CA2613541A1 - Computer graphics shader systems and methods - Google Patents

Computer graphics shader systems and methods Download PDF

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Publication number
CA2613541A1
CA2613541A1 CA002613541A CA2613541A CA2613541A1 CA 2613541 A1 CA2613541 A1 CA 2613541A1 CA 002613541 A CA002613541 A CA 002613541A CA 2613541 A CA2613541 A CA 2613541A CA 2613541 A1 CA2613541 A1 CA 2613541A1
Authority
CA
Canada
Prior art keywords
shader
phenomenon
shaders
metanode
node
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002613541A
Other languages
English (en)
French (fr)
Inventor
Rolf Berteig
Thomas Driemeyer
Martin-Karl Lefrancois
Rolf Herken
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nvidia ARC GmbH
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2613541A1 publication Critical patent/CA2613541A1/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)
  • Debugging And Monitoring (AREA)
  • Processing Or Creating Images (AREA)
CA002613541A 2005-07-01 2006-06-30 Computer graphics shader systems and methods Abandoned CA2613541A1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US69612005P 2005-07-01 2005-07-01
US60/696,120 2005-07-01
US70742405P 2005-08-11 2005-08-11
US60/707,424 2005-08-11
PCT/US2006/025827 WO2007005739A2 (en) 2005-07-01 2006-06-30 Computer graphics shader systems and methods

Publications (1)

Publication Number Publication Date
CA2613541A1 true CA2613541A1 (en) 2007-01-11

Family

ID=37605099

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002613541A Abandoned CA2613541A1 (en) 2005-07-01 2006-06-30 Computer graphics shader systems and methods

Country Status (5)

Country Link
EP (1) EP1907964A4 (de)
JP (1) JP2009500730A (de)
AU (1) AU2006265815A1 (de)
CA (1) CA2613541A1 (de)
WO (1) WO2007005739A2 (de)

Families Citing this family (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2917199B1 (fr) 2007-06-05 2011-08-19 Thales Sa Generateur de code source pour une carte graphique
US8310483B2 (en) 2007-11-20 2012-11-13 Dreamworks Animation Llc Tinting a surface to simulate a visual effect in a computer generated scene
US8345045B2 (en) * 2008-03-04 2013-01-01 Microsoft Corporation Shader-based extensions for a declarative presentation framework
US8698818B2 (en) * 2008-05-15 2014-04-15 Microsoft Corporation Software rasterization optimization
US8866827B2 (en) 2008-06-26 2014-10-21 Microsoft Corporation Bulk-synchronous graphics processing unit programming
JP5123353B2 (ja) 2010-05-06 2013-01-23 株式会社スクウェア・エニックス リアルタイムシーンを照明し,発見するバーチャルフラッシュライト
US20130063460A1 (en) * 2011-09-08 2013-03-14 Microsoft Corporation Visual shader designer
US9659398B2 (en) 2013-03-15 2017-05-23 Dreamworks Animation Llc Multiple visual representations of lighting effects in a computer animation scene
US9514562B2 (en) 2013-03-15 2016-12-06 Dreamworks Animation Llc Procedural partitioning of a scene
US9218785B2 (en) * 2013-03-15 2015-12-22 Dreamworks Animation Llc Lighting correction filters
US9589382B2 (en) 2013-03-15 2017-03-07 Dreamworks Animation Llc Render setup graph
US9811936B2 (en) 2013-03-15 2017-11-07 Dreamworks Animation L.L.C. Level-based data sharing for digital content production
DE102014214666A1 (de) * 2014-07-25 2016-01-28 Bayerische Motoren Werke Aktiengesellschaft Hardwareunabhängiges Anzeigen von graphischen Effekten
US10802698B1 (en) 2017-02-06 2020-10-13 Lucid Software, Inc. Diagrams for structured data
US10740074B2 (en) * 2018-11-30 2020-08-11 Advanced Micro Devices, Inc. Conditional construct splitting for latency hiding
CN109727186B (zh) * 2018-12-12 2023-03-21 中国航空工业集团公司西安航空计算技术研究所 一种基于SystemC面向GPU片元着色任务调度方法
CN111460570B (zh) * 2020-05-06 2023-01-06 北方工业大学 一种基于bim技术的复杂结构节点辅助施工方法
CN113407090A (zh) * 2021-05-31 2021-09-17 北京达佳互联信息技术有限公司 界面取色方法、装置、电子设备及存储介质
CN114359464A (zh) * 2021-11-30 2022-04-15 成都鲁易科技有限公司 一种基于glsl es的图像渲染方法及装置

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6496190B1 (en) * 1997-07-02 2002-12-17 Mental Images Gmbh & Co Kg. System and method for generating and using systems of cooperating and encapsulated shaders and shader DAGs for use in a computer graphics system
US7034828B1 (en) * 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US20050140672A1 (en) * 2003-02-18 2005-06-30 Jeremy Hubbell Shader editor and compiler

Also Published As

Publication number Publication date
WO2007005739A2 (en) 2007-01-11
EP1907964A4 (de) 2009-08-12
AU2006265815A1 (en) 2007-01-11
EP1907964A2 (de) 2008-04-09
WO2007005739A3 (en) 2008-09-18
JP2009500730A (ja) 2009-01-08

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Legal Events

Date Code Title Description
EEER Examination request
FZDE Discontinued