AU5234800A - User input device with memory - Google Patents

User input device with memory Download PDF

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Publication number
AU5234800A
AU5234800A AU52348/00A AU5234800A AU5234800A AU 5234800 A AU5234800 A AU 5234800A AU 52348/00 A AU52348/00 A AU 52348/00A AU 5234800 A AU5234800 A AU 5234800A AU 5234800 A AU5234800 A AU 5234800A
Authority
AU
Australia
Prior art keywords
subsidiary
user input
data
main portion
processor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU52348/00A
Inventor
John Quentin Phillipps
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Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of AU5234800A publication Critical patent/AU5234800A/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1615Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1626Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1632External expansion units, e.g. docking stations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1662Details related to the integrated keyboard
    • G06F1/1669Detachable keyboards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/0219Special purpose keyboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device

Description

WO 00/77600 PCT/GBOO/02189 USER INPUT DEVICE WITH MEMORY Field of the Invention The present invention relates to a combined memory and user input device for a 5 program-controlled apparatus. Background to the Invention The Nintendo (RTM) Gameboy (RTM) is a well-known portable video game device. The Nintendo (RTM) Gameboy (RTM) comprises a housing containing a processor, 10 a display screen and pushbutton user input devices. The programs for video games are supplied in the form of ROM cartridges which are plugged into the body so that the processor can run the program stored in the ROM cartridge. A problem arising with the Nintendo (RTM) Gameboy (RTM) is that the arrangement of pushbuttons must serve for different types of game and a user input device suitable for a 15 platform game will generally not be optimum for a motor racing game or a flight simulator game. Summary of the Invention The present invention addresses this problem of portable video game devices. 20 However, it is more generally applicable to program-controlled apparatuses, e.g. personal digital organisers and smartphones, for providing user input means appropriate for a particular program. According to the present invention, there is provided a program-controlled 25 apparatus comprising a main portion including a processor and a display device controllable by the processor for displaying images, and a subsidiary portion including memory means, storing a program for the processor, and user input means, wherein the subsidiary portion can be temporarily arranged relative to the main portion for the communication of codes of said program to the main portion 30 and communication of data (including commands), generated by operation of the user input means, to the main portion, said data providing inputs for said program when being run by the processor.
WO 00/77600 PCT/GBOO/02189 -2 According to the present invention, there is also provided a program-controlled apparatus comprising: a main portion including a processor, and 5 a display device controllable by the processor for displaying images, and first and second subsidiary portions, each including memory means, storing a respective program for the processor, and user input means, 10 wherein the subsidiary portions can be interchangeably, temporarily arranged relative to the main portion for the communication of codes of said programs to the main portion and communication of data (including commands), generated by operation of the user input means, to the main portion, said data providing inputs for said 15 programs when being run by the processor, the user input means of the first subsidiary portion is different from the user input means of the second subsidiary portion, and data capable of being communicated from the first subsidiary portion has the same form as the data capable of being communicated from the second subsidiary 20 portion. Consequently, the form of the data is independent of the form of the user input means, e.g. whether it is analogue or digital in its operation. 25 The program code may be transferred en masse to the main portion for storage in the main portion while the program is run. Alternatively, the code can be read from the subsidiary portion while the program is being run. Preferably, the main portion and the or each subsidiary portion have complementary 30 electrical connector means which, when mated, provide a route for said communication of codes and data. However, the data and codes may be communicated from the subsidiary portion to the main portion through free space by electromagnetic waves.
WO 00/77600 PCT/GB00/02189 -3 Preferably, the or each subsidiary portion includes a circuit responsive to operation of its user input means to generate said data for communication to the main portion. In a simple case, the user input means may comprise switches between two 5 contacts of a connector so that circuitry in the main portion can detect whether the switches are open or closed. Preferably, said data comprise codes comprising a plurality of bits which are all of the same length. Alternatively, said data could each comprise one of a plurality of 10 command codes with optional parameters, e.g. command type + magnitude. The form of the main portion may be substantially determined by the form of the display device with the subsidiary portion connectable to an edge of the main portion. Preferably, the display device has a side edge and the subsidiary portion is 15 connectable to the side edge of the display device. Preferably, an auxiliary portion having user input means is included and the main portion and auxiliary portion have complementary connector means for the communication of data, generated by operation of the user input means of the auxiliary portion, to the main portion, said data providing inputs for said program when being run by the processor. More 20 preferably, the subsidiary portion and the auxiliary portion are configured to provide handles for the apparatus. The user input means may take many forms depending on the software in the memory means. For instance, a keyboard would be appropriate for a program 25 requiring text input whereas a conventional "Gameboy" key arrangement would be suitable for a platform game. The user input means need not be a manually operable device and could comprise a microphone. The memory means may store one or more programs. 30 Conveniently, the or each memory means comprises a solid-state ROM. However, the memory means could comprise a disk drive and disk.
WO 00/77600 PCT/GBOO/02189 -4 According to the present invention, there is also provided a subsidiary portion for an apparatus according to the present invention. Brief Description of the Drawings 5 Figure 1 is a perspective view of a first embodiment of the present invention; Figure 2 is an exploded view of the embodiment of Figure 1; Figure 3 is a block diagram of the embodiment of Figure 1; Figure 4 is a circuit diagram of the plug-in module shown in Figure 1; Figure 5 is an exploded view of the embodiment of Figure 1 with a keyboard 10 module; Figure 6 is a circuit diagram of the keyboard module; Figure 7 is a front view of a second embodiment of the present invention; and Figure 8 is a front view of alternative plug-in modules for the embodiment of Figure 7. 15 Detailed Description of Preferred Embodiment Embodiments of the present invention will now be described, by way of example, with reference to the accompanying drawings. 20 Referring to Figures 1 and 2, an apparatus according to the present invention comprises a main body 1 and a plug-in module 2. The main body 1 is rectangular in plan view and has a raised portion 3 extending from one end halfway along the main body 1. A liquid crystal display 4 is mounted in the top of the raised portion 3. A multi-way connector 5 is mounted in the face of the raised portion 3 at the mid 25 point of the main body 1. A pair of hook members 6, 7 are located at the end of the main body 1 opposite the raised portion 3. The plug-in module 2 is provided with a multi-way connector (not shown) for connecting to the multi-way connector 5 of the main body 1 and recesses (not 30 shown) for engaging the hook members 6, 7 so that the plug-in module 2 can be releasably connected to the main body 1. With the plug-in module 2 in place, the apparatus becomes rectangular in side view also.
WO 00/77600 PCT/GB0O/02189 -5 The upper surface of the plug-in module 2 is provided with a cruciform membrane switching element 8 and two circular membrane switching elements 9, 10. Referring to Figure 3, the main body 1 houses a battery 20 for supplying power to 5 the circuitry of the main body 1 and of the plug-in module 2 via a switch, a microprocessor 21, a display driver 22 for the display 4, a ROM 23, a RAM 24 and an I/O interface circuit 25. The microprocessor 21, the display driver 22, the ROM 23, the RAM 24 and the an I/O interface circuit 25 are interconnected by a multiplexed address and data bus 26. The bus 26 extends through the connector 5 10 (Figure 2) into the plug-in module 2 and is connected to a ROM 27 in the plug-in module 2. Consequently, the microprocessor 21 can read program instruction codes from the ROM 27 in the plug-in module 2. The ROM 27 stores a program for a platform game. 15 The membrane switching elements 8, 9, 10 are connected to a command processing circuit 28 in the plug-in module 2. The command processing circuit 28 outputs 8 bit command codes to the I/O interface circuit 25 and interrupt signals to the microprocessor 21 in response to operation of the membrane switching elements 8, 9, 10. The 8-bit command codes and the interrupt signals pass through the 20 connector 5. The operation of microcomputers is well known to those skilled in the art and will not be repeated here. However, the generation and processing of user input commands will be described. 25 Referring to Figure 4, the command processing circuit 28 comprises a first 3-input OR-gate 30 whose inputs are connected to switches operated by respective arms of the cruciform membrane switching element 8, a second 3-input OR-gate 31 whose inputs are connected respectively to the switches operated by the remaining arm of 30 the cruciform membrane switching element 8 and the switches of the circular membrane switching elements 9, 10, a 2-input OR-gate 32 whose inputs are coupled to the outputs of the 3-input OR-gates 30, 31, a clock 33, a 2-input AND-gate 34 whose inputs are connected to the output of the 2-input OR-gate 32 and the clock WO 00/77600 PCT/GBOO/02189 -6 33 and an 8-bit latch 35. The latch 35 is arranged to be clocked by the output of the 2-input AND-gate 34. Six of the inputs of the latch 35 are connected to the switches operated by the arms 5 of the cruciform membrane switching element 8 and the circular membrane switching elements 9, 10. The other two inputs of the latch 35 are connected to OV. The outputs of the latch 35 are connected to respective contacts of the connector 36 which mates with the connector 5 on the main body 1 (Figure 2). The output of the 2-input AND-gate 34 is connected to another contact of the connector 36. 10 At rest, the inputs to the 3-input OR-gates 30, 31 and the latch 35 are all at logic 0. When a user presses the first circular membrane switch element 9, the corresponding switch is closed, bringing the first input of the latch 35 and one of the inputs of the second 3-input OR-gate 31 to logic 1. The output of the second 3 15 input OR-gate then goes to logic 1 and consequently the output of the 2-input OR gate 32. If a clock pulse occurs while the output of the 2-input OR-gate 32 is at logic 1, the output of the AND-gate 34 goes to logic 1 for the duration of the clock pulse. The pulse output by the AND-gate 34 clocks the latch 35 causing the logic 1 on the latch's first input and the logic Os on its other inputs to be transferred to its 20 outputs. The pulse output by the AND-gate 34 is also fed to an interrupt port of the microprocessor 21 (Figure 3) via the connector 36. The microprocessor 21 responds to the interrupt by reading the output of the latch 35 via the I/O interface circuit 25 (Figure 3). The response of the microprocessor 21 to the read latch output will depend on the program being run by the microprocessor 21, e.g. the 25 program stored in the ROM 27 in the plug-in module 2. It can be seen that a similar sequence of events will follow pressing of another of the membrane switching elements and that operation of each element will produce a unique code at the output of the latch 35. 30 Referring to Figure 5, another plug-in module 40 has a membrane alphanumeric matrix keyboard 41 mounted to its upper face. The module's ROM is programmed with text processing software.
WO 00/77600 PCT/GBOO/02189 -7 Referring to Figure 6, the switches of the keyboard 41 are arranged in columns and rows. Pulses are sequentially applied to the rows by a ring counter 42. The outputs of the ring counter 42 are also fed to the inputs of an encoder 43. The encoder 5 outputs a 3-bit binary number giving the identity of the row, i.e. 0, 1, 2, 3, 4, 5, to which a pulse is being applied. The columns of the matrix are also connected to the inputs of a similar encoder 44. The outputs of the encoders 43, 44 are connected to the address inputs of an n x 8-bit ROM 45. The 8 outputs of the ROM 45 are connected to respective inputs of an 8-bit latch 46. The outputs of the latch 46 are 10 connected to respective contacts of a connector 47 for mating with the connector 5 on the main body (Figure 2). Three of the columns of the matrix are connected to the inputs of a first 3-input OR-gate 48. The other three columns are connected to the inputs of a second 3 15 input OR-gate 49. The outputs of the 3-input OR-gates 48, 49 are connected to the inputs of a 2-input OR-gate 50. The output of the 2-input OR-gate 50 is connected to the read enable input of the ROM 45 and to the input of a delay 51. The output of the delay 51 is connected to the clock input of the latch 46 and a contact of the connector 47. 20 When a user presses one of the keys of the keyboard 41, e.g. key A, one of the columns (2) is briefly connected to one of the rows (2). In this case, since the ring counter 42 cycles rapidly, a pulse will be applied to row (2) while it is connected to column (2). Consequently, the pulse will be applied to one input of the first 3-input 25 OR-gate 48 and to one input of the second encoder 44. At this point, both encoders 43, 44 output 010 so the address input to the ROM 45 is 010010. The output of the first 3-input OR-gate 48 goes to logic 1 causing the output of the 2-input OR-gate 50 to go to logic 1 also. The output of the 2-input OR-gate 50 30 being at logic 1 enables reading of the ROM 45. Consequently, the 8-bit code at location 010010 in the ROM 45 appears at the ROM's output. This code is then input into the latch 46 and transferred to the output of the latch 46 when the pulse WO 00/77600 PCT/GBOO/02189 -8 output by the 2-input OR-gate 50 has propagated through the delay 51. The delay provides time for the input to the latch 46 to stabilise before the latch 46 is clocked. The output of the delay 51 is also carried to an interrupt input of the 5 microprocessor 21 (Figure 3) and causes the microprocessor 21 to read the output of the latch 46 via the I/O interface circuit 25 (Figure 3). Referring to Figure 7, a second embodiment of the present invention comprises a rectangular panel 60. A liquid crystal display 61 takes up substantially all of one 10 face of the panel 60. First and second clip-on handles 62, 63 are provided on the right and left sides of the panel 60. The first clip-on handle 62 is electrically equivalent to the plug-in modules of the first embodiment described above and an electrical connection is made between the first clip-on handle 62 and microcomputer circuitry in the panel 60. The second clip-on handle 63 lacks a 15 ROM and includes only user input command processing circuitry. An electrical connection is made between the second clip-on handle 63 and the microcomputer circuitry in the panel 60 so that the microcomputer circuitry can receive user input commands therefrom. 20 The first clip-on handle 62 has three membrane switching elements 64, 65, 66 and the second clip-on handle 63 has a trackball 67. Referring to Figure 8, the first clip-on handle 72 of an alternative pair has a touch sensitive bar 74 as a user input device and the second clip-on handle 73 has no 25 input devices.

Claims (14)

1. A program-controlled apparatus comprising a main portion including a processor and a display device controllable by the processor for displaying images, and a subsidiary 5 portion including memory means, storing a program for the processor, and user input means, wherein the subsidiary portion can be temporarily arranged relative to the main portion for the communication of codes of said program to the main portion and communication of data, generated by operation of the user input means, to the main portion, said data providing inputs for said program when being run by the processor. 10
2. A program-controlled apparatus comprising: a main portion including a processor, and a display device controllable by the processor for displaying images, and 15 first and second subsidiary portions, each including memory means, storing a respective program for the processor, and user input means, wherein the subsidiary portions can be interchangeably, temporarily arranged relative to the 20 main portion for the communication of codes of said programs to the main portion and communication of data, generated by operation of the user input means, to the main portion, said data providing inputs for said programs when being run by the processor, the user input means of the first subsidiary portion is different from the user input means of the second subsidiary portion, and 25 data capable of being communicated from the first subsidiary portion has the same form as data capable of being communicated from the second subsidiary portion.
3. An apparatus according to claim 1 or 2, wherein the main portion and the or each subsidiary portion have complementary electrical connector means which, when mated, 30 provide a route for said communication of codes and data. WO 00/77600 PCT/GBOO/02189 - 10
4. An apparatus according to claim 1, 2 or 3, wherein the or each subsidiary portion includes a circuit responsive to operation of its user input means to generate said data for communication to the main portion.
5 5. An apparatus according to any preceding claim, wherein said data comprise codes comprising a plurality of bits which are all of the same length.
6. An apparatus according to any one of claims 1 to 4, wherein said data each comprise one of a plurality of command codes. 10
7. An apparatus according to claim 6, wherein an element of the data comprises additionally a parameter.
8. An apparatus according to any preceding claim, wherein the form of the main 15 portion is substantially determined by the form of the display device and the subsidiary portion is connectable to an edge of the main portion.
9. An apparatus according to claim 8, wherein the display device has a side edge and the subsidiary portion is connectable to the side edge of the display device. 20
10. An apparatus according to claim 8 or 9, including an auxiliary portion having user input means, wherein the main portion and auxiliary portion have complementary connector means for the communication of data, generated by operation of the user input means of the auxiliary portion, to the main portion, said data providing inputs for said 25 program when being run by the processor.
11. An apparatus according to claim 10, wherein the subsidiary portion and the auxiliary portion are configured to provide handles for the apparatus. 30
12. An apparatus according to any preceding claim, wherein the user input means comprises a keyboard. WO 00/77600 PCT/GBOO/02189 - 11
13. An apparatus according to any preceding claim, wherein the or each memory means comprises a solid-state ROM.
14. A subsidiary portion for an apparatus according to any preceding claim.
AU52348/00A 1999-06-10 2000-06-06 User input device with memory Abandoned AU5234800A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GB9913529 1999-06-10
GB9913529A GB2350913B (en) 1999-06-10 1999-06-10 Combined memory and user input devive
PCT/GB2000/002189 WO2000077600A1 (en) 1999-06-10 2000-06-06 User input device with memory

Publications (1)

Publication Number Publication Date
AU5234800A true AU5234800A (en) 2001-01-02

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AU52348/00A Abandoned AU5234800A (en) 1999-06-10 2000-06-06 User input device with memory

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EP (1) EP1192522A1 (en)
JP (1) JP2003502748A (en)
KR (1) KR20020022695A (en)
CN (1) CN1354849A (en)
AU (1) AU5234800A (en)
BR (1) BR0011731A (en)
CA (1) CA2376587A1 (en)
GB (1) GB2350913B (en)
MX (1) MXPA01012713A (en)
WO (1) WO2000077600A1 (en)

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Publication number Publication date
WO2000077600A1 (en) 2000-12-21
CA2376587A1 (en) 2000-12-21
KR20020022695A (en) 2002-03-27
GB2350913B (en) 2002-05-29
JP2003502748A (en) 2003-01-21
GB9913529D0 (en) 1999-08-11
CN1354849A (en) 2002-06-19
MXPA01012713A (en) 2004-03-19
GB2350913A (en) 2000-12-13
BR0011731A (en) 2002-06-11
EP1192522A1 (en) 2002-04-03

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