AU1593401A - System and method for leveraging data into a game platform - Google Patents
System and method for leveraging data into a game platformInfo
- Publication number
- AU1593401A AU1593401A AU15934/01A AU1593401A AU1593401A AU 1593401 A AU1593401 A AU 1593401A AU 15934/01 A AU15934/01 A AU 15934/01A AU 1593401 A AU1593401 A AU 1593401A AU 1593401 A AU1593401 A AU 1593401A
- Authority
- AU
- Australia
- Prior art keywords
- game platform
- leveraging data
- leveraging
- data
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/162—Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing
- H04N7/163—Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing by receiver means only
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Computer Security & Cryptography (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US16590699P | 1999-11-16 | 1999-11-16 | |
US60165906 | 1999-11-16 | ||
US54630400A | 2000-04-10 | 2000-04-10 | |
US09546304 | 2000-04-10 | ||
PCT/US2000/030847 WO2001036061A1 (fr) | 1999-11-16 | 2000-11-08 | Systeme et procede pour exercer un effet de levier sur des donnees dans une plate-forme de jeux |
Publications (1)
Publication Number | Publication Date |
---|---|
AU1593401A true AU1593401A (en) | 2001-05-30 |
Family
ID=26861794
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU15934/01A Abandoned AU1593401A (en) | 1999-11-16 | 2000-11-08 | System and method for leveraging data into a game platform |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU1593401A (fr) |
WO (1) | WO2001036061A1 (fr) |
Families Citing this family (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2367254A (en) * | 2000-08-02 | 2002-04-03 | Coinmaster Gaming Ltd | Simulated race game with touch screen betting |
FR2826224B1 (fr) * | 2001-06-15 | 2003-09-26 | Thomson Licensing Sa | Procede de synchronisation de diffusion de programmes et d'incorporation de contenus de diffusion, dispositif et produits correspondants |
US20050003841A1 (en) * | 2001-08-03 | 2005-01-06 | Juha Salo | Method, system and terminal for synchronising a plurality of terminals |
GB0129793D0 (en) * | 2001-12-13 | 2002-01-30 | Koninkl Philips Electronics Nv | Real time authoring |
GB0212567D0 (en) * | 2002-05-30 | 2002-07-10 | Thirdspace Living Ltd | Interactive television system |
US20040043819A1 (en) * | 2002-09-03 | 2004-03-04 | Daniel Willis | Gaming system emulating a set top box |
WO2004050202A1 (fr) | 2002-12-02 | 2004-06-17 | Alcatel | Unite d'adaptation de console de jeux |
FR2853559B1 (fr) * | 2003-04-10 | 2006-02-17 | France Telecom | Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede |
KR20060121207A (ko) * | 2003-12-19 | 2006-11-28 | 코닌클리케 필립스 일렉트로닉스 엔.브이. | 인터랙티브 비디오 |
US9445225B2 (en) | 2005-07-14 | 2016-09-13 | Huston Family Trust | GPS based spectator and participant sport system and method |
US8249626B2 (en) | 2005-07-14 | 2012-08-21 | Huston Charles D | GPS based friend location and identification system and method |
US11972450B2 (en) | 2005-07-14 | 2024-04-30 | Charles D. Huston | Spectator and participant system and method for displaying different views of an event |
US8207843B2 (en) | 2005-07-14 | 2012-06-26 | Huston Charles D | GPS-based location and messaging system and method |
US8933967B2 (en) | 2005-07-14 | 2015-01-13 | Charles D. Huston | System and method for creating and sharing an event using a social network |
US8275397B2 (en) | 2005-07-14 | 2012-09-25 | Huston Charles D | GPS based friend location and identification system and method |
KR101350888B1 (ko) * | 2005-07-14 | 2014-01-14 | 찰스 디. 휴스턴 | Gps를 기초로 하는 관중 및 참가자 스포츠 시스템 및방법 |
US9344842B2 (en) | 2005-07-14 | 2016-05-17 | Charles D. Huston | System and method for viewing golf using virtual reality |
WO2007023330A1 (fr) * | 2005-08-25 | 2007-03-01 | Nokia Corporation | Procede et dispositif d'envoi et de reception de contenu de jeu et telechargement de contenu de jeu |
US20120269494A1 (en) * | 2011-04-22 | 2012-10-25 | Qualcomm Incorporated | Augmented reality for live events |
US8961302B2 (en) | 2012-07-20 | 2015-02-24 | Microsoft Technology Licensing, Llc | Game browsing |
US9381432B2 (en) | 2012-08-24 | 2016-07-05 | Microsoft Technology Licensing, Llc | Game migration |
US9717982B2 (en) * | 2012-12-21 | 2017-08-01 | Microsoft Technology Licensing, Llc | Client rendering of latency sensitive game features |
US9526980B2 (en) | 2012-12-21 | 2016-12-27 | Microsoft Technology Licensing, Llc | Client side processing of game controller input |
US9694277B2 (en) | 2013-03-14 | 2017-07-04 | Microsoft Technology Licensing, Llc | Client side processing of character interactions in a remote gaming environment |
US9564102B2 (en) | 2013-03-14 | 2017-02-07 | Microsoft Technology Licensing, Llc | Client side processing of player movement in a remote gaming environment |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4814896A (en) * | 1987-03-06 | 1989-03-21 | Heitzman Edward F | Real time video data acquistion systems |
KR100491467B1 (ko) * | 1996-05-02 | 2005-12-21 | 가부시키가이샤 세가 | 게임장치,그처리방법및기록매체 |
CA2253626A1 (fr) * | 1996-05-08 | 1997-11-13 | Real Vision Corporation | Simulation en temps reel utilisant une detection de position |
GB9706839D0 (en) * | 1997-04-04 | 1997-05-21 | Orad Hi Tec Systems Ltd | Graphical video systems |
GB9820490D0 (en) * | 1998-09-22 | 1998-11-11 | Forsberg Services Limited | Computer game |
-
2000
- 2000-11-08 AU AU15934/01A patent/AU1593401A/en not_active Abandoned
- 2000-11-08 WO PCT/US2000/030847 patent/WO2001036061A1/fr active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2001036061A9 (fr) | 2002-05-10 |
WO2001036061A1 (fr) | 2001-05-25 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
AU1593401A (en) | System and method for leveraging data into a game platform | |
AU2452001A (en) | A method and system for modeling data | |
AU8007100A (en) | Method and apparatus for maintaining a computer system | |
AU4845200A (en) | Apparatus and method for transferring information between platforms | |
AU5318500A (en) | System and method for electronic data delivery | |
AU7857300A (en) | Method and system for developing software | |
AU3246700A (en) | System and method for number portability | |
AU4041200A (en) | A method and system for developing technical configurations | |
AUPQ055999A0 (en) | A method and apparatus (npage01) | |
GB0029268D0 (en) | Method and system for autromated data transmission | |
AU4357000A (en) | System and method for testing computer software | |
AU1372500A (en) | A comprehensive information service platform system and method thereof | |
AU2192301A (en) | Method and device for transferring data | |
AU4033700A (en) | A system and method for the construction of data | |
AU2001262605A1 (en) | Method and system for implementing a game | |
AUPP868799A0 (en) | A method and apparatus(IJ46P1B) | |
AUPP868899A0 (en) | A method and apparatus(IJ46P1C) | |
AU2002310053A1 (en) | System and method for maintaining object data in a distributed object system | |
AUPP869099A0 (en) | A method and apparatus(IJ46P1E) | |
AU7068700A (en) | Computer system and method for virtual reveal-and-win game ticket | |
AU2388601A (en) | A method and system for facilitating the playing of a game | |
AU6484300A (en) | Method and system for providing information for use in judging a game and for the benefit of the viewers | |
AUPP868699A0 (en) | A method and apparatus(IJ46P1A) | |
AU2298801A (en) | Method and apparatus for low cost asset location | |
AUPP869199A0 (en) | A method and apparatus(IJ46P1F) |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |