural analysis of Korean mobile gaming in the era of smartphones
Levinson Guerrilla social media marketing: 100+ weapons to grow your online influence, attract customers, and drive profits
US9152920B2 (en) System and method of event publication in a goal achievement platform
US20140272849A1 (en) System and method providing positive social and economic motivators for goal achievement
CN113785283A (en) Managing access to digital assets
US20190299103A1 (en) System and method for updating an application client
Luttrell et al. Social media and society: An introduction to the mass media landscape
CN107851261A (en) For providing the method and system of relevant advertisements
De Kare-Silver e-shock 2020: how the digital technology revolution is changing business and all our lives
Rios-Pino et al. Players Attitudes Towards In-Game Advertising
US20130097235A1 (en) Online or offline virtual honor system
KR20210049042A (en) System and method for providing 3rd profit generation service for influencers in social media platform
CN115563357A (en) Automatic purchase of digital wish list content based on user set thresholds

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20101229