CN103501865B - Social interaction creator of content is developed - Google Patents

Social interaction creator of content is developed Download PDF

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Publication number
CN103501865B
CN103501865B CN201280021703.1A CN201280021703A CN103501865B CN 103501865 B CN103501865 B CN 103501865B CN 201280021703 A CN201280021703 A CN 201280021703A CN 103501865 B CN103501865 B CN 103501865B
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assets
content assets
content
close
art
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CN103501865A (en
Inventor
C.尼科尔森
E.勒纳
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Sony Interactive Entertainment LLC
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Sony Computer Entertainment America LLC
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Priority claimed from US13/091,084 external-priority patent/US20120272207A1/en
Priority claimed from US13/098,372 external-priority patent/US8317613B2/en
Application filed by Sony Computer Entertainment America LLC filed Critical Sony Computer Entertainment America LLC
Publication of CN103501865A publication Critical patent/CN103501865A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides the system of the social interaction content development of a kind of multiple art assets for interactive video games.Described system includes purpose of proximity analysis device, its for determine the plurality of art assets between nearness relation, described art assets in each be defined for described interactive video games the term of execution show.The invention provides a kind of active monitor, it is for monitoring the access to the plurality of art assets.Additionally, the invention provides a kind of social inference engines, it is for initiating to communicate based on described specific artistic assets and the nearness relation of close artistic assets in response to triggering the predefined access thresholds that sets for specific art assets.

Description

Social interaction creator of content is developed
Technical field
The present invention relates to the method and system for the exploitation of social interaction creator of content.
Background technology
Because technology development, so the complexity such as the interactive software applications of video-game constantly increases Add.For example, typical video-game can include substantial amounts of content assets.Additionally, individually content assets can be by some Adjunct content assets form.In typical exploitation situation, independent content assets is assigned to the list being responsible for developing described assets Solely developer or editor.
But, content assets is relative to each other in every way, and the change done given assets by a developer Another relevant content assets may be affected.Generally, the developer isolated or editor the accumulative effect of the change done Until the development phase of rather late just can be fully realized for various reasons.Such as, figure is inconsistent may will not be fully realized for various reasons, until the quality assurance Till the game of tester's test video.
Therefore, need in the art to make the developer of content assets and editor can develop this kind of interior with society's interaction mode Hold the system and method for assets.
Embodiment of the present invention occur in this context.
Summary of the invention
Embodiment of the present invention provide the system and method for the exploitation of social interaction creator of content.It should be understood that It is that the present invention can carry out in many ways, such as the method on program, equipment, system, device or computer-readable medium.With The some creative embodiment of the lower description present invention.
In one embodiment, it is provided that a kind of in the social interaction of multiple art assets of interactive video games Hold the system of exploitation.Described system includes that purpose of proximity analysis device, described purpose of proximity analysis device are used for determining the plurality of art money Nearness relation between product, each in described art assets is defined for the execution in described interactive video games Period shows.There is provided active monitor for monitoring the access to the plurality of art assets.And social deduction is provided Engine is for next based on described specific art assets in response to triggering the predefined access thresholds set for specific art assets Initiate to communicate with the nearness relation of close artistic assets.
In one embodiment, at least one in the plurality of art assets is in the void of described interactive video games Volumetric region defined in near-ring border.In another embodiment, at least one in the plurality of art assets is by skeleton Animation defines.In one embodiment, the choosing of described predefined access thresholds is freely opened, is viewed or edited described specific art The group of assets composition.In one embodiment, what described communication was pointed in following user is one or more: triggering is for described The user of the described predefined access thresholds that certain content assets set, and trigger for described close content assets setting The user of predefined access thresholds.
In one embodiment, described communication includes that real-time Communication for Power links, and the link of described real-time Communication for Power is defined in touching Hairpin to the user of the described predefined access thresholds that described certain content assets set with trigger for described close content Between the user setting predefined access thresholds of assets.In one embodiment, the link of described real-time Communication for Power includes described Certain content assets or one of the instant view of described close content assets and historical view.
In one embodiment, described purpose of proximity analysis device determines described many by analyzing below one or more Nearness relation between individual content assets: two or more the associating with same object in the plurality of content assets Property;One or more relations in father, son or peer relation between two or more in the plurality of content assets;When Two or more geographic proximity when being used in described interactive application in the plurality of content assets;Or Two or more temporal proximity when being used in described interactive application in the plurality of content assets.
In one embodiment, described system farther includes user interface, and described user interface has for presenting About the Value Data renderer of the one or more Value Data in the plurality of content assets, described Value Data defines relatively Level of significance, wherein said Value Data includes stemming from development time, playtime, testing time, cost and income One or more tolerance.
In one embodiment, described system farther includes user interface, and described user interface has for showing The superposition renderer of the close artistic assets being overlapped mutually.
In another embodiment of the present invention, it is provided that a kind of multiple contents money for performing interactive application The system of the quality assurance (QA) produced.Described system includes performing module, and described execution module is for described interactive application Program performs QA test.Thering is provided labelling maker, it is for the term of execution generation labelling at described interactive application, institute Stating marker recognition QA problem, described labelling is defined for being presented described interactive application described the term of execution Position in virtual environment.And providing social feedback engine, it is for the institute of the certain content assets close to described labelling The person of having initiates communication, and described certain content assets are defined within described virtual environment close to described labelling described the term of execution The position of described position, labelling described in described communication identification.
In one embodiment, described labelling is associated with described certain content assets.In one embodiment, institute The system of stating farther includes capture module, and described capture module is for catching the described execution from described interactive application Image or video in one or more, described labelling defined in described image or video.In one embodiment, institute State marker recognition QA tester, and described communication is included in the described owner and the described QA test of described certain content assets The link of real-time Communication for Power is initiated between person.In one embodiment, described labelling maker provides and is used for defining described labelling The user interface of attribute.
In one embodiment of the invention, it is provided that the society of a kind of multiple art assets for interactive video games The method of mutual dynamic content development.Described method includes determining the nearness relation between the plurality of art assets, described skill Each in art assets be defined for described interactive video games the term of execution show.Monitor described many The access of individual art assets.And come based on described in response to triggering the predefined access thresholds set for specific art assets Specific art assets and the nearness relation of close artistic assets and initiate to communicate.
In one embodiment of described method, at least one in the plurality of art assets is at described interactive video Volumetric region defined in the virtual environment of game.In another embodiment, at least in the plurality of art assets Individual defined by skeleton cartoon.In one embodiment, described predefined access thresholds choosing freely open, view or edit described in The group of specific art assets composition.In one embodiment, what described communication was pointed in following user is one or more: triggering For the user of the described predefined access thresholds that described certain content assets set, and trigger for described close content money Produce the user of the predefined access thresholds set.
In one embodiment, described communication includes that real-time Communication for Power links, and the link of described real-time Communication for Power is defined in touching Hairpin to the user of the described predefined access thresholds that described certain content assets set with trigger for described close content Between the user of the predefined access thresholds that assets set.In one embodiment, the link of described real-time Communication for Power includes described Certain content assets or one of the instant view of described close content assets and historical view.
In one embodiment, determine that the nearness relation between the plurality of content assets includes analyzing following one Individual or multiple: two or more relatednesss with same object in the plurality of content assets;The plurality of content assets In two or more between father, son or peer relation in one or more relations;In the plurality of content assets Two or more geographic proximity when being used in described interactive application;Or in the plurality of content assets Two or more temporal proximity when being used in described interactive application.
In one embodiment, described method farther include to present about in the plurality of content assets or Multiple Value Datas, described Value Data defines relative importance level, wherein said Value Data include stemming from the development time, One or more tolerance in playtime, testing time, cost and income.In one embodiment, described method Including showing the close artistic assets being overlapped mutually.
In another embodiment of the present invention, it is provided that a kind of for perform for interactive application multiple in The method holding the quality assurance (QA) of assets.Described method starts from and described interactive application performs QA test.Described The term of execution generation labelling of interactive application, described marker recognition QA problem, described labelling is defined for described Position in the virtual environment presented the term of execution of interactive application described.And specific to close to described labelling The owner of content assets initiates communication, and described certain content assets are defined within described virtual environment described the term of execution The position of the described position close to described labelling, labelling described in described communication identification.
In one embodiment of described method, described labelling is associated with described certain content assets.An enforcement In scheme, described method farther includes to catch in the image of described execution or video of described interactive application One or more, described labelling defined in described image or video.In one embodiment, described marker recognition QA test Person, and wherein said communication be included between the owner and the described QA tester of described certain content assets initiate the most logical The link of letter.In one embodiment, generate described labelling maker and include that offer is for defining the attribute of described labelling User interface.
The detailed description that accompanying drawing according to the principle below in conjunction with the exemplified present invention is carried out, the other side of the present invention Will become clear from.
Accompanying drawing explanation
By the present invention being may be better understood, in the accompanying drawings with reference to the description carried out below in conjunction with accompanying drawing:
Fig. 1 illustrates the system for social interaction content development according to one embodiment of the invention.
Fig. 2 illustrates the exploitation of the content assets for interactive application according to one embodiment of the invention System.
Fig. 3 illustrates according to the multiple things in the spatial environments of the interactive application of one embodiment of the invention Body.
Fig. 4 illustrates the various moneys that the various ranks for video-game according to one embodiment of the invention define Produce.
Fig. 5 illustrate according to multiple content assets of one embodiment of the invention between filiation.
Fig. 6 illustrate the various content assets according to one embodiment of the invention over time utilize the cycle.
Fig. 7 A to Fig. 7 K illustrate according to embodiment of the present invention show various content assets from various videos The scene of game.
Fig. 8 illustrate according to the artistic teacher worked in close assets of one embodiment of the invention between social activity One embodiment of interaction content exploitation.
Fig. 9 illustrate according to the technical staff worked in close assets of one embodiment of the invention between society One embodiment of mutual dynamic content development.
Figure 10 illustrates the various content assets being collectively forming apery figure according to one embodiment of the invention.
Figure 11 illustrates the editor window for edit asset according to one embodiment of the invention.
Figure 12 illustrates placement and the check of the QA labelling according to one embodiment of the invention.
Figure 13 illustrates hardware and the user interface that can be used to carry out embodiment of the present invention.
Detailed description of the invention
Embodiments below describes the method and apparatus for social interaction code development.
It will be apparent, however, to one skilled in the art that also may be used in the case of there is no these specific detail some or all of To put into practice the present invention.In other cases, it is not described in well-known process and operates, to avoid unnecessarily obscuring this Invention.
Fig. 1 illustrates the system for social interaction content development according to one embodiment of the invention.Code library 10 Including the various code modules for interactive application.According to an embodiment, in order to perform interactive application, Compile and perform the code module of code library 10.For example, in one embodiment, interactive application is video Game, and the game engine of the code module definition video-game in code library 10.Asset library 12 is answered containing for interactive mode With the various content assets of program.It will be apparent to one skilled in the art that content assets is appointing for interactive application The content of what type.Such as, content assets can include the arbitrary project in various types of figure relevant item, such as figure thing Body, wire frame structure, three-dimensional body, texture, animation etc..Content assets can also include various types of audio items, such as sound Effect, sound clip, song etc..
Access manager 14 manages the access of the code module of the code library 10 in the content assets to asset library 12.Access Manager 14 provides and is used for code module and the exploitation of content assets and the various exploitations of editor or edit session.For the disclosure Purpose, developer will be generally understood as being responsible for exploitation or editing the personnel of one or more code module, and editor will It is generally understood as being responsible for exploitation or editing the personnel of one or more content assets.But, term can also exchange use.As Shown in shown embodiment, developer 16 develops one or more code module via code session 18;Developer 20 warp One or more code module is developed by code session 22.And editor 24 edits one or more content via assets session 26 Assets;And editor 28 edits one or more assets via assets session 30.
Label model 32 contains and the one or more various labels being associated in the code module in code library 10.This The technical staff in field with reference to by inventor Edward Lerner and Charles Nicholson April 20 in 2011 The related U.S. patent application the 13/091st of entitled " SOCIALINTERACTIVE CODE DEVELOPMENT " that day submits to, No. 084 understands label, describes various label and function thereof in described U.S. Patent application.In a similar fashion, label mould Block 34 contains and the one or more various labels being associated in the content assets of asset library 12.
It is close that purpose of proximity analysis device 36 is analyzed between the code module of the code library 10 in the content assets of asset library 12 Degree relation.Describe the various embodiments of nearness relation elsewhere herein.The most for example, can be based on multiple standards Define nearness relation, such as filiation, peer relation, geometry nearness, temporal proximity etc..
The rule-based storehouse of purpose of proximity analysis device 36 38 is contained for determining that the rule of nearness comes code analysis storehouse 10 Code module and the content assets of asset library 12.In one embodiment, for determining that the rule of nearness is the most really Determine and be input in rule base 38.Because purpose of proximity analysis device 36 determines that the nearness between code module and content assets is closed System, so relation determined by these can be used to define the additional rules being stored in rule base 38.
Such as, in one embodiment, for determining that the rule of nearness is by the content assets relevant with filiation It is defined as close assets.Based on this rule, purpose of proximity analysis device 36 is analyzed the content assets of asset library 12 and will have Those content assets of filiation are defined as close to each other.Determine about these of nearness and can be stored as rule base 38 In additional rules.It will be apparent to one skilled in the art that other embodiment, can be utilized by purpose of proximity analysis device 36 and analyze Code module and content assets for determining that the rule of nearness can be based on content assets or each attribute of code module In any attribute and arbitrary relation in various types of relations between them define nearness.
Active monitor 40 monitors the access activity of the content assets of the code module to code library 10 and asset library 12.Go through History access activity data are stored in knowledge base 42.Purpose of proximity analysis device 36 can determine with the data in analysis knowledge storehouse 42 Various code modules or the nearness of content assets.Such as, in one embodiment, for determining that the rule of nearness can base Concurrent access in user defines nearness.In other words, it is intended to can by code module or the content assets of concurrent access Close to each other to be confirmed as.Based on such rule, the history in purpose of proximity analysis device 36 analysis knowledge storehouse 42 accesses data and comes Determine and tend to by those content assets of concurrent access or code module, and these code modules or content assets are determined For close to each other.
It will be apparent to one skilled in the art that in various embodiments, active monitor 40 monitor code module or The specificity levels of the access activity of content assets can be different.In one embodiment, active monitor 40 is configured to Detect and monitor which people is accessing which content assets or code module.In other embodiments, active monitor 40 Be also configured to monitor other type of access activity, as by specific user, code module or content assets are done specific more Change.Similarly, for determining that the rule of nearness is in scope based on the analysis that the history in knowledge base 42 is accessed data Can be different.As previously discussed, for determining that the rule of nearness can define nearness based on concurrent access.Implement at other In scheme, such rule can define nearness based on various other type of detected access activity, described other Type such as the editor that code module or content assets are done or the type of change.
Social inference engine 46 is configured to based on the access activity detected by active monitor 40 and rule base 38 Rule initiates communication.Communication is realized by communication module 48.In various embodiments, communication module 48 can be configured Support polytype communication, such as Email 50, chat 52 or live view 54.Those skilled in the art it should be noted that It is that in other embodiments, communication module 48 can be configured to support any communication in various other type of communication, Described various its other type of communication such as voice or video communication, text message transmission etc..
The most for example, in one embodiment, rule can be specified when two or more different users are same Time when accessing close content assets, communications should be initiated to two different users and inform described different user they are correlated with Content assets on work.Therefore, determine such when social inference engine 46 based on the data received from active monitor 40 In the presence of situation, social inference engine 46 initiates communication to user.Such as, in one embodiment, editor 24 and editor Person 28 just works on close content assets via its respective assets session 26 and 30.Active monitor 40 monitors editor The activity of 24 and 28, and social inference engine 46 initiates to communicate with 28 to editor 24, and described editor is informed in described communication They work in interior appearance assets.Communication can include the option for communication further, is used for initiating as provided The option of chat sessions or the RUNTIME VIEW of offer current editor each other.
It should be understood by those skilled in the art that, in the various embodiments of the present invention, for based on access activity The rule initiating with close content assets or code module to communicate to a great extent can be different.As previously discussed, rule Then can specify and initiate communication when two or more users access close content assets or code module simultaneously.At another In individual embodiment, rule can be defined such that when given user accesses certain content assets, and described certain content money When the owner of close assets produced the most online or otherwise should not be used to real-time Communication for Power, then by Email or its The non-realtime traffic of its type sends the owner to described close assets.Editor can be complete specific given user After content assets, Email is sent the owner to close assets, thus inform that the owner of close assets is to spy Determine the type of the change that content assets is done.Remind described user close additionally, rule can specify to send to given user How message and the change being done certain content assets of the existence of assets may affect close content assets.
In still another embodiment, rule can be specified when user accesses given content assets, described defendant user Know and give, since the last time, the editor since content assets is accessed, close content assets or close code module performed Activity, because this kind of editing activity can affect described given content assets.Or in other embodiments, rule can be specified The certain types of editing activity being only in response to perform close content assets or code module initiates communication, so that also The editing activity of not all type all triggers the initiation of communication.In other embodiment other, rule can specify sound Arbitrary activity in content assets that Ying Yuyu is close or the relevant various types of access of code module or editing activity is sent out Play communication.
Although the previous embodiment defining the rule of the communication in response to access activity has been applied to various content the most The editing activity of assets, but easily same concept can also be expanded to code module, because code module can be close Other code module and because content assets and code module can be close to each other.In one embodiment, rule is permissible The communication that will be initiated is defined based on triggering the access activity to the code module close to another code module.Or In another embodiment, rule can be lived based on the detected access to code module close to each other or content assets Move and define the communication that will be initiated.
In some embodiments, single code module can be close to multiple content assets.Various rules can be based on right The detection of the certain types of access activity of code module and access activity can affect the mode of one or more content assets and come Use specificity communication definitions.Such as, to the specific access activity of the part of code module (such as that of edit code module Part) can only affect a content assets, and do not affect also close to code module or in some way with described code module phase Other content assets closed.Therefore, rule can specify that part of edit code module triggering to be communicated, and described communication is only Point to the owner of impacted content assets, and be not directed to any other owner of the content assets also close to code module. It will be apparent to one skilled in the art that in other embodiments, rule can define relevant to the access activity of code module Various trigger events, will for described code module to the owner of close content assets initiate communication.Such as, when internally Holding newly quoting or using when being inserted in code module of assets, rule can define the owner to content assets and initiate to lead to Letter.Any out of Memory that what communication may be notified that the owner of content assets quotes insert and may be useful to the owner, as inserted The special properties that enters, same code module or its part title of other content assets quoted, code module or phase are shown Pass part in use or when being activated content assets how to be presented or to be presented in the sectional drawing etc. in what context.
In one embodiment, system includes adaptive learning modules 44, and described adaptive learning modules carries out machine Learning method comes regulation rule storehouse 38 and develops about nearness and the new regulation of social feedback.Practicable various types of machine Device learning method, such as neutral net, genetic programming, Bayesian network etc..In one embodiment, adaptive learning modules 44 The nearness rule in principle of optimality storehouse 38, so that nearness rule can preferably determine actual close content assets and generation Code module.
Fig. 2 illustrates the exploitation of the content assets for interactive application according to one embodiment of the invention System.As indicated, the various piece of system interlinks via network 60.Network 60 can be any kind of wired or wireless net Network, such as LAN, WAN, the Internet etc..Asset library 12 is containing various content assets.In the illustrated embodiment, editor 62 Creating via editor's user interface (UI) 64 or one or more content assets of editor;And another editor 66 Just work on one or more content assets via editor UI68.
There is provided quality assurance (QA) module 70 for the quality making QA tester 80 can interact formula application program Ensure.QA module 70 includes that the execution module 72 for performing interactive application is to reach test purpose.QA module 74 enters one Step includes that the special UI74 of the special UI74 of QA, described QA includes that option sets one during the execution of interactive application Or multiple labelling.In order to set labelling, UI74 activation tagging maker 76, described labelling maker makes to realize flag parameters Set.Labelling is stored in mark memory 78.
QA labelling will be generally understood as describing mistake or the project of problem of the interactive application that needs are solved. Defined label at the locus of labelling and/or time location can set.Additionally, labelling can be with the sky of interactive application Between certain content assets in environment be associated.Labelling can include other parameter various, as asked about the QA indicated by labelling The information of the type of topic, or specific detail, as set name or the id of the QA tester of labelling and being done by this QA tester Note.In one embodiment, the expression of labelling can be displayed on the spatial environments of interactive application (such as two dimension Virtual environment or three-dimensional virtual environment) in.
Such as, in the embodiment that interactive application is video-game, QA tester 80 playing video game And interact with the virtual environment of video-game.When QA tester 80 notice in video-game wrong time, QA tests Person 80 utilizes UI74 to set the labelling for described mistake.Can be fixed for the ad-hoc location in the particular space environment of game Justice labelling, and the visual indicia that described labelling is shown as in spatial environments.Labelling can also specific with in spatial environments Content assets is associated.Additionally, QA tester 80 may indicate that the various parameters for labelling, as about the problem just reported The descriptive information of character.
If labelling is associated with certain content assets, then the setting of labelling can trigger the institute to certain content assets The person of having sends notice, in order to the owner of imparting indicia and the existence of the problem for quality assurance about content assets.At another In embodiment, labelling is to define for the position in the spatial environments of video-game, but the most concrete and certain content Assets are associated.But, system can be configured to automatically detect the content assets of the position adjacent or near to labelling, and to The owner of those content assets that QA labelling is relevant sends notice.The such QA of being arranged in problem relate to multiple content assets and The plurality of content assets interactively with each other in the case of can be to be particularly useful.Notice can include about in labelling and other Hold assets and the corresponding possessory information having been informed that, in order to promote to be called the content assets to problem by QA labelling Coordination between the owner.
In one embodiment, the screenshot capture of QA labelling in the spatial environments of video-game or video clipping are shown Can be saved and be associated with labelling.Transmission can include making owner's energy to the possessory notice of related content assets Enough check that screenshot capture or video clipping are to be more fully understood that quoting or linking of the context of QA problem.
As previously discussed, QA labelling can be represented in the spatial environments of video-game intuitively.By this way, from the beginning To the user of tail playing video game when its playing video game it can be seen that labelling.Such as, QA tester is it can be seen that by other The labelling that QA tester has set during the relatively early session of video-game.By this way, QA tester can be the most straight See and determine whether that having been directed towards the particular problem relevant to the ad-hoc location in interactive application or content assets sets Labelling.It addition, check editor or developer can from the beginning to the end playing video game and play game during at it Labelling seen in machine context.In one embodiment, the notice about QA problem sent to the owner of content assets Including enabling the link of playing video game from the beginning to the end, marker bit at owner locus in game and time location At described locus and time location.
With continued reference to Fig. 2, it is shown that be connected to other module multiple of network 60.Such as, financial data module 82 provide with The financial data that interactive application is relevant, such as the various costs for interactive application, with by interactive application journey The income that sequence produces.It addition, occurrences in human life data module 84 provides the data about the personnel worked on interactive application, as Wage information, experience level etc..Can be in conjunction with various content assets analyses from financial data module 82 and occurrences in human life data module The data of 84 are to provide additional functionality.Such as, in one embodiment, analytical data is to produce and being used for giving content assets Estimated cost and the estimator of income that produced by content assets.In the reality that editor 62 is just working on content assets Execute in scheme, via editor UI64, cost and estimate of income can be provided to editor 62.By this way, editor 62 Can obtain how his or she work on content assets may affect sentencing of the cost being associated with content assets and income Disconnected.
Additionally, be responsible for evaluation item and personnel and determine how Resources allocation and determine for interactive application The manager of the priority of exploitation may be interested in this category information.Therefore, in one embodiment, it is provided that be used for making management Person 92 can generate the management reporting interface 90 of the report about interactive application.Such as, report can include carrying above The costs based on each assets arrived and the estimation of income.Manager can utilize this kind of report to carry out the various content assets of comparison Cost benefit, and understand in depth and the most effectively dispose resource.For example, it may be possible to find that some assets has low cost but generation phase To the higher volume of receipts.Such result probable value obtains to be probed into be found to be what these content assets further and shows so Efficient performance.On the contrary, it may be found that other assets has of a relatively high cost but produces the relatively low volume of receipts.Study It may also be useful that these content assets determine how its revenue and costs numeral of raising.
In other embodiments, management report can contain the information of the personnel of being related to, in order to assists manager evaluator Work and the decision making the priority how arranging its activity.For example, it is possible to by the estimation income of wage data with content assets And the contribution of these assets is analyzed by individuality employee together, determines and be generated as cost function based on each employee Estimate of income.Therefore manager can obtain employee and what disposes the most expressively or the most effectively sentencing of employee as Disconnected.In another embodiment, the report of the performance of the employee describing various experience level in detail can be generated.Manager because of This may can assess the benefit of the experience relevant to certain types of task or content assets, and determines that training is to being in relatively The employee of low experience level is the most desirable.
Fig. 3 illustrates according to the multiple things in the spatial environments of the interactive application of one embodiment of the invention Body.For the ease of explaining, spatial environments is shown as two-dimensional environment.However, it will be apparent to those skilled in the art that, similar is former Reason can be easily applied to one-dimensional environment and three-dimensional environment.Additionally, in one embodiment, in shown embodiment The two-dimensional environment shown represents the object in three-dimensional environment.In one embodiment, it is referred to predefined radius determine Justice nearness, if so that the distance between two objects is less than predefined radius, then said two object can be considered Close.Such as, for given object 100, the object in radius 102 is considered close to object 100.As demonstrated, object 104,106,108 and 110 fallen into certainly within the radius 102 of object 100, and therefore close to object 100.Predefined half The length in footpath can be different according to the type of object or other consideration.Such as, another object 112 has less than object 100 Radius 102 for determining the predefined radius 114 of nearness.Object 110 be positioned at predefined radius 114 and therefore by It is considered as close to object 112.Therefore, object 110 is close to both object 100 and object 112.Object 116,118 and 120 is away from object 100 exceed predefined radius 102, and away from object 112 also above predefined radius 114.Therefore, object 116 is not considered as connecing Nearly object 100 or object 112.
In one embodiment, some border it is referred to define the nearness of object.Such as, object 122,124 And 126 can be determined that close to each other, because described object is positioned in the corridor structure defined by wall 138a and 138b.Or In another embodiment, object 128,130,132,134 and 136 can be determined that close to each other person, because described thing Body is positioned in the room defined by wall 138b, 138c, 138d, 138e and 138f.
The above-mentioned concept of definition nearness can be combined in every way.Such as, in one embodiment, tied by radius Close border and define nearness.As shown in Fig. 3, object 128 has the predefined radius 129 determining region, in described district Territory can be found close object.But, the object crossing border will be not considered as close to object 128.Therefore, object 126 It is respectively positioned on the place within radius 129 of the distance away from object 128 with 130.But, only object 130 is determined close to object 128, because object 126 is positioned at the opposite side of boundary wall 138b.
In other embodiments, nearness can be time dependence or be in progress interdependent.Such as, at time t0Time, thing Body 140 is positioned at position 142.But, at moment t1Time, object 140 moves to position 144, at described position object 140 Close to object 148, because object 140 is geographically closer to object 148.But, at time t2Time, object 140 has moved to At position 146, and object 148 of not reacceesing now.Foregoing teachings is only an example of the nearness relation of time dependence. It will be apparent to one skilled in the art that in other embodiments, nearness can change over or in many ways according to entering Exhibition change.In the embodiment that interactive application is video-game, the different phase for game can be different Ground definition nearness.Such as, certain rank or the stage of game is likely to occur in and has the most spacious of considerably less border In environment, and therefore there is the nearness according to distance definition.And another rank played or stage are it may happen that have In the environment on many borders, such as building or other spacer structure, and there is the nearness according to boundary definition.
Fig. 4 illustrates the various moneys that the various ranks for video-game according to one embodiment of the invention define Produce.As demonstrated, the rank 1 of video-game refer to assets A and assets B.The rank 2 of video-game refer to assets A, money Produce B and assets C.And the rank 3 of video-game only refer to assets B.If institute is it can be noted that can be some different Utilizing given assets in context, as in the case of assets B, described data is utilized by all of rank 1 to rank 3.Compare Under, assets C are only used for rank 2.According to the embodiment of invention as described herein, editor can be made to know such Information, in order to help it to understand the potential impact to the change that given assets are done.Editor can be editor being permitted in game Different stage is crossed over to consider latent consequences or to seek to cooperate with other people before the assets all occurred in multi-level.Furthermore it is possible to Manager is made to know these information and assess the cost benefit of assets by various reports.Such as, if relatively great amount of resource It is spent in and only measures in the assets occurred with limited, then the resource being initially allocated to those assets can be turned by manager Move on to other project.
It is moreover observed that, the determination of the nearness between assets can partially or completely be drawn based on by common rank With.Such as, as Figure 4 shows, assets A and assets B can be determined that close to each other, because described assets are all by rank 1 Quote.
Fig. 5 illustrate according to multiple content assets of one embodiment of the invention between filiation.As herein In other place discussed, the nearness between content assets can be based on many factors, such as filiation.As shown Embodiment in shown, content assets M1Can be considered close to content assets P1And P2, content assets P1And P2It is all M1Father.Content assets M1Can also be close to content assets M3, because content assets M1And M3It is all content assets P2Son.Content Assets M1May be viewed as close to content assets C1And C2, because C1And C2It is M1Son.It addition, content assets M1Can be regarded For close to M2, because content assets C1It is content assets M simultaneously1And M2Son.
Fig. 6 illustrate the plurality of kinds of contents assets according to one embodiment of the invention over time utilize the cycle.Utilize Cycle is illustrated for the line segment of each in content assets A, B, C, D and E.As demonstrated, for content assets A, B, C and E utilize the cycle the most independently of each other.But, content assets A with D utilizes the cycle similar.The most permissible Reaching a conclusion, content assets A and D can be considered close to each other, because described content assets tended in identical week time It is utilized during phase.
Fig. 7 A is the screen from video-game showing various content assets according to one embodiment of the invention Curtain sectional drawing.Video-game can include can be determined that the different types of content assets of many close to each other.Such as, at figure In the embodiment shown, there is vehicle 150.1.Vehicle 150.1 is the content money can also being made up of multiple Adjunct content assets Produce.Such as, vehicle 150.1 can be made up of wire frame structure, and described wire frame structure with the addition of texture and shade.Vehicle 150.1 These various parts close to each other, because described various parts relate to identical content assets.Additionally, vehicle 150.1 and road Road 150.2 is mutual and can with meadow 150.3 alternately, and therefore can be determined that close to these content assets.
There may be other type of content assets, such as people 150.4, building 150.5 and trees 150.6.These moneys Each in product is illustrated in the background parts of video-game, and therefore can be determined that close to each other, because Described assets occur in the same section of video-game.
Fig. 7 B illustrate according to one embodiment of the invention show plurality of kinds of contents assets from video-game Role.As demonstrated, the hand-held sword of fighter 151.1 151.2 and shield 151.3.Additionally, fighter 151.1 wears chest protector 151.4 He Clothes 151.5.Some or all of these content assets can be determined that close to each other because described content assets with Identical fighter role is correlated with.For example, in one embodiment, sword 151.2 and shield 151.3 are suitable for fighter 151.1, And it is important that chest-protector plate 151.4 mates properly into fighter 151.1.Owing to each in these projects can be by different Editor develops, it is desirable that multiple editor carrys out exploration project in the way of social awareness.Therefore, system described herein System may be configured to determine that the nearness of these projects, and inform the editor of its correspondence and promote the communication between them Initiation.System according to embodiments described here can be provided for enabling editor checking close money The instrument of independent assets is developed in the case of product, close as described in provided by the suitable mutual relation with close assets The superposition view of assets.
Fig. 7 C illustrate according to one embodiment of the invention show plurality of kinds of contents assets from video-game Role.As demonstrated, soldier 152.1 dresses multiple project, such as the helmet 152.2, protective eye lens 152.21 and overcoat 152.3, And carry knapsack 152.4 and rifle 152.5.Some or all of these content assets can be determined that close to each other, because Described content assets is relevant to identical soldier role.Such as, such as the helmet 152.2, protective eye lens 152.21 and overcoat 152.3 It is important that medicated clothing is suitable for soldier 152.1.System according to embodiment of the present invention can detect the close of these projects Spend, and project-based nearness relation promotes the social activity of described project by the initiation of the communication between each owner Interactive exploitation.
Fig. 7 D illustrate according to one embodiment of the invention from the scene in first person shooting game.As open up Showing, fight occurs in including such as the environment of the native element of meadow 153.1, sky 153.2 and trees 153.3.These Each in element can be content assets, and can include Adjunct content assets.Such as, meadow 153.1 can be wrapped Include multiple grass Pu or even independent blade of grass, and sky 153.2 can include different types of cloud.Adjunct content assets can be with base Relation between itself and identical larger content spaces assets and be confirmed as close to each other.And native element mentioned above is permissible It is confirmed as close to each other, because described native element is relevant to the Same Scene of video-game.Additionally, same in video-game Being likely present other content assets in one environment, such as building 153.4, other content assets described may be close to be previously mentioned Native element.
Fig. 7 E illustrates the environment of the video-game according to one embodiment of the invention.In video game environment, can To reuse some content assets or stage property.Such as, chest 154.1 and 154.3, container 154.4 and bucket 154.2 are placed At illustrated environment everywhere.These and other stage property or project must be compatible when being placed in game environment. They must also be compatible with the further feature (such as stair 154.5) of environment.Because stage property can be reused in game environment, Even if so the trickle change to single stage property is likely to have a very big impact.Therefore, for the art worked on stage property For teacher or editor, it is important that understand that the context being placed and described stage property are coordinated at other of game environment by stage property Stage property and the mode on feature side.System according to embodiment of the present invention can as by analytic definition stage property in game The situational map of the position in environment determines which stage property is close to each other, and promotes the editor worked on close stage property Communication between person or art teacher.Additionally, system use frequencies based on various stage properties can inform editor or art teacher The relative importance of described various stage property.
Fig. 7 F illustrates the scene from video-game according to one embodiment of the invention.Scene includes plurality of kinds of contents Assets, such as train 155.1, water 155.2, bridge 155.3, fence 155.4, plant 155.5 and trees 155.6.These assets Can occur in based on it and Same Scene of video-game is confirmed as close to each other.Such as, bridge 155.3 has train 155.1 is important from the suitable spacing passed through below.System according to embodiment of the present invention can be configured to Inform the nearness relation between bridge art teacher's train 155.1 and bridge 155.3.In one embodiment, bridge art Teacher can will appear in editor's bridge 155.3 in the editing machine being equally placed in actual play at train 155.1 as it, with Make bridge art teacher can assess whether bridge 155.3 has the suitable spacing for train 155.1.In another embodiment In, as the various Landscape Characteristics of fence 155.4, plant 155.5 and trees 155.6 should be mutually matched to create coherent field Scape.The artistic teacher that system according to embodiment of the present invention can be configured to enable to be responsible for this kind of Landscape Characteristics is described Landscape Characteristics checks described Landscape Characteristics in the case of other close assets side or the assets close with other superpose.
Fig. 7 G illustrates the scene from video-game according to one embodiment of the invention.In the scene of diagram, Carpet 156.1, chair 156.2, desk 156.3, floor 156.4, bookshelf 156.5 and role 156.6 can be determined that phase It is the most close, because they occur in the scene in groups.Such as, can be it is essential that furniture has the overall wind in applicable room Certain style of lattice.It is alternatively it is essential that chair 156.2 and desk 156.3 are configured to allow role 156.6 is sitting in chair On 156.2, and the knee of described role is suitable for being placed on below desk 156.3.System according to embodiment of the present invention can To be configured to make the artistic teacher of the exploitation of these assets responsible or editor understand the mutual of described assets on stream Nearness relation.
Fig. 7 H illustrates the scene from basketball simulation game according to one embodiment of the invention.As demonstrated, As the element of stadium flooring 157.1 and basketball stands 157.2 can be determined that close, because they structures with basketball movement field Relevant.Additionally, various types of animations should be mutually matched, as sportsman 157.4 dribble 157.3 time movement.According to the present invention The system of embodiment the owner of these plurality of kinds of contents assets can be enable to develop described money in social interaction mode Produce.
Fig. 7 I illustrates the scene from baseball video game according to one embodiment of the invention.As demonstrated, Sportsman 158.1 brandishes bat 158.3.Multiple football fan 158.2 is there is in stadium.Football fan 158.2 can include some differences The individual of type.It addition, stadium includes other project, such as flag 158.4.These multiple assets can be determined in many ways For close to each other.Such as, bat 158.3 should be suitable for sportsman 158.1.And flag 158.4 should be suitable to stadium.According to this The system of the embodiment of invention can enable the owner of these plurality of kinds of contents assets in social interaction mode to develop State assets.
Fig. 7 J illustrates the scene from kart car race game according to one embodiment of the invention.As demonstrated , role 159.1 drives a car 159.2.Role 159.1 must be designed to compatible with automobile 159.2.Therefore, expert System may determine that they are close content assets.
Fig. 7 K illustrates the customization scene from car race game according to one embodiment of the invention.Illustrate automobile 160.1 and the menu 160.2 of wheel for order a car 160.1.Menu should with do not block customization scene in any heavy Important item purpose mode shows.Additionally, wheel 160.3 should be compatible with automobile 160.1.Therefore, the item shown in customization scene Mesh can be determined that close to each other.
Fig. 8 illustrate according to the artistic teacher worked in close assets of one embodiment of the invention between social activity One embodiment of dynamic content development.As demonstrated, specialist system 170 determines that stage property 172 and environment 176 are close money Produce.Specialist system can include seeing figures.1.and.2 described system parts in either component.Specialist system determines and connects Near assets, and trigger in close assets the social interaction between staff.In the embodiment shown in the drawing, stage property Art teacher 174 edits stage property 172, and environment design's teacher editing environment 176.Specialist system 170 detects stage property art teacher 174 He Environment design teacher 178 just works in underlying assets, and informs one or two this situation in them.Specialist system can To provide the mechanism for initiating the social interaction between stage property art teacher 174 and environment design teacher 178, as via communication linkage 180, described mechanism can include the either method in various types of communication means.
Fig. 9 illustrate according to the artistic teacher worked in close assets of one embodiment of the invention between social activity One embodiment of interaction content exploitation.Specialist system 170 determines that skeleton 190, skin 194 and animation 198 are close to each other, because of Relevant to same skeleton cartoon for them.Skeleton cartoon will be generally understood as by skeleton (or skeleton) and be referred to as skin or net The surface of shape thing represents the Computer Animated Graph of definition three-dimensional body.Generally such as handle bone by moulding or key frame Bone, in order to make skin have animation effect, thus control movement and the deformation of object.In the embodiment shown in the drawing, skeleton connects Dress teacher 192 edits skeleton 190, and skin design teacher 196 edits skin 194, and animation is drawn teacher 200 and edited animation 198.When Specialist system 170 detect skeleton tipping teacher 192, skin design teacher 196 and animation draw in teacher 200 one or more just When performing to affect the one or more change in the other parts of skeleton cartoon, then specialist system can notify to be correlated with Each side also promotes the communication between them.In one embodiment, it is hinged with teacher 192, skin design teacher 196 at skeleton and moves Draw to draw and establish communication linkage 202 between teacher 200.
Figure 10 illustrates the various content assets being collectively forming apery figure according to one embodiment of the invention.Wire frame Structure 210 determines pivot Fructus Citri grandis point and the overall structure of apery figure.Covering on wire frame structure is skin 212.Cover at skin On skin 212 is various texture and shade, such as texture 214.Wire frame structure 210, skin 212 and texture 214 are close money Produce, because they are relevant to same apery figure.In one embodiment of the invention, system is capable of identify that these art money The nearness produced also is initiated and the social interaction promoted between the corresponding personnel that work in described artistic assets.
Figure 11 illustrates the editor window for edit asset according to one embodiment of the invention.Editor window Including the asset edit part 220 for content of edit assets.In the embodiment shown in the drawing, content assets 222 is current Edited.Editor window also includes the instrument board for showing the information relevant to the content assets 222 edited 226.Instrument board 226 includes for display about close to the content assets currently just edited in asset edit part 220 The underlying assets reader 228 of the information of content assets.As demonstrated, in one embodiment, underlying assets reader Assets, the owner of described close assets and its current on-line/off-line state that 228 displays are close.An embodiment In, it is provided that the mechanism of the one or more communication in the owner of initiation and close assets, if the described owner Current online then by clicking on its name.Additionally, overlaying function to enable close assets to be superimposed on currently being edited On content assets or display on its side so that editor can check content assets in additional context.Such as, at figure In the embodiment shown, content assets 222 is automobile, and have selected garage assets in underlying assets reader 228, So that garage assets 224 are superimposed on content assets 222.
Instrument board farther includes for showing the various information about content assets currently being edited or statistical number According to asset statistical data viewer 230.Such as, asset statistical data viewer 230 can show and exists about content assets 222 The information of universality, cost or income information etc. in whole bigger interactive application.Instrument board 226 also include for Show the QA labelling reader 232 of the information about the QA labelling relevant to content assets currently being edited.
Figure 12 illustrates placement and the check of the QA labelling according to embodiment of the present invention.As demonstrated, QA tester The virtual environment of the 240 various content assets testing the definition as asset library 250.Such as, in one embodiment, Content assets defines video-game, and QA tester 240 carrys out the void of test video game by playing video game from the beginning to the end Near-ring border.QA tester utilizes QA user interface 248, and described QA user interface produces the display screen checked by QA tester 240 Curtain 242.As shown on display screen 242, the QA tester 240 certain bits in the virtual environment of video-game Put (geographically with on the time) place and placed virtual QA labelling 244.QA labelling 244 be placed indicate needs by developer or The problem of editor's check or the existence of mistake.Additionally, QA tester 240 have input about asking in text window 246 The descriptive information of topic, checks for by developer.QA labelling and Associated descriptive information are deposited by QA mark module 252 Storage and being associated with one or more in the content assets of asset library 250.
Editor 256 is the owner or the developer of the certain content assets being associated with QA labelling 244, and therefore by The existence of notice QA labelling.Editor 256 accesses certain content assets via editing machine interface 254 and checks described QA labelling. Editor's user interface 254 is rendered as display screen 258, including the editor 260 for editing certain content assets.This Outward, screenshot capture or video clipping 262 show the virtual environment presented that be placed QA labelling 244 by QA tester 240. It addition, window 264 shows the information about QA labelling 224, such as the descriptive information inputted by QA tester 240.A reality Executing in scheme, information includes ID and the presence arranging the QA tester 240 of QA labelling 244.Can be that editor 256 provides Option is initiated and the communication of QA tester 220, as via e-mail or live chat.By this way, editor 256 quilt Inform QA problem in time and can be efficiently solved them in social interaction mode.
Figure 13 illustrates hardware and the user interface that can be used to carry out embodiment of the present invention.Figure 13 schematically showsPlaystationThe total system architectural framework of entertainment device.There is provided system unit 1400, the most various outside Enclose device and can be connected to system unit 1400.System unit 1400 includes: Cell processor 1428;Dynamically with Machine access memorizer (XDRAM) unit 1426;There is the reality conjunction of dedicated video random access memory (VRAM) unit 1432 Grow up to be a useful person graphic element 1430;And I/O bridge 1434.System unit 1400 also includes the Blu for reading from disk 1440aDiskOptical-disc reader 1440 and removable suction-type hard disk drive (HDD) 1436, described BluDiskOptical-disc reader and removable suction-type hard disk drive can be accessed by I/O bridge 1434. Optionally, system unit 1400 also includes for reading compact flash, MemoryThe storage card Card Reader of storage card etc. Device 1438, described memory card reader can be accessed by I/O bridge 1434 similarly.
I/O bridge 1434 is additionally coupled to six USB (universal serial bus) (USB) 2.0 ports 1424;Gigabit ethernet port 1422; IEEE802.11b/g wireless network (Wi-Fi) port 1420 and can support up to what seven bluetooths connected Wireless connection port 1418.
In operation, I/O bridge 1434 processes all wireless, USB and Ethernet data, including from one or more game The data of controller 1402 to 1403.Such as, when user plays game, I/O bridge 1434 receives from game via linking bluetooth The data of controller 1402 to 1403 also direct it to Cell processor 1428, described Cell processor the most more new game Current state.
Wireless, USB and ethernet port also provide for for other peripheral equipment in addition to game console 1402 to 1403 The connection put, such as: remote controller 1404;Keyboard 1406;Mouse 1408;Such as SonyThe portable entertainment device of entertainment device 1410;Such as PlayThe video camera 1412 of Eye Camera;Microphone head headset 1414;And Mike Wind 1415.Therefore, this kind of peripheral unit can be wireless in principle to system unit 1400;Such as, portable entertainment device 1410 can connect communication via Wi-Fi is special, and microphone head headset 1414 can be via linking bluetooth communication.
PlayStation3 device is also the most compatible with other peripheral unit to provide these interfaces to mean, described other Peripheral unit such as digital video recorder (DVR), Set Top Box, digital camera, portable electronic device, Internet protocol (IP) voice call, mobile phone, printer and scanner.It addition, conventional store card reader 1416 can be via USB end Mouthfuls 1424 are connected to system unit, be enable to read byOr PlaystationDevice uses The storage card of type.
Game console 1402 to 1403 may operate to carry out radio communication via linking bluetooth and system unit 1400, or It is connected to USB port, thus additionally provides the power using the battery charging into game console 1402 to 1403.Game controls Device 1402 to 1403 may also include memorizer, processor, memory card reader, such as the permanent memory of flash memory, such as luminescent ball The optical transmitting set of shape part, LED or infrared lamp, for the mike of ultrasonic communication and speaker, sound proof box, Digital photographic Machine, internal clocking, the recognizable shape of object game control station and use are such asWiFiTMThe nothing of agreement Line communication etc..Recognizable shape can following shape: spheroid, cube, parallelogram, cuboid, cone, rib Cone, incomplete spheroid, Association football, football or rugby, incomplete spheroid, a part for spheroid, truncated pyramid, truncated cone, rod Bat, truncated cube, polyhedron, star etc., or the combination of two or more of these shapes.
Game console 1402 is designed to for two handss, and game console 1403 is to have sphere shaped attachment One-hand controller.In addition to one or more simulation game bars and conventional control buttons, game console is true to three-dimensional position Fixed sensitivity.Therefore, in addition to conventional button or joystick order or replace, the attitude of the user of game console and shifting The dynamic input that can be exchanged into game.Alternatively, such as SonyOther of mancarried device supports that wireless peripheral unit can As controller.At SonyIn the case of mancarried device, extra game can be provided on the screen of described device Or the information of control (such as, control instruction or life number).Other can also be used substituting or complementarity controls device, as jumped Dance blanket (not shown), light gun (not shown), steering wheel and pedal (not shown) or the controller of customization, as asked for fast reaction Answer the single of game or some big buttons (the most not shown).
Remote controller 1404 also is operable to via linking bluetooth and system unit 1400 radio communication.Remote controller 1404 includes It is suitable for operating Blu RayTMDisk BD-ROM reader 1440 and the controller of navigation disc content.
Except routine burns a CD in advance and can burn a CD and in addition to so-called super-audio CD, Blu RayTMDisk BD- ROM reader 1440 may operate to read the CD-ROM compatible with PlayStation and PlayStation2 device.Except routine Pre-imprinting DVD and can be outside imprinting DVD, reader 1440 also is operable to read and PlayStation2 and PlayStation3 The DVD-ROM that device is compatible.Reader 1440 is further operable to read the BD-ROM compatible with PlayStation3 device, And the pre-imprinting blu-ray disc of routine and can imprinting blu-ray disc.
System unit 1400 may operate to will be by PlayStation3 device via truly by Voice & Video adapter Synthesizer graphic element (RSX) 1430 produces or the Voice & Video of decoding provides to display and voice output 1442, As having the monitor or television machine of display 1444 and one or more speaker 1446 or stand-alone loudspeaker 1448.At one In embodiment, voice and sight line input are utilized to the POG according to user and to play sound towards special audio speaker.Sound Frequently adapter 1450 can include conventional simulation and numeral output, and video-frequency connector 1452 can include various groups by different way Part video, S-video, composite video and one or more HDMI (HDMI) output.Therefore, video frequency output Can be in such as the form of PAL or NTSC, or the fine definition in 720p, 1080i or 1080p.
Audio Processing (produce, decoding etc.) is performed by Cell processor 1428.The operating system of PlayStation3 device Support5.1 surround sounds,Theatre Surround (DTS), and fromThe 7.1 of disk The decoding of surround sound.
In the present embodiment, video camera 1412 include single charge coupled device (CCD), LED indicator and Hardware based real-time data compression and encoding device, so that can be such as MPEG (motion pictures expert based on internal image Group) appropriate format of standard transmits the video data after compression, decodes for by system unit 1400.Photographing unit LED refers to Show that device is disposed in response to the suitably control data from system unit 1400 luminous, such as to show disadvantageous illumination Condition.The embodiment of video camera 1412 can connect in a different manner via USB, bluetooth or Wi-Fi communication port To system unit 1400.The embodiment of video camera can include one or more association mike, and also is able to transmission Voice data.In the embodiment of video camera, CCD can have the resolution being suitable for high definition video seizure. In use, video camera the image caught can such as be incorporated to play interior or be interpreted that game controls input.At another In individual embodiment, photographing unit is the infrared camera being suitable for detecting infrared light.
In general, in order to via in the COM1 of system unit 1400 with such as video camera or remotely control The peripheral unit of device processed carries out successful data communication, should provide the suitable pieces of software such as device driver.Device driver Technology is well-known and will not be discussed in detail at this, simply says and one of ordinary skill in the art would recognize that, described Embodiment of the present invention may need device driver or similar software interface.
Embodiment of the present invention can be put into practice by various computer system configurations, and described computer system configurations includes hands Hold device, microprocessor system, based on microprocessor or programmable consumption electronic product, microcomputer, mainframe computer Deng.The present invention can also put into practice in a distributed computing environment, wherein by by based on wired or wireless network linking remote Journey processing means performs task.
In view of embodiments above, it should be appreciated that the present invention can use and relate to storing in computer systems The operation that the various computers of data are carried out.These operations are those operations needing physical manipulation physical quantity.Define this Any operation in the operate as described herein of a bright part is all useful machine operation.The invention still further relates to for entering The device of these operations of row or equipment.Equipment can be specially constructed for the required purposes, or equipment can be to be deposited by computer The general purpose computer that the computer program of storage optionally activates or configures.Specifically, various general-purpose machinerys can with according to this The computer program that the religious doctrine of literary composition is write is used together, or may be it is more convenient that structure more specialized apparatus carries out institute Need operation.
The present invention also can be presented as the computer-readable code on computer-readable medium.Computer-readable medium is to deposit Any data storage of storage data, described data can be read by computer system subsequently.The example bag of computer-readable medium Include hard disk drive, network attached storage (NAS), read only memory, random access memory, CD-ROM, CD-R, CD-RW, Tape and other optics and non-optical data store device.Computer-readable medium can include being distributed in the calculating that network connects Computer-readable tangible medium in machine system, so that storage computer readable code executed in a distributed way.
Although describing method operation with particular order, it will be appreciated that, can carry out other internal affairs behaviour between operations Making, or adjustable is operable so that them and occurs in the slightly different time, or operation can be distributed in systems, described system permits Xu Yiyu processes relevant various time interval generations and processes operation, as long as the process of overlap-add operation is carried out i.e. in a desired manner Can.
Although aforementioned invention has carried out description in considerable detail the most for purposes of clarity of understanding, it will be apparent that can be not Put into practice some in the case of departing from the scope of the appended claims to change and modifications.Therefore, embodiment of the present invention should be by It is considered illustrative and not restrictive, and the invention is not restricted to details given herein, but can want in appended right Modify in asking the scope of book and equivalent.

Claims (20)

1. it is used for a system for the social interaction content development of multiple art assets of interactive video games, comprising:
Purpose of proximity analysis device, it is for determining the nearness relation between the plurality of art assets, in described art assets Each be defined for described interactive video games the term of execution show;
Active monitor, it is for monitoring the access to the plurality of art assets;
Social inference engines, it comes based on institute for the predefined access thresholds set for specific art assets in response to triggering State specific art assets and the nearness relation of close artistic assets and initiate to communicate.
2. the system as claimed in claim 1, at least one in wherein said multiple art assets is at described interactive video Volumetric region defined in the virtual environment of game.
3. the system as claimed in claim 1, at least one in wherein said multiple art assets is defined by skeleton cartoon.
4. the system as claimed in claim 1, the choosing of wherein said predefined access thresholds is freely opened, is viewed or edited described spy The group of fixed art assets composition.
5. the system as claimed in claim 1, it is one or more that wherein said communication is pointed in following user: triggering is for institute State the user of the described predefined access thresholds that certain content assets set, and trigger for described close content assets setting The user of predefined access thresholds.
6. the system as claimed in claim 1, wherein said communication includes that real-time Communication for Power links, and the link of described real-time Communication for Power is fixed Justice trigger for described certain content assets set described predefined access thresholds user with triggering for described close Content assets set predefined access thresholds user between.
7. system as claimed in claim 6, the link of wherein said real-time Communication for Power include described certain content assets or described in connect One of the instant view of near content assets and historical view.
8. the system as claimed in claim 1, wherein said purpose of proximity analysis device comes really by analyzing below one or more Nearness relation between fixed the plurality of content assets:
Two or more relatednesss with same object in the plurality of content assets;
One or more relations in father, son or peer relation between two or more in the plurality of content assets;
Two or more geography when being used in described interactive application in the plurality of content assets are close Degree;Or
Two or more in the plurality of content assets when being used in described interactive application around Degree.
9. the system as claimed in claim 1, it farther includes user interface, and it has for presenting about in the plurality of The Value Data renderer of the one or more Value Data in appearance assets, described Value Data defines relative importance level, its Described in Value Data include stemming from development time, playtime, testing time, cost and income one or more Tolerance.
10. the system as claimed in claim 1, it farther includes user interface, and it has for connecing that display is overlapped mutually The superposition renderer of near artistic assets.
11. 1 kinds of methods for the social interaction content development of multiple art assets of interactive video games, comprising:
Determine that the nearness relation between the plurality of art assets, each in described art assets are defined in institute State interactive video games the term of execution show;
Monitor the access for the plurality of art assets;
In response to trigger the predefined access thresholds that sets for specific art assets based on described specific artistic assets with connect The nearness relation of near artistic assets and initiate communication.
12. methods as claimed in claim 11, at least one in wherein said multiple art assets regards in described interactive mode Volumetric region defined in the virtual environment of frequency game.
13. methods as claimed in claim 11, at least one in wherein said multiple art assets is defined by skeleton cartoon.
14. methods as claimed in claim 11, wherein said predefined access thresholds choosing freely open, view or edit described in The group of specific art assets composition.
15. methods as claimed in claim 11, it is one or more that wherein said communication is pointed in following user: triggering for The user of described predefined access thresholds that described certain content assets set, and trigger and set for described close content assets The user of fixed predefined access thresholds.
16. methods as claimed in claim 11, wherein said communication includes that real-time Communication for Power links, and the link of described real-time Communication for Power is It is defined on the user triggering the described predefined access thresholds for the setting of described certain content assets and connects for described with triggering Between the user of the predefined access thresholds that near content assets sets.
17. methods as claimed in claim 16, the link of wherein said real-time Communication for Power includes described certain content assets or described One of the instant view of close content assets and historical view.
18. methods as claimed in claim 11, the wherein said nearness relation bag determined between the plurality of content assets Include and analyze below one or more:
Two or more relatednesss with same object in the plurality of content assets;
One or more relations in father, son or peer relation between two or more in the plurality of content assets;
Two or more geography when being used in described interactive application in the plurality of content assets are close Degree;Or
Two or more in the plurality of content assets when being used in described interactive application around Degree.
19. methods as claimed in claim 11, its farther include to present about in the plurality of content assets or Multiple Value Datas, described Value Data defines relative importance level, wherein said Value Data include stemming from the development time, One or more tolerance in playtime, testing time, cost and income.
20. methods as claimed in claim 11, it farther includes to show the close artistic assets being overlapped mutually.
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