JP5123353B2 - リアルタイムシーンを照明し,発見するバーチャルフラッシュライト - Google Patents
リアルタイムシーンを照明し,発見するバーチャルフラッシュライト Download PDFInfo
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- JP5123353B2 JP5123353B2 JP2010106807A JP2010106807A JP5123353B2 JP 5123353 B2 JP5123353 B2 JP 5123353B2 JP 2010106807 A JP2010106807 A JP 2010106807A JP 2010106807 A JP2010106807 A JP 2010106807A JP 5123353 B2 JP5123353 B2 JP 5123353B2
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Landscapes
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Description
第二の6自由度磁気トラッカー105によって,システム101はフラッシュライト104の位置と向きを認識することができる。言い換えると,システム101は,フラッシュライトの位置及び現実の光の方向を認識することにより,モニタ106にシームレスに表示される仮想の光を計算することができる。
システム101は,例えば,1秒間に60フィールドを区切る。各フィールドの間隔は1/60秒である。システム101は,さらに,各フィールドを各プレーヤーのセグメントに分割する。
モニタ106に表示された画像のタイミングと光シャッター131のタイミングはシンクロナイザ110により制御されている。
世界最大の考古学的発見は,一般的には,遺物と環境の組み合わせである。そのような発見として,王家の谷に葬られているエジプトの王ラムセス1世の石棺,発掘された土器,道具,石膏像,及びAD79年に火山灰に埋もれ,ちょうどその時点で,今もなお凍結されている古代ローマのポンペイの町を含む,遺跡などがある。残念なことに,これらの歴史と過去をうかがい知る手段は,世界中に容易に運ぶことはできない。通常,環境自身は,実物の写真やビデオ形式を除いて,移動させることは不可能である。本発明の応用例は,博物館での暗がりの展示スペースである。ここでは,入り口で入場者にヘルメット,懐中電灯,立体メガネを装着してもらう。
12 RAM 13 HDD
14 サウンド処理部 15 グラフィック処理部
17 通信インターフェース 18 インターフェース部
19 フレームメモリ 20 カードスロット
21 操作入力部 30 サウンド出力
40 タッチパネル 41 タッチペン
50 表示装置 51 画像表示部
52 画像表示部 70 記憶媒体
100 ゲーム機 101 システム
102 磁場基地局 103 第一の6自由度磁気トラッカー
104 フラッシュライト 105 第二の6自由度磁気トラッカー
106 モニタ 107 アナライザ
108 レンダリング装置 110 メガネ
122 現実の光 123 仮想の光
124 仮想オブジェクト 131 光シャッター
132 レンズ 133 開口部
134 透明電極
Claims (5)
- 三次元画像を生成するシステム(101)であって,
磁場基地局(102)と,
プレーヤーの頭に装着され,前記磁場基地局(102)によって生成された磁場を測定する,前記磁場基地局(102)と無線通信可能な第一の6自由度磁気トラッカー(103)と,
前記磁場基地局(102)によって生成された磁場を測定する,前記磁場基地局(102)と無線通信可能な第二の6自由度磁気トラッカー(105)を有し,現実の光を発光可能なフラッシュライト(104)と,
画像を表示するためのモニタ(106)と,
前記磁場基地局(102)からデータを受信し,前記第一の6自由度磁気トラッカー(103)及び前記第二の6自由度磁気トラッカー(105)の位置と向きを計算できるアナライザ(107)と,
前記フラッシュライト(104)から放射された現実の光と仮想の光との前記モニタ表面における境界を計算し,前記フラッシュライト(104)からの現実の光と連続する仮想の光の画像を算出するレンダリング装置(108)とを含み,
前記モニタ(106)は,前記レンダリング装置(108)により算出された前記フラッシュライト(104)からの現実の光と連続する仮想の光の画像を表示する
システム。 - 前記フラッシュライト(104)は,前記現実の光の発光のオンとオフを切り替え可能であり,
前記モニタ(106)は,
前記フラッシュライト(104)がオフであるときには,淡色表示された仮想環境を表示し,
前記フラッシュライト(104)がオンであるときには,前記淡色表示された仮想環境中に,前記レンダリング装置(108)により算出された前記フラッシュライト(104)からの現実の光と連続する仮想の光の画像を表示する
請求項1に記載のシステム。 - 前記レンダリング装置(108)は,前記フラッシュライト(104)から放射された光を光子として計算することで,前記仮想の光に照らされたオブジェクトを含む仮想環境の画像を算出する,
請求項1記載のシステム。 - 光シャッター(131)を有し,前記プレーヤーに装着されるメガネ(110)と,
前記光シャッター(131)のタイミングと画像を表示するタイミングを一致させるシンクロナイザ(110)とを含む,
請求項1記載のシステム。 - 光シャッター(131)を有し,前記プレーヤーに装着されるメガネ(110)と,
他のプレーヤーが前記モニタに表示された他の画像を見ることができるように,前記光シャッター(131)のタイミングと画像を表示するタイミングを一致させるシンクロナイザ(110)とを含む,
請求項1記載のシステム。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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JP2010106807A JP5123353B2 (ja) | 2010-05-06 | 2010-05-06 | リアルタイムシーンを照明し,発見するバーチャルフラッシュライト |
US13/094,213 US8941654B2 (en) | 2010-05-06 | 2011-04-26 | Virtual flashlight for real-time scene illumination and discovery |
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Application Number | Priority Date | Filing Date | Title |
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JP2010106807A JP5123353B2 (ja) | 2010-05-06 | 2010-05-06 | リアルタイムシーンを照明し,発見するバーチャルフラッシュライト |
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JP2011237891A JP2011237891A (ja) | 2011-11-24 |
JP5123353B2 true JP5123353B2 (ja) | 2013-01-23 |
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JP2010106807A Active JP5123353B2 (ja) | 2010-05-06 | 2010-05-06 | リアルタイムシーンを照明し,発見するバーチャルフラッシュライト |
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JP (1) | JP5123353B2 (ja) |
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JP5937957B2 (ja) | 2011-12-05 | 2016-06-22 | 株式会社スクウェア・エニックス | リアルタイム大局照明レンダリングシステム |
US9396571B2 (en) * | 2014-02-10 | 2016-07-19 | International Business Machines Corporation | Simplified lighting compositing |
JP6674192B2 (ja) * | 2014-05-28 | 2020-04-01 | ソニー株式会社 | 画像処理装置と画像処理方法 |
CN106162117B (zh) * | 2015-04-10 | 2019-04-16 | 北京智谷睿拓技术服务有限公司 | 显示控制方法和装置 |
CN104933753A (zh) * | 2015-07-09 | 2015-09-23 | 上海苗实信息科技有限公司 | 一种基于互联网的三维虚拟漫游场景构建平台 |
WO2018017856A1 (en) * | 2016-07-20 | 2018-01-25 | Google Llc | Displaying and interacting with scanned environment geometry in virtual reality |
JP6306678B1 (ja) * | 2016-12-20 | 2018-04-04 | 株式会社コロプラ | 仮想空間にオブジェクトを提示するためにコンピュータによって実行される方法、当該方法をコンピュータに実行させるプログラム、および、コンピュータ装置 |
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US8237780B2 (en) * | 2007-10-29 | 2012-08-07 | The Boeing Company | Method and apparatus for 3D viewing |
US8928658B2 (en) | 2008-09-30 | 2015-01-06 | Microsoft Corporation | Photon mapping on graphics hardware using kd-trees |
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