CA2613541A1 - Systeme et procedes d'ombrage pour infographie - Google Patents
Systeme et procedes d'ombrage pour infographie Download PDFInfo
- Publication number
- CA2613541A1 CA2613541A1 CA002613541A CA2613541A CA2613541A1 CA 2613541 A1 CA2613541 A1 CA 2613541A1 CA 002613541 A CA002613541 A CA 002613541A CA 2613541 A CA2613541 A CA 2613541A CA 2613541 A1 CA2613541 A1 CA 2613541A1
- Authority
- CA
- Canada
- Prior art keywords
- shader
- phenomenon
- shaders
- metanode
- node
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US69612005P | 2005-07-01 | 2005-07-01 | |
US60/696,120 | 2005-07-01 | ||
US70742405P | 2005-08-11 | 2005-08-11 | |
US60/707,424 | 2005-08-11 | ||
PCT/US2006/025827 WO2007005739A2 (fr) | 2005-07-01 | 2006-06-30 | Systeme et procedes d'ombrage pour infographie |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2613541A1 true CA2613541A1 (fr) | 2007-01-11 |
Family
ID=37605099
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002613541A Abandoned CA2613541A1 (fr) | 2005-07-01 | 2006-06-30 | Systeme et procedes d'ombrage pour infographie |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1907964A4 (fr) |
JP (1) | JP2009500730A (fr) |
AU (1) | AU2006265815A1 (fr) |
CA (1) | CA2613541A1 (fr) |
WO (1) | WO2007005739A2 (fr) |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2917199B1 (fr) | 2007-06-05 | 2011-08-19 | Thales Sa | Generateur de code source pour une carte graphique |
US8310483B2 (en) | 2007-11-20 | 2012-11-13 | Dreamworks Animation Llc | Tinting a surface to simulate a visual effect in a computer generated scene |
US8345045B2 (en) * | 2008-03-04 | 2013-01-01 | Microsoft Corporation | Shader-based extensions for a declarative presentation framework |
US8698818B2 (en) * | 2008-05-15 | 2014-04-15 | Microsoft Corporation | Software rasterization optimization |
US8866827B2 (en) | 2008-06-26 | 2014-10-21 | Microsoft Corporation | Bulk-synchronous graphics processing unit programming |
JP5123353B2 (ja) | 2010-05-06 | 2013-01-23 | 株式会社スクウェア・エニックス | リアルタイムシーンを照明し,発見するバーチャルフラッシュライト |
US20130063460A1 (en) * | 2011-09-08 | 2013-03-14 | Microsoft Corporation | Visual shader designer |
US9218785B2 (en) * | 2013-03-15 | 2015-12-22 | Dreamworks Animation Llc | Lighting correction filters |
US9589382B2 (en) | 2013-03-15 | 2017-03-07 | Dreamworks Animation Llc | Render setup graph |
US9659398B2 (en) | 2013-03-15 | 2017-05-23 | Dreamworks Animation Llc | Multiple visual representations of lighting effects in a computer animation scene |
US9514562B2 (en) | 2013-03-15 | 2016-12-06 | Dreamworks Animation Llc | Procedural partitioning of a scene |
US9811936B2 (en) | 2013-03-15 | 2017-11-07 | Dreamworks Animation L.L.C. | Level-based data sharing for digital content production |
DE102014214666A1 (de) * | 2014-07-25 | 2016-01-28 | Bayerische Motoren Werke Aktiengesellschaft | Hardwareunabhängiges Anzeigen von graphischen Effekten |
US10802698B1 (en) * | 2017-02-06 | 2020-10-13 | Lucid Software, Inc. | Diagrams for structured data |
US10740074B2 (en) * | 2018-11-30 | 2020-08-11 | Advanced Micro Devices, Inc. | Conditional construct splitting for latency hiding |
CN109727186B (zh) * | 2018-12-12 | 2023-03-21 | 中国航空工业集团公司西安航空计算技术研究所 | 一种基于SystemC面向GPU片元着色任务调度方法 |
CN111460570B (zh) * | 2020-05-06 | 2023-01-06 | 北方工业大学 | 一种基于bim技术的复杂结构节点辅助施工方法 |
CN113407090A (zh) * | 2021-05-31 | 2021-09-17 | 北京达佳互联信息技术有限公司 | 界面取色方法、装置、电子设备及存储介质 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6496190B1 (en) * | 1997-07-02 | 2002-12-17 | Mental Images Gmbh & Co Kg. | System and method for generating and using systems of cooperating and encapsulated shaders and shader DAGs for use in a computer graphics system |
US7034828B1 (en) * | 2000-08-23 | 2006-04-25 | Nintendo Co., Ltd. | Recirculating shade tree blender for a graphics system |
US20050140672A1 (en) * | 2003-02-18 | 2005-06-30 | Jeremy Hubbell | Shader editor and compiler |
-
2006
- 2006-06-30 CA CA002613541A patent/CA2613541A1/fr not_active Abandoned
- 2006-06-30 WO PCT/US2006/025827 patent/WO2007005739A2/fr active Application Filing
- 2006-06-30 AU AU2006265815A patent/AU2006265815A1/en not_active Abandoned
- 2006-06-30 EP EP06774417A patent/EP1907964A4/fr not_active Withdrawn
- 2006-06-30 JP JP2008519658A patent/JP2009500730A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
JP2009500730A (ja) | 2009-01-08 |
EP1907964A4 (fr) | 2009-08-12 |
WO2007005739A3 (fr) | 2008-09-18 |
EP1907964A2 (fr) | 2008-04-09 |
AU2006265815A1 (en) | 2007-01-11 |
WO2007005739A2 (fr) | 2007-01-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7548238B2 (en) | Computer graphics shader systems and methods | |
CA2613541A1 (fr) | Systeme et procedes d'ombrage pour infographie | |
Peercy et al. | Interactive multi-pass programmable shading | |
US6496190B1 (en) | System and method for generating and using systems of cooperating and encapsulated shaders and shader DAGs for use in a computer graphics system | |
Wyman et al. | Introduction to directx raytracing | |
WO1999052080A1 (fr) | Graphe temporel de scene d'heritage pour la representation du contenu des supports | |
Najork et al. | Obliq-3D: A high-level, fast-turnaround 3D animation system | |
Ghayour et al. | Real-time 3D graphics with WebGL 2: build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) | |
Parker et al. | RTSL: a ray tracing shading language | |
Schechter et al. | Functional 3D graphics in C++—with an object-oriented, multiple dispatching implementation | |
Ragan-Kelley | Practical interactive lighting design for RenderMan scenes | |
Espíndola et al. | The Unity Shader Bible | |
Berinstein et al. | Game development tool essentials | |
Ullrich et al. | Procedural descriptions for analyzing digitized artifacts | |
Bauchinger | Designing a modern rendering engine | |
Luo | Interactive Ray Tracing Infrastructure | |
Revie | Designing a Data-Driven Renderer | |
Shih | High-End Volume Visualization | |
Atella | Rendering Hypercomplex Fractals | |
Angel et al. | An interactive introduction to WebGL | |
Granof | Submitted to the Faculty of the | |
Goliaš | Hybrid renderer | |
Vojtko | Design and Implementation of a Modular Shader System for Cross-Platform Game Development | |
Corrie et al. | Data shader language and interface specification | |
Samuels | Declarative Computer Graphics using Functional Reactive Programming |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request | ||
FZDE | Discontinued |