CA2403706A1 - Electronic video gambling device with player controlled amusement feature - Google Patents
Electronic video gambling device with player controlled amusement feature Download PDFInfo
- Publication number
- CA2403706A1 CA2403706A1 CA002403706A CA2403706A CA2403706A1 CA 2403706 A1 CA2403706 A1 CA 2403706A1 CA 002403706 A CA002403706 A CA 002403706A CA 2403706 A CA2403706 A CA 2403706A CA 2403706 A1 CA2403706 A1 CA 2403706A1
- Authority
- CA
- Canada
- Prior art keywords
- player
- combination
- wagering game
- control input
- bowling
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Abstract
The present invention provides a method and apparatus for playing wagering games on an electronic video gaming device in which a player controls an amusement feature of the device by use of a pointing device, such as a trackball. In an exemplary currently preferred embodiment of the invention, the electronic video gaming device comprises a virtual reel video type slot machine including reel symbols or indicia pertaining to a bowling theme, and the amusement feature comprises an electronic video simulation of at least a portion of a bowling frame, in which the player at least partially controls a position of a video representation of a bowling ball by use of a trackball pointing device. Preferably, the amusement feature becomes operative only under certain predetermined or randomly determined conditions, such as when a player obtains one of one or more predetermined winnings of reel symbols operative to initiate a bonus opportunity. The player control input in connection with the amusement feature may be solely for player amusement and have no actual effect on the outcome of any player wager, or may alternatively control, or at least partially control, the outcome of at least a portion of the play on the electronic video gaming device.
Description
SPECI FICATI~N
Electronic Video Gambling Device With Player Controlled Amusement Feature Background of the Invention [0001 ] The present invention relates to wagering games, and more particularly pertains to wagering games of the type played in casinos on an electronic video gaming device.
Electronic Video Gambling Device With Player Controlled Amusement Feature Background of the Invention [0001 ] The present invention relates to wagering games, and more particularly pertains to wagering games of the type played in casinos on an electronic video gaming device.
[0002] A wide variety of electronic arcade games and gases adapted for play on personal computers include an input device such as a trackball, joystick, mouse, light gun, tough screen, etc. to enable a player to make control inputs that affect events displayed on an electronic video screen. For example, players of an arcade game known as "Missile Command" use a trackball to attempt to shoot down electronic representations of incoming enemy missiles displayed on video screen.
[0003] Video bowling games for personal computers, such as a shareware game known as WINBOWL, are also known, in which a player sues a control input, a computer mouse for example, to control the path of a video representation of a bowling ball down a video representation of a bowling lane. Examples of online virtual bowling games for personal computers may be played on the Internet at http://www.brunswickbowling.com/htm!/game.html and http://207.69.i 32.225/games/bowling/bowl.htm [0004]
A slot machine known as "Casino Bowling" developed by Anchor Gaming and International Game Technology includes a bonus feature themed around traditional bowling that is achieved when a player lines up three bowling symbols on the game's payline. The bonus feature encourages players to hit a "roll the ball"
button on the game's console, which triggers the game's version of a rolled ball in a bowling alley. A win amount obtained by a player corresponds to their total bowling score. Players who roil a perfect "300" score win a bonus jackpot. The game allows players to experience rolling a simulated bowling ball down a lane and "exploding" bowling pins, which results in a strike, spare, split, or open frame.
Brief Summary of the Invention [0005] The present invention provides a method and apparatus for playing wagering games on an electronic video gaming device in which a player controls an amusement feature of the device by use of a pointing device, such as a trackball. In an exemplary currently preferred embodiment of the invention, the electronic video gaming device comprises a virtual reel video type slot machine including reel symbols or indicia pertaining to a bowling theme, and the amusement feature comprises an electronic video simulation of at least a portion of a bowling frame, in which the player at least partially controls a position of a video representation of a bowling ball by use of a trackball pointing device. Preferably, the amusement feature is associated with a bonus event that becomes operative only under certain predetermined or randomly determined conditions, such as when a player obtains one or one or more predetermined winning combinations of reel symbols operative to inifiiate a bonus opportunity. The player control input in connection with the amusement feature may be solely for player amusement and have no actual effect on the outcome of any player wager, or may alternatively control, or at least partially control, the outcome of at least a potion of the play on the electronic video gaming device.
A slot machine known as "Casino Bowling" developed by Anchor Gaming and International Game Technology includes a bonus feature themed around traditional bowling that is achieved when a player lines up three bowling symbols on the game's payline. The bonus feature encourages players to hit a "roll the ball"
button on the game's console, which triggers the game's version of a rolled ball in a bowling alley. A win amount obtained by a player corresponds to their total bowling score. Players who roil a perfect "300" score win a bonus jackpot. The game allows players to experience rolling a simulated bowling ball down a lane and "exploding" bowling pins, which results in a strike, spare, split, or open frame.
Brief Summary of the Invention [0005] The present invention provides a method and apparatus for playing wagering games on an electronic video gaming device in which a player controls an amusement feature of the device by use of a pointing device, such as a trackball. In an exemplary currently preferred embodiment of the invention, the electronic video gaming device comprises a virtual reel video type slot machine including reel symbols or indicia pertaining to a bowling theme, and the amusement feature comprises an electronic video simulation of at least a portion of a bowling frame, in which the player at least partially controls a position of a video representation of a bowling ball by use of a trackball pointing device. Preferably, the amusement feature is associated with a bonus event that becomes operative only under certain predetermined or randomly determined conditions, such as when a player obtains one or one or more predetermined winning combinations of reel symbols operative to inifiiate a bonus opportunity. The player control input in connection with the amusement feature may be solely for player amusement and have no actual effect on the outcome of any player wager, or may alternatively control, or at least partially control, the outcome of at least a potion of the play on the electronic video gaming device.
[0006] These and various other advantages and features of novelty which characterize the invention are pointed out with particularity in the claims annexed hereto and forming a part hereof. However, for a better understanding of the invention, it advantages, and the objects obtained by its use, reference should be made to the drawings which form a further part hereof, and to the accompanying descriptive matter, in which there is illustrated and described preferred embodiments of the invention.
Brief Description of the Drawings [0007] Figure 1 is a front view of an electronic video gambling device according to a preferred embodiment of the present invention.
Brief Description of the Drawings [0007] Figure 1 is a front view of an electronic video gambling device according to a preferred embodiment of the present invention.
[0008] Figure 2 is a partial front perspective detail view illustrating player control and video screen components of the electronic video gambling device shown in Figure 1.
Detailed Description of the Invention [0009] Referring now to Figures i and 2, an electronic video gambling device according to an example preferred embodiment of the invention includes a vertically upstanding housing 12 having an electronic video display screen 14.
The device 10 may have the same general configuration as depicted in U.S. Design Patent No. 395,463, the entire disclosure of which is incorporated herein by reference. The device 10 includes generally conventional coin 16 and bill 18 acceptors operative to receive coins, tokens, and bills for the purpose of permitting players to place monetary wages in connection with play of a gambling game on the device 10. As is generally well known in virtual reel types of electronic gaming devices, the gambling device i 0 preferably includes an LCD display or counter operative to display an accounting of credits accumulated by the insertion of coins, tokens, or bills by a player into the acceptors i 6 and 18. The electronic gambling device 10 preferably also includes a chip or token return tray 22 for the purpose of dispensing chips, coins, or tokens to a winning player during play of a gambling game on the device 10.
[001 O]
The gambling device 10 also preferably includes a plurality of player actuated push buttons 24, 26, 28, 30, 32, 34, and 36 to permit a player to select a wager amount, begin play of the game, cash out remaining credits, and to control other aspects of game play. In a preferred embodiment of a bowling theme virtual reel type slot machine according to the present invention, the control buttons preferably have the following functions:
[001 1 ] "How to Play" button 24, when actuated, causes to appear on a video display a partible of possible awards and their values, the rules of the game, and instructions on how to play the game.
[0012] "Bet 1 Per Line" button 26, which wagers one coin on each payline (there are 8 paylines in the example 3x3 game format) and which initiates play.
[0013] "Bet 2 Per Line" button 28, which wagers two coins on each payline and initiates play.
[00i4] "Bet 3 Per Line" button 30, which wages three coins on each payline and initiates play.
[0015] "Bet 4 Per Line" button 32, which wagers four coins on each payline and initiates play.
[0016] "Bet MAX" button 34, which wages the maximum amount of coins on each payline and initiates play.
[0017] PLAY - begins play of the game.
[0018] The invention contemplates that other common formats may be utilized, such as a 9 coin per line maximum wager utilizing the buttons "Bet 1 Per Line" -"Bet 2 Per Line" - "Bet 3 Per Line" - "Bet 5 Per Line" - and the "Bet MAX" button (in this instance 9 per line).
[0019]
The gambling device 10 may also include a touch screen control having a plurality of regions designated for controlling wager amounts and other aspects of play of the gambling device 10. Such touch screen control may be provided in addition to the control buttons, or as an alternative thereto, or the gambling device may be controlled by a combination of push buttons and touch screen regions.
as a further additional or alternative mechanism for permitting a player to enter a control input, the gambling device 10 may include a handle 40 for initiating play of the gambling game after the placement of a wager. The handle 40 is preferably an alternative to initiating play of the game by depressing the control button 36.
[0020] Preferably, the gambling device 10 is a computer operated device including, without limitation, a CPU, system bus, RAM, ROM, and hard drive components (not shown), of the same general type as described in U.S. Patent No. 5,971,851, the entire disclosure of which is incorporated herein by reference.
[0021 ] The gambling device 10, in the illustrated bowling theme embodiment, includes suitable software and/or firmware operative to cause a so-called "virtual reel" display comprising a matrix of three horizontal rows 42, 44, and 46 and three vertical columns 48, 50, and 52 forming nine square display regions operative to display bowling related symbols or indicia such as "Strike Bonus," "Spare Bonus,"
and representations of bowling pins. The gambling device 10 may additionally display certain non-bowling related symbols, such as the number "7."
[0022] The gambling device 10 is preferably operative to permit a player to "spin" one or more of the nine square display regions fihrough suitable software and/or firmware. The "spinning" capability of the "virtual reels" may vary within the scope of the present invention. For example, a player might be able to selectively "spin"
one or more of the nine square regions on an individually selected basis.
Alternatively, a player might be able to selectively "spin" one or more of the horizontal rows 42, 44, and 46. In still another alternative, a player might be able to "spin" one or more of the horizontal rows 42, 44 and 46. In still another alternative, a player might be able to "spin" one or more of the vertical columns 48, 50, and 52. It should be understood that although the preferred embodiment has been illustrated with a three-by-three "virtual reel" matrix, greater or fewer horizontal rows and/or verfiical columns may be provided within the scope of the invention. Further, non-rectangular arrays of game symbols such as circles, hexagons, random patterns, etc. may be utilized.
[0023]
Various wager opportunities and associated winning conditions for play of the gambling game i 0 may be utilized. For example, a player might be afforded an opportunity to place one, two, or three wages in order to play row 42 only, or rows 42 and 44, or rows 42, 44, and 46. The potential winning amounts are preferably greater for play of multiple rows. Alternatively, or additionally, players may be afforded the opportunity to wager on one or more of the vertical columns 48, 50, and 52, or might be afforded an opportunity to wager on the occurrence of a particular symbol in a particular square within the matrix.
[0024] !n accordance with fihe invention, one or more regions of the video display screen 14 are operative to display a video representation of at least one bonus event upon occurrence of one or more bonus event triggering conditions). In the illustrated example preferred embodiment, the bonus event comprises at least a portion of a bowling theme. The bonus event representations may be displayed on an upper portion of the video screen 14, above the central virtual reel display, or may alternatively be displayed centrally, in place of the virtual reel display. In accordance with the example bowling theme embodiment, the bonus event includes video representations of at least one bowling lane 61, at least one bowling ball 62, and an array of bowling pins 64.
[002 5]
The bonus event triggering conditions are preferably predetermined combinations of bowling theme symbols in alignment in ore or more rows or columns. Further, more than one bonus event, triggered by different conditions, and with different potential winning opportunities might be provided. For example, alignment of three "Strike Bonus" symbols in a single row might trigger a "spare bonus" event, and alignment of three "Spare Bonus" symbols in a single row might trigger a "spare bonus" event. Further, the gambling device 10 might be programmed such that the "strike bonus" event occurs with less frequency and has a higher potential winning amount than a "spare bonus" event. The bonus event may be associated with an optional or mandatory additional wager, or may require or permit no further wages beyond those initially placed for play of the game.
Also, the payoffs for the bonus events) may be fixed amounts, a fixed multiple of a wager, a progressive jackpot, a randomly determined amount, or a percentage of a progressive jackpot. Further, the bonus events) may have multiple potential payoff amounts that depend upon results obtained by a player in the bonus event.
[0026] As an alternative to randomly occurring predetermined winning conditions, the bonus activating or trigger event may be a predetermined player controlled condition, such as placement of a certain wager or certain combinations of wagers.
[0027] In accordance with an important aspect of the invention, the electronic gambling device 7 0 includes a control input, such as a trackball 38 mounted on a horizontally extending front support platform 39, to permit a player to make a control input that at least partially controls the video representation associated with the bonus event. In the illustrated embodiment, a player may manipulate the trackball 39 to control the position of the bowling ball 62 on the lane 61. In addition, or alternatively, the trackball 38 may permit a player to control timing, release point, hook, and speed of the ball 62. The present invention contemplates that the control input through the trackball 38 may be solely for player amusement and have no actual effect on the outcome of the bonus event or any player wager, or may alternatively control, or at least partially control, the outcome of at least a portion of the play on the electronic video gaming device 10. In accordance with the currently preferred embodiment of the invention, the player control input thought the trackball 38 is operative to control only the video representation of the ball 62, and has no effect on the outcome of the bonus event or any other player wager. In this manner, the gambling device 10 affords a player amusement feature, while at the same time maintaining compliance of the device 10 with odds-based payoff statistics that would be upset by a skill-based effect of player bowling ball manipulation on wagering outcomes. Further, the player control input may control only a portion of the video representation associated with the bonus event, and may have no effect on the actual outcome of the video representation. For example, the trackball 38 may control the initial position of release of the bowling ball, but have no effect on how many pins fall.
[002 8]
As an alternative to the trackball 38, or in combination therewith, other player control input mechanisms may be employed such as a computer mouse, touch screen light pen or gun, joystick, steering wheel, pedals, buttons, etc.
Further, although the present invention has been illustrated and described with reference to a bowling theme embodiment, the teaching and concepts of the invention may be implemented in connection with various other themes, such as race car themes, shooting gallery themes, hunting themes, trap shooting themes, sailing themes, tennis themes, golf themes, baseball themes, football themes, soccer themes, hockey themes, basketball themes, horseshoes themes, horse racing themes, etc.
[0029] It is to be understood, however, thafi even though numerous characteristics and advantages of the present invention have been set forth in foregoing description, together with details of the structure and function of the invention, the disclosure is illustrative only, and changes may be made in detail, especially in matters of shape, size and arrangement of parts or types of material within the principles of the invention to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.
[0030] While the present invention has been particularly shown and described with reference to the preferred mode as illustrated in the drawing, it will be understood by one skilled in the art that various changes in detail may be effected therein without departing from the spirit and scope of the invention as defined by the claims.
Detailed Description of the Invention [0009] Referring now to Figures i and 2, an electronic video gambling device according to an example preferred embodiment of the invention includes a vertically upstanding housing 12 having an electronic video display screen 14.
The device 10 may have the same general configuration as depicted in U.S. Design Patent No. 395,463, the entire disclosure of which is incorporated herein by reference. The device 10 includes generally conventional coin 16 and bill 18 acceptors operative to receive coins, tokens, and bills for the purpose of permitting players to place monetary wages in connection with play of a gambling game on the device 10. As is generally well known in virtual reel types of electronic gaming devices, the gambling device i 0 preferably includes an LCD display or counter operative to display an accounting of credits accumulated by the insertion of coins, tokens, or bills by a player into the acceptors i 6 and 18. The electronic gambling device 10 preferably also includes a chip or token return tray 22 for the purpose of dispensing chips, coins, or tokens to a winning player during play of a gambling game on the device 10.
[001 O]
The gambling device 10 also preferably includes a plurality of player actuated push buttons 24, 26, 28, 30, 32, 34, and 36 to permit a player to select a wager amount, begin play of the game, cash out remaining credits, and to control other aspects of game play. In a preferred embodiment of a bowling theme virtual reel type slot machine according to the present invention, the control buttons preferably have the following functions:
[001 1 ] "How to Play" button 24, when actuated, causes to appear on a video display a partible of possible awards and their values, the rules of the game, and instructions on how to play the game.
[0012] "Bet 1 Per Line" button 26, which wagers one coin on each payline (there are 8 paylines in the example 3x3 game format) and which initiates play.
[0013] "Bet 2 Per Line" button 28, which wagers two coins on each payline and initiates play.
[00i4] "Bet 3 Per Line" button 30, which wages three coins on each payline and initiates play.
[0015] "Bet 4 Per Line" button 32, which wagers four coins on each payline and initiates play.
[0016] "Bet MAX" button 34, which wages the maximum amount of coins on each payline and initiates play.
[0017] PLAY - begins play of the game.
[0018] The invention contemplates that other common formats may be utilized, such as a 9 coin per line maximum wager utilizing the buttons "Bet 1 Per Line" -"Bet 2 Per Line" - "Bet 3 Per Line" - "Bet 5 Per Line" - and the "Bet MAX" button (in this instance 9 per line).
[0019]
The gambling device 10 may also include a touch screen control having a plurality of regions designated for controlling wager amounts and other aspects of play of the gambling device 10. Such touch screen control may be provided in addition to the control buttons, or as an alternative thereto, or the gambling device may be controlled by a combination of push buttons and touch screen regions.
as a further additional or alternative mechanism for permitting a player to enter a control input, the gambling device 10 may include a handle 40 for initiating play of the gambling game after the placement of a wager. The handle 40 is preferably an alternative to initiating play of the game by depressing the control button 36.
[0020] Preferably, the gambling device 10 is a computer operated device including, without limitation, a CPU, system bus, RAM, ROM, and hard drive components (not shown), of the same general type as described in U.S. Patent No. 5,971,851, the entire disclosure of which is incorporated herein by reference.
[0021 ] The gambling device 10, in the illustrated bowling theme embodiment, includes suitable software and/or firmware operative to cause a so-called "virtual reel" display comprising a matrix of three horizontal rows 42, 44, and 46 and three vertical columns 48, 50, and 52 forming nine square display regions operative to display bowling related symbols or indicia such as "Strike Bonus," "Spare Bonus,"
and representations of bowling pins. The gambling device 10 may additionally display certain non-bowling related symbols, such as the number "7."
[0022] The gambling device 10 is preferably operative to permit a player to "spin" one or more of the nine square display regions fihrough suitable software and/or firmware. The "spinning" capability of the "virtual reels" may vary within the scope of the present invention. For example, a player might be able to selectively "spin"
one or more of the nine square regions on an individually selected basis.
Alternatively, a player might be able to selectively "spin" one or more of the horizontal rows 42, 44, and 46. In still another alternative, a player might be able to "spin" one or more of the horizontal rows 42, 44 and 46. In still another alternative, a player might be able to "spin" one or more of the vertical columns 48, 50, and 52. It should be understood that although the preferred embodiment has been illustrated with a three-by-three "virtual reel" matrix, greater or fewer horizontal rows and/or verfiical columns may be provided within the scope of the invention. Further, non-rectangular arrays of game symbols such as circles, hexagons, random patterns, etc. may be utilized.
[0023]
Various wager opportunities and associated winning conditions for play of the gambling game i 0 may be utilized. For example, a player might be afforded an opportunity to place one, two, or three wages in order to play row 42 only, or rows 42 and 44, or rows 42, 44, and 46. The potential winning amounts are preferably greater for play of multiple rows. Alternatively, or additionally, players may be afforded the opportunity to wager on one or more of the vertical columns 48, 50, and 52, or might be afforded an opportunity to wager on the occurrence of a particular symbol in a particular square within the matrix.
[0024] !n accordance with fihe invention, one or more regions of the video display screen 14 are operative to display a video representation of at least one bonus event upon occurrence of one or more bonus event triggering conditions). In the illustrated example preferred embodiment, the bonus event comprises at least a portion of a bowling theme. The bonus event representations may be displayed on an upper portion of the video screen 14, above the central virtual reel display, or may alternatively be displayed centrally, in place of the virtual reel display. In accordance with the example bowling theme embodiment, the bonus event includes video representations of at least one bowling lane 61, at least one bowling ball 62, and an array of bowling pins 64.
[002 5]
The bonus event triggering conditions are preferably predetermined combinations of bowling theme symbols in alignment in ore or more rows or columns. Further, more than one bonus event, triggered by different conditions, and with different potential winning opportunities might be provided. For example, alignment of three "Strike Bonus" symbols in a single row might trigger a "spare bonus" event, and alignment of three "Spare Bonus" symbols in a single row might trigger a "spare bonus" event. Further, the gambling device 10 might be programmed such that the "strike bonus" event occurs with less frequency and has a higher potential winning amount than a "spare bonus" event. The bonus event may be associated with an optional or mandatory additional wager, or may require or permit no further wages beyond those initially placed for play of the game.
Also, the payoffs for the bonus events) may be fixed amounts, a fixed multiple of a wager, a progressive jackpot, a randomly determined amount, or a percentage of a progressive jackpot. Further, the bonus events) may have multiple potential payoff amounts that depend upon results obtained by a player in the bonus event.
[0026] As an alternative to randomly occurring predetermined winning conditions, the bonus activating or trigger event may be a predetermined player controlled condition, such as placement of a certain wager or certain combinations of wagers.
[0027] In accordance with an important aspect of the invention, the electronic gambling device 7 0 includes a control input, such as a trackball 38 mounted on a horizontally extending front support platform 39, to permit a player to make a control input that at least partially controls the video representation associated with the bonus event. In the illustrated embodiment, a player may manipulate the trackball 39 to control the position of the bowling ball 62 on the lane 61. In addition, or alternatively, the trackball 38 may permit a player to control timing, release point, hook, and speed of the ball 62. The present invention contemplates that the control input through the trackball 38 may be solely for player amusement and have no actual effect on the outcome of the bonus event or any player wager, or may alternatively control, or at least partially control, the outcome of at least a portion of the play on the electronic video gaming device 10. In accordance with the currently preferred embodiment of the invention, the player control input thought the trackball 38 is operative to control only the video representation of the ball 62, and has no effect on the outcome of the bonus event or any other player wager. In this manner, the gambling device 10 affords a player amusement feature, while at the same time maintaining compliance of the device 10 with odds-based payoff statistics that would be upset by a skill-based effect of player bowling ball manipulation on wagering outcomes. Further, the player control input may control only a portion of the video representation associated with the bonus event, and may have no effect on the actual outcome of the video representation. For example, the trackball 38 may control the initial position of release of the bowling ball, but have no effect on how many pins fall.
[002 8]
As an alternative to the trackball 38, or in combination therewith, other player control input mechanisms may be employed such as a computer mouse, touch screen light pen or gun, joystick, steering wheel, pedals, buttons, etc.
Further, although the present invention has been illustrated and described with reference to a bowling theme embodiment, the teaching and concepts of the invention may be implemented in connection with various other themes, such as race car themes, shooting gallery themes, hunting themes, trap shooting themes, sailing themes, tennis themes, golf themes, baseball themes, football themes, soccer themes, hockey themes, basketball themes, horseshoes themes, horse racing themes, etc.
[0029] It is to be understood, however, thafi even though numerous characteristics and advantages of the present invention have been set forth in foregoing description, together with details of the structure and function of the invention, the disclosure is illustrative only, and changes may be made in detail, especially in matters of shape, size and arrangement of parts or types of material within the principles of the invention to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.
[0030] While the present invention has been particularly shown and described with reference to the preferred mode as illustrated in the drawing, it will be understood by one skilled in the art that various changes in detail may be effected therein without departing from the spirit and scope of the invention as defined by the claims.
Claims
What is Claimed is:
[c1] In combination with an electronic video gaming device including a video screen and means for playing a wagering game, a player amusement feature comprising:
means for producing a visual amusement display on said video screen;
and a control input device operative on player manipulation to at least partially control said visual amusement display.
[c2] The combination of claim 1, wherein said means for producing a visual amusement display on said video screen is operative to produce said visual amusement display only under certain conditions.
[c3] The combination of claim 2, wherein said certain conditions are predetermined.
[c4] The combination of claim 2, wherein said certain conditions are randomly determined.
[c5] The combination of claim 2, wherein said certain conditions are predetermined and occur on a random basis.
[c6] The combination of claim 2, wherein said certain conditions are at least partial winning conditions of said wagering game.
[c7] The combination of claim 2, wherein said certain conditions are bonus winning conditions of said wagering game.
[c8] The combination of claim 2, wherein said certain conditions are bonus opportunity conditions of said wagering game.
[c9] The combination of claim 1, wherein player input to said control input device at least partially determines the outcome of at least a portion of said wagering game.
[c10] The combination of claim 1, wherein player input to said control input device has no effect on the outcome of said wagering game.
[c11] The combination of claim 1, wherein said visual amusement display comprises a visual representation of an event determining the outcome of at least a portion of said wagering game.
[c12] The combination of claim 11, wherein player manipulation of said control input device does not affect the outcome of said visual representation of said event.
[c13] The combination of claim 11, wherein player manipulation of said control input device determines the outcome of said visual representation of said event.
[c14] The combination of claim 11, wherein said event comprises at least a portion of a bowling frame.
[c15] The combination of claim 14, wherein player manipulation of said control input device determines an initial position of a visual representation of a bowling ball.
[c16] The combination of claim 14, wherein player manipulation of said control input device determines at least one rolling condition of a visual representation of a bowling ball on a visual representation of a bowling lane.
[c17] The combination of claim 16, wherein said at least one rolling condition comprises rolling release time.
[c18] The combination of claim 16, wherein said at least one rolling condition comprises degree of hook.
[c19] The combination of claim 16, wherein said at least one rolling condition comprises direction of hook.
[c20] The combination of claim 16, wherein said at least one rolling condition comprises approach position.
[c21] The combination of claim 16, wherein said at least one rolling condition comprises lane condition.
[c22] The combination of claim 1, wherein said electronic gaming device comprises a virtual reel type slot machine.
[c23] The combination of claim 22, wherein said virtual reel type slot machine includes reel symbols or indicia pertaining to a bowling theme.
[c24] The combination of claim 23, wherein said amusement feature comprises an electronic video simulation of at least a portion of a bowling frame.
[c25] A method of playing an electronic video wagering game, comprising the steps of:
providing an electronic video gaming device including a video screen and means for playing a wagering game, means for producing a player amusement feature including a visual amusement display on said video screen, and a control input device operative on player manipulation to at least partially control said visual amusement display;
affording a player an opportunity to place at least one wager to participate in said wagering game;
activating said player amusement feature upon occurrence of a bonus activation condition during play of said wagering game; and affording a player an opportunity to at least partially control said visual amusement display by manipulation of said control input device.
[c26] The method of claim 25, wherein said certain conditions are predetermined.
[c27] The method of claim 25, wherein said certain conditions are randomly determined.
[c28] The method of claim 25, wherein said certain conditions are predetermined and occur on a random basis.
[c29] The method of claim 25, wherein said certain conditions are at least partial winning conditions of said wagering game.
[c30] The method of claim 25, wherein said certain conditions are bonus winning conditions of said wagering game.
[c31] The method of claim 25, wherein said certain conditions are bonus opportunity conditions of said wagering game.
[c32] The method of claim 25, wherein player input to said control input device at least partially determines.the outcome of at least a portion of said wagering game.
[c33] The method of claim 25, wherein player input to said control input device has no effect on the outcome of said wagering game.
[c34] The method of claim 25, wherein said visual amusement display comprises a visual representation of an event determining the outcome of at least a portion of said wagering game.
[c35] The method of claim 34, wherein player manipulation of said control input device does not affect the outcome of said visual representation of said event.
[c36] The method of claim 34, wherein player manipulation of said control input device determines the outcome of said visual representation of said event.
[c37] The method of claim 34, wherein said event comprises at least a portion of a bowling frame.
[c38] The method of claim 37, wherein player manipulation of said control input device determines an initial position of a visual representation of a bowling ball.
[c39] The method of claim 37, wherein player manipulation of said control input device determines an initial position of a visual representation of a bowling ball.
[c40] The method of claim 39, wherein said at least one rolling condition comprises rolling release time.
[c41] The method of claim 39, wherein said at least one rolling condition comprises degree of hook.
[c42] The method of claim 39, wherein said at least one rolling condition comprises direction of hook.
[c43] The method of claim 39, wherein said at least one rolling condition comprises approach position.
[c44] The method of claim 39, wherein said at least one rolling condition comprises lane condition.
[c45] The method of claim 25, wherein said electronic gaming device comprises a virtual reel type slot machine.
[c46] The method of claim 45, wherein said virtual reel type slot machine includes reel symbols or indicia pertaining to a bowling theme.
[c47] The method of claim 46, wherein said amusement feature comprises an electronic video simulation of at least a portion of a bowling frame.
[c1] In combination with an electronic video gaming device including a video screen and means for playing a wagering game, a player amusement feature comprising:
means for producing a visual amusement display on said video screen;
and a control input device operative on player manipulation to at least partially control said visual amusement display.
[c2] The combination of claim 1, wherein said means for producing a visual amusement display on said video screen is operative to produce said visual amusement display only under certain conditions.
[c3] The combination of claim 2, wherein said certain conditions are predetermined.
[c4] The combination of claim 2, wherein said certain conditions are randomly determined.
[c5] The combination of claim 2, wherein said certain conditions are predetermined and occur on a random basis.
[c6] The combination of claim 2, wherein said certain conditions are at least partial winning conditions of said wagering game.
[c7] The combination of claim 2, wherein said certain conditions are bonus winning conditions of said wagering game.
[c8] The combination of claim 2, wherein said certain conditions are bonus opportunity conditions of said wagering game.
[c9] The combination of claim 1, wherein player input to said control input device at least partially determines the outcome of at least a portion of said wagering game.
[c10] The combination of claim 1, wherein player input to said control input device has no effect on the outcome of said wagering game.
[c11] The combination of claim 1, wherein said visual amusement display comprises a visual representation of an event determining the outcome of at least a portion of said wagering game.
[c12] The combination of claim 11, wherein player manipulation of said control input device does not affect the outcome of said visual representation of said event.
[c13] The combination of claim 11, wherein player manipulation of said control input device determines the outcome of said visual representation of said event.
[c14] The combination of claim 11, wherein said event comprises at least a portion of a bowling frame.
[c15] The combination of claim 14, wherein player manipulation of said control input device determines an initial position of a visual representation of a bowling ball.
[c16] The combination of claim 14, wherein player manipulation of said control input device determines at least one rolling condition of a visual representation of a bowling ball on a visual representation of a bowling lane.
[c17] The combination of claim 16, wherein said at least one rolling condition comprises rolling release time.
[c18] The combination of claim 16, wherein said at least one rolling condition comprises degree of hook.
[c19] The combination of claim 16, wherein said at least one rolling condition comprises direction of hook.
[c20] The combination of claim 16, wherein said at least one rolling condition comprises approach position.
[c21] The combination of claim 16, wherein said at least one rolling condition comprises lane condition.
[c22] The combination of claim 1, wherein said electronic gaming device comprises a virtual reel type slot machine.
[c23] The combination of claim 22, wherein said virtual reel type slot machine includes reel symbols or indicia pertaining to a bowling theme.
[c24] The combination of claim 23, wherein said amusement feature comprises an electronic video simulation of at least a portion of a bowling frame.
[c25] A method of playing an electronic video wagering game, comprising the steps of:
providing an electronic video gaming device including a video screen and means for playing a wagering game, means for producing a player amusement feature including a visual amusement display on said video screen, and a control input device operative on player manipulation to at least partially control said visual amusement display;
affording a player an opportunity to place at least one wager to participate in said wagering game;
activating said player amusement feature upon occurrence of a bonus activation condition during play of said wagering game; and affording a player an opportunity to at least partially control said visual amusement display by manipulation of said control input device.
[c26] The method of claim 25, wherein said certain conditions are predetermined.
[c27] The method of claim 25, wherein said certain conditions are randomly determined.
[c28] The method of claim 25, wherein said certain conditions are predetermined and occur on a random basis.
[c29] The method of claim 25, wherein said certain conditions are at least partial winning conditions of said wagering game.
[c30] The method of claim 25, wherein said certain conditions are bonus winning conditions of said wagering game.
[c31] The method of claim 25, wherein said certain conditions are bonus opportunity conditions of said wagering game.
[c32] The method of claim 25, wherein player input to said control input device at least partially determines.the outcome of at least a portion of said wagering game.
[c33] The method of claim 25, wherein player input to said control input device has no effect on the outcome of said wagering game.
[c34] The method of claim 25, wherein said visual amusement display comprises a visual representation of an event determining the outcome of at least a portion of said wagering game.
[c35] The method of claim 34, wherein player manipulation of said control input device does not affect the outcome of said visual representation of said event.
[c36] The method of claim 34, wherein player manipulation of said control input device determines the outcome of said visual representation of said event.
[c37] The method of claim 34, wherein said event comprises at least a portion of a bowling frame.
[c38] The method of claim 37, wherein player manipulation of said control input device determines an initial position of a visual representation of a bowling ball.
[c39] The method of claim 37, wherein player manipulation of said control input device determines an initial position of a visual representation of a bowling ball.
[c40] The method of claim 39, wherein said at least one rolling condition comprises rolling release time.
[c41] The method of claim 39, wherein said at least one rolling condition comprises degree of hook.
[c42] The method of claim 39, wherein said at least one rolling condition comprises direction of hook.
[c43] The method of claim 39, wherein said at least one rolling condition comprises approach position.
[c44] The method of claim 39, wherein said at least one rolling condition comprises lane condition.
[c45] The method of claim 25, wherein said electronic gaming device comprises a virtual reel type slot machine.
[c46] The method of claim 45, wherein said virtual reel type slot machine includes reel symbols or indicia pertaining to a bowling theme.
[c47] The method of claim 46, wherein said amusement feature comprises an electronic video simulation of at least a portion of a bowling frame.
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US18893100P | 2000-03-08 | 2000-03-08 | |
US60/188,931 | 2000-03-08 | ||
US09/681,231 US20010024970A1 (en) | 2000-03-08 | 2001-03-02 | Electronic video gambling device with player controlled amusement feature |
US09/681,231 | 2001-03-02 | ||
PCT/US2001/006866 WO2001066208A2 (en) | 2000-03-08 | 2001-03-05 | Electronic video gambling device with player controlled amusement feature |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2403706A1 true CA2403706A1 (en) | 2001-09-13 |
Family
ID=26884606
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002403706A Abandoned CA2403706A1 (en) | 2000-03-08 | 2001-03-05 | Electronic video gambling device with player controlled amusement feature |
Country Status (6)
Country | Link |
---|---|
US (1) | US20010024970A1 (en) |
EP (1) | EP1277182A2 (en) |
JP (1) | JP2003525718A (en) |
AU (2) | AU2001100679A4 (en) |
CA (1) | CA2403706A1 (en) |
WO (1) | WO2001066208A2 (en) |
Families Citing this family (57)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6769983B2 (en) | 2001-03-01 | 2004-08-03 | Igt | Bonus game |
US6905405B2 (en) * | 2001-12-03 | 2005-06-14 | Igt | Method and apparatus for gaming using symbols movable in the plane of a display |
US9064372B2 (en) | 2002-02-15 | 2015-06-23 | Wms Gaming Inc. | Wagering game with simulated mechanical reels having an overlying image display |
GB0210595D0 (en) * | 2002-05-09 | 2002-06-19 | Waterleaf Ltd | Gaming apparatus |
US7780527B2 (en) * | 2002-05-14 | 2010-08-24 | Atronic International Gmbh | Gaming machine having three-dimensional touch screen for player input |
US7837562B2 (en) | 2002-06-20 | 2010-11-23 | Igt | Display panel for a gaming apparatus |
US7086944B2 (en) * | 2002-08-12 | 2006-08-08 | Colton Roland C | Baseball mania slot machine |
US7618323B2 (en) * | 2003-02-26 | 2009-11-17 | Wms Gaming Inc. | Gaming machine system having a gesture-sensing mechanism |
US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
US7594848B2 (en) * | 2003-05-12 | 2009-09-29 | Wms Gaming, Inc. | Gaming machine with player-operated display mechanism |
EP1743253A2 (en) * | 2004-01-26 | 2007-01-17 | Incredible Technologies, Inc. | Video bowling games |
JP2005349048A (en) * | 2004-06-11 | 2005-12-22 | Konami Co Ltd | Game apparatus, golf game apparatus and method of determining shot result thereof |
JP2006043345A (en) * | 2004-08-09 | 2006-02-16 | Aruze Corp | Game system |
JP3805349B2 (en) * | 2004-11-16 | 2006-08-02 | ネット株式会社 | Retractable game machine, video production method and program |
JP2006149621A (en) * | 2004-11-29 | 2006-06-15 | Aruze Corp | Game machine |
US8100752B2 (en) * | 2005-09-12 | 2012-01-24 | Multimedia Games, Inc. | Method, apparatus, and program product for presenting gaming results through inverse symbol logic |
US7913419B2 (en) | 2005-12-30 | 2011-03-29 | Whirlpool Corporation | Non-tumble clothes dryer |
US20070191125A1 (en) * | 2006-02-15 | 2007-08-16 | Minard Timothy J | Method and system for using skill-based gaming strategies with bowling |
US8398489B2 (en) | 2007-04-05 | 2013-03-19 | Cfph, Llc | Sorting games of chance |
US7833101B2 (en) | 2006-08-24 | 2010-11-16 | Cfph, Llc | Secondary game |
US8216056B2 (en) | 2007-02-13 | 2012-07-10 | Cfph, Llc | Card picks for progressive prize |
US7585217B2 (en) | 2006-09-05 | 2009-09-08 | Cfph, Llc | Secondary game |
US8764541B2 (en) | 2006-09-19 | 2014-07-01 | Cfph, Llc | Secondary game |
US8398481B2 (en) | 2006-08-31 | 2013-03-19 | Cfph, Llc | Secondary game |
US8323102B2 (en) | 2006-10-06 | 2012-12-04 | Cfph, Llc | Remote play of a table game through a mobile device |
US8393954B2 (en) | 2006-12-29 | 2013-03-12 | Cfph, Llc | Top performers |
US8070582B2 (en) | 2007-03-01 | 2011-12-06 | Cfph, Llc | Automatic game play |
US10607435B2 (en) | 2007-04-11 | 2020-03-31 | Cfph, Llc | Game of chance display |
US8758109B2 (en) | 2008-08-20 | 2014-06-24 | Cfph, Llc | Game of chance systems and methods |
US8932124B2 (en) | 2006-08-31 | 2015-01-13 | Cfph, Llc | Game of chance systems and methods |
US9595169B2 (en) | 2006-08-31 | 2017-03-14 | Cfph, Llc | Game of chance systems and methods |
US9754444B2 (en) | 2006-12-06 | 2017-09-05 | Cfph, Llc | Method and apparatus for advertising on a mobile gaming device |
US9600959B2 (en) | 2007-01-09 | 2017-03-21 | Cfph, Llp | System for managing promotions |
US8771058B2 (en) | 2007-02-15 | 2014-07-08 | Cfph, Llc | Zone dependent payout percentage |
US8500533B2 (en) | 2007-08-29 | 2013-08-06 | Cfph, Llc | Game with chance element and strategy component that can be copied |
US20090298584A1 (en) * | 2008-05-27 | 2009-12-03 | George Hoehne | Apparatus for gaming machine |
US8758111B2 (en) | 2008-08-20 | 2014-06-24 | Cfph, Llc | Game of chance systems and methods |
US8142283B2 (en) | 2008-08-20 | 2012-03-27 | Cfph, Llc | Game of chance processing apparatus |
US8688517B2 (en) | 2009-02-13 | 2014-04-01 | Cfph, Llc | Method and apparatus for advertising on a mobile gaming device |
US8784181B2 (en) | 2009-08-14 | 2014-07-22 | Igt | Gaming system and method for providing a casual wagering game |
US9495826B2 (en) | 2009-11-11 | 2016-11-15 | Igt | Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections |
US9418510B2 (en) | 2009-11-12 | 2016-08-16 | Igt | Gaming system, gaming device and method for providing a game having a dynamic award scheme |
US8323091B2 (en) | 2010-08-09 | 2012-12-04 | Igt | Gaming system, gaming device, and method for providing a cascading symbol game including shifting different determined symbols |
JP5689979B2 (en) * | 2010-12-06 | 2015-03-25 | アーノン,マイルズ | Game system and method of operating the same |
US8740690B2 (en) | 2010-12-06 | 2014-06-03 | Gamblit Gaming, Llc | Enhanced slot-machine for casino applications |
US8414385B1 (en) | 2011-12-13 | 2013-04-09 | Igt | Gaming system, gaming device, and method for providing a selection game with offer and acceptance features |
JP2013230266A (en) * | 2012-04-27 | 2013-11-14 | Universal Entertainment Corp | Gaming machine |
US9214067B2 (en) | 2012-09-06 | 2015-12-15 | Igt | Gaming system and method for providing a streaming symbols game |
US9039512B2 (en) | 2012-09-27 | 2015-05-26 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US9028318B2 (en) | 2012-09-27 | 2015-05-12 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US8992301B2 (en) | 2012-09-27 | 2015-03-31 | Igt | Gaming system and method for providing a game which populates symbols along a path |
US8851979B2 (en) | 2013-03-07 | 2014-10-07 | Igt | Gaming system and method for providing a symbol elimination game |
US8784191B1 (en) | 2013-03-07 | 2014-07-22 | Igt | Gaming system and method for providing a symbol elimination game |
US10569157B2 (en) * | 2014-12-24 | 2020-02-25 | Jam-N Enterprises, Inc. | Method and system for playing a bowling game in combination with a game of football as a secondary game |
US10186106B2 (en) | 2016-09-21 | 2019-01-22 | Igt | Gaming system and method for determining awards based on interacting symbols |
US10417875B2 (en) | 2017-11-14 | 2019-09-17 | Aristocrat Technologies Australia Pty Limited | Gaming system in which skill level is determined and used to vary game play difficulty |
US11145163B2 (en) * | 2019-08-19 | 2021-10-12 | Aries Technology, Llc | Dual wagering game and amusement-style gaming unit |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2072395B (en) * | 1980-03-13 | 1984-05-02 | Kennedy R J | Gaming or amusement machine |
US4448419A (en) * | 1982-02-24 | 1984-05-15 | Telnaes Inge S | Electronic gaming device utilizing a random number generator for selecting the reel stop positions |
US4837728A (en) * | 1984-01-25 | 1989-06-06 | Igt | Multiple progressive gaming system that freezes payouts at start of game |
GB9126815D0 (en) * | 1991-12-18 | 1992-02-19 | Maygay Machines | Gaming and amusement machines |
US5951397A (en) * | 1992-07-24 | 1999-09-14 | International Game Technology | Gaming machine and method using touch screen |
US5393061A (en) * | 1992-12-16 | 1995-02-28 | Spielo Manufacturing Incorporated | Video gaming machine |
US5704835A (en) * | 1995-12-13 | 1998-01-06 | Infinity Group, Inc. | Electronic second spin slot machine |
US5788573A (en) * | 1996-03-22 | 1998-08-04 | International Game Technology | Electronic game method and apparatus with hierarchy of simulated wheels |
US5971851A (en) | 1996-12-27 | 1999-10-26 | Silicon Gaming, Inc. | Method and apparatus for managing faults and exceptions |
US6050895A (en) * | 1997-03-24 | 2000-04-18 | International Game Technology | Hybrid gaming apparatus and method |
US6135884A (en) * | 1997-08-08 | 2000-10-24 | International Game Technology | Gaming machine having secondary display for providing video content |
US6027115A (en) * | 1998-03-25 | 2000-02-22 | International Game Technology | Slot machine reels having luminescent display elements |
US6386974B1 (en) * | 1998-10-09 | 2002-05-14 | Anchor Gaming | Method of playing game and gaming device with interactive driving game display |
US6379250B2 (en) * | 1998-12-28 | 2002-04-30 | Hyper Management, Inc. | Simulated ball movement game using a trackball with an air bearing |
US6592457B1 (en) * | 1999-05-26 | 2003-07-15 | Wms Gaming Inc. | Gaming machine with player selected events |
US6270411B1 (en) * | 1999-09-10 | 2001-08-07 | Wms Gaming Inc. | Gaming machine with animated reel symbols for payoff |
-
2001
- 2001-03-02 US US09/681,231 patent/US20010024970A1/en not_active Abandoned
- 2001-03-05 WO PCT/US2001/006866 patent/WO2001066208A2/en not_active Application Discontinuation
- 2001-03-05 EP EP01916368A patent/EP1277182A2/en not_active Withdrawn
- 2001-03-05 AU AU2001100679A patent/AU2001100679A4/en not_active Expired
- 2001-03-05 CA CA002403706A patent/CA2403706A1/en not_active Abandoned
- 2001-03-05 JP JP2001564855A patent/JP2003525718A/en active Pending
- 2001-03-05 AU AU2001243400A patent/AU2001243400A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
EP1277182A2 (en) | 2003-01-22 |
WO2001066208A3 (en) | 2002-03-28 |
AU2001100679A4 (en) | 2005-04-07 |
AU2001243400A1 (en) | 2001-09-17 |
US20010024970A1 (en) | 2001-09-27 |
WO2001066208A2 (en) | 2001-09-13 |
JP2003525718A (en) | 2003-09-02 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
AU2001100679A4 (en) | Electronic Video Gambling Device with Player Controlled Amusement Feature | |
US6050895A (en) | Hybrid gaming apparatus and method | |
US6267669B1 (en) | Hybrid gaming apparatus and method | |
US6203008B1 (en) | Drop slot game machine | |
US5769714A (en) | Methods and apparatus for playing baseball gambling games | |
US6746327B2 (en) | Gaming machine with player selected events | |
US6709332B2 (en) | Method of playing game and gaming device comprising a primary gaming unit and a pinball-type game | |
AU2002300230B2 (en) | Shuffle Feature for a Game of Chance | |
AU2008203006B2 (en) | Slot machine pin and ball game | |
US5882261A (en) | Method of playing game and gaming device with at least one additional payout indicator | |
AU770161B2 (en) | Gaming machine with interlinked arrangements of puzzle elements | |
US7654897B2 (en) | Bonus accumulator for a wagering game | |
US20050239538A1 (en) | System and method for gambling video games | |
US7380792B2 (en) | Wager-based domino games | |
AU5989001A (en) | Gaming machine with interacting symbols on symbol array | |
US20020160830A1 (en) | Video game slot machine, apparatus and method | |
US20060111164A1 (en) | Wagering game with bonus game | |
AU5595701A (en) | Slot machine with reel re-spin bonus feature | |
AU2009240870B2 (en) | Method and Apparatus for Conducting a Wagering Process | |
AU8957998A (en) | Slot machine - with random line multiplier | |
ZA200208032B (en) | Electronic video gambling device with player controlled amusement feature. | |
AU2005200552B2 (en) | Gaming machine with player selected events | |
JP2022182613A5 (en) | ||
AU2012203800A1 (en) | Slot Machine Pin and Ball Game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Dead |