CN101898042B - 游戏控制器及其控制方法 - Google Patents

游戏控制器及其控制方法 Download PDF

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CN101898042B
CN101898042B CN2009103027912A CN200910302791A CN101898042B CN 101898042 B CN101898042 B CN 101898042B CN 2009103027912 A CN2009103027912 A CN 2009103027912A CN 200910302791 A CN200910302791 A CN 200910302791A CN 101898042 B CN101898042 B CN 101898042B
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game console
demand signal
user
current demand
pitching path
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CN101898042A (zh
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林承德
赖彦豪
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Beijing Zhongcai Wyse Education Technology Co ltd
Nantong Create Industrial Co ltd
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Priority to US12/543,515 priority patent/US8376850B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

Abstract

一种游戏控制器,其用于控制球类游戏的当前投球路径。该控制器包括外壳、收容在外壳内的主电路。该外壳具有第一区域与第二区域,当用户使用该游戏控制器时,手掌握住所述第一区域并将手指按压在所述第二区域上。该主电路包括:多个压电传感元件,布设于该第二区域内并用于感测用户手指所在位置的当前信号;多个触摸传感元件,布设于第一区域内表面并用于感测用户手掌所在位置的当前信号;收集模块,用于收集压电传感元件以及触摸传感元件的当前信号值;判断模块,其内预先存储有多个相互对应的预设信号值与预设投球路径,所述判断模块用于根据当前信号值判断当前投球路径;以及控制模块,其用于根据判断模块的判断结果控制当前投球路径。

Description

游戏控制器及其控制方法
技术领域
本发明涉及一种游戏机系统,尤其涉及一种游戏控制器及其控制方法。
背景技术
棒球游戏以其很强的集体性和对抗性赢得大部分玩家的欢迎。在真实的棒球运动中,棒球的握法是影响球体旋转以及球路的关键因素之一,基本上,不同的握球方法对应于不同的球路。而在棒球游戏中,通常通过一个控制器的按钮来控制棒球的球路。例如,现有的游戏机用控制器包含用于选择游戏内容的选择开关、用于指示游戏开始的起动开关、用于指示在游戏中游戏角色的移动方向的十字方向开关,以及选择或指示角色的动作用的两个动作开关等。玩家在玩游戏过程中,通过按压该十字方向开关上的指示按钮来获得投球球路的方向。
由于在上述棒球游戏过程中,玩家需要将按钮按下才可获得方向信号,这不仅增加了玩家的负担,而且在游戏过程中无法实现实际的动作,大大降低了游戏的真实感。
发明内容
有鉴于此,有必要提供一种能够增加真实感的游戏控制器及其控制方法。
一种游戏控制器,其用于控制游戏机中球类游戏的当前投球路径,该当前投球路径可通过一显示屏显示。该控制器包括外壳、收容在外壳内的主电路以及电池,该电池用于向该主电路提供电源。该外壳具有第一区域以及第二区域,当用户使用该游戏控制器时,手掌握住所述游戏控制器第一区域并将手指按压在第二区域上。该主电路包括:多个压电传感元件,其布设于该第二区域内并用于感测用户手指所在位置的当前信号;多个触摸传感元件,其布设于该第一区域内表面并用于感测用户手掌所在位置的当前信号;收集模块,其用于收集所述压电传感元件以及所述触摸传感元件感测到的当前信号值;判断模块,其内预先存储有多个相互对应的预设信号值与预设投球路径,所述判断模块用于根据所述收集模块收集到的当前信号值判断当前投球路径;以及控制模块,其用于根据所述判断模块的判断结果,当该游戏控制器被投出的瞬间,控制所述游戏机显示当前投球路径。
一种游戏控制方法,其用于上述的游戏控制器,该控制方法包括下列步骤:所述压电传感元件以及所述触摸传感元件感测当前信号;收集所述压电传感元件以及所述触摸传感元件的当前信号;根据收集到的当前信号判断当前投球路径;根据判断结果控制游戏机显示当前投球路径。
与现有技术相比,本发明的游戏控制器,在外壳内设置多个压电传感元件以及触摸传感元件。当用户使用该游戏控制器时,可模仿真实的投球动作将游戏控制器投出,且通过游戏控制器内的主电路收集到当前信号值,并根据当前信号值来触发并显示当前投球路径。使得用户在玩游戏的同时,能够亲身体验投球的姿势,不仅增加了游戏的真实性与乐趣,且能够锻炼身体。
附图说明
图1为本发明实施方式提供的游戏控制器的外观示意图;
图2为图1的游戏控制器的剖面结构示意图;
图3为图1的游戏控制器的主电路的功能模块图;
图4为本发明实施方式提供的控制方法的流程图。
具体实施方式
下面将结合附图,对本发明实施方式作进一步的详细说明。
请参阅图1与图2,为本发明提供的一种游戏控制器100,其用于控制游戏机(图未示)中球类游戏的当前投球路径。该游戏控制器100可通过红外线遥控或数据线连接与所述游戏机进行通讯,所述当前投球路径可通过游戏机的显示屏显示。该游戏控制器100包括外壳10、收容在外壳10内的电池20以及主电路30。本实施方式中,所述球类游戏为棒球游戏,所述外壳10呈棒球状。
所述外壳10具有第一区域11以及第二区域12。本实施方式中,所述第一区域11主要由皮革等软性耐磨材料包覆,所述第二区域12为缝边。当用户使用该游戏控制器100时,需通过手掌握住所述游戏控制器100的第一区域11,并将手指按压在所述第二区域12上,然后通过模仿棒球运动的投球姿势,将游戏控制器100投出。该外壳10上固定设置有至少一护腕12,该护腕12能够套接在用户的手腕上从而限定所述游戏控制器100的运动距离,以防止该游戏控制器100被摔落在地上。该电池20用于向该主电路30提供电源。本实施方式中,所述电池20为锂电池。
请参阅图3,该主电路30包括多个压电传感元件31、多个触摸传感元件32、一收集模块33、一判断模块34以及一控制模块35。
所述多个压电传感元件31用于感测用户手指对于所述游戏控制器100的压力,并将所述压力转换为电压信号。所述多个压电传感元件31依次布设于该第二区域12内,并分别具有预先设定的第一编号,所述第一编号用于标记所述压电传感元件31输出信号的次序。本实施方式中,所述压电传感元件31分别从所述护腕12处开始顺次形成所述第一编号。所述压电传感元件31具有各自的电压输出端,所述电压输出端分别与一模数转换器(图未示)连接,所述模数转换器用于将所述多个压电传感元件31的电压模拟信号转换为数字信号。本实施方式中,当所述压电传感元件31感测到压力时,其输出“1”信号,未感测到压力时,输出“0”信号。
所述多个触摸传感元件32用于感测用户手掌所在位置的信号。所述多个触摸传感元件32均匀布设于该第一区域11的内表面。具体的,所述触摸传感元件32为电容式传感元件。每个触摸传感元件32包括一金属薄片以及一用于与控制芯片(图未示)连接的端口,所述金属薄片对应第二编号,所述第二编号用于标记所述触摸传感元件32输出信号的次序。所述多块金属薄片均匀分布于所述第一区域11内表面,当所述金属薄片受到外界导体碰触时,其电容发生变化,所述控制芯片用于根据所述金属薄片的电容变化,获得与各第二编号对应的当前信号。本实施方式中,所述控制芯片也连接所述模数转换器,当所述触摸传感元件32感测到电容发生变化时,其输出“1”信号,未感测到电容发生变化时,输出“0”信号。
所述收集模块33用于收集所述压电传感元件31以及所述触摸传感元件32的当前信号值,所述当前信号值为对应各第一编号或第二编号顺次排列而成的二进制数值或从二进制换算成的十进制数值。本实施方式中,所述收集模块33通过所述模数转换器,获得所述压电传感元件31以及所述触摸传感元件32的“1”信号以及“0”信号,所述“1”信号以及“0”信号分别按照第一编号以及第二编号的顺序排列成两个二进制数值,所述两个二进制数值分别为所述压电传感元件31以及所述触摸传感元件32的当前信号值。
所述判断模块34内预先存储有多个相互对应的预设信号值与预设投球路径。本实施方式中,所述预设信号值也为二进制数或二进制换算成的十进制数值。所述判断模块34用于根据所述收集模块33收集到的当前信号值判断当前投球路径。具体的,所述判断模块34将所述当前信号值逐一与所述预设信号值相比较,当所述当前信号值与所述预设信号值相符时,所述判断模块34判断所述当前投球路径为与所述预设信号值对应的预设投球路径。
所述控制模块35用于获得所述判断模块34的判断结果,并根据所述判断模块34的判断结果,当该游戏控制器100被投出的瞬间,触发所述游戏机中的处理器及控制器执行命令,在显示屏上显示所述当前投球路径。
为了满足玩家对于多种投球路径命名的需求,该主电路30还包括一存储模块36,该存储模块36用于根据用户的确认命令,存储用户输入或选择的预设投球路径及对应的当前信号值,以供用户设定不同的投球路径。具体的,所述存储模块36与所述收集模块33连接,当所述收集模块33收集到当前信号时,所述游戏机上会出现是否确认存储的提示,如果是,则用户能够选择对应的预设投球路径或者输入自己喜好的投球路径命名,当下次使用该游戏控制器100时,游戏机会根据所述收集模块33收集到的当前信号,显示预设投球路径或者设定的投球路径的命名。
另外,为了增加游戏的真实感,该游戏控制器100还包括一设置在所述外壳10内的加速度传感器37以及一设置在所述外壳10中心的陀螺仪38。该加速度传感器37用于根据所述游戏控制器100受到的合力计算投球加速度,并将所述投球加速度传送到游戏机中。游戏机根据该投球加速度,在显示屏中显示当前投球路径的球速变化。该陀螺仪38根据旋转物体的旋转轴所指的方向在不受外力影响时不会改变的原理来保持方向。该陀螺仪38能够感测该游戏控制器100的旋转速度,并将该旋转速度传送到游戏机中。该游戏机读取该陀螺仪38所指示的方向,并自动将数据信号传给游戏机的控制系统,以在显示屏中显示球的旋转动作。
如图4所示,为本发明提供的一种游戏控制方法,其用于上述的游戏控制器100中。该控制方法包括下列步骤:
步骤S401,所述压电传感元件31以及所述触摸传感元件32感测当前信号。本实施方式中,当所述压电传感元件31感测到压力时,其输出“1”信号,未感测到压力时,输出“0”信号;当所述触摸传感元件32感测到电容发生变化时,其输出“1”信号,未感测到电容发生变化时,输出“0”信号。
步骤S403,收集所述压电传感元件31以及所述触摸传感元件32的当前信号,并通过所述模数转换器分别将当前信号转换为数字信号,从而转换为当前信号值。具体的,通过所述收集模块33获得所述压电传感元件31以及所述触摸传感元件32的“1”信号以及“0”信号,所述“1”信号以及“0”信号分别按照第一编号以及第二编号的顺序排列成二进制数值,从而获得所述压电传感元件31以及所述触摸传感元件32的当前信号值。
另外,为了满足玩家对于多种球路的需求,收集到当前信号值的同时,可进一步执行步骤S405:根据用户的确认命令,存储用户输入或选择的投球路径及对应的当前信号值,以供用户设定不同的投球路径。具体的,当收集到当前信号时,所述游戏机上会出现是否确认存储的提示,如果是,则用户能够选择对应的预设投球路径或者输入用户喜好的投球路径命名,当下次使用该游戏控制器100时,游戏机会根据收集到的当前信号值,显示预设投球路径或者设定的投球路径的命名。
步骤S407,根据收集到的当前信号值判断当前投球路径。具体的,将数字信号值与预设信号值逐一比较,当两者相符时,判断当前投球路径为对应的预设投球路径。
步骤S409,根据判断结果,当游戏控制器100被投出的瞬间,控制游戏机显示当前投球路径。
本发明的游戏控制器100,在外壳10内设置多个压电传感元件31以及触摸传感元件32。当用户使用该游戏控制器100时,可模仿真实的投球动作将游戏控制器100投出,且通过游戏控制器100内的主电路收集到当前信号值,并根据当前信号值来触发并显示当前投球路径。使得用户在玩游戏的同时,能够亲身体验投球的姿势,不仅增加了游戏的真实性与乐趣,且能够锻炼身体。
可以理解的是,对于本领域的普通技术人员来说,可以根据本发明的技术构思做出其它各种相应的改变与变形,而所有这些改变与变形都应属于本发明权利要求的保护范围。

Claims (10)

1.一种游戏控制器,其用于控制游戏机中球类游戏的当前投球路径,该当前投球路径可通过一显示屏显示,该控制器包括外壳、收容在外壳内的主电路以及电池,该电池用于向该主电路提供电源,其特征在于,该外壳具有第一区域以及第二区域,当用户使用该游戏控制器时,握住所述游戏控制器第一区域并将手指按压在第二区域上;该主电路包括:
多个压电传感元件,其布设于该第二区域内并用于感测用户手指所在位置的当前信号;
多个触摸传感元件,其布设于该第一区域内表面并用于感测用户手掌所在位置的当前信号;
模数转换器,将所述用户手指所在位置的当前信号和用户手掌所在位置的当前信号转换为相应的信号值;
收集模块,通过所述模数转换器收集所述压电传感元件感测到的用户手指所在位置的当前信号相应的信号值以及所述触摸传感元件感测到的用户手掌所在位置的当前信号相应的当前信号值;
判断模块,其内预先存储有多个相互对应的预设信号值与预设投球路径,所述判断模块用于根据所述收集模块收集到的用户手指所在位置和用户手掌所在位置的当前信号值判断当前投球路径;以及
控制模块,其用于根据所述判断模块的判断结果,当该游戏控制器被投出的瞬间,控制所述游戏机显示当前投球路径。
2.如权利要求1所述的游戏控制器,其特征在于:该外壳上固定设置有至少一护腕,该护腕一端套接在用户的手腕上。
3.如权利要求1所述的游戏控制器,其特征在于:所述多个压电传感元件分别具有预先设定的第一编号,所述多个触摸传感元件分别具有预先设定的第二编号,所述当前信号值为对应各第一编号或第二编号顺次排列而成的二进制数值或从二进制换算成的十进制数值。
4.如权利要求1所述的游戏控制器,其特征在于:该主电路还包括一存储模块,该存储模块用于根据用户的确认命令,存储用户输入或选择的预设投球路径及对应的当前信号值。
5.如权利要求3所述的游戏控制器,其特征在于:每个触摸传感元件包括一金属薄片,所述金属薄片对应所述第二编号,所述多块金属薄片均匀分布于所述第一区域内表面,当所述金属薄片受到外界导体碰触时,其电容发生变化。
6.如权利要求1所述的游戏控制器,其特征在于:该游戏控制器还包括一设置在所述外壳内的加速度传感器,该加速度传感器用于根据所述游戏控制器受到的合力计算投球加速度,并将所述投球加速度传送到游戏机中。
7.如权利要求1所述的游戏控制器,其特征在于:该游戏控制器还包括一设置在所述外壳中心的陀螺仪,其用于感测该游戏控制器的旋转速度,并将该旋转速度传送到游戏机中。
8.一种游戏控制方法,其用于如权利要求1至7项任一项所述的游戏控制器,该控制方法包括下列步骤:
所述压电传感元件以及所述触摸传感元件感测当前信号;
收集所述压电传感元件以及所述触摸传感元件的当前信号;
根据收集到的当前信号判断当前投球路径;
根据判断结果控制游戏机显示当前投球路径。
9.如权利要求8所述的游戏控制方法,其特征在于:所述收集压电传感元件以及所述触摸传感元件的当前信号之后,进一步包括步骤:根据用户的确认命令,存储用户输入或选择的投球路径及对应的当前信号值。
10.如权利要求8所述的游戏控制方法,其特征在于:所述根据收集到的当前信号判断投球路径的步骤中,将该数字信号值与预设信号值逐一比较,当两者相符时,判断当前投球路径为对应的预设投球路径。
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