BR112022021266A2 - Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis - Google Patents

Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis

Info

Publication number
BR112022021266A2
BR112022021266A2 BR112022021266A BR112022021266A BR112022021266A2 BR 112022021266 A2 BR112022021266 A2 BR 112022021266A2 BR 112022021266 A BR112022021266 A BR 112022021266A BR 112022021266 A BR112022021266 A BR 112022021266A BR 112022021266 A2 BR112022021266 A2 BR 112022021266A2
Authority
BR
Brazil
Prior art keywords
real
data
track
computer
vehicle
Prior art date
Application number
BR112022021266A
Other languages
English (en)
Inventor
Neomi Gardner David
Bradley Andrew
Original Assignee
I R Kinetics Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB2006084.4A external-priority patent/GB202006084D0/en
Priority claimed from GBGB2020297.4A external-priority patent/GB202020297D0/en
Application filed by I R Kinetics Ltd filed Critical I R Kinetics Ltd
Publication of BR112022021266A2 publication Critical patent/BR112022021266A2/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Processing Or Creating Images (AREA)
  • Traffic Control Systems (AREA)

Abstract

MÉTODO IMPLEMENTADO POR COMPUTADOR E SISTEMA DE COMPUTADOR PARA CONTROLAR UM AMBIENTE HÍBRIDO INTERATIVO REPRESENTANDO UM EVENTO ESPORTIVO MOTORIZADO EM UMA PISTA E SISTEMA DE DETECÇÃO POR SENSOR PARA PROVER DADOS POSICIONAIS DE UMA OU MAIS ENTIDADES MÓVEIS. Um método implementado por computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista é descrito. O ambiente híbrido interativo inclui representações de veículos reais e virtuais na pista. O método compreende receber um fluxo de dados de sensores reais, os dados de sensores reais compreendem: dados cinemáticos reais de um veículo real na pista, os dados cinemáticos reais sendo capturados por sensores infravermelhos na pista e dados de controle reais referentes ao controle do veículo real por um piloto, os dados de controle reais sendo capturados por sensores de veículo e obtidos via sistemas de telemetria a partir do veículo real; determinar a posição e o comportamento cinemático da representação do veículo real dentro do ambiente híbrido interativo usando os dados cinemáticos reais; usar os dados de controle reais e os dados cinemáticos reais para criar uma determinação de caixa preta da posição do veículo real na pista com base nos dados de controle reais; receber um fluxo de dados de controle gerados por computador, os quais são obtidos pela interação de usuário com um computador apresentando o ambiente híbrido interativo ao usuário e capturar as entradas de usuário para controlar o comportamento cinemático da representação do veículo virtual; e determinar a posição e o comportamento cinemático da representação do veículo virtual dentro do ambiente híbrido interativo ao usar a determinação de caixa preta e os dados de controle gerados por computador.
BR112022021266A 2020-04-24 2021-04-26 Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis BR112022021266A2 (pt)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GBGB2006084.4A GB202006084D0 (en) 2020-04-24 2020-04-24 Systems and methods for mass engagement of remotely-located gaming computers with real motorised sports events
GBGB2020297.4A GB202020297D0 (en) 2020-12-21 2020-12-21 Improvements to systems and methods for mass engagement of remotely located gaming computers with real motorised sports events
PCT/GB2021/051008 WO2021214496A2 (en) 2020-04-24 2021-04-26 Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track

Publications (1)

Publication Number Publication Date
BR112022021266A2 true BR112022021266A2 (pt) 2023-02-14

Family

ID=76181152

Family Applications (1)

Application Number Title Priority Date Filing Date
BR112022021266A BR112022021266A2 (pt) 2020-04-24 2021-04-26 Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis

Country Status (12)

Country Link
US (1) US20230158409A1 (pt)
EP (1) EP4139017A2 (pt)
JP (1) JP2023523265A (pt)
KR (1) KR20230009401A (pt)
CN (1) CN115867367A (pt)
AU (1) AU2021261638A1 (pt)
BR (1) BR112022021266A2 (pt)
CA (1) CA3176114A1 (pt)
IL (1) IL296834A (pt)
MX (1) MX2022012623A (pt)
WO (1) WO2021214496A2 (pt)
ZA (1) ZA202210533B (pt)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20230173387A1 (en) * 2021-12-03 2023-06-08 Sony Interactive Entertainment Inc. Systems and methods for training a model to determine a type of environment surrounding a user
US20240104788A1 (en) * 2022-09-27 2024-03-28 Toyota Connected North America, Inc. Systems and methods for dynamically generating artwork based on vehicle sensor data
CN115845384B (zh) * 2023-03-02 2023-04-28 深圳市卡妙思电子科技有限公司 一种电竞赛车的竞赛系统
CN116522691B (zh) * 2023-07-03 2023-09-05 石家庄市科恒电子有限公司 车辆模拟行驶控制方法、模拟平台展示系统、设备及介质

Family Cites Families (9)

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Publication number Priority date Publication date Assignee Title
GB191400165A (en) 1914-01-03 1915-01-04 Ernst Hermann Horstmann Clockwork Controlled Mechanism for Operating Gas Valves, Electric Switches and the like.
GB191502585A (en) 1915-07-13 1916-02-24 David Neil Improvements in and relating to Machines for Carrying and Building Ricks of Hay and other Cut Crops and the like.
FR2732792B1 (fr) 1995-04-06 1997-06-06 Benkel Gerard Systeme electronique de competition et procede de mise en oeuvre
WO2000067867A2 (en) * 1999-05-07 2000-11-16 Anivision, Inc. Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation
GB2365360B (en) 2000-08-02 2004-08-25 Timothy James Ball Racing simulation system
WO2007098246A2 (en) * 2006-02-21 2007-08-30 Clairvoyant Systems, Inc. System and method for the production of presentation content depicting a real world event
US20100271367A1 (en) 2009-04-22 2010-10-28 Sony Computer Entertainment America Inc. Method and apparatus for combining a real world event and a computer simulation
GB2518602B (en) 2013-09-18 2016-10-05 Gardner David Systems and methods for virtual participation in a real, live event
GB2585165B (en) 2020-09-25 2021-08-11 I R Kinetics Ltd Systems and methods for interactive vehicle transport networks

Also Published As

Publication number Publication date
ZA202210533B (en) 2023-06-28
JP2023523265A (ja) 2023-06-02
KR20230009401A (ko) 2023-01-17
US20230158409A1 (en) 2023-05-25
WO2021214496A3 (en) 2021-12-02
WO2021214496A2 (en) 2021-10-28
EP4139017A2 (en) 2023-03-01
AU2021261638A1 (en) 2022-10-20
CN115867367A (zh) 2023-03-28
MX2022012623A (es) 2023-03-09
IL296834A (en) 2022-11-01
CA3176114A1 (en) 2021-10-28

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