BR112022021266A2 - Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis - Google Patents
Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveisInfo
- Publication number
- BR112022021266A2 BR112022021266A2 BR112022021266A BR112022021266A BR112022021266A2 BR 112022021266 A2 BR112022021266 A2 BR 112022021266A2 BR 112022021266 A BR112022021266 A BR 112022021266A BR 112022021266 A BR112022021266 A BR 112022021266A BR 112022021266 A2 BR112022021266 A2 BR 112022021266A2
- Authority
- BR
- Brazil
- Prior art keywords
- real
- data
- track
- computer
- vehicle
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Electrophonic Musical Instruments (AREA)
- Processing Or Creating Images (AREA)
- Traffic Control Systems (AREA)
Abstract
MÉTODO IMPLEMENTADO POR COMPUTADOR E SISTEMA DE COMPUTADOR PARA CONTROLAR UM AMBIENTE HÍBRIDO INTERATIVO REPRESENTANDO UM EVENTO ESPORTIVO MOTORIZADO EM UMA PISTA E SISTEMA DE DETECÇÃO POR SENSOR PARA PROVER DADOS POSICIONAIS DE UMA OU MAIS ENTIDADES MÓVEIS. Um método implementado por computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista é descrito. O ambiente híbrido interativo inclui representações de veículos reais e virtuais na pista. O método compreende receber um fluxo de dados de sensores reais, os dados de sensores reais compreendem: dados cinemáticos reais de um veículo real na pista, os dados cinemáticos reais sendo capturados por sensores infravermelhos na pista e dados de controle reais referentes ao controle do veículo real por um piloto, os dados de controle reais sendo capturados por sensores de veículo e obtidos via sistemas de telemetria a partir do veículo real; determinar a posição e o comportamento cinemático da representação do veículo real dentro do ambiente híbrido interativo usando os dados cinemáticos reais; usar os dados de controle reais e os dados cinemáticos reais para criar uma determinação de caixa preta da posição do veículo real na pista com base nos dados de controle reais; receber um fluxo de dados de controle gerados por computador, os quais são obtidos pela interação de usuário com um computador apresentando o ambiente híbrido interativo ao usuário e capturar as entradas de usuário para controlar o comportamento cinemático da representação do veículo virtual; e determinar a posição e o comportamento cinemático da representação do veículo virtual dentro do ambiente híbrido interativo ao usar a determinação de caixa preta e os dados de controle gerados por computador.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB2006084.4A GB202006084D0 (en) | 2020-04-24 | 2020-04-24 | Systems and methods for mass engagement of remotely-located gaming computers with real motorised sports events |
GBGB2020297.4A GB202020297D0 (en) | 2020-12-21 | 2020-12-21 | Improvements to systems and methods for mass engagement of remotely located gaming computers with real motorised sports events |
PCT/GB2021/051008 WO2021214496A2 (en) | 2020-04-24 | 2021-04-26 | Systems and methods for controlling an interactive hybrid environment representing a motorised sporting event at a track |
Publications (1)
Publication Number | Publication Date |
---|---|
BR112022021266A2 true BR112022021266A2 (pt) | 2023-02-14 |
Family
ID=76181152
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR112022021266A BR112022021266A2 (pt) | 2020-04-24 | 2021-04-26 | Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis |
Country Status (12)
Country | Link |
---|---|
US (1) | US20230158409A1 (pt) |
EP (1) | EP4139017A2 (pt) |
JP (1) | JP2023523265A (pt) |
KR (1) | KR20230009401A (pt) |
CN (1) | CN115867367A (pt) |
AU (1) | AU2021261638A1 (pt) |
BR (1) | BR112022021266A2 (pt) |
CA (1) | CA3176114A1 (pt) |
IL (1) | IL296834A (pt) |
MX (1) | MX2022012623A (pt) |
WO (1) | WO2021214496A2 (pt) |
ZA (1) | ZA202210533B (pt) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20230173387A1 (en) * | 2021-12-03 | 2023-06-08 | Sony Interactive Entertainment Inc. | Systems and methods for training a model to determine a type of environment surrounding a user |
US20240104788A1 (en) * | 2022-09-27 | 2024-03-28 | Toyota Connected North America, Inc. | Systems and methods for dynamically generating artwork based on vehicle sensor data |
CN115845384B (zh) * | 2023-03-02 | 2023-04-28 | 深圳市卡妙思电子科技有限公司 | 一种电竞赛车的竞赛系统 |
CN116522691B (zh) * | 2023-07-03 | 2023-09-05 | 石家庄市科恒电子有限公司 | 车辆模拟行驶控制方法、模拟平台展示系统、设备及介质 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB191400165A (en) | 1914-01-03 | 1915-01-04 | Ernst Hermann Horstmann | Clockwork Controlled Mechanism for Operating Gas Valves, Electric Switches and the like. |
GB191502585A (en) | 1915-07-13 | 1916-02-24 | David Neil | Improvements in and relating to Machines for Carrying and Building Ricks of Hay and other Cut Crops and the like. |
FR2732792B1 (fr) | 1995-04-06 | 1997-06-06 | Benkel Gerard | Systeme electronique de competition et procede de mise en oeuvre |
WO2000067867A2 (en) * | 1999-05-07 | 2000-11-16 | Anivision, Inc. | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
GB2365360B (en) | 2000-08-02 | 2004-08-25 | Timothy James Ball | Racing simulation system |
WO2007098246A2 (en) * | 2006-02-21 | 2007-08-30 | Clairvoyant Systems, Inc. | System and method for the production of presentation content depicting a real world event |
US20100271367A1 (en) | 2009-04-22 | 2010-10-28 | Sony Computer Entertainment America Inc. | Method and apparatus for combining a real world event and a computer simulation |
GB2518602B (en) | 2013-09-18 | 2016-10-05 | Gardner David | Systems and methods for virtual participation in a real, live event |
GB2585165B (en) | 2020-09-25 | 2021-08-11 | I R Kinetics Ltd | Systems and methods for interactive vehicle transport networks |
-
2021
- 2021-04-26 BR BR112022021266A patent/BR112022021266A2/pt unknown
- 2021-04-26 KR KR1020227040921A patent/KR20230009401A/ko unknown
- 2021-04-26 CA CA3176114A patent/CA3176114A1/en active Pending
- 2021-04-26 MX MX2022012623A patent/MX2022012623A/es unknown
- 2021-04-26 JP JP2022564587A patent/JP2023523265A/ja active Pending
- 2021-04-26 US US17/919,978 patent/US20230158409A1/en active Pending
- 2021-04-26 WO PCT/GB2021/051008 patent/WO2021214496A2/en active Application Filing
- 2021-04-26 IL IL296834A patent/IL296834A/en unknown
- 2021-04-26 EP EP21728604.6A patent/EP4139017A2/en active Pending
- 2021-04-26 AU AU2021261638A patent/AU2021261638A1/en active Pending
- 2021-04-26 CN CN202180030629.9A patent/CN115867367A/zh active Pending
-
2022
- 2022-09-22 ZA ZA2022/10533A patent/ZA202210533B/en unknown
Also Published As
Publication number | Publication date |
---|---|
ZA202210533B (en) | 2023-06-28 |
JP2023523265A (ja) | 2023-06-02 |
KR20230009401A (ko) | 2023-01-17 |
US20230158409A1 (en) | 2023-05-25 |
WO2021214496A3 (en) | 2021-12-02 |
WO2021214496A2 (en) | 2021-10-28 |
EP4139017A2 (en) | 2023-03-01 |
AU2021261638A1 (en) | 2022-10-20 |
CN115867367A (zh) | 2023-03-28 |
MX2022012623A (es) | 2023-03-09 |
IL296834A (en) | 2022-11-01 |
CA3176114A1 (en) | 2021-10-28 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
BR112022021266A2 (pt) | Método implementado por computador e sistema de computador para controlar um ambiente híbrido interativo representando um evento esportivo motorizado em uma pista e sistema de detecção por sensor para prover dados posicionais de uma ou mais entidades móveis | |
KR102048646B1 (ko) | 자율 주행 차량 이동을 시뮬레이트하기 위한 물리 모델 및 머신 러닝과 결합된 방법 | |
US9361795B2 (en) | Regional driving trend modification using autonomous vehicles | |
Valls et al. | Design of an autonomous racecar: Perception, state estimation and system integration | |
KR101975728B1 (ko) | 자율 주행 차량을 위한 사이드슬립 보상 제어 방법 | |
Bruder et al. | Redirecting walking and driving for natural navigation in immersive virtual environments | |
JP5714695B2 (ja) | 仮想世界処理装置及び方法 | |
BR112019001320A2 (pt) | sistemas e métodos para redução de latência de movimento para fóton e largura de banda de memória em um sistema de realidade virtual | |
US11077867B2 (en) | Method for determining a pose of a vehicle driving in an at least partially automated manner, using different landmark types | |
Vemori | Towards Safe and Equitable Autonomous Mobility: A Multi-Layered Framework Integrating Advanced Safety Protocols and XAI for Transparent Decision-Making in Self-Driving Vehicles | |
Li et al. | Development and testing of advanced driver assistance systems through scenario-based system engineering | |
Beland et al. | Towards assurance evaluation of autonomous systems | |
Wang et al. | Hands‐Free Maneuvers of Robotic Vehicles via Human Intentions Understanding Using Wearable Sensing | |
Konrad et al. | Gesture+ play: full-body interaction for virtual environments | |
Rascanu et al. | Electric wheelchair control for people with locomotor disabilities using eye movements | |
Krecht et al. | Towards the resilience quantification of (military) unmanned ground vehicles | |
CN117382667A (zh) | 虚拟场驾驶相关操作 | |
Al-Okby et al. | Development and testing of intelligent low-cost wheelchair controller for quadriplegics and paralysis patients | |
Campbell et al. | Experimental design for human-in-the-loop driving simulations | |
Prakash et al. | Kinect based real time gesture recognition tool for air marshallers and traffic policemen | |
JP6946456B2 (ja) | 地図及び測位を必要としない自動運転車両のコーナネゴシエーション方法 | |
Schulte et al. | 2D and 3D Pose Estimation for Gesture Recognition in Deep-learning-driven Human–vehicle Leader–follower Systems | |
Han et al. | Architecture of iBus: a self-driving bus for public roads | |
Balzano et al. | Mandri: a new proposal of manus VR facility integration in everyday car driving | |
CN206920929U (zh) | 一种教育类智能灭火机器小车 |