AU2006336230B2 - Tiered achievement system - Google Patents
Tiered achievement system Download PDFInfo
- Publication number
- AU2006336230B2 AU2006336230B2 AU2006336230A AU2006336230A AU2006336230B2 AU 2006336230 B2 AU2006336230 B2 AU 2006336230B2 AU 2006336230 A AU2006336230 A AU 2006336230A AU 2006336230 A AU2006336230 A AU 2006336230A AU 2006336230 B2 AU2006336230 B2 AU 2006336230B2
- Authority
- AU
- Australia
- Prior art keywords
- achievement
- achievements
- game
- tier
- profile
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A63F13/12—
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Computer Security & Cryptography (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Pinball Game Machines (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/335,972 | 2006-01-20 | ||
| US11/335,972 US8469805B2 (en) | 2006-01-20 | 2006-01-20 | Tiered achievement system |
| PCT/US2006/047324 WO2007084224A1 (en) | 2006-01-20 | 2006-12-11 | Tiered achievement system |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| AU2006336230A1 AU2006336230A1 (en) | 2007-07-26 |
| AU2006336230B2 true AU2006336230B2 (en) | 2012-10-25 |
Family
ID=38286232
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2006336230A Ceased AU2006336230B2 (en) | 2006-01-20 | 2006-12-11 | Tiered achievement system |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US8469805B2 (enExample) |
| EP (1) | EP1979866A4 (enExample) |
| JP (1) | JP5255452B2 (enExample) |
| KR (1) | KR101515640B1 (enExample) |
| CN (1) | CN101361091A (enExample) |
| AU (1) | AU2006336230B2 (enExample) |
| CA (1) | CA2635088C (enExample) |
| WO (1) | WO2007084224A1 (enExample) |
Families Citing this family (57)
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| US7887419B2 (en) | 2004-12-07 | 2011-02-15 | Microsoft Corporation | Game achievements system |
| US7621813B2 (en) * | 2004-12-07 | 2009-11-24 | Microsoft Corporation | Ubiquitous unified player tracking system |
| US8876606B2 (en) | 2004-12-07 | 2014-11-04 | Microsoft Corporation | User-centric method of aggregating information sources to reinforce digital identity |
| US8469805B2 (en) | 2006-01-20 | 2013-06-25 | Microsoft Corporation | Tiered achievement system |
| US8898325B2 (en) * | 2007-03-06 | 2014-11-25 | Trion Worlds, Inc. | Apparatus, method, and computer readable media to perform transactions in association with participants interacting in a synthetic environment |
| US9104962B2 (en) * | 2007-03-06 | 2015-08-11 | Trion Worlds, Inc. | Distributed network architecture for introducing dynamic content into a synthetic environment |
| US20090124386A1 (en) * | 2007-11-14 | 2009-05-14 | Lamontagne Joel David | Method and system for randomly altering information and content within web pages to create a new and unique website and online game |
| US20090138813A1 (en) * | 2007-11-14 | 2009-05-28 | Lamontagne Entertainment, Llc | System and method for providing an objective to a user |
| EP2243109A4 (en) * | 2007-12-26 | 2012-01-18 | Gamelogic Inc | SYSTEM AND METHOD FOR COLLECTING AND USING PLAYER INFORMATION |
| EP2286882A4 (en) * | 2008-06-17 | 2012-08-01 | Sony Computer Entertainment Inc | GAME DEVICE |
| US8626863B2 (en) * | 2008-10-28 | 2014-01-07 | Trion Worlds, Inc. | Persistent synthetic environment message notification |
| ES2351565B1 (es) * | 2009-01-19 | 2011-12-12 | Vodafone España, S.A.U. | Metodo para compartir y registrar logros obtenidos en servicios web. |
| US8694585B2 (en) * | 2009-03-06 | 2014-04-08 | Trion Worlds, Inc. | Cross-interface communication |
| US8657686B2 (en) * | 2009-03-06 | 2014-02-25 | Trion Worlds, Inc. | Synthetic environment character data sharing |
| US8661073B2 (en) * | 2009-03-06 | 2014-02-25 | Trion Worlds, Inc. | Synthetic environment character data sharing |
| US9047736B2 (en) * | 2009-04-08 | 2015-06-02 | Sony Computer Entertainment America Llc | System and method for wagering badges |
| JP2010257374A (ja) * | 2009-04-28 | 2010-11-11 | Brother Ind Ltd | 表示装置 |
| US8214515B2 (en) * | 2009-06-01 | 2012-07-03 | Trion Worlds, Inc. | Web client data conversion for synthetic environment interaction |
| US20110151972A1 (en) * | 2009-12-01 | 2011-06-23 | Mind Optics Llc | Methods for providing content to a gaming account and apparatuses thereof |
| CN102214265A (zh) * | 2010-04-07 | 2011-10-12 | 苹果公司 | 用于提供具有玩家专有成就数据的游戏中心的方法和系统 |
| US20110250949A1 (en) * | 2010-04-07 | 2011-10-13 | Van Os Marcel | Methods and systems for providing a game center having player specific options and game access |
| AU2014265008A1 (en) * | 2010-04-07 | 2014-12-04 | Apple Inc. | Methods and systems for providing a game center having player specific options and statistics |
| CN102214267A (zh) * | 2010-04-07 | 2011-10-12 | 苹果公司 | 用于提供具有定制通知的游戏中心的方法和系统 |
| US8719730B2 (en) * | 2010-04-23 | 2014-05-06 | Ganz | Radial user interface and system for a virtual world game |
| US9310909B2 (en) | 2010-09-30 | 2016-04-12 | Fitbit, Inc. | Methods, systems and devices for physical contact activated display and navigation |
| US9707486B1 (en) * | 2011-02-25 | 2017-07-18 | Zynga Inc. | Apparatus, method and system for crew mechanics in multiplayer games |
| US8671019B1 (en) | 2011-03-03 | 2014-03-11 | Wms Gaming, Inc. | Controlling and rewarding gaming socialization |
| EP2497552A3 (en) * | 2011-03-09 | 2013-08-21 | Sony Computer Entertainment Inc. | Information processing apparatus |
| US8660673B2 (en) * | 2011-03-23 | 2014-02-25 | Electronic Entertainment Design And Research | In-game contextual telemetry systems and methods |
| US9384468B2 (en) * | 2011-05-17 | 2016-07-05 | Benjamin Harold Lesh | Method for adding game elements to information aggregation |
| US20130090158A1 (en) | 2011-09-30 | 2013-04-11 | Wms Gaming Inc. | System and Method for Assessing and Providing Location-Based Benefits |
| US9116555B2 (en) | 2011-11-23 | 2015-08-25 | Sony Computer Entertainment America Llc | Gaming controller |
| US10525347B2 (en) | 2012-03-13 | 2020-01-07 | Sony Interactive Entertainment America Llc | System and method for capturing and sharing console gaming data |
| US10486064B2 (en) | 2011-11-23 | 2019-11-26 | Sony Interactive Entertainment America Llc | Sharing buffered gameplay in response to an input request |
| US10960300B2 (en) | 2011-11-23 | 2021-03-30 | Sony Interactive Entertainment LLC | Sharing user-initiated recorded gameplay with buffered gameplay |
| US20140180595A1 (en) * | 2012-12-26 | 2014-06-26 | Fitbit, Inc. | Device state dependent user interface management |
| US9471686B2 (en) | 2012-08-20 | 2016-10-18 | Groupfabric Inc. | Systems and methods for implementing achievement guided recommendations |
| US9849389B2 (en) * | 2012-10-03 | 2017-12-26 | Gree, Inc. | Method of synchronizing online game, and server device |
| US9452353B2 (en) | 2012-11-08 | 2016-09-27 | Visa International Service Association | Game card including payment identifier |
| US9098991B2 (en) | 2013-01-15 | 2015-08-04 | Fitbit, Inc. | Portable monitoring devices and methods of operating the same |
| US9406195B2 (en) | 2013-03-13 | 2016-08-02 | Game Play Network, Inc. | System and method of securing reveals of outcomes of real world wagers |
| US20140274283A1 (en) * | 2013-03-13 | 2014-09-18 | Big Fish Games, Inc. | Persistent association of game features with a user |
| US20140274359A1 (en) * | 2013-03-13 | 2014-09-18 | Big Fish Games, Inc. | Multi-player collaborative play of a game |
| JP2015150172A (ja) * | 2014-02-13 | 2015-08-24 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
| JP6348726B2 (ja) | 2014-02-13 | 2018-06-27 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
| US9031812B2 (en) | 2014-02-27 | 2015-05-12 | Fitbit, Inc. | Notifications on a user device based on activity detected by an activity monitoring device |
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| US9914054B2 (en) * | 2014-06-07 | 2018-03-13 | Microsoft Technology Licensing, Llc | Display of system-level achievements with real-time updating |
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| US10762743B2 (en) | 2015-02-26 | 2020-09-01 | Sg Gaming, Inc. | Tracking and utilizing data and information across a plurality of technological paradigms |
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| US10821358B2 (en) | 2016-11-18 | 2020-11-03 | Sony Interactive Entertainment Network America Llc | Gaming server and method to generate context-aware gaming information |
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| US11607615B2 (en) * | 2018-11-02 | 2023-03-21 | Google Llc | Systems and methods for providing multi-part persistent content |
| US11410504B1 (en) | 2021-12-16 | 2022-08-09 | Game Play Network, Inc. | System and method of revealing the outcomes of real world wagers using reserve wagering |
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| WO2006124811A2 (en) * | 2005-05-13 | 2006-11-23 | Professional Interactive Entertainment, Inc. | System and method for network interactive game match-up and server selection |
| US20070111775A1 (en) * | 2005-11-15 | 2007-05-17 | Shuffle Master, Inc. | Independent data input system for casino play |
| US7402105B1 (en) * | 2005-11-23 | 2008-07-22 | Robert J Hutter | Massively multiplayer educational online role playing game |
| US20070143341A1 (en) * | 2005-12-15 | 2007-06-21 | Microsoft Corporation | Using a memory device in a kiosk |
| US8469805B2 (en) | 2006-01-20 | 2013-06-25 | Microsoft Corporation | Tiered achievement system |
| US20070173321A1 (en) * | 2006-01-20 | 2007-07-26 | Microsoft Corporation | Method for comparing accomplishments between players |
-
2006
- 2006-01-20 US US11/335,972 patent/US8469805B2/en active Active
- 2006-12-11 CA CA2635088A patent/CA2635088C/en active Active
- 2006-12-11 EP EP06845252A patent/EP1979866A4/en not_active Ceased
- 2006-12-11 CN CNA2006800513311A patent/CN101361091A/zh active Pending
- 2006-12-11 AU AU2006336230A patent/AU2006336230B2/en not_active Ceased
- 2006-12-11 KR KR1020087017685A patent/KR101515640B1/ko active Active
- 2006-12-11 WO PCT/US2006/047324 patent/WO2007084224A1/en not_active Ceased
- 2006-12-11 JP JP2008551264A patent/JP5255452B2/ja active Active
Non-Patent Citations (3)
| Title |
|---|
| AtariAge, "Activision Patch Gallery" [retrieved on 8 April 2011] Retrieved from internet <URL: http://replay.waybackmachine.org/20041210072208/http://www.atariage.com/2600/archives/activision_patches.html> published on 10 December 2004 * |
| BFS2.com, "UBAR - the Unofficial Battlefield 2 Awards and Ranks Guide" [retrieved on 8 April 2011] Retrieved from internet published on 26 November 2005 * |
| GameTrailers.com, "Episode 2 - Dashboard" (video citation), posted 26 September 2005 [retrieved on 8 April 2011], retrieved from internet * |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20080085177A (ko) | 2008-09-23 |
| EP1979866A1 (en) | 2008-10-15 |
| US8469805B2 (en) | 2013-06-25 |
| CN101361091A (zh) | 2009-02-04 |
| KR101515640B1 (ko) | 2015-04-28 |
| CA2635088A1 (en) | 2007-07-26 |
| JP5255452B2 (ja) | 2013-08-07 |
| US20070173327A1 (en) | 2007-07-26 |
| WO2007084224A1 (en) | 2007-07-26 |
| JP2009523536A (ja) | 2009-06-25 |
| EP1979866A4 (en) | 2012-01-04 |
| CA2635088C (en) | 2015-11-24 |
| AU2006336230A1 (en) | 2007-07-26 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FGA | Letters patent sealed or granted (standard patent) | ||
| PC | Assignment registered |
Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC Free format text: FORMER OWNER WAS: MICROSOFT CORPORATION |
|
| MK14 | Patent ceased section 143(a) (annual fees not paid) or expired |