WO2005039718A1 - Mobile telephone, game program for mobile telephone, server for providing service using that game program, and game control method - Google Patents

Mobile telephone, game program for mobile telephone, server for providing service using that game program, and game control method Download PDF

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Publication number
WO2005039718A1
WO2005039718A1 PCT/JP2004/015591 JP2004015591W WO2005039718A1 WO 2005039718 A1 WO2005039718 A1 WO 2005039718A1 JP 2004015591 W JP2004015591 W JP 2004015591W WO 2005039718 A1 WO2005039718 A1 WO 2005039718A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
mobile phone
server
lottery
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2004/015591
Other languages
French (fr)
Japanese (ja)
Inventor
Tatsuya Sei
Yoshinori Matsumoto
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
OFFICE ZERO KK
Square Enix Co Ltd
Original Assignee
OFFICE ZERO KK
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by OFFICE ZERO KK, Square Enix Co Ltd filed Critical OFFICE ZERO KK
Publication of WO2005039718A1 publication Critical patent/WO2005039718A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Definitions

  • Mobile phone mobile phone game program
  • service providing server using the game program and game control method
  • This invention uses a mobile phone, and is a completely new game program for a mobile phone that combines a unique receiving Z transmission function of the mobile phone with a net game using a communication line such as the Internet.
  • the present invention relates to a server using the game program and a game control method.
  • Non-Patent Document 1 As a standby screen for such a moving image, a 3D polygon engine is used as a JAVA application of Sega that is supplied to J-phones.
  • the main character of “Space Channel 5” “Urara” appears on the standby screen, and when a character drawn with 3D polygons dances, Umono is proposed! RU
  • This JAVA application can display an animation linked to an incoming call or mail, and can set a voice ringtone with a voice of "Urara".
  • a simple question such as “How was the current phone call?”
  • the compatibility with the call partner is displayed in a ranking “Call Call”
  • User's answer data that can be enjoyed even in ⁇ Ritsu '' is accumulated, and the fun function that the costume and movement of ⁇ Urara '' changes and the mysterious characters appear as you use it, The "Introduced on the homepage.”
  • Patent Document 1 discloses a prize execution method and a prize system for implementing a prize using a portable terminal such as a mobile phone. Specifically, both the application side and the application side of the prize are disclosed. The purpose was to make it possible to minimize the work required to implement the sweepstakes.
  • Patent Document 2 The invention described in Patent Document 2 was made for the purpose of pursuing the interactive nature of lottery applications. As soon as a lottery application is made, the applicant can be notified of the lottery result by e-mail or the like. It is disclosed.
  • Patent Document 3 The invention described in Patent Document 3 is intended to provide a communication sweepstakes system in which results can be obtained on the spot.
  • the center apparatus By operating the communication terminal of the applicant who is the caller, the center apparatus connects to the center apparatus through the information communication network and applies for the sweepstakes, and the center apparatus does not win against the application from the communication terminal from the communication terminal. It is proposed to judge on the spot and immediately return the result to the communication terminal via the information communication network and notify the applicant.
  • Patent Document 4 proposes a method of transmitting a mutual greeting card with a prize lottery.
  • the video moves in response to an incoming call from a mobile phone, such as "Urara" described above, it is possible to adopt the video as a standby screen, By adopting a video screen different from others for the standby screen, the mobile phone can be made more original. However, there is a problem that if the phone is prolonged, the moving image cannot be seen and the user gets bored by seeing the phone many times.
  • Patent Document 4 Japanese Patent Application Laid-Open No. 2003-78591
  • a mobile phone power game result received through a communication line network and the user of the mobile phone responds to the received game result.
  • a service providing server capable of providing a service, wherein the game result is based on an incoming or outgoing call to the mobile phone, and a game is started in response to a connection release based on the incoming or outgoing call, or It proposes an invention of a service providing sano characterized by being determined after a predetermined time has elapsed.
  • a plurality of game terminals are connected through a server, game input from the plurality of game terminals is performed at each game terminal, and a game program in the server is used for each game terminal power game input.
  • the server receives communication via the Internet communication network, and multiple game players play against each other in one game space that progresses in one game time axis. Games with interesting fun are popular (so-called net games).
  • Non-Patent Document 1 “URL http: //k-tai.impress, co.jp/cda/article/.htmlj”
  • Patent Document 1 JP 2000-243333 A
  • Patent Document 2 JP 2001-76066 A
  • Patent Document 3 Japanese Patent Laid-Open No. 2001-16335
  • Patent Document 4 Japanese Patent Laid-Open No. 11-242714
  • Patent Document 4 proposed by the applicant of the present application, the prize of the prize can be achieved by making full use of the functions of the mobile phone described above and by helping other people not to take the lead.
  • a stand-by sweepstakes program a mobile phone incorporating the program, or a service providing server using the sweepstakes program
  • there is only a one-to-one relationship between the server and the mobile phone so game play
  • the inventor of the present application considered that a technique for further improving the above-mentioned is necessary.
  • Patent Document 4 since a lottery result (game result) advantageous to the player depends on 100% of the lottery probability using random numbers in each mobile phone, for example, the game result If the prize game is to provide prizes according to the power, it is necessary to prepare more prizes than the probability value based on the target number of prizes. Since the error from the target number of prizes depends on the number of prize holders, it may be difficult to accurately predict the number of prizes to be prepared.
  • Patent Document 4 since the number of times of access to the server is limited to the case where the game result is practically advantageous for the user due to the problem of increased communication charges, as a mobile phone company, However, if the increase in call charges depended on the number of prizes, there were few other benefits, and there were other problems.
  • a wide-area communication network such as one that can play a multiplayer game in one conventional game machine, or a driving game connected to a local network.
  • a wide-area communication network such as one that can play a multiplayer game in one conventional game machine, or a driving game connected to a local network.
  • the conventional communication game connected with a simple karnet is simply a wide area network. Most of them are just applied to the Internet, and in order to further spread the online games, the appearance of online games that can become a new genre is desired.
  • the game power S starts in response to an incoming call or outgoing call to the mobile phone, and the incoming call state is released (so-called “end button input”). Based on the lottery calculation result determined accordingly, a number is displayed for the display means of the mobile phone.
  • the game progress data related to the displayed figure is transmitted to the game server, and the game progress data is transmitted to the mobile phone as an incoming call or outgoing call.
  • a game result that progresses according to the game program in the game server based on the repeatedly transmitted game progress data is a predetermined result based on the game progress data that is repeatedly transmitted, the game result A mobile phone having a function of receiving information is provided.
  • the display means of the mobile phone A game server that can be connected to a mobile phone having a function of displaying a symbol and transmitting game progress data related to a number related to the displayed symbol to the game server via a wide area communication line. Based on information related to the number of the game progress data received from the telephone, a predetermined goal such as Sugoroku is set based on the game program stored in advance in the game server. A game such as a game is advanced by controlling the number of pieces by the number, and information related to the number of the game progress data received from the mobile phone is repeatedly received. When the piece that is advanced by the button reaches the goal, image data indicating that the mobile phone user is provided with a predetermined benefit, or goal achievement data for generating the image data is displayed. A game server having a function of transmitting to a mobile phone is provided.
  • the game progress data includes storage means for storing a game program for extracting and displaying numbers for progressing a game by internal lottery or game progress data related to the numbers in response to an incoming call. Is sent to the game server via the transmission / reception means
  • the mobile phone includes a symbol image display data storage means for storing a number associated with the game progress data or a plurality of types of symbol image display data associated with the number, and the symbol.
  • the lottery result image extracting means for extracting the number corresponding to the internal lottery result or the symbol image display data related to the number from the image display data storage means, and the symbol image display data extracted by the lottery result image extracting means. Display means for displaying data, and the game progress data to be used for another game in the game server each time the game progress data is drawn by the internal lottery to the game server. It is possible to transmit.
  • the data for progressing the game that is advanced for the acquisition of the prize, which does not immediately lead to the acquisition of the prize, as the result of the lottery triggered by the incoming call to the mobile phone is the internal lottery in this mobile telephone.
  • the game progress data for the progress of the game is transmitted to the game server, and a game such as a sugoroku game is based on the game program based on the received game progress data in the game server. Therefore, when the game result reaches a predetermined result, communication for notifying the mobile phone terminal from the server that the prize has been acquired can be performed. It becomes easy to manage the number of prizes prepared in advance on the server side.
  • the game progress data determined by lottery on the mobile phone is based on the condition that a call from anyone is received, so it eliminates the hassle of accessing the prize server as usual.
  • Tatsushina has presented a sweepstakes application form.
  • a mobile phone comprising a transmitting means for transmitting the number of pieces to the server and a display means for displaying display information related to the number of pieces
  • the number of pieces obtained by the lottery is calculated on the board game. Including the numerical value for advancing or retreating the piece, and on the condition that the user has entered an input that allows the piece to be moved on the board game using the number of pieces obtained by the lottery.
  • Obtained by lottery means It is characterized by having a control means for displaying the number of frames or display information related to the number of frames.
  • the game progress data is displayed on the display means of the mobile phone as the game progress data.
  • the number of pieces obtained by the lottery includes a numerical value for advancing or retreating the pieces on the board game. Relevant to the number of frames obtained by lottery on the display means, provided that the user inputs an input permitting the movement of the pieces on the board game using the number of frames obtained by lottery. The display information to be displayed is displayed. Therefore, the user determines whether the number of pieces obtained by the lottery is the number of pieces to be moved backward in the board game, or the number of pieces to be advanced.
  • a service providing server having a function of calculating a game result by lottery according to the first game program and receiving the calculated first game result data with a mobile phone power triggered by an incoming call
  • the service providing server includes a second game program that causes the game to proceed based on the received first game result data, and a second game obtained by a game calculation process based on the second game program.
  • a storage means is provided for storing a prize provision availability determination program that bears a function for determining whether or not a prize can be provided when a result can be obtained.
  • the control means is controlled by the premium provision availability determination program. When a free gift can be provided, winning confirmation data for confirming winning is transmitted to the mobile phone.
  • a lottery is made by an incoming call from another person, which is not the user's intention, and the game result such as the number of frames determined according to the lottery result is transmitted to the server.
  • the game result such as the number of frames determined according to the lottery result is transmitted to the server.
  • a board game based on the game progress data is executed in the server, so that it is possible to provide an entirely new game interest that makes it fun to make a phone call. become.
  • the first game result data corresponds to game progress data and the number of pieces illustrated in the examples described later, and the second game result reaches the goal of the board game, and the prize is acquired. Equivalent to the power of opportunity.
  • the second game program can execute a game that competes in the same game space based on a plurality of game result data received from a plurality of mobile phones, and is provided by a service providing server.
  • the control means transmits the winning confirmation data when a predetermined condition is satisfied for each mobile phone within a range of the number of premiums that can be stored in advance.
  • a plurality of mobile phone users compete a board game such as a single game executed in the server, and repeatedly transmit the game progress data aiming at a goal, It is possible to provide new interest that can compete for prizes.
  • the control means determines whether or not the prize can be acquired in the server, and then the winning acquisition data is transmitted to the corresponding mobile phone, so that the number of prizes is greatly exceeded. And you can avoid the sputum.
  • the other game or the board game power relates to the game progress data or the number of pieces from a plurality of mobile phones. It is also possible to set the game to transmit data and compete in the server. With this configuration, mobile phone users compete with other mobile phone users and try to clear the conditions for acquiring prizes quickly while there are free gifts. It is possible to prompt the server to transmit game progress data or data related to the number of pieces to the server many times.
  • the control unit executes a premium remaining notification program stored in the storage unit in advance, By executing the premium acquisition and notification program, it is possible to further increase the willingness to access the server described above by transmitting the premium remaining data for displaying the premium remaining to the display means of the mobile phone. It is possible to
  • a step of transmitting winning confirmation data for confirming winning to the mobile phone when the prize can be provided. Noh mobile phone for the game program.
  • the second game program can execute a game that competes in the same game space based on a plurality of game result data received from a plurality of mobile phones, and the control means The game for mobile phone according to (5), characterized in that the winning confirmation data is transmitted when a predetermined condition is satisfied for each mobile phone within a range of the number of premiums that can be stored in advance. program.
  • the control means calculates the game based on the second game program stored in advance in the storage means, and the second game result obtained by the calculation process can acquire a prize.
  • the control means makes it possible to provide a prize, a game that can be executed on a server connectable to the mobile phone, the step of transmitting winning confirmation data for confirming the winning to the mobile phone Control method.
  • the first game result data as the game result is received by connecting to the mobile phone, proceeding based on the first game program in the mobile phone,
  • the following game control method to be executed by a server having control means for executing a second game program for executing a game in response to the game input of 1 as a game input. provide.
  • a lottery is made by an incoming call from another person, which is not the user's own intention, and the game progress such as the number of pieces determined according to the lottery result.
  • the board game based on the game progress data is executed in the server, so it provides a new game fun that makes it fun to receive calls. Will be able to.
  • FIG. 1 is a system configuration diagram to which the present invention is applied.
  • 1 is a service providing server, and the service providing server 1 is connected via an Internet network 10 and a base station 11.
  • the mobile phone 20 is configured so as to be able to send and receive data.
  • the mobile phone 20 can exchange calls and mails with other mobile phones 20 via the base station 11 and can be connected as a wide area communication network via the base station 11. Can connect to a server connected to the Internet network via the Internet network It is configured to function. More specifically, the service providing server 1 includes a board game program stored in advance in an internal storage device, and a mobile phone is provided for a board game that proceeds based on the board game program. As many as the dice S of the game progress data received from 20 are S. The game that aims at a predetermined goal is executed by advancing the pieces related to the mobile phone 20.
  • a plurality of mobile phone devices 20 are played on the same time axis, and a plurality of users of the mobile phone 20 compete with each other to quickly reach the goal.
  • the number of prizes prepared by the sponsor will be provided.
  • the owner of the mobile phone 20 downloads the dice game program in which the dice S's eyes A can be obtained in advance by lottery and the advertisement information of the sponsor from the server 1, receives the call, and enters the end call button.
  • the die A of the dice S determined by lottery is sent to the server 1 each time, and the pieces on the board game executed in the server 1 are sequentially advanced toward the goal. Then, when the goal is reached, the power registered in the server 1 in advance, or the address, name, etc.
  • the number of pieces to be advanced in the board game in the server 1 is determined by the dice game.
  • the dice game for example, as a slot game, the sum of the numbers resulting from the fluctuation stop advances the pieces.
  • the number of frames may be used, or as a card game, a game where a plurality of playing cards are displayed and a card game can be advanced by the number of frames by subtracting one playing card force card.
  • the dice game can be changed as appropriate.
  • FIG. 2 shows a hardware configuration diagram of the mobile phone 20, and the mobile phone 20 includes a control means 21.
  • the control means 21 includes a standby screen and a game result of a dice game described later.
  • Display means 22 capable of displaying (game progress data), transmission / reception means 23 such as an antenna, and input means 24 for the user of the mobile phone 20 to input a telephone number or e-mail character , A system program, etc., pre-stored ROM 25, a dice game program for deciding the dice S of board game A by lottery, other mobile phones that have received or sent calls, permanent phones, etc.
  • phone A RAM 26 is connected as a storage means for storing numbers and the like, and storing or deleting the stored dice game program and telephone numbers by the user's input means 24 operation.
  • the "RAM game program for a certain sponsor” is stored in the RAM 26.
  • This “dice game program inspired by a certain sponsor” is configured so that it can be downloaded from the server 1.
  • the present invention is not limited to this, and the dice game program is stored in advance in the ROM 25 or RAM 26 as a storage means in the mobile phone 20. It may be configured to install.
  • “To be attributed to a sponsor” means that the eyes A of the dice S displayed on the display means 22 as shown in FIG. 7 and FIG. This logo can be arbitrarily set, such as the name of a company, the name of a new product.
  • the advertising information of the sponsor is, for example, commercial video data of a certain campaign. After the dice S rotates and starts to change, the start of the change is shown to the user. Using the moving image data, the control means 21 can display a directional moving image on the display means 22.
  • advertising information that displays this commercial video is not an essential component of the present invention.
  • Effective advertising effect can be expected by using the display means 22 of the telephone 20
  • the purpose of preventing modification of the program may be stored in a non-rewritable mask ROM during the manufacturing process.
  • a non-rewritable mask ROM during the manufacturing process.
  • the image data of the variable design from other game programs. It is also preferable that only data be downloaded from the server 1 appropriately by operating the input means 24 of the mobile phone 20 to reduce the data to be downloaded.
  • a liquid crystal display device generally used for the cellular phone 20 is adopted as the power saving power.
  • the input means 24 there are various functions such as key button switch 24A for creating a mail with alpha numbers stamped on the surface of the button, and for the other party who wants to talk to enter the phone number.
  • Multi-directional switch 24B for selection
  • a dedicated game result transmission switch 24C is provided for transmitting the game result (number of pieces) of the dice game.
  • the game result transmission switch 24C is not essential, and the number of frames as a game result is transmitted to the server 1 using the key switch 24A and the multidirectional switch 24B, and transmitted on the board game progressing in the server 1.
  • the server 1 is caused to execute a process of advancing as many times as the number of frames received corresponding to the mobile phone 20.
  • JAVA JAVA Application Manager
  • FIG. 3 is a hardware block diagram of the server 1.
  • the server 1 includes a control unit 2, a communication interface 3 for connecting to the Internet network 10 and transmitting / receiving electronic data, a board game program, and a game progress received from the mobile phone 20. Based on the number of frames as data, a process for advancing the frame corresponding to the received mobile phone 20 is executed, and the control means 2 executes a process for determining whether or not the goal has been reached.
  • Storage unit 4 that stores a notification program for notifying that the goal has been reached, and the mobile phone numbers of users of multiple mobile phones, such as addresses, age, gender, etc.
  • Each user's database 5 is used to provide specific benefits to users of the mobile phone 20 such as the user database 5 in which information is stored and prizes or prizes provided by the sponsor.
  • Dice game program for determining the number of frames for the telephone 20 and the sponsor database 6 as a plurality of types stored storage means is connected.
  • the dice game program is different for each sponsor, and the user of the mobile phone 20 sees the prizes provided by each sponsor and inputs which dice game program to download. Determine using 24.
  • a board game program is prepared for each sponsor mentioned above, an event is generated by the position of the piece stopped during the progress of the board game, and a game task accompanying the occurrence of the event is handled by operating the input means 24.
  • a discount privilege for the target prize can be obtained, or another prize related to the target prize can be received.
  • the board game program from the storage unit 4 into the sponsor database 6 which is another storage means.
  • a program that allows a computer to execute processing such as retreating a piece of a user of another mobile phone 20 competing on the same board game upon the occurrence of an event can be provided.
  • the sponsor database 6 is composed of a collection of a plurality of databases, and in each database, a piece is advanced by a board game that progresses under the control of the control means 2 in the server 1 with a probability table for each sponsor.
  • a game program capable of executing a dice game for determining the number is stored.
  • the mobile phone that the user owns a prize or prize corresponding to each game program from among a plurality of game programs (dice game program associated with the board game program) stored in the sponsor database 6. Operate the input means 24 of the telephone 20 to browse and decide which prize or prize to aim at downloading the game program, and operate the input means 24 to download the determined game program. Do.
  • This dice game program includes a probability table that determines whether the number of pieces to be advanced is large or not, and if the number of premiums is small and the number of prizes is small, the promotional information is repeatedly viewed by the user. In order to ensure that the prize remains until the end of the campaign period! On the other hand, as a probability table where dice rolls are likely to be large, the user should be controlled to obtain many prizes!
  • the dice game is started each time an incoming call is made to the mobile phone 20, as will be described in detail in FIGS.
  • the dice game ends when the connection is cut in response to the operation of the input means 24 for the end of the game, and the number of pieces for the game progress as a result of the dice game is displayed on the mobile phone 20. It is displayed in real time on means 22 (see the number of frames display state diagram 7).
  • the program structure is such that a pre-downloaded dice game is started when an incoming call to the mobile phone 20 is triggered.
  • the present invention is not limited to this, and a program such that a slot game is started when triggered by a call. Of course, it can also be set as this structure.
  • the user of the mobile phone 20 uses the mobile phone 20, it is determined that the goal-in of the board game in which the game progress data is sent to the server 1 by lottery in a dice game will be realized at an early stage. If the dice game starts when an incoming call is received as in this embodiment, the incoming call from another mobile phone 20 can be scored in with a board game to win a prize or a prize. Expecting this, it is expected that there will be an effect of waiting for a phone call, no matter how powerful it is.
  • step Sl when the downloading of the dice game is completed in RAM 26 of mobile phone 20, mobile phone 20 waits for an incoming call with another telephone power (step Sl).
  • step S2 When the control means 21 determines that there is an incoming call from another telephone set by the system program stored in the ROM 25 in advance (step S2: YES), the control means 21 determines that the dice game in the RAM 26 has been received. The game program is activated to prepare for the start of the game, and at the same time, it is possible to send and receive calls with the destination telephone (step S3). [0055] When the preparation for starting the game is completed, the control means 21 starts the dice game (step S4). When the game power is started, the display means 22 of the mobile phone 20 is controlled by the control means 21 based on the image data included in the game program stored in the RAM 26 as a rewritable memory as shown in FIG. Dice S does not rotate.
  • the rotational fluctuation state of the dice S is maintained until the incoming call is released, that is, until the connection with the other telephone incoming to the mobile phone 20 is released.
  • the rotation of the dice S stops as shown in FIG. 7, and the number of pieces as game progress data is confirmed and displayed.
  • the dice itself or the dice eye symbol image data at this time is included in the game program and stored in the RAM 26 in advance.
  • step S5 YES
  • step S5 When the input means 24 of the mobile phone 20 is not used to input an operation for the end of the call (step S5: NO), a connection release signal is received from the destination telephone. Or, when the connection state with the destination telephone is disconnected (transition to the non-incoming state), this is detected by the control means 21 (step S6: YES).
  • Step S5 YES
  • Step S6 YES
  • «I continues to display the fluctuation state on the display means 22.
  • the lottery process for determining the number of lottery results for the outcome A of the dice game is reduced under the control of the control means 21 while maintaining the dice game in progress. It is executed using the probability table in the loaded game program (step S7).
  • step S8 the number of pieces as a game result is displayed on the display means 22 as the outcome A (step S8).
  • step S9 After the game result is displayed, when the control means 21 detects the operation input of the game result transmission switch 24C as the user input means 24 (step S9: YES), it is prepared in advance in the game program. A preparation process for transmitting game progress data as a game result to the server 1 located at the address with respect to the determined address is performed (step S10). This preparation Is a process of combining the obtained game progress data and the telephone number of the mobile phone as one data. When the processing of step S10 is completed, the mobile phone number data and the game result, which are data for determining which mobile phone power is transmitted to the address server 1 automatically, are stored in the server. When the control means 21 of the server 1 detects that the transmission has been completed, the connection with the server 1 is cut off and the process ends.
  • the server 1 waits for connection for downloading the dice game program from the mobile phone 20 and reception of the game result as the number of pieces (game progress data) from the mobile phone 20.
  • the standby state is maintained (step S30).
  • the number of pieces power as game progress data
  • the game progress data is a broader concept than the number of pieces, and as data for advancing the game, for example, connected to the server 1 and roulette This includes data related to the number of times that the game is turned, or a shooting game that is not connected to the board game while being connected to the server 1, and the game progress data is the number of balls that can be fired in the shooting game.
  • the first game as a dice game is a game for obtaining game progress data for advancing the second game as a board game.
  • the control means 2 may make a goal while checking the stock of prizes by causing the first game to be played without being connected to the server and the second game to be played while being connected to the server 1. It will be possible to easily control the provision of services within the range of the number of prizes and prizes given by the sponsor while judging the strength (whether it is possible to apply the prize).
  • step S11 the control means 2 detects that the transmitted game result has been received (step S31).
  • step S31 When a game result as game progress data is received in step S31, an authentication process is executed based on the telephone number combined with the game progress data as the game result (step S32).
  • This authentication process is a process for specifying a user as a user corresponding to the mobile phone number registered in the user database in advance. And this By identifying the user, the control means 2 accesses the user database 5 to see whether the user has already played the board game in the past. If there is a past board game execution history, the control means 2 extracts the piece position data that the user has advanced to the previous time.
  • a calculation process is executed under the control of the control means 2 to determine whether or not a goal has been reached when the board game is played (step S33).
  • step S34 it is determined whether or not the control means 2 has reached the goal when the user's piece is moved by the number of pieces received on the board game.
  • step S34 determines which sponsor's game is being executed from the sponsor identification code accompanying the received game progress data. Then, by accessing the sponsor database 6 and seeing whether the number of stock prizes or the number of prizes remains, the control means 2 determines whether or not it is possible to make a goal (step S35).
  • step S35 If it is determined that the goal cannot be achieved by the control means 2 as a result of this determination (step S35: NO), the mobile phone 20 that has received the fact that the number has already been completed is sent to the mobile phone 20. The image data or audio data is notified (step S39).
  • step S35 YES
  • step S36 a process of extracting image data that praises the winning from the sponsor database 6
  • step S34 there is an authentication number prepared in step S34 and image data for notifying the winning (eg, image data for notifying the user again what has been won).
  • image data for notifying the winning e.g, image data for notifying the user again what has been won.
  • the prepared authentication number and image data for notifying the winning are transmitted as winning confirmation data to the address of the user's cellular phone 20 (step S 37).
  • the data at this address is extracted from the user database 5 and the mobile phone number Or an e-mail address corresponds to this.
  • step S37 When the transmission of the winning confirmation data is completed in step S37, next, the winning prize or prize is sent out with reference to the user database 5 (step S38), and the process is terminated.
  • the present invention is not limited to this, and the user operates the key button switch 24A.
  • the execution of the game may be canceled halfway.
  • the control means 21 of the mobile phone 20 receives a game release command from the key button switch 24A, the control means 21 prohibits execution of the game program stored in the RAM 26 based on the command.
  • the mobile phone 20 does not start a game even when an incoming call is received, and this can reduce battery consumption.
  • the user can select whether or not the game can be executed depending on the remaining battery level.
  • FIG. 7 shows a state in which the outcome A of the psycho mouth S as the game progress data is displayed on the display means 22 of the mobile phone 20, and is the display screen of the game result display in step S8. is there.
  • the game result is displayed, and the user decides whether or not to transmit “the dice roll 5” to the game server 1 (step S9).
  • the effective number of turns located in front of Dice S is set as the number of effective pieces, and as shown in Fig. 8 It is displayed as a game lottery result based on the probability table.
  • the company's logo is used as advertising information in the eyes of Dice S, and the user must confirm the outcome A of Dice S. Make sure that you can get an advertising effect.
  • the production of the dice S is not limited to the method in which the company uses the logo of the campaign prize to create an advertising effect on the outcome A. Can be displayed on the display means 22.
  • FIG. 9 shows a modification of the processing in the mobile phone 20 of FIGS. 4 and 5. Steps S1 to S8 having the same flow are the same as FIGS. The repeated explanation is omitted.
  • the prizes provided by each sponsor on the mobile phone 20 The flow of the dice game program according to the prize is the same until the lottery result is finalized after the end of the call with the incoming call.
  • the difference is that the number of pieces to be executed in the server 1 as the second game is controlled without being displayed on the display means 2 2.
  • the number of pieces obtained by the lottery controlled by the control means 21 is set so that the probability table is set so as to include the numerical value for advancing or retreating the pieces on the board game, and the number of pieces obtained by the lottery is used.
  • step S 8 a lottery result transmission confirmation screen as shown in FIG. 12 is displayed on the display means 22. While the user of the mobile phone 20 visually recognizes this lottery result transmission confirmation screen, the button with the mark B or C is pressed in the key button switch 24 of the input means 24 of the mobile phone 20, and the lottery result The user is prompted to decide whether or not to transmit the game progress data to the server 1.
  • step S9-1 when the input means 24 inputs that the lottery result is not transmitted (step S9-1: YES), the lottery result transmission confirmation screen is deleted, and the process is terminated.
  • step S10 the control means 21 executes the lottery result transmission process.
  • step S12 determines that the piece number data corresponding to the lottery result has been received (step S12: YES)
  • the received piece number data is Store in the RAM 25 (step S13).
  • the image data force included in the dice game program is extracted from the frame number related display data corresponding to the frame number data stored in the RAM 25 (step S 14).
  • control means 21 displays the frame number related display information on the display means 22 using the extracted image data as the frame number related display information (step S15).
  • step S16 When the control means 21 determines that the winning confirmation data is transmitted from the server 1 to the mobile phone 20 and received (step S16: YES), the winning effect display process is performed as a dice game.
  • the image data force included in the data is also extracted (step SI 7) and displayed on the display means 22 (step S 18).
  • FIG. 11 shows a processing flow in the server 1 corresponding to the processing flow in the mobile phone 20 of FIGS. 9 and 10.
  • FIG. 11 shows a modification of the processing in the server 1 of FIG. 6, and is different in that step S32-1 of the frame number notification processing is inserted between step S32 and step S33. Since the other flow is the same as the flow in FIG. 6, the same reference numerals are given and repeated description is omitted.
  • the address of the transmission destination is controlled after the authentication process, triggered by the fact that the server 1 has received the lottery result corresponding to step S 12 in FIG. 9 from the mobile phone 20. This is the flow in which the means 2 is confirmed and the force is transmitted (step S321).
  • one of the mobile phones 20 is connected to the server 1 and the board game proceeds.
  • a plurality of mobile phones are used.
  • the mobile phone, the mobile phone game program, the service providing server using the game program, and the game control method according to the present invention have a lottery result by an internal lottery triggered by an incoming call. Therefore, it is useful to provide new entertainment through the fusion of mobile phone functions and network games. In addition, since the game progress data is transmitted to the game server each time the lottery is performed by internal lottery, it is useful for avoiding shortage of prizes and excess inventory.
  • FIG. 1 is a system configuration diagram to which a mobile phone provided with a game program according to the present invention, a service providing server according to a game result executed by the mobile phone, and a service providing method are applied.
  • FIG. 2 is a hardware block diagram of the mobile phone shown in FIG.
  • FIG. 3 is a hardware block diagram of the server shown in FIG. 1.
  • FIG. 4 is a flowchart showing a flow of a service providing method according to a game result executed on the mobile phone based on the system shown in FIG.
  • FIG. 5 is a flowchart showing a flow of a service providing method according to a game result executed on the mobile phone based on the system shown in FIG. 1.
  • FIG. 10 is a flowchart showing a flow of a service providing method according to a game result executed by the server.
  • FIG. 7 is an explanatory diagram showing a state in which a game result is displayed on the display means of the mobile phone.
  • FIG. 8 is an explanatory view schematically showing a developed state of the dice S in FIG.
  • FIG. 9 is a flowchart showing a flow of a variation of the service providing method according to the game result executed on the mobile phone.
  • FIG. 10 is a flowchart showing a flow of a modification of the service providing method according to the game result executed on the mobile phone.
  • FIG. 11 is a flowchart showing a flow of a modification of the service providing method according to the game result executed on the server.
  • FIG. 12 is an explanatory diagram for explaining a lottery result transmission confirmation screen for allowing the user to decide whether or not to transmit game progress data determined by lottery within the mobile phone to the server.

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Abstract

A novel amusement is provided by combining the telephone function of a mobile telephone with Internet games. A game is started in response to an incoming or outgoing call of the mobile telephone. Based on a lottery operation result decided in response to a termination of the call (generally, a pushdown of a call termination button), a figure (e.g., a die) related to a number is displayed on display means of the mobile telephone. A game procedure data related to the number concerning the displayed figure is transmitted to a game server. This transmission of the game procedure data is repeated each time a call is terminated after the incoming or outgoing call of the mobile telephone. When a result of the game having proceeded, based on the repetitively transmitted game procedure data, according to a game program stored in the game server is a predetermined one, the information of the game result is received.

Description

明 細 書  Specification

携帯電話機、携帯電話機用ゲームプログラム及び当該ゲームプログラム を利用したサービス提供サーバ並びにゲーム制御方法  Mobile phone, mobile phone game program, service providing server using the game program, and game control method

技術分野  Technical field

[oooi] この発明は、携帯電話機を利用し、当該携帯電話機の独特の受話 Z送話機能とィ ンターネットなどの通信回線を利用したネットゲームとを融合した全く新しい携帯電話 機用ゲームプログラム及び当該ゲームプログラムを利用したサーバ並びにゲーム制 御方法に関する。  [oooi] This invention uses a mobile phone, and is a completely new game program for a mobile phone that combines a unique receiving Z transmission function of the mobile phone with a net game using a communication line such as the Internet. The present invention relates to a server using the game program and a game control method.

背景技術  Background art

[0002] 近年、携帯電話機の普及は目覚しぐ特に若者の間では殆どの人間が所有するよ うになつてきている。その一方で、着信音を他の使用者と差別化するために当該使用 者の好みで好きな音楽などに変更するなど所謂着メロの個性ィ匕が進むとともに、前記 携帯電話機の表示手段に表示される待ち受け画面についても使用者独自に好みの 待ち受け画面を使用して、他人の携帯電話機との差別ィ匕を図る傾向がでてきている  [0002] In recent years, the proliferation of mobile phones has become more and more owned by most humans, especially among young people. On the other hand, in order to differentiate the ringtone from other users, the so-called ringtone personality is changed, such as changing to a favorite music according to the user's preference and displayed on the display means of the mobile phone. As for the standby screen, users tend to use their own standby screen to differentiate themselves from other people's mobile phones.

[0003] そして、最近では、 iモード (登録商標)では JAVA (登録商標)規格によって iアプリな どの様々ゲームが携帯電話機で行えるようになってきている。し力も、 JAVAアプリケ- シヨンにより、前述した待ち受け画面に関しても従来は静止画だけであつたが、動画 の待ち受け画面も登場してきて 、る。 [0003] Recently, in i-mode (registered trademark), various games such as i-αppli can be played on a mobile phone according to JAVA (registered trademark) standard. However, due to the JAVA application, the standby screen described above was previously only a still image, but a video standby screen has also appeared.

[0004] このような動画の待ち受け画面としては、例えば、非特許文献 1に示されているよう に、 J フォン向けに供給されるセガ社の JAVAアプリケーションとして、 3Dポリゴンェン ジンを活用したもので、 「スペースチャンネル 5」の主人公「うらら」が待受画面に登場 し、 3Dポリゴンで描かれたキャラクターがダンスを踊ると 、うものが提案されて!、る。  [0004] For example, as shown in Non-Patent Document 1, as a standby screen for such a moving image, a 3D polygon engine is used as a JAVA application of Sega that is supplied to J-phones. The main character of “Space Channel 5” “Urara” appears on the standby screen, and when a character drawn with 3D polygons dances, Umono is proposed! RU

[0005] この JAVAアプリケーションは、「電話やメールの着信時に連動したアニメーションが 表示したり、「うらら」の声によるボイス着信音を設定したりすることもできるようになって いる。このほか、通話終了後に「今の電話どうだった?」というような簡単な質問に回 答することで、通話相手との相性などがランキング表示される相性占い「通話シチョー リツ」でも楽しめるユーザーの回答データが蓄積されるようになっており、使えば使う ほど「うらら」のコスチュームや動きが変化したり、謎のキャラクターが登場したりするお 楽しみ機能も用意されて 、る。」と前記ホームページに紹介されて 、る。 [0005] This JAVA application can display an animation linked to an incoming call or mail, and can set a voice ringtone with a voice of "Urara". In addition, by answering a simple question such as “How was the current phone call?” After the call is finished, the compatibility with the call partner is displayed in a ranking “Call Call” User's answer data that can be enjoyed even in `` Ritsu '' is accumulated, and the fun function that the costume and movement of `` Urara '' changes and the mysterious characters appear as you use it, The "Introduced on the homepage."

[0006] また、上述したような携帯電話機を使っての懸賞応募を行うことができるようなサー ビスも多々提案されている (例えば、特許文献 1、特許文献 2、特許文献 3、特許文献 4参照)。  [0006] Furthermore, many services have been proposed that allow applications for sweepstakes using a mobile phone as described above (for example, Patent Document 1, Patent Document 2, Patent Document 3, and Patent Document 4). reference).

[0007] 特許文献 1記載の発明は、携帯電話等の携帯端末を利用して懸賞を実施するため の懸賞実施方法および懸賞システムが開示されており、詳しくは、懸賞の応募側実 施側共に懸賞の実施に必要な作業を最小限で済ますことが可能にすることを目的と してなされたものである。  [0007] The invention described in Patent Document 1 discloses a prize execution method and a prize system for implementing a prize using a portable terminal such as a mobile phone. Specifically, both the application side and the application side of the prize are disclosed. The purpose was to make it possible to minimize the work required to implement the sweepstakes.

[0008] 特許文献 2記載の発明は、くじ応募のインタラクティブ性を追求することを目的とし てなされたもので、くじ応募を行うとすぐに抽選結果を電子メール等で応募者に知ら せるものが開示されている。  [0008] The invention described in Patent Document 2 was made for the purpose of pursuing the interactive nature of lottery applications. As soon as a lottery application is made, the applicant can be notified of the lottery result by e-mail or the like. It is disclosed.

[0009] 特許文献 3記載の発明は、その場で結果が得られる通信懸賞システムを提供する ことを目的になされたものであり、応呼者である主催者が主催する懸賞に対して、発 呼者である応募者の通信端末の操作により、情報通信網を通じてセンター装置に接 続して前記懸賞に応募し、前記センター装置は通信端末からの前記通信端末からの 応募に対して当たり外れをその場で判断して、直ちにその結果を前記情報通信網を 通じて前記通信端末に返答して前記応募者に通知することを提案している。  [0009] The invention described in Patent Document 3 is intended to provide a communication sweepstakes system in which results can be obtained on the spot. By operating the communication terminal of the applicant who is the caller, the center apparatus connects to the center apparatus through the information communication network and applies for the sweepstakes, and the center apparatus does not win against the application from the communication terminal from the communication terminal. It is proposed to judge on the spot and immediately return the result to the communication terminal via the information communication network and notify the applicant.

[0010] 特許文献 4記載の発明は、懸賞くじ付き相互挨拶状の送信方法が提案されている  [0010] The invention described in Patent Document 4 proposes a method of transmitting a mutual greeting card with a prize lottery.

[0011] 上述した「うらら」のように携帯電話の着信に応じて動画が動くものでは、動画を待 ち受け画面に採用することが可能になって、同じ機種の携帯電話機であっても、前 記待ち受け画面を他人とは異なる動画画面を採用することによって、よりオリジナリテ ィのある携帯電話機にすることができるようになった。しかし、電話が長引くとその動 画を視認することができないし、何度も見ることにより飽きが生じてしまうといった問題 がある。 [0011] If the video moves in response to an incoming call from a mobile phone, such as "Urara" described above, it is possible to adopt the video as a standby screen, By adopting a video screen different from others for the standby screen, the mobile phone can be made more original. However, there is a problem that if the phone is prolonged, the moving image cannot be seen and the user gets bored by seeing the phone many times.

[0012] また、携帯電話のインターネット通信機能を用いて、懸賞サイトに応募するような方 式では、パソコンを用いてインターネット通信回線を通じて懸賞応募するものと何ら変 りなぐ携帯電話の機能を十分に発揮したものとは言い難いものであった。 [0012] Those who apply to the sweepstakes website using the Internet communication function of mobile phones In the ceremony, it was difficult to say that the mobile phone function was fully demonstrated, which was different from that of applying for a prize through an Internet communication line using a personal computer.

[0013] 以上のような問題力も本願出願人は、特開 2003— 78591号 (特許文献 4)を既に出 願しており、この出願においては、「表示手段に対してゲームプログラムに基づくゲー ム結果を表示可能なゲームプログラムを具備した携帯電話機であって、当該携帯電 話機の着信又は発信に応じて前記ゲームプログラムに基づくゲームがスタートする一 方、前記携帯電話機の前記着信又は発信に対する接続解除に応じてか、或いは所 定時間経過後に、前記携帯電話機の使用者に特定の利益を提供し得るゲーム結果 が前記表示手段に表示される制御内容を具備することを特徴とするゲームプログラム を具備する携帯電話機」、及び、「通信回線網を通じて携帯電話機力 ゲーム結果を 受信し、前記携帯電話機の使用者に対して前記受信したゲーム結果に応じたサービ スを提供可能なサービス提供サーバであって、前記ゲーム結果は、前記携帯電話機 への着信又は発信に応じてゲームがスタートし、前記着信又は発信に基づく接続解 除に応じて力、或いは所定時間経過後に、決定されるものであることを特徴とするサ 一ビス提供サーノ 」の発明を提案している。  [0013] The applicant of the present invention has also filed Japanese Patent Application Laid-Open No. 2003-78591 (Patent Document 4) with the above-mentioned problem power. A mobile phone having a game program capable of displaying a result, wherein a game based on the game program starts in response to an incoming call or outgoing call of the mobile phone, and a connection release for the incoming call or outgoing call of the mobile phone Or a game program characterized in that a game result capable of providing a specific benefit to a user of the mobile phone is displayed on the display means after a predetermined time has elapsed. And a mobile phone power game result received through a communication line network, and the user of the mobile phone responds to the received game result. A service providing server capable of providing a service, wherein the game result is based on an incoming or outgoing call to the mobile phone, and a game is started in response to a connection release based on the incoming or outgoing call, or It proposes an invention of a service providing sano characterized by being determined after a predetermined time has elapsed.

[0014] 一方、最近では、サーバを通じて複数のゲーム端末を接続し、当該複数のゲーム 端末からのゲーム入力を各々のゲーム端末で行い、サーバ内のゲームプログラムを 前記各々のゲーム端末力 ゲーム入力をインターネット通信網を通じて前記サーバ が受信し、一つのゲーム時間軸で進行する一つのゲーム空間で複数のゲームプレ ーャが対戦プレーを行い、又、一つの解決テーマを競って解決するなどのコミュニケ ーシヨン的な面白さを備えたゲームが流行している(所謂、ネットゲーム)。  [0014] On the other hand, recently, a plurality of game terminals are connected through a server, game input from the plurality of game terminals is performed at each game terminal, and a game program in the server is used for each game terminal power game input. The server receives communication via the Internet communication network, and multiple game players play against each other in one game space that progresses in one game time axis. Games with interesting fun are popular (so-called net games).

[0015] 非特許文献 1:「右記 URL http : //k-tai. impress, co. jp/cda/article/. htmlj  [0015] Non-Patent Document 1: “URL http: //k-tai.impress, co.jp/cda/article/.htmlj”

特許文献 1:特開 2000-243333号公報  Patent Document 1: JP 2000-243333 A

特許文献 2:特開 2001—76066号公報  Patent Document 2: JP 2001-76066 A

特許文献 3 :特開 2001— 16335号公報  Patent Document 3: Japanese Patent Laid-Open No. 2001-16335

特許文献 4:特開平 11—242714号公報  Patent Document 4: Japanese Patent Laid-Open No. 11-242714

発明の開示 発明が解決しょうとする課題 Disclosure of the invention Problems to be solved by the invention

[0016] 上記本願出願人が提案する特許文献 4のものでは、上述した携帯電話の機能を十 分活用しつつ、 自らが主導するのではなぐ他人ま力せで懸賞の当選を果たすことが できる待ち受け懸賞プログラム、当該プログラムを内蔵した携帯電話機、又は、その 懸賞プログラムを用いたサービス提供サーバを提供できるものの、そのサーバと携帯 電話機との 1対 1の関係での趣向性しかないので、ゲーム性を更に高める手法が必 要になると本願発明者は考えた。また、特許文献 4のものでは、各々の携帯電話機 内部の乱数などを用いた抽選確率に 100%依存して遊技者にとって有利な抽選結 果 (ゲーム結果)となるために、例えば、そのゲーム結果に応じて景品を提供する懸 賞ゲームとする場合には、用意する景品を目標とする景品数に基づく確率値に比べ て多めに用意しておく必要がある力 その調整がそのゲームを行う使用者の数に目 標とする景品数からの誤差が依存することから、多めに用意する景品数を正確に予 測することが困難となる可能性があった。し力も、特許文献 4では、サーバへのァクセ ス回数が通信料金の増加の問題から、実質的にゲーム結果が使用者にとって有利 な結果となった場合に限られてしまうので、携帯電話会社としては、通話料の増加が 景品数に依存してしまうと 、つた別の側面からみたメリットが少な 、と 、つた課題も存 在していた。  [0016] In Patent Document 4 proposed by the applicant of the present application, the prize of the prize can be achieved by making full use of the functions of the mobile phone described above and by helping other people not to take the lead. Although it is possible to provide a stand-by sweepstakes program, a mobile phone incorporating the program, or a service providing server using the sweepstakes program, there is only a one-to-one relationship between the server and the mobile phone, so game play The inventor of the present application considered that a technique for further improving the above-mentioned is necessary. Further, in Patent Document 4, since a lottery result (game result) advantageous to the player depends on 100% of the lottery probability using random numbers in each mobile phone, for example, the game result If the prize game is to provide prizes according to the power, it is necessary to prepare more prizes than the probability value based on the target number of prizes. Since the error from the target number of prizes depends on the number of prize holders, it may be difficult to accurately predict the number of prizes to be prepared. However, in Patent Document 4, since the number of times of access to the server is limited to the case where the game result is practically advantageous for the user due to the problem of increased communication charges, as a mobile phone company, However, if the increase in call charges depended on the number of prizes, there were few other benefits, and there were other problems.

[0017] また、上記ネットゲームでは様々なものが登場している力 従来の一つのゲーム機 内で複数人対戦ゲームを行えるもの、或いは、ローカルネットワーク接続されたドライ ビングゲームなど、広域通信回線網を利用することを必須の要件としつつ、その構成 故に格別の面白さが享受されるような斬新なゲームは今のところ存在せず、従来の口 一カルネット接続された通信ゲームを単に広域ネットワークに適用したにすぎないも のが殆どであり、ネットゲームを更に普及させるためには、新たなジャンルとなりえるよ うなネットゲームの登場が望まれて 、る。  [0017] In addition, the power of a variety of the above-mentioned net games has appeared. A wide-area communication network such as one that can play a multiplayer game in one conventional game machine, or a driving game connected to a local network. However, there is currently no novel game that can enjoy exceptional fun because of its essential requirements, and the conventional communication game connected with a simple karnet is simply a wide area network. Most of them are just applied to the Internet, and in order to further spread the online games, the appearance of online games that can become a new genre is desired.

課題を解決するための手段  Means for solving the problem

[0018] 以上のような課題を解決するため、この発明では、「携帯電話機への着信又は発信 に応じてゲーム力 Sスタートし、着信状態が解除される(所謂、終話ボタンの入力)に応 じて決定される抽選演算結果に基づき、その携帯電話機の表示手段に対して数字 に関する図柄 (例えば、サイコロの目)を表示し、その表示された図柄に関する数字 に関連するゲーム進行データをゲームサーバに送信して、前記ゲーム進行データの 送信を前記携帯電話機への着信又は発信を契機とし、着信状態が解除される度に 繰り返し、この繰り返し送信した前記ゲーム進行データに基づき前記ゲームサーバ内 のゲームプログラムに応じて進行するゲーム結果が所定の結果となった場合に、その ゲーム結果情報を受信する機能を有する」携帯電話機を提供する。 [0018] In order to solve the above-described problems, in the present invention, the game power S starts in response to an incoming call or outgoing call to the mobile phone, and the incoming call state is released (so-called “end button input”). Based on the lottery calculation result determined accordingly, a number is displayed for the display means of the mobile phone. The game progress data related to the displayed figure is transmitted to the game server, and the game progress data is transmitted to the mobile phone as an incoming call or outgoing call. When a game result that progresses according to the game program in the game server based on the repeatedly transmitted game progress data is a predetermined result based on the game progress data that is repeatedly transmitted, the game result A mobile phone having a function of receiving information is provided.

[0019] また、「携帯電話機への着信又は発信に応じてゲームがスタートし、着信が解除さ れるのに応じて決定される抽選演算結果に基づき、その携帯電話機の表示手段に 対して数字に関する図柄を表示し、その表示された図柄に関する数字に関連するゲ ーム進行データをゲームサーバに送信する機能を有する携帯電話機と広域通信回 線を介して接続可能なゲームサーバであって、前記携帯電話から受信した前記ゲー ム進行データの数字に関連する情報に基づいて、当該ゲームサーバ内に予め記憶 されたゲームプログラムに基づ 、て、双六などの所定のゴールが設定されて 、るボー ドゲームなどのゲームを前記数字の数だけ駒を進めて進行制御し、前記携帯電話か ら受信した前記ゲーム進行データの数字関連する情報を繰り返し受信することによつ て進められる駒がゴールに達すると、その携帯電話の使用者に対して所定の利益を 提供することを示す画像データ、又は、画像データを生成するためのゴール到達デ ータを携帯電話に送信する機能を有する」ゲームサーバを提供する。  [0019] In addition, based on a lottery calculation result determined when a game starts in response to an incoming or outgoing call to the mobile phone and the incoming call is canceled, the display means of the mobile phone A game server that can be connected to a mobile phone having a function of displaying a symbol and transmitting game progress data related to a number related to the displayed symbol to the game server via a wide area communication line. Based on information related to the number of the game progress data received from the telephone, a predetermined goal such as Sugoroku is set based on the game program stored in advance in the game server. A game such as a game is advanced by controlling the number of pieces by the number, and information related to the number of the game progress data received from the mobile phone is repeatedly received. When the piece that is advanced by the button reaches the goal, image data indicating that the mobile phone user is provided with a predetermined benefit, or goal achievement data for generating the image data is displayed. A game server having a function of transmitting to a mobile phone is provided.

[0020] この発明によれば、一度の抽選によって遊技者に利益を享受させる力否かを決定 するものでないため、その利益として景品を用意する場合であっても、サーバに送信 され、又はサーバが受信する数字に関連するゲーム進行データに応じて前記携帯 電話機の使用者に景品を提供するようにするから、景品数が予定される景品数より 多く当ってしまったり、予定される景品数より少なく当って景品が余ってしまうといった 虡を回避することができるのである。  [0020] According to the present invention, since it is not determined whether or not the player can enjoy the profit by one lottery, even if a prize is prepared as the profit, it is transmitted to the server or the server Is provided to the user of the mobile phone in accordance with the game progress data related to the number received by the user, so that the number of prizes hits more than the expected number of prizes, or the expected number of prizes It is possible to avoid the habit of leaving a small amount of prizes.

[0021] より具体的には、以下のような発明を提供する。  [0021] More specifically, the following invention is provided.

[0022] (1) 着信を契機として、内部抽選によってゲームを進行させるための数字又は当 該数字に関連するゲーム進行データを抽出表示するゲームプログラムを記憶した記 憶手段を備え、前記ゲーム進行データをゲームサーバに送受信手段を介して送信 可能な携帯電話機であって、この携帯電話機には、前記ゲーム進行データと関連す る数字又は当該数字に関連する図柄画像表示データの複数種類を記憶する図柄画 像表示データ記憶手段と、前記図柄画像表示データ記憶手段から前記内部抽選結 果に応じた数字又は当該数字に関連した図柄画像表示データを抽出する抽選結果 画像抽出手段と、前記抽選結果画像抽出手段によって抽出された図柄画像表示デ ータを表示するための表示手段とを具備し、前記ゲーム進行データを前記内部抽選 による抽選の度に、前記ゲームサーバ内での他のゲームに供すベぐ前記ゲーム進 行データを前記ゲームサーバへ送信可能としてなることを特徴とする。 [0022] (1) The game progress data includes storage means for storing a game program for extracting and displaying numbers for progressing a game by internal lottery or game progress data related to the numbers in response to an incoming call. Is sent to the game server via the transmission / reception means The mobile phone includes a symbol image display data storage means for storing a number associated with the game progress data or a plurality of types of symbol image display data associated with the number, and the symbol. The lottery result image extracting means for extracting the number corresponding to the internal lottery result or the symbol image display data related to the number from the image display data storage means, and the symbol image display data extracted by the lottery result image extracting means. Display means for displaying data, and the game progress data to be used for another game in the game server each time the game progress data is drawn by the internal lottery to the game server. It is possible to transmit.

[0023] 上記構成によれば、携帯電話機に対する着信を契機として抽選した結果が直ちに 、景品獲得につながるのではなぐ景品獲得のために進行させるゲーム進行のため のデータがこの携帯電話機内の内部抽選によって得られるようにし、そのゲーム進行 のためのゲーム進行データがゲームサーバに送信されて、当該ゲームサーバ内では 、受信した前記ゲーム進行データに基づ ヽてスゴロクゲームなどのゲームをゲームプ ログラムに基づ 、たゲーム演算処理によって実行して、そのゲーム結果が所定の結 果に達すると景品の獲得したことを、前記サーバから前記携帯電話端末に通知する ための通信などを行うようにできるから、予め用意した景品数などを前記サーバ側で 管理することが容易になる。勿論、「携帯電話機で抽選により決定されるゲーム進行 データは、誰力からの電話が着信することを条件としているから、従来のように、わざ わざ懸賞サーバにアクセスするなどの面倒さを解消することができるとともに、自分の 都合だけでは抽選されな 、と 、つた斬新が懸賞応募形態を呈して」趣向性に富んだ ちのとすることがでさる。 [0023] According to the above configuration, the data for progressing the game that is advanced for the acquisition of the prize, which does not immediately lead to the acquisition of the prize, as the result of the lottery triggered by the incoming call to the mobile phone is the internal lottery in this mobile telephone. The game progress data for the progress of the game is transmitted to the game server, and a game such as a sugoroku game is based on the game program based on the received game progress data in the game server. Therefore, when the game result reaches a predetermined result, communication for notifying the mobile phone terminal from the server that the prize has been acquired can be performed. It becomes easy to manage the number of prizes prepared in advance on the server side. Of course, “The game progress data determined by lottery on the mobile phone is based on the condition that a call from anyone is received, so it eliminates the hassle of accessing the prize server as usual. In addition to being able to draw a lottery only for the sake of my own convenience, it can be said that Tatsushina has presented a sweepstakes application form.

[0024] (2) 着信することを条件として、サーバ内で実行可能なボードゲーム上で進める 駒数を決定するための抽選を許可するとともに、抽選を実行する抽選手段と、その抽 選により得られた駒数を前記サーバに送信する送信手段と、前記駒数に関連する表 示情報を表示する表示手段とを具備する携帯電話機において、前記抽選によって得 られた駒数は、前記ボードゲーム上の駒を進める又は後退させる数値を含み、前記 抽選により得られた駒数を利用して前記ボードゲーム上で駒を移動させることを許可 する入力を使用者が入力したことを条件として、前記表示手段に抽選によって得られ た駒数又は当該駒数に関連する表示情報を表示する制御手段を具備することを特 徴とする。 [0024] (2) A lottery for determining the number of pieces to be advanced on the board game that can be executed in the server on condition that an incoming call is received, and a lottery means for executing the lottery, and the lottery obtained by the lottery In a mobile phone comprising a transmitting means for transmitting the number of pieces to the server and a display means for displaying display information related to the number of pieces, the number of pieces obtained by the lottery is calculated on the board game. Including the numerical value for advancing or retreating the piece, and on the condition that the user has entered an input that allows the piece to be moved on the board game using the number of pieces obtained by the lottery. Obtained by lottery means It is characterized by having a control means for displaying the number of frames or display information related to the number of frames.

[0025] 上記発明によれば、(1)の発明では、前記サーバにゲームを進行させるためのゲ ーム進行データを送信する前に携帯電話機の表示手段に、そのゲーム進行データと しての数字又は当該数字に関連する図柄画像表示データを表示するのに対して、こ の発明では、前記抽選によって得られた駒数は、前記ボードゲーム上の駒を進める 又は後退させる数値を含み、前記抽選により得られた駒数を利用して前記ボードゲ ーム上で駒を移動させることを許可する入力を使用者が入力したことを条件として、 前記表示手段に抽選によって得られた駒数に関連する表示情報を表示するようにし て 、るから、抽選によって得られる駒数が前記ボードゲーム上の後退となる駒数であ るの力、前進する駒数であるのかが、使用者が、サーバに接続して駒を進めることを 意思決定し、許可する入力を行うまで、その使用者には判らないから、例えば、ゴー ルすることによって景品を得られるようなボードゲームに適用してより興趣に優れたも のとすることができる。別の観点から見ると、予め前記抽選によって得られた駒数がサ ーバに接続する前にわかってしまうと、ボードゲームとしての双六ゲームに適用した 場合には、必ずしもサイコロの目が多いと早くゴールするというものではなぐゴール 力 戻るといった面白さを享受できない可能性があるし、単調に前進するだけでは、 着信が多い使用者が有利となってしまう恐れがあるものの、この発明のように構成す れば、必ずしも着信回数が多ければ早くゴールするといつたものでもなくなるので、よ り面白さが向上するのである。  [0025] According to the above invention, in the invention of (1), before the game progress data for progressing the game is transmitted to the server, the game progress data is displayed on the display means of the mobile phone as the game progress data. In contrast to displaying numbers or symbol image display data related to the numbers, in the present invention, the number of pieces obtained by the lottery includes a numerical value for advancing or retreating the pieces on the board game. Relevant to the number of frames obtained by lottery on the display means, provided that the user inputs an input permitting the movement of the pieces on the board game using the number of frames obtained by lottery. The display information to be displayed is displayed. Therefore, the user determines whether the number of pieces obtained by the lottery is the number of pieces to be moved backward in the board game, or the number of pieces to be advanced. Connected to the piece The user will not know until he / she decides to proceed and inputs to allow, so for example, it is more interesting to apply to a board game where you can get a prize by going to the goal. can do. From another point of view, if the number of pieces obtained in advance through the lottery is known before connecting to the server, when it is applied to the Sugoroku game as a board game, there are always many dice. There is a possibility that it will not be possible to enjoy the fun of returning the goal power rather than just going to the goal quickly, and there is a possibility that users who receive a lot of calls will be advantageous just by moving forward monotonously. With this configuration, if the number of incoming calls is large, it is not always possible to make an early goal, so the fun is further improved.

[0026] (3) 着信を契機として、第 1のゲームプログラムに応じた抽選によりゲーム結果を 演算し、この演算された第 1のゲーム結果データを携帯電話機力 受信する機能を 有するサービス提供サーバであって、当該サービス提供サーバは、受信した前記第 1のゲーム結果データに基づきゲームを進行させる第 2のゲームプログラムと、当該 第 2のゲームプログラムに基づくゲーム演算処理によって得られた第 2のゲーム結果 が景品獲得可能となった場合に、予め記憶された景品提供可能数を超えていないか どうかを判定する景品提供可否判定機能を担う景品提供可否判定プログラムとを記 憶した記憶手段を具備し、前記景品提供可否判定プログラムによって、制御手段が 景品提供可能とした場合に、前記携帯電話機に対して当選を確認させるための当選 確認データを送信することを特徴とする。 [0026] (3) A service providing server having a function of calculating a game result by lottery according to the first game program and receiving the calculated first game result data with a mobile phone power triggered by an incoming call The service providing server includes a second game program that causes the game to proceed based on the received first game result data, and a second game obtained by a game calculation process based on the second game program. A storage means is provided for storing a prize provision availability determination program that bears a function for determining whether or not a prize can be provided when a result can be obtained. The control means is controlled by the premium provision availability determination program. When a free gift can be provided, winning confirmation data for confirming winning is transmitted to the mobile phone.

[0027] この発明によれば、使用者の自らの意思ではない、他人からの着信によって抽選が なされて、その抽選結果に応じて決定された駒数などのゲーム結果を、サーバに送 信することによって、当該サーバ内で前記ゲーム進行データに基づいたボードゲー ムが実行されることになるから、電話が力かってくるのが楽しくなるような全く新しいゲ ームの興趣を提供することができるようになる。  [0027] According to the present invention, a lottery is made by an incoming call from another person, which is not the user's intention, and the game result such as the number of frames determined according to the lottery result is transmitted to the server. As a result, a board game based on the game progress data is executed in the server, so that it is possible to provide an entirely new game interest that makes it fun to make a phone call. become.

[0028] なお、前記第 1のゲーム結果データが、後述する実施例で例示するゲーム進行デ ータ、駒数に相当し、第 2のゲーム結果がボードゲームのゴールに到って景品獲得 の機会を得た力どうかに相当する。  [0028] It should be noted that the first game result data corresponds to game progress data and the number of pieces illustrated in the examples described later, and the second game result reaches the goal of the board game, and the prize is acquired. Equivalent to the power of opportunity.

[0029] (4) 前記第 2のゲームプログラムは、複数の携帯電話機から受信された複数のゲ ーム結果データに基づいて、同一のゲーム空間内で競い合うゲームを実行可能とし 、サービス提供サーバによって、前記制御手段が予め記憶された景品提供可能数の 範囲で、夫々の携帯電話機に対して所定の条件を満たした場合に、前記当選確認 データを送信することを特徴とする。  (4) The second game program can execute a game that competes in the same game space based on a plurality of game result data received from a plurality of mobile phones, and is provided by a service providing server. The control means transmits the winning confirmation data when a predetermined condition is satisfied for each mobile phone within a range of the number of premiums that can be stored in advance.

[0030] この発明によれば、複数の携帯電話機の使用者がサーバ内で実行される一つの双 六ゲームなどのボードゲームを競技し、ゴールを目指して前記ゲーム進行データを 繰り返し送信して、景品獲得を競いあうことが可能な新たな面白さを提供することがで きる。特に、サーバ内で景品を獲得させて良いかどうかを制御手段で判定してから当 選獲得データを該当する携帯電話機に送信するようにしているから、景品数を大幅 に越えて獲得させてしまうと 、つた虡を回避することができる。  [0030] According to the present invention, a plurality of mobile phone users compete a board game such as a single game executed in the server, and repeatedly transmit the game progress data aiming at a goal, It is possible to provide new interest that can compete for prizes. In particular, the control means determines whether or not the prize can be acquired in the server, and then the winning acquisition data is transmitted to the corresponding mobile phone, so that the number of prizes is greatly exceeded. And you can avoid the sputum.

[0031] なお、上記(1) (2)の発明においても、この (4)の発明と同様に、前記他のゲーム 又は前記ボードゲーム力 複数の携帯電話機からのゲーム進行データ又は駒数に 関するデータを送信し、前記サーバ内で競技するゲームとすることも可能である。そ して、このように構成することによって、携帯電話機の使用者は、他の携帯電話機の 使用者と競 、合 、、早く景品数があるうちに景品獲得のための条件をクリアしようとし て、何度も前記サーバにゲーム進行データ又は駒数に関するデータを送信すること を促すことができる。 [0032] また、前記サーバは、前記携帯電話機力 ゲーム進行データ又は駒数に関するデ ータを受信する度に、前記制御手段が前記記憶手段に予め記憶された景品残報知 プログラムを実行し、この景品獲得報知プログラムを実行させることによって、前記携 帯電話機の表示手段に対して景品残を表示するための景品残データを送信するよう にすれば更に前述した前記サーバにアクセスしょうとする意欲を向上させることが可 能となる。 [0031] In the inventions of (1) and (2), as with the invention of (4), the other game or the board game power relates to the game progress data or the number of pieces from a plurality of mobile phones. It is also possible to set the game to transmit data and compete in the server. With this configuration, mobile phone users compete with other mobile phone users and try to clear the conditions for acquiring prizes quickly while there are free gifts. It is possible to prompt the server to transmit game progress data or data related to the number of pieces to the server many times. [0032] Further, every time the server receives the mobile phone power game progress data or the number of pieces of data, the control unit executes a premium remaining notification program stored in the storage unit in advance, By executing the premium acquisition and notification program, it is possible to further increase the willingness to access the server described above by transmitting the premium remaining data for displaying the premium remaining to the display means of the mobile phone. It is possible to

[0033] (5) 着信を契機として携帯電話機の第 1のゲームプログラムにより得られた抽選に よる第 1のゲーム結果データを受信するステップと、受信したゲーム結果に基づいて 、制御手段が記憶手段に予め記憶された第 2のゲームプログラムに基づ 、たゲーム を演算処理するステップと、前記演算処理により得られた第 2のゲーム結果が景品獲 得可能となった場合に、前記制御手段が景品提供可否判定プログラムに基づき、景 品獲得させた場合に予め記憶された景品提供可能数を超えて 、な 、かどうかを比較 判定するステップと、前記景品提供可否判定プログラムによって、前記制御手段が景 品提供可能とした場合に、前記携帯電話機に対して当選を確認させるための当選確 認データを送信するステップとをコンピュータに実行させることが可能な携帯電話機 用ゲームプログラム。  [0033] (5) A step of receiving first game result data obtained by a lottery obtained by the first game program of the mobile phone triggered by an incoming call, and a control means storing means based on the received game result And a step of calculating the game based on a second game program stored in advance, and when the second game result obtained by the calculation process can acquire a prize, Based on the premium offer availability determination program, when the premium is acquired, the control means is controlled by the step of comparing and determining whether or not the pre-stored number of premium offers is exceeded and the premium offer availability determination program. A step of transmitting winning confirmation data for confirming winning to the mobile phone when the prize can be provided. Noh mobile phone for the game program.

[0034] (6) 前記第 2のゲームプログラムは、複数の携帯電話機から受信された複数のゲ ーム結果データに基づいて、同一のゲーム空間内で競い合うゲームを実行可能とし 、前記制御手段が予め記憶された景品提供可能数の範囲で、夫々の携帯電話機に 対して所定の条件を満たした場合に、前記当選確認データを送信することを特徴と する(5)に記載の携帯電話機用ゲームプログラム。  [0034] (6) The second game program can execute a game that competes in the same game space based on a plurality of game result data received from a plurality of mobile phones, and the control means The game for mobile phone according to (5), characterized in that the winning confirmation data is transmitted when a predetermined condition is satisfied for each mobile phone within a range of the number of premiums that can be stored in advance. program.

[0035] これら(5)及び (6)の発明によれば、上述した (3)及び (4)と同様の効果を奏する 携帯電話機用ゲームプログラムを提供することができる。すなわち、電話がかかってく るのが楽しくなるような全く新しいゲームの興趣を提供することができ、また、景品数を 大幅に超えて獲得させてしまうといった虞を回避することができる携帯電話機用ゲー ムプログラムを提供することができる。  [0035] According to the inventions of (5) and (6), it is possible to provide a mobile phone game program that exhibits the same effects as the above-described (3) and (4). In other words, it is possible to provide an entirely new game entertainment that makes it fun to receive a call, and avoids the possibility that the number of prizes will be greatly exceeded. Program can be provided.

[0036] (7) 着信を契機として携帯電話機の第 1のゲームプログラムにより得られた抽選に よる第 1のゲーム結果データを受信するステップと、受信したゲーム結果に基づいて 、制御手段が記憶手段に予め記憶された第 2のゲームプログラムに基づ 、たゲーム を演算処理するステップと、前記演算処理により得られた第 2のゲーム結果が景品獲 得可能となった場合に、前記制御手段が景品提供可否判定プログラムに基づき、景 品獲得させた場合に予め記憶された景品提供可能数を超えて 、な 、かどうかを比較 判定するステップと、前記景品提供可否判定プログラムによって、前記制御手段が景 品提供可能とした場合に、前記携帯電話機に対して当選を確認させるための当選確 認データを送信するステップとを前記携帯電話機と接続可能なサーバにおいて実行 可能なゲーム制御方法。 [0036] (7) A step of receiving the first game result data by the lottery obtained by the first game program of the mobile phone triggered by the incoming call, and based on the received game result The control means calculates the game based on the second game program stored in advance in the storage means, and the second game result obtained by the calculation process can acquire a prize. And a step of comparing and determining whether the control means exceeds a pre-stored number of premiums that can be provided when a premium is acquired based on the premium provision availability determination program, and the premium provision availability determination program When the control means makes it possible to provide a prize, a game that can be executed on a server connectable to the mobile phone, the step of transmitting winning confirmation data for confirming the winning to the mobile phone Control method.

[0037] 本発明によれば、携帯電話機と接続して、当該携帯電話機内で第 1のゲームプロ グラムに基づいて進行され、そのゲーム結果としての第 1のゲーム結果データを受信 し、当該第 1のゲーム結果をゲーム入力として、このゲーム入力に応じてゲームを進 行させるための第 2のゲームプログラムを実行する制御手段を具備したサーバにお V、て実行される以下のゲーム制御方法を提供する。 [0037] According to the present invention, the first game result data as the game result is received by connecting to the mobile phone, proceeding based on the first game program in the mobile phone, The following game control method to be executed by a server having control means for executing a second game program for executing a game in response to the game input of 1 as a game input. provide.

発明の効果  The invention's effect

[0038] 以上説明したような、この発明によれば、使用者の自らの意思ではない、他人から の着信によって抽選がなされて、その抽選結果に応じて決定された駒数などのゲー ム進行データを、サーバに送信することによって、当該サーバ内で前記ゲーム進行 データに基づいたボードゲームが実行されることになるから、電話がかかってくるのが 楽しくなるような全く新しいゲームの興趣を提供することができるようになる。  [0038] According to the present invention as described above, a lottery is made by an incoming call from another person, which is not the user's own intention, and the game progress such as the number of pieces determined according to the lottery result. By sending the data to the server, the board game based on the game progress data is executed in the server, so it provides a new game fun that makes it fun to receive calls. Will be able to.

発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION

[0039] 以下、図に沿って、この発明を携帯電話機及び当該携帯電話機で接続可能なサ ーバに適用した一例としての実施の形態について説明する。  Hereinafter, an embodiment as an example in which the present invention is applied to a mobile phone and a server connectable with the mobile phone will be described with reference to the drawings.

[0040] 図 1に示すのは、この発明を適用するシステム構成図であり、図において、 1はサー ビス提供サーバであり、当該サービス提供サーバ 1は、インターネット網 10及び基地 局 11を介して携帯電話機 20とデータの送受信可能なように構成されて ヽる。  FIG. 1 is a system configuration diagram to which the present invention is applied. In FIG. 1, 1 is a service providing server, and the service providing server 1 is connected via an Internet network 10 and a base station 11. The mobile phone 20 is configured so as to be able to send and receive data.

[0041] 携帯電話機 20は、他の携帯電話機 20との間で、基地局 11を介して通話やメール の交換が可能であり、且つ、基地局 11を介して接続可能な広域通信網としてのイン ターネット網を通じて、当該インターネット網に接続されているサーバに対して接続可 能に構成されている。より具体的には、サービス提供サーバ 1内には、内部の記憶手 段に予め記憶されたボードゲームプログラムを具備し、このボードゲームプログラムに 基づ 、て進行するボードゲームに対して、携帯電話機 20から受信したゲーム進行デ ータとしてのサイコロ Sの目 Aの駒数だけ、その携帯電話機 20に関連する駒を進めて 所定のゴールを目指すゲームが実行される。このボードゲームは、複数の携帯電話 機 20による同じ時間軸でのゲームが進行され、携帯電話機 20の複数の使用者間で 競い合い、早くゴールに到達した携帯電話機 20の使用者に対して、予めスポンサー によって用意された本数の景品が提供される。つまり、携帯電話機 20の所有者は、 予めサイコロ Sの目 Aを抽選によって得ることが可能なサイコロゲームプログラムと、そ のスポンサーの広告宣伝情報をサーバ 1からダウンロードし、着信し終話ボタンを入 力する度に抽選により決定されるサイコロ Sの目 Aを、その都度、サーバ 1に送信して 、サーバ 1内で実行されるボードゲーム上の駒をゴールに向かって順次進めるように 促す。そして、ゴールに到達すると、予めサーバ 1に登録されている力、又は、そのゴ ールしたことを契機に携帯電話機 20側にサーバ 1から送信される景品送付のための 住所、氏名などのアドレス情報に基づいて、景品がゴールした携帯電話機 20の使用 者宛てに発送されることになる。勿論、サイコロゲームによって、サーバ 1内のボード ゲームで進める駒数を決定するように、この実施の形態では説明するが、例えば、ス ロットゲームとして、変動停止した結果の数字の合計が駒を進める駒数としても良いし 、トランプゲームとして、複数のトランプカードを表示した状態から、一枚のトランプ力 ードを引いてその数字の駒数だけ駒を進めることができるようにボードゲームに対す るサイコロゲームを適宜変更することができる。 [0041] The mobile phone 20 can exchange calls and mails with other mobile phones 20 via the base station 11 and can be connected as a wide area communication network via the base station 11. Can connect to a server connected to the Internet network via the Internet network It is configured to function. More specifically, the service providing server 1 includes a board game program stored in advance in an internal storage device, and a mobile phone is provided for a board game that proceeds based on the board game program. As many as the dice S of the game progress data received from 20 are S. The game that aims at a predetermined goal is executed by advancing the pieces related to the mobile phone 20. In this board game, a plurality of mobile phone devices 20 are played on the same time axis, and a plurality of users of the mobile phone 20 compete with each other to quickly reach the goal. The number of prizes prepared by the sponsor will be provided. In other words, the owner of the mobile phone 20 downloads the dice game program in which the dice S's eyes A can be obtained in advance by lottery and the advertisement information of the sponsor from the server 1, receives the call, and enters the end call button. Each time a force is applied, the die A of the dice S determined by lottery is sent to the server 1 each time, and the pieces on the board game executed in the server 1 are sequentially advanced toward the goal. Then, when the goal is reached, the power registered in the server 1 in advance, or the address, name, etc. for sending the prize sent from the server 1 to the mobile phone 20 when triggered by the goal Based on the information, it will be sent to the user of the mobile phone 20 whose prize is the goal. Of course, in this embodiment, the number of pieces to be advanced in the board game in the server 1 is determined by the dice game. However, for example, as a slot game, the sum of the numbers resulting from the fluctuation stop advances the pieces. The number of frames may be used, or as a card game, a game where a plurality of playing cards are displayed and a card game can be advanced by the number of frames by subtracting one playing card force card. The dice game can be changed as appropriate.

図 2に示すのは、携帯電話機 20のハード構成図であり、この携帯電話機 20は、制 御手段 21を含んでおり、当該制御手段 21には、待ち受け画面や後述するサイコロゲ ームのゲーム結果 (ゲーム進行データとしての駒数)が表示可能な表示手段 22と、ァ ンテナなどの送受信手段 23と、電話番号や電子メールの文字入力を携帯電話機 20 の使用者が行うための入力手段 24と、システムプログラムなどが予め記憶された RO M25と、ボードゲームを行うためのサイコロ Sの目 Aを抽選により決定するためのサイ コロゲームプログラムや、着信又は発信した他の携帯電話機や常設電話などの電話 番号などを記憶し、記憶したサイコロゲームプログラムや電話番号を使用者の入力手 段 24の操作によって記憶又は消去することが可能な記憶手段としての RAM26とが 接続されている。 FIG. 2 shows a hardware configuration diagram of the mobile phone 20, and the mobile phone 20 includes a control means 21. The control means 21 includes a standby screen and a game result of a dice game described later. Display means 22 capable of displaying (game progress data), transmission / reception means 23 such as an antenna, and input means 24 for the user of the mobile phone 20 to input a telephone number or e-mail character , A system program, etc., pre-stored ROM 25, a dice game program for deciding the dice S of board game A by lottery, other mobile phones that have received or sent calls, permanent phones, etc. phone A RAM 26 is connected as a storage means for storing numbers and the like, and storing or deleting the stored dice game program and telephone numbers by the user's input means 24 operation.

[0043] RAM26には、前述したように、「あるスポンサーに因んだサイコロゲームプログラム 」が記憶されている。この「あるスポンサーに因んだサイコロゲームプログラム」は、サ ーバ 1からダウンロード可能なように構成しているが、これに限らず予め携帯電話機 2 0内の記憶手段としての ROM25又は RAM26にプレインストールするように構成し ても良い。「あるスポンサーに因んだ」とは、図 7,図 8に示すように表示手段 22に対し て表示されるサイコロ Sの目 Aが宣伝広告のための図柄(ロゴ)として!/、る。このロゴは 、会社名であったり、ある新商品の名前であったり、任意に設定することができる。  [0043] As described above, the "RAM game program for a certain sponsor" is stored in the RAM 26. This “dice game program inspired by a certain sponsor” is configured so that it can be downloaded from the server 1. However, the present invention is not limited to this, and the dice game program is stored in advance in the ROM 25 or RAM 26 as a storage means in the mobile phone 20. It may be configured to install. “To be attributed to a sponsor” means that the eyes A of the dice S displayed on the display means 22 as shown in FIG. 7 and FIG. This logo can be arbitrarily set, such as the name of a company, the name of a new product.

[0044] また、スポンサーの宣伝広告情報とは、例えば、あるキャンペーンのコマーシャル動 画データであり、サイコロ Sが回転して変動を開始し、その変動の開始を使用者に見 せた後に、コマーシャル動画データを用いて、制御手段 21が表示手段 22にコマ一 シャル動画を表示するようにすることができる。しかしながら、このコマーシャル動画を 表示するような、宣伝広告情報は本件発明の必須の構成ではないが、この宣伝広告 情報や前述した宣伝広告のためのロゴなどをサイコロの目に使用することによって、 携帯電話機 20の表示手段 22を用いて有効な宣伝広告効果が期待できるようになる  [0044] Further, the advertising information of the sponsor is, for example, commercial video data of a certain campaign. After the dice S rotates and starts to change, the start of the change is shown to the user. Using the moving image data, the control means 21 can display a directional moving image on the display means 22. However, advertising information that displays this commercial video is not an essential component of the present invention. However, by using this advertising information or the logo for advertising mentioned above in the eyes of a dice, Effective advertising effect can be expected by using the display means 22 of the telephone 20

[0045] 特に、プログラムの改変を防止する目的を追求するのであれば、書き換え不可のマ スク ROMに製造過程で記憶させるようにするとよい。この場合には、サイコロ Sの目 A を、スポンサーの宣伝したい商品の図柄や会社名に適宜差し替えることができるよう にするためには、変動図柄の画像データを他のゲームプログラムと分離し、画像デー タだけを携帯電話機 20の入力手段 24の操作によって適宜にサーバ 1からダウンロー ドさせるようにすることが当該ダウンロードするデータを少なくする意味力も好ましい。 [0045] In particular, if the purpose of preventing modification of the program is to be pursued, it may be stored in a non-rewritable mask ROM during the manufacturing process. In this case, in order to be able to replace the dice S's eye A with the design or company name of the product that the sponsor wants to advertise, separate the image data of the variable design from other game programs, It is also preferable that only data be downloaded from the server 1 appropriately by operating the input means 24 of the mobile phone 20 to reduce the data to be downloaded.

[0046] 表示手段 22としては、省電力の目的力 一般的に携帯電話機 20に使用される液 晶表示装置を採用している。また、入力手段 24としては、ボタンの表面にアルファべ ットゃ数字が標印されメールを作成したり、会話をしたい相手も電話番号を入力する ためのキーボタンスィッチ 24Aと、各種の機能を選択するための多方向スィッチ 24B 、サイコロゲームのゲーム結果 (駒数)を送信するための専用のゲーム結果送信スィ ツチ 24Cを設けている。ゲーム結果送信スィッチ 24Cは必須のものではなぐキーボ タンスィッチ 24Aや多方向スィッチ 24Bを使用してゲーム結果としての駒数をサーバ 1に送信して、サーバ 1内で進行するボードゲーム上で、送信してきた携帯電話機 20 に対応する駒を受信した当該駒数だけ進める処理をサーバ 1に実行させるようにして いる。 As the display means 22, a liquid crystal display device generally used for the cellular phone 20 is adopted as the power saving power. In addition, as the input means 24, there are various functions such as key button switch 24A for creating a mail with alpha numbers stamped on the surface of the button, and for the other party who wants to talk to enter the phone number. Multi-directional switch 24B for selection In addition, a dedicated game result transmission switch 24C is provided for transmitting the game result (number of pieces) of the dice game. The game result transmission switch 24C is not essential, and the number of frames as a game result is transmitted to the server 1 using the key switch 24A and the multidirectional switch 24B, and transmitted on the board game progressing in the server 1. The server 1 is caused to execute a process of advancing as many times as the number of frames received corresponding to the mobile phone 20.

[0047] なお、 JAVAを搭載した携帯電話機 20にお 、ては、通常の電話はオペレーティング システム及びネイティブソフトウェア(ブラウザ、ネットワーキングコンポーネント、 Phone Dialer等)を使用して行われる。これに対して、 JAVA Application Manager (JA M)により、 ROM25又は RAM26に格納されている個々の JAVAアプリケーション(ゲ ームプログラム等)の管理が行われるようになされて 、る。  [0047] Note that in the mobile phone 20 equipped with JAVA, a normal phone call is made using an operating system and native software (browser, networking component, Phone Dialer, etc.). On the other hand, individual JAVA applications (game programs, etc.) stored in ROM 25 or RAM 26 are managed by JAVA Application Manager (JA M).

[0048] 図 3に示すのは、サーバ 1のハードブロック図である。このサーバ 1は、制御手段 2と 、当該制御手段 2には、インターネット網 10と接続し電子データの送受信を行うため の通信インターフェース 3と、ボードゲームプログラム、及び携帯電話機 20から受信し たゲーム進行データとしての駒数に基づいて受信した携帯電話機 20に対応する駒 を進める処理を実行し、ゴールしたカゝどうかの判定処理を制御手段 2が実行し、この 実行結果でゴールしたと制御手段 2が判定した場合に、そのゴールしたことを通知す る通知プログラムとを記憶する記憶部 4と、複数の携帯電話機の使用者の携帯電話 番号に対応付けられて、住所等や年齢及び性別などの 情報が記憶されたユーザ データベース 5と、スポンサーが提供する賞品又は賞金などの携帯電話機 20の使用 者に特定の利益を提供する目的で各々の携帯電話機 20に対する駒数を決定する ためのサイコロゲームプログラムが複数種類記憶された記憶手段としてのスポンサー データベース 6とが接続されている。サイコロゲームプログラムは、スポンサーごとに 異なるプログラムとなっており、それぞれのスポンサーが提供する景品などを携帯電 話機 20の使用者が見て、どのサイコロゲームプログラムをダウンロードするかを携帯 電話機 20の入力手段 24を用いて決定する。また、ボードゲームプログラムを前述し たスポンサーごとに用意して、ボードゲームの進行途中で止まった駒の位置によって イベントを発生させ、そのイベントの発生に伴うゲーム課題を入力手段 24の操作で携 帯電話機 20の所有者がクリアすると目的の景品の割引特典が得られたり、また、 目 的の景品に関連する別の景品が当たるように構成することもできる。この場合には、 ボードゲームプログラムを記憶部 4から他の記憶手段であるスポンサーデータベース 6に格納することが好ましい。また、同じボードゲーム上で競い合つている他の携帯電 話機 20の使用者の駒をイベントの発生に伴い後退させるなどの処理をコンピュータ に実行させることが可能なプログラムとすることもできる。 FIG. 3 is a hardware block diagram of the server 1. The server 1 includes a control unit 2, a communication interface 3 for connecting to the Internet network 10 and transmitting / receiving electronic data, a board game program, and a game progress received from the mobile phone 20. Based on the number of frames as data, a process for advancing the frame corresponding to the received mobile phone 20 is executed, and the control means 2 executes a process for determining whether or not the goal has been reached. Storage unit 4 that stores a notification program for notifying that the goal has been reached, and the mobile phone numbers of users of multiple mobile phones, such as addresses, age, gender, etc. Each user's database 5 is used to provide specific benefits to users of the mobile phone 20 such as the user database 5 in which information is stored and prizes or prizes provided by the sponsor. Dice game program for determining the number of frames for the telephone 20 and the sponsor database 6 as a plurality of types stored storage means is connected. The dice game program is different for each sponsor, and the user of the mobile phone 20 sees the prizes provided by each sponsor and inputs which dice game program to download. Determine using 24. In addition, a board game program is prepared for each sponsor mentioned above, an event is generated by the position of the piece stopped during the progress of the board game, and a game task accompanying the occurrence of the event is handled by operating the input means 24. When the owner of the mobile phone 20 is cleared, a discount privilege for the target prize can be obtained, or another prize related to the target prize can be received. In this case, it is preferable to store the board game program from the storage unit 4 into the sponsor database 6 which is another storage means. In addition, a program that allows a computer to execute processing such as retreating a piece of a user of another mobile phone 20 competing on the same board game upon the occurrence of an event can be provided.

[0049] し力も、サーバ 1内の記憶部 4には、ボードゲーム全体をサーバ 1に携帯電話機 20 が接続されることを条件として、当該ボードゲームにおける他の携帯電話機 20との駒 の位置関係をビジュアル的に表示手段 22に表示させるための画像データを記憶し て 、る。この画像データがゲーム進行データをサーバ 1に対して携帯電話機 20の入 力手段 24の操作により使用者が送信すると、この送信を受けて進んだ駒数だけ駒を 進ませた、ボードゲーム全体を表示可能な画像データがサーバ 1から携帯電話機 20 に送信される。 [0049] On the condition that the mobile phone 20 is connected to the server 1 in the storage unit 4 in the server 1, the positional relationship of the pieces with the other mobile phones 20 in the board game The image data for visually displaying the image on the display means 22 is stored. When this image data is game progress data sent to the server 1 by the operation of the input means 24 of the mobile phone 20 to the server 1, the board game as a whole is advanced by the number of frames advanced in response to this transmission. Displayable image data is transmitted from the server 1 to the mobile phone 20.

[0050] スポンサーデータベース 6は、複数のデータベースの集合体からなり、それぞれの データベースには、スポンサーごとの確率テーブルでサーバ 1内で制御手段 2の制 御の基に進行するボードゲームで駒を進める数を決定するための、サイコロゲームが 実行可能なゲームプログラムが記憶されている。また、サイコロゲームを携帯電話機 2 0で実行させるスポンサーごとのゲームプログラムの他、携帯電話機 20の入力手段 2 0の操作によって賞品や賞金内容又は賞品や賞金の当選可能本数、或いは、ボード ゲーム上での他の携帯電話機 20の使用者との位置関係などを閲覧可能にするため の各種画像データや文字データが制御手段 2の制御の基に検索可能、且つ、携帯 電話機 20に対して検索した各種画像データや文字データを送信するために抽出可 能なように記憶されている。  [0050] The sponsor database 6 is composed of a collection of a plurality of databases, and in each database, a piece is advanced by a board game that progresses under the control of the control means 2 in the server 1 with a probability table for each sponsor. A game program capable of executing a dice game for determining the number is stored. In addition to the game program for each sponsor that causes the dice game to be executed on the mobile phone 20, the number of prizes or prize contents or the number of prizes or prizes that can be won by operating the input means 20 of the mobile phone 20, or on the board game Various image data and character data for making it possible to view the positional relationship with other users of the mobile phone 20 can be searched under the control of the control means 2, and the various types of data searched for the mobile phone 20 It is stored so that it can be extracted for transmission of image data and text data.

[0051] しかして、スポンサーデータベース 6に記憶された複数のゲームプログラム(ボード ゲームプログラムと関連付けられたサイコロゲームプログラム)の中から当該ゲームプ ログラムごとに対応する賞品又は賞金を使用者が自ら所有する携帯電話機 20の入 力手段 24を操作して閲覧し、どの賞品又は賞金を狙ってゲームプログラムをダウン口 ードするかを決定し、入力手段 24を操作して決定したゲームプログラムをダウンロー ドする。このサイコロゲームプログラムには、進める駒数の数が大きく出易いかどうか を決定する確率テーブルが含まれており、高額で少ない景品数の場合には、宣伝の 宣伝情報を使用者に繰り返し見てもらう目的と、キャンペーン期間内のぎりぎりまで景 品が残って!/、るようにするために、駒数としてのサイコロの出目を大きく出しにくい確 率としており、景品の数が多い場合には、逆にサイコロの出目が大きく出易い確率テ 一ブルとして使用者に沢山の景品が得られるように制御するようにして!/、る。 [0051] Therefore, the mobile phone that the user owns a prize or prize corresponding to each game program from among a plurality of game programs (dice game program associated with the board game program) stored in the sponsor database 6. Operate the input means 24 of the telephone 20 to browse and decide which prize or prize to aim at downloading the game program, and operate the input means 24 to download the determined game program. Do. This dice game program includes a probability table that determines whether the number of pieces to be advanced is large or not, and if the number of premiums is small and the number of prizes is small, the promotional information is repeatedly viewed by the user. In order to ensure that the prize remains until the end of the campaign period! On the other hand, as a probability table where dice rolls are likely to be large, the user should be controlled to obtain many prizes!

[0052] サイコロゲームのゲームプログラムをダウンロード完了した後は、後述する図 4,図 5 で詳述するように、携帯電話機 20への着信の度にサイコロゲームが開始され、着信 を解除した段階としての終話のために入力手段 24を操作することに応じて接続を断 つたことを契機としてサイコロゲームが終了し、サイコロゲームのゲーム結果としての ゲーム進行のための駒数が携帯電話機 20の表示手段 22にリアルタイムで表示され る (駒数表示状態図 7参照)。この実施の形態では、携帯電話機 20への着信を契機 として予めダウンロードしたサイコロゲームがスタートするようなプログラムの構成とし ているが、これに限らず発信を契機としてスロットゲームがスタートするようなプロダラ ムの構成とすることもできるのは勿論である。このような場合には、携帯電話機 20の 使用者が携帯電話機 20を使用することがサイコロゲームで抽選によってゲーム進行 データをサーバ 1に送信したボードゲームでのゴールインを早期に実現しょうとする 意欲を向上させることができるし、この実施の形態のように、着信を契機としてサイコロ ゲームがスタートするようにすれば、他の携帯電話機 20からの着信をボードゲームで ゴールインして景品や賞金を獲得することを期待して、誰力もの電話であろうと電話 があることを楽しみに待つことになるといった効果が見込まれる。  [0052] After the game program for the dice game has been downloaded, the dice game is started each time an incoming call is made to the mobile phone 20, as will be described in detail in FIGS. The dice game ends when the connection is cut in response to the operation of the input means 24 for the end of the game, and the number of pieces for the game progress as a result of the dice game is displayed on the mobile phone 20. It is displayed in real time on means 22 (see the number of frames display state diagram 7). In this embodiment, the program structure is such that a pre-downloaded dice game is started when an incoming call to the mobile phone 20 is triggered. However, the present invention is not limited to this, and a program such that a slot game is started when triggered by a call. Of course, it can also be set as this structure. In such a case, if the user of the mobile phone 20 uses the mobile phone 20, it is determined that the goal-in of the board game in which the game progress data is sent to the server 1 by lottery in a dice game will be realized at an early stage. If the dice game starts when an incoming call is received as in this embodiment, the incoming call from another mobile phone 20 can be scored in with a board game to win a prize or a prize. Expecting this, it is expected that there will be an effect of waiting for a phone call, no matter how powerful it is.

[0053] (ゲームの流れ)  [0053] (Game flow)

図 4を参照して、前述したように、携帯電話機 20の RAM26にサイコロゲームのダウ ンロードが完了すると、携帯電話機 20は他の電話力もの着信を待つ (ステップ Sl)。  Referring to FIG. 4, as described above, when the downloading of the dice game is completed in RAM 26 of mobile phone 20, mobile phone 20 waits for an incoming call with another telephone power (step Sl).

[0054] そして、他の電話機からの着信があったことを制御手段 21が ROM25内に予め記 憶されるシステムプログラムによって判定する (ステップ S2 : YES)と、制御手段 21は RAM26内のサイコロゲームのゲームプログラムを起動させてゲームスタートの準備 をするとともに、着信先の電話との送話及び受話を可能にする (ステップ S3)。 [0055] ゲームスタートの準備が完了すると、制御手段 21は、サイコロゲームをスタートさせ る (ステップ S4)。ゲーム力スタートすると、携帯電話機 20の表示手段 22には、随時 書き換え可能なメモリとしての RAM26に記憶されたゲームプログラムに含まれる画 像データに基づいて、制御手段 21に制御によって、図 7に示すサイコロ Sが回転しな 力 Sら演出表示される。そして、このサイコロ Sの回転変動状態は、着信が解除されるま で、すなわち、その携帯電話機 20に着信した他の電話との接続が解除されるまで維 持される。この接続が解除されると、図 7に示すようにサイコロ Sの回転が停止して、ゲ ーム進行データとしての駒数が確定表示される。この時のサイコロ自体又はサイコロ の目の図柄画像データは、ゲームプログラムに含まれて RAM26に予め記憶されて いる。 [0054] When the control means 21 determines that there is an incoming call from another telephone set by the system program stored in the ROM 25 in advance (step S2: YES), the control means 21 determines that the dice game in the RAM 26 has been received. The game program is activated to prepare for the start of the game, and at the same time, it is possible to send and receive calls with the destination telephone (step S3). [0055] When the preparation for starting the game is completed, the control means 21 starts the dice game (step S4). When the game power is started, the display means 22 of the mobile phone 20 is controlled by the control means 21 based on the image data included in the game program stored in the RAM 26 as a rewritable memory as shown in FIG. Dice S does not rotate. The rotational fluctuation state of the dice S is maintained until the incoming call is released, that is, until the connection with the other telephone incoming to the mobile phone 20 is released. When this connection is released, the rotation of the dice S stops as shown in FIG. 7, and the number of pieces as game progress data is confirmed and displayed. The dice itself or the dice eye symbol image data at this time is included in the game program and stored in the RAM 26 in advance.

[0056] 携帯電話機 20の入力手段 24を使用して終話のための操作入力が行われると、こ れを制御手段 21が検知する (ステップ S5 :YES)。  [0056] When the input means 24 of the mobile phone 20 is used to input an operation for closing the call, the control means 21 detects this (step S5: YES).

[0057] 携帯電話機 20の入力手段 24を使用して終話のための操作入力が行われない (ス テツプ S5 : NO)で、着信先の電話からの接続状態の解除の信号が受信されるか或 いは着信先の電話との接続状態が断たれる (非着信状態への移行)と、これを制御 手段 21が検知する (ステップ S6 : YES)。  [0057] When the input means 24 of the mobile phone 20 is not used to input an operation for the end of the call (step S5: NO), a connection release signal is received from the destination telephone. Or, when the connection state with the destination telephone is disconnected (transition to the non-incoming state), this is detected by the control means 21 (step S6: YES).

[0058] そして、(ステップ S5 : YES)又は (ステップ S6 : YES)の段階で非着信状態に至つ たことを制御手段 21が検知すると、 «I続して変動状態を表示手段 22に表示してサイ コロゲームが進行している状態を維持しつつ、当該サイコロゲームの出目 Aの抽選結 果をいくつにするかを決定するための抽選処理が制御手段 21の制御の基で、ダウン ロードされたゲームプログラムの中の確率テーブルを使用して実行される(ステップ S 7)。  [0058] Then, when the control means 21 detects that a non-incoming state has been reached at the stage of (Step S5: YES) or (Step S6: YES), «I continues to display the fluctuation state on the display means 22. The lottery process for determining the number of lottery results for the outcome A of the dice game is reduced under the control of the control means 21 while maintaining the dice game in progress. It is executed using the probability table in the loaded game program (step S7).

[0059] S7の抽選に応じてゲーム結果としての駒数が出目 Aとして表示手段 22に表示され る(ステップ S 8)。  [0059] According to the lottery of S7, the number of pieces as a game result is displayed on the display means 22 as the outcome A (step S8).

[0060] ゲーム結果が表示された後に、使用者の入力手段 24としてのゲーム結果送信スィ ツチ 24Cの操作入力を制御手段 21が検知する(ステップ S 9: YES)と、ゲームプログ ラムに予め用意されたアドレスに対してアドレスに位置するサーバ 1へゲーム結果とし てのゲーム進行データを送信する (ステップ S10)ための準備処理を行う。この準備 は、得られたゲーム進行データとその携帯電話機の電話番号とを一つのデータとし て結合するなどの処理である。そして、ステップ S10の処理が完了すると自動的にァ ドレスのサーバ 1に対して、どの携帯電話機力もの送信であるかを判定するためのデ ータである携帯電話番号データとゲーム結果とがサーバ 1に送信され、この送信が完 了したことをサーバ 1の制御手段 21が検知するとサーバ 1との接続を断って終了する [0060] After the game result is displayed, when the control means 21 detects the operation input of the game result transmission switch 24C as the user input means 24 (step S9: YES), it is prepared in advance in the game program. A preparation process for transmitting game progress data as a game result to the server 1 located at the address with respect to the determined address is performed (step S10). This preparation Is a process of combining the obtained game progress data and the telephone number of the mobile phone as one data. When the processing of step S10 is completed, the mobile phone number data and the game result, which are data for determining which mobile phone power is transmitted to the address server 1 automatically, are stored in the server. When the control means 21 of the server 1 detects that the transmission has been completed, the connection with the server 1 is cut off and the process ends.

[0061] 次に、図 6に基づいて、ゲーム結果がサーバ 1に送信されてからの当該サーバ 1内 での処理フローについて説明する。 Next, a processing flow in the server 1 after the game result is transmitted to the server 1 will be described with reference to FIG.

[0062] まず、サーバ 1は、前述したように携帯電話機 20からのサイコロゲームプログラムの ダウンロードのための接続、及び携帯電話機 20からの駒数 (ゲーム進行データ)とし てのゲーム結果の受信を待つ待機状態を維持する (ステップ S30)。この実施の形態 では、駒数 =ゲーム進行データとしている力 当該ゲーム進行データは、駒数に比 ベて広義の概念であり、ゲームを進めるためのデータとして、例えば、サーバ 1と接続 してルーレットを回す回数に関するデータであるとか、サーバ 1と接続した状態で行う のがボードゲームではなぐ射撃ゲームであって、ゲーム進行データが射撃ゲームで 発射できる玉の数であるといったものも含まれる。つまり、この実施の形態に対応付け て説明すれば、サイコロゲームとしての第 1のゲームは、ボードゲームとしての第 2の ゲームを進行させるためのゲーム進行データを得るためのゲームであり、サーバ 1と 接続していない状態で、第 1のゲームを行わせ、サーバ 1と接続した状態で第 2のゲ ームを行わせることにより、景品の在庫を確認しつつ制御手段 2がゴールさせて良い 力 (景品を当ててしまって良いか)を判定しつつ、スポンサーから与えられた景品数 や賞金本数の範囲でサービスを提供することが容易に制御できるようになる。  First, as described above, the server 1 waits for connection for downloading the dice game program from the mobile phone 20 and reception of the game result as the number of pieces (game progress data) from the mobile phone 20. The standby state is maintained (step S30). In this embodiment, the number of pieces = power as game progress data The game progress data is a broader concept than the number of pieces, and as data for advancing the game, for example, connected to the server 1 and roulette This includes data related to the number of times that the game is turned, or a shooting game that is not connected to the board game while being connected to the server 1, and the game progress data is the number of balls that can be fired in the shooting game. In other words, to explain in association with this embodiment, the first game as a dice game is a game for obtaining game progress data for advancing the second game as a board game. The control means 2 may make a goal while checking the stock of prizes by causing the first game to be played without being connected to the server and the second game to be played while being connected to the server 1. It will be possible to easily control the provision of services within the range of the number of prizes and prizes given by the sponsor while judging the strength (whether it is possible to apply the prize).

[0063] そして、ステップ S 11で送信されたゲーム結果がサーバ 1に送信されると、この送信 されたゲーム結果を受信したことを制御手段 2が検知する (ステップ S31)。  [0063] Then, when the game result transmitted in step S11 is transmitted to the server 1, the control means 2 detects that the transmitted game result has been received (step S31).

[0064] ステップ S31でゲーム進行データとしてのゲーム結果が受信されると、このゲーム 結果としてのゲーム進行データに結合された電話番号に基づいて認証処理を実行 する(ステップ S32)。この認証処理とは、予めユーザデータベースに登録されたその 携帯電話番号に対応する使用者としてのユーザーを特定する処理である。そして、こ のユーザーの特定によって、その使用者が既にそのボードゲームを過去に実施して いないかどうかを見るために、ユーザデータベース 5に制御手段 2がアクセスする。も し、過去のボードゲームの実行履歴がある場合には、制御手段 2は、その使用者が 前回までに進めた駒の位置データを抽出処理する。 When a game result as game progress data is received in step S31, an authentication process is executed based on the telephone number combined with the game progress data as the game result (step S32). This authentication process is a process for specifying a user as a user corresponding to the mobile phone number registered in the user database in advance. And this By identifying the user, the control means 2 accesses the user database 5 to see whether the user has already played the board game in the past. If there is a past board game execution history, the control means 2 extracts the piece position data that the user has advanced to the previous time.

[0065] そして、受信されたゲーム結果と前回の位置データとに基づいてボードゲームを行 つた時にゴールしたかどうかを制御手段 2の制御の基で演算処理を実行する (ステツ プ S33)。 Then, based on the received game result and the previous position data, a calculation process is executed under the control of the control means 2 to determine whether or not a goal has been reached when the board game is played (step S33).

[0066] 次に、演算処理の結果、制御手段 2がボードゲーム上で受信した駒数だけ、その使 用者の駒を移動させた時にゴールした力どうかを判定する (ステップ S34)。  [0066] Next, as a result of the arithmetic processing, it is determined whether or not the control means 2 has reached the goal when the user's piece is moved by the number of pieces received on the board game (step S34).

[0067] そして、(ステップ S34: YES)ゴールしたと判定した場合には、制御手段 2は、受信 したゲーム進行データに付随するスポンサー識別コードから、どのスポンサーのゲー ムを行っているかを判定し、スポンサーデータベース 6にアクセスして在庫景品数や 懸賞本数が残って 、るかどうかを見て、ゴールさせてもょ 、かどうかを制御手段 2が 判定する (ステップ S35)。  [0067] Then, (step S34: YES) If it is determined that the goal has been reached, the control means 2 determines which sponsor's game is being executed from the sponsor identification code accompanying the received game progress data. Then, by accessing the sponsor database 6 and seeing whether the number of stock prizes or the number of prizes remains, the control means 2 determines whether or not it is possible to make a goal (step S35).

[0068] もし、この判定の結果で制御手段 2によってゴールさせることができないと判定され た (ステップ S35 : NO)場合には、既に、本数が終了していることを受信した携帯電 話機 20に対して画像データ又は音声データで通知する (ステップ S39)。  [0068] If it is determined that the goal cannot be achieved by the control means 2 as a result of this determination (step S35: NO), the mobile phone 20 that has received the fact that the number has already been completed is sent to the mobile phone 20. The image data or audio data is notified (step S39).

[0069] 受信したゲーム結果でゴールし、ゴールさせてよいと制御手段 2が判定した場合に は(ステップ S35: YES)、そのゴールによって当選したことを示すための認証番号を 発行する処理と、通知処理として当選を賞賛する画像データをスポンサーデータべ ース 6から抽出する処理を制御手段 2が実行する (ステップ S36)。この認証番号は、 後に賞品又は賞金が使用者に対して送付されな力つた場合の問い合わせなどに利 用する目的で発行されるものである。  [0069] When the control means 2 determines that the goal can be achieved by the received game result (step S35: YES), a process of issuing an authentication number indicating that the player has won by the goal; As the notification process, the control means 2 executes a process of extracting image data that praises the winning from the sponsor database 6 (step S36). This certification number is issued for the purpose of inquiring if prizes or prizes are not sent to the user later.

[0070] ステップ S34に続いて、当該ステップ S34で準備した認証番号と当選を通知するた めの画像データ (例えば、何が当ったのかを再度使用者に通知するための画像デー タなど)が準備できると、この準備した認証番号と当選を通知するための画像データ を当選確認データとして、使用者の携帯電話機 20のアドレスに送信する (ステップ S 37)。このアドレスのデータは、ユーザデータベース 5から抽出され、携帯電話番号 又はメールアドレスがこれに相当する。 [0070] Following step S34, there is an authentication number prepared in step S34 and image data for notifying the winning (eg, image data for notifying the user again what has been won). When the preparation is completed, the prepared authentication number and image data for notifying the winning are transmitted as winning confirmation data to the address of the user's cellular phone 20 (step S 37). The data at this address is extracted from the user database 5 and the mobile phone number Or an e-mail address corresponds to this.

[0071] ステップ S37で当選確認データの送信が完了すると、次に、ユーザデータベース 5 を参照して当選した賞品又は賞金の発送処理を実行して (ステップ S38)処理を終了 する。  [0071] When the transmission of the winning confirmation data is completed in step S37, next, the winning prize or prize is sent out with reference to the user database 5 (step S38), and the process is terminated.

[0072] なお、上述の実施の形態においては、常にゲームを実行するようになされている場 合について述べたが、本発明は、これに限らず、使用者がキーボタンスィッチ 24Aを 操作することにより、ゲームの実行を中途解除するようにしてもよい。この場合、携帯 電話機 20の制御手段 21は、キーボタンスィッチ 24Aによるゲーム解除命令を入力 すると、当該命令に基づいて、 RAM26に記憶されているゲームプログラムの実行を 禁止状態とする。これにより、携帯電話機 20は着信時においてもゲームが開始され ることはなくなり、この分、電池の消耗を軽減することができる。使用者は、電池の残 量によってゲームを実行させる力否かを選択することができるようになるのである。  [0072] In the above-described embodiment, the case where the game is always executed has been described. However, the present invention is not limited to this, and the user operates the key button switch 24A. Thus, the execution of the game may be canceled halfway. In this case, when the control means 21 of the mobile phone 20 receives a game release command from the key button switch 24A, the control means 21 prohibits execution of the game program stored in the RAM 26 based on the command. As a result, the mobile phone 20 does not start a game even when an incoming call is received, and this can reduce battery consumption. The user can select whether or not the game can be executed depending on the remaining battery level.

[0073] 図 7に示すのは、携帯電話機 20の表示手段 22にゲーム進行データとしてのサイコ 口 Sの出目 Aが表示された状態を示しており、ステップ S8のゲーム結果表示の表示 画面である。このようにゲーム結果を表示させて、「サイコロの出目 5」をゲームサーバ 1に送信するかどうかを、使用者に決定させる (ステップ S9)。図 7に示すように、サイ コロ Sの正面に位置する出目を有効な駒数と設定しており、図 8のサイコロ Sの展開図 に示すように、 1一 6の出目がサイコロゲームの確率テーブルに基づいてゲームの抽 選結果として表示される。図 7及び図 8から明らかなように、サイコロ Sの目には、宣伝 情報としての企業のロゴが使用されるようになっており、このサイコロ Sの出目 Aを使 用者に確認させることによって宣伝効果が得ることができるように配慮して 、る。勿論 、この実施の形態に示すようにサイコロ Sの出目 Aに会社がキャンペーン賞品のロゴ を使用して宣伝効果を創出する方式に限らず、出目がでるまでに宣伝情報を含む動 画演出を表示手段 22に表示させるように構成することもできる。  [0073] FIG. 7 shows a state in which the outcome A of the psycho mouth S as the game progress data is displayed on the display means 22 of the mobile phone 20, and is the display screen of the game result display in step S8. is there. In this way, the game result is displayed, and the user decides whether or not to transmit “the dice roll 5” to the game server 1 (step S9). As shown in Fig. 7, the effective number of turns located in front of Dice S is set as the number of effective pieces, and as shown in Fig. 8 It is displayed as a game lottery result based on the probability table. As is clear from Figs. 7 and 8, the company's logo is used as advertising information in the eyes of Dice S, and the user must confirm the outcome A of Dice S. Make sure that you can get an advertising effect. Of course, as shown in this embodiment, the production of the dice S is not limited to the method in which the company uses the logo of the campaign prize to create an advertising effect on the outcome A. Can be displayed on the display means 22.

[0074] (変形例)  [Modification]

図 9には、図 4, 5の携帯電話機 20での処理の変形例を示しており、同一の流れと なるステップ S1— S8までは図 4, 5と同じであるので同一符号を付して繰り返しの説 明を省略する。この変形例では、携帯電話機 20に各スポンサーが提供する賞品や 賞金に応じたサイコロゲームプログラムを、着信を契機として終話を経て抽選結果が 確定されるまでの流れは同じである力 上述した実施の形態の場合には、サーバ 1と 接続するまでは、第 2のゲームとしてサーバ 1内で実行するための駒数を表示手段 2 2に表示させることなく制御する点で大きく異なる。つまり、制御手段 21の制御による 抽選によって得られる駒数力 ボードゲーム上の駒を進める又は後退させる数値を 含むように確率テーブルが設定されており、抽選により得られた駒数を利用してボー ドゲーム上で駒を移動させることを許可する入力を使用者が入力したことを条件とし て、携帯電話機 20がサーバ 1と接続されて、表示手段 22に抽選によって得られた駒 数に関連する表示情報を表示する。 FIG. 9 shows a modification of the processing in the mobile phone 20 of FIGS. 4 and 5. Steps S1 to S8 having the same flow are the same as FIGS. The repeated explanation is omitted. In this modification, the prizes provided by each sponsor on the mobile phone 20 The flow of the dice game program according to the prize is the same until the lottery result is finalized after the end of the call with the incoming call. In the case of the embodiment described above, The difference is that the number of pieces to be executed in the server 1 as the second game is controlled without being displayed on the display means 2 2. In other words, the number of pieces obtained by the lottery controlled by the control means 21 is set so that the probability table is set so as to include the numerical value for advancing or retreating the pieces on the board game, and the number of pieces obtained by the lottery is used. Display on the display means 22 related to the number of pieces obtained by lottery when the mobile phone 20 is connected to the server 1 on the condition that the user inputs an input permitting movement of the pieces on the game. Display information.

[0075] ステップ S8において、図 12に示すような、抽選結果送信確認画面が表示手段 22 に表示される。この抽選結果送信確認画面をこの携帯電話機 20の使用者が視認し つつ、携帯電話機 20の入力手段 24のキーボタンスィッチ 24の中で、 B又は Cに標 印のあるボタンを押し込んで、抽選結果としてのゲーム進行データをサーバ 1に送信 する力否かを使用者に決定させるように促す。  In step S 8, a lottery result transmission confirmation screen as shown in FIG. 12 is displayed on the display means 22. While the user of the mobile phone 20 visually recognizes this lottery result transmission confirmation screen, the button with the mark B or C is pressed in the key button switch 24 of the input means 24 of the mobile phone 20, and the lottery result The user is prompted to decide whether or not to transmit the game progress data to the server 1.

[0076] 次に、抽選結果を送信しないとの入力が入力手段 24によってなされた場合 (ステツ プ S9— 1: YES)、その抽選結果送信確認画面を削除して処理を終了する。  [0076] Next, when the input means 24 inputs that the lottery result is not transmitted (step S9-1: YES), the lottery result transmission confirmation screen is deleted, and the process is terminated.

[0077] また、抽選結果を送信するとの入力が入力手段 24によって行われた場合には、ス テツプ S 10に移行して制御手段 21が抽選結果送信処理を実行する。  [0077] When the input means 24 inputs the lottery result, the process proceeds to step S10, and the control means 21 executes the lottery result transmission process.

[0078] そして、サーバ 1から送信した抽選結果に基づいて、その抽選結果に対応する駒数 データを受信したと制御手段 21が判定すると (ステップ S 12 : YES)、その受信した駒 数データを RAM25に格納する(ステップ S 13)。  [0078] Based on the lottery result transmitted from the server 1, if the control means 21 determines that the piece number data corresponding to the lottery result has been received (step S12: YES), the received piece number data is Store in the RAM 25 (step S13).

[0079] 次に、この RAM25に格納した駒数データに対応する駒数関連表示データをサイ コロゲームプログラムに含まれる画像データ力も抽出する (ステップ S 14)。  Next, the image data force included in the dice game program is extracted from the frame number related display data corresponding to the frame number data stored in the RAM 25 (step S 14).

[0080] ステップ S14に続いて、その抽出した駒数関連表示情報としての画像データを使 用して制御手段 21は、表示手段 22に駒数関連表示情報を表示する (ステップ S 15)  [0080] Following step S14, the control means 21 displays the frame number related display information on the display means 22 using the extracted image data as the frame number related display information (step S15).

[0081] そして、サーバ 1から当選確認データが携帯電話機 20に送信され、受信されたと制 御手段 21が判定すると (ステップ S 16 : YES)、当選演出表示処理をサイコロゲーム に含まれる画像データ力も抽出処理 (ステップ SI 7)し、表示手段 22に表示させる (ス テツプ S 18)。 [0081] When the control means 21 determines that the winning confirmation data is transmitted from the server 1 to the mobile phone 20 and received (step S16: YES), the winning effect display process is performed as a dice game. The image data force included in the data is also extracted (step SI 7) and displayed on the display means 22 (step S 18).

[0082] 図 11に示すのは、図 9,図 10の携帯電話機 20内の処理の流れに対応するサーバ 1での処理フローである。つまり、図 11は、図 6のサーバ 1での処理の変形例を示して おり、ステップ S32とステップ S33の間に、駒数通知処理のステップ S32—1が揷入さ れている点で異なり、他の流れは図 6の流れと同一であるので同一符号を付して繰り 返しの説明を省略する。  FIG. 11 shows a processing flow in the server 1 corresponding to the processing flow in the mobile phone 20 of FIGS. 9 and 10. In other words, FIG. 11 shows a modification of the processing in the server 1 of FIG. 6, and is different in that step S32-1 of the frame number notification processing is inserted between step S32 and step S33. Since the other flow is the same as the flow in FIG. 6, the same reference numerals are given and repeated description is omitted.

[0083] つまり、この変形例では、図 9のステップ S 12に対応する駒数データ力 抽選結果 を携帯電話機 20からサーバ 1が受け取つたことを契機として、認証処理の後に送信 先のアドレスを制御手段 2が確定させて力も送信される流れとして 、る (ステップ S32 1)。  That is, in this modified example, the address of the transmission destination is controlled after the authentication process, triggered by the fact that the server 1 has received the lottery result corresponding to step S 12 in FIG. 9 from the mobile phone 20. This is the flow in which the means 2 is confirmed and the force is transmitted (step S321).

[0084] なお、この実施の形態では、サーバ 1に対して携帯電話機 20の 1つが接続されてボ ードゲームが進行されることをより詳しく説明したが、図 1に示すように、複数の携帯 電話機 20が接続され同一のボードゲームのプレーフィールド上でゴールを競い合う ようなゲーム形態をとるようにすることが、より面白さを高めるために好まし!/、。  In this embodiment, it has been described in more detail that one of the mobile phones 20 is connected to the server 1 and the board game proceeds. However, as shown in FIG. 1, a plurality of mobile phones are used. In order to increase the fun of the game, it is preferable to take a game form in which 20 players are connected and compete for goals on the same board game play field!

産業上の利用可能性  Industrial applicability

[0085] 本発明に係る携帯電話機、携帯電話機用ゲームプログラム及び当該ゲームプログ ラムを利用したサービス提供サーバ並びにゲーム制御方法は、着信を契機とした内 部抽選による抽選結果力 ゲームサーバへゲーム進行データとして送信することとし たから、携帯電話機能とネットゲームとの融合によって新たな娯楽を提供できて有用 である。また、内部抽選による抽選の度に、ゲームサーバへゲーム進行データを送信 することとしたから、景品の不足や過剰在庫を回避することができるものとして有用で ある。 [0085] The mobile phone, the mobile phone game program, the service providing server using the game program, and the game control method according to the present invention have a lottery result by an internal lottery triggered by an incoming call. Therefore, it is useful to provide new entertainment through the fusion of mobile phone functions and network games. In addition, since the game progress data is transmitted to the game server each time the lottery is performed by internal lottery, it is useful for avoiding shortage of prizes and excess inventory.

図面の簡単な説明  Brief Description of Drawings

[0086] [図 1]本発明に係るゲームプログラムを具備する携帯電話機及び当該携帯電話機で 実行されるゲーム結果に応じたサービス提供サーバ並びにサービス提供方法を適用 したシステム構成図である。  [0086] FIG. 1 is a system configuration diagram to which a mobile phone provided with a game program according to the present invention, a service providing server according to a game result executed by the mobile phone, and a service providing method are applied.

[図 2]図 1に示す携帯電話機のハードブロック図である。 [図 3]図 1に示すサーバのハードブロック図である。 2 is a hardware block diagram of the mobile phone shown in FIG. FIG. 3 is a hardware block diagram of the server shown in FIG. 1.

圆 4]図 1に示すシステムに基づいて携帯電話機で実行されるゲーム結果に応じたサ 一ビス提供方法の流れを示すフロー図である。 [4] FIG. 4 is a flowchart showing a flow of a service providing method according to a game result executed on the mobile phone based on the system shown in FIG.

[図 5]図 1に示すシステムに基づ 、て携帯電話機で実行されるゲーム結果に応じたサ 一ビス提供方法の流れを示すフロー図である。 FIG. 5 is a flowchart showing a flow of a service providing method according to a game result executed on the mobile phone based on the system shown in FIG. 1.

Figure imgf000024_0001
、てサーバで実行されるゲーム結果に応じたサービ ス提供方法の流れを示すフロー図である。
Figure imgf000024_0001
FIG. 10 is a flowchart showing a flow of a service providing method according to a game result executed by the server.

圆 7]携帯電話機の表示手段にゲーム結果が表示された状態を示す説明図である。 圆 8]図 7におけるサイコロ Sの展開状態を模式的に示す説明図である。 7] FIG. 7 is an explanatory diagram showing a state in which a game result is displayed on the display means of the mobile phone. [8] FIG. 8 is an explanatory view schematically showing a developed state of the dice S in FIG.

圆 9]携帯電話機で実行されるゲーム結果に応じたサービス提供方法の変形例の流 れを示すフロー図である。 [9] FIG. 9 is a flowchart showing a flow of a variation of the service providing method according to the game result executed on the mobile phone.

圆 10]携帯電話機で実行されるゲーム結果に応じたサービス提供方法の変形例の 流れを示すフロー図である。 [10] FIG. 10 is a flowchart showing a flow of a modification of the service providing method according to the game result executed on the mobile phone.

[図 11]サーバで実行されるゲーム結果に応じたサービス提供方法の変形例の流れを 示すフロー図である。  FIG. 11 is a flowchart showing a flow of a modification of the service providing method according to the game result executed on the server.

[図 12]携帯電話機内で抽選によって決定されたゲーム進行データをサーバに送信 するか否かを使用者に決定させる抽選結果送信確認画面を説明するための説明図 である。  FIG. 12 is an explanatory diagram for explaining a lottery result transmission confirmation screen for allowing the user to decide whether or not to transmit game progress data determined by lottery within the mobile phone to the server.

符号の説明 Explanation of symbols

1 サーノ  1 Sano

6 スポンサーデータベース  6 Sponsor database

10 インターネット網 10 Internet network

20 携帯電話機 20 Mobile phone

Claims

請求の範囲 The scope of the claims [1] 着信を契機として、内部抽選によってゲームを進行させるための数字又は当該数 字に関連するゲーム進行データを抽出表示するゲームプログラムを記憶した記憶手 段を備え、前記ゲーム進行データをゲームサーバに送受信手段を介して送信可能 な携帯電話機であって、  [1] A memory means for storing a game program for extracting and displaying numbers for progressing a game by internal lottery or game progress data related to the numbers triggered by an incoming call is provided, and the game progress data is stored in a game server A mobile phone capable of transmitting via a transmitting / receiving means, この携帯電話機には、前記ゲーム進行データと関連する数字又は当該数字に関連 する図柄画像表示データの複数種類を記憶する図柄画像表示データ記憶手段と、 前記図柄画像表示データ記憶手段力 前記内部抽選結果に応じた数字又は当該 数字に関連した図柄画像表示データを抽出する抽選結果画像抽出手段と、 前記抽選結果画像抽出手段によって抽出された図柄画像表示データを表示する ための表示手段とを具備し、  The mobile phone includes a symbol image display data storage means for storing a number related to the game progress data or a plurality of types of symbol image display data related to the number, the symbol image display data storage means, the internal lottery result A lottery result image extracting means for extracting the number corresponding to the number or the symbol image display data related to the number, and a display means for displaying the symbol image display data extracted by the lottery result image extracting means, 前記ゲーム進行データを前記内部抽選による抽選の度に、前記ゲームサーバ内で の他のゲームに供すベぐ前記ゲーム進行データを前記ゲームサーバへ送信可能と してなることを特徴とする携帯電話機。  A mobile phone characterized in that the game progress data can be transmitted to the game server each time the game progress data is drawn by the internal lottery for another game in the game server. [2] 着信することを条件として、サーバ内で実行可能なボードゲーム上で進める駒数を 決定するための抽選を許可するとともに、抽選を実行する抽選手段と、その抽選によ り得られた駒数を前記サーバに送信する送信手段と、前記駒数に関連する表示情報 を表示する表示手段とを具備する携帯電話機において、  [2] A lottery for determining the number of pieces to be advanced on the board game that can be executed in the server on condition that an incoming call is received, and a lottery means for executing the lottery, and the lottery In a mobile phone comprising: transmission means for transmitting the number of frames to the server; and display means for displaying display information related to the number of frames. 前記抽選によって得られた駒数は、前記ボードゲーム上の駒を進める又は後退さ せる数値を含み、前記抽選により得られた駒数を利用して前記ボードゲーム上で駒 を移動させることを許可する入力を使用者が入力したことを条件として、前記表示手 段に抽選によって得られた駒数又は当該駒数に関連する表示情報を表示する制御 手段を具備することを特徴とする携帯電話機。  The number of pieces obtained by the lottery includes a numerical value for advancing or retreating the pieces on the board game, and permits the pieces to be moved on the board game using the number of pieces obtained by the lottery. A mobile phone comprising: a control means for displaying the number of frames obtained by lottery or display information related to the number of frames on the display means on condition that the user inputs the input to be performed. [3] 着信を契機として、第 1のゲームプログラムに応じた抽選によりゲーム結果を演算し 、この演算された第 1のゲーム結果データを携帯電話機力 受信する機能を有する サービス提供サーバであって、  [3] A service providing server having a function of calculating a game result by lottery according to a first game program and receiving the calculated first game result data on a mobile phone when triggered by an incoming call, 当該サービス提供サーバは、受信した前記第 1のゲーム結果データに基づきゲー ムを進行させる第 2のゲームプログラムと、 前記第 2のゲームプログラムに基づくゲーム演算処理によって得られた第 2のゲー ム結果が景品獲得可能となった場合に、予め記憶された景品提供可能数を超えて Vヽな ヽかどうかを判定する景品提供可否判定機能を担う景品提供可否判定プロダラ ムとを記憶した記憶手段を具備し、 The service providing server includes a second game program for causing the game to progress based on the received first game result data; When the second game result obtained by the game calculation processing based on the second game program can acquire a prize, it is determined whether the number of prizes that can be provided exceeds the pre-stored number of available prizes. And a storage means for storing a premium provision availability determination program that bears a premium provision availability determination function. 前記景品提供可否判定プログラムによって、制御手段が景品提供可能とした場合 に、前記携帯電話機に対して当選を確認させるための当選確認データを送信するこ とを特徴とするサービス提供サーバ。  A service providing server for transmitting winning confirmation data for allowing the mobile phone to confirm the winning when the control means is able to provide a prize according to the premium providing availability determination program. [4] 前記第 2のゲームプログラムは、複数の携帯電話機から受信された複数のゲーム結 果データに基づいて、同一のゲーム空間内で競い合うゲームを実行可能とし、前記 制御手段が予め記憶された景品提供可能数の範囲で、夫々の携帯電話機に対して 所定の条件を満たした場合に、前記当選確認データを送信することを特徴とする請 求項 3に記載のサービス提供サーバ。 [4] The second game program can execute a game that competes in the same game space based on a plurality of game result data received from a plurality of mobile phones, and the control means is stored in advance. 4. The service providing server according to claim 3, wherein the winning confirmation data is transmitted when a predetermined condition is satisfied for each mobile phone within a range of the number of premiums that can be provided. [5] 着信を契機として携帯電話機の第 1のゲームプログラムにより得られた抽選による 第 1のゲーム結果データを受信するステップと、 [5] receiving the first game result data by the lottery obtained by the first game program of the mobile phone triggered by the incoming call; 受信したゲーム結果に基づ 、て、制御手段が記憶手段に予め記憶された第 2のゲ ームプログラムに基づいたゲームを演算処理するステップと、  Based on the received game result, the control means calculates a game based on a second game program stored in advance in the storage means; 前記演算処理により得られた第 2のゲーム結果が景品獲得可能となった場合に、 前記制御手段が景品提供可否判定プログラムに基づき、景品獲得させた場合に予 め記憶された景品提供可能数を超えて 、な 、かどうかを比較判定するステップと、 前記景品提供可否判定プログラムによって、前記制御手段が景品提供可能とした 場合に、前記携帯電話機に対して当選を確認させるための当選確認データを送信 するステップとをコンピュータに実行させることが可能な携帯電話機用ゲームプロダラ ム。  When the second game result obtained by the calculation process can obtain a prize, the control means calculates the number of prizes that can be provided in advance when the control means obtains a prize based on the prize provision availability determination program. If the control means is able to provide a prize by the step of comparing and determining whether or not the prize is provided, the winning confirmation data for allowing the mobile phone to confirm the winning is provided. A game product for a mobile phone capable of causing a computer to execute the transmitting step. [6] 前記第 2のゲームプログラムは、複数の携帯電話機から受信された複数のゲーム結 果データに基づいて、同一のゲーム空間内で競い合うゲームを実行可能とし、前記 制御手段が予め記憶された景品提供可能数の範囲で、夫々の携帯電話機に対して 所定の条件を満たした場合に、前記当選確認データを送信することを特徴とする請 求項 5に記載の携帯電話機用ゲームプログラム。 着信を契機として携帯電話機の第 1のゲームプログラムにより得られた抽選による 第 1のゲーム結果データを受信するステップと、 [6] The second game program can execute a game that competes in the same game space based on a plurality of game result data received from a plurality of mobile phones, and the control means is stored in advance. 6. The mobile phone game program according to claim 5, wherein the winning confirmation data is transmitted when a predetermined condition is satisfied for each mobile phone within a range of the number of premiums that can be provided. Receiving the first game result data by a lottery obtained by the first game program of the mobile phone in response to the incoming call; 受信したゲーム結果に基づ 、て、制御手段が記憶手段に予め記憶された第 2のゲ ームプログラムに基づいたゲームを演算処理するステップと、  Based on the received game result, the control means calculates a game based on a second game program stored in advance in the storage means; 前記演算処理により得られた第 2のゲーム結果が景品獲得可能となった場合に、 前記制御手段が景品提供可否判定プログラムに基づき、景品獲得させた場合に予 め記憶された景品提供可能数を超えて 、な 、かどうかを比較判定するステップと、 前記景品提供可否判定プログラムによって、前記制御手段が景品提供可能とした 場合に、前記携帯電話機に対して当選を確認させるための当選確認データを送信 するステップとを前記携帯電話機と接続可能なサーバにおいて実行可能なゲーム制 御方法。  When the second game result obtained by the calculation process can obtain a prize, the control means calculates the number of prizes that can be provided in advance when the control means obtains a prize based on the prize provision availability determination program. If the control means is able to provide a prize according to the step of comparing and determining whether or not the prize is provided, the winning confirmation data for allowing the mobile phone to confirm the winning is provided. A game control method capable of executing the transmitting step on a server connectable to the mobile phone.
PCT/JP2004/015591 2003-10-24 2004-10-21 Mobile telephone, game program for mobile telephone, server for providing service using that game program, and game control method Ceased WO2005039718A1 (en)

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