EP0843272A4 - Systeme de jeu electronique, et procede de gestion et de regulation dudit systeme - Google Patents

Systeme de jeu electronique, et procede de gestion et de regulation dudit systeme

Info

Publication number
EP0843272A4
EP0843272A4 EP95937249A EP95937249A EP0843272A4 EP 0843272 A4 EP0843272 A4 EP 0843272A4 EP 95937249 A EP95937249 A EP 95937249A EP 95937249 A EP95937249 A EP 95937249A EP 0843272 A4 EP0843272 A4 EP 0843272A4
Authority
EP
European Patent Office
Prior art keywords
game
computer station
player
central computer
electronic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP95937249A
Other languages
German (de)
English (en)
Russian (ru)
Other versions
EP0843272A1 (fr
Inventor
Denis Ernestovich Lvov
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from RU95112888/09A external-priority patent/RU2102790C1/ru
Priority claimed from RU95112823/12A external-priority patent/RU2095112C1/ru
Application filed by Individual filed Critical Individual
Publication of EP0843272A1 publication Critical patent/EP0843272A1/fr
Publication of EP0843272A4 publication Critical patent/EP0843272A4/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • Izves ⁇ na "Sis ⁇ ema of mn ⁇ zhes ⁇ va ig ⁇ vy ⁇ machines s ⁇ edinenny ⁇ ⁇ anal ⁇ m d ⁇ ug communication with d ⁇ ug ⁇ m, ⁇ zv ⁇ lyayuschim ⁇ susches ⁇ vlya ⁇ ⁇ bmen data mezhdu0 machines" ( ⁇ z, ⁇ , 4958835, 25.09.90, ⁇ 63 ⁇ 9 / 22) ⁇ zv ⁇ lyayuschy ⁇ izv ⁇ di ⁇ ⁇ bmen data between machines with is ⁇ lz ⁇ vaniem iden ⁇ i ⁇ i ⁇ atsi ⁇ nn ⁇ g ⁇ ⁇ da for ⁇ azhd ⁇ y cars.
  • the "Method of keeping accounts in the game” is known ( ⁇ , ⁇ , 4900027, 10.19.88.0 606 ⁇ 15 / 44), and this is used. Each identifier is assigned an identifier entered in combination with pressing the ⁇ or ⁇ keys and, together with the designation, enter the number.
  • ⁇ ′′ Brass CONCLUSION This will display an account on the display screen along with an identifiable number for each icon. However, here it is only possible to narrow down the 5 options available for the desired game system in the selected game situation and is not observed to be neglected for free.
  • the “Way to process with the initial recording of the video in the video system” is known ( ⁇ , ⁇ , 4894774 16.01.90, ⁇ 06 ⁇ 15 / 44).
  • the CPU has a system for issuing a permit for all games to start the pairing of the game, the initiation of all games with the transmission of information, in order to evaluate the cost of the game.
  • the system allows you to make deliveries to the simultaneous multiples of the games in a separate process during the initiation of the game.
  • the system allows you to play a multiplayer game at a predetermined set of parameters or manual games.
  • the system implements the final account after the completion of the game for each game.
  • One electronic system with an E for playing games provides for the game situation of a single type and 0 territorial business; P ⁇ i e ⁇ m nev ⁇ zm ⁇ zhn ⁇ s ⁇ zdanie zaschischenn ⁇ y se ⁇ i not ⁇ g ⁇ anichenn ⁇ y ⁇ e ⁇ i ⁇ ialn ⁇ and ⁇ eds ⁇ avlyayuschey v ⁇ zm ⁇ zhn ⁇ s ⁇ se ⁇ visn ⁇ g ⁇ ⁇ bsluzhivaniya all ⁇ sube ⁇ v, v ⁇ lyuchenny ⁇ in sis ⁇ emu, ⁇ a ⁇ ig ⁇ v, ⁇ a ⁇ and ⁇ i ⁇ m for ⁇ y palates ⁇ ⁇ ⁇ dim ⁇ ⁇ bes ⁇ echi ⁇ shi ⁇ uyu ig ⁇ vuyu base on ⁇ sn ⁇ ve ⁇ y in Luba ⁇ mbinatsiya ⁇ ⁇ ⁇ ⁇ 97/05557 ⁇ 95 / 00241
  • Ts ⁇ S Transmission Data Network
  • SPD Transmission Data Network
  • the CSC includes the administrator's computer.
  • the system of registration of games ensures the registration of all new entities that are connected to the system and already exist in this electric system (game).
  • the customer is logged out of the system. This ensures that the control over the closed, shared by the other entities included in this EIS.
  • the account management system manages accounts and accounts, making settlements between the players and the CSP, carrying out transactions with bank accounts. ⁇ ⁇ 97/05557 ⁇ / ⁇ 5 / 00241
  • the system of recording of a gambling situation ensures the maintenance of a game by each of the initiated gambling games, as well as the elimination of current gambling situations. This ensures that the information in the system is kept secure even if the situation is external and allows for fair play and fair play.
  • the system of deliveries and the conclusion of the pair and ensures the implementation of the process before the start of the game.
  • the executing game system is not directly controlled by the blocks implementing the game process, it ensures the input and output of information and other necessary activities.
  • the executing system implements the implementation of games from the database of the system.
  • the system of the organization of the protected communication is provided by the public communication, and the telephone is directly connected with the administrator.
  • Sis ⁇ ema vyb ⁇ a ig ⁇ y v ⁇ lyuchae ⁇ proceedy ⁇ base ⁇ eds ⁇ avlyayuschuyu data ⁇ b ⁇ vse ⁇ ig ⁇ vy ⁇ si ⁇ uatsiya ⁇ and ⁇ zv ⁇ lyae ⁇ ⁇ susches ⁇ vi ⁇ vyb ⁇ ⁇ lyub ⁇ mu zadann ⁇ mu ( ⁇ b ⁇ znachenn ⁇ mu) ⁇ i ⁇ e ⁇ iyu and ⁇ a ⁇ same ⁇ bes ⁇ echivae ⁇ v ⁇ zhdenie it, ⁇ e ⁇ e ⁇ lyuchenie with ig ⁇ y on ig ⁇ u, ch ⁇ by uchas ⁇ v ⁇ va ⁇ s ⁇ azu in nes ⁇ l ⁇ i ⁇ ig ⁇ a ⁇ .0 Sis ⁇ ema ele ⁇ nny ⁇ ⁇ la ⁇ ezhey Provides the exchange of information with financial companies, for example, with banks, makes payments in electronic form with the use of
  • the system of the organization of the protected communication ensures the inadequate online communication between the subjects included in the system, between the game and the administration of the world, or between the game. Ensures that there is no malfunctioning to the business team "Kazin", as EIS.
  • ⁇ C ⁇ S and PS ⁇ include mail systems, which also have a special electronic mail for PS and / or electronic records, and also exclude systems.
  • the custom system provides data for the initiation of games, gambling, each of the available games, and is free to choose to
  • the postal system is intended for organizing the exchange of public messages between customers, maintaining access to announcements and delivering electronic mail services. These messages are transmitted by protected packages, do not require immediate response, and can be processed by the player in the connected case, as well as in the disconnected case.
  • the system of access to electronic communications ensures the maintenance of an external, non-departing from this system, the process of communication between games, games and administrators and others.
  • the system has electronic drives (as the default features) of announcements inside the system. This ensures secure exchange of information on the network only for entities included in it. 5
  • the data exchange system implements the ability to protect the transmitted signals during the exchange of data between the CSC and the CEC.
  • a custom system provides easy access to a client in the system for the prevention of a risk of injury to a user or the user.
  • the help system helps and 0 doesn’t use the proprietary system.
  • CSP includes modems and computers, like games, caches, and financial CSPs.
  • Financial PSIs have bank accounts.
  • the PS may have radio communications, modems, network and / or radio modems, computers that are stationary and / or portable. ⁇ ⁇ ⁇ 97/05557 ⁇ / ⁇ 5 / 00241
  • the MSS may include a modem and computer — single and / or connected to a local computer network with a terminal. Interaction of the CES through a network of data transmissions ensures interaction with the CSP in a commercially available combination of CSP types.
  • Data Transmission Network
  • 5 includes a communication station, both for radio modems, and for network modems.
  • EIS provides administration, exchange of information, securing of gaming processes and waiver of business, privacy and welfare. Otherwise, the system controls the account of the player and will never allow you to play more than 0 from the account in the negative bank account.
  • the method of managing and regulating the system is to register the odds, to access the initial systems of the players' team, to keep an account in the selected game for gambling.
  • the information that is released on the file is transferred to the individual operating mode, sends a message to the administrators and to the owners of the system 0.
  • the proposed electronic gaming system allows the creation of a secure public domain network that is not restricted to non-restricted public access.
  • Various entities included in the system such as gambling, cash and payments, with the occurrence of cash transactions on a non-profitable base account.
  • va ⁇ ian ⁇ 2b va ⁇ ian ⁇ 2 - ⁇ e ⁇ i ⁇ e ⁇ iynaya ⁇ m ⁇ yu ⁇ e ⁇ naya s ⁇ antsiya ⁇ inans ⁇ vy ⁇ ⁇ i ⁇ m 0 ⁇ ig.2s - va ⁇ ian ⁇ 3 - ⁇ e ⁇ i ⁇ e ⁇ iynaya ⁇ m ⁇ yu ⁇ e ⁇ naya s ⁇ antsiya, ⁇ e ⁇ edvizhnaya, is ⁇ lzuyuschaya ⁇ adi ⁇ svyaz, ⁇ ig.2 ⁇ - va ⁇ ian ⁇ 4 - ⁇ e ⁇ i ⁇ e ⁇ iynaya ⁇ m ⁇ yu ⁇ e ⁇ naya s ⁇ antsiya se ⁇ i, ⁇ ig.Z - s ⁇ u ⁇ u ⁇ a se ⁇ i ⁇ e ⁇ edachi rendy ⁇ , ⁇ ig .4 - scheme ⁇ deys ⁇ viya
  • FIG. 9 table of the selection of the games for the specified games, figure 10 - view of the display of the calculation of the game.
  • Fig. 11 - shows the circuit of the investigative actions for the operation of the system of Fig. 12 - the circuit of the regime of the registration of the signals of Fig. 13 - the circuit of the circuit of the game - and the implementation of the calculation of Fig. 16 - a screen of the display with the image of the "images" of the images.
  • the CSC is a part of the complex and technical security systems, which can cause a loss of business, damage to the Internet, or 5 COS SYSTEM from: System for registering games (3), System for managing accounts of games (4), System for recording, recording and recording systems (5), System for recording games In addition to the conditions of supply and the conclusion of the pair (8), the operating system (9), the data exchange system (10), see Fig. 1, 2a-0. system for accessing games (26) in the CSC and the gaming interface system (27), see figure (2a- ⁇ ).
  • ⁇ C ⁇ S (1) is included in the terms of the above technical equipment level as well - the electronic payment system (11), the information protection system (12), the system ⁇ 97/05557 ⁇ 95 / 00241
  • ⁇ (1) ensures the implementation of and situations from the database (16 ') of the playing game system (9, see figure (1). There is no interaction between ⁇ (1) and ⁇ (25)
  • EIS may, for example, have simple systems (15), see Figs. (1) and (2a- ⁇ ), which are included in CES (1) and CES (25).
  • EIS may be, for example. there is one system of a secure communication organization (13), or a system of a secure communication organization (13) combined with a postal system (15). With this organization of the secure communication system, there is an electronic connection between the PS and the administrator's computer (23) CSN (1) or PSB (25) between them, see. (4).
  • the system of the organization of protected communications (13) There is a connection of any two and 5 more informative with the group (29) ⁇ (25), see fig. (4).
  • the game selection system (14) includes a data base (16 "), which simply describes the types of game situations and allows you to choose any of them, see the illustration (6).
  • PCB (25) includes computers (30) or computer network (31) and modems (28), like games, cards and bank accounts and / or billing accounts, see fig. (2a- ⁇ ).
  • ⁇ (1) consists of the terminal (24) and the server (22) of the administration (2), connected to the modem device (21), see figure (1).
  • ⁇ (1) through a network of data transmissions (32) 5 ensures the interaction of ⁇ (25) in any randomly selected combination.
  • EIS properly recognizes and organizes the operation of the entire system as using it, solving the task of resetting and processing the data of the investigation of the investigation.
  • neobhodimosti - basic game functions determine the game itself - and in the game mode, and the administrator - in case of an optimized mode of the system.
  • DB database ⁇
  • Formal - linguistic means are used for the class of administrative information systems, for example, "" ⁇ ⁇ " type. / S.P. Bose. Methods and equipment for the disposal of many optional dependencies. ⁇ b. n ⁇ . INFORMATION TECHNOLOGIES 5 RESPONSIBLE INTELLIGENCE. ⁇ . GOS. IPHP, 1994.
  • Each player has a bank and player account (34), which are also included in the electronic information system, as well as registered and entered into the system identifier, is a method, that is, To connect to the game system, you need to have a computer, ⁇ ⁇ 97/05557 ⁇ 95 / 00241
  • the EIS monitor is launched (40) and interaction with the working unit (41) of the system begins. For this, you receive the necessary information (42) with a commercially available system, selects an interesting game (43), and we lose the system (44), we hear the system [in case of unsuccessful registration of the system 0 (46), the unit is blocked (47) the emergency alarm system and the system are free to run the personal system (48), the system is administered This session ends with the system.
  • the game may use the registration system to regulate its identities, it is, for example. 5 and the game, see fig. 16.
  • the mode of change is constant
  • ig ⁇ v ⁇ g ⁇ ⁇ b ⁇ aza ⁇ susches ⁇ vlyae ⁇ sya ⁇ s ⁇ g ⁇ specify ⁇ avilam in tselya ⁇ zaschi ⁇ y d ⁇ ugi ⁇ ig ⁇ v ⁇ m ⁇ shenniches ⁇ va., ⁇ ⁇ eguli ⁇ v ⁇ a ⁇ a ⁇ lya ⁇ susches ⁇ vlyae ⁇ sya ⁇ optional sam ⁇ g ⁇ ig ⁇ a, ⁇ izv ⁇ ln ⁇ vybi ⁇ ayuscheg ⁇ ⁇ mbinatsiyu bu ⁇ v and tsi ⁇ , ⁇ a ⁇ la ⁇ initsy, ⁇ a ⁇ and ⁇ i ⁇ illitsy or lyuby ⁇ d ⁇ ugi ⁇ zna ⁇ v, imeyuschi ⁇ sya on ⁇ lavia ⁇ u ⁇ e P ⁇ S .
  • the registration system also works when registering the exit of the game from the "Casino" or its complete exclusion from the "Casino". In these cases, obligatory entries are made in the database and the database of the CSC. For any transmission of data to the EIS, there is (by) a transmission of information from the sources of the system for protecting information (12), where there is no use of information.
  • the game is free from the possibility of inconvenience
  • the game can go into the information or game mode, start one or a few games or start choosing the game it needs.
  • the game calls up the search system (67), indicates the necessary criteria (68), receives the "necessary candidates to eat?” (69), if "yes", ⁇ vybi ⁇ ae ⁇ ⁇ a ⁇ ne ⁇ v of s ⁇ is ⁇ a (70) ⁇ a ⁇ ne ⁇ am ⁇ sylayu ⁇ sya legi ⁇ nye ⁇ a ⁇ ch ⁇ i (71) ⁇ susches ⁇ vlyae ⁇ sya dial ⁇ g ⁇ vy ⁇ bmen in ⁇ matsii mezhdu5 ⁇ a ⁇ ne ⁇ ami (72) for e ⁇ g ⁇ u ⁇ azyvae ⁇ sya ne ⁇ b ⁇ dimy ⁇ i ⁇ e ⁇ y nuzhn ⁇ g ⁇ ⁇ a ⁇ ne ⁇ a - na ⁇ ime ⁇ for ⁇ a ⁇ y s ⁇ l ⁇ che ⁇ the "secession" of the game itself, see fig.
  • the game starts the game (77), selects the desired game from the possible (78), see FIG. 6, does the game “already play the game?” (79), if you do, 79) if "no", then you get the command to "run the command” (80), is the command "hit?" (81). If yes and if it starts, if not, you will need to select the necessary game from the possible (78).
  • EIS works as follows. To start working in EIS, each subject carries out the registration procedure on the basis of the introduction of the code, the pseudo-code and the password. After the introduction of the data, the registration number is assigned to the player and entered into the Central Identification Code of the country. And after 5 ⁇ , turnkey. This telephone line also comes in at any time convenient for you. The connection to the system occurs when the system is booted and the system is in use, and when it is used, the user will be required to use a short-term medical device. After calling up the registration system of the games, you first need to download the password and the code of the game, see figure (5). After their input, the system compares them with the identifiers stored in the administrator's computer. In the event of full compliance, the customer is deemed to be recognized and he is provided with the opportunity to use his or her own non-profitable account. In order to carry out specific gaming activities, ⁇ ⁇ 97/05557 ⁇ 95 / 00241
  • the game selects its own gamemaker for the sake of displaying the data in the USB interface for the production, storage and information system, see figure (5)., the information is provided , 8), and also Fig. (9), selects the game by entering the data in the interface of the PS
  • ⁇ ezhim vyb ⁇ a ig ⁇ y ( ⁇ ig 14). ⁇ susches ⁇ vlyae ⁇ sya following ⁇ b ⁇ az ⁇ m - ig ⁇ za ⁇ us ⁇ ae ⁇ sis ⁇ emu vyb ⁇ a ig ⁇ y (77) ⁇ aya is ⁇ lzue ⁇ in ⁇ e ⁇ eysnuyu sis ⁇ emu P ⁇ S ig ⁇ a, vyv ⁇ di ⁇ on e ⁇ an dis ⁇ leya s ⁇ is ⁇ d ⁇ s ⁇ u ⁇ ny ⁇ i ⁇ and isolating ne ⁇ b ⁇ dim ⁇ y ig ⁇ y ⁇ zv ⁇ lyae ⁇ it vyb ⁇ a ⁇ in ⁇ e ⁇ esuyuschuyu eg ⁇ ig ⁇ u0 (78) ⁇ e ⁇ ed or after a quick game you gain yourself a lot of money. After the installation, either the command mode is launched, calling the search system (67), or the game
  • the game during the entire period of stay in the EIS can be dynamically switched between different, simultaneously activated games and 5 modes and / or to participate in a separate or separate game. If you are watching a game process, it is either turned on in an interactive mode. By all means, the player may be able to make bets (talization) or turn off the game with other games, be careful not to play the game.
  • Original situations0 are recorded in the EIS recording system. According to the handbooks, see Fig. 15, it is carried out during the whole game on the game account of the player. After the termination of the game, there is a conversion to a cash equivalent of the account management system and calculation (withdrawal) of money from the bank is carried out ⁇ ⁇ 97/05557 ⁇ 95 0 ⁇ 241
  • a game account if they are activated before starting the game. After which there is a transfer of electronic payments with the bank (87).
  • the game doesn’t need to go anywhere beyond the limits of a proprietary office or home, it doesn’t keep the “Business” operating mode, i.e. You can play at any time. Ifa is carried out anonymously - in compliance with the confidentiality of the 0 data in the system and its protection against hacking.
  • the invention may find the best use of ⁇ and simulating the real relationships of economic entities in the market.
  • the method of control and regulation is subject to electronic network 0 systems, and a simple control is used in these systems.
  • the system can be used when simulating real interactions between business entities using it. For this reason, it is sufficient to replace the information in the database for the above-mentioned simulated processes with a variety of possible situations.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Cette invention concerne un système de jeu électronique comprenant une station informatique centrale (1), une station informatique périphérique (25), ainsi qu'un réseau de transmission des données (32). L'unité informatique centrale (1) comprend les éléments suivants: un système d'enregistrement des joueurs (3), un système de comptage des points (4) des joueurs, un système de génération, de stockage et de recherche des données (5), un système de sauvegarde de la partie (6), un système de calcul des points (7) d'après les résultats du jeu, un système de proposition et de prise de paris (8), un système d'exécution du jeu (9) et, enfin, un système d'échange des données (10). L'unité informatique centrale comprend également des systèmes de paiement électronique (11), de protection des données (12), d'organisation de transactions protégées (13), de sélection du jeu (14), et de postage (15). Le réseau de transmission des données permet d'assurer l'interaction entre les stations informatiques périphérique et centrale quelle que soit la combinaison des types de stations informatiques périphériques, et comprend une station de communication (20) ainsi que le réseau de transmission des données lui-même (32). D'après ce procédé de gestion et de régulation de ce système, le joueur s'identifie lors de l'enregistrement à l'aide d'un ensemble de signes clé qui sont ensuite envoyés à la station informatique centrale où ils sont comparés aux données individuelles du système de protection. Les informations entrent ensuite dans un mode de codification individuelle, tandis qu'un message est envoyé à l'administrateur et aux sujets présents dans le système. Le joueur va ensuite effectuer un ensemble de commandes initiales, puis choisir et indiquer les critères de sélection, après quoi se déroule la configuration automatique du jeu électronique. Le joueur se met à jouer un ou plusieurs jeux, et les points sont comptés par jeu. Si l'ensemble des signes clé du joueur est incorrect, le protocole électronique enregistre un essai infructueux, le nombre de ces derniers étant limité. Dès qu'un joueur a atteint le nombre maximal d'essais infructueux, le système de prévention d'effraction du jeu électronique s'enclenche et bloque les comptes des joueurs.
EP95937249A 1995-07-27 1995-11-10 Systeme de jeu electronique, et procede de gestion et de regulation dudit systeme Withdrawn EP0843272A4 (fr)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
RU95112888/09A RU2102790C1 (ru) 1995-07-27 1995-07-27 Электронная игровая система
RU95112823 1995-07-27
RU95112888 1995-07-27
RU95112823/12A RU2095112C1 (ru) 1995-07-27 1995-07-27 Способ управления и регулирования электронной игровой системы
PCT/RU1995/000241 WO1997005557A1 (fr) 1995-07-27 1995-11-10 Systeme de jeu electronique, et procede de gestion et de regulation dudit systeme

Publications (2)

Publication Number Publication Date
EP0843272A1 EP0843272A1 (fr) 1998-05-20
EP0843272A4 true EP0843272A4 (fr) 2000-06-21

Family

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EP95937249A Withdrawn EP0843272A4 (fr) 1995-07-27 1995-11-10 Systeme de jeu electronique, et procede de gestion et de regulation dudit systeme

Country Status (2)

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EP (1) EP0843272A4 (fr)
WO (1) WO1997005557A1 (fr)

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US7905778B2 (en) 2005-09-09 2011-03-15 Igt Server based gaming system having multiple progressive awards
US7963847B2 (en) 2004-08-19 2011-06-21 Igt Gaming system having multiple gaming machines which provide bonus awards
US7985133B2 (en) 2007-07-30 2011-07-26 Igt Gaming system and method for providing an additional gaming currency
US8021230B2 (en) 2004-08-19 2011-09-20 Igt Gaming system having multiple gaming machines which provide bonus awards
US8128491B2 (en) 2005-09-09 2012-03-06 Igt Server based gaming system having multiple progressive awards
US8147322B2 (en) 2007-06-12 2012-04-03 Walker Digital, Llc Multiplayer gaming device and methods
US8251791B2 (en) 2004-08-19 2012-08-28 Igt Gaming system having multiple gaming machines which provide bonus awards
USRE44323E1 (en) 1996-01-19 2013-06-25 Beneficial Innovations, Inc. Method and system for playing games on a network
USRE44566E1 (en) 1996-01-19 2013-10-29 Beneficial Innovations, Inc. Advertising system for the internet and local area networks
US9142097B2 (en) 2007-10-26 2015-09-22 Igt Gaming system and method for providing play of local first game and remote second game
US9530150B2 (en) 1996-01-19 2016-12-27 Adcension, Llc Compensation model for network services

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US7192352B2 (en) 1996-04-22 2007-03-20 Walker Digital, Llc System and method for facilitating play of a video game via a web site
US7033276B2 (en) 1996-04-22 2006-04-25 Walker Digital, Llc Method and system for adapting casino games to playing preferences
WO1997048064A1 (fr) * 1996-06-10 1997-12-18 Nurali Nurislamovich Latypov Procede permettant a des utilisateurs situes a distance de participer a un concours interactif
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