AU3425200A - Shooting simulation method - Google Patents

Shooting simulation method Download PDF

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Publication number
AU3425200A
AU3425200A AU34252/00A AU3425200A AU3425200A AU 3425200 A AU3425200 A AU 3425200A AU 34252/00 A AU34252/00 A AU 34252/00A AU 3425200 A AU3425200 A AU 3425200A AU 3425200 A AU3425200 A AU 3425200A
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AU
Australia
Prior art keywords
target
weapon
barrelled
information regarding
projectile
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
AU34252/00A
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AU754674B2 (en
Inventor
Hermann Juttner
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Atlas Elektronik GmbH
Original Assignee
STN Atlas Elektronik GmbH
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Filing date
Publication date
Application filed by STN Atlas Elektronik GmbH filed Critical STN Atlas Elektronik GmbH
Publication of AU3425200A publication Critical patent/AU3425200A/en
Application granted granted Critical
Publication of AU754674B2 publication Critical patent/AU754674B2/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/265Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile with means for selecting or varying the shape or the direction of the emitted beam

Description

Shooting simulation method The invention concerns a method to simulate the shooting of ballistic projectiles using barrelled weapons of the type defined in the generic part of claim 1. 5 A known method for shooting simulation (DE 37 20 595 Al) is based on a so called two-way simulation, wherein first the distance to the target is measured with the gun sight aimed at the target, following this the target, provided with a retro-reflector, is illuminated with a laser and the light reflected by the retro 10 reflector is imaged on a position-analysing, electro-optical device on the barrelled weapon. The position of the retro-reflector determined from the image is compared with the position of the hit of the simulated shot, that is calculated based on the measured distance, the type of weapon and ammunition and gun sight used, that forms the hypothetical trajectory with the line of sight. If the 15 position of the retro-reflector concurs with the position of the hit, a hit report is released by the barrelled weapon, if the two do not concur, a failure report is generated. In the case of an also known method, based on a two-way simulation for shooting 20 simulation of ballistic ammunition and moving targets (DE 31 14 000 Al) before triggering the simulated shot the target is continually measured by laser pulses emitted from the weapon and the distance to the target and the deviation of the target from a reference line are determined and data derived from this is stored. When the shot is triggered, the stored data is transferred to the target by coded 25 laser signals and the measuring up of the target is concluded. After triggering the shot, during a simulated flying time of the projectile, the movement of the target itself relative to the direction of reception of the laser pulse is measured and a recording of the hit is controlled by comparing the data transmitted from the barrelled gun and the target position at the end of the flying time of the projectile. 30 The technical expense, however, for such two-way simulation method is very high and it increases out of proportion with the increasing distance of the target. For the measuring of the target a highly sensitive measuring electronics has to be used, that is an additional cost for the shooting simulator. At the same time the optical level of the laser light increases with the increasing distance r by 1/r so that the measured results are becoming increasingly more unreliable. At the same time an increase of the laser capacity is hardly possible, since to protect the participant of a target practice the capacity class of the laser is specified and 5 limited so that to be tolerated by the eyes. The object of the invention is to specify a method of the type mentioned in the introduction to simulate shooting, that makes it possible to considerably reduce the manufacturing costs for the shooting simulator that makes feasible to realise 10 this method and at the same time ensures an adequate accuracy when used in training ground manoeuvres. The objective is achieved by the features of claim 1. 15 The method according to the invention has the advantage that only a single optical transfer path is required from the shooter to the target and, consequently, the simulator requires a lower laser capacity at higher sensitivity. The checking, whether the shooter has so aimed his barrelled weapon that a target situated at the estimated distance is hit or not, is carried out at the target on the basis of the 20 data of the aimed barrelled weapon, what is possible without any problem, since the position of the weapon and of the target are continuously measured and the position of the weapon is transmitted to the target when the shot is triggered. The method allows a realistic handling of the weapon, while the tilting of the weapon, the type of ammunition, the type of weapon, the azimuth and elevation angles 25 (lead and elevation) set are considered when determining the hypothetical or virtual point of impact. By using the method according to the invention height differences between the target and the weapon are also corrected. An indication of hitting several targets 30 situated on the same line of fire will be avoided, since each target itself determines based on its distance from the shooting weapon, whether the hypothetical or virtual point of impact does or does not concur with its position.
The method according to the invention can be used for barrelled weapons, like tank guns, where the aiming of the gun sight of the weapon is to be practised and for barrelled weapons like bazookas, where it is used for the estimation of the aiming allowance. For this purpose merely the direction of swivelling of the 5 transmitted light has to be transferred from the vertical into a horizontal plane and made to suit the swivelling angle. Useful embodiments of the method according to the invention with advantageous developments and constructions of the invention become apparent from the 10 further claims. According to a preferred embodiment of the invention the transmitted light is produced as a succession of laser pulses and the weapon information is modulated upon each laser pulse. Laser pulses have the advantage that they 15 have only a small energy density despite the high pulse level and consequently transmit a capacity to the target that is adequate for the shooting simulation while having the safety necessary for the eyes. In addition, the laser pulses can be modulated relatively free of interference, so that the information regarding the weapon can be reliably transmitted to the target. 20 25 30 The invention is explained below in detail based on embodiments illustrated in the drawing. They show schematically illustrated in: AMENDED PAGE Figs.1 and 2 - a tank carrying a barrelled weapon on a training ground when firing at a target in side view (Fig.1) and top view (Fig.2), Fig.3 - a block circuit diagram of the components of a shooting simulator, situated 5 on the weapon, Fig.4 - a block circuit diagram of the components of the shooting simulator, situated on the target, 10 Fig.5 - a perspective illustration of a bazooka in firing position aimed at a target tank travelling on the exercise ground. Figs.1 and 2 show a scenario of an exercise on a manoeuvre ground in side view and top view, wherein the tank 10, equipped with a barrelled weapon (tank gun) 15 11, is in combat against several targets 13, 14, 15 on the ground 12. The target 13 chosen by the tank 10 is schematically illustrated and can be, for example, an enemy tank, the direction of its movement being indicated in Fig.2 by arrow 16. Targets 14 and 15 are stationary and are, for example, buildings or natural obstacles. 20 For shooting exercise a so called shooting simulator is used, that has a component 17 allocated to the barrelled weapon 11 and a component 18 allocated to the target 13. The component 17 allocated to the weapon, illustrated in the block circuit diagram of Fig.3, is situated in a housing 19 that is fixed on the 25 barrelled weapon 11 and thus takes part in the swivelling motion of the tank's gun in the azimuth and elevation, as well as in any tilting of the tank's body and consequently of the barrelled weapon 11 while travelling overland. In the housing 19 an optical transmitter 20 is pivotably provided in the vertical direction, that radiates a tightly concentrated laser light as a sequence of laser pulses emitted at 30 constant cycles. A swivelling movement of the optical transmitter 20 is affected by means of a stepping motor 21, that is controlled, just like the optical transmitter 20, by a central control unit 22. To the input side of the central control unit 22 a tilting sensor 22 measuring the tilting of the body of the tank 10 and consequently that of the barrelled weapon 11, an inclination sensor 24 measuring the elevation angle £ of the barrelled weapon 11, i.e. the elevation of the barrelled weapon 11 relative to the horizontal, as well as an interface 25 are connected, via which information about the type of ammunition, the type of weapon, the momentary position of the tank 10 on the ground and the triggering of the simulated shot are 5 conveyed to the central control unit 22. For this purpose the interface 25 is connected via an input 27 with a position determining system 26, e.g. a GPS (global position system) or a DGPS (differential global position system), provided on the tank 10, and receives via other inputs 28, 29 and 30 corresponding information about the type of weapon and ammunition as well as a trigger pulse 10 when triggering the simulated shot. Additionally, there is an optical modulator included in the optical transmitter 22 controlled by the central control unit 22, the modulator modulating upon each laser pulse emitted by the optical sensor 20 information entering via the interface 25 about the type of weapon and ammunition as well as the values measured by the tilting sensor 23 and the 15 inclination sensor 24. The component 18 of the shooting simulator, installed on the target, shown in the block circuit diagram of Fig.4, has an optical receiving device 31 with a plurality of optical sensors 32, e.g. laser diodes, which convert the incoming laser pulses into 20 electric signals. If the target 13, as assumed, is also a tank, then (as this is illustrated in Fig.1 for the shooting tank 10) the plurality of light detectors or optical sensors 32 form a girdle horizontally surrounding the body of the tank. All optical sensors 32 are connected to a signal processor 33, that contains a demodulator and eliminates from the received laser pulses the weapon 25 information (position of the weapon, type of the weapon, type of firing, elevation of the barrelled weapon) transmitted with it and conveys them to a microprocessor 34. From a position determining system 35 (GPS or GDPS), fastened on the target 13, the microprocessor 34 additionally receives the momentary position of the target 13. Based on the weapon information and the 30 position of the target the microprocessor 34 determines a virtual hit of the projectile by calculating a hypothetical trajectory resulting from the alignment of the weapon and the distance between the barrelled weapon 11 and the target 13. The microprocessor 34 carries out a comparison of the impact of the projectile and the distance to the target and, if they concur, it triggers a hit recorder 36, that emits an optical, acoustic or electro-magnetic hit signal. For the determination of the virtual impact of the projectile, a plurality of trajectories of projectiles with the parameters of the elevations of the barrelled weapon (elevation angle E) as well as weapon and projectile types are stored in the microprocessor 34. By using the 5 received and demodulated weapon information the relevant trajectory is sought out and the virtual impact of the projectile is read out. A simulation of shooting with barrelled weapons firing ballistic projectiles is carried out as follows by using such a shooting simulator: 10 The gunner aligns the barrelled weapon 11 with the target 13 by means of a gun sight that is usually connected with the barrelled weapon 11 and sets a certain elevation (elevation angle E) for the barrelled weapon 11 based on the distance estimated by him. If the target 13 is a moving target, the gunner, as this is 15 indicated in Fig.2, will consider an additional lead for the barrelled weapon and the barrelled weapon 11 is set at an azimuth angle <p relative to the direct line of sight to the target 13. When the shot is triggered by the gunner, a trigger pulse is sent to the interface 20 25 via the input 30, that causes control unit 22 to activate the optical transmitter 20. The optical transmitter 20 emits a succession of laser pulses, while it is successively swivelled downward in the vertical plane. On this occasion the first laser pulses are emitted in a direction that runs parallel to the axis of the barrel. Every laser pulse will have information regarding the momentary position and 25 alignment of the barrelled weapon, in the present case regarding the elevation angle E supplied by the inclination sensor 24 and the tilting angle supplied by the tilting sensor 23, as well as the type of weapon and type of ammunition, modulated upon. At some time during the vertical swivelling movement of the laser transmitter 20 at least one laser pulse hits one of the light detectors or 30 optical sensors 32 on the target 13. This laser pulse is received by the optical receiving device 31 and processed by signal technology in the components described. The virtual hit of the projectile is determined now at the target 13 from -- the weaponry information (elevation angle E, tilting angle, type of weapon, mmunition) transmitted by the laser pulse as well the distance between target 13 Are AMENDED PAGE and the barrelled weapon 11 is determined from the position of the weapon 11 transmitted by the laser pulse and the known position of the target. If the impact of the projectile and the distance of the target concur, a hit will be indicated. 5 In the scenario illustrated in Figs.1 and 2 at the triggering of the simulated shot the target 14 will also be hit at some time by laser pulses. Provided it is included in the object of the training, according to Fig.3 the target 14 is also equipped with component 18 of the shooting simulator allocated to the target. In the target 14 the same calculation is carried out as in target 13. However, in this case the 10 distance of the target 14 to the barrelled weapon 11 is considerably shorter than the distance of the virtual impact of the projectile from the barrelled weapon 11, so that no hit will be indicated. For the purpose of reducing the number of optical sensors 32 to be provided on 15 the receiver, the laser light of the optical transmitter 20 could be expanded in the horizontal direction, so that the optical sensors 32 on the target 13 could be positioned at a greater distance from one another. To ensure the same sensitivity for all optical sensors 32, the laser capacity has to be increased to enable to illuminate a larger area on the target 13 using the same energy density. 20 On a larger training ground, in certain sections of the ground, due to the structure of the ground or due to buildings and plants, the satellite reception may be interfered with or prevented, so that the position of the weapon and/or of target is not available as a determinable information to determine the hit. In these cases 25 the laser pulses emitted by the optical transmitter 20 have an additional information regarding the time of transmission of each laser pulse modulated on them. The information stating the time of transmission is the time between the triggering of the simulated shot and the emission of the respective laser pulse. This information is received by a counter integrated in the central control unit 22, 30 the counter starting at the triggering of the shot and clocked with a constant frequency. From the information transmitted with the received laser pulse regarding its time of emission and the weapon information the distance between the target and the barrelled weapon can be determined in the target 13. Thus even in the case of interrupted GPS reception the positions of hit can be AMENDED PAGE determined and the shooting exercises can be continued. In the case of an intact GPS reception the distance to the target, determined on the basis of the known positions of the barrelled weapon 11 and of the target 13, can be controlled. 5 Fig.5 shows a training scenario, in which the firing of a bazooka 37 at a travelling tank 38 is to be practiced. The bazooka 37 represents the barrelled weapon 11 and the target tank 38 the target 13, that moves in the direction of arrow 16 in Fig.5. The essence of this exercise is the correct setting of a lead of the barrelled weapon 11, i.e. of a correct azimuth angle <p, so that the moving target 13 (target 10 tank 38) will be hit at the correct moment after firing the bazooka 37; the armour piercing ammunition fired by the bazooka 37 requires a certain flight time to bridge over the distance to the target 13, during which the target 13 will have moved on over a path corresponding to its speed from the position occupied when triggering the shot. 15 The above described method for shooting simulation is now varied inasmuch, that the optically tightly concentrated emitted light, therefore the pulse sequence of laser pulses, is now swivelled in a horizontal plane (azimuth) with a constant velocity and in each swivelled position an additional information is modulated 20 upon each laser pulse regarding the momentary swivelling angle ai relative to the axis of the barrelled weapon. At the same time the laser pulses are emitted at a constant clock rate (transmission frequency). Apart from the above described information regarding the weapon 11, an information regarding the momentary azimuth swivelling angle ai relative to the axis 39 of the barrelled weapon is 25 modulated upon each laser pulse in every swivelled position of the optical transmitter 20. For a better explanation the swivelling angles a1 to a4 are schematically shown in Fig.5. The transmitter 20 is once again integrated in the component 17 of the shooting simulator installed on the weapon, the component firmly connected with the barrelled weapon 11, in this case combined into an 30 assembly with the gun sight of the bazooka 37. Because by virtue of the fastening of the component 17 on the barrelled weapon 11, the optical axis of the transmitter 20 is vertically slightly offset relative to the axis 39 of the barrelled weapon, the reference line 39' indicating the swivelling angle is offset by the same amount above the axis 39 of the barrelled weapon. Thus the reference line 39' indicating the swivelling angle runs in the centre of the barrelled weapon always parallel to the axis 39 of the barrelled weapon. The range of the swivelling angle of the optical transmitter 20 is limited to an azimuth range to the right and to the left of the centre of the barrelled weapon, i.e. of the axis 39 of the barrelled 5 weapon, the range being at least as large as the lead angle <P required to combat a target 13 moving transversely to the axis 39 of the barrelled weapon, that angle taking into consideration the flight time of the projectile of the barrelled weapon 11 fired at the moving target 13. The swivelling movement of the optical sensor 20 takes place with the triggering of the simulated shot always starting from one 10 of the limiting edges of the swivelling range, in the example shown in Fig.5 from the left outside limiting edge of the swivelling angle range. The moving target 13, formed by a target tank 38 and travelling, as shown Fig.5, in the direction of arrow 16, is fitted on the target with the same component 18 of 15 the shooting simulator as is illustrated in the block circuit diagram in Fig.4, while the number of the optical sensors 32 of the optical receiving device 31 is limited to two to three on each longitudinal side of the target 13, and the optical sensors 32 are provided in the turret region of the target tank 38. To ensure a reliable reception of the light pulse by the optical sensors 32, the laser pulses can be 20 expanded in the vertical direction, so that each laser pulse will illuminate the maximal height of the target tank 38 up to the top edge of the turret. In the component 18 of the shooting simulator fitted to the target the same evaluation of the information, transmitted in the laser pulses, is carried out as described above, with the only difference being that the distance to the target involved is first 25 corrected by means of information regarding the swivelling angle and the known movement of the target 13. This correction is carried out in such a manner that the distance to the target is calculated for a target position that would be occupied by the target 13 moving at the target's speed after travelling a path that is determined from the information regarding the swivelling angle and the 30 momentary distance of the target within the flight time of the projectile, the time flight in turn being calculated from the weapon information. This information regarding the swivelling angle corresponds to the lead <p set with the barrelled weapon 11 in the azimuth and if the lead <p is correctly set, the projectile's hit calculated from the weapon information concurs with the corrected distance to the target and a hit will be indicated. If, as described above, additional information regarding their moment of emission 5 is modulated upon the laser pulses emitted by the optical transmitter 20, then in the case of the shooting simulator described in Fig.5 the transfer of an additional angle information ai regarding the direction of transmission to the target 13 can be omitted, since the angle information regarding the direction of transmission can be derived from this information from the moment of emission of the laser 10 pulse.

Claims (16)

1. A method to simulate the shooting of ballistic projectiles using barrelled weapons, whereby when triggering a simulated shot the target (13) is 5 illuminated by an optical transmitter (20) on the barrelled weapon (11) and to determine a hit a virtual impact of the projectile is determined, characterised in that the emitted light is optically tightly concentrated and successively swivelled in a plane, that information regarding the momentary position and the vertical direction (elevation) of the barrelled weapon (11) as well as the 10 type of the weapon and type of projectile are modulated upon the emitted light, that the target (13) is fitted with an optical receiving device (31) and that at the target (13) the virtual impact of the projectile and the distance between the target (13) and the barrelled weapon (11) is determined from the information regarding the weapon transmitted to the target (13) and the known 15 position of the target and they are compared with one another to determine a hit and that in the case of concurrence a hit is indicated.
2. A method according to claim 1, characterised in that a tilting of the barrelled weapon (11) is measured relative to a vertical and/or horizontal reference line 20 and the measured value is modulated upon the emitted light and that the information regarding the tilting of the weapon is referred to in the target (13) when determining the virtual impact of the projectile.
3. A method according to claim 1 or 2, characterised in that trajectories of 25 projectiles with.the parameters of leads (c) as well as of types of weapons and projectiles are stored in the target (13), and that with the received and demodulated information regarding the weapon the relevant trajectory is sought out and the virtual hit of the projectile is read out. 30
4. A method according to any one of claims 1 to 3, characterised in that the emitted ligh is swivelled upward in a vertical plane in a direction that is parallel to th axis of the barrelled weapon (11).
5. A method according to claim 4, characterised in that the receiving device (31) of the preferably moving target (13) is provided with a girdle horizontally surrounding it and comprising a plurality of light detectors (32) at a distance from one another and fastened on the target (13). 5
6. A method according to claim 4 or 5, characterised in that the emitted light is optically expanded in the horizontal direction.
7. A method according to any one of claims 1 to 3, characterised in that the 10 emitted light is swivelled with a constant velocity in a horizontal plane and in every swivelled position information regarding the momentary swivelled angle relative to the axis of the barrelled weapon (11) is modulated upon the emitted light and that the distance to the target referenced for the establishment of the hit at the target is first corrected by means of the information regarding the 15 swivelling angle and the known movement of the target (13) itself.
8. A method according to claim 7, characterised in that the correction is carried out in such a manner that the distance to the target is calculated for a target position that the target (13) moving at the target's speed occupies after 20 travelling a path that is determined from the information regarding the swivelling angle and the momentary distance of the target during the flight time of the projectile obtained from the information regarding the weapon.
9. A method according to claim 7 or 8, characterised in that the swivelling range 25 of the emitted light is limited to the same azimuth angle to the right and left of the centre of the barrelled weapon, that corresponds at least to a maximum lead angle of the barrelled weapon (11) in the azimuth that takes the maximum flight duration of the fired projectile into consideration when combating a target moving at maximum speed transversely to the direction of 30 firing, and that when triggering the simulated shot the swivelling of the transmission direction takes place starting from one of the limiting edges of the swivelling range.
10. A method according to any one of claims 1 to 9, characterised in that the emitted light is produced as a succession of laser pulses and the information from the weapon are modulated upon each laser pulse. 5
11. A method according to claim 10, characterised in that the laser pulses are transmitted with constant clock rate.
12. A method according to claim 11, characterised in that an additional information regarding the time of emission is modulated upon each laser 10 pulse and at the target (13) the distance of the target is derived from the information about the times of emission and about the information regarding the weapon.
13. A method according to claim 12, characterised in that the time between the 15 triggering of the simulated shot and the emission of the respective laser pulse is given as information regarding the time of emission.
14. A method according to claim 13, characterised in that the information regarding the time of emission is obtained on the output of a counter clocked 20 with a constant frequency.
15. A method according to any one of claims 7 to 11 and to any one of claims 12 to 14, characterised in that the transfer of the swivelling angle information (ai) is omitted and the swivelling angle information in the target (13) are derived 25 from the time of emission information about the emission times.
16. A method according to any one of claims 1 to 15, characterised in that the positions of the barrelled weapon (11) and of the target (13) are determined by means of a satellite-supported position determining system (GPS; DGPS) 30 provided on them.
AU34252/00A 1999-03-18 2000-02-26 Shooting simulation method Ceased AU754674B2 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE19912093 1999-03-18
DE19912093A DE19912093A1 (en) 1999-03-18 1999-03-18 Method of simulating a shot
PCT/EP2000/001620 WO2000057123A1 (en) 1999-03-18 2000-02-26 Shooting simulation method

Publications (2)

Publication Number Publication Date
AU3425200A true AU3425200A (en) 2000-10-09
AU754674B2 AU754674B2 (en) 2002-11-21

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AU34252/00A Ceased AU754674B2 (en) 1999-03-18 2000-02-26 Shooting simulation method

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EP (1) EP1159578B1 (en)
AU (1) AU754674B2 (en)
CA (1) CA2366526C (en)
DE (2) DE19912093A1 (en)
WO (1) WO2000057123A1 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE10050691A1 (en) 2000-10-13 2002-05-02 Stn Atlas Elektronik Gmbh Method and device for firing simulation
EP1580517B1 (en) * 2004-03-26 2007-12-26 Saab Ab System and method for weapon effect simulation
DK1737146T3 (en) * 2005-06-22 2016-01-18 Saab Ab System and method for transmitting information
DE102007014290A1 (en) 2007-03-22 2008-09-25 Jenoptik Laser, Optik, Systeme Gmbh Optical system and method for trajectory simulation by means of laser beam
FR2931228B1 (en) * 2008-05-16 2013-02-15 Gdi Simulation DISCRIMINATION METHOD IN SIMULATION OF TIRS

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3114000C2 (en) * 1981-04-07 1983-04-28 Precitronic Gesellschaft für Feinmechanik und Electronic mbH, 2000 Hamburg Methods of shooting simulation and training for ballistic ammunition and moving targets
US4682953A (en) * 1985-07-09 1987-07-28 L B & M Associates, Inc. Combined arms effectiveness simulation system
DE3631421A1 (en) * 1986-09-16 1988-03-17 Philips Patentverwaltung Method for hit determination during simulation, as well as an arrangement for carrying out the method
DE3720595A1 (en) * 1987-04-27 1988-11-10 Precitronic Method and device for firing simulation
DE4026207A1 (en) * 1990-08-18 1992-02-20 Telefunken Systemtechnik Exchange of battlefield data between armoured fighting vehicles - involves central processing computer linked by duplex radio to each vehicle carrying GPS and combat simulator
US5382958A (en) * 1992-12-17 1995-01-17 Motorola, Inc. Time transfer position location method and apparatus

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WO2000057123A1 (en) 2000-09-28
DE19912093A1 (en) 2000-09-28
EP1159578B1 (en) 2003-04-16
EP1159578A1 (en) 2001-12-05
CA2366526A1 (en) 2000-09-28
AU754674B2 (en) 2002-11-21
CA2366526C (en) 2004-10-05
DE50001795D1 (en) 2003-05-22

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