CN101693143B - Method for combining online game with toy - Google Patents

Method for combining online game with toy Download PDF

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Publication number
CN101693143B
CN101693143B CN2009101797320A CN200910179732A CN101693143B CN 101693143 B CN101693143 B CN 101693143B CN 2009101797320 A CN2009101797320 A CN 2009101797320A CN 200910179732 A CN200910179732 A CN 200910179732A CN 101693143 B CN101693143 B CN 101693143B
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toy
data
network game
game server
online game
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CN2009101797320A
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CN101693143A (en
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许伟平
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SHANTOU YUECHENG DONGYOU NETWORKS TECHNOLOGIES Co Ltd
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SHANTOU YUECHENG DONGYOU NETWORKS TECHNOLOGIES Co Ltd
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Abstract

The invention relates to a method for combining an online game with a toy, which is characterized in that a bidirectional data interaction is performed between the online game system and the toy via a computer client. The method realizes the data exchange between the toy and the online game system and endows new connotations for the toys. After an online game server, the computer client and the toy are communicated, the toy can exchange data with the online game system, thus the toys and the online game data are refreshed at the same time. By combining the toy with the online game, the toy is endowed with 'life' in the toy entity as well as the virtual world of the network, and can grow synchronously with virtual game roles; the bidirectional interactive contents of the toy and the online game can be instructive and be taught through lively activities. The invention organically combines the toy industry and the online game industry which are originally incorrelate with each other by the bidirectional data interaction between the toy and the online game system.

Description

A kind ofly be applied to the method that online game combines with toy
Technical field
The present invention relates to transfer of data, specifically, relate to a kind of method that online game combines with toy that is applied to.
Background technology
Toy of the present invention is meant and adopts intelligent chip control that having possessed the Intelligent Recognition function perhaps can uninfluenced a kind of toy.The present toy that possesses Intelligent Recognition and data communication function only depends on that the identification of himself judges that function singleness lacks lasting playability; And the data interchange also just adopts the form of downloading content to promote play function, remedies the unicity of function, but the interchange of this data is a kind of unidirectional data interchange.
Online game (is claimed game on line again; Be called for short network game) be meant with the internet to be transmission medium; Network game server with recreation operator is a processing center; With the subscriber computer is processing terminal, and is the information interaction window with the game client software, is intended to realize amusement, leisure, exchange and obtain the individuality MMOG with suitable sustainability that just invents.Function, the playing method of online game are rich and varied, development rapidly, but how no matter present online game develop, and all is present in all the time among the virtual network world.
It is thus clear that all there are limitation in online game and toy.And the data that present toy stores can't be applied in the online game, and the data of online game are not applied to yet and go in the toy, and toy and online game are unrelated, can't realize having complementary advantages.
Summary of the invention
This technical problem to be solved provides a kind of method that online game combines with toy that is applied to, and utilizes this method that online game is combined with toy, realizes online game and toy two-way interaction.The technical scheme that adopts is following:
A kind ofly be applied to the method that online game combines with toy, carry out bidirectional data interaction through computer client between network game system and the toy; When carrying out bidirectional data interaction between network game system and the toy; The data variation that toy produced is transferred to network game server through computer client; The data variation that online game operation in the network game server produces is transferred to toy through computer client; It is characterized in that: after network game server received the data variation that toy produces through computer client, game data and function in the online game changed; After toy received the game data variation in the network game server, the data and the function of toy changed.
Through the bidirectional data interaction between online game and the toy,, realize the real time data synchronous applications of online game and toy with combining of online game and toy.
The data variation that toy produced comprises that toy is in the data variation that connects the machine state or under off-line state, produced.After the data variation that toy produced transfers to network game server through computer client, directly influence game data (empirical value) and function in the online game.After game data variation in the network game server transfers to toy through computer client, with data that directly influence toy and function.
In the concrete scheme, the data that toy produced mainly contain: high temperature, low temperature, humidity, electric power, voice collecting, interocclusal record etc. when online.Specify as follows: when (1) occurs changing when data such as the high temperature of toy, low temperature, humidity, electric power, data record is got off, then these data are turned back in the network game server; After network game server receives these data; Sick condition may appear in role corresponding in online game; Need to use game virtual stage property persona to treat (if sick role is not treated in the online game; Online game will be sent corresponding audio file to toy, and when the recreation participant played with toy, the related voice of sick state can reminded or occur to toy; If treat, toy will normally use so); (2) voice collecting data: during the toy displaying audio file; The participant is with read signal in toy collection recreation; And the recreation participant that collects compared and write down both variance data with the content of read signal and audio file, and above-mentioned variance data is sent to network game server; After network game server receives above-mentioned variance data; With the empirical value of this variance data as recreation participant upgrading; The form that adopts data to progressively increase, after empirical value reached certain numerical value, recreation participant grade promoted (the recreation participant form that resulting empirical value also adopts data to progressively increase in recreation; After empirical value reached certain numerical value, recreation participant grade promoted); After promoting grade, network game server will send new audio file to toy; Interocclusal record when (3) online: when toy recording game participant was not connected with network game server in the certain hour of regulation, toy can remind the recreation participant to connect automatically; As the recreation participant with toy with after network game server is connected, network game server can send instruction to toy, with the reminding data zero clearing in the toy, reclocking.
Game data changes the several aspects that mainly contain to the toy influence: (1) is sent different data and audio file and is given toy according to the difference of recreation participant grade; (2) game item that uses according to the recreation participant determines whether carrying out the function broadcast of toy; (3) whether the level status according to game role is unusual; The function that determines whether carrying out toy reminds that (for example toy is big at the empirical value that is produced; Can judge in that recreation, send the voice of praising and on toy, play, by contrast; If generation and empirical value are little, will send the voice of criticism so and on toy, play).
If game role is because reasons " death " in online game such as " sick "; Then network game server can be according to this situation; Remove the data and the file of toy through computer client, and refuse the toy download audio files, make toy audio frequency sound effect lose and to sound.According to the game rule setting, the game role in online game after online (being toy, computer client, network game server three connection) recovers, and sends instruction by network game server, and agreement and toy connect and normally use.
Generally, adopt following manner to realize the bidirectional data interaction between online game and the toy: toy is connected with computer client, and computer client is then passed through network and is connected with network game server; Toy is uploaded to network game server with the data variation of its generation through computer client; Network game server will be corresponding with toy game data change and to pass to toy through under the computer client.Network game server as the data variation that in online game, is produced, and is included the data variation that toy produced that receives in data-base recording, carries out trigger event relevant in the game rule simultaneously; Toy changes based on the data of network game that receives carries out relevant trigger event.Can be connected (like USB interface) through the wireline interface mode between toy and the computer client, also can adopt the mode of radio communication to connect.
In a kind of concrete scheme, above-mentionedly be applied to the method that online game combines with toy and comprise the steps:
(1) toy is connected with computer client through wireline interface (like USB interface) or communication, is landed through computer client by the participant that plays to be connected to network game server and to conduct interviews; After network game server carries out verification to recreation participant's online game account number; Judge whether to allow the recreation participant to land network game server (, need ask the recreation participant that an ActiveX control or client application are installed) if land online game for the first time;
(2) network game server is to be connected with toy the mode that toy sends instruction through ActiveX control or client application; Then the SN sign indicating number is carried out verification (if toy is to connect network game server for the first time; So just need the recreation participant to import correct pass code); When carrying out verification; Network game server matees SN sign indicating number and network game server data of database, if data conform to through verification;
(3) through after the verification of step (2), data recorded in the digital-control circuit plate of network game server extraction toy, and network game server covers with the time parameter of server time to the digital-control circuit plate of toy through sending instruction;
(4) after the data extract of accomplishing toy, network game server sends dependent instruction data recorded in the digital-control circuit plate of toy is removed; Data extract success this moment (do not accomplish transfer of data or the implementation that is clearing data in, connect if break off, then network game server can not removed the data of toy, can not adopt the data that extract yet);
(5) setting through game rule; Network game server will extract from the data of the digital-control circuit plate of toy as the data variation that in online game, is produced; And include the data-base recording of network game server in, carry out trigger event relevant in the game rule (like numerical value such as empirical value, happy values) simultaneously;
(6) the network game server data of participant in online game of will playing are transferred to the digital-control circuit plate of toy through computer client, and the digital-control circuit plate stores the data that receive;
(7) toy is judged according to the data from network game server that the digital-control circuit plate receives, and relevant trigger event in the dependency rule of actual figure control circuit plate setting.
Method of the present invention realizes that toy and network game system carry out exchanges data, have given toy new intension.After network game server, computer client and toy three connection; Toy can carry out exchanges data by calcaneus rete network games system; All data that are the built-in storage of toy exchange with all data that the recreation participant obtains in online game; Therefore toy is consistent with data of network game, and promptly the data of toy and online game refresh (being the grade upgrading in the online game) simultaneously.In a sense; Toy follows the recreation participant to grow up together, and the toy entity has the inducing function (as loving, respond to direction tenderly) of intelligence again, in other words; This toy no longer is common toy, but has the toy entity of certain " life " meaning.Simultaneously; In the virtual world of the online game that is complementary with this toy; The recreation participant also can therefrom adopt a virtual game role identical with the toy solid modelling; The recreation participant can learn in the network virtual world with the virtual game role, races, makes friends, " life ", " growth " etc., that is to say that the virtual game role has had " life " equally in the network virtual world.Through toy is combined with online game, toy not only has " life " in the toy entity, and in the network virtual world, has " life " too, and toy and virtual game role can grow up synchronously; And the content of toy and online game two-way interaction can be the content with moral, teaches through lively activities, and lets the recreation participant when enlarging one's knowledge, obtain correct thought guidance.The present invention is through the bidirectional data interaction between toy and the network game system, mutual incoherent toy industry and online game industry combine originally.
Description of drawings
Fig. 1 is the theory diagram of the preferred embodiment of the present invention;
Fig. 2 is transfer of data (data that toy digital-control circuit plate produces combine with the data that the network game server produces) theory diagram of the preferred embodiment of the present invention;
Fig. 3 is the schematic block circuit diagram of the digital-control circuit plate of toy;
Fig. 4 is the particular flow sheet of preferred embodiment of the present invention online game and toy associated methods.
The specific embodiment
As depicted in figs. 1 and 2; This general characteristic that is applied to the method that online game combines with toy is: the data variation that toy produced is transferred to network game server through computer client; The data variation that online game operation in the network game server produces is transferred to toy through computer client, thereby realizes the bidirectional data interaction between network game system and the toy.After network game server received the data variation that toy produces through computer client, game data and function in the online game changed; After toy received the game data variation in the network game server, the data and the function of toy changed.Through the bidirectional data interaction between online game and the toy,, realize the real time data synchronous applications of online game and toy with combining of online game and toy.
The digital-control circuit plate of toy (IM901 module) has voice playing and data acquisition memory function, and is as shown in Figure 3, and the IM901 module comprises main control MCU (microcontroller, it is produced and produces house is ATMEL, model ATmega64L), and its main peripheral module has:
(1) clock chip: produce system time;
(2) button cell: when the IM901 module is cut off main power source, by button cell clock chip is supplied power, to keep correct system timing;
(3) USB interface IC: main control MCU realizes USB interface through this IC (integrated circuit), and computer client transmits audio file through this USB interface and control instruction is given main control MCU;
(4) SD card: storing audio files;
(5) LED light: LED light has following five effects: 1, when the user connects main power source, LED light is extinguished after 2 seconds with the frequency scintillation of 5Hz, and the prompting custom system brings into operation; 2, when system's supply voltage is not enough, LED light continues flicker with the frequency of 1Hz, and prompting user voltage is low; 3, press record button as the user, the prompting user recording began when LED light lighted, and in Recording Process, kept lighting lamp state, and the user decontrols record button or record length and reaches in limited time and extinguish; 4, using voice acquisition module as the user, LED light was bright when voice module collected signal, and LED light is extinguished during no signal; 5, when connecting the USB line, the LED light flash for prompting has data in transmission;
(6) record button: begin recording when pinning record button, End of Tape when decontroling button;
(7) recording playback sound IC: can record down sound, at the sound of playing behind the End of Tape under the record just now;
(8) forward/backward button: when even continuing displaying audio file, press the function that this button can realize playing the next one/last audio file;
(9) voltage detection module: when system's supply voltage is lower than normal voltage, the voltage detection module output low level;
(10) temperature sense module: sense ambient temperature, when temperature exceeds the upper limit of default or prescribes a time limit the prompting of system plays relevant voice down;
(11) humidity inductive module: the perception ambient humidity, when humidity exceeds going up in limited time of default, the prompting of system plays relevant voice;
(12) voice acquisition module: when system plays specific audio file through the audio frequency output module, voice acquisition module collection recreation participant with read signal;
(13) vibroswitch: when system received judder, vibroswitch triggered;
(14) soft-touch control: the sensitivity of soft-touch control will be higher than the vibroswitch of (13), and soft-touch control triggers when slight vibration; When vibroswitch and soft-touch control triggered simultaneously, vibroswitch was effective;
(15) vertical switch: when system was in plumbness, vertical switch was closed;
(16) audio frequency output module;
(17) power discharging IC and loudspeaker.
The state-detection process of above-mentioned each peripheral data acquisition module is: 1, main control MCU detects voltage detection module in real time, when low-voltage occurring for the first time (this port is a high level during normal voltage, is low level during low-voltage), stops the real-time detection to this port; Behind 30 clocks, detect once this port again; If still be low-voltage, three corresponding low-voltage prompt tones of repeat play then, after this main control MCU stops the testing of voltage detection module, temperature sense module, humidity inductive module and voice acquisition module; Other detects operate as normal; LED light is with the frequency scintillation of the 1Hz that goes out bright 1 second in 1 second simultaneously, and prompting user battery electric quantity is low, the time that main control MCU record and storage low level occur; The time that record and storage high level occur when changing new battery; 2, main control MCU whenever detected the state of a temperature sense module at a distance from 30 minutes; When environment temperature more than or equal to 30 ℃ of degree or during smaller or equal to 12 ℃; Main control MCU is play corresponding height/low temperature prompt tone, and main control MCU record and storage every day be the time when detecting height/low temperature for the last time for the first time; 3, the every state that detected a humidity inductive module at a distance from 30 minutes of main control MCU, when ambient humidity more than or equal to 60% the time, play the corresponding prompt sound, the main control MCU record is storage first time every day and last detected time also; 4, when the audio frequency output module is play specific audio file; Main control MCU was that a unit (is output as low level to the number of times of voice acquisition module output low level when sound is arranged with 0.5 second; Be output as high level during voiceless sound); Multiply by an integer value that obtained in 0.5 second with the time span of current voice playing compares; Draw the percentage (integer value is as denominator) of both similarities, the percent value that main control MCU record and storage of collected arrive, (if the same day repeated acquisition to percent value repeatedly write down and store its mean value).More than need data recorded to reach certain hour when (like a week); Then stop data acquisition; And every full prompt tone of corresponding data acquisition of playing at a distance from 30 minutes a time is connected with computer client up to the IM901 module, and after reading away the data that recorded by upper computer software (being computer client software); Just remove the full prompt tone of data acquisition, and restart data acquisition.
The state-detection process of above-mentioned each peripheral switch module is: 1, main control MCU triggers effectively and plays audio file at the last vibroswitch that once detects, and after 10 minutes, opens detection again; Under the situation after upper computer software is not specified the audio frequency reproduction time or specified reproduction time, vibroswitch triggers just effective; 2, the state of the real-time senses touch switch of main control MCU; When soft-touch control triggers, detect in real time again after playing prompt tone; Detect 3 soft-touch controls triggerings if connecting in 5 minutes continues, then no longer detected, open detection after 5 minutes again at ensuing 5 minutes; 3, the state of the real-time detection of vertical switch of main control MCU; Have only when this port becomes high level by low level (to become level), play one time the corresponding prompt sound by plumbness; If vertical switch is in and opens or closure state always, then need not handle; Detect 3 vertical switches triggerings if connecting in 5 minutes continues, then no longer detected, open detection after 5 minutes again at ensuing 5 minutes.
Each IM901 module has the SN sign indicating number (product ID just) of 16 unique figure places; The SN sign indicating number is still preserved during power down; The SN sign indicating number is by capitalization and digital the composition (pressing the hexadecimal storage; The i.e. length of eight bytes), the SN sign indicating number is when producing, to generate the back by upper computer software to pass in the main control MCU through the USB interface and preserve.The SN sign indicating number can repeat to wipe and write (final user can't change, and when plant produced, can change).The SN sign indicating number: 0000000000123456 reservation is done the engineering debugging and is used.Each module is connected with computer client through independent USB line, and when module was connected with computer client, computer client can be discerned plural IM901 module simultaneously through the SN sign indicating number.
Audio file is exported via power amplifier by the main control MCU decoding.Power amplifier adopts monophonic output, have a volume change-over switch and realize that two grades of volumes of size are adjustable, other have one grade quiet.
When (comprising playback), do not detect any module at displaying audio file, do not gather any data.
After connecting when continuing displaying audio file, playing an audio file, after 2 seconds, play next audio file again.
Upper computer software can be set the sleep and the available machine time of IM901 module.When sleep, need not detect record button, forbid playing any audio file, only detect and gather the humiture data.
If upper computer software has been set the voice playing time, and effectively, then arrived this time displaying audio file in order just.
Main control MCU is sent to all zero clearings behind the computer client software with the data that collect when being connected with computer client, with computer client break off is connected after all collections again again.
Online game is based on the Client on the Internet, and server operates on the network game server, and the recreation participant can sign in in the online game through computer client.Adopt the tcp/ip communication agreement between computer client and the network game server, exchanges data is that the transmission through the IP packet realizes; Computer client use ActiveX control or client application to network game server send request of data (such as move, instruction such as triggering), carry out swap data through the database of ciphered data package form and network game server.Computer client is sent data, after network game server is received the data of computer client transmission, feeds back to computer client to relevant information (such as the coordinate that moves, the type of triggering) according to set program.
When network game server, computer client and toy three circuit communicated, network game server and toy carried out bidirectional data interaction.
As shown in Figure 4, in the present embodiment, be applied to the method that online game combines with toy and specifically comprise the steps:
(1) toy is connected with computer client through USB interface that (the IM901 module of toy is passed through a USB interface and is connected with computer client; The IM901 module is an equipment complex, and two ports are arranged, i.e. corresponding mass storage port of USB interface and HID port, and wherein massstorage is big memory device, is used for storing audio files to the SD card; HID is a human body input equipment, uses custom protocol to come the move instruction data, and mass storage port and HID port are relatively independent; USB interface has two transmission paths, transmission path transfer instruction data (user is not visual) wherein, files (user is visual) such as another transmission path transfer audio files; Computer client is operated USB interface through Set_Report and Get_Report function; Set_Report is used for the computer client transfer operation and instructs the IM901 module; Get_Report is used for IM901 module passback data to computer client; Each serial data length is 8bytes; Data all adopt hexadecimal number to transmit; Default value all is defaulted as 0x00), land through computer client by the recreation participant and to be connected to network game server and to conduct interviews; After network game server carries out verification to recreation participant's online game account number; Judge whether to allow the recreation participant to land network game server (, need ask the recreation participant that an ActiveX control or client application are installed) if land online game for the first time;
(2) network game server is to be connected with toy the mode that toy sends instruction through ActiveX control or client application; Then the SN sign indicating number is carried out verification (if toy is to connect network game server for the first time; So just need the recreation participant to import correct pass code); When carrying out verification; Network game server matees SN sign indicating number and network game server data of database, if data conform to through verification;
(3) through after the verification of step (2), data recorded in the digital-control circuit plate of network game server extraction toy, and network game server covers with the time parameter of server time to the digital-control circuit plate of toy through sending instruction.The detailed process of the data in the digital-control circuit plate of network game server extraction toy is: network game server sends instructions to computer client Act iveX control or client application through the tcp/ip communication agreement; Computer client sends instructions to the IM901 module of toy through USB interface with Set_Report, and (byte 7 of Set_Report is instruction code with byte 6, and six bytes are parameter thereafter; Instruction of every biography down; Computer client can obtain one group of response through Get_Report); (byte 7 and the byte 6 of Get_Report are the identification code of data to the IM901 module to computer client with Get_Report passback data; Thereafter six bytes are parameter, and the data of Get_Report passback are followed the good form of Set_Report instruction definition);
(4) after the data extract of accomplishing toy, network game server sends dependent instruction data recorded in the digital-control circuit plate of toy is removed; Data extract success this moment (do not accomplish transfer of data or the implementation that is clearing data in, connect if break off, then network game server can not removed the data of toy, can not adopt the data that extract yet);
(5) setting through game rule; Network game server will extract from the data of the digital-control circuit plate of toy as the data variation that in online game, is produced; And include the data-base recording of network game server in, carry out trigger event relevant in the game rule (like numerical value such as empirical value, happy values) simultaneously;
(6) the network game server data of participant in online game of will playing are transferred to the digital-control circuit plate of toy through computer client, and the digital-control circuit plate stores the data that receive;
(7) toy is judged according to the data from network game server that the digital-control circuit plate receives, and relevant trigger event in the dependency rule of actual figure control circuit plate setting.
The database root of network game server calculates by self-defining regular algorithm according to the data of gathering; By game rule, send the function of instruction triggers toy digital-control circuit plate through computer client then; Again by regular algorithm; The result who adopts according to game data sends the audio format file of appointment and it is carried out file name and redefines; Be transferred to the buffer area of computer client through network, send in the massstorage large memories of toy digital-control circuit plate through USB interface again.
If game role is because reasons " death " in online game such as " sick "; Then network game server can be according to this situation; Remove the data and the file of toy through computer client, and refuse the toy download audio files, make toy audio frequency sound effect lose and to sound.According to the game rule setting, the game role in online game after online (being toy, computer client, network game server three connection) recovers, and sends instruction by network game server, and agreement and toy connect and normally use.

Claims (2)

1. one kind is applied to the method that online game combines with toy, carries out bidirectional data interaction through computer client between network game system and the toy; When carrying out bidirectional data interaction between network game system and the toy; The data variation that toy produced is transferred to network game server through computer client; The data variation that online game operation in the network game server produces is transferred to toy through computer client; It is characterized in that: after network game server received the data variation that toy produces through computer client, game data and function in the online game changed; After toy received the game data variation in the network game server, the data and the function of toy changed.
2. according to claim 1ly be applied to the method that online game combines with toy, it is characterized in that comprising the steps:
(1) toy is connected with computer client through wireline interface or communication, is landed through computer client by the participant that plays to be connected to network game server and to conduct interviews; After network game server carries out verification to recreation participant's online game account number, judge whether to allow the recreation participant to land network game server;
(2) network game server is to be connected with toy the mode that toy sends instruction through ActiveX control or client application; Then the SN sign indicating number is carried out verification, when carrying out verification, network game server matees SN sign indicating number and network game server data of database, if data conform to through verification;
(3) through after the verification of step (2), data recorded in the digital-control circuit plate of network game server extraction toy, and network game server covers with the time parameter of server time to the digital-control circuit plate of toy through sending instruction;
(4) after the data extract of accomplishing toy, network game server sends dependent instruction data recorded in the digital-control circuit plate of toy is removed;
CN2009101797320A 2009-09-30 2009-09-30 Method for combining online game with toy Expired - Fee Related CN101693143B (en)

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