AU2007202634A1 - System and method for triggering an event in relation to a computer type game - Google Patents

System and method for triggering an event in relation to a computer type game Download PDF

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Publication number
AU2007202634A1
AU2007202634A1 AU2007202634A AU2007202634A AU2007202634A1 AU 2007202634 A1 AU2007202634 A1 AU 2007202634A1 AU 2007202634 A AU2007202634 A AU 2007202634A AU 2007202634 A AU2007202634 A AU 2007202634A AU 2007202634 A1 AU2007202634 A1 AU 2007202634A1
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AU
Australia
Prior art keywords
user
event
type game
computer type
customisation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2007202634A
Inventor
Coomar Chelia
David Christopher Hutchinson
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Newsnet Ltd
Original Assignee
Newsnet Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2006903129A external-priority patent/AU2006903129A0/en
Application filed by Newsnet Ltd filed Critical Newsnet Ltd
Priority to AU2007202634A priority Critical patent/AU2007202634A1/en
Publication of AU2007202634A1 publication Critical patent/AU2007202634A1/en
Abandoned legal-status Critical Current

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  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Telephonic Communication Services (AREA)

Description

Regulation 3.2
AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT
APPLICANT:
Invention Title: NEWSNET LTD SYSTEM AND METHOD FOR TRIGGERING AN EVENT IN RELATION TO A COMPUTER TYPE GAME The following statement is a full description of this invention, including the best method of performing it known to me: SYSTEM AND METHOD FOR TRIGGERING AN EVENT IN RELATION TO A COMPUTER TYPE GAME FIELD OF THE INVENTION 00 The present invention relates to computer type games. More particularly, it concerns a system and method for triggering an event in relation to a computer q type game, enhancing the interaction and gaming experience for a user.
IND
DESCRIPTION OF THE RELATED ART Computer type games are extremely popular, and software developers have constantly looked to improve the interaction with the user. Such improvements aim to enhance the user's experience of the gaming arena, to give an edge in marketing and increase sales. That is, computer type game improvements attempt to give the user a real life experience whilst in game-play.
Recent improvements to computer type games include vibrating joysticks/controllers, and functional material that is included with the game packaging or sold as accompanying products (for example, a steering wheel for car racing games; an elaborate weapon for 'shoot-em-up' games, or a microphone for karaoke games).
Computer type games may be played on a variety of mediums/platforms, including personal computers, gaming consoles (such as Playstation®, or Xbox®), portable gaming units (such as Playstation Portable®, or Nintendo® Gameboy®), mobile phones, and the internet.
The user's enhanced experience or interaction with the game is limited by the software and the gaming platform. Elaborate accompaniments, such as those described above, can be costly and incompatible across varying platforms.
The present invention advantageously provides an alternative to a user's interaction with a computer type game. The system and method according to certain embodiments of the invention may advantageously be used to enhance O a user's experience of the computer type game.
;Z SUMMARY OF THE INVENTION 00 oO C) According to a first aspect of the invention, there is provided a method of triggering an external event for a user of a computer type game, including the q steps of:
\D
C providing at least one computer type game platform for CN 10 supporting/running the computer type game; Sproviding the user with a customisation option within the computer type (Ni game; receiving a customisation code from the user in response to the customisation option; and parsing the customisation code to a messaging server; wherein the external event is triggered by the messaging server communicating with an external communications device.
According to a preferred aspect of the invention, the platform is a personal computer connected to a network server or the internet. The platform may also exist as a gaming console configured for external communication.
In accordance with a further aspect of the invention, there is provided a method of triggering an event for a computer type game, including the steps of: providing at least one computer type game server/platform for supporting/running the computer type game; presenting to a user at least one customisation option within the computer type game, wherein each customisation option includes an event prompt; receiving a customisation code from the user in response to the at least one customisation option; evaluating the customisation code to determine if an event prompt has been accessed; wherein the event is triggered on the at least one game server/platform in response to the event prompt being accessed.
O According to a preferred aspect of the invention, the event is independent of the N game play.
;Z
oO 5 In yet another aspect of the invention, there is provided a method of communicating with a user of a computer type game via a user's remote communications device, including the steps of; q providing at least one computer type game server/platform for supporting/running the computer type game, wherein the server/platform includes a messaging server; presenting to the user at least one customisation option within the computer type game, wherein each customisation option includes an event prompt; receiving a customisation code from the user in response to the at least one customisation option; evaluating the customisation code to determine if an event prompt has been activated; wherein communication with the user's remote communications device occurs through the messaging server in response to the activation of the event prompt.
According to a preferred aspect of the invention, the user's remote communications device is a mobile phone utilising a wireless network.
In accordance with a further aspect of the invention, there is provided a system enabled to perform and support the above described methods.
The disclosed methods and systems include a combination of features and advantages which enable the present invention to be an advantageous alternative to the prior art. The various characteristics described above, as well as other features, will be readily apparent to those skilled in the art upon reading the following detailed description, and by referring to the accompanying figures.
BRIEF DESCRIPTION OF THE DRAWINGS The invention will now be described in a non-limiting manner with respect to a preferred embodiment in which:- Figure 1 is a block diagram of a method according to an embodiment of the present invention.
IND
(-i Figure 2 is a block diagram of a method according to an alternative embodiment of the current invention.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS In the following discussion and in the claims that follow, the term "including" and "includes" are used, and are to be read, in an open-ended fashion, and should be interpreted to mean "including, but not limited to The term "computer type game" is to be given a broad meaning and refers to a game or leisure activity that is supported on an electronic platform. Computer type game examples may include 1 st person, 3 rd person, adventure, strategy, arcade style, platform, puzzle or roll playing type games.
The term "platform" is to be given a broad meaning and refers to electronic medium capable of running/supporting application programs. This term may include at least one personal computer, gaming console, mobile device, arcade game, home entertainment system, television satellite or terrestrial tuner, and may be IP enabled.
An embodiment of the present invention is shown in Figure 1. The user of a computer type game may trigger an event in relation to the game in a number of ways. For example, the user may: Go to a particular point, location or region in the game; Interact with an object, game character or feature; S Enter specific keywords or control sequences; N 0 'Stumble' across game manufacturer defined events; and/or Participate in time based events.
o00 Such instances are referred to as event prompts. Event prompts may be embedded in customisation options that allow interaction with the computer type Sgame, and require a decision from the user.
IND
The user may respond to the event prompt depending on game strategy, and the attractiveness of the customisation option. An example of a user's response (Ni may simply be a specific combination of game character movements controlled by a user's control pad or joystick. Further examples are discussed below. The response is referred to as a customisation code, and is parsed to a messaging server. The messaging server then initiates external data communication with the user's communications device or medium, such as SMS, fax, voice, text-tospeech, IVR, e-mail, Voice over IP or similar, as well as combinations thereof, in accordance with the customisation code.
The user of the computer type game may respond to the received communication and alter a parameter of the game.
Conversely the user of the computer type game may initiate an electronic data communication from an external source (such as fax, SMS, e-mail, voice, IVR etc.) whilst inside/playing the game as shown in Figure 2. Such communication can trigger a wide variety of events within the game itself, thus invoking a modification to the game experience.
The following examples illustrate the methods and systems of the present invention: Ex. i) In the scenario of a 'shoot-em-up' game, the user travels past a poster within the game advertising a Cola drink. The poster represents a customisation option. By shooting the poster (or a given region within) for example, the user is responding with a 0 customisation code and is given instructions to send a text (SMS) C1 message or codeword to a given number. The game user is then provided with a special feature (commonly referred to as an 'Easter
;Z
O 5 Egg') within the game such as access to a new weapon, area or map region, unlock health or ability.
Ex. ii) In the scenario of a 1 st person game a player may enter a building or structure such as a pizza restaurant, and by interacting with a virtual menu or character acting as a customisation option, the user triggers an external event and may be connected automatically by the messaging server via a VolP (Voice over IP) headset for example, directly to a pizza restaurant nearest their physical location to place an order, without having to leave the game. If the user does not have a VOIP headset then a phone call can be placed to the user's mobile or fixed telephone and joined or switched to the pizza restaurant.
Ex. iii) In the scenario of a driving or racing game, the user may drive their vehicle into the garage or showroom of a virtual dealership. The garage or showroom of a virtual dealership is the customisation option, and the act of the user driving the vehicle into this location is the customisation code. This action triggers an external event prompting a message to the user via voice or text-to-speech message to the user's mobile or fixed telephone inviting them to test drive a new car. The phone call could also include using IVR (Interactive Voice Response) to connect the user directly to a dealership in order to book the test drive, for example.
Ex. iv) In the scenario of an adventure game, the user may be prompted to utilize their telephone to interact with the game and trigger an event that sends hidden/secret messages or simply sends a message in the voice of a character to expand the atmosphere and experience of the game play. The received messages at the user's communications device may utilise IVR to lead the user through a series of game related options and may further be integrated with other mediums O such as facsimile, where the user can enter their fax number in order N to receive maps, clues, instructions or other game-related material.
o 5 Ex. v) In the scenario of a puzzle game the user may be invited to use a chosen device, such as their cell phone, to trigger an external event that sends clues, game hints, cheats or access to new game areas.
O
(In all of the above examples, identification information is collected at the time of game installation or via a separate opt-in registration process. This information can be held on a database or data file on the users PC or on an external data server, which can be accessed subsequently by the messaging server in order to determine, facilitate and/or validate the external communications processes described.
Examples of the required user's information may be the user's name, telephone number, fax number, mobile phone number, zip code, country, age, sex, purchasing preferences, interests, product license code or license key, and serial numbers.
The user's age can be used to decide whether a given type of content or product (such as a car test drive described in Example iii above) would be appropriate. A user's zip code or postcode can be used to determine their nearest location for food delivery services, car test drives or legality of services in the user's jurisdiction. Further, a user's sex could be used to determine the types of products or services that may be of interest or applicable to the user.
Combinations of data can be used in more complex decision making.
The interaction or experience of integrating external messaging may be enhanced with the incorporation of product/service brands for the purposes of marketing, awareness creation, sponsorship or advertising.
Furthermore, whenever external communications are responded to by the user, data can be collected and collated to determine trends, preferences and usage patterns, for example, which can thereafter be used for marketing purposes, game modifications, product placements, brand awareness, planning and advertising or other constructive use of the collected data.
It is to be understood that the above embodiments have been provided only by way of exemplification of this invention, and that further modifications and improvements thereto, as would be apparent to persons skilled in the relevant art, are deemed to fall within the broad scope and ambit of the current invention described and claimed herein.
t~ IC) The reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that the prior art forms part of the common general knowledge in Australia.

Claims (14)

  1. 2. The method according to claim 1, wherein the game platform is a personal computer connected to a network server or the internet.
  2. 3. The method according to claim 1, wherein the platform is a gaming console configured for external communication.
  3. 4. The method according to any one of claims 1 to 3, wherein the messaging server includes a database consisting of a user's identification information. The method according to any one of claims 1 to 4, wherein the external communications device is a user's cell phone or facsimile.
  4. 6. The method according to any one of the preceding claims, wherein the customisation code received from the user is a SMS or voice communication.
  5. 7. A method of triggering an event in a computer type game, including the steps of: providing at least one computer type game platform for supporting the computer type game; presenting to a user at least one customisation option within the O computer type game, wherein each customisation option includes at least one N~ event prompt; ;receiving a customisation code from the user in response to the at least oO 5 one customisation option; evaluating the customisation code to determine if at least one event prompt has been accessed; q wherein the event is triggered on the at least one game platform in (N response to the event prompt being accessed.
  6. 8. The method of triggering an event in a computer type game according to claim 7, wherein the computer type game platform includes a messaging server configured for external communication.
  7. 9. The method of triggering an event in a computer type game according to claim 8, wherein the game platform is a personal computer connected to a network server or the internet. The method of triggering an event in a computer type game according to claim 8, wherein the messaging server includes a database consisting of a user's identification information.
  8. 11. The method of triggering an event in a computer type game according to claim 10, wherein the event is an external event consisting of sending a data or voice message to a user's communications device through the message server.
  9. 12. A method of communicating with a user of a computer type game via a user's remote communications device, including the steps of; providing at least one computer type game platform for supporting the computer type game, wherein the platform includes a messaging server; presenting to a user at least one customisation option within the computer type game, wherein each customisation option includes an event prompt; receiving a customisation code from the user in response to the at least O one customisation option; evaluating the customisation code to determine if an event prompt has ;Z been activated; 00 5 wherein communication with the user's remote communications device occurs through the messaging server in response to the activation of the event prompt. N
  10. 13. A system including logic stored on a computer readable medium for performing the method according to any one of the preceding claims.
  11. 14. A method of triggering an external event for a user of a computer type game substantially as herein described.
  12. 15. A method of triggering an event in a computer type game substantially as herein described.
  13. 16. A method of communicating with a user of a computer type game via a user's remote communications device substantially as herein described.
  14. 17. A system including logic stored on a computer readable medium substantially as herein described.
AU2007202634A 2006-06-09 2007-06-08 System and method for triggering an event in relation to a computer type game Abandoned AU2007202634A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2007202634A AU2007202634A1 (en) 2006-06-09 2007-06-08 System and method for triggering an event in relation to a computer type game

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2006903129A AU2006903129A0 (en) 2006-06-09 System and method for triggering an event in relation to a computer type game
AU2006903129 2006-06-09
AU2007202634A AU2007202634A1 (en) 2006-06-09 2007-06-08 System and method for triggering an event in relation to a computer type game

Publications (1)

Publication Number Publication Date
AU2007202634A1 true AU2007202634A1 (en) 2008-01-03

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
AU2007202634A Abandoned AU2007202634A1 (en) 2006-06-09 2007-06-08 System and method for triggering an event in relation to a computer type game

Country Status (1)

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AU (1) AU2007202634A1 (en)

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MK1 Application lapsed section 142(2)(a) - no request for examination in relevant period