CA1265870A - Game - Google Patents

Game

Info

Publication number
CA1265870A
CA1265870A CA000515480A CA515480A CA1265870A CA 1265870 A CA1265870 A CA 1265870A CA 000515480 A CA000515480 A CA 000515480A CA 515480 A CA515480 A CA 515480A CA 1265870 A CA1265870 A CA 1265870A
Authority
CA
Canada
Prior art keywords
numbers
indicators
winning
amount
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
CA000515480A
Other languages
French (fr)
Inventor
Felix M. Dire
Joseph Carlisi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Application granted granted Critical
Publication of CA1265870A publication Critical patent/CA1265870A/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/40Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls
    • A63F2007/4031Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls with balls of different colours or other visual characteristics

Abstract

ABSTRACT

There is provided a novel game which can be won by a player in at least two of the following three ways:
(a) preselecting at least one winning number from a given group of numbers; (b) preselecting or predicting sequence of appearance of any winning indicator of at least two numbers that were preselected; and (c) preselecting a number which occurs at least twice in the winning indicator(s).
The winning indicator involves at least two independent devices having identical numbers indicated thereon and having identical stopping positions provided thereon, the final stopping position on each indicator providing the winning numbers. The winning indicators may be reels or wheels, for example.

Description

~s~

~OVEL GAME

This invention relates to a game apparatus and method and, more particularly, to a game in which pre-selected numbers and their occurence in predetermined sequence are played.

3ac~ground of the Invention There are several games of chance, both commercial and domestic and those for amusement only that are known involving numbers. Some of the more popular ones are ~oulette, Keno, Bingo, wheels of chance, lotteries, slot machines and other saming devices. These games provide the player with an opportunity to win one wheel or drawing or spin. In lotteries, for example, the player selects a plurality of numbers, purchases a ticXet and compares his selection with the numbers drawn. The player does not really play the game but merely compares his selection ~ith those numbers drawn. In roulette, the player selects a number having certain odds or payoff, the roulette wheel ~0 is spun and he has one chance to win. Each rouletta game provides a small opportunity of winning to each player and generally there are few winners, if any, on each spin.
In Keno, the same is generally ~rue; the player selects n~mbers and then compares with the winning numbers posted, In games involving the spinning of wheels with a plurality of numbers, the players watch the spin of one wheel to determine if their selected number is where the wheel stops.

.~
, ~

~2~

In most of these games the el~ment of excitement is at a minimum since there is generally only one way to win and the potential of winning is small.

Summary of the Invention It is therefore an object of an aspect of this invention to provide a novel game ~hat is devoid of the above-noted disadvantages.
An object of an aspect of this invention is to provide a game that permits the player several opportunities to win, hereinafter also referred to as "winning events".
An object of an aspect of ~his invention is to provide a game that can be used commercially with payout awards for a variety of occurrences and whereby the player can play at least two to ten games at one time.
An object of an aspect of this invention is to provide a game that increases the usual chances to win and thus adds excitement to the game.
An object of an aspect of this invention is to provide a game that can be played by one or several players.
An object of an aspect of this invention is to provide a game that is simple to comprehend yet exciting to play.
Various aspects of the invention are as follows:
A novel game apparatus having the following winning means:
(1) means for preselecting up to "Y" possible winning numbers from a given group of numbers, ~Y'~ being an amount of indicators in said apparatus, a number of said group of numbers is a winning number if it appears on any one of said indicators;
(2) means ~or awarding a win when the number selected at a given location corresponds to the winning location: and 7~
- 2a ~3) means for preselecting said numbers in which said number of (1) occurs in at least kwo of said winning indicators;
said winning in~ica~ors comprising at least two independent means having identical numbers indicated thereon and having identical 5topping positions provided thereon, a final stopping posi~ion on each of said indicators su~stantially simultaneously providing the winning numbers o at least two winning means of 1-3 above and display means for displaying said final stopping positions.
A novel game process comprising the following steps~
(1) preselecting up to "Y" possible winning numbers from a given group of numbers, "Y" being an amount of indicators in said process, a number of said group of numbers is a winning number if it appears on any ona of said indicators;
~2) preselecting or predicting at least two numbers which become a win when a number preselected at a given location corresponds to the winning location and
(3) preselecting said numbers in which said number of (1) occurs in at least two of said winning indicators; and providing winning indicators that comprise at least two independent means having identical numbers indicated thereon and having identical stopping positions provided thereon, activating said indicator, and a final stopping position on each of said indicators substantially simultaneously with providing the winning numbers of 1-3 above and providing display means for displaying said final stopping positions.
A novel game apparatus having the following winning means:
(1) means for p~eselecting from 2 to 71yll possi~le winning numbers from a given group of numbers, "Y" being - 2b -an amount of indicators in said apparatus, a number of said group o numbers is a winning num~er if i~ app~ars on any one of said indicators;
(2~ means for awarding a win when any numbers from said group of numbers presel~cted a~ a given loca~ion corresponds to the winni~g locations; and (3) means for preselecting said numbers in which said number G~ (1) occurs in at least two o~ said wlnning indicators;
sald winnin~ indicators comprising at least two independent means having identical numbers indicated thereon and having identical stopping positions provided thereon, a final stopping position on each of said indicators substantially simultaneously providing the winning nu~bers of 1-3 above and display means for displaying said final stopping positions.
A novel game process comprising the following steps:
(1) preselecting from 2 to ~Iyll possible winning numbers from a given group of numbers, "Y" being an amount of indicators in said process, a number of said group of numhers is a winning number if it appears on any one of said indicators;
(2) preselecting or predicting location o~ any and each winning indicator o~ at least two of said numbers that were preselected, wherein a win award is made when any numbers ~rom said group of numbers preselected at a given location corresponds to the winning location: and (3) preselecting said numkers in which said number of (1) occurs in at least two of said winning indicators and providing winning indicators that comprise at least two independent means ha~ing identical numbers indicated thereon and having identical stopping positions provided thereon, activating said indicators, and a final stopping position on each of said ~;5~7CJ
- 2c -indicators subs~antially simultaneously with providing the winning numbers of 1-3 above and providing display means for displaying said final stopping positions.
The foregoing and other objects of this invention will become apparent upon a reading of this disclosure and are provided generally by a game involving preselection of numbers. The game of this invention will be described ~2~ 7~
throughout as being played by a single playeri however, there can be multiple players or even teams. A novel feature of this invention is that with a single coin, a player's single selection can have available two or more chances of winning at one timen That is, two or more substantially identical indicators will randomly offer many possible winning events and combinations of winnins events thereby enhancing the excitement of the game. To add further interest, the player may play more than one cæme at a time. That is, for each additional coin inserted, he may make an additional selection.
Each selection being both zn independent game and part of a garne using each indepencent garne as an equal part of its whole; the addition of the now increased possible winning events ofrering more excitement to the play of the garne.
l~ The game will be described initially by its basic or fundamental concepts. However, it can be used with automatic slot machine-type mechanics and electronics. Also, the game will be described throughout with reference to the use of numbers only; however, in place of or together with numbers, one can use letters, 2a symbols, colors, characters or the like. When the term "number"
or "numbers" is used throughout, it is intended to mean any type indicia such as numbers, colors, letters, symbols, charac-ters or mixes thereof. The term "winning number" means a preselected number that appears in a stopped point of an indicator. "Indicator~s) n ( selectors) in this disclosure are also referred to as reels, wheels, and balls and are used throughout to mean the same device, which can be any indicator with five or more possible stopping locations.
"Preselected" rneans automatic preselection or manual preselection.

~5~
Also, while one to five preselected numbers an~ 1_20 stopping positions for each of five indicators (wheels) will be used to illustrate the preferred embodiment of the invention, any amount of preselected numbers, stopping positions, and indicators may be used (as in an embodiment which utilizes one to seven preselected numbers, 254 stopping positions and seven indicators (balls). The desiynation of "X" in the claims and disclosure indicates any whole number greater than one. Thus, l~" indicates the number of available numbers to be preselected from which is always equal to the number of stopping positions on the reel or wheels.
`'~'` therefore represents both the amount of numbers available for preselection and the number of stopping positions for the indicators. The designation of "Y" indicates any whole 1~ number greater than one. Thus "Y" indicates the number of indicators, which is always equal to the maximum amount of allotted preselections. ~y~l therefore represents both the ma~imum number of preselections and the number of indicators.
In its simplest form, the game will be described with reference to one player. The player selects from 1-5 numbers ("Y") from 20 available numbers ("X"). He then spins 5 indicators ("yl) which for illustrative purposes are "wheels" having 20 stopping locations ("X"). Any of the preselected 1-5 numbers can come up on any of the ~ive ~5 wheels spun. The following examples will further define the game of this invention. These examples are intended to be for illustration and not limitation of the invention.
"Indicated Numbers~ in this disclosure means the number shown or printed at the stop point of the indicator (wheel, reel, or ball).

~ - 4 ~am~le I: The player selects from a possible 20 numbers of from 1-20 the numbers 3, 6, 9, 12 and 15; then spins wheels A, B, C, D and E.
Wheels A B C D E
Indicated Nos. 7 4 12 11 20 In this example, the player has one winner; number 12 which came up or stopped on wheel C.
Example II: The player can also bet or preselect only one number or from one to five numbers (from "X" amount of numbers available for preselection). In this example, the player selects only the number 7.
Wheels A B C D E
Indicated`Nos. 5 1 7 20 19 In this example, the player has one winner on wheel C.
_xample III: The player can also select from "X" amount of available numbers any of 5 n~bers; here he selects 3 numbers: 3, 12 and 15.
Wheels A B C D E
Indicated Nos. 4 2 12 17 15 ~0 In this example, the player has two winners; ~12 on wheel C and ~15 on wheel E.
Example IV: The above examples are only a part of the present game. To enhance the excitement of the game, a player can win bonus points for picking numbers in order of their occurence on each wheel (sequentially).
For example, player preselects from 20 available numbers, the numbers 3, 6, 9, 12 and 15.
Wheels A B C D E
~ Indicated Nos. 4 6 6 10 15 ~%~
In this example the player has three winning numbers; #6 on wheel B, #6 on wheel C and #15 on wheel E; and also wins bonus points for picking or preselecting ~6 on ~heel B and X15 on wheel ~.
Also, bonus points for ~6 on two reels - B & C.
ExamDle V: If the player selects the same 5 numbers:
~3, ~6, ~9 ~12 and -15 and wheels A-E are spun with the following results:
Wheels A B C D E
Indica~ed nos. 15 12 6 11 10 he would win on three numbers: $15 on wheel A, ''12 on wheel s, ~6 on wheel C but would not win any bonus points since none of his selected numbers came up in the order selected, i.e. first (wheel A) - 3 second (wheel B) - 6 third (wheel C) - 9 rourth (wheel D) - 12 fi,-th (wheel E) - 15 ~0 Example VI: To furthex describe the game of this inven-tion award points are assigned each wheel (or reel).
a) wheel A - 1 point wheel B - 2 points wheel C - 3 points wheel D - 4 points wheel E - 5 points b) bonus points are also assigned if one preselected number comes up on more than one wheel (per coin inserted).

~2~
2 wheels - 5 points 3 wheels - 7-25 points
4 wheels - 50-150 points S wheels - S,000~25,000 points c) if the nu~bers are picked sequentially on each wheel additional bonus points are awarded as follows (per coins inserted):
2 wheels - 5 points 3 wheels - 30-~0 points 4 wheels - 500-1,000 points
5 wheels - 2iO,000 points Thus, the came of this invention provides award points for:
A. picking a winning number, plus B. a bonus if the winner number comes up on more than one wheel, plus C. a bonus if any two to five numbers are picked sequentiallv, i.e. 1st number on wheel A
2nd number on wheel 8 ~ 3rd number on wheel C
4th number on wheel D
5th number on wheel E
ExamPle VII: To illustrate all of the above, if the game ~ _ .
was played by one player in a commercial casino with a coin-operated machine, the following would occur:
1) The player would have before him a slot machine with 5 reels (wheels above) each reel having numbers 1-20 ~26~
on it. He would deposit one coin for each number ~o be selected, i.~.
to bet number 3 - 1 coin to bet nu~bers 3 & 6 - 2 coins S to bet numbe~s 3, 6 ~ 9 - 3 coins to bet numbers 3, 6, 9 & 12 - 4 coins to bet numbers 3, 6, 9, 12 & 15 - 5 coins Example VIII: In example VII, let's assume that the player selects two n~bers, 3 and 6, and deposits 2 coins.
He pulls the lever to activate the reels (wheels) and the reel stops or displays illustrate:
Reel A B C D E
Indicated nos. 3 6 11 8 6 1~ he has two winning numbers (for awards see VI a above) number 3 on reel A - 1 point number 6 on reel B - 2 points number 6 on reel E - 5 points bonus points since 5 came up in first & second positions (reels A&B) - 5 points (see VI b above) bonus points since first second selection posi-~5 tion, that is, nos. 3 &
6 came up in first & second reel positions ~reels A&B) - 5 points ~see VI c above) Total Pay off 18 points or 18 coins ~2~
Example IX: Again, in same coin-op~rated machine of E~ample VI, the following further describes the game of this invention as played in a coin-operated machine.
The player only selects one number; ~3 and inserts one coin.
The reels when activa~ed show:

Reel A B C D E
Indicated nos. 3 11 10 10 3 ` The player earns the following points:
winning nu~ber on reel A = 1 point winning number on reel E = 5 points bonus: -3 on 2 reels (A&E) = S points no bonus on sequence = 0 points Total 11 points or coins Example X: In the same machine as in Examples VI, VII, VIII and IX and with the awards or values of Example VI, the player selects five numbers: X3, ~6, X9, ~12 and X15 and therefore deposits 5 coins. He pulls the lever to activate the reels with the followin~ results.

Reels A B C D E
Indicated nos. 3 3 9 12 11 a) winning nu~bers:
~3 on reel A = 1 point ~3 on reel B = 2 points X9 on reel C = 3 points X12 on reel D = 4 points - ~2~
b) bon~s awards:
# 3 irJ reels A~B = 5 points c) bonus awards seouential-#3 on reel A
5~9 on reel C
~12 on reel D = 30 points Total award 45 points Example XI: Obviously, the player can lose on all reels, -wheels or balls` (used throughout interchangeably) and equally can hit or win on all wheels. The "Jackpot"
would be all S numbers coming up in sequence on rePls A, B, C, D & E. Numbers selected are r3~ $6~ ~9~ ~12 and #15.

Reel A B C D E
Indicated nos. 3 6 9 12 15 That would be an award of:
a) wheel A = 1 point or coin wheel B = 2 points or coins wheel C = 3 points or coins wheel D = 4 points or coins wheel E - 5 points_or coins Total 15 points or coins - 15 pts.

b) bonus points or coins for one preselected number coming up on more than one wheel - 0 pts.

c) bonus points or coins for all numbers coming up in oxder or in sequence selected - 250,000pt Total award 250,015 points or coin 9L2~
The t3am~ of this inven~ion c~n be us~d as a hom~ entertainmcnt ga~e or ideally a5 a commercially-used "slot machine" or "one-armed bandit". Any suit-able and conventional mechanical and electronic 5 equipment and components can be used such as the eouipment disclosed in United Kingdom Patent No.881,803;
British Patent Specification 967,343 published August 19, 1964; Australian Patent Abridgement 500,709 (82126/75) issued June 13, 1975; Australian Patent Specification 37,780~72 lodged January 11, 1972 and U.S. ~atent 4,033,588.
In the slot machine version of this invention one embodiment is shown in Pigure 6, most of whose parts are disclosed in "Parts Catalog" no. 9~10, Takasago Electric Industry Co. Ltd.,4-chome Ima7ukita, Tsurumi-Ku Osaka, Japan. The only part of the slot machine not illustrated in this catalog is the keyboard (60 in Fig. 6) which was a standard part manufactured by Miller Dial Corp of 4400 N. Temple City Blvd., El ~lonte, California 91734.
The circuit board containing the program of the game of this invention as described in the examples and disclosure herewith was designed by applicant and custom ` made for applicant by Richard Fritz, 54 Matuk Drive, Hvde Park, New ~'ork 12538.

8~
The present inventi~n in slot machine embodi-ment involv2s the use of: (1) a remote station for player actuation of the reels; (2) a selection station (part of progra~med keyboard) for player to select u?
5 to "Y" numbers from a keyboard or console having from 1 to "X" numbers, (3) a coin feed device for accepting up to "Y" coins.to be bet; (4) means such as a computer to make a record of and retain the memory of the l-X
numbers selected; (5) "Y" reels that can be spun with '`X'` amount of n~bers printed thereon; (6) one wheel with `'~" amount of n~bers printed thereon and "Y" difer-entiated indicators tballs); (7) a display or video display means for showing the winning numbers on reels when reels cease rotation and stop; (8) a coin-dispensing means for dispensing the coins won; and (9) an award table indicating the award of points or coins and bonus points or coins to the winning selections.
Brief DescriPtion of the Drawings -These and other features and advantages of the present invention will become apparent from considera-tion of the following specification when taken in con-junction with the accompanying drawings in which:
Fig. 1 is a block diagram showing the components o~ a game made in accordance with an embodiment of the present invention;
Fig. 2 is a diagram showing the sequence of steps in playing a game in accordance with one embodiment of ~5~
th~ present invention:
~ig. 3 is d to? ?lan view illustrating one form of multiple random selecting means usable in one embodi-ment of the game of the present invention;
Fig. 4 is a pers2ective view showing a machine designed for a single player to play a game constructed in accordance with one embodiment of the present invention;
and Fig. 5 is a schematic illustration showing an alternate form of game made in accordance with one embodi-ment of the present invention.
Fig. 6 is a perspective view showlns a slot machine constructed in accordance with the preferred embodiment of the present invention.
Fig. 7 is a chart showing the awards made by winning combinations in the prererred embodiment of the present invention.
Description of the E~bodiments Referring now more particularly to the drawings, ~0 and to those embodiments of the invention here presented by way of illustration, attention is first directed to Fig. 1 o~ the drawings for an understanding of the overall structure of the game. In Fig. 1 it will be seen that there is a betting station 10 where the various players or one player place bets~ Some form of record 11 is made of the bet placed. The record may be a piece of paper or the like showing various data, or of course the record ~ii5~
may be retained within a machine on ~ computer or the like, so lorlg as there is some means for the player to claim his winnings in the event he does win.
When all betting stops for ~ particular game, the bettin~ station 10 directs the total amount of the bets to a computer 12, and ~he game can be played. The play of the game com?rises the activation of a multiple random selector 14 which indicates a pluralitv of winning locations or n~bers. Furthermore, the multiple random selecting means 14 causes each of a plurality of indicators to select one of a plurality of locations.
During this play of the game, the action of the selecting means 14 is displayed by means o a display 15.
As will be discussed more fully hereinafter, the display 15 may take the form of visual observation of a wheel or the like, or may take the form of a projection or other dis-~lay on a screen. ~he object of the display 15 is, of course, to allow the various players in any one game to monitor the selecting process. This would be the e~citing part of the game wherein the various players would anxiously watch the random selection process, hoping their particular selections are indicated as large winners.
Once the selections have been made by the selecting means 14, the results are delivered to the computer 12;
so, the computer 12 will have the total amount bet, the numbers or other identification of the winning locations, and the degree of winning of each location. ;~ith this ~z~

informa~ion, the computer dekermines the winning numbers, and the amount as~igned or awarded to each winning number.
These results are dis?layed by the display 16 and are directed to the paying station 18.
It will be remQmbered that each bet at the betting station 10 resulted in a record 11. These records 11 can now be entered in the payin~ station where the bet can be compared with the winning locations î and, if the record 11 is of a wir.ning location, the winnings 19 will be delivered to the player.
Looking at Fig. 2 of the drawings, the flow of the particular game will next be discussed. In Fig. 2 there is a plurality of players, or bettors 20. There may be virtually any number of players 20, any limit being based on space available and the like rather than on the struc-ture of the game.
Each of the players 20 places a bet as discussed above, and the total of all bets makes up the pot 21. It is then the object of the game`to distribute portions ~0 of the amount in the ?ot to indicated ones of the players, who are, of course, c~lled the winners. Obviously, there may be no winners; in that case the pot is carried over to the next game and if no winners then, to the next game, etc.
To distribute the amount in the pot 21, the multiple random selecting means 14 is used. As previously discussed in conjunction with Fig. 1 of the drawings, the 3electing means selects a plurality of numbers using unique indica~rs. ~or convenience of illustration, the unique indicators are show~ in Fig. 2 as being numbered from 1 to 7.
An important as?ect of the game of the present invention is the relationship between the indicators which are generally designated at 22. The first indica-tor 22 is arbitrarily assigned a value of two, and the successive indicators have relative values assigned in a geometric progression~ Thus, the second indicator has a relative value o four, the third a relative value of eiqht, and so on, until the seventh indicator has a relative value of one hundred twenty-eight.
It should be noted that the values assigned to the indicators 22 are relative only, and do not directly indicate the amount o~ the winnings. Rather, the entire pot 21 is to be distributed among the winning locations to the winners in accordance with the indicators 22, ~0 so the relative values of all the indicators 22 are added to give two hundred fifty-four. The pot is therefore divided by two hundred fifty-four to obtain the unit value, then each indicator 22 results in a player's winning an amount equal to the relative value of the indicator 22 multiplied by the unit value, if the player has bet on that location.

There may be times when more than one player bets on the same number, so that two or more winners claim a given amount. It is contemplated that, in this even., the total winning for the given number will be divided by the number of winners or players who bet on that number.
In one form of the game of the present invention, th~ indicators 22 have been rendered uniaue by ap~lving the letters of a word, such as NUMBERS. This is an ap?ropriate word because no letter is repeated, and the word has a meaning with respect to the game being played. Thus, the word serves as the designations for the indicators ar.d may also serve as the name of the game.
The word numbers has seven letters, so the game as depicted in ~ig. 2 could use this word. In the event one wishes to have a smaller number of indicators, a word such as money may be used. Again, no letter is repeated, and the word has a meaning with respect to ~0 the game. The word money has five letters, so the rela-tive values would be two, four, eight, sixteen and thirtv-two. Alternatively, a different factor may be used for the geometric progression to yield a wider variation in the winners. If 3 is used, again starting at 2, the values will be two, six, eight, fifty-four and one hundred sixty-two. It will thus be seen that considerable variation is possible in the structure ~6~7~9 of the particular game using the features of the present invention Fig. 3 of the drawlngs illustrates one preferred form of multiple random selecting means for use in the game of the preser.t invention. The selecting means is in the general form of a roulette wheel including a bowl-shaped area 30 for receipt of balls 31. Centrally of the area 30, a ro~ating member or wheel 32 rotates about a spindle 34. Around the Periphery of the rotating me~ber 32 there is a plurality of locations 35, each o~
the locations 35 Deing adapted to receive any one or all of the balls (indicators) 31. This structure is substan-tially the same as a conventional roulette wheel and will be well unders,ood by those skilled in the art without further description.
Whereas a roulette wheel has a small number of locations or nu~bers and only one ball, the game of the present invention reauires that the rotating mem~er 32 have a number of locations e~ual to the sum of the relative values of the indicators. Thus, in the game having seven selectors starting at two and using a factor of two, the total is two hundred fifty-four, and there must be two hundred fifty-four locations or numbers.
It should now be understood that the game of the present invention can take many ,orms. Considering Figs. 1, 2 and 3 of the drawings, it will be seen that the selecting device of Fig. 3 may be used and operated by hand. The seven balls 31 may have le~ters printed on them, such as ~, U, ~, B, E, R and S so the operator of the wheel can visually determine the winning nu~bers and the degree of wir.ning of each n~ber. This informa-tion can be provided to a sim~le calculator to make the final calculations and display the winning numbers and the dollar amount of winnings for each nu~ber.
Also, however, it will be understood that the entire game may be mechanized. Instead of using a physical wheel as is shown in Fig. 3, the display 15 may take the form o an electronically-generated pattern, appropriately rotating. The "balls" may be generated and shown engaging the rotating member while the results l; are generated by randomizing the results electronically.
Another form of the game of the present in~ention is shown in Fig. 4 of the drawings, this device being in the form of an individually-played machine.
The device shown in Fig. 4 includes the multiple ~o random selecting means 14 which may be a small wheel such as that shown in Fis. 3, or, of course, may be some other visual device to achieve substantially the same effect.
To play the game, a player would first insert a coin in the slot 40, and make a bet by pushing one of the betting station buttons 41. The bet will be held by the machine. The start button 42 may then be pushea
7~
~nd the rotating mem~er will begin to rotate and one ball will be delivered to the rotating member. One ball is just one e~bodiment; more than one ball may be played and all balls can fall on one number.
In one variation of the present invention as shown in Fig. 4, the plaver can play a plurality of balls in one game in accordance with the game hereinabove described.
The player can ir.sert up to (for example) seven coins and enter seven bets on the betting station buttons 41.
After all the bets ha-~e been entered, the start button 42 is pressed and the ~lay of the game begins.
~Yhen all balls or indic~ors have selected a loca-tion, the results are displayed on the display board 44 and any pay off is aelivered at 45.
It is contemplated that the first ball to be olayed in the machine of Fig. 4 will be the ball having the highest relative v21u2 and additional coins will allow successive balls in inverse sequence to be played; see Table I ~elow indicated. If only one ball i5 played and there are 254 locations, the odds of winning are 254 to 1.
As the number of bails increases, the odds change acccr-dingly. Thus, the createst odds will pay the highest amount for a win and be~ter odds for the player may result in a smaller am~nt won. Any number of balls (1-7) may be played.

7~
_~L~LL 1 1 Ball (Indicator) Played : Pay 254 - Total award possible for 1 sel~ction 2 Balls (Indicators) Played : 1st ball pay 170 2nd ball pay +84 Total Possible Award 254 3 Balls (Indicators) Played : 1st ball pay 125 2nd ball pay +85 3rd ball pay +44 Total Possible Award 254 4 Balls (Indicators) Played : 1st ball pay 103 2nd ball pay +76 3rd ball pay +50 4th ball pay +25 Total Possible Award 254 5 Balls (Indicators) Played : 1st ball pay 85 2nd ball pay +68 3rd ball pay +52 4th ball pay ~33 ` 5th ball pay +16 Total Possible Award 254 6 Balls (Indicators) Played : 1st ball pay 72 2nd ball pay +60 3rd ball pay +48 4th ball pay +37 5th ball pay +25 6th ball pay +12 Total Possible Award 254 7 Balls (Indicators) Played : 1st ball pay 64 2nd ball pay +54 3rd ball pay +45 4th ball pay ~36 5th ball pay +27 6th ball pay +18 7th ball pay +10 Total Possible Award 254 ~z~
Another variation of the game of the present invention is shown in Fig. 5 of the drawings. In t'nis embodiment of the invention, there is a displav 50 of the multiple random selecting means. As before, this display may be an optical projection of a wheel or an electronically-generated image or the like.
The game is played by seven players,each of whom is at one of the seven machines designated a. 51a-51g.
Each of the machines 51 has a plurality of buttons 52 similar to the buttons 41 in Fig. 4 for entering the number being bet on. A handle 54 causes the selection to be entered.
In this form of the game, each of the machines 51a-51g may be connected with one of the indicators so the player at a given machine will win to a predetermined de~ree when he wins at all. With this arrangement, the machines can be designated to take larger or smaller coins depending on the relative value of the indicators the machine is associated with. Each player can win in any of three ways as shown in chart of ~i~. 7.
In Fig. 5, the various players could continue to insert coins, select numbers, and pull the handle 54 to record the numbers until the signal to stop is ~iven.
At that time the selecting means is operated and all players watch the display 50. When all selections have been indicated, the results will be computed and displayed on the total board 55. Payoffs will be in accordance with chart of Fig. 7.

7~
It will, of c~urse, be understood that many variations of the game of the present invention are possible. The machines of the Fig. 5 device may be used in conjunction with the wheel of Fig. 3 in a small game. Also, the same machines may be used as the input means in the general arrangement shown in Fig~ 2, so each of any nurber of bettors would have a different machine, the various machines then communicating with the computer 12 in Fig. 1 so the winnings can be deter-mined.
In the foresoing discussion of the various formsof the game, it has been said that the entire amount of the pot is paid out to the winners if there are winners.
If not, the pot coes to the next game, etc. T^1hile this would be the case in a personal game when all selected locations have beer. bet on, when the game is being operated by a cor.~merclal establishment that intends to make a profit, it is contemplated that the "house" would asses a percentage of the amounts paid out. Thus, when a winner claims the winnings, the amount will be paid less (for example) 10% withheld by the house.

To further explain how the h~use percentage may be implemented in the foregoing discu~sions, we may consider changing the following factors to simplify the calculations involved.
Change 7 inaicators to 5 indicators.
Change the value of the indicators to 2-3-4-5&6.
Change the amount of numbers on each indicator to 20.
Change the æmount of nu~bers for preselection to 5 out of 20.
~ow, if we aad the different possibilitles of winning we have(with one coin, bet and one number selected):
1 chance out o f 20 to win 2 plus 1 chance out of 20 to win 3 plus 1 chance out of 20 to win 4 plus 1 chance o~t of 20 to win 5 plus 1 chance out of 20 to win 6 For a total of being able to win 20 to 1 on any given game 20 - 20 X 100 = 100~ return (0% hold for the house) If we want to t'hold" 25go for the house we may alter the relative Pays for each indicator as follows:
1 chance out of 20 to win 1 1 chance out of 20 to win 2 ~5 1 chance out of 20 to win 3 1 chance out of 20 to win 4 1 char.ce out oI 20 to win 5 Total 15 to 1 15 - 20 X 100 = 75% return (25% hold for the house) ~2~

Now, if we want to maintain this base and give more of a return to the player we may offer additional rewards for cer~ain cases of winning events - i.e.
multiple occurrence or sequential selection.
Further Descript on of the Drawings and of the Preferred Embodiments:
In Fia. 6 t:~e preferred e~bodiment is shown wherein a slot machine 56 is illustrated having an arm or activatins means 57 for initiating or activating the spinning of ~ive reels which have stopping points 58 that will be ir,dicated at winning indicator or display means 59. A selector kevboard 60 having from 1-20 numbered buttor.s or sauares is provided for preselection by the player o U? to five n~bers. Any amount of numbers may be used on keyboard 60 but must be the same as the amount o' n~bers cr. ezch reel. For clarity, twent~ num~ers are illustrated in accordance with the above descri?tion in the examples. Also, while one to five numbers are sugsested for preselection by the player or players, any suitable amount or numbers can be used, the upper limit being equal to the number of indicators. A~te- the appropriate coins are inserted in coin insert 61, keyboard 60 is pressed to select from one to five r.umbers, depending on the coins inserted. For exam?le, if four numbers will be selected, four coins must be inserted in coin insert 61, arm 57 is pulled to activate the reels which will randomly stop at positiOn numbers indicated at indicator dis plays 59A, 59B, 59C, 59D and 59~. Located in a ~2~
prominent place ~n machine 56 is an award plate 62 which outlines the points and bonus points or coins earned by winning results or events. This awaxd plate 62 will be discussed at length later in relation to Figure 7. ~.gain, the award plate 62 and the fore-going discussion have been presented with reLerence to from 1-20 possible sections of numbers and from 1-5 preselected choices (that will be shown when made at preselect dis?lay 63). However, any amount of numbers ~reater than l may be used in the preselect step in order to become elegible for the sequential bonus awards of the game de_ined herein. That is because more than one mumber must be bet for there to be a sequence or order of numbers. However, a bonus can be achieved i~
only one number is played on the occurence bonus aspect.
After the appropriate amount of coins have been inserted or deposited in coin insert 61 and the num~ers to be bet are selected and registered at display 63, arm 57 is moved to activate reels that will stop randomly and displayed at their stop point 58 in display reel win-dows 59A, 59B, 59C, 59D and 59E. ~reselect display 63 then can be corpared with display windows 59 to deter-mine winning nuF.bers. There is also a credit display window 64 and payout display window 65 that indicates the points or coins won, if any. To claim the coins won, payout button 65 may be pressed to release coins won that will be delevered through coin tray 66. Other ~ 26 -~2~
features such as start button 67 and clear button 68 may be incorporated in the present invention if desired.
Start button 67 is pressed or used to begin each game and clear button 68 may be used when the player has S changed his mind and would like to change his selection of one or more preselected numbers before pressing the start button 67 or moving the arm 57 to activate the reels.
~ One of the advantages of the present invention is that there are many ways to win which adds to the excitement of the game. A player can win by selecting 1, 2, 3, 4, or 5 winning numbers, he can win by pre-dicting sequence on winning indicators 58 or he can win ' by any one of these numbers occuring more than once 1~ (up to 5) on the reels activated; if the first number pre-selected comes u? more than once, a bonus is awarded, the same with the second, third, fourth and fifth pre-selected number. Thus, he can win by picking just one number and having five chances of that one number - 20 coming up on any of five wheels A, B, C, D or E.
Therefore, the player may play several different ways with one game, winning on any of five wheels, winning on predicting or selecting sequence if he picks more than one number, winning on occurence of the same number or any combination of these.
Award plate 62 is expanded in Fig. 7 to show the various ways or categories of winning with the awards ~;5~
o~ pay cff in coins when p~rmitted under the applica~le laws. In Fig. 7A, B, C, D and E represent five differ-ent reels which s~in independently of each other; lC
represents occurence of one preselected number, 2C the occurence of that number twice, 3C occurence of that number 3 times, 4C occurence 4 times and 5C occurence 5 times. M2 represents two numbers in order of pre-selection, M3 represents three numbers in order of preselection, M4 four numbers in order of preselection and M5 five numbers in order of preselection.
Award pla~e 62 illustrates in the first set of columns 69 the awards or pay off for selection of a winning number, column sets 70 to show the awards or pay offs for multi?le (more than 1) occurence of that number selected, and column set 71 shows the awards or pay off for selections made in order of appearance on the reels spur.. In set 71, more than one number must be bet or selected or an award of sequence of order.
In the left hand column 72 are listed the number of `20 coins played and reading to the right the various awards or pay offs in each of columns 69, 70 and 71.
For example, if 3 coins are played or inserted into coin insert 61, (3 numbers selected), and two numbers of selections are winners in reels A and B (come up on reels A & B), then 3 coins are awarded. If one number selected comes up twice, once in wheel A and once in wheel B, then per column 70, 5 additional coins are awarded, i.e., 5 for third coin. If 2 selections match sequence of appearance on windows or displays 5 (of Fig. 6), then as shown in columns 71 of Fig. 7, 5 additional coins are awarded, i.e. 5 for third coin deposited. Award plate 62 as shown in Fig. 6 and 7 will be more sDecifically described in followin~
further examples when read with reference to Fig. 7.

37~
De~cription of Chart Figure 7 Exam~le XI: 1 coin played = 1 selection (Selection 1) Selection I ~ay win in either or all reels (A-E) A) If Selection 1 a?pears in Reel A the payout is 1 coin ~ t~ n 1~ t~ l 2 Coins n ll ~ 3 " ~, 5 ~
B) If Selection I a?pears in any two reels the player is awarded the total of each reel position plus a bonus of 5 coins.
Selection I in any 3 reels pays the total Oc each reel position ~lus 7 bonus coins.
Selection I in 4 reels pays 50 bonus coins.
Selection I in 5 reels pays 5000 bonus coins.
(For above awards, see Fig. 7 chart.) Example XII: 2 coins played: 2 selections (I & II) As in Example XI above, either selection I or II may win in either or all reels (A-E) plu5 an additional bonus if Selection I and Selection II are matched with reel A and reel B respectively.
By playing two coins, the player (1) plays two aames at once; (2) receives increased awards for bonus level l; and (3) has an additional way of winning, bonus level 2 Selection I & II matched.

Example_XIII: 3 coins played = 3 selections (I, II & III) As above, either Selection I, II or III may win in either or all reels; plus a bonus if either selection aopears in 2 or ~ore reels; plus a bonus if either two or three of the selections are matched with reel positions.
By playing three csins, the player: (1) plays 3 games at once; (2) receives increased awards for multiple occurence; ard (3) has 4 categories at winning in sequential order.
Selections I & II matched I & III "
II & III "
I, II & III matched ~ xa~ple XIV: 4 coir.s played = 4 selections (I, II, III
lS ~ IV) As above, either Selection I-IV may win in either or all reels plus an increased bonus award if either selection appears in 2 or more reels;
plus a bonus if either two, three or four of the selec-tions are matched with reel positions.

By playing 4 coins, the player (1) plays 4 games at once; (2) receives increased awards for multiple occurence bonus; and ( 3 ) has eleven categories or ways ` at winning in sequential order bonus.

~ 31 Selections I & II rnatched & III
& IV
II & III "
II & IV "
III & IV "
I, II & III
I, II & IV "
I, III & IV
0 II, III & IV
I, II, III & IV "
E~ample XV: S coins played a 5 selections (I, II, III, IV & V) As abovel either selectlon I-V may win in either or all reels plus a bonus if any selection appears in 2 or more reels; plus a bonus if any two, three, four or five selections are matched with reel positions.

By playing five coins, the player (1) plays 5 games at once; (2) receives increased awards for multiple occurence bonus; and (3) has 26 categories or ways of winnins in se~uential order.

The chart on the following page explains this.

- 3~ -I ~ II matched I & III
I & IV
I ~ V ~
II & III "
II & IV
II & V "
III & IV "
III & V "
IV & V "
I & II & III
I & II & IV
I & II & V
I & III & IV
I & III ~ V "
I & IV & v II & III & IV "
II & III & V "
II & IV & V "
?O IIl & IV & V
I & II & III & IV 1-I & II & III & V
I & II & IV & V 1-I & III & IV & V 1-~5 II & III & IV & V 1-I & II & III & IV & V ll In all above, any ccmbination of winning cases is possible.
Example: Sim?le wirs on either A, B, C, D or E reelsr plus bonus wins Lor sinsle selections appearing in more than one reel, ~"multiple occurence bonus") plus bonus wins for matched positions on reels to any matched posi-tions of any nunber I-V selected (I~sequential bonus").
~layer selects: ~1 ~6 ~9 ,"11 ~10 Reels stop at: ~ 9 ~9 ~10 Player wins:
(simple): ~1 in reel A
~1 in reel B
~9 in reel C
-9 in reel D
-10 in reel E

(multiple occurrence bonus): ~1 in 2 reels (A ~ s) ~9 in 2 reels (C & D) (sequential order bonus): Three matched positions Selection ~1 ~9 ~10 Reel Position: A C E
Throughout the specification and claims "winning numbers" are defined in terms of "stopping positions"
on wheels, reels or indicators. These winning numbe~rs also can be determined ~rom pre-printed tickets with rub-off portions whereunder the winning numbers are indicated. Thus, rather than stopping positions on a wheel, the winning numbers can be pre-printed on a card with a rub-off overcoating.
The preferred and optimumly preferred embodiments of the present invention have been described herein and shown in the accompanying drawings to illustrate the underlying principles of the invention, but it is to be understood that numerous modifications and rami-fications can be made without departing from the spirit and scope of this invention.

- 3~ -

Claims (20)

THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE
PROPERTY OR PRIVILEGE IS CLAIMED ARE DEFINED AS FOLLOWS:
1. A novel game apparatus having the following winning means:
(1) means for preselecting up to "Y" possible winning numbers from a given group of numbers, "Y" being an amount of indicators in said apparatus, a number of said group of numbers is a winning number if it appears on any one of said indicators;
(2) means for awarding a win when the number selected at a given location corresponds to the winning location; and (3) means for preselecting said numbers in which said number of (1) occurs in at least two of said winning indicators;
said winning indicators comprising at least two independent means having identical numbers indicated thereon and having identical stopping positions provided thereon, a final stopping position on each of said indicators substantially simultaneously providing the winning numbers of at least two winning means of 1-3 above and display means for displaying said final stopping positions.
2. The game apparatus of Claim 1 wherein steps 1-3 are preselected and said winning indicators are reels having the same amount of numbers as the amount of numbers available for preselection.
3. The game apparatus of Claim 1 wherein steps 1-3 are preselected and said winning indicators are wheels having the same amount of numbers as the amount of numbers available for preselection.
4. The game apparatus of Claim 1 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon, and the same amount of stopping positions, which equals the amount of numbers available for preselection.
5. The game apparatus of Claim 1 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon and the same amount of stopping positions and wherein said player preselects up to "Y" numbers, wherein "y" is equal to the number of indicators, said indicators having depicted thereon an amount of numbers and having an amount of stopping positions of at least five.
6. A novel game process comprising the following steps:
(1) preselecting up to "Y" possible winning numbers from a given group of numbers, "Y" being an amount of indicators in said process, a number of said group of numbers is a winning number if it appears on any one of said indicators;
(2) preselecting or predicting at least two numbers which become a win when a number preselected at a given location corresponds to the winning location;
and (3) preselecting said numbers in which said number of (1) occurs in at least two of said winning indicators; and providing winning indicators that comprise at least two independent means having identical numbers indicated thereon and having identical stopping positions provided thereon, activating said indicator, and a final stopping position on each of said indicators substantially simultaneously with providing the winning numbers of 1-3 above and providing display means for displaying said final stopping positions.
7. The game process of Claim 6 wherein stops 1-3 are preselected and said winning indicators are reels having the same amount of numbers as the amount of numbers available for preselection.
8. The game process of Claim 6 wherein steps 1-3 are preselected and said winning indicators are wheels having the same amount of numbers as the amount of numbers available for preselection.
9. The game process of Claim 6 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon, and the same amount of stopping positions, which equals the amount of numbers available for preselection.
10. The game of Claim 6 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon and the same amount of stopping positions and wherein a player preselects up to "Y" numbers, wherein "Y" is equal to the number of indicators, said indicators having depicted thereon an amount of numbers and having an amount of stopping positions of at least five.
11. A novel game apparatus having the following winning means:
(1) means for preselecting from 2 to "Y" possible winning numbers from a given group of numbers; "Y" being an amount of indicators in said apparatus, a number of said group of numbers is a winning number if it appears on any one of said indicators;
(2) means for awarding a win when any numbers from said group of numbers preselected at a given location corresponds to the winning locations; and (3) means for preselecting said numbers in which said number of (1) occurs in at least two of said winning indicators;

said winning indicators comprising at least two independent means having identical numbers indicated thereon and having identical stopping positions provided thereon, a final stopping position on each of said indicators substantially simultaneously providing the winning numbers of 1-3 above and display means for displaying said final stopping positions.
12. The game apparatus of Claim 11 wherein steps 1-3 are preselected and said winning indicators are reels having the same amount of numbers as the amount of numbers available for preselection.
13. The game apparatus of Claim 11 wherein steps 1-3 are preselected and said winning indicators are wheels having the same amount of numbers as the amount of numbers available for preselection.
14. The game apparatus of Claim 11 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon, and the same amount of stopping positions, which equals the amount of numbers available for preselection.
15. The game apparatus of Claim 11 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon and the same amount of stopping positions and wherein said player preselects up to "Y" numbers, wherein "Y" is equal to the number of indicators, said indicators having depicted thereon an amount of numbers having an amount of stopping positions of at least five.
16. A novel game process comprising the following steps:

(1) preselecting from 2 to "Y" possible winning numbers from a given group of numbers, "Y" being an amount of indicators in said process, a number of said group of numbers is a winning number if it appears on any one of said indicators;
(2) preselecting or predicting location of any and each winning indicator of at least two of said numbers that were preselected, wherein a win award is made when any numbers from said group of numbers preselected at a given location corresponds to the winning location; and (3) preselecting said numbers in which said number of (1) occurs in at least two of said winning indicators;
and providing winning indicators that comprise at least two independent means having identical numbers indicated thereon and having identical stopping positions provided thereon, activating said indicators, and a final stopping position on each of said indicators substantially simultaneously with providing the winning numbers of 1-3 above and providing display means for displaying said final stopping positions.
17. The game process of Claim 16 wherein steps 1-3 are preselected and said winning indicators are reels having the same amount of numbers as the amount of numbers available for preselection.
18. The game process of Claim 16 wherein steps 1-3 are preselected and said winning indicators are wheels having the same amount of numbers as the amount of numbers available for preselection.
19. The game process of Claim 16 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon, and the same amount of stopping positions, which equals the amount of numbers available for preselection.
20. The game process of Claim 16 wherein two to ten independent winning indicators are used, each of said indicators having the same numbers indicated thereon and the same amount of stopping positions and wherein said player preselects up to "Y" numbers, wherein "Y" is equal to the number of indicators, said indicators having depicted thereon an amount of numbers and having an amount of stopping positions of at least five.
CA000515480A 1986-02-10 1986-08-07 Game Expired CA1265870A (en)

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AU448730B2 (en) * 1972-01-11 1974-05-30 Amusement machines
US3825255A (en) * 1973-02-14 1974-07-23 T Kennard Number guessing game device
JPS54108744A (en) * 1978-02-10 1979-08-25 Toshiba Corp Game device
WO1980002512A1 (en) * 1979-05-14 1980-11-27 Tele Vend Inc Computerized gaming system
JPS5624556A (en) * 1979-08-07 1981-03-09 Olympus Optical Co Ltd Automatic analyzer
JPS5873383A (en) * 1981-10-27 1983-05-02 株式会社タイト− Reel display of electronic throttle machine
GB2119989A (en) * 1982-05-08 1983-11-23 John Barry Noble Amusement machines

Also Published As

Publication number Publication date
JPH0696054B2 (en) 1994-11-30
JPS62275482A (en) 1987-11-30
AU593059B2 (en) 1990-02-01
AU6855087A (en) 1987-08-13
GB2187320A (en) 1987-09-03
GB8703030D0 (en) 1987-03-18
GB2187320B (en) 1990-02-14

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