WO2001053928A1 - The speech recognition (setting) of on-line-game (mud and mug-game) - Google Patents

The speech recognition (setting) of on-line-game (mud and mug-game) Download PDF

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Publication number
WO2001053928A1
WO2001053928A1 PCT/KR2001/000078 KR0100078W WO0153928A1 WO 2001053928 A1 WO2001053928 A1 WO 2001053928A1 KR 0100078 W KR0100078 W KR 0100078W WO 0153928 A1 WO0153928 A1 WO 0153928A1
Authority
WO
WIPO (PCT)
Prior art keywords
mud
voice
mug
recognizing
game
Prior art date
Application number
PCT/KR2001/000078
Other languages
French (fr)
Inventor
Woo Hyub Jung
Original Assignee
Woo Hyub Jung
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Woo Hyub Jung filed Critical Woo Hyub Jung
Priority to AU2001228895A priority Critical patent/AU2001228895A1/en
Publication of WO2001053928A1 publication Critical patent/WO2001053928A1/en

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/26Speech to text systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output

Definitions

  • This invention is about a new type of MUD/MUG games with a new device to enjoy games.
  • the development of MUD/MUG games and its enjoyment by gamers will be done not by a keyboard, which has been a dominant device so far, but by a voice-recognizing device, which can maximize its convenience.
  • a keyboard is not a only a device of great account but an indispensable command input device.
  • mud games are being recognized to the degree that they gives a newly developed society in the cyber world where a lot of people can access on the same game, enjoy it, and further talk about it.
  • TelNet the access to the IP address of that game through other programs such as TelNet is necessary. This way of accessing for mud games makes users to spend a long time on the game once accessed.
  • gamers put their commands through a keyboard, resulting in the high strain on their wrists working on the keyboard.
  • FIG.Fig) 1 shows the operating procedures of the voice-recognizing
  • Fig 2 shows how this invention works in the systems.
  • Fig 3 shows operating hardwares and interconnecting equipments.
  • This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
  • This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
  • (St 1) starts operation of the voice-recognizing MUD/MUG games.
  • (St 2) put command words of MUD/MUG game programs by the hardwares installed with voice-recognizing modules(200) as described above or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone(200).
  • (St 3) step MUD/MUG game program(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 4) and the wrong one goes back to (St 2) and gets a voice input again.
  • Fig 2 is the chart that shows how the voice-recognizing MUD/MUG game programs described above and systems work together and details are as follow.
  • (St 1' ) starts operation of the system, or the computer.
  • (St 2' ) starts operation of 0/S programs such as WINDOWS or DOS.
  • (St 3' ) starts operation of the voice-recognizing MUD/MUG game programs, which means the start of the voice-recognizing MUD/MUG game.
  • (St 4') a user's commanding voice is put by the previous described hardware installed with a voice-recognizing module(200) or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone.
  • Fig 4 shows how the voice-recognizing MUD/MUG game described above and the hardwares work together.
  • the voice-recognizing MUD/MUG game will be operated with the connection of the voice-recognizing MUD/MUG game program(100), the hardware installed with a voice-recognizing module(200), a sound card already in use, and a voice-recognizing microphone(300) as the fig 4 shows.
  • This invention replaces already established keyboard based inputs with voice-recognizing based ones to enjoy MUD/MUG games. So it maximizes it s convenience by including even people who are not good at keyboard typing and the disabled on hands in another society of the cyber world and preventing a lot of physical disorders such as wrist strain, which is caused by working too long time on keyboards.

Abstract

This invention is about controlling methods for so called mud games out of all the internet network games, and replaces already established keyboard based inputs with voice-recognizing ones. The invention, therefore, does not need inputs by keyboards and makes MUD/MUG games enjoyable for even people who are not good at keyboard controlling and the disabled and prevents a variety of disorders such as wrist strain caused by working too long on keyboard.

Description

The speech recognition(setting) of ON-LINE-GAME(MUD AND MUG-GAME)
Technical Field
This invention is about a new type of MUD/MUG games with a new device to enjoy games. The development of MUD/MUG games and its enjoyment by gamers will be done not by a keyboard, which has been a dominant device so far, but by a voice-recognizing device, which can maximize its convenience.
Background Art
In doing MUD/MUG games, a keyboard is not a only a device of great account but an indispensable command input device. However, mud games are being recognized to the degree that they gives a newly developed society in the cyber world where a lot of people can access on the same game, enjoy it, and further talk about it. But to enjoy mud games, the access to the IP address of that game through other programs such as TelNet is necessary. This way of accessing for mud games makes users to spend a long time on the game once accessed. While enjoying games, gamers put their commands through a keyboard, resulting in the high strain on their wrists working on the keyboard.
Consequently, teenagers, the majority of MUD/MUG gamers, can have trouble in their physical developments. In addition, the characteristic of MUD/MUG games assumes people being good at keyboard typing and therefore gives the problem of excluding people without that ability and the disabled on hands from another society of cyber world. Brief Description of Drawings
Figure(Fig) 1 shows the operating procedures of the voice-recognizing
MUD/MUG games based on this invention
Fig 2 shows how this invention works in the systems.
Fig 3 shows operating hardwares and interconnecting equipments.
Best Mode for Carrying Out the Invention
This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
This invention is equipped with a voice-recognizing MUD/MUG game program(St 1, St 3' , 100), a hardware installed with a voice-recognizing module(200), a sound card already in use and a microphone(300), etc.
The programs and hardwares described above control every single detail when the MUD/MUG games start by the inputs of voice through the programs described above, hardwares, microphones, etc. So this invention makes it possible to enjoy MUD/MUG games without a keyboard.
The following figures give more detailed explanations. programs connected with hardwares. First of all, (St 1) starts operation of the voice-recognizing MUD/MUG games. Next, (St 2) put command words of MUD/MUG game programs by the hardwares installed with voice-recognizing modules(200) as described above or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone(200). (St 3) step MUD/MUG game program(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 4) and the wrong one goes back to (St 2) and gets a voice input again. Fig 2 is the chart that shows how the voice-recognizing MUD/MUG game programs described above and systems work together and details are as follow.
First of all, (St 1' ) starts operation of the system, or the computer. Next, (St 2' ) starts operation of 0/S programs such as WINDOWS or DOS. When these operations are done as described above, (St 3' ) starts operation of the voice-recognizing MUD/MUG game programs, which means the start of the voice-recognizing MUD/MUG game. At the next stage, (St 4'), a user's commanding voice is put by the previous described hardware installed with a voice-recognizing module(200) or a sound card already in use and a microphone(300). For example, if a gamer wants to move eastward, he or she can put it by saying "eastward" through the microphone. Then the next (St 5' ) step of the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100) determines(discrimination) whether the voice input is right or not. The right input goes to (St 6' ) and the wrong one goes back to (St 4' ) and gets a voice input again. Fig 4 shows how the voice-recognizing MUD/MUG game described above and the hardwares work together. At first, the voice-recognizing MUD/MUG game will be operated with the connection of the voice-recognizing MUD/MUG game program(100), the hardware installed with a voice-recognizing module(200), a sound card already in use, and a voice-recognizing microphone(300) as the fig 4 shows.
Industrial Applicability
This invention replaces already established keyboard based inputs with voice-recognizing based ones to enjoy MUD/MUG games. So it maximizes it s convenience by including even people who are not good at keyboard typing and the disabled on hands in another society of the cyber world and preventing a lot of physical disorders such as wrist strain, which is caused by working too long time on keyboards.

Claims

Claims
1. Voice-recognizing MUD/MUG game programs where all the MUD/MUG games are controlled by voice inputs without keyboard inputs(St 1, St 3' , 100).
2.
In the first item, the hardware installed with a voice-recognizing module(200), which enables the voice-recognizing MUD/MUG game programs to operate connected with the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100).
3.
In the first item, a microphone(300) which receive a user's voice inputs connected with the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100) 4.
In the first item, a sound card which enables the voice-recognizing MUD/MUG game programs to operate connected with the voice-recognizing MUD/MUG game programs(St 1, St 3' , 100).
PCT/KR2001/000078 2000-01-19 2001-01-18 The speech recognition (setting) of on-line-game (mud and mug-game) WO2001053928A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2001228895A AU2001228895A1 (en) 2000-01-19 2001-01-18 The speech recognition (setting) of on-line-game (mud and mug-game)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020000002510A KR20010073719A (en) 2000-01-19 2000-01-19 How to recognize voice of mud game
KR2000/2510 2000-01-19

Publications (1)

Publication Number Publication Date
WO2001053928A1 true WO2001053928A1 (en) 2001-07-26

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PCT/KR2001/000078 WO2001053928A1 (en) 2000-01-19 2001-01-18 The speech recognition (setting) of on-line-game (mud and mug-game)

Country Status (3)

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KR (1) KR20010073719A (en)
AU (1) AU2001228895A1 (en)
WO (1) WO2001053928A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9418330B2 (en) 2008-09-23 2016-08-16 International Business Machines Corporation System and method for enhancing user accessibility in a virtual universe

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4704696A (en) * 1984-01-26 1987-11-03 Texas Instruments Incorporated Method and apparatus for voice control of a computer
EP0683481A2 (en) * 1994-05-13 1995-11-22 Matsushita Electric Industrial Co., Ltd. Voice operated game apparatus
KR960024884A (en) * 1994-12-16 1996-07-20 양승택 How to Voice Control the Information Communication Service Menu
WO1998002223A1 (en) * 1996-07-11 1998-01-22 Sega Enterprises, Ltd. Voice recognizer, voice recognizing method and game machine using them
KR19980076309A (en) * 1997-04-09 1998-11-16 유영욱 Speech recognition method and device
KR19990068383A (en) * 1999-05-11 1999-09-06 김상형 Multiply game equipment and method

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JPH07175567A (en) * 1993-12-17 1995-07-14 Nippon Steel Corp Input device
JPH09160752A (en) * 1995-12-06 1997-06-20 Sega Enterp Ltd Information storage medium and electronic device using the same
KR200162370Y1 (en) * 1997-08-06 1999-12-15 윤종용 Information searcher on webphone
KR19990045795A (en) * 1999-01-12 1999-06-25 전윤호 Conference System for Used with Network Game
KR20000059569A (en) * 1999-03-05 2000-10-05 문광수 System and method for falling between computer user groups
KR20000017885A (en) * 1999-12-27 2000-04-06 한남용 The on line educational internet website system and control method with speech interface between an user and a system

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4704696A (en) * 1984-01-26 1987-11-03 Texas Instruments Incorporated Method and apparatus for voice control of a computer
EP0683481A2 (en) * 1994-05-13 1995-11-22 Matsushita Electric Industrial Co., Ltd. Voice operated game apparatus
KR960024884A (en) * 1994-12-16 1996-07-20 양승택 How to Voice Control the Information Communication Service Menu
WO1998002223A1 (en) * 1996-07-11 1998-01-22 Sega Enterprises, Ltd. Voice recognizer, voice recognizing method and game machine using them
KR19980076309A (en) * 1997-04-09 1998-11-16 유영욱 Speech recognition method and device
KR19990068383A (en) * 1999-05-11 1999-09-06 김상형 Multiply game equipment and method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9418330B2 (en) 2008-09-23 2016-08-16 International Business Machines Corporation System and method for enhancing user accessibility in a virtual universe
US9785884B2 (en) 2008-09-23 2017-10-10 International Business Machines Corporation System and method for enhancing user accessibility in a virtual universe

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AU2001228895A1 (en) 2001-07-31
KR20010073719A (en) 2001-08-01

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