AU1593401A - System and method for leveraging data into a game platform - Google Patents

System and method for leveraging data into a game platform

Info

Publication number
AU1593401A
AU1593401A AU15934/01A AU1593401A AU1593401A AU 1593401 A AU1593401 A AU 1593401A AU 15934/01 A AU15934/01 A AU 15934/01A AU 1593401 A AU1593401 A AU 1593401A AU 1593401 A AU1593401 A AU 1593401A
Authority
AU
Australia
Prior art keywords
game platform
leveraging data
leveraging
data
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU15934/01A
Other languages
English (en)
Inventor
Simon Gibbs
Hubert Le Van Gong
Richter A. Rafey
Sidney Wang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Electronics Inc
Original Assignee
Sony Electronics Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Electronics Inc filed Critical Sony Electronics Inc
Publication of AU1593401A publication Critical patent/AU1593401A/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/162Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing
    • H04N7/163Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing by receiver means only
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
AU15934/01A 1999-11-16 2000-11-08 System and method for leveraging data into a game platform Abandoned AU1593401A (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US16590699P 1999-11-16 1999-11-16
US60165906 1999-11-16
US54630400A 2000-04-10 2000-04-10
US09546304 2000-04-10
PCT/US2000/030847 WO2001036061A1 (fr) 1999-11-16 2000-11-08 Systeme et procede pour exercer un effet de levier sur des donnees dans une plate-forme de jeux

Publications (1)

Publication Number Publication Date
AU1593401A true AU1593401A (en) 2001-05-30

Family

ID=26861794

Family Applications (1)

Application Number Title Priority Date Filing Date
AU15934/01A Abandoned AU1593401A (en) 1999-11-16 2000-11-08 System and method for leveraging data into a game platform

Country Status (2)

Country Link
AU (1) AU1593401A (fr)
WO (1) WO2001036061A1 (fr)

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2367254A (en) * 2000-08-02 2002-04-03 Coinmaster Gaming Ltd Simulated race game with touch screen betting
FR2826224B1 (fr) * 2001-06-15 2003-09-26 Thomson Licensing Sa Procede de synchronisation de diffusion de programmes et d'incorporation de contenus de diffusion, dispositif et produits correspondants
US20050003841A1 (en) * 2001-08-03 2005-01-06 Juha Salo Method, system and terminal for synchronising a plurality of terminals
GB0129793D0 (en) * 2001-12-13 2002-01-30 Koninkl Philips Electronics Nv Real time authoring
GB0212567D0 (en) * 2002-05-30 2002-07-10 Thirdspace Living Ltd Interactive television system
US20040043819A1 (en) * 2002-09-03 2004-03-04 Daniel Willis Gaming system emulating a set top box
WO2004050202A1 (fr) 2002-12-02 2004-06-17 Alcatel Unite d'adaptation de console de jeux
FR2853559B1 (fr) * 2003-04-10 2006-02-17 France Telecom Systeme et procede de pilotage de plusieurs vehicules telecommandes, et supports d'enregistrement d'informations pour la mise en oeuvre du procede
KR20060121207A (ko) * 2003-12-19 2006-11-28 코닌클리케 필립스 일렉트로닉스 엔.브이. 인터랙티브 비디오
US9445225B2 (en) 2005-07-14 2016-09-13 Huston Family Trust GPS based spectator and participant sport system and method
US8249626B2 (en) 2005-07-14 2012-08-21 Huston Charles D GPS based friend location and identification system and method
US11972450B2 (en) 2005-07-14 2024-04-30 Charles D. Huston Spectator and participant system and method for displaying different views of an event
US8207843B2 (en) 2005-07-14 2012-06-26 Huston Charles D GPS-based location and messaging system and method
US8933967B2 (en) 2005-07-14 2015-01-13 Charles D. Huston System and method for creating and sharing an event using a social network
US8275397B2 (en) 2005-07-14 2012-09-25 Huston Charles D GPS based friend location and identification system and method
KR101350888B1 (ko) * 2005-07-14 2014-01-14 찰스 디. 휴스턴 Gps를 기초로 하는 관중 및 참가자 스포츠 시스템 및방법
US9344842B2 (en) 2005-07-14 2016-05-17 Charles D. Huston System and method for viewing golf using virtual reality
WO2007023330A1 (fr) * 2005-08-25 2007-03-01 Nokia Corporation Procede et dispositif d'envoi et de reception de contenu de jeu et telechargement de contenu de jeu
US20120269494A1 (en) * 2011-04-22 2012-10-25 Qualcomm Incorporated Augmented reality for live events
US8961302B2 (en) 2012-07-20 2015-02-24 Microsoft Technology Licensing, Llc Game browsing
US9381432B2 (en) 2012-08-24 2016-07-05 Microsoft Technology Licensing, Llc Game migration
US9717982B2 (en) * 2012-12-21 2017-08-01 Microsoft Technology Licensing, Llc Client rendering of latency sensitive game features
US9526980B2 (en) 2012-12-21 2016-12-27 Microsoft Technology Licensing, Llc Client side processing of game controller input
US9694277B2 (en) 2013-03-14 2017-07-04 Microsoft Technology Licensing, Llc Client side processing of character interactions in a remote gaming environment
US9564102B2 (en) 2013-03-14 2017-02-07 Microsoft Technology Licensing, Llc Client side processing of player movement in a remote gaming environment

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4814896A (en) * 1987-03-06 1989-03-21 Heitzman Edward F Real time video data acquistion systems
KR100491467B1 (ko) * 1996-05-02 2005-12-21 가부시키가이샤 세가 게임장치,그처리방법및기록매체
CA2253626A1 (fr) * 1996-05-08 1997-11-13 Real Vision Corporation Simulation en temps reel utilisant une detection de position
GB9706839D0 (en) * 1997-04-04 1997-05-21 Orad Hi Tec Systems Ltd Graphical video systems
GB9820490D0 (en) * 1998-09-22 1998-11-11 Forsberg Services Limited Computer game

Also Published As

Publication number Publication date
WO2001036061A9 (fr) 2002-05-10
WO2001036061A1 (fr) 2001-05-25

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase