CN1532720A - Method, system and sotrage medium for conducting real time audeio-video conversation in network games - Google Patents

Method, system and sotrage medium for conducting real time audeio-video conversation in network games Download PDF

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Publication number
CN1532720A
CN1532720A CNA031082599A CN03108259A CN1532720A CN 1532720 A CN1532720 A CN 1532720A CN A031082599 A CNA031082599 A CN A031082599A CN 03108259 A CN03108259 A CN 03108259A CN 1532720 A CN1532720 A CN 1532720A
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real
network
time
video signal
game client
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曹希康
廖立祥
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Asustek Computer Inc
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Asustek Computer Inc
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Abstract

In network game, network transmission passage bypassing the network game server station is set between network game clients for real-time audio-video conversation. The real-time audio-video data is first picked up and compressed into audio and video data frame; the audio and video data frame is then packed as the network transmission package, which is transmitted via the network transmission passage to other game client; and the network transmission package received in the other game client end is decoded and replayed as audio and video data.

Description

In online game, carry out method, system and the Storage Media of real-time audio-video talks
(1) technical field
The method of the relevant a kind of audio-visual talks of the present invention, particularly relevant a kind of method of in online game, carrying out the real-time audio-video talks.
(2) background technology
The system architecture of general networking recreation is the framework based on a network game server and a plurality of network game clients, network game server is in order to handle and to preserve the data that transmitted by game client, and game client is then in order to the picture of demonstration recreation and the interaction between user and online game.In other words, the data of all-network game client deliver to all that network game server is handled and computing.And the real-time audio-video talks are video camera and the microphones that utilize on the game client computing machine, transmit the real-time audio-video data by network, so that talk with other network game client.
The system architecture of existing online game can't be propped up and is held in the function of carrying out the real-time audio-video talks in the online game simultaneously, and its major technique difficulty has three.One when online game is monopolized screen-picture with the three-dimensional space animation, just can't show the real-time video signal picture again, and existing video signal data treatment technology can't show the real-time video signal picture simultaneously when the three-dimensional space animation is monopolized screen-picture.Its two, the coding and decoding of video signal and message data and transmission are if all carry out with network game server, then its burden (load) and frequency range (band width) all can't be loaded, and relatively influence the speed that online game is carried out.Its three, real-time video signal picture and real-time message are if can't reach the effect that then influences the real-time audio-video talks synchronously.Therefore, present online game is not propped up and is held in the function of carrying out the real-time audio-video talks in the online game simultaneously.
(3) summary of the invention
In view of this, purpose of the present invention just is to set up the mode of Network Transmission channel between network game client and network game client, the real-time audio-video data are carried out compressed encoding and encapsulation work in network game client, and transfer to other network game client.And receive the network game client of real-time audio-video data, just carry out video-audio data decoding, and cooperate " supporting real-time video signal stream and three-dimensional space animation simultaneously " module, make when online game is monopolized screen-picture with the three-dimensional space animation, also can show the real-time video signal picture simultaneously, play the message data with sound card by earphone, loudspeaker support in addition.
" support simultaneously real-time video signal stream and three-dimensional space animation " module be with the real-time video signal data as texturing, sneak on the game picture of online game, reach the purpose that shows simultaneously.
For achieving the above object, the present invention proposes a kind of method of carrying out the real-time audio-video talks in online game.At first, before online game is carried out, set up the Network Transmission channel between network game client, this Network Transmission channel and without network game server is carried out online game again and is connected to game server.The foundation of Network Transmission channel is by network game client, specify or directly specify the network address of the network game client of desiring to carry out the real-time audio-video talks, address book can comprise that all can carry out the network address of the network game client of real-time audio-video talks according to address book.Network game client sends redirect request to the network game client of desiring to carry out the real-time audio-video talks, sets up the Network Transmission channel by appointed network game client according to redirect request again.
Then, in network game client acquisition real-time video signal data and real-time message data.With the real-time video signal data compression coding is the video signal data framework, is the message data framework with real-time message data compression coding, and encapsulation video signal data framework and message data framework are the Network Transmission package.Then, by the Network Transmission channel, the Network Transmission package is sent to other network game client.
When the frequency range of Network Transmission channel can't support to transmit simultaneously real-time video signal data and real-time message data, the right of priority of message data was higher than the real-time video signal data in real time, and just the Network Transmission package can be with real-time message data for paying the utmost attention to.In addition, meeting joining day label in the Network Transmission package is as the foundation of real-time video signal data and real-time message data sync.
At last, the network game client that receives the Network Transmission package can be decoded as the Network Transmission package video signal data and message data, show video signal data synchronously and play the message data according to the time label, be achieved in the purpose of carrying out the real-time audio-video talks in the online game simultaneously.Show video signal data be with the real-time video signal data as texturing, sneak on the game picture of online game, reach the purpose that shows simultaneously.
Secondly, the present invention proposes a kind of system that carries out the real-time audio-video talks in online game, comprises network game server and a plurality of network game client.Network game server is carried out the online game master routine.Network game client, comprise the network game client and the Network Transmission channel of desiring to carry out the real-time audio-video talks, network game client is connected with network game server to carry out online game, and the Network Transmission channel connects the network game client of desiring to carry out the real-time audio-video talks.
Audio-visual talks sender's network game client comprises real time data acquisition device, data encoder, Network Transmission wrapper and Network Transmission device.The real time data acquisition device is used to network game client acquisition real-time video signal data and real-time message data.Data encoder is in order to producing the real-time video signal data compression coding video signal data framework, and real-time message data compression coding is produced the message data framework.The Network Transmission wrapper, encapsulation video signal data framework and message data framework are the Network Transmission package.The Network Transmission device by the Network Transmission channel, is sent to the reception network game client with the Network Transmission package.
The foundation of Network Transmission channel is by network game client, specify or directly specify the network address of the network game client of desiring to carry out the real-time audio-video talks, address book can comprise that all can carry out the network address of the network game client of real-time audio-video talks according to address book.Network game client sends redirect request to the network game client of desiring to carry out the real-time audio-video talks, sets up the Network Transmission channel by appointed network game client according to redirect request again.When the frequency range of Network Transmission channel can't support to transmit simultaneously real-time video signal data and real-time message data, the right of priority of message data was higher than the real-time video signal data in real time, and just the Network Transmission package can be with real-time message data for paying the utmost attention to.In addition, meeting joining day label in the Network Transmission package is as the foundation of real-time video signal data and real-time message data sync.
Audio-visual talks take over party's network game client comprises data decoder and audio and video player.Data decoder is in order to be decoded as the Network Transmission package real-time video signal data and real-time message data.Audio and video player can be decoded as the Network Transmission package video signal data and message data, shows video signal data synchronously and plays the message data according to the time label.Show video signal data be with the real-time video signal data as texturing, sneak on the game picture of online game, reach the purpose that shows simultaneously.
In addition, the present invention proposes a kind of method of carrying out the real-time audio-video talks in online game, and it is applicable to network game client.Network game client is online to network game server, to carry out online game and to show that game picture is to display.At first, before online game is carried out, set up the Network Transmission channel to the external network game client, carry out online game again and be connected to game server, the Network Transmission channel is without game server.
Then, utilize the real time data acquisition device, acquisition real-time video signal data and real-time message data.And compressed encoding real-time video signal data and the Network Transmission of message data generation in real time package.Then, by the Network Transmission channel, transmit the Network Transmission package to the external network game client
The foundation of Network Transmission channel is by network game client, and according to the network address of address book appointment or direct designated external network game client, address book can comprise the network address of all external network game clients.Network game client sends the network game client of redirect request to appointment, sets up the Network Transmission channel by appointed network game client according to redirect request again.When the frequency range of Network Transmission channel can't support to transmit simultaneously real-time video signal data and real-time message data, the right of priority of message data was higher than the real-time video signal data in real time, and just the Network Transmission package can be with real-time message data for paying the utmost attention to.In addition, meeting joining day label in the Network Transmission package is as the foundation of real-time video signal data and real-time message data sync.
At last, network game client receives the Network Transmission package from the external network game client by described Network Transmission channel.And with Network Transmission package decompression/decoding generation real-time video signal data and real-time message data.At last, in online game is carried out, according to the real-time message data of time label synchronous playing and show that the real-time video signal data are in game picture.Show the real-time video signal data be with the real-time video signal data as texturing, sneak on the game picture of online game, reach the purpose that shows simultaneously.
In addition, the present invention proposes a kind of Storage Media, and in order to store a computer program, aforementioned calculation machine program is in order to be loaded in the computer system and to make aforementioned calculation machine system carry out aforesaid method of carrying out the real-time audio-video talks in online game.
In addition, the present invention proposes a kind of online game computer system, it is carried out an online game and has a Storage Media, above-mentioned Storage Media is in order to store a computer program, and aforementioned calculation machine program is in order to be loaded in the above-mentioned online game computer system and to make above-mentioned online game computer system carry out aforesaid method of carrying out the real-time audio-video talks in online game.
(4) description of drawings
Fig. 1 is the flowchart that shows disclosed method.
Fig. 2 is the functional block diagram that shows disclosed system.
Fig. 3 is the thin portion functional block diagram that shows disclosed system.
Fig. 4 a, 4b are the synoptic diagram that shows disclosed embodiment.
(5) embodiment
Please refer to Fig. 1, Fig. 1 is the flowchart that shows disclosed method.At first, before online game is carried out, between network game client, set up Network Transmission channel (step S100), this Network Transmission channel can be any computer network with standard network protocol set up, as transmission control protocol/Internet Protocol (TCP/IP) etc.This Network Transmission channel and without network game server.The foundation of Network Transmission channel is by network game client, specify or directly specify the network address of the network game client of desiring to carry out the real-time audio-video talks, address book can comprise that all can carry out the network address of the network game client of real-time audio-video talks according to address book.Network game client sends redirect request to the network game client of desiring to carry out the real-time audio-video talks, sets up the Network Transmission channel by appointed network game client according to redirect request again.Then, then can carry out and desire the online game program of carrying out and be connected to game server.
In network game client acquisition real-time video signal data and real-time message data (step S102).The real-time video signal data can utilize video camera video signal capture devices (Video Capture Device) such as (Camera) to import into, and the message data then can utilize microphone audio extraction devices (AudioCapture Device) such as (Microphone) to import in real time.
Then, real-time video signal data compression (compress) coding (encode) is produced video signal data framework (frame), and real-time message data compression coding is produced message data framework (step S104).This compressed encoding can utilize the compressed format of standard, as H.263, MPEG1/2/4, G723 etc., its role is to the video-audio data that script quantity is huge, through compressed encoding, be reduced into the form that is fit to Network Transmission.
Because during by Network Transmission real-time audio-video data, message smooth and easy and audio-visual be most important consideration synchronously, therefore method proposed by the invention is to serve as preferential with the message data framework, encapsulation video signal data framework and message data framework are Network Transmission package (step S106), to reach the smooth and easy and audio-visual synchronous effect of message.Just when the frequency range of Network Transmission channel can't support to transmit simultaneously real-time video signal data and real-time message data, the right of priority of message data was higher than the real-time video signal data in real time.Meeting joining day label in this external Network Transmission package is as the foundation of real-time video signal data and real-time message data sync.
Then, by the Network Transmission channel, the Network Transmission package is sent to other network game client (step S108).At last, the network game client that receives the Network Transmission package can be decoded as the Network Transmission package real-time video signal data and real-time message data (step S110), and according to real-time message data of time label synchronous playing and demonstration real-time video signal data (step S112) in game picture.Show video signal data be with the real-time video signal data as texturing, sneak on the game picture of online game, reach the purpose that shows simultaneously.
Please refer to Fig. 2, Fig. 2 is the functional block diagram that shows disclosed system.The present invention proposes a kind of system that carries out the real-time audio-video talks in online game, comprises network game server 20 and a plurality of network game client 24,26,28,30.Network game server 20 is carried out the online game master routine.Network game client 24,26,28,30, comprise the network game client 24,26 and the Network Transmission channel 32 of desiring to carry out the real-time audio-video talks, network game client 24,26,28,30 and network game server 20 are connected to form network game server network 22 to carry out online game, to network game server 20, the Network Transmission channel connects 32 and connects the network game client 24,26 of desiring to carry out the real-time audio-video talks network game server network 22 in order to the data of transmission network game client 24,26,28,30.
Please refer to Fig. 3, Fig. 3 is the thin portion functional block diagram that shows disclosed system.Audio-visual talks sender's network game client 300 comprises real time data acquisition device 302, data encoder 304, Network Transmission wrapper 306 and Network Transmission device 308.Real time data acquisition device 302 is used to network game client acquisition real-time video signal data and real-time message data.Real time data acquisition device 302 can be the device that separates, and captures real-time video signal data and real-time message data respectively.Also can be designed to same device, capture real-time video signal data and real-time message data simultaneously, carry out follow-up data more respectively and handle.Real time data acquisition device 302 can be data fatching apparatus such as video camera and microphone.
Data encoder 304 is in order to producing the real-time video signal data compression coding video signal data framework, and real-time message data compression coding is produced the message data framework.Data encoder 304 can be designed as device separately, carries out real-time video signal data compression coding and real-time message data compression coding respectively, perhaps also can design in same device, respectively real-time video signal data and real-time message data is carried out compressed encoding.
Network Transmission wrapper 306 is to serve as preferential with the message data framework, and encapsulation video signal data framework and message data framework are the Network Transmission package.Network Transmission device 308 by Network Transmission channel 310, is sent to the Network Transmission package audio-visual talks take over party's network game client 320.For example, Network Transmission wrapper 306, Network Transmission device 308 and Network Transmission channel 310 all can be formulated as module by the executable program language of computing machine, to realize above-mentioned functions.
Audio-visual talks take over party's network game client 320 comprises data decoder 322 and audio and video player 324.Data decoder 322 is in order to be decoded as the Network Transmission package real-time video signal data and real-time message data.Data decoder 322 can be designed as device separately, carries out real-time video signal data decoding and real-time message data decoding respectively, perhaps also can design in same device, respectively real-time video signal data and real-time message data is deciphered.Aforesaid data encoder 304 and data decoder 322 all can be formulated as module by the executable program language of computing machine, and carry out to finish required coding and decoding function in computing machine.
Audio and video player 324 can show Network Transmission package decoding video signal data and message data later video signal data and play the message data according to the time label synchronously.Show the real-time video signal data be with the real-time video signal data as texturing, sneak on the game picture of online game, play real-time message data with sound card by earphone, loudspeaker, reach the purpose that shows simultaneously.And the network game client that carries out the real-time audio-video talks because of audio-visual talks are two-way talks, can have the function that transmits and receive simultaneously, promptly has 300 and 320 assembly that is comprised and functions simultaneously.
For example, please refer to Fig. 4, Fig. 4 is the synoptic diagram that shows disclosed embodiment.In online game is carried out, when network game client desires to carry out the real-time audio-video talks, between network game client, set up Network Transmission channel 50.Video camera 40 is in network game client acquisition real-time video signal data, and microphone 42 captures real-time message data in network game client.
Data encoder 44,46 is a video signal data framework 440,442,444,446 with the real-time video signal data compression coding, supposes total P, is message data framework 460,462,464 with real-time message data compression coding, supposes total L.In the present embodiment, the Network Transmission wrapper is to serve as preferential with the message data framework, and encapsulation video signal data framework and message data framework are Network Transmission package 48.That is in a period of time interval, can preferentially message framework 460 be included in the package 48, remaining frequency range or time reallocate to video signal data framework 440 to video signal data framework 442, and message framework 460 and video signal data framework 440 to 442 be packaged into Network Transmission package 48, for example only there be N to be included in the package 48, and have (P-N) not include in the package 48.
By Network Transmission channel 50, for example the Internet is sent to another network game client with Network Transmission package 48.Data decoder 52,54 is decoded as real-time video signal data 520 to real-time video signal data 522 with Network Transmission package 48, and real-time message data 540.Because this package is by Network Transmission, so may not be that whole video signal data frameworks all can be received, for example only receive M (M is less than or equal to N), that is video signal data framework 440 to the quantity of video signal data framework 442 can be more than or equal to real-time video signal data 520 to quantity of real-time video signal data 522 etc., add for example IPB pattern of mode that video signal decompresses, so some real-time video signal data can be dropped need not, for example only have K (K is less than or equal to M) can be decompressed to come out, but message data 540 can be all decompressed be come out in real time.Because adopting with the message data framework is the mechanism of preferential encapsulation, so can reach the smooth and easy and audio-visual synchronous desired effects of message.
Audio and video player 56,58, show the real-time video signal data with " supporting real-time video signal stream and three-dimensional space animation simultaneously " module, module is as texturing with the real-time video signal data " to support real-time video signal stream and three-dimensional space animation simultaneously ", sneak on the game picture of online game, and play real-time message data by earphone, loudspeaker 58 with sound card, reach the function of in online game, carrying out audio-visual talks simultaneously.
In a word, method proposed by the invention can be independent of the framework of online game, by setting up the Network Transmission channel between the network game client, to finish the purpose of carrying out the real-time audio-video talks in online game.The present invention more adopts the audio-visual synchronous encapsulation mechanism of considering with the message high priority data, reaches the audio-visual effect that reaches the message smoothness synchronously.Not only increase the real-time and the sense of reality of dummy game world, need not to increase the extra burden of network game server simultaneously, solve the insurmountable problem of existing technology, reach the purpose that the present invention desires to reach.
Though the present invention discloses as above with preferred embodiment; yet it is not in order to limit the present invention; any personnel that have the knack of present technique without departing from the spirit and scope of the present invention; change or replace when making all equivalence, so protection scope of the present invention is when looking being as the criterion that accompanying Claim defines.

Claims (29)

1. a method of carrying out the real-time audio-video talks in online game is characterized in that, comprises the following steps:
Carry out online game parallel machine to a network game server in one first network game client and one second network game client;
In described online game is carried out, between described first network game client and described second network game client, to finish and set up a Network Transmission channel, described Network Transmission channel does not pass through described network game server;
Capture a plurality of first real-time video signal data and a plurality of first real-time message data in described first network game client;
In described first network game client, the described first real-time video signal data of compressed/encoded produce a plurality of first video signal data frameworks, and the compressed/encoded described first real-time message data produce a plurality of first message data frameworks;
In described first network game client, encapsulate the described first video signal data framework and the described first message data framework is a Network Transmission package;
By described Network Transmission channel, described Network Transmission package is sent to described second network game client;
In described second network game client, described Network Transmission package decoding is produced a plurality of second real-time video signal data and a plurality of second real-time message data; And
In described second network game client, play the described second real-time message data and show that the described second real-time video signal data are on the game picture of described online game.
2. method of carrying out the real-time audio-video talks in online game as claimed in claim 1 is characterized in that the described step of setting up described Network Transmission channel also comprises the following steps:
Described first network game client specifies or directly specifies the network address of described second network game client according to an address book, described address book comprises the network address of described second network game client;
Described first network game client sends a redirect request to described second network game client; And
Described second network game client is set up described Network Transmission channel according to described redirect request.
3. method of carrying out the real-time audio-video talks in online game as claimed in claim 1, it is characterized in that, in the step of the described Network Transmission package of described encapsulation, when the frequency range of described Network Transmission channel can't support to transmit simultaneously the described first real-time message data and the described first real-time video signal data, the right of priority of the described first real-time message data was higher than the right of priority of the described first real-time video signal data.
4. method of carrying out the real-time audio-video talks in online game as claimed in claim 1, it is characterized in that, in the step of the described second real-time video signal data of described demonstration, be with the described second real-time video signal data as a texturing, sneak on the game picture of described online game.
5. method of carrying out the real-time audio-video talks in online game as claimed in claim 1 is characterized in that described Network Transmission package also comprises a time label, in order to represent the described first real-time message data and described first real-time video signal data synchronization relation.
6. method of carrying out the real-time audio-video talks in online game as claimed in claim 1, it is characterized in that, described broadcast described second real-time message data and showing in the step of the described second real-time video signal data, be according to described time tag, synchronous described second real-time message data and the described second real-time video signal data.
7. a system that carries out the real-time audio-video talks in online game is characterized in that, comprising:
One network game server is in order to carry out an online game; And
A plurality of network game clients, described network game client comprises one first network game client, one second online game client and a Network Transmission channel, described first network game client and described second network game client are online to described network game server, in order to carry out described online game, described Network Transmission channel is coupled to described first network game client and described second network game client.
8. the system that carries out the real-time audio-video talks in online game as claimed in claim 7 is characterized in that described first network game client also comprises:
One real time data acquisition device is used to described first network game client and captures a plurality of first real-time video signal data and a plurality of first real-time message data;
One data encoder, it is coupled to described real time data acquisition device, in order to the described first real-time video signal data of compressed/encoded, produces a plurality of first video signal data frameworks and the compressed/encoded described first real-time message data, produces a plurality of first message data frameworks;
One Network Transmission wrapper, it is coupled to described video signal data scrambler and described message data encoder, in order to encapsulate the described first video signal data framework and the described first message data framework is a Network Transmission package; And
One Network Transmission device, it is coupled to described Network Transmission wrapper, by described Network Transmission channel, described Network Transmission package is sent to described second network game client.
9. the system that carries out the real-time audio-video talks in online game as claimed in claim 8, it is characterized in that, described Network Transmission wrapper, when the frequency range of described Network Transmission channel can't support to transmit simultaneously the described first real-time message data and the described first real-time video signal data, the right of priority of the described first real-time message data was higher than the right of priority of the described first real-time video signal data.
10. the system that carries out the real-time audio-video talks in online game as claimed in claim 8, it is characterized in that, in the described Network Transmission wrapper, described Network Transmission package also comprises a time label, in order to represent the described first real-time message data and described first real-time video signal data synchronization relation.
11. the system that carries out the real-time audio-video talks in online game as claimed in claim 7 is characterized in that described second network game client also comprises:
One data decoder, it is coupled to described Network Transmission channel, in order to described Network Transmission package decoding is produced a plurality of second video signal datas and described Network Transmission package decoding is produced a plurality of second message data; And
One audio and video player, it is coupled to described video signal data code translator and described message data decoder, in order to play described second video signal data and the described second message data.
12. the system that carries out real-time audio-video talks in online game as claimed in claim 11 is characterized in that, described audio and video player, be with the described second real-time video signal data as a texturing, sneak on the game picture of described online game.
13. the system that carries out the real-time audio-video talks in online game as claimed in claim 11 is characterized in that described audio and video player is according to described time tag, synchronously the described second real-time message data and the described second real-time video signal data.
14. the system that carries out the real-time audio-video talks in online game as claimed in claim 7, it is characterized in that, described Network Transmission channel is the network address of being specified or directly specifying described second network game client by described first network game client according to an address book, described address book comprises the network address of described second network game client, and send a connection request to described second network game client, set up described Network Transmission channel by described second network game client according to described connection request again.
15. method of carrying out the real-time audio-video talks in online game, it is applicable to a network game client, described network game client is to be online to a network game server, in order to carry out an online game and to show on game picture to a display, it is characterized in that, comprise the following steps:
In described online game is carried out, to finish and set up Network Transmission channel to an external network game client, described Network Transmission channel is without described network game server;
Utilize a real time data acquisition device, capture one first real-time video signal data and one first real-time message data;
The described first real-time video signal data of compressed/encoded and the described first real-time message data, and produce one first Network Transmission package;
By described Network Transmission channel, transmit the described first Network Transmission package to described external network game client;
By described Network Transmission channel, receive one second Network Transmission package from described external network game client;
The described second Network Transmission package of decompression/decoding produces one second real-time video signal data and one second real-time message data; And
In described online game is carried out, play the described second real-time message data and show that the described second real-time video signal data are in described game picture.
16. method of carrying out the real-time audio-video talks in online game as claimed in claim 15 is characterized in that the described step of setting up described Network Transmission channel comprises the following steps:
Specify another the network address by one of described network game client and described external network game client;
Utilize the described network address, send a redirect request to another by one of described network game client and described external network game client; And
According to described redirect request, another of described network game client and described external network game client set up described Network Transmission channel.
17. method of carrying out the real-time audio-video talks in online game as claimed in claim 15, it is characterized in that, produce in the step of the described first Network Transmission package, when the frequency range of described Network Transmission channel can't support to transmit simultaneously the described first real-time message data and the described first real-time video signal data, the right of priority of the described first real-time message data was higher than the right of priority of the described second real-time video signal data.
18. method of carrying out the real-time audio-video talks in online game as claimed in claim 15 is characterized in that, sets up the step of described Network Transmission channel, is to carry out according to an address book, described address book comprises the network address of described external network game client.
19. method of carrying out the real-time audio-video talks in online game as claimed in claim 15, it is characterized in that, show in the step of the described second real-time video signal data, be with the described second real-time video signal data as a texturing, sneak into described game picture and be shown on the described display.
20. method of carrying out the real-time audio-video talks in online game as claimed in claim 15, it is characterized in that, the described first Network Transmission package also comprises a time label, in order to represent the described first real-time message data and described second real-time video signal data synchronization relation.
21. method of carrying out the real-time audio-video talks in online game as claimed in claim 15, it is characterized in that, the described second Network Transmission package comprises a time label, playing the described second real-time message data and showing in the step of the described second real-time video signal data, according to described time tag, synchronous described second real-time message data and the described second real-time video signal data.
22. Storage Media, in order to store a computer program, described computer program is in order to be loaded in the computer system and to make described computer system carry out as each described method of carrying out the real-time audio-video talks in online game in the claim 15 to 21.
23. online game computer system, it is carried out an online game and has a Storage Media, described Storage Media is in order to store a computer program, and described computer program is in order to be loaded in the described online game computer system and to make described online game computer system carry out as each described method of carrying out the real-time audio-video talks in online game in the claim 15 to 21.
24. method of carrying out the real-time audio-video talks in online game, be used between one first network game client and one second network game client, described first network game client and described second network game client are all carried out online game parallel machine to a network game server, it is characterized in that described method comprises the following steps: at least
Set up a Network Transmission channel between described first network game client and described second network game client, and described Network Transmission channel does not pass through described network game server;
Capture a plurality of first real-time video signal data and a plurality of first real-time message data in described first network game client;
Produce a plurality of first video signal data frameworks and a plurality of first message data framework;
Encapsulate the described first video signal data framework and the described first message data framework is a Network Transmission package;
Transmit described Network Transmission package to described second network game client;
Described Network Transmission package decoding is produced a plurality of second real-time video signal data and a plurality of second real-time message data; And
In described second network game client, play the described second real-time message data and show that the described second real-time video signal data are on the game picture of described online game.
25. method as claimed in claim 24 is characterized in that, the described step of setting up described Network Transmission channel also comprises the following steps:
Described first network game client is specified the network address of described second network game client according to an address book, and described address book comprises the network address of described second network game client;
Described first network game client sends a redirect request to described second network game client; And
Described second network game client is set up described Network Transmission channel according to described redirect request.
26. method as claimed in claim 24, it is characterized in that, in the step of the described Network Transmission package of described encapsulation, be earlier the described first real-time message data to be included in the described Network Transmission package, according to the residue frequency range the described first real-time video signal data included in the described Network Transmission package again.
27. method as claimed in claim 24 is characterized in that, the described first video signal data framework and a plurality of first message data framework are produced by compressed/encoded.
28. method as claimed in claim 24 is characterized in that, described Network Transmission package is to be sent to described second network game client by a Network Transmission channel.
29. system that carries out the real-time audio-video talks in online game, be used between one first network game client, one second online game client and the network game server, described network game server is in order to carrying out an online game, it is characterized in that, described system comprises at least:
One Network Transmission channel, described first network game client and described second network game client are online to described network game server, to carry out described online game, described Network Transmission channel is coupled between described first network game client and described second network game client to carry out the real-time audio-video talks.
CNA031082599A 2003-03-24 2003-03-24 Method, system and sotrage medium for conducting real time audeio-video conversation in network games Pending CN1532720A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008074242A1 (en) * 2006-12-21 2008-06-26 Tencent Technology (Shenzhen) Company Limited A method and system for implementing an online broadcast in network game
CN100407700C (en) * 2005-05-10 2008-07-30 大竑企业股份有限公司 Real-time receiving and transmitting system foraudeo-visual picture and hand-writing information

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100407700C (en) * 2005-05-10 2008-07-30 大竑企业股份有限公司 Real-time receiving and transmitting system foraudeo-visual picture and hand-writing information
WO2008074242A1 (en) * 2006-12-21 2008-06-26 Tencent Technology (Shenzhen) Company Limited A method and system for implementing an online broadcast in network game

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