CA2504501A1 - Word game apparatus - Google Patents
Word game apparatus Download PDFInfo
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- CA2504501A1 CA2504501A1 CA002504501A CA2504501A CA2504501A1 CA 2504501 A1 CA2504501 A1 CA 2504501A1 CA 002504501 A CA002504501 A CA 002504501A CA 2504501 A CA2504501 A CA 2504501A CA 2504501 A1 CA2504501 A1 CA 2504501A1
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- game
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- player
- game apparatus
- game pieces
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- 238000000034 method Methods 0.000 claims description 9
- 230000008901 benefit Effects 0.000 description 4
- 238000004519 manufacturing process Methods 0.000 description 3
- 241001465754 Metazoa Species 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000007598 dipping method Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000001771 impaired effect Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Toys (AREA)
Abstract
A game for use by a plurality of players is disclosed. The game comprises a bag, a scoop for each player, a plurality of game pieces and a timer. In use, and in a starting arrangement of the game, the pieces are disposed in the bag. Each piece bears at least one visually-perceptible letter and a corresponding Braille representation of the letter. The pieces are sufficient in number such that, in use, and from the starting arrangement, each player can, in turn, manually-manipulate the scoop provided for the player to randomly withdraw from the bag a respective group of pieces, said group containing a sufficient number of game pieces to permit said pieces to be arranged in at least one subgroup wherein the letters of said pieces form a word. The timer demarcates a period of time in which each player can arrange the pieces to form words.
Description
WORD GAME APPARATUS
The present invention relates to the field of games, and more particularly, to word games.
Games involving words are very popular, and are ubiquitous in the prior art, both for sight-impaired persons and sighted persons.
In one game, taught in United States Patent No. 4,014,548 (Trilling), issued March 29, 1997, a pot is provided which contains a plurality of tiles. Each tile bears a letter or group of letters. The player draws tiles from the pot, and attempts to build a word in a set period of time. When a word has been built, the tiles are returned to the pot, and new tiles are drawn. Scoring is based on word length. As this game does not contemplate the creation of large numbers of words in a predetermined period of time, it can suffer in the opinion of some players in the matter of excitement. Also, it does not lend itself to use by sight-impaired persons, since the conventional mechanism for doing so, namely, the addition of Braille indicia to the tiles, would provide to sight-impaired persons an unfair advantage when retrieving tiles from the pot.
Another word game is taught in United States Patent No. 6,098,983 (Kennedy), issued August 8, 2000. In the game, each player receives a sheet of paper containing three words or word-groups. The players are provided a period of time, fixed by an hourglass, to form as many words as possible using the letters which form each of the words/word groups. The words are written on the sheet in spaces provided therefor. The player with the most words wins. This game is known to provide for a relatively enjoyable experience, and can easily be accommodated for use by the sight-impaired by the addition (or substitution) of Braille letters to the sheets. However, it can suffer in terms of the production of refuse, since play practically demands that a plurality of game sheets be provided, which will typically be disposed of after a single use.
In another game, taught in United States Patent No. 1,509,873 (Ordway), issued September 30, 1924, a plurality of tiles are provided; players are provided a set period of time to pull letters from a pile using a magnet, and a further set period of time to produce as many wards as possible using the letters pulled. This game has features which can produce exciting, enjoyable play. However, the game is not well-suited for use by sight-impaired persons, who would be disadvantaged when drawing letters from the pile as compared to sighted persons.
A game apparatus for use with a container forms one aspect of the invention.
The game apparatus comprises one or more scoops and a plurality of game pieces disposed in said container in use in a starting arrangement of the game apparatus. Each game piece bears at least one visually-perceptible character and a corresponding tactile representation of said at least one character. The game pieces are sufficient in number such that, from the starting arrangement, each of said one more scoops can be manually manipulated to randomly withdraw from said container a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the characters of said pieces collectively form a linguistic element.
A game apparatus for use by a plurality of players forms another aspect of the invention. The game apparatus comprises an opaque bag, a scoop for each player and a plurality of game pieces disposed in the bag in use in a starting arrangement of the game apparatus. Each game piece bears at least one visually-perceptible fetter and a corresponding Braille representation of said at least one fetter. The game pieces are sufficient in number such that, from the starting arrangement, in use, each player can, in turn, manually-manipulate the scoop provided therefor to randomly withdraw from the bag a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the characters of said pieces collectively form a word. The game apparatus also comprises a timer for demarcating a period of time in which each player can arrange the pieces of the respective group into said at least one subgroup.
A method whereby a plurality of players can play the game apparatus for use by a plurality of players forms another aspect of the invention. The method comprises the steps of: providing each player with a scoop; placing the game apparatus in the starting arrangement; allowing each player, in turn, to withdraw a respective group of game pieces from the container with the scoop provided to said each player; using the timer to provide a predetermined period of time to each player to arrange the group of game pieces into subgroups, wherein the letters of the game pieces of the subgroup form a word; assigning a score to each player based on the number of words formed by the player in the predetermined period of time.
The invention produces exciting, enjoyable play by both sighted and sight-impaired persons, alone or in combination, and does not suffer from a propensity for the production of refuse. Other advantages, features and characteristics of the present invention, as well as methods of operation and functions of the related elements of the structure, and the combination of parts and economies of manufacture, will become more apparent upon consideration of the following detailed description and the appended claims.
Figure 1 is a perspective view of a game piece constructed according to a preferred embodiment of the invention.
For playing the game, a plurality of game pieces or tiles 20 are provided, as shown in Figure 1. One or more scoops, at least one timer and a tile container (none shown) are also provided. The tiles 20 preferably are 228 in number, with each tile measuring 1'/4' x 1" x'/4'. In respect of each tile 20, a letter 24 of the alphabet is imprinted, preferably on each of the large faces or sides of the tile, in high-contrast, large print type. Each tile also preferably has Braille indicia 22 that corresponds to the imprinted letter 24 on each face.
The scoops preferably are 6 in number and preferably take the form of collapsible cups. The timer is adapted to demarcate a predetermined period of time, preferably, a period of time that is adjustable between about 1 and about 2 minutes. The tile container is preferably an opaque bag.
The game is preferably played by 2-6 players at a time.
Prior to playing the game, the players preferably designate one person amongst their number to act as scorekeeper and agree upon a target score and, if the timer is adjustable, agree upon the predetermined period of time.
It is suggested that sighted adult persons will find a period of time of one minute to provide for enjoyable play; children and sight-impaired persons may benefit from a longer period of time, such as two minutes. A target score of 300 is suggested.
To play a round of the game, all of the tiles are placed in the bag, which arrangement defines a starting arrangement of the game apparatus.
Thereafter, in turn, each player fills his or her scoop with tiles by dipping it into the bag and manually manipulating same to randomly withdraw a group-of tiles.
When all players have filled their respective measuring cups with tiles, and announced their readiness, one of the players starts the timer and the players all empty their tiles in front of them.
Then, each player tries to arrange his or her group of tiles into as many words as possible, by arranging the tiles into subgroups wherein the characters of the pieces collectively form a word. Preferably, each player tries to make as S many different words as possible using the tiles they have drawn from the bag. In so doing, each tile is preferably used only in a single word. Thus, if a player has drawn 50 tiles from the bag using the measuring cup, he or she can, for example, make a maximum of ten five-letter words, five ten-letter words, or any other combination of words having an aggregate of 50 letters.
W hen the timer indicates that the predetermined period of time has elapsed, a score for each player is calculated. Scoring is preferably based on the number of words and word length.
A preferred scoring regime is:
words two to six letters long receive two points for each letter Examples: CAT (3 letters x 2 points) = 6 points HORSES (6 fetters x 2 points) = 12 points words seven to nine letters long receive a base of twenty points for the first seven letters plus ten points for each additional letter Examples: IMPRINT (7 letters) = 20 points IMPRINTS (8 letters) : 20 + 10) = 30 points IMPRINTED (9 letters) : 20 + 10 + 10 ) = 40 points words ten letters or more in length receive a base of fifty points for the first ten letters plus twenty points for each additional letter Examples: IMPRESSION (10 letters) = 50 points IMPRESSSIONS (11 letters) : 50 + 20) = 70 points IMPRESSIONIST (13 letters):50+20+20+20+20)=
110 points Rounds of the game are preferably played until the aggregate score of any one of the players meets or exceeds the predetermined target score, whereupon a winner or winners is determined on the basis of the player or players having the highest score.
From the foregoing, it will be evident that the game has many advantages.
Firstly, it is educational; play can improve reading skills, spelling, counting and multiplication skills.
Additionally, it is inclusive; each tile has Braille lettering, and the high contrast and large lettering make it is easy to read. This allows seniors, young readers and visually impaired individuals to play with any member of the family. The tiles are also manageable sizes, making them easy to manipulate.
Further, the game is versatile. The game can be adjusted for individuals of low literacy by allowing them to make smaller words, and by increasing the predetermined time. As well, whereas in the preferred embodiment described above, only a single timer is expressly described, multiple timers can be used, to give persons of differing abilities different periods of time for word construction. Each player could be provided with a timer, if desirable. All players can play simultaneously, or one after another. Players can be creative and make the game more challenging by requiring words in any particular round to be based on a category, for example, animals, places, etc.
As well, instead of returning tiles to the bag, players can swap hands with other players, and attempt to beat that person's score. Further, for even more challenge, before the round begins, players can agree to make only words with the same amount of letters, for example, eight-letter words. As well, whereas the preferred embodiment contemplates the predetermination of a target score, the players could equally predetermine a game duration, based on time or number of turns, and select the winner of the game on the basis of the highest aggregate score at the end of the duration.
Moreover, the game is portable; the game requires only a relatively flat surface.
Whereas only a single embodiment of the game is herein described, it should be understood that variations can be made. For example, whereas in the preferred embodiment, letters of the alphabet are imprinted, printing is not strictly necessary. The game contemplates the use of visually-perceptible characters of any type. Further, whereas Braille representations are provided on the tiles, this is not necessary: any other tactile representation of the character could be employed. As well, whereas in the preferred embodiment, the same character and tactile representation appears on each side of the tile, it is possible to put different letters on opposite sides of the tile.
Tiles could also be avoided, in favour of other styles of game pieces, such as dies or tokens. As well, it is conceivable that the visually-perceptible character may be put on only one side of the game piece and the tactile representation put on the opposite side or both, to more evenly-match sighted and sight-impaired persons. Yet further, groups of letters which appear together commonly could be put on selected tiles, such as "qu" in the English language. Wild card game pieces, usable for any letter, could also be provided.
In view of the foregoing, it should be understood that the scope of the invention is limited only by the appended claims, purposively construed.
The present invention relates to the field of games, and more particularly, to word games.
Games involving words are very popular, and are ubiquitous in the prior art, both for sight-impaired persons and sighted persons.
In one game, taught in United States Patent No. 4,014,548 (Trilling), issued March 29, 1997, a pot is provided which contains a plurality of tiles. Each tile bears a letter or group of letters. The player draws tiles from the pot, and attempts to build a word in a set period of time. When a word has been built, the tiles are returned to the pot, and new tiles are drawn. Scoring is based on word length. As this game does not contemplate the creation of large numbers of words in a predetermined period of time, it can suffer in the opinion of some players in the matter of excitement. Also, it does not lend itself to use by sight-impaired persons, since the conventional mechanism for doing so, namely, the addition of Braille indicia to the tiles, would provide to sight-impaired persons an unfair advantage when retrieving tiles from the pot.
Another word game is taught in United States Patent No. 6,098,983 (Kennedy), issued August 8, 2000. In the game, each player receives a sheet of paper containing three words or word-groups. The players are provided a period of time, fixed by an hourglass, to form as many words as possible using the letters which form each of the words/word groups. The words are written on the sheet in spaces provided therefor. The player with the most words wins. This game is known to provide for a relatively enjoyable experience, and can easily be accommodated for use by the sight-impaired by the addition (or substitution) of Braille letters to the sheets. However, it can suffer in terms of the production of refuse, since play practically demands that a plurality of game sheets be provided, which will typically be disposed of after a single use.
In another game, taught in United States Patent No. 1,509,873 (Ordway), issued September 30, 1924, a plurality of tiles are provided; players are provided a set period of time to pull letters from a pile using a magnet, and a further set period of time to produce as many wards as possible using the letters pulled. This game has features which can produce exciting, enjoyable play. However, the game is not well-suited for use by sight-impaired persons, who would be disadvantaged when drawing letters from the pile as compared to sighted persons.
A game apparatus for use with a container forms one aspect of the invention.
The game apparatus comprises one or more scoops and a plurality of game pieces disposed in said container in use in a starting arrangement of the game apparatus. Each game piece bears at least one visually-perceptible character and a corresponding tactile representation of said at least one character. The game pieces are sufficient in number such that, from the starting arrangement, each of said one more scoops can be manually manipulated to randomly withdraw from said container a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the characters of said pieces collectively form a linguistic element.
A game apparatus for use by a plurality of players forms another aspect of the invention. The game apparatus comprises an opaque bag, a scoop for each player and a plurality of game pieces disposed in the bag in use in a starting arrangement of the game apparatus. Each game piece bears at least one visually-perceptible fetter and a corresponding Braille representation of said at least one fetter. The game pieces are sufficient in number such that, from the starting arrangement, in use, each player can, in turn, manually-manipulate the scoop provided therefor to randomly withdraw from the bag a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the characters of said pieces collectively form a word. The game apparatus also comprises a timer for demarcating a period of time in which each player can arrange the pieces of the respective group into said at least one subgroup.
A method whereby a plurality of players can play the game apparatus for use by a plurality of players forms another aspect of the invention. The method comprises the steps of: providing each player with a scoop; placing the game apparatus in the starting arrangement; allowing each player, in turn, to withdraw a respective group of game pieces from the container with the scoop provided to said each player; using the timer to provide a predetermined period of time to each player to arrange the group of game pieces into subgroups, wherein the letters of the game pieces of the subgroup form a word; assigning a score to each player based on the number of words formed by the player in the predetermined period of time.
The invention produces exciting, enjoyable play by both sighted and sight-impaired persons, alone or in combination, and does not suffer from a propensity for the production of refuse. Other advantages, features and characteristics of the present invention, as well as methods of operation and functions of the related elements of the structure, and the combination of parts and economies of manufacture, will become more apparent upon consideration of the following detailed description and the appended claims.
Figure 1 is a perspective view of a game piece constructed according to a preferred embodiment of the invention.
For playing the game, a plurality of game pieces or tiles 20 are provided, as shown in Figure 1. One or more scoops, at least one timer and a tile container (none shown) are also provided. The tiles 20 preferably are 228 in number, with each tile measuring 1'/4' x 1" x'/4'. In respect of each tile 20, a letter 24 of the alphabet is imprinted, preferably on each of the large faces or sides of the tile, in high-contrast, large print type. Each tile also preferably has Braille indicia 22 that corresponds to the imprinted letter 24 on each face.
The scoops preferably are 6 in number and preferably take the form of collapsible cups. The timer is adapted to demarcate a predetermined period of time, preferably, a period of time that is adjustable between about 1 and about 2 minutes. The tile container is preferably an opaque bag.
The game is preferably played by 2-6 players at a time.
Prior to playing the game, the players preferably designate one person amongst their number to act as scorekeeper and agree upon a target score and, if the timer is adjustable, agree upon the predetermined period of time.
It is suggested that sighted adult persons will find a period of time of one minute to provide for enjoyable play; children and sight-impaired persons may benefit from a longer period of time, such as two minutes. A target score of 300 is suggested.
To play a round of the game, all of the tiles are placed in the bag, which arrangement defines a starting arrangement of the game apparatus.
Thereafter, in turn, each player fills his or her scoop with tiles by dipping it into the bag and manually manipulating same to randomly withdraw a group-of tiles.
When all players have filled their respective measuring cups with tiles, and announced their readiness, one of the players starts the timer and the players all empty their tiles in front of them.
Then, each player tries to arrange his or her group of tiles into as many words as possible, by arranging the tiles into subgroups wherein the characters of the pieces collectively form a word. Preferably, each player tries to make as S many different words as possible using the tiles they have drawn from the bag. In so doing, each tile is preferably used only in a single word. Thus, if a player has drawn 50 tiles from the bag using the measuring cup, he or she can, for example, make a maximum of ten five-letter words, five ten-letter words, or any other combination of words having an aggregate of 50 letters.
W hen the timer indicates that the predetermined period of time has elapsed, a score for each player is calculated. Scoring is preferably based on the number of words and word length.
A preferred scoring regime is:
words two to six letters long receive two points for each letter Examples: CAT (3 letters x 2 points) = 6 points HORSES (6 fetters x 2 points) = 12 points words seven to nine letters long receive a base of twenty points for the first seven letters plus ten points for each additional letter Examples: IMPRINT (7 letters) = 20 points IMPRINTS (8 letters) : 20 + 10) = 30 points IMPRINTED (9 letters) : 20 + 10 + 10 ) = 40 points words ten letters or more in length receive a base of fifty points for the first ten letters plus twenty points for each additional letter Examples: IMPRESSION (10 letters) = 50 points IMPRESSSIONS (11 letters) : 50 + 20) = 70 points IMPRESSIONIST (13 letters):50+20+20+20+20)=
110 points Rounds of the game are preferably played until the aggregate score of any one of the players meets or exceeds the predetermined target score, whereupon a winner or winners is determined on the basis of the player or players having the highest score.
From the foregoing, it will be evident that the game has many advantages.
Firstly, it is educational; play can improve reading skills, spelling, counting and multiplication skills.
Additionally, it is inclusive; each tile has Braille lettering, and the high contrast and large lettering make it is easy to read. This allows seniors, young readers and visually impaired individuals to play with any member of the family. The tiles are also manageable sizes, making them easy to manipulate.
Further, the game is versatile. The game can be adjusted for individuals of low literacy by allowing them to make smaller words, and by increasing the predetermined time. As well, whereas in the preferred embodiment described above, only a single timer is expressly described, multiple timers can be used, to give persons of differing abilities different periods of time for word construction. Each player could be provided with a timer, if desirable. All players can play simultaneously, or one after another. Players can be creative and make the game more challenging by requiring words in any particular round to be based on a category, for example, animals, places, etc.
As well, instead of returning tiles to the bag, players can swap hands with other players, and attempt to beat that person's score. Further, for even more challenge, before the round begins, players can agree to make only words with the same amount of letters, for example, eight-letter words. As well, whereas the preferred embodiment contemplates the predetermination of a target score, the players could equally predetermine a game duration, based on time or number of turns, and select the winner of the game on the basis of the highest aggregate score at the end of the duration.
Moreover, the game is portable; the game requires only a relatively flat surface.
Whereas only a single embodiment of the game is herein described, it should be understood that variations can be made. For example, whereas in the preferred embodiment, letters of the alphabet are imprinted, printing is not strictly necessary. The game contemplates the use of visually-perceptible characters of any type. Further, whereas Braille representations are provided on the tiles, this is not necessary: any other tactile representation of the character could be employed. As well, whereas in the preferred embodiment, the same character and tactile representation appears on each side of the tile, it is possible to put different letters on opposite sides of the tile.
Tiles could also be avoided, in favour of other styles of game pieces, such as dies or tokens. As well, it is conceivable that the visually-perceptible character may be put on only one side of the game piece and the tactile representation put on the opposite side or both, to more evenly-match sighted and sight-impaired persons. Yet further, groups of letters which appear together commonly could be put on selected tiles, such as "qu" in the English language. Wild card game pieces, usable for any letter, could also be provided.
In view of the foregoing, it should be understood that the scope of the invention is limited only by the appended claims, purposively construed.
Claims (20)
1. A game apparatus for use with a container, said game apparatus comprising:
one or more scoops; and a plurality of game pieces disposed in said container in use in a starting arrangement of the game apparatus, each game piece bearing at least one visually-perceptible character and a corresponding tactile representation of said at least one character, said game pieces being sufficient in number such that, from the starting arrangement, each of said one more scoops can be manually manipulated to randomly withdraw from said container a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the characters of said pieces collectively form a linguistic element.
one or more scoops; and a plurality of game pieces disposed in said container in use in a starting arrangement of the game apparatus, each game piece bearing at least one visually-perceptible character and a corresponding tactile representation of said at least one character, said game pieces being sufficient in number such that, from the starting arrangement, each of said one more scoops can be manually manipulated to randomly withdraw from said container a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the characters of said pieces collectively form a linguistic element.
2. A game apparatus according to claim 1, wherein the at least one visually-perceptible character is a natural-language alphabetic letter.
3. A game apparatus according to claim 1, wherein the tactile representation is a Braille representation of the at least one visually-perceptible character.
4. A game apparatus according to claim 1, wherein the linguistic element is a word.
5. A game apparatus according to claim 1, wherein the group contains a sufficient number of game pieces to permit the game pieces of said group to be arranged in a plurality of subgroups wherein the characters of said pieces collectively form a linguistic element.
6. A game apparatus according to claim 1, wherein the game pieces are sufficient in number to permit a plurality of groups of said game pieces to be drawn from the plurality of game pieces.
7. A game apparatus according to claim 1, wherein a plurality of scoops are provided.
8. A game apparatus according to claim 1, wherein each game piece is a game tile having two sides and wherein the at least one visually-perceptible character and tactile representation of the same character appear on each side of the tile.
9. A game apparatus according to claim 1, further comprising a timer.
10. A game apparatus according to claim 1, further comprising a timer for each of said one or more scoops.
11. A game apparatus according to claim 1, wherein the plurality of game pieces consists of 228 game pieces.
12. A game apparatus according to claim 1, wherein 6 scoops are provided.
13. A game apparatus according to claim 1, further comprising an opaque bag which defines said container in use.
14. A game apparatus for use by a plurality of players, said game apparatus comprising:
an opaque bag;
a scoop for each player;
a plurality of game pieces, the game pieces, in use and in a starting arrangement of the game apparatus, being disposed in the bag, each game piece bearing at least one visually-perceptible letter and a corresponding Braille representation of said at least one letter, said game pieces being sufficient in number such that, in use, and from the starting arrangement, each player can, in turn, manually-manipulate the scoop provided for that player to randomly withdraw from the bag a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the letters of said pieces collectively form a word; and a timer for demarcating a period of time in which each player can arrange the pieces of the respective group into said at least one subgroup.
an opaque bag;
a scoop for each player;
a plurality of game pieces, the game pieces, in use and in a starting arrangement of the game apparatus, being disposed in the bag, each game piece bearing at least one visually-perceptible letter and a corresponding Braille representation of said at least one letter, said game pieces being sufficient in number such that, in use, and from the starting arrangement, each player can, in turn, manually-manipulate the scoop provided for that player to randomly withdraw from the bag a respective group of game pieces, said group containing a sufficient number of game pieces to permit the game pieces of said group to be arranged in at least one subgroup wherein the letters of said pieces collectively form a word; and a timer for demarcating a period of time in which each player can arrange the pieces of the respective group into said at least one subgroup.
15. A method whereby a plurality of players can play the game apparatus of claim 14, comprising the steps of:
providing each player with a scoop;
placing the game apparatus in the starting arrangement;
allowing each player, in turn, to withdraw a respective group of game pieces from the container with the scoop provided to said each player;
using the timer to provide a predetermined period of time to each player to arrange the group of game pieces into subgroups, wherein the letters of the game pieces of the subgroup form a word;
assigning a score to each player based on the number of words formed by the player in the predetermined period of time.
providing each player with a scoop;
placing the game apparatus in the starting arrangement;
allowing each player, in turn, to withdraw a respective group of game pieces from the container with the scoop provided to said each player;
using the timer to provide a predetermined period of time to each player to arrange the group of game pieces into subgroups, wherein the letters of the game pieces of the subgroup form a word;
assigning a score to each player based on the number of words formed by the player in the predetermined period of time.
16. A method according to claim 15, wherein the score assigned to each player is based on the number of words formed by the player.
17. A method according to claim 15, wherein the score assigned to each player is based on the length of the words formed by the player.
18. A method according to claim 15, wherein sight-impaired players and children are provided a longer predetermined period of time to form words than adult, sighted players.
19. A method according to claim 15, comprising the steps of choosing a predetermined target score and determining a winner on the basis of the first player whose aggregate score attains the predetermined target score.
20. A method according to claim 15, wherein the predetermined period of time provided to each player is provided simultaneously.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US56376304P | 2004-04-20 | 2004-04-20 | |
US60/563,763 | 2004-04-20 |
Publications (1)
Publication Number | Publication Date |
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CA2504501A1 true CA2504501A1 (en) | 2005-10-20 |
Family
ID=35276899
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CA002504501A Abandoned CA2504501A1 (en) | 2004-04-20 | 2005-04-20 | Word game apparatus |
Country Status (2)
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US (1) | US20050230914A1 (en) |
CA (1) | CA2504501A1 (en) |
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US20110248446A1 (en) * | 2010-04-13 | 2011-10-13 | Tajinder Brar | Word tree built on consonant nodes |
US20130140771A1 (en) * | 2011-11-17 | 2013-06-06 | Word Winder, Inc. | System and Methods for Generating a Game Board and Playing Games Therewith |
US8949179B2 (en) | 2012-04-23 | 2015-02-03 | Google, Inc. | Sharing and synchronizing electronically stored files |
US20130282830A1 (en) * | 2012-04-23 | 2013-10-24 | Google, Inc. | Sharing and synchronizing electronically stored files |
US9244934B2 (en) | 2012-04-23 | 2016-01-26 | Google Inc. | Sharing and synchronizing electronically stored files |
US9529818B2 (en) | 2012-04-23 | 2016-12-27 | Google Inc. | Sharing and synchronizing electronically stored files |
US9239846B2 (en) | 2012-04-23 | 2016-01-19 | Google Inc. | Sharing and synchronizing electronically stored files |
US20130292904A1 (en) * | 2012-05-03 | 2013-11-07 | Joan Severance | Communication game kit and method |
US20140217673A1 (en) * | 2012-05-03 | 2014-08-07 | Joan Severance | Communication game kit and method |
US9770637B2 (en) * | 2014-02-05 | 2017-09-26 | Aim 4 Pie, LLC | Word forming ball game and target mixer |
US10343035B2 (en) * | 2014-11-26 | 2019-07-09 | Karsten Manufacturing Corporation | Golf club heads with cavities and inserts |
US20160184696A1 (en) * | 2014-12-31 | 2016-06-30 | Dwayne Scott Hughes | Word game and system and methods for playing the word game |
US9895601B1 (en) | 2015-03-24 | 2018-02-20 | Michael Wilk | Word game and method of play |
USD787607S1 (en) | 2015-11-01 | 2017-05-23 | Alvin Sanico | Word game components set |
US20180154249A1 (en) * | 2016-12-02 | 2018-06-07 | Dennis Wik | Crossword and Anagram Game and Method of Playing Such a Game |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1509873A (en) * | 1922-04-14 | 1924-09-30 | Parker Bros | Game |
US1686237A (en) * | 1925-10-16 | 1928-10-02 | Seymour L Hoexter | Game |
US3655195A (en) * | 1971-03-04 | 1972-04-11 | Frank R Bean | Word forming game apparatus |
US4014548A (en) * | 1975-10-09 | 1977-03-29 | Minnie Hess Trilling | Word game having single and multiple letter tiles |
US4244580A (en) * | 1979-06-04 | 1981-01-13 | Hoyles Francis X | Multivariant board game apparatus |
US4350342A (en) * | 1980-04-21 | 1982-09-21 | Barulich Thomas J | Word game apparatus |
US4690410A (en) * | 1985-02-28 | 1987-09-01 | Incomm Direct Pty. Ltd. | Word forming tile game |
US4923199A (en) * | 1989-03-13 | 1990-05-08 | Hahn Eugene W | Word making card game |
US5417432A (en) * | 1994-03-24 | 1995-05-23 | Dwyer; Priscilla J. | Alphabet playing card deck |
US6098983A (en) * | 1997-12-29 | 2000-08-08 | Kennedy; Lovie | Word Game |
US6168439B1 (en) * | 1999-08-26 | 2001-01-02 | Fay Anderson | Word game |
US6234486B1 (en) * | 2000-05-17 | 2001-05-22 | Patricia Anne Wallice | Word card game |
US6378868B1 (en) * | 2001-04-05 | 2002-04-30 | Paul W. La Bossiere | Word game |
-
2005
- 2005-04-20 CA CA002504501A patent/CA2504501A1/en not_active Abandoned
- 2005-04-20 US US11/110,567 patent/US20050230914A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US20050230914A1 (en) | 2005-10-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Discontinued |