AU611927B2 - Slot machine - Google Patents
Slot machine Download PDFInfo
- Publication number
- AU611927B2 AU611927B2 AU20397/88A AU2039788A AU611927B2 AU 611927 B2 AU611927 B2 AU 611927B2 AU 20397/88 A AU20397/88 A AU 20397/88A AU 2039788 A AU2039788 A AU 2039788A AU 611927 B2 AU611927 B2 AU 611927B2
- Authority
- AU
- Australia
- Prior art keywords
- symbol
- symbols
- game
- slot machine
- lost
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
- 238000005070 sampling Methods 0.000 claims description 12
- 239000003643 water by type Substances 0.000 claims description 3
- 238000000034 method Methods 0.000 description 24
- 230000008569 process Effects 0.000 description 23
- 241000219109 Citrullus Species 0.000 description 6
- 235000012828 Citrullus lanatus var citroides Nutrition 0.000 description 6
- 235000005979 Citrus limon Nutrition 0.000 description 5
- 244000131522 Citrus pyriformis Species 0.000 description 5
- 230000004913 activation Effects 0.000 description 2
- 230000002093 peripheral effect Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 210000002105 tongue Anatomy 0.000 description 2
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 2
- 241000167854 Bourreria succulenta Species 0.000 description 1
- 235000019693 cherries Nutrition 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
- 239000004576 sand Substances 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Iron Core Of Rotating Electric Machines (AREA)
- Eye Examination Apparatus (AREA)
- Addition Polymer Or Copolymer, Post-Treatments, Or Chemical Modifications (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Vending Machines For Individual Products (AREA)
Abstract
A slot machine having a plurality of symbol rows each having a plurality of symbols disposed at equal pitch pays out a predetermined number of coins when the symbol rows under movement stop and a symbol combination on a prize-winning line becomes coincident with a hit game symbol combination. The slot machine includes a lost game determining unit (20, 42, 43), a symbol determining unit (43, 44, 45) and a symbol row stop position control unit (28, 29, 30). The lost game determining unit (20, 42, 43) determines if a present game is to be set as a lost game or a hit game. The symbol determining unit (43, 44, 45) responds to a present lost game and determines symbols of the respective symbol rows so as to obtain a highest probability of occurrence of a symbol combination nearest to a hit game symbol combination. The symbol row stop position control unit (28, 29, 30) controls the respective symbol rows such that the symbols determined by the symbol determining unit (43, 44, 45) stop on the prize-winning line.
Description
03/08/es ~rnI~nmum~m~EE~m~immuT~.~.T.=mom"- COMMONWEALTH OF AUSTRALIA FORM PATENTS ACT 1952 r. 0) M P T, F T F 9P E QCT F T ~AT T 0N FOR OFFC 192 Class tCls Application Number: Lodged: Complete Specification Lodged: Accepted: Published: -Related Art: 4 Name of Applicant: ""Address of Applicant:
O.
4 0 oActual Inventor; KABUSHiIKI KAISHA UNIVERSAL 561 Oaza Arai, Oyama-shi, Tochigi-ken, Japan Kazuo Okada Address for Serlice: SHELSeXON WATERS, 55 Clarence Street, Sydney Complete Specification ,or the Invention entitled: "SLOT MACHINE" The following statement is a full description of this invention, including the best method of performing it known to us:- SHELSTON WATERS PATENT ATTORNEYS CLARENCE STREET,'SYDNEY
AUSTRALIA
Cables: 'Valid' Sydney Telex: 24422 SLOT MACHINE BACKGROUND OF THE INVENTION 1. INDUSTRIAL APPLICATION FIELD The present invent4 ,n relates to a slot machine and more particularly, to a slot machine having a highest probability of 0 us o obtaining a combination of lost game symbols nearest to a hit S-o 5 game combination.
rc.. 2. Description of Related Art A slot machine has a plurality of rows of symbols, each of rows having a plurality of different symbols disposed at equal S pitch. Slot machines are classified into a mechanical reel type S, 10 and a video type, the former having a symbol row disposed on the peripheral outer surface of each reel, and the latter simulating 0 such symbol rows on a CRT. To play games, coins (including tokens) are inserted and a start lever is actuated to cause the no respective symbol rows to rotate. Rotating symbol rows are caused 1l to automatically stop, or alternatively, they are forced to sequentially stop upon actuation of stop buttons. A prize-winning is determined based on a combination of symbols stopped on a prize-winning line within display windows. If the symbol combination on the prize-winning line is one of hit game combinations, a predetermined number of coins are paid out.
Of conventional slot machines, there is known a slot machine of the type using symbol rows each having "blank" symbols and hit game symbols such as "BAR" disposed alternately along the symbol row. With this slot machine, a hit game is assigned to a symbol l a i P'AT SN OFFICE. A.C.T.
1. mn
J
r- combination "BAR"-"BAR"-"BAR" on a winning line, and a defeat or lost game is assigned to a symbol combination with at least one "blank" on the winning line.
Since the slot machine of this type has a high probability of obtaining a "blank" symbol, two or three reels often stop with their "blank" symbols stopped on the winning line. For example, 0 0 assuming that the total number of symbols on each reel is 22 and mo half the symbols, 11 symbols are "blank" symbols, the S probability of obtaining a combination of "blank" symbols on all O 00 .c.o 10 the reels is as high as (1/2) 3 o Such high probability of obtaining a combination of two or three "blank" symbols at the. winning line will make a player to 0 have less expectation to a prize-winning so that an interest of Q 0 O playing game will not continue for a long time. This problem is also associated with a usual slot machine which uses only hit Co G game symbols.
OBJECT OF THE INVENTION It is therefore an object of the present invention to provide a Slot machine having a high probability of obtaining a lost game symbol combination nearest to a hit game symbol combination.
SUMMARY OF THE INVENTION The above and other objects and advantages of the present invention are achieved through provision of means for determining if a lost game is to be set, means responsive to a lost game determined by said lost game determining means for determining the symbol of each row so as to obtain a lost game symbol 2 i cneuuu~~; 1.
combination nearest to a hit game symbol combination at a high probability, and means for controlling each row to stop on a prize-winning line and obtain the determined symbol combination.
According to the slot machine of this invention, lost game symbol combinations nearer to hit game symbol combinations will appear at a higher probability so that a player expects a prizewinning at the following games.
BRIEF DESCRIPTION OF THE DRAWINGS o. These and other objects and advantages of the invention will 0 0 10 be readily understood by referring to the following description Sand appended drawings in which: Fig.1 is a perspective view of an embodiment of a slot machine according to the present invention; So Fig.2 is a block diagram showing the circuit arrangement of 15 the slot machine shown in Fig.1; Fig.3 shows one example of symbol sheets on the reels in a developed form; o" o Fig.4 is a flow chart showing a process of a hit game and a o process of a lost game with three "blanks"; Fig.5 is a flow chart showing a process of a lost game with two "blanks"; and Fig.6 is a flow chart showing a process of a lost game with one "blank".
DETAILED DESCRIPTION OF THE INVENTION Referring to Fig.1 showing a perspective view of a slot machine according to the present invention, three reels 4, 5 and 6 driven by respective stepping motors are mounted within the main frame 2 of the slot machine. Each reel 4 to 6 has a 3 4 5 cylindrical reel member about which a symbol sheet 7 to 9 as shown in Fig.3 in a developed form is wound.
The symbol sheets 6 to 9 have the same symbol arrangement.
Namely, "BAR" symbols 10 and "blank" symbols 11 represented by white areas are alternately disposed on each symbol sheet.
Reference numerals 7a to 79 represent areas which are used to S'on bond both ends of respective symbol sheets wound about the reel a S members. By rolling the symbol sheets 7 to 9 about each o0a 0a peripheral outer surface of the reel member, the reels 4 to 6 are ao 0 10 obtained with the eleven "BAR" symbols 10 and the eleven "blank" o "o symbols 11 disposed alternately on the reel members.
The slot machine is provided with a front panel 3 capable of t o being opened and closed. Three display windows 12 are formed in the front panel 3 in correspondence with the three reels 4 to 6 the partial areas of which can be observed through the display windows 1 2. A prize-winning line 1 3 is formed at the center of the display windows 12. A hit game or a lost game is determined 0' based on a combination of symbols stopped at the prize-winning line 13. A plurality of winning lines may be used each of which is made effective in accordance with the number of inserted coins. Further, narrower display windows may be used to allow the observation of only one symbol per one reel. In this case, the prize-winning line can be omitted since such narrow display windows per se serve as the prize-winning line.
As coins are inserted from a coin inlet 15, a lock state of the start lever 16 is released, Upon activation of the start lever 16, the reels 4 to 6 start e't-aion at the same time. The 4
L^
reels 4 to 6 are automatically stopped at random timings. If a combination of symbols stopped at the winning line 13 coincides with one of hit game symbol combinations, a hit game is set and a predetermined number of coins are paid out. In this embodiment, a combination "BAR"-"BAR"-"BAR" is a hit game symbol combination so that when this combination is obtained, coins are ejected out onto a saucer 17. If three "BAR" symbols with a same numeric value stop on the winning line, the number of dividend coins is multiplied by that number. If a combination of symbols stopped on o 1 0 the prize-winning line 13 includes at least one "blank" symbol 11, then a lost game is set.
0 00 Fig.2 shows a control circuit of the slot machine. A central processing unit (CPU) 20 controls the rotation and stop of the reels 4 toi 6. CPU 20 is connected via an input/output interface 21 to a start signal generator 23, drivers 24 to 26 and counters 0 28 to 30. The start signal generator 23 supplies a game start process signal to CPU 20 when the start lever 16 is activated.
The drivers 24 to 26 supply drive pulses to the stepping motors 31 to 33 which drive the reels 4 to 6, respectively.
The counters 28 to 30 count the drive pulses supplied from the drivers 24 to 26 to the respective stepping motors 31 to 33.
The count values are fed back to CPU 20. A reset signal outputted from each photosensor 35 to 37 is applied to a reset terminal "R" of each counter 28 to 30. Upon reception o the reset signal, the count value of each counter 28 to 30 is reset to a preset value, e.g. Each photosensor 35 to 37 generates a reset signal when it photoelectrically detects that each light shielding tongue 4a to 6a projected at the reference position of each reel 4 to 6 0" passes through the photosensor. Then, the counter 28 to 30 is reset to every one rotation of the reel 4 to 6.
CPU 20 executes a game process sequence program written in a program memory 41 in response to master clock pulses from a clock pulse generator 40. A random number sampling circuit 42 supplies random numbers to CPU 20 at necessary stages during executing a game process sequence program. For instance, random numbers for o" o determining if a present game is to be set as a hit gare or not, a so or for determining what type of symbols is to be displayed in 0.o< 16 case of a lost game, are supplied to CPU S°o When determining if there is a hit game or not, a prizewinning probability table 43 is referred to. The table 43 made of 0° a ROM stores the random numbers to be generated from the random o *number sampling circuit 42 by grouping them into a big hit area, S 15 a middle hit area, a small hit area, and a lost game area. For instance, of random numbers having a range from to "9999", the big it area is assigned the range from to the middle hit area the range from "50" to "249", the ,mall hit area the range from "250" to "1499", and the lost qame area the range from "1500" to "9999". The occurrence and type of a hit game or a lost.game are determined based on what area the random number obtained from the random number sampling circuit 42 belongs to.
The big hit corresponds to a hit game symbol combination of three "CRAZY BAR" symbols which results in a pay-out of, e.g., 100 coins per one coin inserted. The middle hit corresponds to a hit game symbol combination of three "same numeric value BAR" symbols which results in a pay-out of, 6 coins multiplied by the number. The small hit corresponds to a hit game symbol combination of three symbols including "BAR" and "numeric value BAR" symbols which results in a pay-out of, 6 coins.
A blank number probability table 44 made of a ROM is referred to by CPU 20 while it executes a lost game process. in particular, if the random number falls within the range from o0 "1500" to "9999", a lost game process is performed. In this case, <V the number of "blank" symbols on the winning line 1 3 is determined by referring to the table 44. A random number is again 0a "o 10 sampled by the random number sampling circuit 42 and used in
S
o referring to the blank number probability table 44.
Similar to the prize-winning probability table 43, the blank o number probability table 44 stores the random numbers to be generated from the random number sampling circuit 42 by grouping them into a "three blank" area, a "two blank" area and a "one blank" area. For instance, of random numbers having a range from to "9999", the "three blank" area is assigned the range from to "499", the two blank" area the range from "500" to "3999", and the one blank" area the range from "4000" to "999".
Accordingly, the probability of obtaining a lost game with "three blanks" is "1/20" the total number of lost games, and has the lowest probability among three types of lost games. The probability of a lost game with "one blank" is which is highest. In determining the number of blanks, only the least significant digit of a random number (decimal) generated by the random number sampling circuit 42 may be used while using a blank number probability table which groups the numbers 0 to 9 into the "three blank", "two blank" and "one blank" areas, to thus allow a 7 smaller capacity of a table memory.
A reel selection table 45 is used for determining on which reel a single "BAR" symbol or a single "blank" symbol is to be displayed after a lost game combination with "two blank" symbols or "one blank" symbol was determined using the blank number probability table 44. The reel selection table 45 made of a ROM Qa stores the random numbers to be generated by the random number o sampling circuit 42 by grouping chem into approximately three ae 1 areas respectively assigned to the reels 4 to 6. With the same manner as in the case of the blank number probability table, the capacity of the reel selection table 45 may be made smaller.
The operation of the slot machine constructed as above will be described. Upon activation of the start lever 16 after inserting coins, a start signal is supplied from the start signal generator 23 to CPU 20 which then starts executing the game process sequence program read out from the program memory 41.
CPU 20 supplies master pulses with gradually increasing S' oo periods via the input/output interface 21 to the drivers 24 to 26 for driving the stepping motors. The drivers 24 to 26 supply drive pulses to the stepping motors 31 to 33 in response to the master pulses. The stepping motors 31 to 33 are thus activated to start rotating tho' reels 4 to 6. After a predetermined time, the frequency of the master clock pulses becomes constant so that the reels 4 to 6 continue to rotate at a constant speed.
The numbers of clock pulses supplied to the respective stepping motors 31 to 33 are counted by the counters 28 to while the counts of the counters 28 to 30 are reset every one 8 4 i rotation of the reels 4 to 6. Since the relation between the positions of the light shielding tongues 4a to 6a of the reels 4 to 6 and the positions of symbols on the reels are previously known, and the counts of the counter 28 to 30 are reset every one rotation of the reels, the rotary positions of the reels 4 to 6 can be determined based on the counts of the counters 28 to On the contrary, by stopping the supply of drive pulses when the a 0 so, counts of the counters 28 to 30 reach predetermined values, it is possible to stop the reels 4 to 6 at proper positions.
Cco. 10 While the reels 4 to 6 are rotating, a first random number S000 o R1 is sampled by the random number sampling circuit 42. When the reels rotate at a low speed, the reel stop control process shown in Fig.4 starts. First, the sampled random number R1 is used in referring to the prize-winning probability table 43 so that the S 15 sampled random number is determined if it corresponds to a hit 0 00 0a game or a lost game. If the random number R1 corresponds to any one of the big hit area from to middle hit area from "50" to "249" and small hit area from "250" to CPU sets a big hit flag, middle hit flag, or small hit flag in accordance with the corresponding area, into a predetermined register.
Upon setting a hit flag, CPU 20 executes a hit game process and controls to stop the reels 4 to 6 so as to obtain a hit corresponding to the set flag. The stop control of the reels are conducted as well known based on the counts of the counters 28 to If the sampled random number is within the range from "1500" to "9999", CPU 20 sets a lost game flag into a predetermined 9
A
register to thereafter execute a lost game process.
To start the lost game process, CPU 20 again causes the random number sampling circuit 42 to sample a random number R2 which is used in referring to the blank number probability table 44. If the sampled random number R2 is within the range from I"0"1 to a lost game process with "three blank" symbols is executed.
0 In the lost game process with "three blank" symbols, the stepping motors 31 to 33 are controlled to stop all the reels 4 to 6 with the "blank" symbols 11 aligned on the winning line '3, based on the couints fed back from the counters 20 to 30. The lost game process with "three blank" symbols is limited to the random number 1.12 within the range from to "499", s0 that the probability of such lost game is low at "l1/20" the total occurrences of lost games.
It the random number R2 is within the range from "500"1 to "13999"1, a lost game process with "two blank" symbols is ex'ecuted.
00 As shown in the flow chart of Fig.51 in the lost game process with "two blank" symbols, a random number R3 Is again sampled by the random number sampling circtilit 42 which is used in determining to which reel a~mong the three reels 4 to 6 a "BAR" symnbol 10 is, to be assigned. The random number R3 is used in referring to the roeel selection table 45 go that one of the reels is selected at a probability of "11/3"1. 'rhe selected reel is controlled such that the "BAR" symbol 10 qtops on the prizewinning line 13. The other two reels are controlled such that the "blank" tymibols 11 stop on tho pize-winning line 1 3. The I|F 4 .iiLl 1 probability of occurrence of a lost game with "two blank" synlsols is "17/60" the total occurrences of lost games.
If the random number R2 is within the range from "4000" to "9999", a lost game with "one blank" symbol is executed. Similar to the case of the lost game with "two blank" symbols, sampled is a random number R3 which is used in determining to which reel among the three reels 4 to 6 a "blank" symbol 11 is ito be assigned. The selected reel is controlled such that the "blank" symbol 11 stops on the prize-Winning line 1 3. The other two reels are controlled such that the "BAR" symbols 10 stop on the prizewinning line 13. The probability of occurrence of a lost game with "one blank" is the total occurrences of lost games, which is the highest probability among three types of lost games, With the above lost game processes, the probability of Sobtaining a symbol combination with least number of lost game symbols becomes high. The probabilities of the lost game processes with "two blank" and "three blank" symbols may be set at a same value so long as the object of the invention is being achieved, so long as the occurrence probability of a game lost symbol combination with a greatest deviation from the hit game symbol combination is being suppressed to a minimum. As above, the player is given an impression that the game was lost at the last moment, to thus cause the player to expect to the next game. in the lost game process with "one blank" symbol, the reel to which the "blank" symbol is to be assigned is arranged to be changed randomly among the three reels during games so that it does not give unnatural impression to the player.
In the above embodiment, the blank number probability table of symbols stopped on a prize-winning line becomes a hit game symbol combination, coins corresponding in number to a rank of the hit game symbol combination are paid out, ./2 44 may be omitted on condition that the number of "blank" symbols in the lost game process is arranged to be determined from the prize-winning probability table 43 which is modified to further group the lost game range from "1500" to "9999" into similar areas to those in the blank number probability table which is accessed using the fir3t sampled random number R1. Also, the reel selection table 45 may be omitted on condition that various lost game symbol combinations are assigned to the lost game range to identify a reel to whicoi a "BAR" symbol or a "blank" symbol is assigned.
In the reel of the above embodiment, both the hit game and lost game symbols are used. However, the present invention is also applicable to those slot machines using only hit game symbols wherein a hit game is set for the case that all symbols 15 on a prize-winning line are identical or for the case that symbols of a predetermined number or more are on the prizewinning line. In particular, in a usuax three reel type slot machine using "cherry", "water melon", "lemon" and "bell" symbols, if three same symbols, e.n "water melon" symbols are aligned on the prize-winning line, a predetermined number of coins are paid out, A symbol combination of "water melon", "water Smelon" and "lemon" at a lost game will give the player an expectation that the next game will become a hit game than a symbol combination of "water melon", "bell", and "lemon".
Therefore, the probability of obtaining a combination with a single symbol different from a hit game symbol combination ("water meljn", "water melon", and "lemon") is set higher than 1 2 t that with two symbols different from the hit game symbol combination ("water melon", "bell", and "lemon"). The present invention is also applicable to such arrangement.
The present invention is applicable to video type slot machines which give graphics display of symbols on a CRT, and to those using four reels or more. The similar functions to the above embodiment can be obtained when applying the present invention to slot machines provided with reel stop buttons in which reel positions are controlled by the amount corresponding to one to two symbol frames in accordance with the stop button 0o 0 operation timings. Obviously many modifications and variations of the present invention are possible in the light of the above teachings. It is therefore to be understood that within ',he scope of the appended claims the invention may be practiced otherwise than as specif*cally described.
a 0 13 o i o.
Claims (6)
1. A slot machine having a plurality of symbol rows each having hit game symbols and lost game symbols, wherein when all the symbol rows under moving stop, a lost game is set if at least one lost game symbol is included within a plurality of symbols on a prize-winning line, and a hit game is set if all symbols on the prize-winning line are the hit game symbols, comprising: means for determining if a lost game is to be set or not including sampling a random number generated by said means; means, responsive to a lost game set by said lost game determining means, for determining symbols of said respective symbol rows so as to obtain a higher probability of occurrence of a combination of less lost game symbols stopped on said prize-winning line; and means for controlling to stop said symbol rows so as to stop said symbols determined by said symbol determining nmeans on said prize-winning line.
2. A slot machine according to claim 1, wherein said symbol determining means comprises means for determining the number of lost game symbols to be stopped on said prize-winning line; and means for determining the assignment of lost game symbols to said symbol rows if the number of symbols determined by said symbol number determining means is smaller than the total number of said symbol rows.
3. A slot machine according tc claim 2, wherein said lost game symbol number determini.,,q means and said symbol assignment determining means perfor"" said determination in accordance with the sampled random number.
4. A slot machine according to claim 3, wherein said lost
14- i: I tne symioo or each row so as to obtain a lost game symbol 2 rr-. symbol number determining means includes a lost game probability table which divides natural numbers to of said random number into a plurality of groups, and indicates a relation between said groups and the number of lost game symbols. A slot machine according to claim 4, wherein said symbol assignment determining means includes a symbol row selection 0o table wl-'-h divides natural numbers of to of said random number into a plurality of groups, and indicates a relation Sbetween said groups and said symbol rows. 6 0° 6. A slot machine according to claim 5, wherein the number of °a 1 said symbol rows is three. 7. A slot machine according to claim 6, wherein said symbol assignment determining means determines one symbol row for a hit game symbol and assigning the remaining two symbol rows with said lost game symbols by referring to said symbol row selection table if the number of lost game symbols are two, and if the number of lost game symbols is one, determines the. symbol row to be assigned with said lost game symbol by referring to said symbol row selection table. 8. A slot machine according to claim 7, wherein said lost game symbol is k blank symbol. 9. A slot machine according to claim 8, wherein said hit game symbol is a letter "BAR" symbol. A slot machine according to claim 9, wherein said hit game symbol includes a letter "BAR" symbol with a numeric value, and wherein three "BAR" symbols with a same numeric value are on said prize-winning line, a winning dividend is multiplied by said S i s main frame 2 of the slot machine. Each reel 4 to 6 has a 3i numeric value. 11. A slot machine according to claim 10, wherein said symbol row is constructed of a rotatable reel and a plurality symbols depicted on the circumferential outer surface of said reel.
32. A slot machine according to claim 11, wherein said reel is rotated by a pulse motor. 13. A slot machine wherein when a plurality of symbol rows under rotation stop and a combination of a plurality of symbols stopped on a prize-winning line becomes a hit game symbol combination, uoins corresponding in number to a rank of the hit game symbol combination are paid out, comprising: I oo "means for determining if a lost game is to be set or not including sampling a random number generated by said means; means, responsive to a lost game set by said lost game determining means, for determining symbols of said respective symbol rows so as to obtain a highest probability of occurrence of a combination of less lost game symbols nearest to said hit game symbol combination; and means for controlling to stop said symbol rows so as to stop said symbols determined by said symbol determining means on said prize-winning line. 14. A slot machine according to claim 13, wherein said symbol determining .'eans determines symbols, if the number of said symbol rows are three, such that the probability of occurrence of a lost game symbol combination with one different symbol from said :)it game symbol combination is set higher than that of a lost game symbol combination with three different symbols from said hit game symbol combination. 16 lever I b, the reels 4 to 6 start 'tllatian at the same time- The 44 A slot machine substantially as herein described with reference to the accompanying drawings. DATED this 3rd Day of August, 1988 KAB3ASHIKI KAISHA UNIVERSAL Attorney: PETER HEATHCOTE Fellow Institute of Patent Attorneys of Austr.-!*- of SHELSION WATERS 0 0 v4 0 44 4 4 17 04'A
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP63-51197 | 1988-03-04 | ||
JP63051197A JPH0630643B2 (en) | 1988-03-04 | 1988-03-04 | Slot machine |
Publications (2)
Publication Number | Publication Date |
---|---|
AU2039788A AU2039788A (en) | 1989-09-07 |
AU611927B2 true AU611927B2 (en) | 1991-06-27 |
Family
ID=12880159
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU20397/88A Expired AU611927B2 (en) | 1988-03-04 | 1988-08-03 | Slot machine |
Country Status (6)
Country | Link |
---|---|
EP (1) | EP0330778B1 (en) |
JP (1) | JPH0630643B2 (en) |
AT (1) | ATE68619T1 (en) |
AU (1) | AU611927B2 (en) |
DE (1) | DE3865667D1 (en) |
ZA (1) | ZA885692B (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2739942B2 (en) * | 1987-10-16 | 1998-04-15 | 株式会社ソフィア | Amusement machine |
JP2006175049A (en) * | 2004-12-22 | 2006-07-06 | Heiwa Corp | Game machine |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4573681A (en) * | 1983-04-08 | 1986-03-04 | Kabushiki Kaisha Universal | Slot machine with random number generation |
-
1988
- 1988-03-04 JP JP63051197A patent/JPH0630643B2/en not_active Expired - Lifetime
- 1988-08-03 AU AU20397/88A patent/AU611927B2/en not_active Expired
- 1988-08-03 ZA ZA885692A patent/ZA885692B/en unknown
- 1988-08-05 AT AT88307280T patent/ATE68619T1/en not_active IP Right Cessation
- 1988-08-05 EP EP88307280A patent/EP0330778B1/en not_active Expired - Lifetime
- 1988-08-05 DE DE8888307280T patent/DE3865667D1/en not_active Expired - Lifetime
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4573681A (en) * | 1983-04-08 | 1986-03-04 | Kabushiki Kaisha Universal | Slot machine with random number generation |
Also Published As
Publication number | Publication date |
---|---|
DE3865667D1 (en) | 1991-11-21 |
JPH01227781A (en) | 1989-09-11 |
AU2039788A (en) | 1989-09-07 |
EP0330778B1 (en) | 1991-10-16 |
ZA885692B (en) | 1989-04-26 |
EP0330778A1 (en) | 1989-09-06 |
ATE68619T1 (en) | 1991-11-15 |
JPH0630643B2 (en) | 1994-04-27 |
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