AU2013202907A1 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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Publication number
AU2013202907A1
AU2013202907A1 AU2013202907A AU2013202907A AU2013202907A1 AU 2013202907 A1 AU2013202907 A1 AU 2013202907A1 AU 2013202907 A AU2013202907 A AU 2013202907A AU 2013202907 A AU2013202907 A AU 2013202907A AU 2013202907 A1 AU2013202907 A1 AU 2013202907A1
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AU
Australia
Prior art keywords
symbols
outcome
game
player
displayed symbols
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2013202907A
Inventor
Jay Stone
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Aristocrat Technologies Inc
Original Assignee
Aristocrat Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2010212442A external-priority patent/AU2010212442B2/en
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2013202907A priority Critical patent/AU2013202907A1/en
Publication of AU2013202907A1 publication Critical patent/AU2013202907A1/en
Assigned to ARISTOCRAT TECHNOLOGIES, INC. reassignment ARISTOCRAT TECHNOLOGIES, INC. Amend patent request/document other than specification (104) Assignors: ARISTOCRAT TECHNOLOGIES, INC.
Priority to AU2016204686A priority patent/AU2016204686A1/en
Priority to AU2018205188A priority patent/AU2018205188A1/en
Abandoned legal-status Critical Current

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Abstract

Abstract The gaming device (10) includes a housing (16), which supports a visual display (2), preferably a video monitor. The display (2) may include a window (8) for special 5 messages of for incrementing counting of credits accumulated by the player. The window (8) can be used to describe the initiation of the feature of the gaming device (10) in which a player is awarded outright for a winning combination and is eligible for a reward if the displayed outcome can be manipulated by the gaming device (10) to produce a winning combination. A22ARQA 1 I-lhA tre D2I1 AT INITIALIZE WAGER PLAY GAME WITH MAXIMUM BET OR NO WINNING NO OTHER SPECIAL COMBINATION? CONDITION? YES WINNING COMBINATION? CAN COMBINATION BE MADE INTO NO YES WINNING PLAY AGAIN? COMBINATION? NO COMBINATION INTO WINNING COMBINATION PLAY AGAIN? ouLJFigure1

Description

1 Gaming Device and Method Technical Field The following invention is generally related to instrumentalities and 5 methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a winning outcome where the player wins directly and a non winning outcome which may be modified by the gaming device to produce a winning outcome. The invention transforms a non-winning outcome into a winning outcome if a permutation of the displayed symbols would produce a winning outcome according to a 10 rule set. Most specifically, the following invention allows a gaming device to transform an initial non-winning outcome into a winning outcome by changing the location of one or more displayed symbols. Background Art One problem common to all gaming machines is the frustration experienced by a 15 player who is unable to achieve a winning combination, yet sees a "near miss" combination that shows a winning combination was just missed. For example, two symbols on a line match, but a third matching symbol is one position off Players may be superstitious and seek a "hot" machine because players want to believe that their machine is about to pay off. While successive "near miss" results retain the player's 20 interest by encouraging this belief, if the player continues to lose in this situation, interest in the game is not retained and the player leaves the machine and stops gaming. Several games have been developed that allow displayed symbols to change positions in a limited manner, giving the player another chance to win. These methods are capable of producing more winning combinations for the player, and thus may 25 retain the player's interest more than traditional machines would. However, these changes in orientation are limited in the ways symbols may move and the changes are not guaranteed to produce winning results. In the end, these machines may be less popular with some players because the supposed "second chance" gives them little advantage over traditional methods. 30 A traditional reel slot has a single payline for three reels with twenty-two physical stops on each reel. A typical game play consists of spinning the reels and stopping the reels to indicate a winning or losing position. Some games in the industry have special "nudge" symbols that have an indicator pointing up or down. When a nudge symbol pointing down lands above the payline, the symbol automatically moves 35 down. When a nudge symbol pointing up lands below the payline, the symbol automatically moves up. In these nudge games, only particular symbols can nudge. Usually the symbols 4224890_1 (GHMatters) P88301.AU.2- 2 have an up or down indicator, but sometimes a symbol can nudge both up and down. In all cases, the nudge symbols always nudge, whether a winning combination is made or lost by nudging. The following prior art reflects the state of the art of which applicant is aware 5 and is included herewith to discharge applicant's acknowledged duty to disclose relevant prior art. It is stipulated, however, that none of these references teach singly nor render obvious when considered in any conceivable combination the nexus of the instant invention as disclosed in greater detail hereinafter and as particularly claimed. io PATENT NO. ISSUE DATE INVENTOR 5,704,835 January 6, 1998 Dietz 5,997,401 December 7, 1999 Crawford 15 Disclosure of Invention In a first aspect of the present invention, there is provided a method of playing a game on a gaming machine, the method comprising the steps of: in a first round of the game, randomly selecting at least one symbol from a plurality of available symbols, displaying the selected symbols on a display indicative 20 of an initial outcome; and comparing the initial outcome with a predefined paytable to determine if the initial outcome is a winning outcome or a losing outcome; in response to determining that the initial outcome is a losing outcome, determining whether a player is eligible to play a second round of the game; and in response to determining that the player is eligible to play the second round, 25 reorienting the displayed symbols according to a predefined rule set by moving one or more displayed symbols such that a winning outcome based on any of the displayed symbols may be produced in comparison to the predefined paytable. In a second aspect of the present invention, there is provided a gaming machine comprising: 30 a display arranged to display randomly selected symbols during a first round of a game, the displayed symbols being indicative of an initial outcome; the gaming device arranged to: compare the initial outcome with a predefined paytable to determine if the initial outcome is a winning outcome or a losing outcome; 35 in response to determining that the initial outcome is a losing outcome, determine whether a player is eligible to play a second round of the game; and in response to determining that the player is eligible to play the second round, reorientate the displayed symbols according to a predefined rule set by moving 4224890_1 (GHMatters) P88301.AU.2- 3 one or more displayed symbols such that a winning outcome based on any of the displayed symbols may be produced in comparison to the predefined paytable. Embodiments of the present invention transform the initial outcome only when a winning outcome can be achieved based on a defined rule set. If an initial non-winning 5 outcome cannot be transformed into a winning outcome, the player loses. If the initial non-winning outcome is a "near miss", or could be a winning outcome if the displayed symbols were in a different orientation, embodiments of the invention automatically provides a win to the player by merely changing the orientation of these symbols to a winning outcome. The player is then rewarded for this winning outcome. In this way, 10 the player's interest in gaming is retained by rewarding the player by adjusting an outcome that is not contemplated by the paytable into one that is contemplated. Industrial Applicability The invention will be more fully understood from the following description of 15 specific embodiments of the invention. The description is provided with reference to the accompanying drawings. Brief Description of the Drawings Figure 1 is a flowchart of the methodology according to the present invention. 20 Figure 2 is a depiction of the apparatus associated therewith. Figure 3 is a depiction of the display screen shown in Figure 2, depicting an RXC matrix, having N paylines. Figure 4 parallels Figure 3, illustrating a card game. 25 Best Mode(s) for Carrying Out the Invention Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to embodiments of the present invention. In its essence, the apparatus 10 includes a housing 16 which supports a visual 30 display 2, preferably a video monitor, therewithin. Alternatively, the device may use a mechanical reel system. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. For example, the window 8 can be used to describe the initiation of the feature of the present invention or its duration, or describe the particular rule set, delineated infra. The device also includes 35 an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an 5 4224890_1 (GHMatters) P88301.AU.2- 4 alternative to supplement the decision-making buttons 12. A coin hopper 18 may be included to effectuate an output of an award due the player. The apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the 5 device for aural interaction with the payer. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 10 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the is matrix in which winning combinations may be located. Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet enables the features of the invention. 15 Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3. If the player opts to play with a maximum bet, then after initial outcome is displayed, the player is immediately rewarded if the initial outcome 20 corresponds to a value on an associated paytable, and is then given the option to play again or to quit and cash out. However, if the initial outcome does not correspond to a value on the paytable, all of the displayed symbols and their locations are compared to the paytable to determine whether a winning outcome may be produced by reorienting the symbols shown according to a rule set. If no winning combination can be produced 25 from the displayed symbols, the player loses, and is given the option to play again or to quit and cash out. Should a winning combination be possible, the initial outcome is automatically manipulated to produce this winning combination by automatically moving one or more displayed symbols to correspond to the winning combination. The player is then rewarded, according to the paytable, for the winning outcome that was 30 produced. The following rule set controls potential reorientation when the initial outcome does not correspond to the paytable. Some of the following rules in the rule set may be mutually exclusive. 35 1. Symbols may move one stop in either direction in a column. 2. Symbols may only move one stop from a single particular reel to establish winners. For instance, only reel three from a three reel machine may be allowed to move one stop to establish an outcome recognized by the paytable. 3. Symbols may only move one stop from a single reel to establish winners, but 4224890_1 (GHMatters) P88301.AU.2- 5 the symbol is not limited to a particular reel. For instance, two of the three winning symbols may be on reels two and three, and reel one moves one stop to establish an outcome recognized by the paytable. 4. Symbols may move one stop from multiple reels to establish winners, but not 5 all reels. For instance, a five reel game may only allow moves on reels four and five. 5. All symbols may move one stop to establish an outcome .recognized by the paytable. 6. A subset of symbols may move to complete an outcome recognized by the paytable. For example, only cards less than a ten may move in a five reel video poker 10 machine. 7. Symbols may indicate a move direction (up or down) or symbols may move both directions. 8. A move can be based on precedence. For example, the highest winning combination recognized by the paytable may be used, the lowest winning combination 15 may be used or a bonus event combination of symbols might be used. 9. Symbols may move only during special events. Special events resulting in this invention may include, but are not limited to: time intervals whose occurrence and duration may vary (e.g., happy hour), a special symbol which triggers the invention on subsequent spins, system generated events, player card events, or random events. The 20 special event times may or may not be indicated on the game with a light or other means. 10. These features may be applied to any number of reels or rows. For instance, a five reel, three row game could be used, or a six reel, four row game could be used. 11. These features may be applied to multiline games. 25 12. These features may be applied to video poker. For example, cards can move from row to row to establish the best possible winners, or cards may change rank or suit to provide a winning hand. For example, Figure 4 shows an arrangement where a King and a Queen will move to a central row, providing a winning hand. As shown, the new hand yields a straight and a four card flush. In one embodiment (e.g. a maximum bet), if 30 the spade King could transform to any heart, a flush would result. If the spade King transforms to a heart King, a royal flush would result. 13. These features may be applied to table card games. For example, cards can move from row to row to establish the best possible winners, or cards may change rank or suit to provide a winning hand. 35 14. These features may be applied to video slot machines. In addition, the symbols do not have to be in different columns, the symbols can "shuffle" to establish winners. 15. These features may be applied to dice games. For example, one die (or more) can be rotated beyond an initial at rest position. 4224890_1 (GHMatters) P88301.AU.2- 6 16. Dice can also move from row to row to establish the best possible winners. Moreover, having thus described an embodiment of the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth 5 hereinabove and as described hereinbelow by the claims. 4224890_1 (GHMatters) P88301.AU.2-,

Claims (15)

1. A method of playing a game on a gaming machine, the method comprising the steps of: in a first round of the game, randomly selecting at least one symbol from a 5 plurality of available symbols, displaying the selected symbols on a display indicative of an initial outcome; and comparing the initial outcome with a predefined paytable to determine if the initial outcome is a winning outcome or a losing outcome; in response to determining that the initial outcome is a losing outcome, determining whether a player is eligible to play a second round of the game; and 10 in response to determining that the player is eligible to play the second round, reorienting the displayed symbols according to a predefined rule set by moving one or more displayed symbols such that a winning outcome based on any of the displayed symbols may be produced in comparison to the predefined paytable. 15
2. A method according to claim 1 wherein the selected symbols are displayed in a matrix having rows and columns, and wherein the one or more displayed symbols are movable to any position on the matrix.
3. A method according to claim 2 wherein the one or more displayed symbols are 20 movable within the same row.
4. A method according to claim 2 wherein the one or more displayed symbols are movable within the same column. 25
5. A method according to claim 3 or 4 wherein the one or more displayed symbols only move in one direction.
6. A method according to any one of claims 3 to 5 wherein the one or more displayed symbols only move to an adjacent area in the matrix. 30
7. A method according to any one of the preceding claims wherein the player is only eligible to play the second round of the game in response to a maximum wager being placed in the game. 35
8. A gaming device comprising: A22ARQA 1 I - ,- ioe D I Al T 8 a display arranged to display randomly selected symbols during a first round of a game, the displayed symbols being indicative of an initial outcome; the gaming device arranged to: compare the initial outcome with a predefined paytable to determine if 5 the initial outcome is a winning outcome or a losing outcome; in response to determining that the initial outcome is a losing outcome, determine whether a player is eligible to play a second round of the game; and in response to determining that the player is eligible to play the second round, reorientate the displayed symbols according to a predefined rule set by moving 10 one or more displayed symbols such that a winning outcome based on any of the displayed symbols may be produced in comparison to the predefined paytable.
9. A gaming machine according to claim 8 wherein the selected symbols are displayed in a matrix having rows and columns, and wherein the one or more displayed 15 symbols are movable to any position on the matrix.
10. A gaming machine according to claim 9 wherein the one or more displayed symbols are movable within the same row. 20
11. A gaming machine according to claim 9 wherein the one or more displayed symbols are movable within the same column.
12. A gaming machine according to claim 10 or 11 wherein the one or more displayed symbols only move in one direction. 25
13. A gaming machine according to any one of claims 10 to 12 wherein the one or more displayed symbols only move to an adjacent area in the matrix.
14. A gaming ma chine according to any one of claim 8 to 13 wherein the player is 30 only eligible to play the second round of the game in response to a maximum wager being placed in the game.
15. A method of playing a game or a gaming machine substantially as hereinbefore described with reference to one or more of the accompanying drawings. A22ARQA 1 I - ,- ioe D I Al T
AU2013202907A 2001-01-10 2013-04-08 Gaming device and method Abandoned AU2013202907A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU2013202907A AU2013202907A1 (en) 2001-01-10 2013-04-08 Gaming device and method
AU2016204686A AU2016204686A1 (en) 2001-01-10 2016-07-06 Gaming device and method
AU2018205188A AU2018205188A1 (en) 2001-01-10 2018-07-13 Gaming Device and Method

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US09/757,915 2001-01-10
AU2010212442A AU2010212442B2 (en) 2001-01-10 2010-08-20 Gaming device and method
AU2013202907A AU2013202907A1 (en) 2001-01-10 2013-04-08 Gaming device and method

Related Parent Applications (1)

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AU2010212442A Division AU2010212442B2 (en) 2001-01-10 2010-08-20 Gaming device and method

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Application Number Title Priority Date Filing Date
AU2016204686A Division AU2016204686A1 (en) 2001-01-10 2016-07-06 Gaming device and method

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AU2013202907A1 true AU2013202907A1 (en) 2013-05-02

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AU2013202907A Abandoned AU2013202907A1 (en) 2001-01-10 2013-04-08 Gaming device and method

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MK5 Application lapsed section 142(2)(e) - patent request and compl. specification not accepted