CH573259A5 - - Google Patents

Info

Publication number
CH573259A5
CH573259A5 CH1603073A CH1603073A CH573259A5 CH 573259 A5 CH573259 A5 CH 573259A5 CH 1603073 A CH1603073 A CH 1603073A CH 1603073 A CH1603073 A CH 1603073A CH 573259 A5 CH573259 A5 CH 573259A5
Authority
CH
Switzerland
Application number
CH1603073A
Original Assignee
Omahen Thomas
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Omahen Thomas filed Critical Omahen Thomas
Priority to CH1603073A priority Critical patent/CH573259A5/xx
Priority to DE19742408027 priority patent/DE2408027A1/de
Publication of CH573259A5 publication Critical patent/CH573259A5/xx

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Pinball Game Machines (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
CH1603073A 1973-11-14 1973-11-14 CH573259A5 (de)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CH1603073A CH573259A5 (de) 1973-11-14 1973-11-14
DE19742408027 DE2408027A1 (de) 1973-11-14 1974-02-20 Verfahren zur durchfuehrung eines ball-, insbesondere fussballspieles auf elektronischem weg und spielgeraet zur ausuebung des verfahrens

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CH1603073A CH573259A5 (de) 1973-11-14 1973-11-14

Publications (1)

Publication Number Publication Date
CH573259A5 true CH573259A5 (de) 1976-03-15

Family

ID=4413914

Family Applications (1)

Application Number Title Priority Date Filing Date
CH1603073A CH573259A5 (de) 1973-11-14 1973-11-14

Country Status (2)

Country Link
CH (1) CH573259A5 (de)
DE (1) DE2408027A1 (de)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4162792A (en) * 1977-01-12 1979-07-31 Mattel, Inc. Obstacle game
US4391444A (en) 1981-02-09 1983-07-05 Coleco Industries, Inc. Electronic game providing formation changes and method
US4386776A (en) 1981-02-17 1983-06-07 Coleco Industries, Inc. Electronic sports-action game with improved game-object simulation
DE10302186A1 (de) * 2002-06-10 2004-06-03 Weber, Roland, Dipl.-Ing. Sohlschalungsverfahren
DE10329181A1 (de) * 2003-06-27 2005-01-20 Albert-Ludwigs-Universität Freiburg, vertreten durch den Rektor Vorrichtung und Verfahren zur Eingabe von Steuersignalen bei einem computerbasierten simmulierten Tischfußballspiel

Also Published As

Publication number Publication date
DE2408027A1 (de) 1975-05-15

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