JP7199476B2 - 制御システム、制御装置、制御方法、及びプログラム - Google Patents
制御システム、制御装置、制御方法、及びプログラム Download PDFInfo
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- JP7199476B2 JP7199476B2 JP2021099339A JP2021099339A JP7199476B2 JP 7199476 B2 JP7199476 B2 JP 7199476B2 JP 2021099339 A JP2021099339 A JP 2021099339A JP 2021099339 A JP2021099339 A JP 2021099339A JP 7199476 B2 JP7199476 B2 JP 7199476B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Description
a=c(Th-x) (0≦x≦Th)
で表される。ここでcは所与の係数である。例えば係数cは、c・Thが256になるように決定される。この場合、ユーザがロッキングボタン234から人差指を距離Th以上離した状態では操作量0であって、人差指がロッキングボタン234に近づくにつれ操作量は増加し、ロッキングボタン234に人差指を接触させた状態で操作量256の操作があったとみなされる。
a=c(Th-x)+p (0≦x≦Th)
ユーザが最大操作状態までロッキングボタン234を押し込む操作を行った場合、p=255なので、操作量aは511となる。
Claims (5)
- ユーザによる操作の対象となる操作ボタンと、
前記操作ボタンを振動させる振動機構と、
前記操作ボタンの表面にユーザの身体が近づいたことを検出するための近接センサと、
を備える操作デバイスと、
前記振動機構による振動を制御する制御装置と、
を含み、
前記制御装置は、前記近接センサが検出する前記操作ボタンの表面から前記ユーザの指までの距離、及び、前記操作ボタンの押し込み量に基づいて算出される一つの数値を、前記操作ボタンに対するユーザの操作入力量として受け付ける
ことを特徴とする制御システム。 - 請求項1に記載の制御システムにおいて、
前記制御装置は、ユーザが前記操作ボタンの表面に指を接触させ、かつ、前記操作ボタンを操作していない状態になった場合に、所定の処理を実行する
ことを特徴とする制御システム。 - ユーザによる操作の対象となる操作ボタンと、
前記操作ボタンを振動させる振動機構と、
前記操作ボタンの表面にユーザの身体が近づいたことを検出するための近接センサと、
を備える操作デバイスを制御する制御装置であって、
前記近接センサが検出する前記操作ボタンの表面から前記ユーザの指までの距離を取得する取得部と、
前記取得した距離、及び、前記操作ボタンの押し込み量に基づいて算出される一つの数値を、前記操作ボタンに対するユーザの操作入力量として受け付ける操作受付部と、
を含むことを特徴とする制御装置。 - ユーザによる操作の対象となる操作ボタンと、
前記操作ボタンを振動させる振動機構と、
前記操作ボタンの表面にユーザの身体が近づいたことを検出するための近接センサと、
を備える操作デバイスを制御する制御方法であって、
前記近接センサが検出する前記操作ボタンの表面から前記ユーザの指までの距離を取得するステップと、
前記取得した距離、及び、前記操作ボタンの押し込み量に基づいて算出される一つの数値を、前記操作ボタンに対するユーザの操作入力量として受け付けるステップと、
を含むことを特徴とする制御方法。 - ユーザによる操作の対象となる操作ボタンと、
前記操作ボタンを振動させる振動機構と、
前記操作ボタンの表面にユーザの身体が近づいたことを検出するための近接センサと、
を備える操作デバイスと接続されるコンピュータに、
前記近接センサが検出する前記操作ボタンの表面から前記ユーザの指までの距離を取得するステップと、
前記取得した距離、及び、前記操作ボタンの押し込み量に基づいて算出される一つの数値を、前記操作ボタンに対するユーザの操作入力量として受け付けるステップと、
を実行させるためのプログラム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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JP2016143562 | 2016-07-21 | ||
JP2016143562 | 2016-07-21 | ||
JP2019184529A JP2020074078A (ja) | 2016-07-21 | 2019-10-07 | 操作デバイス、及び制御システム |
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JP2019184529A Division JP2020074078A (ja) | 2016-07-21 | 2019-10-07 | 操作デバイス、及び制御システム |
Publications (2)
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JP2021168146A JP2021168146A (ja) | 2021-10-21 |
JP7199476B2 true JP7199476B2 (ja) | 2023-01-05 |
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JP2018528391A Active JP6626576B2 (ja) | 2016-07-21 | 2017-02-10 | 操作デバイス、及び制御システム |
JP2019184529A Pending JP2020074078A (ja) | 2016-07-21 | 2019-10-07 | 操作デバイス、及び制御システム |
JP2021099339A Active JP7199476B2 (ja) | 2016-07-21 | 2021-06-15 | 制御システム、制御装置、制御方法、及びプログラム |
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