CA2618472A1 - System and method for ray tracing with depth buffered display - Google Patents

System and method for ray tracing with depth buffered display Download PDF

Info

Publication number
CA2618472A1
CA2618472A1 CA002618472A CA2618472A CA2618472A1 CA 2618472 A1 CA2618472 A1 CA 2618472A1 CA 002618472 A CA002618472 A CA 002618472A CA 2618472 A CA2618472 A CA 2618472A CA 2618472 A1 CA2618472 A1 CA 2618472A1
Authority
CA
Canada
Prior art keywords
pixel data
ray traced
rasterized
data
ray
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002618472A
Other languages
English (en)
French (fr)
Inventor
Barry Minor
Gordon Clyde Fossum
Vandung Dang To
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
International Business Machines Corp
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2618472A1 publication Critical patent/CA2618472A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/08Volume rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Geometry (AREA)
  • Image Generation (AREA)
CA002618472A 2005-08-11 2006-07-26 System and method for ray tracing with depth buffered display Abandoned CA2618472A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US11/201,651 US7439973B2 (en) 2005-08-11 2005-08-11 Ray tracing with depth buffered display
US11/201,651 2005-08-11
PCT/EP2006/064705 WO2007017391A1 (en) 2005-08-11 2006-07-26 System and method for ray tracing with depth buffered display

Publications (1)

Publication Number Publication Date
CA2618472A1 true CA2618472A1 (en) 2007-02-15

Family

ID=37103032

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002618472A Abandoned CA2618472A1 (en) 2005-08-11 2006-07-26 System and method for ray tracing with depth buffered display

Country Status (6)

Country Link
US (2) US7439973B2 (enrdf_load_stackoverflow)
EP (1) EP1920409A1 (enrdf_load_stackoverflow)
JP (1) JP4808778B2 (enrdf_load_stackoverflow)
CN (1) CN101238489B (enrdf_load_stackoverflow)
CA (1) CA2618472A1 (enrdf_load_stackoverflow)
WO (1) WO2007017391A1 (enrdf_load_stackoverflow)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7697751B2 (en) * 2005-12-29 2010-04-13 Graphics Properties Holdings, Inc. Use of ray tracing for generating images for auto-stereo displays
US7864174B2 (en) * 2006-08-24 2011-01-04 International Business Machines Corporation Methods and systems for reducing the number of rays passed between processing elements in a distributed ray tracing system
US8525826B2 (en) 2008-08-08 2013-09-03 International Business Machines Corporation System for iterative interactive ray tracing in a multiprocessor environment
US8379022B2 (en) * 2008-09-26 2013-02-19 Nvidia Corporation Fragment shader for a hybrid raytracing system and method of operation
US9483864B2 (en) * 2008-12-05 2016-11-01 International Business Machines Corporation System and method for photorealistic imaging using ambient occlusion
US8248405B1 (en) 2009-02-26 2012-08-21 Adobe Systems Incorporated Image compositing with ray tracing
KR20100132605A (ko) * 2009-06-10 2010-12-20 삼성전자주식회사 하이브리드 렌더링 장치 및 방법
US8669977B2 (en) * 2009-10-01 2014-03-11 Intel Corporation Hierarchical mesh quantization that facilitates efficient ray tracing
JP2012181825A (ja) * 2011-02-09 2012-09-20 Canon Inc 画像処理装置およびその方法
US8677031B2 (en) * 2011-03-31 2014-03-18 Intel Corporation Facilitating, at least in part, by circuitry, accessing of at least one controller command interface
CN103959340A (zh) * 2011-12-07 2014-07-30 英特尔公司 用于自动立体三维显示器的图形呈现技术
US9842424B2 (en) * 2014-02-10 2017-12-12 Pixar Volume rendering using adaptive buckets
CN104112293B (zh) * 2014-07-04 2017-05-17 南京航空航天大学 一种用于隧道环境的射线追踪加速方法
US10051263B2 (en) * 2015-11-23 2018-08-14 Center For Integrated Smart Sensors Foundation Multi-aperture camera system using scan line processing
US9934605B2 (en) * 2016-02-24 2018-04-03 Disney Enterprises, Inc. Depth buffering for subsequent scene rendering
US11017581B1 (en) * 2020-01-04 2021-05-25 Adshir Ltd. Method for constructing and traversing accelerating structures
CN112017254B (zh) * 2020-06-29 2023-12-15 浙江大学 一种混合式光线跟踪绘制方法及系统
CN114581589A (zh) * 2020-11-30 2022-06-03 华为技术有限公司 图像处理方法及相关装置
US11869117B2 (en) 2021-03-18 2024-01-09 Samsung Electronics Co., Ltd. Systems and methods of adaptive, variable-rate, hybrid ray tracing
CN113129420B (zh) * 2021-04-14 2023-06-23 江苏理工学院 一种基于深度缓冲加速的光线追踪渲染方法

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03271877A (ja) * 1990-03-20 1991-12-03 Fujitsu Ltd グラフィック表示装置
JPH05183808A (ja) * 1991-12-27 1993-07-23 Matsushita Electric Ind Co Ltd 画像情報入力装置と画像合成装置
US5596686A (en) * 1994-04-21 1997-01-21 Silicon Engines, Inc. Method and apparatus for simultaneous parallel query graphics rendering Z-coordinate buffer
JPH09311954A (ja) * 1996-05-22 1997-12-02 Hitachi Ltd 3次元図形表示システムおよび3次元図形の表示方法
US6057847A (en) * 1996-12-20 2000-05-02 Jenkins; Barry System and method of image generation and encoding using primitive reprojection
JP4319308B2 (ja) * 1999-12-28 2009-08-26 株式会社ディジタルメディアプロフェッショナル ガス状物体表示回路
US20030160788A1 (en) * 2002-02-28 2003-08-28 Buehler David B. Pixel pruning and rendering apparatus and method
JP4217100B2 (ja) * 2003-04-17 2009-01-28 本田技研工業株式会社 画像合成方法、装置、およびプログラム、ならびに立体モデルのレンダリング方法、装置、およびプログラム
US8271986B2 (en) * 2003-12-31 2012-09-18 Intel Corporation Visual and graphical data processing using a multi-threaded architecture

Also Published As

Publication number Publication date
JP4808778B2 (ja) 2011-11-02
WO2007017391A1 (en) 2007-02-15
JP2009505184A (ja) 2009-02-05
US20080297506A1 (en) 2008-12-04
US7439973B2 (en) 2008-10-21
US20070035544A1 (en) 2007-02-15
US7737970B2 (en) 2010-06-15
EP1920409A1 (en) 2008-05-14
CN101238489B (zh) 2012-12-26
CN101238489A (zh) 2008-08-06

Similar Documents

Publication Publication Date Title
US7737970B2 (en) Ray tracing with depth buffered display
JP7098710B2 (ja) 中心窩ジオメトリテッセレーション
US10362289B2 (en) Method for data reuse and applications to spatio-temporal supersampling and de-noising
US7755626B2 (en) Cone-culled soft shadows
US9978171B2 (en) Control of a sample mask from a fragment shader program
US20190295311A1 (en) Stable ray tracing
US9411596B2 (en) Tiled cache invalidation
EP2854108B1 (en) Anti-aliasing for graphics hardware
US9230363B2 (en) System, method, and computer program product for using compression with programmable sample locations
US9230362B2 (en) System, method, and computer program product for using compression with programmable sample locations
US20150213638A1 (en) Hierarchical tiled caching
US10068366B2 (en) Stereo multi-projection implemented using a graphics processing pipeline
US20170011543A1 (en) Sparse Rasterization
US8633927B2 (en) Re-render acceleration of frame with lighting change
US10417813B2 (en) System and method for generating temporally stable hashed values
US7064755B2 (en) System and method for implementing shadows using pre-computed textures
US8686999B2 (en) Dynamic fragment coverage antialiasing
KR20240093463A (ko) 메시릿 셰이딩 아틀라스
Fernandez et al. Local Illumination Environments for Direct Lighting Acceleration.
US20230063422A1 (en) Techniques for rendering signed distance functions

Legal Events

Date Code Title Description
EEER Examination request
FZDE Discontinued

Effective date: 20130726

FZDE Discontinued

Effective date: 20130726