CA2618472A1 - System and method for ray tracing with depth buffered display - Google Patents
System and method for ray tracing with depth buffered display Download PDFInfo
- Publication number
- CA2618472A1 CA2618472A1 CA002618472A CA2618472A CA2618472A1 CA 2618472 A1 CA2618472 A1 CA 2618472A1 CA 002618472 A CA002618472 A CA 002618472A CA 2618472 A CA2618472 A CA 2618472A CA 2618472 A1 CA2618472 A1 CA 2618472A1
- Authority
- CA
- Canada
- Prior art keywords
- pixel data
- ray traced
- rasterized
- data
- ray
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
- G06T15/405—Hidden part removal using Z-buffer
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Geometry (AREA)
- Image Generation (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/201,651 US7439973B2 (en) | 2005-08-11 | 2005-08-11 | Ray tracing with depth buffered display |
US11/201,651 | 2005-08-11 | ||
PCT/EP2006/064705 WO2007017391A1 (en) | 2005-08-11 | 2006-07-26 | System and method for ray tracing with depth buffered display |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2618472A1 true CA2618472A1 (en) | 2007-02-15 |
Family
ID=37103032
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002618472A Abandoned CA2618472A1 (en) | 2005-08-11 | 2006-07-26 | System and method for ray tracing with depth buffered display |
Country Status (6)
Country | Link |
---|---|
US (2) | US7439973B2 (enrdf_load_stackoverflow) |
EP (1) | EP1920409A1 (enrdf_load_stackoverflow) |
JP (1) | JP4808778B2 (enrdf_load_stackoverflow) |
CN (1) | CN101238489B (enrdf_load_stackoverflow) |
CA (1) | CA2618472A1 (enrdf_load_stackoverflow) |
WO (1) | WO2007017391A1 (enrdf_load_stackoverflow) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7697751B2 (en) * | 2005-12-29 | 2010-04-13 | Graphics Properties Holdings, Inc. | Use of ray tracing for generating images for auto-stereo displays |
US7864174B2 (en) * | 2006-08-24 | 2011-01-04 | International Business Machines Corporation | Methods and systems for reducing the number of rays passed between processing elements in a distributed ray tracing system |
US8525826B2 (en) | 2008-08-08 | 2013-09-03 | International Business Machines Corporation | System for iterative interactive ray tracing in a multiprocessor environment |
US8379022B2 (en) * | 2008-09-26 | 2013-02-19 | Nvidia Corporation | Fragment shader for a hybrid raytracing system and method of operation |
US9483864B2 (en) * | 2008-12-05 | 2016-11-01 | International Business Machines Corporation | System and method for photorealistic imaging using ambient occlusion |
US8248405B1 (en) | 2009-02-26 | 2012-08-21 | Adobe Systems Incorporated | Image compositing with ray tracing |
KR20100132605A (ko) * | 2009-06-10 | 2010-12-20 | 삼성전자주식회사 | 하이브리드 렌더링 장치 및 방법 |
US8669977B2 (en) * | 2009-10-01 | 2014-03-11 | Intel Corporation | Hierarchical mesh quantization that facilitates efficient ray tracing |
JP2012181825A (ja) * | 2011-02-09 | 2012-09-20 | Canon Inc | 画像処理装置およびその方法 |
US8677031B2 (en) * | 2011-03-31 | 2014-03-18 | Intel Corporation | Facilitating, at least in part, by circuitry, accessing of at least one controller command interface |
CN103959340A (zh) * | 2011-12-07 | 2014-07-30 | 英特尔公司 | 用于自动立体三维显示器的图形呈现技术 |
US9842424B2 (en) * | 2014-02-10 | 2017-12-12 | Pixar | Volume rendering using adaptive buckets |
CN104112293B (zh) * | 2014-07-04 | 2017-05-17 | 南京航空航天大学 | 一种用于隧道环境的射线追踪加速方法 |
US10051263B2 (en) * | 2015-11-23 | 2018-08-14 | Center For Integrated Smart Sensors Foundation | Multi-aperture camera system using scan line processing |
US9934605B2 (en) * | 2016-02-24 | 2018-04-03 | Disney Enterprises, Inc. | Depth buffering for subsequent scene rendering |
US11017581B1 (en) * | 2020-01-04 | 2021-05-25 | Adshir Ltd. | Method for constructing and traversing accelerating structures |
CN112017254B (zh) * | 2020-06-29 | 2023-12-15 | 浙江大学 | 一种混合式光线跟踪绘制方法及系统 |
CN114581589A (zh) * | 2020-11-30 | 2022-06-03 | 华为技术有限公司 | 图像处理方法及相关装置 |
US11869117B2 (en) | 2021-03-18 | 2024-01-09 | Samsung Electronics Co., Ltd. | Systems and methods of adaptive, variable-rate, hybrid ray tracing |
CN113129420B (zh) * | 2021-04-14 | 2023-06-23 | 江苏理工学院 | 一种基于深度缓冲加速的光线追踪渲染方法 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03271877A (ja) * | 1990-03-20 | 1991-12-03 | Fujitsu Ltd | グラフィック表示装置 |
JPH05183808A (ja) * | 1991-12-27 | 1993-07-23 | Matsushita Electric Ind Co Ltd | 画像情報入力装置と画像合成装置 |
US5596686A (en) * | 1994-04-21 | 1997-01-21 | Silicon Engines, Inc. | Method and apparatus for simultaneous parallel query graphics rendering Z-coordinate buffer |
JPH09311954A (ja) * | 1996-05-22 | 1997-12-02 | Hitachi Ltd | 3次元図形表示システムおよび3次元図形の表示方法 |
US6057847A (en) * | 1996-12-20 | 2000-05-02 | Jenkins; Barry | System and method of image generation and encoding using primitive reprojection |
JP4319308B2 (ja) * | 1999-12-28 | 2009-08-26 | 株式会社ディジタルメディアプロフェッショナル | ガス状物体表示回路 |
US20030160788A1 (en) * | 2002-02-28 | 2003-08-28 | Buehler David B. | Pixel pruning and rendering apparatus and method |
JP4217100B2 (ja) * | 2003-04-17 | 2009-01-28 | 本田技研工業株式会社 | 画像合成方法、装置、およびプログラム、ならびに立体モデルのレンダリング方法、装置、およびプログラム |
US8271986B2 (en) * | 2003-12-31 | 2012-09-18 | Intel Corporation | Visual and graphical data processing using a multi-threaded architecture |
-
2005
- 2005-08-11 US US11/201,651 patent/US7439973B2/en not_active Expired - Fee Related
-
2006
- 2006-07-26 CA CA002618472A patent/CA2618472A1/en not_active Abandoned
- 2006-07-26 EP EP06778002A patent/EP1920409A1/en not_active Withdrawn
- 2006-07-26 WO PCT/EP2006/064705 patent/WO2007017391A1/en active Application Filing
- 2006-07-26 JP JP2008525525A patent/JP4808778B2/ja not_active Expired - Fee Related
- 2006-07-26 CN CN200680028930.1A patent/CN101238489B/zh not_active Expired - Fee Related
-
2008
- 2008-07-01 US US12/166,142 patent/US7737970B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
JP4808778B2 (ja) | 2011-11-02 |
WO2007017391A1 (en) | 2007-02-15 |
JP2009505184A (ja) | 2009-02-05 |
US20080297506A1 (en) | 2008-12-04 |
US7439973B2 (en) | 2008-10-21 |
US20070035544A1 (en) | 2007-02-15 |
US7737970B2 (en) | 2010-06-15 |
EP1920409A1 (en) | 2008-05-14 |
CN101238489B (zh) | 2012-12-26 |
CN101238489A (zh) | 2008-08-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
FZDE | Discontinued |
Effective date: 20130726 |
|
FZDE | Discontinued |
Effective date: 20130726 |