WO2001053928A1 - The speech recognition (setting) of on-line-game (mud and mug-game) - Google Patents
The speech recognition (setting) of on-line-game (mud and mug-game) Download PDFInfo
- Publication number
- WO2001053928A1 WO2001053928A1 PCT/KR2001/000078 KR0100078W WO0153928A1 WO 2001053928 A1 WO2001053928 A1 WO 2001053928A1 KR 0100078 W KR0100078 W KR 0100078W WO 0153928 A1 WO0153928 A1 WO 0153928A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- mud
- voice
- mug
- recognizing
- game
- Prior art date
Links
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/26—Speech to text systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
Definitions
- This invention is about a new type of MUD/MUG games with a new device to enjoy games.
- the development of MUD/MUG games and its enjoyment by gamers will be done not by a keyboard, which has been a dominant device so far, but by a voice-recognizing device, which can maximize its convenience.
- a keyboard is not a only a device of great account but an indispensable command input device.
- mud games are being recognized to the degree that they gives a newly developed society in the cyber world where a lot of people can access on the same game, enjoy it, and further talk about it.
- TelNet the access to the IP address of that game through other programs such as TelNet is necessary. This way of accessing for mud games makes users to spend a long time on the game once accessed.
- gamers put their commands through a keyboard, resulting in the high strain on their wrists working on the keyboard.
- FIG.Fig) 1 shows the operating procedures of the voice-recognizing
- Fig 2 shows how this invention works in the systems.
- Fig 3 shows operating hardwares and interconnecting equipments.
- This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
- This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
- (St 1) starts operation of the voice-recognizing MUD/MUG games.
- (St 2) put command words of MUD/MUG game programs by the hardwares installed with voice-recognizing modules(200) as described above or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone(200).
- (St 3) step MUD/MUG game program(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 4) and the wrong one goes back to (St 2) and gets a voice input again.
- Fig 2 is the chart that shows how the voice-recognizing MUD/MUG game programs described above and systems work together and details are as follow.
- (St 1' ) starts operation of the system, or the computer.
- (St 2' ) starts operation of 0/S programs such as WINDOWS or DOS.
- (St 3' ) starts operation of the voice-recognizing MUD/MUG game programs, which means the start of the voice-recognizing MUD/MUG game.
- (St 4') a user's commanding voice is put by the previous described hardware installed with a voice-recognizing module(200) or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone.
- Fig 4 shows how the voice-recognizing MUD/MUG game described above and the hardwares work together.
- the voice-recognizing MUD/MUG game will be operated with the connection of the voice-recognizing MUD/MUG game program(100), the hardware installed with a voice-recognizing module(200), a sound card already in use, and a voice-recognizing microphone(300) as the fig 4 shows.
- This invention replaces already established keyboard based inputs with voice-recognizing based ones to enjoy MUD/MUG games. So it maximizes it s convenience by including even people who are not good at keyboard typing and the disabled on hands in another society of the cyber world and preventing a lot of physical disorders such as wrist strain, which is caused by working too long time on keyboards.
Abstract
This invention is about controlling methods for so called mud games out of all the internet network games, and replaces already established keyboard based inputs with voice-recognizing ones. The invention, therefore, does not need inputs by keyboards and makes MUD/MUG games enjoyable for even people who are not good at keyboard controlling and the disabled and prevents a variety of disorders such as wrist strain caused by working too long on keyboard.
Description
The speech recognition(setting) of ON-LINE-GAME(MUD AND MUG-GAME)
Technical Field
This invention is about a new type of MUD/MUG games with a new device to enjoy games. The development of MUD/MUG games and its enjoyment by gamers will be done not by a keyboard, which has been a dominant device so far, but by a voice-recognizing device, which can maximize its convenience.
Background Art
In doing MUD/MUG games, a keyboard is not a only a device of great account but an indispensable command input device. However, mud games are being recognized to the degree that they gives a newly developed society in the cyber world where a lot of people can access on the same game, enjoy it, and further talk about it. But to enjoy mud games, the access to the IP address of that game through other programs such as TelNet is necessary. This way of accessing for mud games makes users to spend a long time on the game once accessed. While enjoying games, gamers put their commands through a keyboard, resulting in the high strain on their wrists working on the keyboard.
Consequently, teenagers, the majority of MUD/MUG gamers, can have trouble in their physical developments. In addition, the characteristic of MUD/MUG games assumes people being good at keyboard typing and therefore gives the problem of excluding people without that ability and the disabled on hands from another society of cyber world.
Brief Description of Drawings
Figure(Fig) 1 shows the operating procedures of the voice-recognizing
MUD/MUG games based on this invention
Fig 2 shows how this invention works in the systems.
Fig 3 shows operating hardwares and interconnecting equipments.
Best Mode for Carrying Out the Invention
This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
The programs and hardwares described above control every single detail when the MUD/MUG games start by the inputs of voice through the programs described above, hardwares, microphones, etc. So this invention makes it possible to enjoy MUD/MUG games without a keyboard.
The following figures give more detailed explanations.
programs connected with hardwares. First of all, (St 1) starts operation of the voice-recognizing MUD/MUG games. Next, (St 2) put command words of MUD/MUG game programs by the hardwares installed with voice-recognizing modules(200) as described above or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone(200). (St 3) step MUD/MUG game program(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 4) and the wrong one goes back to (St 2) and gets a voice input again. Fig 2 is the chart that shows how the voice-recognizing MUD/MUG game programs described above and systems work together and details are as follow.
First of all, (St 1' ) starts operation of the system, or the computer. Next, (St 2' ) starts operation of 0/S programs such as WINDOWS or DOS. When these operations are done as described above, (St 3' ) starts operation of the voice-recognizing MUD/MUG game programs, which means the start of the voice-recognizing MUD/MUG game. At the next stage, (St 4'), a user's commanding voice is put by the previous described hardware installed with a voice-recognizing module(200) or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone. Then the next (St 5' ) step of the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 6' ) and the wrong one goes back to (St 4' ) and gets a voice input again. Fig 4 shows how the voice-recognizing MUD/MUG game described above and the hardwares work together. At first,
the voice-recognizing MUD/MUG game will be operated with the connection of the voice-recognizing MUD/MUG game program(100), the hardware installed with a voice-recognizing module(200), a sound card already in use, and a voice-recognizing microphone(300) as the fig 4 shows.
Industrial Applicability
This invention replaces already established keyboard based inputs with voice-recognizing based ones to enjoy MUD/MUG games. So it maximizes it s convenience by including even people who are not good at keyboard typing and the disabled on hands in another society of the cyber world and preventing a lot of physical disorders such as wrist strain, which is caused by working too long time on keyboards.
Claims
1. Voice-recognizing MUD/MUG game programs where all the MUD/MUG games are controlled by voice inputs without keyboard inputs(St 1, St 3' , 100).
2.
In the first item, the hardware installed with a voice-recognizing module(200), which enables the voice-recognizing MUD/MUG game programs to operate connected with the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100).
3.
In the first item, a microphone(300) which receive a user's voice inputs connected with the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100) 4.
In the first item, a sound card which enables the voice-recognizing MUD/MUG game programs to operate connected with the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2001228895A AU2001228895A1 (en) | 2000-01-19 | 2001-01-18 | The speech recognition (setting) of on-line-game (mud and mug-game) |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000002510A KR20010073719A (en) | 2000-01-19 | 2000-01-19 | How to recognize voice of mud game |
KR2000/2510 | 2000-01-19 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001053928A1 true WO2001053928A1 (en) | 2001-07-26 |
Family
ID=19639810
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2001/000078 WO2001053928A1 (en) | 2000-01-19 | 2001-01-18 | The speech recognition (setting) of on-line-game (mud and mug-game) |
Country Status (3)
Country | Link |
---|---|
KR (1) | KR20010073719A (en) |
AU (1) | AU2001228895A1 (en) |
WO (1) | WO2001053928A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9418330B2 (en) | 2008-09-23 | 2016-08-16 | International Business Machines Corporation | System and method for enhancing user accessibility in a virtual universe |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4704696A (en) * | 1984-01-26 | 1987-11-03 | Texas Instruments Incorporated | Method and apparatus for voice control of a computer |
EP0683481A2 (en) * | 1994-05-13 | 1995-11-22 | Matsushita Electric Industrial Co., Ltd. | Voice operated game apparatus |
KR960024884A (en) * | 1994-12-16 | 1996-07-20 | 양승택 | How to Voice Control the Information Communication Service Menu |
WO1998002223A1 (en) * | 1996-07-11 | 1998-01-22 | Sega Enterprises, Ltd. | Voice recognizer, voice recognizing method and game machine using them |
KR19980076309A (en) * | 1997-04-09 | 1998-11-16 | 유영욱 | Speech recognition method and device |
KR19990068383A (en) * | 1999-05-11 | 1999-09-06 | 김상형 | Multiply game equipment and method |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07175567A (en) * | 1993-12-17 | 1995-07-14 | Nippon Steel Corp | Input device |
JPH09160752A (en) * | 1995-12-06 | 1997-06-20 | Sega Enterp Ltd | Information storage medium and electronic device using the same |
KR200162370Y1 (en) * | 1997-08-06 | 1999-12-15 | 윤종용 | Information searcher on webphone |
KR19990045795A (en) * | 1999-01-12 | 1999-06-25 | 전윤호 | Conference System for Used with Network Game |
KR20000059569A (en) * | 1999-03-05 | 2000-10-05 | 문광수 | System and method for falling between computer user groups |
KR20000017885A (en) * | 1999-12-27 | 2000-04-06 | 한남용 | The on line educational internet website system and control method with speech interface between an user and a system |
-
2000
- 2000-01-19 KR KR1020000002510A patent/KR20010073719A/en not_active Application Discontinuation
-
2001
- 2001-01-18 AU AU2001228895A patent/AU2001228895A1/en not_active Abandoned
- 2001-01-18 WO PCT/KR2001/000078 patent/WO2001053928A1/en active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4704696A (en) * | 1984-01-26 | 1987-11-03 | Texas Instruments Incorporated | Method and apparatus for voice control of a computer |
EP0683481A2 (en) * | 1994-05-13 | 1995-11-22 | Matsushita Electric Industrial Co., Ltd. | Voice operated game apparatus |
KR960024884A (en) * | 1994-12-16 | 1996-07-20 | 양승택 | How to Voice Control the Information Communication Service Menu |
WO1998002223A1 (en) * | 1996-07-11 | 1998-01-22 | Sega Enterprises, Ltd. | Voice recognizer, voice recognizing method and game machine using them |
KR19980076309A (en) * | 1997-04-09 | 1998-11-16 | 유영욱 | Speech recognition method and device |
KR19990068383A (en) * | 1999-05-11 | 1999-09-06 | 김상형 | Multiply game equipment and method |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9418330B2 (en) | 2008-09-23 | 2016-08-16 | International Business Machines Corporation | System and method for enhancing user accessibility in a virtual universe |
US9785884B2 (en) | 2008-09-23 | 2017-10-10 | International Business Machines Corporation | System and method for enhancing user accessibility in a virtual universe |
Also Published As
Publication number | Publication date |
---|---|
AU2001228895A1 (en) | 2001-07-31 |
KR20010073719A (en) | 2001-08-01 |
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