CN101329706A - Intensive type network game platform system and method for operating multi game application programs - Google Patents

Intensive type network game platform system and method for operating multi game application programs Download PDF

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CN101329706A
CN101329706A CNA2008100295784A CN200810029578A CN101329706A CN 101329706 A CN101329706 A CN 101329706A CN A2008100295784 A CNA2008100295784 A CN A2008100295784A CN 200810029578 A CN200810029578 A CN 200810029578A CN 101329706 A CN101329706 A CN 101329706A
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platform
recreation
client
game
application
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CN101329706B (en
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刘自生
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CHANGZHOU YINGZHENG INFORMATION TECHNOLOGY Co Ltd
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CHANGZHOU YINGZHENG INFORMATION TECHNOLOGY Co Ltd
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Abstract

The invention discloses an intensive network game platform system and a method for operating a plurality of game application programs. The system and the method base on a game application service end and a customer end, and separate a logistic module of the game application core from other logistic modules and core data in the game logic. The logistic of the game application core in every network game is connected with a service realization platform by a standard interface. The functions which are applied in every game, such as a network communication agent, data access, and public service logic, etc. are all completed on the service realization platform. The system and the method break through the limitation of traditional game application architecture, lead a plurality of network games to operate by the standard application architecture, operation architecture and the service realization platform of relevant interface definition, and can be monitored and managed uniformly and globally, thus realizing the intensive operation of a plurality of network games.

Description

A kind of intensive network game platform system and move the method for a plurality of game application
Technical field
The present invention relates to technical field of the computer network, relate in particular to a kind of network game system and operation method thereof.
Background technology
Fast development along with China Internet recreation market has attracted numerous big and small internet contents and service provider and investor to enter this market segment, makes the competition of respectively playing between the operator in the online game market be growing more intense.On the one hand, the kind of online game product and quantity grow with each passing day; On the other hand, if will run a online game, the resource of required input is also more and more.For this reason, the existing case that obtains lasting business success by runing a online game separately will be difficult to reproduce.At present, numerous operators recognize, in the online game commercial operation in future, have only by uniformly, intensive ground runs a plurality of online game products of various kinds simultaneously, can the user be attracted and retain, and make the configuration of operation resource and the formulation of market strategy reach optimal effectiveness, thereby in competition in the future, be in favourable position.
But, the operator of present existing nearly all massively multiplayer game product, all be to launch operation around an independent product, as shown in Figure 1, its operation management system is special at the game products of being runed, recreation applied logic and the complementary degree of operation management logic are very high, and the versatility of operation management logic is very low.Therefore, when how a game products of every increase operation, will isolated operation one overlap the operation management system of the special use that is complementary with product, and be equipped with special-purpose operation resource (personnel, equipment, safety practice etc.) for it, thereby seriously restrict the efficient of operation and the optimization of the ratio of performance to price.
As shown in Figure 1, the logic (comprising service end and client) that online game is used has comprised allowing all logical blocks of its independent operating, and recreation core logic, communication module, Data access module and other support module are wherein arranged.All these logical blocks are all used tight association with particular game, so cover logical block that all has like this for its special exploitation is used in each specific recreation.Between different recreation was used, their any logical block normally can not be intercoursed use, that is to say that the logical block versatility of recreation in using is very poor.
On the other hand, each recreation is used all custom-designed Database Systems, the structure of the Database Systems between different recreation are used almost is fully incompatible, therefore there is not general database structure in they, thereby the operation management system that causes each recreation to be used also needs special exploitation, does not have the ability of versatility and data sharing between the also promptly different recreation.Therefore, can not obtain to help to analyze the operation information of overall importance of its operational effect when runing a plurality of game products simultaneously based on prior art operator.For example, operator is difficult to know has use two or more game products simultaneously for which user, and these users are distributed in the time on the different product and the information such as ratio of consumption.Yet in the online game operation in future, these operation informations of overall importance are vital for instructing operator to work out correct operation strategy.
As mentioned above, because existing online game uses its structure and have defective, thereby cause operator to be difficult to the ability that possesses intensivism ground, runs a plurality of massively multiplayer game application products efficiently simultaneously.In addition, owing to need be a lot of identical in itself logical blocks of the special exploitation of each online game, thereby cause recreation application and development resource and the serious waste of time.
Summary of the invention
The objective of the invention is to overcome the deficiencies in the prior art, but provide a kind of intensive network game platform system of online game application programs of a plurality of operations simultaneously of operation and management that defined standard application framework and operation framework, making when a plurality of online games move at the same time can be by uniformly, monitored globally and manage, thereby realizes the intensive operation of online game.Another object of the present invention is to provide the method for a plurality of game application of a kind of intensive operation.
Purpose of the present invention is achieved by the following technical programs:
A kind of intensive network game platform provided by the invention system comprises game application and network, and described game application comprises recreation application core logical services end and recreation application core logical client end; Wherein, described game application constitutes the recreation set of applications for one or more;
In addition, described system also comprises the business realizing platform, mainly is made of platform service end, platform central database and one or more platform client;
Described each game application, its recreation application core logical services end is connected on the platform service end by standard interface unification separately, its recreation application core logical client end connects corresponding to each platform client and by standard interface respectively, make the business realizing platform can and each game application between carry out mutual and various public services be provided;
Connect transmitting data information by described network between described platform service end and the platform client;
Described platform central database is used for that storage running all recreation on platform are used and the user's of any products that just providing at usage platform and service information, for described platform service end provides visit.
System of the present invention is based on recreation application service end and client, recreation application core logic module in the game logic is separated with other logic module, core data, the recreation application core logic of each online game is connected to the business realizing platform by standard interface, and original function (as network communication agency, data access, common service logic etc.) that is realized by other logic module of each online game is then unified to be finished by the business realizing platform; All-network recreation key issue in application deposit data is in the platform central database.Like this, system of the present invention has broken through the limitation of traditional game application architecture, by having the business realizing platform of standard application framework and operation framework, make to be carried out monitoring and management uniformly, globally when a plurality of online games move at the same time, thereby realized the intensive operation of online game.
System of the present invention can take following further measure: described platform service end comprises service end universal communication module, service end common service logic module, service end Data access module; Described platform client comprises client universal communication module, client common service logic module;
By described common service logic module, the common service logical proxy that recreation is used and the user is required service is provided, the running status of monitoring game application is collected user's behavior record;
Set up communication link by described network between described service end universal communication module and the client universal communication module, develop and manage conversation procedure;
Described service end Data access module is used for the access platform central database.
System of the present invention the recreation core logic with after other logic module is separated, the function of other logic module is finished by the business realizing platform.For all recreation application that platform can be running on it are used as public service, need be with the business realizing platform standardization, its standardized content comprises: the definition and the standard of the definition of the definition and the standard of the procedure definition of each functional module and standard, use prerequisite, the original shape definition of the function that is called and standard, data type and standard, boundary condition.
In addition, also need the interactive mode standardization of business realizing platform with recreation application core logic, system of the present invention adopts following interactive mode: the business realizing platform instructs or information to recreation application core logical delivery by the mode of calling " event message transport function "; The mode of recreation application core logic by calling " public service function " is to transmission information or obtain certain public service.
For thoroughly shielding the network communication details between service end and the client, to simplify the communication work of recreation core logic, the described business realizing platform of system of the present invention provides general network communication agency service by the mode of " abstract message object " to recreation application core logic.Make that in whole process the recreation core logic need not the acceptance point of localization message, safeguard the communication link and the conversation procedure of each acceptance point, all these work are all finished by platform.
For realizing thoroughly separating of core logic and physical storage of data mode, its database of the described game application of system of the present invention adopts abstract data structure, and described business realizing platform provides visit to the abstract data structure of this cover by the interface; The data of database collection point is dispersed in the platform standard interface the defined various incidents relevant with user behavior and intercepts in the function, thereby realizes crossing over the overall operation management of single product.
For having realized thoroughly separating of recreation applied logic and bottom communication modes, the communication of the described business realizing platform of system of the present invention is by using self-defining and encrypted applications layer communications protocol carried out, and is supported in same recreation and carries out in using.
For supporting the application of game engine, can also comprise the game application of being made up of game engine, other auxiliary code logic that is unified logic integral body in the described recreation set of applications of system of the present invention, this game engine application program satisfies the interface specification of platform definition.Like this, just, can support the various game engines of developing at the particular type recreation to move thereon.
Another object of the present invention is achieved by the following technical programs:
The method of a plurality of game application of a kind of intensive operation provided by the invention may further comprise the steps:
A) set up an intensive network game platform system, comprise recreation set of applications, network and business realizing platform with one or more game application, each game application in the wherein said recreation set of applications includes recreation application core logical services end and recreation application core logical client end; Described business realizing platform mainly is made of platform service end, platform central database and one or more platform client;
Described each game application, its recreation application core logical services end is connected on the platform service end by standard interface unification separately, its recreation application core logical client end connects corresponding to each platform client and by standard interface respectively, make the business realizing platform can and each game application between carry out mutual and various public services be provided;
Connect transmitting data information by described network between described platform service end and the platform client;
Described platform central database is used for that storage running all recreation on platform are used and the user's of any products that just providing at usage platform and service information, for described platform service end provides visit;
B) start described platform service end, scanning detects all the recreation application core logical services ends in the game set, is written into and carries out initialization, and described recreation application core logical services end enters waiting status;
C) user starts described recreation application core logical client end, by standard interface calling platform client;
D) after described platform client starts, carry out alternately,, and develop and manage conversation procedure for recreation application core logical client end and recreation application core logical services end are set up communication link with the platform service end;
E) described platform client receives all communication request from recreation application core logical client end, and related news are sent to the platform service end; Described recreation application core logical services termination is received from the related news of platform service end and is handled, and then result is passed back to platform client by the platform service end, is received by platform client notice recreation applications client again.
In the described step b) of the inventive method, the platform service end detects by interface standard and the standard whether checking recreation application core logical services end satisfies platform definition, if meet then be written into successively and start the application core logical services end of respectively playing; Recreation application core logical services end is when carrying out initialization, carry out the application of all specific resources that this recreation will use, the operation that distributes and be written into, and initialization recreation application service end program and platform service end carry out mutual environment, thereby enter ready waiting status.
The present invention has following beneficial effect:
(1) the present invention has broken through the limitation of traditional game application architecture, by having the business realizing platform of standard application framework and operation framework and relevant interface definition, make a plurality of online games to move simultaneously, and can be by uniformly, be carried out monitoring and management globally, thereby realized the intensive operation of a plurality of online games.
(2) realized thoroughly separating of core logic and physical storage of data mode, adopt abstract data structure, data collection point is dispersed in the platform standard interface the defined various incidents relevant with user behavior and intercepts in the function, thereby realizes crossing over the overall operation management of single product.
(3) thoroughly shield network communication details between service end and the client, simplified the communication work of recreation core logic.
(4) platform can provide transparence, the overall situation, safety, that concentrate and unified data access service to the online game application program in all move it by interface.Support all kinds, the online game application program of various parameter combinations, game engine to move within it.
(5) platform can to the recreation operator provide the overall situation, surmount in the product of any particular game application program and use and log data, and through the product operation state information after the processing.
Description of drawings
The present invention is described in further detail below in conjunction with embodiment and accompanying drawing:
Fig. 1 is the application architecture synoptic diagram of prior art online game;
Fig. 2 is the application architecture synoptic diagram of the intensive network game platform of embodiment of the invention system;
Fig. 3 is the start-up course synoptic diagram of platform service end and certain recreation application service end in the embodiment of the invention;
Fig. 4 is that the user asks to login the process synoptic diagram that certain recreation is used in the embodiment of the invention;
Fig. 5 is the process synoptic diagram that the user asks to buy the virtual objects in certain recreation application in the embodiment of the invention;
Fig. 6 is that the process synoptic diagram that certain recreation is used is left in user's request in the embodiment of the invention.
Embodiment
Fig. 2~Figure 6 shows that embodiments of the invention.As shown in Figure 2, a kind of intensive network game platform of present embodiment system comprises recreation set of applications, network and business realizing platform with one or more game application.Wherein, the business realizing platform mainly is made of platform service end, platform central database and one or more platform client.
As shown in Figure 2, in the recreation set of applications, each game application all has recreation application core logical services end and recreation application core logical client end.Each the application core logical services end of playing standard interface unification by separately is connected on the platform service end, each application core logical client end of playing connects corresponding to each platform client and by standard interface respectively, make the business realizing platform can and each game application between carry out mutual and various public services be provided.
As shown in Figure 2, the platform service end comprises service end universal communication module, common service logical services end module, service end Data access module.Platform client comprises client universal communication module, common service logical client end module.By the common service logic module, the common service logical proxy that recreation is used and the user is required service is provided, the running status of monitoring game application is collected user's behavior record.Set up communication link by network between service end universal communication module and the client universal communication module, set up and the managing conversation process.
The service end Data access module is used for the access platform central database.The platform central database is used to store and provides all recreation that operate on the platform to use and the user's of any products that just providing at usage platform and service information.
Present embodiment is determined the overall applicability framework of business realizing platform by following aspect, to possess a plurality of recreation environment of applications of intensive operation and condition.
One, the standardization of business realizing platform
The present embodiment system is based on recreation application service end and recreation applications client, recreation application core logic module in original game logic is separated with other logic module, core data, and originally the function (as network communication agency, data access, common service logic etc.) of other logic module realization is unified is finished by the business realizing platform.For this reason, need be with the business realizing platform standardization, so that all recreation application that can be running on the platform are used as public service.Standardized content comprises: the definition and the standard of the definition of the definition and the standard of the procedure definition of each functional module and standard, use prerequisite, the original shape definition of the function that is called and standard, data type and standard, boundary condition.
Two, the standard interface of definition business realizing platform and recreation application core logic
Behind the standardization business realizing platform, must could carry out alternately at last, and provide various public services through the encapsulation of a standard interface to recreation application core logic with recreation application core logic.By standard interface, the business realizing platform has been opened application architecture, interaction protocol and the public service of platform to recreation application core logic.
Three, work out the interactive mode and the agreement of recreation application core logical and business realizing platform
The interactive mode and the agreement of recreation application core logical and business realizing platform comprise two parts:
On the one hand, when the business realizing platform will be when playing instruction of application core logical delivery or information, by to predefined, the calling of " the event message transport function " that encapsulated by standard interface and open to recreation application core logic, dependent instruction and information are passed to the application core logic of playing.The multiple predefined incident of business realizing platform definition for every kind of incident, all has special event message transport function, and each function all has the event argument of particular type.When recreation application core logic receives specific event message function call, can carry out corresponding response logic code according to the incident invocation protocol.
The business realizing platform comprises following type by the predefine incident of standard interface definition:
● recreation application service end initialization event
● recreation application service end subscriber enters game events
● recreation application service termination is received the incident from user message
● recreation application service end subscriber leaves game events
● recreation application service end close event
● the clock signal incident of recreation application service end
● recreation applications client initialization event
● recreation applications client interrupt event
● the recreation applications client withdraws from incident
● recreation is quoted client and is received incident from the message of recreation application service end
● the clock signal incident of recreation applications client
On the other hand, when recreation application core logic need be when the business realizing platform transmits information or obtains certain public service, then, the public service request or the information of being correlated with are passed to platform by to predefined, the calling of " the public service function " that encapsulated by standard interface and open to the recreation core logic.The multiple predefined public service of business realizing platform definition for every kind of public service, all has special public service function, and each function all has the image parameter of particular type.When platform receives specific public service function call, can carry out corresponding response logic code according to predefined agreement, and execution result is returned to recreation application core logic.
The business realizing platform provides following common service logical proxy service by standard interface to game application:
● the management of the life cycle of recreation application product
● the generation of variety of event and transmission
● developing and managing of uniform platform user account number
The user only need use the account number in the flat roof area, can obtain that platform provides, surmounted all public services that any particular game is used, comprising: enter all recreation that operate on the platform play in using, with the every other user who is registered to platform stride the virtual objects (stage property) that single recreation uses transaction, set up good friend's relation, form a team to resist, Query Information, account number supplemented, enjoy with money the preferential service that a plurality of game products are made up that operator provides etc.
● thread pool management and thread distribute
● the distribution of virtual game space and management (hall, room, desk etc.)
● the foundation of user's game role and distribution
● the processing and the access service of transparent UAD, user behavior data, User Status data
● the processing and the access service of transparent game application attribute data, game application operation and status data
● the management service of the relation between the platform user (functions such as the foundation of good friend's relation, maintenance, invitation, searching)
● the distribution of ideal money general, that be independent of arbitrary particular game application program and circulation (open an account, supplement with money, charge, clearing, bill)
Define the standard and the flow process of distribution, payment and the clearing of unified ideal money unit and ideal money, thereby make the user to run virtual objects and the service that the recreation on platform are used, and between the user, conclude the business by making of platform ideal money being used for buy all.
● the establishment of article (stage property) in the general recreation
● the transaction (buy, sell, exchange, auction) of article (stage property) in the general recreation
● extendible charge channel interface
● developing and managing of user group (trade union forming a team)
Four, work out the mode and the agreement of application layer communication
The business realizing platform provides general network communication agency service to recreation application core logic, thoroughly shields the network communication details between service end and the client.Platform is realized this function by " abstract message object ".By abstract message object, recreation application core logic is transmitted various predefined data types with random order, and is very convenient during use.Specifically, when recreation application core logic requires platform that the agent communication service is provided, abstract message object of structure key at first, message structure agreement according to recreation applied logic itself writes data content in abstract message object then, at last whole abstract message object is passed to the agent communication service function of platform as parameter.The business realizing platform can be sent to corresponding acceptance point to message.In whole process, communication link and conversation procedure that recreation application core logic need not the acceptance point of localization message and safeguards each acceptance point, all these work are all finished by the business realizing platform.Therefore, communication work is very simple for recreation application core logic.
Five, work out the structure of platform central database
The core concept of platform centre data library structure is: any products that operates in that all recreation on the platform are used and just providing at usage platform and the user of service are all treated as the global resource and the data of platform.Specifically, any user in the platform can produce that defined all are related, each user can be to any products or service execution by any operation that defines and open in the standard interface by standard interface with any products in the platform or service.On the other hand, any products in the platform or service can be carried out effective recording and tracking to the behavior of any user in the platform.
Six, work out the database data normal structure that recreation is used, for recreation application core logic provides transparent data access access interface
The platform definition standard set, can satisfy the abstract data structure of most of type of play, and provide access method the abstract data structure of this cover by the interface.Like this, platform just can shield the physics access mechanism that recreation is used fully to recreation application core logic, has shielded the direct visit to the physical data source of the game application moved on it.The data of database collection point is dispersed in the platform standard interface the defined various incidents relevant with user behavior and intercepts in the function, thus the overall operation management that has realized crossing over single product.For recreation application core logic, when it need carry out accessing operation to the recreation internal data, only need to send corresponding function call request to platform.After platform was received request, the actual data manipulation that takes place may be in local cache, also might send data operation request or directly send data operation request to the physical data source to other physical network nodes.The implementation of the physical image of the data structure that this cover is abstract is unrestricted, as long as satisfy corresponding data processing function on the standard interface protocol, can be relevant database, also can be the XML file, or the data storage file of other form.In this way, realized thoroughly separating of recreation applied logic and physical data access.
The network communication agency service of platform is carried out by using self-defining and encrypted applications layer communications protocol, with shielding message structure and implementation, thereby provides safe Communications service.The network communication agency service of platform can be supported various communication modes based on TCP/IP family simultaneously, comprising: modes such as the socket of single worker's socket, duplex and http.And be supported in same recreation uses, allow to use the client of above-mentioned various communication modes to carry out alternately, thus thoroughly the separating of realize playing applied logic and bottom communication modes.
Platform supports the various game engines of developing at the particular type recreation to move thereon.In fact, platform a game engine and other auxiliary, can form the code logic that a recreation uses with game engine and be considered as the logic integral body that a recreation is used uniformly, as long as this logic integral body can satisfy the interface specification of platform definition, then can be placed on the platform and move.
The characteristic and the kind that operate in the game application on the platform can be unrestricted.Support following all types of game application particularly:
● various client terminal type includes, but is not limited to: personal computer (PC), mobile phone (mobile phone), PDA, digital TV set-top box etc.And dissimilar client terminals can move same game application simultaneously and carry out mutual mutually in same recreation is used.
● the client application of various different expression waies includes, but is not limited to: PC video, the WEB page, Java mobile video, Brew mobile video, Symbians mobile video, other third party's mobile video, the WAP page etc.
● the game world model of all size comprises: small-sized desk class leisure game (chess category, small-sized sports class leisure game), large-scale many people are online Role Playing Games (MMORPG) simultaneously.
Present embodiment may further comprise the steps based on the method for a plurality of game application of the intensive operation of said system:
1) start the platform service end, scanning detects recreation application core logical services end, is written into and carries out initialization, and recreation application core logical services end enters waiting status;
Start the platform service end, then the serve end program used of all online games that require to be started of autoscan by the platform service end.When the platform service end detected the recreation application service end program that will be started by the platform service end, whether checking recreation application service end program satisfied the interface standard and the standard of platform definition automatically.If platform then is written into and starts the serve end program of each recreation application successively.After the serve end program of a recreation application was written into, the platform service end sent first event message predefined by interface specification, in this life cycle of recreation application service end to this recreation application service end program: " initialization event ".Recreation application service end program is carried out the application of all specific resources that this recreation will use, the operation that distributes and be written into after receiving " initialization event ", and initialization recreation application service end program and platform service end carry out mutual environment.After this, recreation application service end program enters ready waiting status, and prepare by with the standard interface response of platform other predefined event request from platform.
2) user starts recreation application core logical client end, by standard interface calling platform client;
3) platform client and platform service end carry out alternately, set up communication link for recreation application core logical client end and recreation application core logical services end, set up and the managing conversation process;
4) platform client receives all communication request from recreation application core logical client end, and related news are sent to the platform service end by network; Notify recreation application core logical services end by the platform service end in the mode of incident again; After recreation application core logical services end is handled relevant message, the network communication agency service of result by platform passed back to platform client, notify recreation application core logical client termination to receive by platform client in the mode of interface predefine incident again.
Further specify the implementation method and the process of present embodiment system by following three concrete operations examples.
(1) implementation that certain particular game is used is logined in certain Client-initiated request
At first, start the platform service end, as shown in Figure 3, its step is as follows:
1, on the physical server that the platform service end has been installed, starts the platform service end.
2, platform service end initialization platform central database is set up the database access connection pool, and sets up the agent object of platform central database visit.
3, the various public services of platform service end initialization, this step relate to and are various public services connect pond and distribute work thread, and set up the remote service proxy object.
4, the platform service end scans its recreation set of applications container, when finding to have recreation application service end program to be present in the container, in order each recreation application service end program is loaded into internal memory.In this process, whether the platform inspection application service end of respectively playing satisfies the interface standard of platform definition, if find to have the application of not satisfying interface standard to exist, platform will not load this application, and sends to Surveillance center and to make mistakes or warning message.After a recreation application was activated, platform write this event action in the platform daily record data of central database.
5, after a recreation application service end successfully is loaded into internal memory by the platform service end, the platform service end is used first event message that sends its this life cycle in the mode that the event message transport function is called: " initialization event message " by standard interface to recreation.Recreation application service end is written into the resource of carrying out recreation application service end, and starts the work of each logic thread after receiving initialization event message.
6, the platform service end starts the universal communication module, prepares to receive the communication connection request from platform client.
7, recreation application service end so far enters waiting status, and preparation receives from other message event of platform service end and carries out corresponding logical process.
Platform is waited for user's connection request and the various event handling requests from the user of processing after finishing with the service end startup that comprises the applied logic of respectively playing in it.As shown in Figure 4, the process of certain recreation application A of user U request login is as follows:
1, user U starts the client that A is used in certain recreation.Because the core logic of recreation applications client is wrapped up by the platform client logic, its life cycle also is subjected to the control of platform client, and therefore when user U started the client at A place, what at first be performed was the client logic of platform.
2, after platform client is activated, at first be a communication link of client application at self place to the platform service end.
3, when the platform service termination is received connection request from customer end A,, and be that customer end A is set up special-purpose conversation procedure management structure for customer end A is set up communication link.After this, newly-established communication link and conversation procedure structure are placed into unified management in the universal communication module of platform service end, set up successful information by the universal communication module to customer end A passback communication link then.After this, this communication link will be always used the special-purpose communication link of the pairing service end of A by the client of using A with playing games and platform service end with recreation, and the client of using A up to recreation is sent the disconnection connection requests and is performed and finishes.
4, after platform client receives message from " communication link is set up successfully " of platform service end, the product IDs that universal communication module that can be by platform client is used A to the platform user ID of user U and recreation be dealt into the platform service end.
5, after the platform service termination is received the product IDs of the ID of user U and the application A that plays, can set up its buffer structure for user U, and the attribute data of user U is loaded in its buffer structure by the visit central database at the platform service end at the platform service end; In addition, platform also can be the logout of user U login platform in the user journal data of central database.After this, the platform service end can be sent back to platform client A to the message of " platform is logined successfully " by the universal communication module.
6, after platform client A receives the message of " platform is logined successfully ", will open the button input response of terminal device to user U.At this moment, user U can select the menu item of " entering recreation " to ask to enter recreation by the graphical interfaces of platform client.
7, after user U selected " entering recreation " by the graphical interfaces of platform client, platform client sent the message of " request enters game logic " to the platform service end by the universal communication module.
8, the platform service end is after the message that receives from " request enters game logic " of platform client, can make up one " user enters game events ", the ID of user U is put in this incident, then this incident is delivered to the service end that A is used in recreation to this event message as parameter by calling of event message transport function.Recreation is used the service end of A after receiving " user enters game events ", at first the ID of user U is extracted, and sets up the buffer structure of game logic inside then for user U.After this, recreation applied logic service end is by the various property values of transparent data access service in platform service end acquisition request user U is playing application A of standard interface definition.
9, after the platform service termination received to use the data service request of A service end from recreation, the attribute data that user U is used among the A in recreation extracted from central database, and is transmitted back to the service end that A is used in recreation.In addition, user U is entered the logout of recreation application A in the relevant daily record data of central database.
10, receive from the user U of platform service end after attribute data among the A is used in recreation when service end that A is used in recreation, the association attributes data are loaded in the previous buffer structure for user U foundation, and then carry out some other the operation relevant with user U.Then some status numbers relevant with user U are put into one " abstract message object ", ask the platform service end this message object to be sent to the client of user U then.
11, after the platform service termination receives that the abstract message object of using the service endpoints of A from recreation sends request, the data in the message object and information are sent to the client platform of user U by the universal communication module.
12, the client platform of user U is after receiving relevant data and message, recombinate one " abstract message object ", and the data encapsulation that receives in message object; Then, the parameter of this message object, this event message is delivered to the client that A is used in recreation by calling of event message transport function as one " event message ".Then, recreation application service end returns back to waiting status, prepares to receive the next message event from the platform service end, and carries out corresponding logical process.
13, the client of recreation application A is taken out the status data of abstract message object the inside after receiving message event, handles then, and the graphical interfaces that correlation behavior is used by recreation outputs in face of the user U at last.
So far, finished the process of whole user's logging in game.In this process, platform has shielded the implementation of all bottom Communications services and common logic service up hill and dale to the recreation core logic, and provides mutual with relevant public service by the interface of standard definition to the recreation core logic.
(2) buy the implementation of certain particular game certain particular virtual article (stage property) using from certain Client-initiated request
After the service end of platform service end and recreation application A was used A by successfully startup, the successful logging in game of user U, as if certain particular virtual article (as the stage property) X among certain particular game application A of user U request purchase, as shown in Figure 5, its step was as follows:
1, user U selects to buy stage property X by the interface item in the recreation applications client.
2, after the recreation client of using A receives the request of user U, by standard interface calling platform client one with the relevant public service function of purchase stage property, and the attribute relevant with user U and stage property X put in the function as parameter.
3, after platform client receives the function call of the client of using A from recreation, generate an abstract message structure, and the parameter value in the related function is put in the abstract message structure.Then, platform client sends to the platform service end to the request from the purchase stage property X of user U by its universal communication module.
4, after the platform service termination is received association requests, construct one " message event object ", the property parameters of user U and stage property X is put into object, the mode of calling with the event message transport function by standard interface is notified recreation application service end then.
5, after recreation application service termination receives that relevant event message calls, at first check the current state that recreation is used, after confirming that association requests can be carried out, by the public service function relevant of standard interface calling platform, the attribute data of user U and stage property X, quantity purchase etc. are put into invoked function as parameter with user's virtual trading.
6, the platform service end is carried out purchasing process after receiving corresponding public service function call, by the record in the relevant table in the transparent data access service renewal central database.Then execution result is returned to the service end that A is used in recreation.
7, after the service end of recreation application A receives execution result, upgrade the buffer structure of user U, then the state after upgrading is put into one " abstract message object ", by the universal communication module of platform service end this message object is sent to the client of platform then.
8, platform client is after the message that the state that receives upgrades, construct one " abstract message object ", state value after upgrading is encapsulated in the abstract message object, and the mode of calling with the event message transport function by standard interface is sent to the recreation applications client then.
9, the recreation applications client extracts new state value after receiving corresponding " message event ", upgrades local cache and other the relevant state value of user U then.
So far, user U buys recreation and uses the behavior of the stage property X among the A and be reflected to recreation simultaneously and use in the central database of the service end of A and client and platform.
(3) leave the implementation that certain particular game is used from certain Client-initiated request
After the successful logging in game of user U user was used A and carried out some operations therein, when leaving certain particular game application A as if its request, as shown in Figure 6, its step was as follows:
1, user U selects to leave recreation A by the interface item in the recreation applications client.
2, after the recreation client of using A receives the request of user U, with one by standard interface calling platform client with leave the relevant public service function of playing, and will put in the function as parameter with user U attribute.
3, after platform client receives the public service function call of the client of using A from recreation, generate an abstract message structure, and the parameter value in the related function is put in the abstract message structure.Then, platform client sends to the platform service end to the request from user U by its universal communication module.
4, after the platform service termination is received association requests, construct one " message event object ", the property parameters of user U is put into object, the mode of calling with the event message transport function by standard interface is notified recreation application service end then.
5, after recreation application service termination receives that relevant event message calls, can at first check the current state that recreation is used, after confirming that association requests can be carried out, remove user U uses the service end of A in recreation buffer structure; Then, by the standard interface calling platform withdraw from the relevant public service function of recreation with the user, the attribute data of user U and recreation application A is put into invoked function as parameter.
6, the platform service end is after receiving corresponding function call, upgrade the state value of user U, by transparent data access service the incident that user U withdraws from recreation application A is write in the relevant daily record data table of central database then in the buffer structure the inside of platform.By the universal communication module message of " successfully withdrawing from " is passed back to the platform client at user U place then.
7, platform client is constructed one " abstract message object " after receiving the message that successfully withdraws from, and the mode of calling with the event message transport function by standard interface is sent to the recreation applications client then.
8, the recreation applications client is carried out a series of resource recovery operations after receiving corresponding " message event ", then control is returned to platform client.
After platform client receives control, further carry out some resource recovery operations, wait for the further instruction (enter recreation once more, carry out other function of platform or withdraw from platform etc.) of user U then.

Claims (10)

1, a kind of intensive network game platform system comprises game application and network, and described game application comprises recreation application core logical services end and recreation application core logical client end; It is characterized in that:
Described game application constitutes the recreation set of applications for one or more;
Described system also comprises the business realizing platform, mainly is made of platform service end, platform central database and one or more platform client;
Described each game application, its recreation application core logical services end is connected on the platform service end by standard interface unification separately, its recreation application core logical client end connects corresponding to each platform client and by standard interface respectively, make the business realizing platform can and each game application between carry out mutual and various public services be provided;
Connect transmitting data information by described network between described platform service end and the platform client;
Described platform central database is used for that storage running all recreation on platform are used and the user's of any products that just providing at usage platform and service information, for described platform service end provides visit.
2, intensive network game platform according to claim 1 system, it is characterized in that: described platform service end comprises service end universal communication module, service end common service logic module, service end Data access module; Described platform client comprises client universal communication module, client common service logic module;
By described common service logic module, the common service logical proxy that recreation is used and the user is required service is provided, the running status of monitoring game application is collected user's behavior record;
Set up communication link by described network between described service end universal communication module and the client universal communication module, develop and manage conversation procedure;
Described service end Data access module is used for the access platform central database.
3, intensive network game platform according to claim 1 and 2 system, it is characterized in that: described business realizing platform is standardized platform, and its standardized content comprises: the definition and the standard of the definition of the definition and the standard of the procedure definition of each functional module and standard, use prerequisite, the original shape definition of the function that is called and standard, data type and standard, boundary condition.
4, intensive network game platform according to claim 3 system, it is characterized in that: described business realizing platform with the interactive mode of recreation application core logic is: the mode of business realizing platform by calling " event message transport function " is to logical delivery instruction of recreation application core or information; The mode of recreation application core logic by calling " public service function " is to transmission information or obtain certain public service.
5, intensive network game platform according to claim 3 system, it is characterized in that: described business realizing platform provides general network communication agency service by the mode of " abstract message object " to recreation application core logic.
6, intensive network game platform according to claim 3 system, it is characterized in that: its database of described game application adopts abstract data structure, and described business realizing platform provides visit to the abstract data structure of this cover by the interface; The data of database collection point is dispersed in the platform standard interface the defined various incidents relevant with user behavior and intercepts in the function, thereby realizes crossing over the overall operation management of single product.
7, intensive network game platform according to claim 3 system is characterized in that: the communication of described business realizing platform is by using self-defining and encrypted applications layer communications protocol carried out, and is supported in same recreation and carries out in using.
8, intensive network game platform according to claim 3 system, it is characterized in that: comprise the game application of being made up of game engine, other auxiliary code logic that is unified logic integral body in the described recreation set of applications, this game engine application program satisfies the interface specification of platform definition.
9, the method for a plurality of game application of a kind of intensive operation is characterized in that may further comprise the steps:
A) set up an intensive network game platform system, comprise recreation set of applications, network and business realizing platform with one or more game application, each game application in the wherein said recreation set of applications includes recreation application core logical services end and recreation application core logical client end; Described business realizing platform mainly is made of platform service end, platform central database and one or more platform client;
Described each game application, its recreation application core logical services end is connected on the platform service end by standard interface unification separately, its recreation application core logical client end connects corresponding to each platform client and by standard interface respectively, make the business realizing platform can and each game application between carry out mutual and various public services be provided;
Connect transmitting data information by described network between described platform service end and the platform client;
Described platform central database is used for that storage running all recreation on platform are used and the user's of any products that just providing at usage platform and service information, for described platform service end provides visit;
B) start described platform service end, scanning detects all the recreation application core logical services ends in the game set, is written into and carries out initialization, and described recreation application core logical services end enters waiting status;
C) user starts described recreation application core logical client end, by standard interface calling platform client;
D) after described platform client starts, carry out alternately,, and develop and manage conversation procedure for recreation application core logical client end and recreation application core logical services end are set up communication link with the platform service end;
E) described platform client receives all communication request from recreation application core logical client end, and related news are sent to the platform service end; Described recreation application core logical services termination is received from the related news of platform service end and is handled, and then result is passed back to platform client by the platform service end, is received by platform client notice recreation applications client again.
10, the method for a plurality of game application of intensive operation according to claim 9, it is characterized in that: in the described step b), the platform service end detects by interface standard and the standard whether checking recreation application core logical services end satisfies platform definition, if meet then be written into successively and start the application core logical services end of respectively playing; Recreation application core logical services end is when carrying out initialization, carry out the application of all specific resources that this recreation will use, the operation that distributes and be written into, and initialization recreation application service end program and platform service end carry out mutual environment, thereby enter ready waiting status.
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