CN101179563B - Method and system of implementing online broadcast in network game - Google Patents

Method and system of implementing online broadcast in network game Download PDF

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Publication number
CN101179563B
CN101179563B CN2006101702473A CN200610170247A CN101179563B CN 101179563 B CN101179563 B CN 101179563B CN 2006101702473 A CN2006101702473 A CN 2006101702473A CN 200610170247 A CN200610170247 A CN 200610170247A CN 101179563 B CN101179563 B CN 101179563B
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China
Prior art keywords
broadcasting
online
server
game
user
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Application number
CN2006101702473A
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Chinese (zh)
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CN101179563A (en
Inventor
许鹏展
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN2006101702473A priority Critical patent/CN101179563B/en
Priority to PCT/CN2007/071020 priority patent/WO2008074242A1/en
Publication of CN101179563A publication Critical patent/CN101179563A/en
Priority to US12/485,607 priority patent/US20090253519A1/en
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Publication of CN101179563B publication Critical patent/CN101179563B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/76Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet
    • H04H60/81Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet characterised by the transmission system itself
    • H04H60/82Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet characterised by the transmission system itself the transmission system being the Internet

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method for implementing the online broadcasting in the network game, which comprises the following steps: an online broadcasting server is arranged at the network side and the audio programs are played online through the Internet; a game client logs in a game server at the network side. When the game client captures that a PLAY button/identifier set on the game interface is operated, the game client listens to the audio programs played on the online broadcasting server in the process of gaming. The invention further discloses a system used for implementing the online broadcasting in the network game, which comprises the game server, the game client, the online broadcasting server and a broadcasting service server. The adoption of the invention facilitates the user to conveniently receive the online audio programs and acquire the information relating to the game in the mode of broadcasting when taking part in the network game.

Description

A kind of method and system of in online game, realizing online broadcasting
Technical field
The present invention relates to online game, relate in particular to a kind of method and system of in online game, realizing online broadcasting.
Background technology
At present, the disparate networks recreation all is provided with recreation internal information distribution platform, can obtain the action message in the recreation easily to guarantee the user.In the prior art, the information promulgating platform of online game generally is confined to text broadcast, system's mail and forum's bulletin.
The implementation of text broadcast generally is above the picture of recreation, periodically some text messages of roll display; Perhaps regularly eject messagewindow and show new game information.This information published method, information are often many and numerous and diverse, and the user generally lacks lasting concern.
System's mail then is a kind of special mail that is sent to the user by games system.Between certain active stage of online game, send to the user.The user collects and open mail can show correlated activation information.This information published method because the spam in the recreation spreads unchecked, does not usually have due effect.Even cause user's dislike, cause the user not to open system's mail.
Forum's bulletin is a kind of info web published method that breaks away from fully in games system.All notice informations all can only be issued in the forum outside the recreation and checked, and are very inconvenient.Because many users login forum hardly, even login forum also just goes sight-seeing specific several columns, the information issue in causing playing usually can not in time be notified the user.
In addition, the text based information promulgating platform is difficult to do further business development.The text message of user to showing in playing, attention rate and sense of participation are very low.
Summary of the invention
The present invention provides a kind of method and system of in online game, realizing online broadcasting; When participating in online game in order to the user who exists in the solution prior art, the problem that can not listen to online audio program easily and can not obtain the recreation relevent information through the mode of broadcasting.
The inventive method comprises:
At network side many online broadcasting servers are set, through Internet online playing audio program, each online broadcasting server is play the different audio program of a cover;
Game client logging in network side game server when capturing the broadcast button that is arranged on the interface/sign by operation, is listened to the audio program of said online broadcasting server online playing in game process;
At network side the broadcasting service server is set, is used to manage the online broadcasting server list;
Broadcasting selector button/sign also is set on interface;
When game client captures broadcasting selector button/sign by operation; From said broadcasting service server, obtain the online broadcasting server list and present to the user and select, and the default server when the online broadcasting server of user's current selected listened to online broadcasting as follow-up startup; Perhaps when starting when listening to online broadcasting, change to the audio program that the online broadcasting server of listening to user's current selected is play.
According to said method of the present invention, also comprise:
Stop button/sign and volume are set on interface regulate button/sign;
When game client captures stop button/sign by operation, stop to listen to the audio program that said online broadcasting server is play;
When game client captures volume adjusting button/sign by operation, increase or reduce the volume of the current audio program of listening to.
According to said method of the present invention, also comprise:
Said broadcasting service server also is used to manage the programme information that different online broadcasting servers are play;
Programme also is set on interface checks button/sign;
When game client captures programme when checking button/sign by operation, from said broadcasting service server, obtain the programme information of the online broadcasting server that the user selects to listen to; Perhaps obtain the programme information of each online broadcasting server of network side, and present to the user.
According to said method of the present invention, also comprise:
Stage property is set in game process, and the user obtains the authority of one or more broadcasting services of application through this stage property;
When the user gets access to said stage property in game process after, carry out following steps:
To the application of game server originates broadcast;
Said game server will be initiated the user profile of application and the broadcast service information of application sends said broadcasting service server to;
The broadcast service information of said broadcasting service server stores user profile and user applies; And control said online broadcasting server through automated manner or manual type and carry out the broadcasting service of user applies in the time at related-program.
According to said method of the present invention, also comprise:
The broadcasting scenario of simulation is set on interface, with said broadcast, stop, volume is regulated, broadcasting is selected and programme checks that corresponding button/sign is distributed in the said broadcasting scenario.
The present invention provides a kind of system that in online game, realizes online broadcasting in addition, comprises game server, game client, comprises the online functional module of listening in the said game client;
Also comprise many online broadcasting servers at network side, be used for that each online broadcasting server is play the different audio program of a cover through Internet online playing audio program;
Behind the game client logging in game server,, in game process, listen to the audio program of said online broadcasting server online playing if said online when listening to functional module and capturing the broadcast button that is arranged on the interface/sign by operation;
Also comprise the broadcasting service server at network side, be used to manage the online broadcasting server list; Receive online broadcasting selection request of listening to the functional module initiation in the game client, the online broadcasting server list of this locality storage is returned to the game client of request.
The system that in online game, realizes online broadcasting also comprises:
Said broadcasting service server also is used to manage the programme information that different online broadcasting servers are play; Request is checked in the online programme of listening to the functional module initiation in the reception game client, the programme of this locality storage is returned to the game client of request.
Also comprise in the said game server:
First functional module is used for receiving the online broadcasting service application of listening to the functional module initiation of the game client that has specific stage property; And user profile and the broadcast service information of application that will initiate application send said broadcasting service server to;
Also comprise in the said broadcasting service server:
Second functional module, the user profile that the storage game server sends and the broadcast service information of user applies; And control said online broadcasting server through automated manner or manual type and carry out the broadcasting service of user applies in the time at related-program.
Beneficial effect of the present invention is following:
(1) the present invention is through being provided with online broadcasting server at network side; Several button/signs relevant with listening to online broadcasting are set on the interface of online game; Behind the game client logging in game server; Start and listen to online broadcasting, be implemented in and open player or other outside page in the game process, listen to the audio program of online broadcasting easily while play.
(2) the present invention can also be provided with many online broadcasting servers at network side, and each online broadcasting server is play the different audio program of a cover.Make that the user can select to listen to different online broadcasting programs, further enrich the user's online game experiencing.
(3) the present invention can also combine broadcasting service with game on line closely, carries out many value-added services, meets consumers' demand better.
Description of drawings
The flow chart of steps of listening to the online broadcasting audio program that Fig. 1 provides for the embodiment of the invention;
The system configuration sketch map of in online game, realizing online broadcasting that Fig. 2 provides for the embodiment of the invention.
Embodiment
The present invention provides a kind of method that in online game, realizes online broadcasting, comprising:
At network side online broadcasting server is set, through Internet online playing audio program;
Game client logging in network side game server when capturing the broadcast button that is arranged on the interface/sign by operation, is listened to the audio program that said online broadcasting server is play in game process.
Below in conjunction with accompanying drawing, said method of the present invention is described in detail with specific embodiment.
Embodiment one:
Only establish an online broadcasting server at network side, through Internet online playing audio program; The particular content of audio program can be recreation explanation, information issue etc., and the present invention does not limit concrete audio programs.
When the user hoped to listen to the audio program of online broadcasting through game client, concrete performing step was as shown in Figure 1, comprising:
Step S101, game client logging in network side game server; In native window, demonstrate interface, the user carries out online game.
The user can start or stop at any time in game process and listen to the online broadcasting audio program for ease, on interface, adds broadcast button/sign and stop button/sign in advance.Concrete button/sign can be arranged at the optional position on the screen; The broadcasting scenario of simulation perhaps is set on interface, broadcast button/sign and stop button/sign are distributed in the analog broadcasting scene.
Step S102, game client judge whether the broadcast button/sign that is arranged on the interface is operated, and promptly whether the user has clicked or started broadcast button/sign; If the user has clicked or started broadcast button/sign, then continue step S103; Otherwise, not starting the audio program of listening to online broadcasting, the user only carries out online game through game client.
Step S103, listen to the audio program that network side online broadcasting server is play; Continue step S104.
Step S104, game client judge whether the stop button/sign that is arranged on the interface is operated, and promptly whether the user has clicked or started stop button button/knowledge; If the user has clicked or has started stop button/sign, then execution in step S105; Otherwise, go to step S103, continue to listen to the audio program that network side online broadcasting server is play.
Step S105, stop to listen to the audio program that network side online broadcasting server is play.
In the practical application, can also on interface, add volume in advance and regulate button/sign, the user can regulate button/sign through this volume of operation, increases or reduce the volume of the current audio program of listening to.
Embodiment two:
At network side many online broadcasting servers are set, each online broadcasting server is play the different audio program of a cover; Simultaneously, the broadcasting service server is set, is used to manage the programme information of online broadcasting server list and different online broadcasting servers at network side.
The user can start or stop at any time in game process and listen to the online broadcasting audio program for ease, on interface, adds broadcast button/sign and stop button/sign in advance; Because network side has many online broadcasting servers, the user selects to listen to wherein program that the online broadcasting server is play for ease, and broadcasting selector button/sign also is set on interface.Concrete button/sign can be arranged at the optional position on the screen; The broadcasting scenario of simulation perhaps is set on interface, broadcast button/sign, stop button/sign and broadcasting selector button/sign are distributed in the broadcasting scenario of simulation.
In embodiment two, it is similar that the user listens to idiographic flow and Fig. 1 of online broadcasting audio program, and difference is:
1) before the startup program is listened to, the user can be through clicking broadcasting selector button/sign, the audio program that the online broadcasting server of selecting hope to listen to is play; When game client captures broadcasting selector button/sign by operation; From the broadcasting service server, obtain the online broadcasting server list and present to the user and select, and the default server when the online broadcasting server of user's current selected listened to online broadcasting as follow-up startup; When capturing after the user clicked broadcast button/sign, listen to the audio program that corresponding online broadcasting server that the user selects is play.
Certainly, when the user listens to online broadcasting in startup, also can not broadcast selection in advance; In this case, if the user listens to online broadcasting, the audio program that an online broadcasting server of then direct listening system acquiescence is play for the first time; If listened to online broadcasting before the user, not broadcast again under the situation of selection the user, acquiescence is listened to the audio program that last selected online broadcasting server is play once more.
2) listen in the online broadcasting audio program process the user, the user also can click broadcasting selector button/sign at any time; In this case; When game client captures broadcasting selector button/sign by operation; From the broadcasting service server, obtaining the online broadcasting server list presents to the user and selects; And change to the audio program that the online broadcasting server of listening to user's current selected is play, up to capturing after the user clicks stop button/sign, stop to listen to the online broadcasting audio program.
In the foregoing description two, in the broadcasting service server, can also preserve the programme information of each online broadcasting server.At any time understand the concrete program that each online broadcasting server is play for the convenience of the user; Programme can be set on interface check button/sign; When game client captures programme when checking button/sign by operation; From the broadcasting service server, obtain the current selection of user the online broadcasting server programme information or obtain the programme information of each online broadcasting server of network side (when the user selected to check current online broadcast program list, it is single that the broadcasting service server only returns the respective program of online broadcasting server of the current selection of user; When the user selected to check all online broadcasting programmes, the broadcasting service server returned the corresponding programme of each online broadcasting server of network side), and present to the user.When the program of one or more online broadcasting servers had renewal, the programme information of the corresponding online broadcasting server of storing on the broadcasting service that upgrades in time the server was to make things convenient for user inquiring.
In order to enrich the value-added service of online game and online broadcasting, in practical application, can take various implementations, for example:
One or more stage properties that occur in the game process are set in advance, and the player of online game obtains the authority of one or more broadcasting services of application through described stage property; When the user gets access to this kind stage property in game process after, can ask corresponding broadcasting service, execution in step is:
A) game client is initiated certain broadcasting service application to game server;
B) after game server is judged as the user that has the right, with the user's who initiates application relevant information (like ID, user's pet name etc.) with and the concrete broadcast service information (as putting certain first song) of application send the broadcasting service server of network side to;
In this step b, game server can send each application that receives to the broadcasting service server immediately, also can be regularly or the cycle transmit; When a plurality of users initiate to apply for, can transmit a user applies broadcasting service tabulation;
C) user profile of broadcasting service server stores game server transmission and the broadcast service information of user applies; And control online broadcasting server through automated manner or manual type and carry out the broadcasting service of user applies in the time at related-program.For example: when taking manual type; From the broadcasting service server, know the broadcasting service (like requesting song) of user applies by relevant online broadcasting host; In period, deliver the song of host's speech and broadcast customer requirements at corresponding request program through the online broadcasting server.When taking automated manner; The broadcasting service server can carry out automatic screening or ordering to the broadcast service information of the user applies that gets access to; And notice gives online broadcasting server (sending to the song online broadcasting server of network side like a certain song title that the user is clicked or code etc.), selected respective song and play by the online broadcasting server.
According to the method that in online game, realizes online broadcasting provided by the invention; The present invention provides a kind of corresponding system 11 that in recreation, realizes online broadcasting; Its structural representation is as shown in Figure 2; Comprise: game server 101, game client 102 comprise the online functional module 1021 of listening in game client 102; At network side online broadcasting server 103 is set also, is used for through Internet online playing audio program; Behind game client 102 logging in game server 101,, in game process, listen to the audio program that online broadcasting server 103 is play if it is online when listening to functional module 1021 and capturing the broadcast button that is arranged on the interface/sign by operation.Wherein, online broadcasting server 103 can be many, and each online broadcasting server 103 is play the different audio program of a cover.
The system 11 of online broadcasting that in recreation, realizes provided by the invention can also comprise:
Be arranged at the broadcasting service server 104 of network side, be used to manage the programme information of online broadcasting server list and different online broadcasting servers; The online broadcasting of listening to functional module 1021 initiations that receives in the game client 102 selects request and programme to check request, and online broadcasting server list and programme information that this locality is stored return to game client 102.
Also comprise in the game server 101:
First functional module 1011 is used for receiving the online broadcasting service application of listening to functional module 1021 initiations of the game client 102 that has specific stage property; And user profile and the broadcast service information of application that will initiate application send broadcasting service server 104 to.
Also comprise in the broadcasting service server 104:
Second functional module 1041, the user profile that storage game server 101 sends and the broadcast service information of user applies; And control online broadcasting server 103 through automated manner or manual type and carry out the broadcasting service of user applies in the time at related-program.
In sum, the present invention is provided with online broadcasting server at network side, through Internet online playing audio program; And several control button/signs relevant with listening to online broadcasting are set on the interface of online game; Behind the game client logging in game server; If when capturing the broadcast button that is arranged on the interface/sign (user start listen to online broadcasting), be implemented in and listen to the audio program that the online broadcasting server is play in the game process by operation.Thereby make the user needn't open player or other outside page, carry out the various operations of online broadcasting easily, listen to the audio program of online broadcasting while can realize playing.
Adopt the present invention, at network side many online broadcasting servers can be set, each online broadcasting server is play the different audio program of a cover.For example: online broadcasting server-specific is in the radio network relevent information of playing, and another online broadcasting server-specific is in playing popular song etc.The user can select to listen to different online broadcasting programs, further enriches the user's online game experiencing.
Adopt the present invention, can also broadcasting service (like user's requesting song etc.) be combined with the current process of playing closely.In game process, get access to certain specific stage property like the user, can have the right to initiate requesting song application etc., thereby making can online broadcasting Network Based to carry out many value-added services, meets consumers' demand better.
Obviously, those skilled in the art can carry out various changes and modification to the present invention and not break away from the spirit and scope of the present invention.Like this, belong within the scope of claim of the present invention and equivalent technologies thereof if of the present invention these are revised with modification, then the present invention also is intended to comprise these changes and modification interior.

Claims (8)

1. a method that in online game, realizes online broadcasting is characterized in that, comprising:
At network side many online broadcasting servers are set, through Internet online playing audio program, each online broadcasting server is play the different audio program of a cover;
Game client logging in network side game server when capturing the broadcast button that is arranged on the interface/sign by operation, is listened to the audio program of said online broadcasting server online playing in game process;
At network side the broadcasting service server is set, is used to manage the online broadcasting server list;
Broadcasting selector button/sign also is set on interface;
When game client captures broadcasting selector button/sign by operation; From said broadcasting service server, obtain the online broadcasting server list and present to the user and select, and the default server when the online broadcasting server of user's current selected listened to online broadcasting as follow-up startup; Perhaps when starting when listening to online broadcasting, change to the audio program that the online broadcasting server of listening to user's current selected is play.
2. the method for claim 1 is characterized in that, also comprises:
Stop button/sign and volume are set on interface regulate button/sign;
When game client captures stop button/sign by operation, stop to listen to the audio program that said online broadcasting server is play;
When game client captures volume adjusting button/sign by operation, increase or reduce the volume of the current audio program of listening to.
3. method as claimed in claim 2 is characterized in that, also comprises:
Said broadcasting service server also is used to manage the programme information that different online broadcasting servers are play;
Programme also is set on interface checks button/sign;
When game client captures programme when checking button/sign by operation, from said broadcasting service server, obtain the programme information of the online broadcasting server that the user selects to listen to; Perhaps obtain the programme information of each online broadcasting server of network side, and present to the user.
4. method as claimed in claim 3 is characterized in that, also comprises:
Stage property is set in game process, and the user obtains the authority of one or more broadcasting services of application through this stage property;
When the user gets access to said stage property in game process after, carry out following steps:
To the application of game server originates broadcast;
Said game server will be initiated the user profile of application and the broadcast service information of application sends said broadcasting service server to;
The broadcast service information of said broadcasting service server stores user profile and user applies; And control said online broadcasting server through automated manner or manual type and carry out the broadcasting service of user applies in the time at related-program.
5. method as claimed in claim 3 is characterized in that, also comprises:
The broadcasting scenario of simulation is set on interface, with said broadcast, stop, volume is regulated, broadcasting is selected and programme checks that corresponding button/sign is distributed in the said broadcasting scenario.
6. a system that in online game, realizes online broadcasting comprises game server, game client, it is characterized in that, comprises the online functional module of listening in the said game client;
Also comprise many online broadcasting servers at network side, be used for that each online broadcasting server is play the different audio program of a cover through Internet online playing audio program;
Behind the game client logging in game server,, in game process, listen to the audio program of said online broadcasting server online playing if said online when listening to functional module and capturing the broadcast button that is arranged on the interface/sign by operation;
Also comprise the broadcasting service server at network side, be used to manage the online broadcasting server list; Receive online broadcasting selection request of listening to the functional module initiation in the game client, the online broadcasting server list of this locality storage is returned to the game client of request.
7. system as claimed in claim 6 is characterized in that,
Said broadcasting service server also is used to manage the programme information that different online broadcasting servers are play; Request is checked in the online programme of listening to the functional module initiation in the reception game client, the programme of this locality storage is returned to the game client of request.
8. system as claimed in claim 6 is characterized in that, also comprises in the said game server:
First functional module is used for receiving the online broadcasting service application of listening to the functional module initiation of the game client that has specific stage property; And user profile and the broadcast service information of application that will initiate application send said broadcasting service server to;
Also comprise in the said broadcasting service server:
Second functional module, the user profile that the storage game server sends and the broadcast service information of user applies; And control said online broadcasting server through automated manner or manual type and carry out the broadcasting service of user applies in the time at related-program.
CN2006101702473A 2006-12-21 2006-12-21 Method and system of implementing online broadcast in network game Active CN101179563B (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CN2006101702473A CN101179563B (en) 2006-12-21 2006-12-21 Method and system of implementing online broadcast in network game
PCT/CN2007/071020 WO2008074242A1 (en) 2006-12-21 2007-11-05 A method and system for implementing an online broadcast in network game
US12/485,607 US20090253519A1 (en) 2006-12-21 2009-06-16 Method And System For Implementing Online Broadcasting In A Network Game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2006101702473A CN101179563B (en) 2006-12-21 2006-12-21 Method and system of implementing online broadcast in network game

Publications (2)

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CN101179563A CN101179563A (en) 2008-05-14
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