AU2011378749A1 - Extreme optical shooting simulator - Google Patents

Extreme optical shooting simulator Download PDF

Info

Publication number
AU2011378749A1
AU2011378749A1 AU2011378749A AU2011378749A AU2011378749A1 AU 2011378749 A1 AU2011378749 A1 AU 2011378749A1 AU 2011378749 A AU2011378749 A AU 2011378749A AU 2011378749 A AU2011378749 A AU 2011378749A AU 2011378749 A1 AU2011378749 A1 AU 2011378749A1
Authority
AU
Australia
Prior art keywords
smoke
emitting diode
divergence
emitter
acoustic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2011378749A
Inventor
Emil Stefanov MILANOV
Vasil Kirilov TINCHEV
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
VEDREX OOD
Original Assignee
VEDREX OOD
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by VEDREX OOD filed Critical VEDREX OOD
Publication of AU2011378749A1 publication Critical patent/AU2011378749A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/04Acoustical simulation of gun fire, e.g. by pyrotechnic means
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/24Targets producing a particular effect when hit, e.g. detonation of pyrotechnic charge, bell ring, photograph

Abstract

The extreme optical shooting simulator is used for team military games and sport competitions and as a tactical training device. It consists of a simulation 'gun' and a personal target. Two emitters are mounted on the simulation 'gun': a narrow-beam emitter (1) in which a laser or non-laser light-emitting diode is installed as a source; and a wide-beam emitter (2) having a non-laser light-emitting diode installed therein. When a signal is received from the low-divergence emitter (1), a precise hit on the personal target is simulated by means of 'ammunition' mounted thereon for an acoustic pyro effect with smoke (3). If a signal is received from the high-divergence emitter (2), devices (4) for the acoustic simulation of flying bullets, a light-emitting diode display and mechanical vibration are activated. The purpose of the invention is to add an extreme hit effect and the effect of bullets flying past the player to optical 'laser tag'-type shooting simulators.

Description

1 Extreme Optical Shooting Simulator Field of the Invention The present invention relates to an extreme optical shooting simulator used for team military games, sport competitions and as a tactical training device. Description of the Related Art A "light gun" is known in which the shot is simulated by a non laser emitter, usually having an infrared light-emitting diode as a source, wherein a personal target for receiving and counting the hits from the simulator which is mounted on the player body comprises a photo-detector array and electronics for hit processing and registration /1/. Similar systems have been distributed under the trade name "outdoor laser tag". A disadvantage of the "light gun" is the relatively wide beam which is used to simulate a shot, compared to a laser system of this type which makes hitting unrealistically easy. Therefore, it is difficult to be applied as a sport or training means. Another disadvantage of the "light gun" is the lack of "ammunition" with an extreme effect for the player in case of a hit for example, an effect which causes pain or stress. Usually, this disadvantage makes the play boring for players older than 14 years of age, i.e., when the effects are only electronic, as in a play game. Still another disadvantage of the "light gun" is the lack of the simulation of "flying bullets" which is separate from the one for a precise hit and which warns the player that he/she is under fire.
2 Special "ammunition" is also known, and namely, a gelatin ball for paintball /2/ and a marker for a paintball game /3/. Due to the fact that the game marker fires the ball with a dosed gas pressure, a firing range of about 30 meters and a speed of 90 m/s are achieved, and there is a feeling of a hit and pain from the paintball ball which weight is only about 3 g, whereby there are clearly visible spots from the hit of the special "ammunition" which are able to be washed away since they comprise water soluble dyes. The visible mark or hit allows for sport counting of the result, and the feeling of a hit, pain and the howl of the balls flying nearby raise the adrenalin, thereby making the paintball the most popular extreme sport and attraction nowadays which is played by millions of players. A disadvantage of the paintball is the short firing range compared to the "light gun". The latter has a firing range of 200-300 meters which is about 10 times greater than the one in paintball. This disadvantage is insuperable in paintball, for every system based on firing a solid particle to simulate a shot, because to achieve such a firing range, the initial speed and the kinetic energy of the solid particle fired, respectively, have to acquire values which may cause severe injuries to people or even death. Still another disadvantage of the paintball is the need of using a safety face mask so as to avoid blinding of the human eye due to the hitting force of the ball. This disadvantage does not allow for playing in public areas, such as urban parks, but requires playing the game in desolate natural areas or on playgrounds intentionally equipped with protective meshes for the spectators. This requires also a comparatively high minimum age limit for participation in the game usually the players have to be above 16 years of age. In addition, the use of a mask during the game causes discomfort and does not provide 3 for good visibility. Still another disadvantage of the paintball is the environmental contamination with dyes and residues of the ball wrapping, therefore, it is preferable to use only playgrounds which are intentionally enclosed. Also, the mechanical hit marking, in contrast to the electronic marking which is realized in the "light gun" does not allow for precise counting of the results and for automatic shot blocking, but requires frequent intervention on the part of a judge which might be rather disputable. Still another disadvantage of the paintball is the low accuracy of shooting and the large degree of scattering the hits due to the fact that the paintball marker is a smooth-bore firing system. The electronic laser or optical simulators do not feature hit scattering, and the accuracy of shooting is high which, as a simulation, draws these systems nearer the actual rifled-bore light shooting gun. Summary of the Invention The extreme optical shooting simulator comprises a simulation gun and a personal target. According to the invention, two emitters are mounted on the simulation gun - a narrow-beam emitter (i.e. having low divergence) with a laser or non-laser light-emitting diode mounted therein, and a wide-beam emitter (having higher divergence). When a signal is received from the low-divergence simulator, a precise hit in the personal target is simulated by means of "ammunition" mounted thereon for creating an acoustic pyro effect with smoke, and when a signal is received from the high-divergence simulator, an acoustic simulation of a flying bullet is activated which is accompanied by light-emitting diode display and mechanical vibration of the target.
4 The special "ammunition" for an acoustic pyro effect with smoke is mounted at the personal target, preferably on the player helmet, and consists of a cylindrical metal housing attachable to the target by means of a screw thread; said housing accommodates an electric squib for multiple use, consisting of a ceramic base with a spiral track in which a heating conductor is mounted, wherein the conductor is welded at its one end to a central electrode, and at the other end - to a spring contact. The heating conductor is in a mechanical contact with a cylindrical removable capsule which bottom comprises three layers, and namely, one thin layer of a flammable substance above which a small power layer is arranged which, in its turn, is followed by a third, encapsulating layer. This multi-layer structure is enclosed by a cylindrical smoke candle comprising a main substance which releases smoke during combustion. In addition to the main substance in the cylindrical smoke candle, there are other chemical components which, during their combustion, release coloured aerosol particles; the latter allow the narrow-beam emitter in the target to visually distinguish the first, second, third or more precise hits. The end of the "ammunition" housing closes by means of a threaded connection with a metal cap in which nozzles are drilled for releasing the combustion gases and the coloured smoke. A non-laser narrow-beam emitter (i.e. having low divergence) may be mounted on the extreme optical shooting simulator. The image of the crystal of the non-laser light-emitting diode therein is projected using positive lens above a diaphragm having an aperture smaller than this of the image, said aperture can be considered similar to a point radiation source and is located in the focus of second positive lens that plays the role of a collimator. Furthermore, the divergence of the non- 5 laser emitter beam may have parameters close to those of a laser emitter with a wide spectral radiation characteristic, a relatively low power and absolute safety for the human vision. A main advantage of the invention is that special "ammunition" is used for counting of precise hits in electronic simulation systems of the type "light gun" or "outdoor laser tag" with the extreme effect of a howl from the powder charge; said "ammunition" is safe during operation, but causes a stress effect in the player, without pain and mechanical damages as in paintball. Thus, the lower age limit of the possible players in case of extreme military games may be reduced, but the number of the full-aged players willing to have extreme effects will not be decreased, but on the contrary - it will increase. Also, this special "ammunition" marks the hit with coloured smoke which ensures much better display for a sports game compared to the paint spot in paintball and which might be seen by the players, as well as by the possible spectators of the game, from a great distance. The special "ammunition" structure makes it completely safe for the player. It is fire-safe, it does not release debris contaminating the environment, but only coloured smoke. The special "ammunition" comprises housing and an electric detonator for multiple use and is charged with a relatively cheap cylindrical removable capsule. An important advantage of the invention is that it achieves simulation very close to the real fight with the "outdoor laser tag" systems. Thus, they will have a signal which will notify the player about bullets flying nearby, within a definite angle of deviation from the precise shooting. In addition, high precision of shooting will be necessary for attaining a precise hit; the simulated shot distance will be equal to the one of a real gun - up to 500 meters. Another advantage of the inventions is that all this may be achieved on the 6 basis of a non-laser technology with guaranteed safety for the players and the spectators of the game. Simulation of electronically defined number of bullets, traditional for the "outdoor laser tag", and simulation of a particular firing range and firing speed identical to the one of a real gun are preserved. Thus, the "outdoor laser tag" systems, due to the present invention, will become the perfect military training means and a popular extreme sport. Brief Description of the Drawings Figure 1 is a functional flow-chart of an extreme optical shooting simulator. Figure 2 is a general assembly drawing of special "ammunition" having an acoustic effect and smoke for an extreme optical shooting simulator. Figure 3 illustrates the optical system of a non-laser narrow beam emitter for an extreme optical shooting simulator. Detailed Description of Preferred Embodiments The extreme optical shooting simulator (fig. 1) comprises a simulation gun and a personal target, and the personal target has the form of a helmet, a vest or both. Photo sensors are mounted on the surface of the personal target, and electronics for hit processing and devices for realization of the hit effects are integrated in a special housing. Two emitters are mounted in the simulation gun - emitter 1 having a narrow beam (i.e. low divergence) with a laser or non-laser light-emitting diode as a source mounted therein; and emitter 2 having 7 a wide beam (high divergence). Several (for example, three) "ammunitions" for creating an acoustic pyro effect with smoke 3 and devices for acoustic simulation of flying bullets, a light-emitting diode indication and mechanical vibration 4 are mounted at the personal target. Both emitters can emit simultaneously a different code, for example, a tone code over a carrier signal (referred to as a first case in the text below), or the same digital code in sequence simulating a shot, for a short period of time (referred to as a second case in the text below). When, in the first case, only a signal from the wide-beam emitter 2 or only one sequence of the digital code emitted in the second case is received, devices for acoustic simulation of flying bullets, light-emitting diode indication and mechanical vibration of the target 4 are activated. However, when a signal from the narrow-beam emitter 1 in the first case or both digital code sequences in the second case are received, "ammunitions" for an acoustic pyro effect with smoke 3 are activated in the sequence of their numbers. In case of a first hit, "ammunition" for an acoustic pyro effect with a smoke 3 is activated, wherein the smoke is coloured, for example, in white. In case of a second hit (a second life lost), "ammunition" for an acoustic pyro effect with a smoke 3 in green is activated, and in case of a hit received by the personal outfit (game over), "ammunition" for an acoustic pyro effect with smoke 3 in, for example, red is activated. The "ammunition" for an acoustic and pyro effect with smoke (fig. 2) mounted at the target of the extreme optical shooting simulator comprises a cylindrical metal housing 5 attachable to the target by means of a screw thread; said housing accommodates an electric squib for multiple use, consisting of a ceramic base 6 with a spiral track in which a heating conductor 7 is mounted, wherein the conductor is 8 welded at its one end to a central electrode 8, and at the other end - to a spring contact 9. The heating conductor 7 is in a mechanical contact with a cylindrical removable capsule which initiates an acoustic pyro effect and ignites a cylindrical smoke candle 12 arranged in the "ammunition" housing and made of a substance which releases smoke during its combustion and also additives releasing coloured aerosol particles when ignited; wherein the particles allow the narrow-beam emitter in the target to visually distinguish the first, second, third or more precise hits, wherein the "ammunition" housing 5 closes by means a threaded connection with a metal cap in which nozzles are drilled for releasing the combustion gases and the coloured smoke. The cylindrical removable capsule which is placed in the "ammunition" for an acoustic and pyro effect with smoke (fig. 2) has a shape of a cylinder open at its upper end, wherein its bottom consists of three layers, and namely, one thin layer of a flammable substance 10 above which a small power layer 11 is arranged, which, in its turn, is followed by a third encapsulating layer 13. This three-layer structure is enclosed by a cylindrical smoke candle 12 comprising a main substance which releases smoke during its combustion, wherein the substance contains also additives releasing coloured aerosol particles when ignited. In one exemplary embodiment, the main material of which this capsule is made is nitrocellulose having properties of a plastic, which is flammable and releases white smoke during combustion. The cylindrical smoke candle 12, as well as the encapsulating layers 10 and 13, may be formed during their production of nitrocellulose material comprising additives which release coloured aerosol particles during their combustion. A small power charge 11 is enclosed among the encapsulating layers 10 and 13. In one preferred embodiment, the narrow-beam emitter (i.e.
9 low-divergence) 1 (fig. 1) does not comprise a laser source (fig. 3), wherein the image of the crystal of the non-laser light-emitting diode 15 therein, is projected using positive lens 16 above a diaphragm 17 having an aperture smaller than this of the image. Furthermore, this aperture may be considered similar to a point radiation source and is located in the focus of second positive lens 18 used as a collimator. Application of the Invention "Ammunitions" for an acoustic pyro effect with smoke 3 are charged before the game or the training with cylindrical removable pyrotechnical capsules which bottom comprises three layers, and namely, one thin layer of a flammable substance 10 above which a small power layer 11 is arranged, which, in its turn, is followed by a third encapsulating layer 13, wherein the whole three-layer structure at the bottom of the removable capsule is enclosed by a cylindrical smoke candle 12 comprising a substance releasing smoke during its combustion which also contains additives releasing coloured aerosol particles when ignited. After that, the "ammunitions" for an acoustic pyro effect with smoke 3 are screwed at the places intended for this on the player outfits (on the helmets). The game systems switch on and the game starts. If, during a game, the wide-beam emitter 2 receives a hit, then devices for acoustic simulation of flying bullets, light-emitting diode indication and mechanical vibration 4 are activated at the hit player. Thus, the player is warned that he/she is under fire. If the hit is due to a precise shot of an enemy player, i.e. the hit is received by the narrow-beam emitter 1, then "ammunition" for an acoustic pyro effect with smoke 3 is activated. This occurs within the "ammunition" itself 10 as follows. First, the heating conductor 7 for a split second, under the influence of flowing current controlled by the electronics, is heated to a temperature required for burning the contacting layer of a flammable substance 10 of the removable cylindrical capsule. As a result of this, the powder charge 11 enclosed from all sides ignites, and the encapsulating layer 13 bursts under the pressure of the powder gases and initiates an acoustic pyrotechnical effect. Finally, the burning powder gases ignite the cylindrical smoke candle 12 comprising a smoke-releasing substance which goes out through the nozzles of the cap 14, together with the powder gases. After the end of the game, the activated "ammunitions" for an acoustic pyro effect with smoke 3 are cleaned of the solid combustion residues and may be charged with new cylindrical removable capsules. References 1. BG 62 532 2. US 4 634 606 3. US 4 531 503

Claims (3)

1. An extreme optical shooting simulator comprising a simulation gun and a personal target, which comprises two emitters mounted on the simulation gun - a narrow-beam emitter (1), i.e. having low divergence with a laser or non-laser light-emitting diode mounted therein as a source, and a wide-beam emitter (2) having high divergence having a non-laser light-emitting diode installed therein, wherein when a signal is received from said low-divergence emitter (1), a precise hit on the personal target is simulated by means of "ammunition" mounted thereon for an acoustic pyro effect with smoke (3), wherein when a signal is received from said high-divergence emitter (2), devices for acoustic simulation of flying bullets, a light-emitting diode display and mechanical vibration (4) are activated.
2. "Ammunition" for an acoustic pyro effect with smoke (3) mounted at the target of the extreme optical shooting simulator according to claim 1, consisting of a cylindrical metal housing (5) attachable to the target by means of a screw thread; said housing accommodating an electric squib for multiple use, consisting of a ceramic base (6) with a spiral track in which a heating conductor (7) is mounted, wherein said conductor is welded at its one end to a central electrode (8), and at the other end - to a spring contact (9), wherein said heating conductor (7) is in a contact with a cylindrical removable capsule which bottom consists of three layers, and namely, one thin layer of a 12 flammable substance (10) above which a small power layer (11), is arranged, which, in its turn, is followed by a third encapsulating layer (13), wherein said whole three-layer structure is enclosed by a cylindrical smoke candle (12) comprising a main substance which releases smoke during its combustion, wherein said substance contains also additives releasing coloured aerosol particles when ignited; the latter allow the narrow-beam emitter (1) in the target to visually distinguish the first, second, third or more precise hits, wherein the upper end of said "ammunition" closes by means of a threaded connection with a metal cap (14) in which nozzles are drilled for releasing the combustion gases and the coloured smoke.
3. A non-laser narrow-beam emitter, i.e. having low divergence, for an extreme optical shooting simulator according to claim 1, wherein the image of the crystal of the non-laser light-emitting diode (15) therein is projected using positive lens (16) above a diaphragm (17), having an aperture smaller than this of the image; said aperture may be considered similar to a point radiation source and is located in the focus of second positive lens (18) used as a collimator.
AU2011378749A 2011-10-04 2011-11-16 Extreme optical shooting simulator Abandoned AU2011378749A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
BG111046 2011-10-04
BG11104611 2011-10-04
PCT/BG2011/000022 WO2013049901A1 (en) 2011-10-04 2011-11-16 Extreme optical shooting simulator

Publications (1)

Publication Number Publication Date
AU2011378749A1 true AU2011378749A1 (en) 2014-05-15

Family

ID=48043131

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2011378749A Abandoned AU2011378749A1 (en) 2011-10-04 2011-11-16 Extreme optical shooting simulator

Country Status (5)

Country Link
US (1) US20140227666A1 (en)
AU (1) AU2011378749A1 (en)
BG (1) BG111755A (en)
RU (1) RU2014117498A (en)
WO (1) WO2013049901A1 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10099117B2 (en) 2013-03-21 2018-10-16 MagneTag LLC Device and method for sensing magnetized objects for an electronic tag game
FR3059811A1 (en) 2016-12-06 2018-06-08 Michel Chau DEVICE PRODUCING A SYNTHETIC SMOKE SCREEN AS A PROJECTION SUPPORT FOR A LASER LIGHT SOURCE, CREATING GEOMETRIC FORMS IN THREE DIMENSIONS, CALLED PSEUDO-HOLOGRAM
JP6935218B2 (en) * 2017-03-31 2021-09-15 株式会社バンダイナムコアミューズメント Simulation system and program
KR102010081B1 (en) 2017-12-26 2019-08-12 주식회사 포스코 Hot-rolled steel sheet having high-strength and high-toughness and method for producing the same
CN110044209B (en) * 2019-05-09 2021-10-01 吉林大学 Digital simulation target aiming training system and training method
US20210215463A1 (en) * 2019-10-10 2021-07-15 Reactionary Gap, LLC Target training system with simulated muzzle flash elements
US11813537B2 (en) 2021-07-09 2023-11-14 Gel Blaster, Inc. Smart target co-witnessing hit attribution system and method
US11759717B2 (en) 2021-07-09 2023-09-19 Gel Blaster, Inc. Extended-reality projectile-firing gaming system and method

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
IL177080A0 (en) * 2006-03-15 2007-08-19 Israel Aerospace Ind Ltd Combat training system and method
US8475168B2 (en) * 2007-05-08 2013-07-02 Stuart C. Segall Personnel casualty simulator
RU2374598C2 (en) * 2007-11-12 2009-11-27 Федеральное государственное унитарное предприятие "Муромский приборостроительный завод" (ФГУП "МПЗ") Smoke-generating pyrotechnical facility for generation of distress signals
DE102009010558B4 (en) * 2009-02-13 2016-06-09 Automotive Lighting Reutlingen Gmbh Light module for a headlight of a motor vehicle and motor vehicle headlight with such a light module
DE102009024942A1 (en) * 2009-06-09 2010-12-23 Carl Zeiss Surgical Gmbh Light source arrangement for a lighting device of a medical-optical observation device
US8562351B2 (en) * 2010-10-18 2013-10-22 Lockheed Martin Corporation System and method to detect target hits

Also Published As

Publication number Publication date
BG111755A (en) 2014-10-31
WO2013049901A1 (en) 2013-04-11
US20140227666A1 (en) 2014-08-14
RU2014117498A (en) 2015-11-10

Similar Documents

Publication Publication Date Title
US20140227666A1 (en) Extreme optical shooting simulator
JP2003526765A (en) Networked laser targeted firearm training system
JP5038478B2 (en) Luminous effect device
US5481979A (en) Practice dummy for an explosive body
JP2001505294A (en) Shooting sports simulation system
US20160184698A1 (en) An interactive laser tag system and a method of using the same
US20130009364A1 (en) Shooting target with annunciation of engagement of targeted regions of the target
US7228801B2 (en) Ballistic tracer platform for shotgun ammunition
US8777226B1 (en) Proxy target system
WO2008147820A1 (en) System and method for electronic projectile play
US20190126135A1 (en) Interactive laser tag system and a method of using the same
KR101593153B1 (en) Infrared light launch unit of dummy gun
US6767015B1 (en) Thermal target
WO2018218496A1 (en) Wearable device and system suitable for real person cs game
WO2022051089A1 (en) Target systems and related methods
US4157182A (en) Falling target light game and target practice device
JP3193261U (en) Infrared emission device
KR101925136B1 (en) Bullet for Survival Game that Easy to Rupture
RU2046272C1 (en) Method of shooter training on test bed and device for its accomplishment
KR102062483B1 (en) Random method used in bullets for recreational games LED target
RU81793U1 (en) THROWNING DEVICE FOR SIMULATING BATTLE ACTIONS AND THROWING APPARATUS FOR SIMULATING BATTLE ACTIONS
US20180187995A1 (en) A weapon for tactic simulation
US8894412B1 (en) System and method for mechanically activated laser
RU2477438C1 (en) Cartridge imitator
JP3173296U (en) Combined spotlight flasher

Legal Events

Date Code Title Description
MK4 Application lapsed section 142(2)(d) - no continuation fee paid for the application