CN101300580B - 沉浸式音频通信 - Google Patents

沉浸式音频通信 Download PDF

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Publication number
CN101300580B
CN101300580B CN2006800270979A CN200680027097A CN101300580B CN 101300580 B CN101300580 B CN 101300580B CN 2006800270979 A CN2006800270979 A CN 2006800270979A CN 200680027097 A CN200680027097 A CN 200680027097A CN 101300580 B CN101300580 B CN 101300580B
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CN
China
Prior art keywords
audio
incarnation
virtual environment
frequency information
reuse
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Active
Application number
CN2006800270979A
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English (en)
Chinese (zh)
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CN101300580A (zh
Inventor
保罗·安德鲁·鲍斯特德
法尔扎德·撒菲伊
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Dolby Laboratories Licensing Corp
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Dolby Laboratories Licensing Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2005903357A external-priority patent/AU2005903357A0/en
Application filed by Dolby Laboratories Licensing Corp filed Critical Dolby Laboratories Licensing Corp
Publication of CN101300580A publication Critical patent/CN101300580A/zh
Application granted granted Critical
Publication of CN101300580B publication Critical patent/CN101300580B/zh
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    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Acoustics & Sound (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Tourism & Hospitality (AREA)
  • Human Resources & Organizations (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
  • Telephonic Communication Services (AREA)
  • Stereophonic System (AREA)
CN2006800270979A 2005-06-24 2006-06-23 沉浸式音频通信 Active CN101300580B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2005903357A AU2005903357A0 (en) 2005-06-24 Immersive audio communication
AU2005903357 2005-06-24
PCT/AU2006/000881 WO2006135979A1 (en) 2005-06-24 2006-06-23 Immersive audio communication

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CN2010102425421A Division CN101895556B (zh) 2005-06-24 2006-06-23 沉浸式音频通信

Publications (2)

Publication Number Publication Date
CN101300580A CN101300580A (zh) 2008-11-05
CN101300580B true CN101300580B (zh) 2010-09-29

Family

ID=37570037

Family Applications (2)

Application Number Title Priority Date Filing Date
CN2006800270979A Active CN101300580B (zh) 2005-06-24 2006-06-23 沉浸式音频通信
CN2010102425421A Active CN101895556B (zh) 2005-06-24 2006-06-23 沉浸式音频通信

Family Applications After (1)

Application Number Title Priority Date Filing Date
CN2010102425421A Active CN101895556B (zh) 2005-06-24 2006-06-23 沉浸式音频通信

Country Status (7)

Country Link
US (1) US10155164B2 (https=)
EP (1) EP1897012B1 (https=)
JP (1) JP4854736B2 (https=)
KR (1) KR101253067B1 (https=)
CN (2) CN101300580B (https=)
SG (1) SG163521A1 (https=)
WO (1) WO2006135979A1 (https=)

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KR101562913B1 (ko) 2007-09-26 2015-10-23 에이큐 미디어 인크 오디오-비주얼 내비게이션 및 통신 다이나믹 메모리 아키텍처
EP2749327A1 (en) * 2012-12-26 2014-07-02 Disney Enterprises, Inc. Managing objectives, an environment, and/or a theme associated with a virtual space based on characters made accessible responsive to corresponding tokens being detected
JP2014131140A (ja) * 2012-12-28 2014-07-10 Yamaha Corp 通信システム、avレシーバ、および通信アダプタ装置
TWI530941B (zh) 2013-04-03 2016-04-21 杜比實驗室特許公司 用於基於物件音頻之互動成像的方法與系統
US20160026430A1 (en) * 2014-07-25 2016-01-28 Rovio Entertainment Ltd. Device-specific control
JP7562554B2 (ja) 2019-04-03 2024-10-07 ドルビー ラボラトリーズ ライセンシング コーポレイション スケーラブル音声シーンメディアサーバ
US10952006B1 (en) 2020-10-20 2021-03-16 Katmai Tech Holdings LLC Adjusting relative left-right sound to provide sense of an avatar's position in a virtual space, and applications thereof
US11070768B1 (en) 2020-10-20 2021-07-20 Katmai Tech Holdings LLC Volume areas in a three-dimensional virtual conference space, and applications thereof
US11095857B1 (en) 2020-10-20 2021-08-17 Katmai Tech Holdings LLC Presenter mode in a three-dimensional virtual conference space, and applications thereof
US11457178B2 (en) 2020-10-20 2022-09-27 Katmai Tech Inc. Three-dimensional modeling inside a virtual video conferencing environment with a navigable avatar, and applications thereof
US11076128B1 (en) 2020-10-20 2021-07-27 Katmai Tech Holdings LLC Determining video stream quality based on relative position in a virtual space, and applications thereof
US10979672B1 (en) 2020-10-20 2021-04-13 Katmai Tech Holdings LLC Web-based videoconference virtual environment with navigable avatars, and applications thereof
US11184362B1 (en) 2021-05-06 2021-11-23 Katmai Tech Holdings LLC Securing private audio in a virtual conference, and applications thereof
US11743430B2 (en) 2021-05-06 2023-08-29 Katmai Tech Inc. Providing awareness of who can hear audio in a virtual conference, and applications thereof
GB2610845A (en) 2021-09-17 2023-03-22 Nokia Technologies Oy A method and apparatus for communication audio handling in immersive audio scene rendering
US12009938B2 (en) 2022-07-20 2024-06-11 Katmai Tech Inc. Access control in zones
US12022235B2 (en) 2022-07-20 2024-06-25 Katmai Tech Inc. Using zones in a three-dimensional virtual environment for limiting audio and video
US11651108B1 (en) 2022-07-20 2023-05-16 Katmai Tech Inc. Time access control in virtual environment application
US11876630B1 (en) 2022-07-20 2024-01-16 Katmai Tech Inc. Architecture to control zones
US11928774B2 (en) 2022-07-20 2024-03-12 Katmai Tech Inc. Multi-screen presentation in a virtual videoconferencing environment
US11700354B1 (en) 2022-07-21 2023-07-11 Katmai Tech Inc. Resituating avatars in a virtual environment
US11741664B1 (en) 2022-07-21 2023-08-29 Katmai Tech Inc. Resituating virtual cameras and avatars in a virtual environment
US11776203B1 (en) 2022-07-28 2023-10-03 Katmai Tech Inc. Volumetric scattering effect in a three-dimensional virtual environment with navigable video avatars
US11704864B1 (en) 2022-07-28 2023-07-18 Katmai Tech Inc. Static rendering for a combination of background and foreground objects
US11562531B1 (en) 2022-07-28 2023-01-24 Katmai Tech Inc. Cascading shadow maps in areas of a three-dimensional environment
US12368821B2 (en) 2022-07-28 2025-07-22 Katmai Tech Inc. Optimizing physics for static objects in a three-dimensional virtual environment
US11711494B1 (en) 2022-07-28 2023-07-25 Katmai Tech Inc. Automatic instancing for efficient rendering of three-dimensional virtual environment
US11593989B1 (en) 2022-07-28 2023-02-28 Katmai Tech Inc. Efficient shadows for alpha-mapped models
US11682164B1 (en) 2022-07-28 2023-06-20 Katmai Tech Inc. Sampling shadow maps at an offset
US11956571B2 (en) 2022-07-28 2024-04-09 Katmai Tech Inc. Scene freezing and unfreezing
US11748939B1 (en) 2022-09-13 2023-09-05 Katmai Tech Inc. Selecting a point to navigate video avatars in a three-dimensional environment

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Also Published As

Publication number Publication date
CN101895556B (zh) 2013-01-16
WO2006135979A1 (en) 2006-12-28
EP1897012B1 (en) 2019-07-17
US10155164B2 (en) 2018-12-18
US20100162119A1 (en) 2010-06-24
CN101300580A (zh) 2008-11-05
CN101895556A (zh) 2010-11-24
JP4854736B2 (ja) 2012-01-18
SG163521A1 (en) 2010-08-30
EP1897012A4 (en) 2010-03-17
KR101253067B1 (ko) 2013-04-11
JP2008547290A (ja) 2008-12-25
EP1897012A1 (en) 2008-03-12
KR20080045672A (ko) 2008-05-23

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