AU8957998A - Slot machine - with random line multiplier - Google Patents

Slot machine - with random line multiplier Download PDF

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Publication number
AU8957998A
AU8957998A AU89579/98A AU8957998A AU8957998A AU 8957998 A AU8957998 A AU 8957998A AU 89579/98 A AU89579/98 A AU 89579/98A AU 8957998 A AU8957998 A AU 8957998A AU 8957998 A AU8957998 A AU 8957998A
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AU
Australia
Prior art keywords
symbol
gaming machine
display
displayed
wild card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
AU89579/98A
Other versions
AU749286B2 (en
Inventor
Nicholas Luke Bennett
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AUPP0086A external-priority patent/AUPP008697A0/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU89579/98A priority Critical patent/AU749286B2/en
Publication of AU8957998A publication Critical patent/AU8957998A/en
Assigned to ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED reassignment ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED Amend patent request/document other than specification (104) Assignors: ARISTOCRAT LEISURE INDUSTRIES PTY LTD
Application granted granted Critical
Publication of AU749286B2 publication Critical patent/AU749286B2/en
Anticipated expiration legal-status Critical
Expired legal-status Critical Current

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Description

_II III__I;_ _IYIICU__i I
AUSTRALIA
Patents Act 1990 ARISTOCRAT LEISURE INDUSTRIES PTY LTD
ORIGINAL
COMPLETE SPECIFICATION STANDARD PATENT f
B
1 t i 2: Invention Title: Slot machine with random line multiplier The following statement is a full description of this invention including the best method of performing it known to us:- 2 Introduction The present invention relates to gaming machines of the type arranged to play a game of poker and in particular the invention provides an improvement to a game played on such a machine.
Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to come up with innovative game features that add interest to the games provided on such machines in order to keep the players amused and therefore willing to continue playing the game.
Description of the Prior Art Gaming or poker machines have been well known in the state of New South Wales for many years and have more recently gained considerable popularity throughout Australia, with quite substantial amounts of money 15 wagered on these machines. There is a growing tendency for State Governments to legalise the use of gaming machines by licensing operators, with resulting revenue gains through licence fees and taxaion of mionies invested. The licensed operation of gamning machines is the subject of State legislation and regulation. This regulation almost always dictates a minimum percentage payout for a gaming machine. For example, a minimum of 85% of monies invested must be returned as winnings, and manufacturers of gaming machines therefore must design their machines around these regulatory controls.
With the growth that has occurred in the gaming machine market there is intense competition between manufacturers to supply the various Sexisting and new venues. When selecting a supplier of gaming machines, the J operator of a venue will often pay close attention to the popularity of various 1 games with their patrons. Therefore, gaming machine manufacturers are 71 keen to devise games which are popular with players, as a mechanism for improving sales.
Many various strategies have been tried in the past to make games more enticing to players; including the commonly known double-up feature, whereby, if a player wins a particular game, they can then risk the winnings of that game in a double-or-nothing mode in which they gamble on a subsequent, and often different, game such as whether a red or black card Swill be the next card drawn.
3 Other techniques adopted in the past have been to provide complexity in the numbering and combinations of indicia which would result in a win, thereby hoping to convince the player that there is a greater chance of winning and to keep their interest in a particular game.
The present invention provides a game feature in which in response to a trigger condition a wild card substitutes for a symbol in the outcome and a raudomly generated numiber is used to multiply a prize awarded for winning combinations created-while the wild card is displayed.
Sun marY of te Invetion.
The present invention consists in a gaining machine having display means, and game control neans arranged to control images displayed on the display means, the gale control neans being arranged to play a game wherein a plurality of symbols are randomnly selected and displayed on the S 15 display means and, if a winning comnbination results, the machine pays a prize, the game being characterised in that upon the occurrence of a predetermined triggering event, a wild card symbol is displayed in at least
S
one display location, a prize being awarded for winning combinations formed S: with the wild card symbol when the wild card symbol is displayed, the wild card symbol having associated with it a prize multiplier display icon P: indicating a value of a randomly selected integer within a predetermined range and the prize awarded for the combination formed with the wild card I symbol being equal to a predetermined prize for the combination multiplied SH- by the randomly selected integer value.
25 Preferably, the wild card symbol contains one or more dice and the randomly selected integer is indicated as the total value displayed on the dice. In one preferred embodiment, a single die is displayed and the predetermined range for the integer value is 1-6. In another embodiment, two dice are displayed and the integer range is 1-6n. In another embodiment, two dice are displayed and the integer range is 2-12. In yet another embodiment, the number of dice is also variable such that the integer range is 1-6n where n is the maximum number of dice.
In a particularly preferred embodiment of the invention, the wild card symbol is displayed in a first display location, and then progressively moved to each of a predetermined number of display locations, a prize being C~ F awarded for winning comibinations formed with the wild card symbol for each location in which the wild card symbol is displayed.
In the preferred enbodiment, the wild card symbol is one or more dice which travelled from location to location in the display by an aniated.
rolling motion.
The present invention is applicable to video ganingI nachines of the traditional poker machine style (also known as slot machines or fruit machines) in which the display imeans comprises a video sinulation of a set of rotatable reels, each carrying a lurality of symbols. Te inventio is equally applicable to video draw poker machines in which a poker hand is displayed on the screen. the cards of the hand being selected frol a standard 52 or 53 card deck and to keno and bingo machines in which a ball with a wildcard value is displayed and its occurrence is associated with a random odds multiplier. The ball may also be replaced by a DIE which displays the prize multiplication factor (or odds multiplier).
Preferably. the feature of the present invention ill e triggered b the occurrence of a special symbol or a combination of special symebols displayed in a particular arrangement. In the preferred embodiment the Sfeature is triggered by a first special symbol appearig in the first (or left hand) column of the display and a second special symbol appearing in the last (or right handj colunn of the display.
Preferably. the wild card symbol is first displayed at a location at one end of the display and is progressively moved fromn location to adjacent location until it has been displayed in each and every location of the display.
25 SBrief Description of the Drawino Ain embodiment of the invention will now be described, b y example with reference to dhe accompanving drawings, in which:- Figure 1 illustrates a gaming machine with a video simulation of a rotating reel display incorporating a first embodient of the invention; Figure 2 illustrates a video draw poker machine incorporating a second embodiment of the invention: Figure 3 diagranmlatically illustrates a wild card symbol display progression path for the embodinent of Figure 1; and Figure 4 is a schematic diagram of a slot machine control circuit.
Detailed Description of the Preferred Embodiments In the following detailed description the methodology of the embodiments will be described, and it is to be understood that it is within the capabilities of the non-inventive worker in the art to introduce the methodology on any standard microprocessor-based gaming machine by means of appropriate programming.
Referring to Figure 1 of the drawings, the first embodiment of the invention is illustrated in which a slot machine 40, of the type having a video display screen which displays a plurality of rotatable reels 42 carrying symbols 43, is arranged to pay a prize on the occurrence of a predetermined symbol or combination of symbols.
In the slot machine 40 illustrated in Figure 1, the game is initiated by a push button 44, however, it will be recognised by persons skilled in the art i: that this operating mechanism might be replaced by a pull handle or other 15 type of actuator in other embodiments of the invention. The top box 45 on top of the slot machine 40 carries the artwork panel 35 which displays the various winning combinations for which a prize is paid on this machine.
The game played on this machine is a relatively standard game which includes a 3 by 5 symbol display and allows multiple pay lines. The game also includes a special feature embodying the invention, the special feature being invoked when a first special symbol appears in the left hand column and a second special symbol appears in the right hand column of the display.
The second special symbol might, for example, be a background coin symbol comprising any standard symbol of the game superimposed over a S 25 background image of a coin.
When the special feature is triggered, a spinning DIE will appear on the screen and can be stopped from spinning by the player pressing a button.
Alternatively, the DIE will stop spinning after a predetermined time if the button is not pressed. When the DIE stops spinning, it will display a number which will be the factor by which the prizes will be multiplied for this feature. The DIE will then move around the display as described below.
6 In the following description of the feature embodying the invention.
game symbols will be abbreviated as listed below:
DIE
Die
ICE
Iceberg
PO
Polarbear
P
SE
Seal
DOG
Dog Di Whale
K
King Queen Jack ackground coin any other symbol except Background coin beg a Penui Iceberg and Penguin) S r i i d a scial DIEWALKER sound associated Whaen tle feature is mavoked. a sa with the feature is hear d and ani ated DIE symbol and sounds are to with he d d n the feature. normal winning accompany the animation. At each win during tie feature, normal winnir g tunes are to be heard as the win meter increents in the sae t man l er as for the base game to which the feature has been added. These tunes last [or the length of time that the win meter is iicremetinog- The sequence of the features in this emibodiment are as follows: 1: Wean anICEBERG appears anywhre on Reel 1 together with a background COIN anywhere on Reel 5. the DIEWALKER FEATURE begins.
2. The number of lines and the credits bet per line played before the feature starts is the same for the featur DIE SOU S ill occur 3. When the feature begins, feature DEALR SOUNDS ill occur and a message centred in the display area above the symbols
"DIEWALKER
FEATURE" is to be displayed 4. The animated spinning DIE symbol will appear on the screen as Sdescribed above, o top of the top left hand symbol on Reel 1. The DIE will then be stopped by the player or by timing out and the prize multiplication factor will be displayed.
The DIE will move to each symbol in the window (Animation from Video Graphics). As the DIE moves to each of the symbols the symbol changes to a DIE then changes back to the original symbol as the DIE moves on to the next symbol and pays each winning combination in which the DIE substitutes. For each paying combination the DIE animation will be extended (that is, a DIE bouncing and bobbing as the meter increments (See examples). The win meter increment speed for each partial feature pay will be "as if' the win meter started at zero.
Example: ICE K J DOG WH PO Q PO PO PO i SE J Q ,1H J/B A combination of an ICEBERG displayed on the first reel, and a Jack with background coin on the last reel starts the feature.
DIE K J DOG WH PO Q PO PO PO SE I Q WH J/B When the feature begins the Die appears on the top symbol on Reel 1.
ICE K J DOG WH DIE Q PO PO PO SE J Q WH J/B The Die then moves to the second position and the top symbol changes back to the original symbol.
ICE K J DOG WH PO Q PO PO PO DIE J Q WH J/B $i, ih 2;- 8 The Die moves to the third position and the second symbol changes back to its original symbol.
ICE K T DOG
SE
PO Q PO PO
PO
SE DIE Q SE
J/B
The Die then moves on to the fourth position and the third symbol changes back to its original symbol and so on. The path followed by the Die is illustrated diagranunatically in Figure 3.
6. As the DIE moves from symbol to symbol, special sounds created for "walking" die will be heard.
7. At each win during the feature, a 'win' sound, as in the base game, S 10 will be heard as the win meter increments. Sounds are to last for the length i of time as win meter increments. The prize paid, will be the normal prize paid for the combination credited by substituting the wild symbol multiplied by the factor shown on the DIE.
8. When the DIE reaches the last position in the window, the DIE S 15 disappears and a message displaying "END OF DIEWALKER FEATURE" is to be centred in the display area above the symbols.
Ex Fample: Playing 9 lines- All pays each wav: o. Of the 15 positions the DIE moves to, this example shows just some of the winning combinations.
SICE Q DOG WH SE SE SE PO
PO-
K T WH WvH
JIB
This combination starts the feature and pays 3 of a kind SEAL, 2 of a kind POLAR and 3 of a kind scattered
WHALE.
ICE Q J DOG V H DIE SE SE PO
PO
K i WH WH J/B q 9 The DIE moves to the second position of the walk and pays the 3 of a kind SEAL only.
ICE Q J DOG WH SE DIE SE PO PO K I WH WH JIB When the DIE.reaches the second column, on the centre line it pays 3 of a kind SEAL and 2 of a kind POLAR.
ICE Q DIE DOG WH SE SE SE PO PO K J XWH WH J/B When the DIE reaches this position it will pay 3 of a kind QUEEN.
ICE Q J DOG WH SE SE DIE PO PO K I WH WH J/B Whenthe DIE reaches this position it will pay 3 of a kind SEAL. 2 of a kind POLAR and 3 of a kind QUEEN.
ICE Q J DOG WH-I SE SE SE DIE PO K WH WH JI/B When the DIE reaches this position it will pay 4 of a kind SEAL and 2 of a kind POLAR and 3 of a kind JACK.
ICE Q J DOG WH SE SE SE PO DIE K J WH WH I/B A When the DIE reaches this position it will pay 2 of a kind POLAR.
When applied to a draw poker machine, the feature might be invoked, for example by an ACE in the first card position and a club suit in the last card position.
The special feature symbol (preferably the DIE as in the previous embodiment) would then be displayed sequentially in each card position and act as a wild card in combination with the remaining cards of the hand. A prize is awarded for each new winning combination created by the wild card.
Referring to Figure 4, embodiments of the present invention are incorporated into a gaining machine including a standard gaming machine control processor 31 as illustrated schematically in Figure 4. This processor forms part of a controller 30 which drives the display screen 11 and receives touch input signals from touch sensors 32 as well as receiving coin input pulses from a coin chute mechanism 33 and driving a coin payout mechanism 34.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.

Claims (11)

1. A gaming machine including display means, and game control means iarranged to control images displayed on the display means, the game control ileans being arranged to play a game wherein a plurality of symbols are randomly selected and displayed on the display means and, if a winning t:ombination results, the machine awards a prize, the game being c:haracterised in that upon the occurrence of a predetermined triggering ,vent, a wild card symbol is displayed, the wild card symbol having associated with it, a prize multiplier display icon indicating a value of a selected integer value within a predetermined range and the prize awarded for the combination formed with the wild card symbol being equal to a predetermined prize for the combination multiplied by the randomly selected integer value.
2. The gaming machine as claimed in claim 1 wherein the wild card symbol is a representation of one or more dice.
3. The gaming machine of claim 2 wherein this symbol is moved from one location to another via an animated rolling motion.
4. The gaming machine of claim 2 or claim 31 wherein the predetermined range of the integer value is from 1 to 6n where n is a number 120 of the dice in the wild card symbol.
5. The gaming machine of claim 4 wherein the number of dice is a fixed predetermined number.
6. The gaming machine of claim 4 wherein the number of dice is variable and is randomly selected when the wild card is displayed. 25 7. The gaming machine as claimed in any one of claims 1-6, wherein the wildcard symbol is displayed in a first location and then progressively moved to each of a predetermined number of other display locations, a prize being awarded for winning combinations formed with the wild card symbol for each location in which the wild card symbol is displayed.
8. The gaming machine of as claimed in any one of the preceding claims, wherein the display means comprises a video display simulating a set of rotatable reels, each carrying a plurality of symbols.
9. The gaming machine as claimed in any one of the preceding claims, wherein the display means is a video display arranged to display a hand of cards, the cards of the hand being selected from a standard 52 or 53 card deck or a subset or multiple of such a deck 6^ 12 The gaming machine as claimed in any one of the preceding claims, wherein the triggering event is the occurrence of a special symbol or a combination of special symbols displayed in a particular arrangement.
11. The gaming machine of claim 10 wherein the triggering even is the occurrence of a first symbol, appearing in one column of the display and a second symbol appearing in another column of the display.
12. The gaming machine as claimed in any one of the preceding claims, wherein the wild card symbol is first displayed at a location at one end of the display and is progressively moved from location to adjacent location until it has been displayed in each and every location of the display.
13. A gaming machine substantially as hereinbefore described with reference to the accompanying drawings. i
AU89579/98A 1997-10-29 1998-10-28 Slot machine - with random line multiplier Expired AU749286B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU89579/98A AU749286B2 (en) 1997-10-29 1998-10-28 Slot machine - with random line multiplier

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AUPP0086A AUPP008697A0 (en) 1997-10-29 1997-10-29 Slot machine - with random line multiplier
AUPP0086 1997-10-29
AU89579/98A AU749286B2 (en) 1997-10-29 1998-10-28 Slot machine - with random line multiplier

Publications (2)

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AU8957998A true AU8957998A (en) 1999-05-20
AU749286B2 AU749286B2 (en) 2002-06-20

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU771798B2 (en) * 2000-07-27 2004-04-01 Aristocrat Technologies Australia Pty Limited Gaming machine with player choice bonus games
AU775638B2 (en) * 2001-01-15 2004-08-12 Ainsworth Game Technology Limited Gaming machine
AU777028B2 (en) * 2000-12-21 2004-09-30 Ainsworth Game Technology Limited Gaming machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6607441B1 (en) 1998-04-28 2003-08-19 Acres Gaming Incorporated Method for transferring credit from one gaming machine to another

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU771798B2 (en) * 2000-07-27 2004-04-01 Aristocrat Technologies Australia Pty Limited Gaming machine with player choice bonus games
AU777028B2 (en) * 2000-12-21 2004-09-30 Ainsworth Game Technology Limited Gaming machine
AU775638B2 (en) * 2001-01-15 2004-08-12 Ainsworth Game Technology Limited Gaming machine

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Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED

Free format text: FORMER NAME: ARISTOCRAT LEISURE INDUSTRIES PTY LTD

FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired