CN211403661U - Bluetooth early education machine - Google Patents

Bluetooth early education machine Download PDF

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Publication number
CN211403661U
CN211403661U CN202020360518.7U CN202020360518U CN211403661U CN 211403661 U CN211403661 U CN 211403661U CN 202020360518 U CN202020360518 U CN 202020360518U CN 211403661 U CN211403661 U CN 211403661U
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bluetooth
module
card
chip
card swiping
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CN202020360518.7U
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Chinese (zh)
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孙娜
王浩
王立强
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Dalian Gulong Electronic Co ltd
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Dalian Gulong Electronic Co ltd
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Abstract

Bluetooth early education machine belongs to children's early education machine field. The scheme is as follows: the method comprises the following steps: the card swiping device comprises a power module, a Bluetooth module, an outer placing module, a card swiping module and a card, wherein the power module is respectively connected with the Bluetooth module, the outer placing module and the card swiping module, the outer placing module is respectively connected with the card swiping module and the Bluetooth module, and the card is connected with the card swiping module. The utility model has the advantages that the Bluetooth early education machine solves the defects of the traditional toy, improves the interactivity and realizes the early education function; interaction among three aspects of children, parents and toys is realized through a card swiping function and a Bluetooth function, the children touch the appointed position (the position of a receiving coil) of the product through the card, and the Bluetooth early education machine can play corresponding audio; the child can also control the audio playing of the Bluetooth early education machine through keys; parents can play music or fairy tales liked by children by connecting the Bluetooth through a mobile phone, so that the purpose of interaction is achieved.

Description

Bluetooth early education machine
Technical Field
The utility model belongs to children early teach machine field especially relates to a bluetooth early teach machine.
Background
The toy is to make people find happiness in the entertainment process, and the children toy is to make children find own happiness in the entertainment process. With the increase of new population and the continuous improvement of living standard of people in China, the release of the national second-birth policy leads parents to pay more and more attention to the early education of children. The requirements of children toys are more and more, generally building blocks, jigsaw puzzle, automobile models and the like, although the traditional children toys can bring much fun to children, the requirements of children on the toys cannot be met, the children need intelligent toys, more communication and interaction with the toys are needed, the toys are not like the traditional building block toys, only the children are assembled in a single way, the children want more space for interacting with the toys, and parents also want the children and the toys to play better together.
Traditional toys for children, such as building blocks and jigsaw puzzle. The building blocks are made of wood blocks with different sizes, can be made into different shapes, such as automobiles, pigs and the like; the picture splicing is to break a complete picture into a plurality of small blocks, then to splice the small blocks again and restore the original picture.
These conventional children's toys are lacking in interactivity, children's interactivity with the toys, parents ' interactivity with children, and no early education function.
The traditional toy has no interactivity, a child plays alone all the time, the toy cannot interact with the child, a parent cannot interact with the child, the building blocks and the jigsaw puzzle can be played by the child with a certain age, the building blocks and the jigsaw puzzle are difficult to play by the child with a small age, and the building blocks and the jigsaw puzzle have no early education function.
SUMMERY OF THE UTILITY MODEL
In order to obtain one kind and realize that child, head of a family and toy tripartite can both carry out interactive equipment, the utility model provides a bluetooth early education machine, this bluetooth early education machine can improve the interactivity, realizes early education function at the in-process of playing.
The technical scheme is as follows:
an early bluetooth teaching machine, comprising: the card swiping device comprises a power module, a Bluetooth module, an outer placing module, a card swiping module and a card, wherein the power module is respectively connected with the Bluetooth module, the outer placing module and the card swiping module, the outer placing module is respectively connected with the card swiping module and the Bluetooth module, and the card is connected with the card swiping module.
In that step, the power supply module includes: the battery is respectively connected with the power supply port and the power switch, and the power supply port is connected with the power switch.
Further, the bluetooth module includes: the LED lamp comprises an AC6905A chip, an LED indicator light and a Bluetooth antenna, wherein the AC6905A chip is respectively connected with the LED indicator light and the Bluetooth antenna.
Further, the play-out module includes: NS8002 chip, loudspeaker, earphone jack, NS8002 chip respectively with loudspeaker, earphone jack are connected.
Further, the card swiping module comprises: the intelligent card reader comprises a receiving coil, a key, a TF card slot, an R9F0C908 chip, an HSC-U003 chip, a card swiping indicator lamp and a USB female seat, wherein the R9F0C908 chip is respectively connected with the receiving coil, the key and the TF card slot, and the HSC-U003 chip is respectively connected with the R9F0C908 chip, the card swiping indicator lamp and the USB female seat.
Further, the battery is a polymer lithium battery.
The utility model has the advantages that:
the Bluetooth early education machine of the utility model solves the defects of the traditional toy, improves the interactivity and realizes the early education function;
interaction among three aspects of children, parents and toys is realized through a card swiping function and a Bluetooth function, the children touch the appointed position (the position of a receiving coil) of the product through the card, and the Bluetooth early education machine can play corresponding audio; the child can also control the audio playing of the Bluetooth early education machine through keys; parents can play music or fairy tales liked by children by connecting the Bluetooth through a mobile phone, so that the purpose of interaction is achieved.
The age bracket that this product is fit for is wider, as long as the finger presses the button gently, just can play the music, perhaps through the mode of punching the card, there are different animals and plants pictures on the card, increase child to the cognition of animals and plants, reach the purpose of early education, as long as touch appointed position (receiving coil position), the audio frequency that corresponds will be broadcast to the early teaching machine of bluetooth, the audio file is educates child, what animals and plants on the card, and the basic habit of animals and plants, thereby reach the purpose of early education.
Drawings
FIG. 1 is a schematic structural view of the present invention;
FIG. 2 is a general flow chart of the present invention;
FIG. 3 is a flow chart of the card swiping part of the present invention;
FIG. 4 is a schematic diagram of the power module connection of the present invention;
FIG. 5 is a schematic diagram of the card swiping module of the present invention;
FIG. 6 is a schematic diagram of the connection of the Bluetooth module of the present invention;
FIG. 7 is a schematic diagram of the connection of the external module of the present invention;
the reference numbers in the figures are as follows: 1-battery, 2-receiving coil, 3-loudspeaker, 4-key, 5-power port, 6-power switch, 7-Bluetooth antenna, 8-earphone jack, 9-TF card slot.
Detailed Description
The bluetooth early education machine will be further explained with reference to fig. 1-7.
Example 1
An early bluetooth teaching machine, comprising: the card swiping device comprises a power module, a Bluetooth module, an outer placing module, a card swiping module and a card, wherein the power module is respectively connected with the Bluetooth module, the outer placing module and the card swiping module, the outer placing module is respectively connected with the card swiping module and the Bluetooth module, and the card is connected with the card swiping module.
In that step, the power supply module includes: battery 1, power mouth 5, switch 6, battery 1 respectively with power mouth 5 and switch 6 are connected, power mouth 5 with switch 6 is connected.
Further, the bluetooth module includes: the LED lamp comprises an AC6905A chip, an LED indicator light and a Bluetooth antenna 7, wherein the AC6905A chip is respectively connected with the LED indicator light and the Bluetooth antenna 7.
Further, the play-out module includes: NS8002 chip, loudspeaker 3, earphone jack 8, NS8002 chip respectively with loudspeaker 3, earphone jack 8 are connected.
Further, the card swiping module comprises: the device comprises a receiving coil 2, a key 4, a TF card slot 9, an R9F0C908 chip, an HSC-U003 chip, a card swiping indicator lamp and a USB female seat, wherein the R9F0C908 chip is respectively connected with the receiving coil 2, the key 4 and the TF card slot 9, and the HSC-U003 chip is respectively connected with the R9F0C908 chip, the card swiping indicator lamp and the USB female seat.
Further, the battery 1 is a polymer lithium battery.
The use method of the Bluetooth early education machine comprises the following steps:
1. ensuring that the equipment is in a normal condition, and turning on a power switch;
2. putting the audio file in the MP3 format into a TF memory card or a U disk;
3. inserting a TF memory card or a U disk into the product (only one of the TF memory card or the U disk can be used, but not both the TF memory card and the U disk can be used at the same time);
4. the card is used to contact the receiving coil part of the product, so that corresponding audio music can be played;
5. the sound size can be adjusted through a key, and playing can be paused for the previous song and the next song;
6. the mobile phone is connected with the Bluetooth, so that music can be played through the mobile phone;
7. after the product is used, the power switch is turned off.
Example 2
The utility model discloses mainly divide into five parts: the card reader comprises a power supply part, a card swiping part, a Bluetooth part, an external part and a card;
the card does not need to be directly connected with the circuit of the product, and can be used only by being placed in a designated area (receiving coil position).
Wherein:
card: the card reader does not need to provide a power supply, a transmitting coil is arranged in the card reader, the transmitting coil is formed by winding a copper wire, the transmitting coil can perform mutual inductance with a receiving coil of the card swiping part, and then the card swiping part identifies the information of the card. The Card can be purchased and used directly and belongs to the range of ID cards, the ID cards are all called Identification cards (Identification cards) which are non-writable inductive cards and contain fixed numbers, the carrier frequency is 125KHz (THRC12) or 13.56MHz (THRC13), the coils and the chips are all integrated in the cards, and when products are purchased, 30 cards are configured in a factory.
A power supply section: the card reading part, the Bluetooth part and the external part are powered. A2600 mAH (milliampere hour) polymer lithium battery is arranged in a power supply part, a charging wire charges the polymer lithium battery of the power supply part through a Micro-USB port, the input voltage is 5V1A (V represents voltage unit 'V', A represents current unit 'ampere'), the charging wire is pulled out after the polymer lithium battery is fully charged, and then the power supply part supplies power to other three parts.
The card swiping part comprises: the audio frequency chip is composed of a receiving coil, a signal amplifying circuit, an audio frequency chip, a control key, a TF card slot and a USB female seat.
The radio frequency identification technology is adopted, a card (a transmitting coil) is placed at a receiving coil position (without complete contact, the identification distance is 0-6 mm), the receiving coil identifies card information and converts the identified information into a signal, the signal is transmitted to a next-stage signal amplification circuit, the signal passes through the signal amplification circuit and is more easily identified by an audio chip, the audio chip identifies the card information represented by the card signal, the audio (audio designated as MP3 format song) is called from a U disk (a USB seat is used for inserting the U disk) or a TF memory card (a TF card slot is used for inserting the TF memory card), and then the audio is transmitted to an external playing part. Alternatively, instead of swiping the card, the audio chip can be directly controlled by using the control keys, the audio (the audio is designated as a song in the MP3 format) is called from the USB disk (the USB socket is used for inserting the USB disk) or the TF memory card (the TF card slot is used for inserting the TF memory card), and then the audio is sent to the external playing part.
The Bluetooth part: through bluetooth chip and antenna, can be connected with the cell-phone, the song of cell-phone broadcast can pass through the bluetooth antenna, arrives the bluetooth chip again, gives the audio signal and gives the part of putting outward.
An external placing part: and receiving audio signals from the card swiping part and the Bluetooth part, amplifying the audio signals through a power amplifier chip, and playing the audio signals through an earphone or a loudspeaker.
Fig. 4 shows a schematic diagram of a power supply portion of the present invention:
MICRO-USB: is a charging USB port, and the input parameter of charging is 5V 1A;
u8 is 8205S chip, U7 is DW01A chip, and these two chips are used in combination, reach the purpose of protecting the polymer lithium battery, lengthen the life time of the polymer lithium battery;
u6 is MP340A chip, is the lithium battery charge management chip, is responsible for the charge and discharge of polymer lithium cell;
s6 is a power switch;
the LED1 is a power indicator, and when the power switch is turned on, the LED1 lights up;
the LED2 is a charging indicator light, and when the product is charged through MICRO-USB, the LED2 lights up;
the power supply part supplies power to each part through a VCC pin of the S6 power switch;
fig. 5 shows a schematic diagram of the card swiping part of the present invention:
j2 is a receiver coil, a transmitter coil in an inductive card;
u1 is an R9F0C908 chip responsible for passing received signals to an audio chip (HSC-U003);
u3 is HSC-U003 chip, responsible for controlling the playing pause of the audio file, the sound size, the previous song, the next song;
U2A and U2B and surrounding circuits are signal amplification circuits, and are responsible for amplifying received signals;
JP2 is a TF card slot;
JP3 is a USB female socket;
s1, S2, S3, S4, S5 are control buttons, S1 controls pause of play, S2 controls previous song, S3 controls next song, S4 controls sound +, S5 controls sound-;
the LED0 is a card swiping indicator lamp, and the LED0 indicator lamp is turned on during card swiping;
the card swiping part is connected with the external part through a DAC-R pin and a DAC-L pin of the U3 chip.
As shown in fig. 6, the bluetooth part schematic diagram of the present invention:
u9 is AC6905A chip, is a Bluetooth chip;
BTNT 1 is a Bluetooth antenna;
the LED is a Bluetooth indicator lamp, and when the mobile phone is connected, the LED Bluetooth indicator lamp is turned on;
the Bluetooth part is connected with the external part through a DAC-L1 pin of a resistor R51 and a DAC-R1 pin of a resistor R52.
Fig. 7 is a schematic diagram of the external part of the present invention:
u4 is NS8002 chip, power amplifier chip, responsible for the amplification of the audio signal, then output to loudspeaker or earphone;
the DAC-R pin of the R45 resistor and the DAC-L pin of the R46 resistor are connected with the card swiping part;
the DAC-R1 pin of the R45 resistor and the DAC-L1 pin of the R46 resistor are connected with the Bluetooth part.
The use method of the Bluetooth early education machine comprises the following steps:
1. ensuring that the equipment is in a normal condition, and turning on a power switch;
2. putting the audio file in the MP3 format into a TF memory card or a U disk;
3. inserting a TF memory card or a U disk into the product (only one of the TF memory card or the U disk can be used, but not both the TF memory card and the U disk can be used at the same time);
4. the card is used to contact the receiving coil part of the product, so that corresponding audio music can be played;
5. the sound size can be adjusted through a key, and playing can be paused for the previous song and the next song;
6. the mobile phone is connected with the Bluetooth, so that music can be played through the mobile phone;
7. after the product is used, the power switch is turned off.
The product uses the identification technology of the card and the playing technology of the audio file, solves the problem that the traditional toy cannot interact, and enables children to use the card to interact with the product. When a child takes the card to swipe the card, the pattern on the card is matched with the played audio, so that the understanding of the child on the pattern on the card can be increased; parents can use bluetooth to play songs or fairy tales that children like.
The interactivity of the product can improve the interest of children to the product, and the early education function can improve the cognition of the children.
This product except interactive and early education function, can also save the head of a family in a large number and accompany the time that child played, child when playing this product, the head of a family just can have own time and space, enjoys the life.
The above description is only the specific implementation manner of the preferred embodiment of the present invention, but the protection scope of the present invention is not limited thereto, and any person skilled in the art can substitute or change the technical solution of the present invention and the design of the present invention within the technical scope of the present invention.

Claims (6)

1. The utility model provides a bluetooth early education machine which characterized in that includes: the card swiping device comprises a power module, a Bluetooth module, an outer placing module, a card swiping module and a card, wherein the power module is respectively connected with the Bluetooth module, the outer placing module and the card swiping module, the outer placing module is respectively connected with the card swiping module and the Bluetooth module, and the card is connected with the card swiping module.
2. The bluetooth early teaching machine according to claim 1, wherein the power module comprises: battery (1), power mouth (5), switch (6), battery (1) respectively with power mouth (5) and switch (6) are connected, power mouth (5) with switch (6) are connected.
3. The bluetooth early teaching machine according to claim 1, wherein the bluetooth module comprises: the LED lamp comprises an AC6905A chip, an LED indicator light and a Bluetooth antenna (7), wherein the AC6905A chip is respectively connected with the LED indicator light and the Bluetooth antenna (7).
4. The bluetooth early teaching machine according to claim 1, wherein the external module comprises: NS8002 chip, loudspeaker (3), earphone jack (8), NS8002 chip respectively with loudspeaker (3), earphone jack (8) are connected.
5. The bluetooth early education machine as claimed in claim 1, wherein the card swiping module comprises: the intelligent card reading device comprises a receiving coil (2), a key (4), a TF card slot (9), an R9F0C908 chip, an HSC-U003 chip, a card reading indicator lamp and a USB female seat, wherein the R9F0C908 chip is respectively connected with the receiving coil (2), the key (4) and the TF card slot (9), and the HSC-U003 chip is respectively connected with the R9F0C908 chip, the card reading indicator lamp and the USB female seat.
6. The bluetooth early education machine as claimed in claim 2, characterized in that the battery (1) is a polymer lithium battery.
CN202020360518.7U 2020-03-20 2020-03-20 Bluetooth early education machine Active CN211403661U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202020360518.7U CN211403661U (en) 2020-03-20 2020-03-20 Bluetooth early education machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202020360518.7U CN211403661U (en) 2020-03-20 2020-03-20 Bluetooth early education machine

Publications (1)

Publication Number Publication Date
CN211403661U true CN211403661U (en) 2020-09-01

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ID=72213398

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202020360518.7U Active CN211403661U (en) 2020-03-20 2020-03-20 Bluetooth early education machine

Country Status (1)

Country Link
CN (1) CN211403661U (en)

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