CN201267713Y - Gun type multifunctional game input handle - Google Patents

Gun type multifunctional game input handle Download PDF

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Publication number
CN201267713Y
CN201267713Y CNU2008201132845U CN200820113284U CN201267713Y CN 201267713 Y CN201267713 Y CN 201267713Y CN U2008201132845 U CNU2008201132845 U CN U2008201132845U CN 200820113284 U CN200820113284 U CN 200820113284U CN 201267713 Y CN201267713 Y CN 201267713Y
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CN
China
Prior art keywords
gun
recreation
true
handle
game
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Expired - Lifetime
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CNU2008201132845U
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Chinese (zh)
Inventor
曹思明
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Individual
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Individual
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Priority to CNU2008201132845U priority Critical patent/CN201267713Y/en
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Publication of CN201267713Y publication Critical patent/CN201267713Y/en
Priority to PCT/CN2009/072917 priority patent/WO2010012211A1/en
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Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)
  • Telescopes (AREA)

Abstract

The utility model relates to a gun type multifunctional game input pad, which can be used for game input of a personal computer (PC), a home video game machine (such as PS2, XBOX360 and the like) and a large-scale virtual machine. The pad is mainly applicable to the first-person shooting game, such as the Counter-Strike. The pad is provided with a gun type shell with the proportion of one to one; the shell is provided with a plurality of functional buttons, a simulated cartridge, a pull handle and other components; wherein, the simulation cartridge and the pull handle can be operated by the simulation of a true gun. The utility model can control the movement of the virtual personnel and the aiming, shooting and other actions of the virtual gun in the game. The utility model simulates the true firearm in the appearance and operation, thereby satisfying the special input requirements in the first-person shooting game, and improving the trueness of the operation in the game. In addition, the utility model can be used for the actual combat simulation training in the army.

Description

A kind of gun type multi-functional recreation input handle
Technical field
The utility model is a kind of multiaxis input unit, belongs to computer control and machine game control input technology field, is specifically related to a kind of rifle type input handle.
Background technology
Along with the continuous development of electronic virtual technology, electronic game station also needs continuous renewal.The appearance of new type of play often needs new recreation input equipment to satisfy the different demands of input side.For example, the input equipment of the steering-wheel type that just has been born after the appearance of the recreation of racing car type, what have also not only has a steering wheel, also has the input handheld device of patterns such as pedal, speed change hand shelves; Also be born the subsequently input handle of flight rocker-type of the appearance of flight simulation type game.A kind of new type of play is nowadays arranged---first person shooting game occurs, and first person shooting game mainly is a kind of type of play of simulation small arms firing.The recreation of this type representative has: " CS ", " mission calling " etc.For such recreation, traditional input equipment is that mouse is realized input operation in conjunction with keyboard or game paddle, move with the aiming that mouse moves when controlling that virtual portrait is armed in the recreation, comprise move left and right and moving up and down, the action (advance, retreat, move to left, move to right) of virtual portrait self during keyboard is used for realizing playing, jump, squat down, change the operations such as virtual gun in the recreation.
For existing recreation input equipment, because similar on the profile for fear of obscuring, is necessary to mention ripe already on the market product---light gun at this.Light gun is mainly used in family's phase video shooting game and large amusement machine shooting game, and its function is to determine the two-dimensional coordinate of aiming point on television set (or display) screen.Distinguish according to the principle that coordinate obtains, mainly can be divided into three kinds of (1) brush screen square formula (2) brush screen scan-type and (3) optical tracking formulas.Brush screen square formula light gun produces a pulse signal when player's cocking, game host is black with next frame picture brush after receiving this signal, only at game role place display white square, if at this moment light gun has aimed at the target in the recreation, then the white light that sends of this square enters in the light gun, make the photodiode output signal in the light gun, otherwise do not have signal, game host can learn in view of the above whether the player has aimed at the target in the recreation.
At present, the joystick that computer game and electronic game are used, main type is based on the flat joystick of holding of effector's both hands.The joystick structure is usually by the joystick shell, and built-in circuit plate, switch etc., shell are provided with formations such as button, direction rocking bar.Yet, this joystick is at shooting game, especially the first person shooting game as " CS " this class has some shortcomings to be exactly: can not well simulate the operation sense and the shooting sense of firearms in the recreation during operating control handle, can not allow the operator better place oneself in the midst of in the recreation.Brush screen scan-type light gun also produces a pulse signal when player's cocking, game host continues to show white screen in the time that this signal is remained valid, because television set and display are by the mode demonstration figure's of scanning, therefore when scanning the screen position that light gun aims at, photodiode in the light gun will be subjected to the strongest illumination, thereby produce pulse output, the time of taking place by this pulse signal relatively and the time of video synchronization signal just can be learnt the screen position that light gun aims at.Have a camera in the optical tracking formula light gun, and some light sources are set at television set (or display) screen periphery, the imaging on camera of these light sources, according to the position of light source imaging can calculate the relative screen of this light gun the position and towards, and determine the coordinate of aiming point thus.
As from the foregoing, light gun can only be determined the two-dimensional coordinate of aiming point on screen, can not produce needed move left and right amount of first person shooting game and amount of spin up and down, more can't make the player as the true firearms of operation, change magazine truly, load and shoot.
Be the controller product that some rifle types are also arranged on the market, but this series products is just at the controller that needs the light rifle recreation, this series products also has only the shell of a rifle type, and only the key of opening fire is arranged on the trigger of rifle, but operation sense and the shooting sense can't the fine operator of making in ground controlling the motion of the personage in the recreation and can not well simulate firearms in the recreation.
Summary of the invention
In view of this, the utility model provides a kind of rifle type recreation input handle, and this handle has the profile of class likelihood rifle, and the player can carry out game operation and and finish operational motion the same when changing magazine etc. with the true firearms of use by this handle.
The utlity model has gun-type shell and be arranged at function button and direction to control rocking bar on this shell, its design feature is also to wrap the photoemitter that is fixed in the shell and prevents the electromechanical interlocks of true rifle operation, the interface that the visual angle is moved control spin unit, sound effect loudspeaker unit and is used for carrying out with the game host of running game program communication; Be used for realizing the playing operation of virtual portrait of described function button, as open fire, jump, squat down, use virtual objects etc. in the recreation, described direction to control rocking bar is used for controlling the action that realizes the recreation virtual portrait, and the contour structures of these buttons and rocking bar and distributing position can be done specific design according to action need; Described photoemitter, thereby be the virtual target sight alignment in sight, foresight and the screen that reaches on this handle of moving that is used for locating this handle, so that recreation aiming, principle identical with above-mentioned light gun principle on the market (three kinds principle all can).Because the move left and right of this handle and move up and down and can cause above-mentioned moving, so the signal of photoemitter emission also can reflect the move left and right that this handle takes place and move up and down, this signal can be used for controlling virtual gun in the recreation move; The electromechanical interlocks of described anti-true rifle operation is that some true operation that the player can be implemented on this handle on the true firearms design for purpose.As the player will be allowed when armed virtual portrait is changed magazine in the recreation, the player then will carry out on this handle and change magazine operation together at true firearms, and step is as follows: 1. the player presses on this handle and the true magazine button release of firearms on same position; 2. this anti-true A magazine on handle is taken off; 3. load anti-true B magazine on this handle and the true magazine storehouse of firearms on same position; 4. spur on this handle and the true bolt handle of firearms on same position, finish and load.Whenever finish a step, all whether decision operation is successful automatically for this handle, and getting nowhere to make the virtual gun in the recreation open fire.It is to be used for the player to realize that control recreation virtual portrait observation visual angle moves that control spin unit is moved at described visual angle, the effect when mouse moves when acting on similar tradition and adding keyboard and carry out first person recreation with mouse.But different with mouse again on the function, tradition adds keyboard operation with mouse, and to carry out that first person when recreation mouse moves be that control virtual portrait observation visual angle moves equally, looks up as virtual portrait in the control recreation, looks down, and eyes left, and eyes right.But tradition adds keyboard with mouse carries out first person when recreation, aim at the virtual target in the recreation, must control by mouse moving, virtual target in the recreation brought into the virtual target sight alignment in sight, foresight and the screen that just can reach virtual gun in the recreation on the central point of virtual portrait observation visual angle in the recreation, successfully aiming.That is to say that tradition adds this two step of moving that keyboard carries out first person when recreation virtual portrait observation visual angle and virtual gun with mouse and unites two into one.But this handle has the entity rifle can control moving of virtual gun in the recreation, and moving of virtual portrait observation visual angle is same step in the discord recreation, but independently carries out.So the visual angle move control spin unit just in the control recreation virtual portrait observation visual angle move, even the virtual target in the recreation is on the central point of observation visual angle, as long as the player makes virtual target sight alignment in sight on this handle, foresight and the recreation also can successfully aim at virtual target in the recreation.Control spin unit principle is moved with mechanical mouse is similar on the market in the visual angle, in a groove, place a spin, what contact with spin has two rotating shafts, spin can drive a countershaft and rotate (being respectively X rotating shaft, Y rotating shaft) when rolling, end in rotating shaft all has the decoding of a circle to take turns, and the decoding wheel is gone up with the metallic conduction sheet and directly being contacted with brush.When rotating shaft was rotated, these metallic conduction sheets will contact successively with brush, " connections " or " disconnection " two kinds of forms occurred, the former corresponding binary number " 1 ", latter's correspondence binary number " 0 ".Next, these binary signals special chip of being delivered mouse inside is made dissection process and is produced corresponding changes in coordinates signal.Will drive the rotating shaft rotation as long as bead rolls, and then the break-make situation of decoding wheel is changed, produce one group of coordinate offset amount that group is different, in the reaction game host, just produce the effect that observation visual angle moves.
The sound effect loudspeaker unit is used for the sound effect of game of game replaying, such as shot, explosive sound, footsteps etc.
Electromechanical interlocks, the visual angle of the signal of described photoemitter, the output signal of button, anti-true rifle operation move that control spin unit and sound effect loudspeaker unit produce or the signal accepted through communication interface with wired mode or wireless mode transmission.
The purpose of this utility model is to provide a kind of multi-functional rifle type joystick, to overcome the above-mentioned defective of existing product, to reach operation sense and the shooting sense that makes the operator can control the motion of the personage in the recreation better and simulate firearms in the recreation more realistically.
According to such scheme:
Described button comprises the button of opening fire, direction to control rocking bar and several function button, the direction to control rocking bar be positioned on the guard timber of rifle formula shell can corresponding left hand thumb nature touch-control the position, the virtual portrait move operation of four direction all around is used for playing, the contour structures of button of opening fire is the contour structures of similar trigger or the class of operation contour structures like trigger, this button is arranged at suitable position, make the player to operate it, the operation of opening fire of virtual gun during the button of opening fire can be used for playing in the mode of the true firearms trigger of similar operations.The several function button is arranged at suitable position on the rifle formula shell for convenient requirement with player's operation and Games Software, make the player to make operation to the operation that requires in the Games Software easily, virtual portrait was squatted down operations such as jump during the several function button can be used for playing.
The electromechanical interlocks of described anti-true rifle operation comprises anti-true magazine and anti-true bolt handle, the contour structures of anti-true magazine is the contour structures of similar magazine or the contour structures of the similar magazine of mode of operation, should be arranged at suitable position by anti-true magazine, make the player to operate it in the mode of magazine on the true firearms of similar operations, anti-true magazine can be used in the recreation virtual gun to be added and loads, and changes the operation of magazine.The contour structures of anti-true bolt handle is the contour structures of similar bolt handle or the contour structures of the similar bolt handle of mode of operation, should be arranged at suitable position by anti-true bolt handle, make the player to operate it, the operation of virtual gun bullets loading during anti-true bolt handle can be used for playing in the mode of bolt handle on the true firearms of similar operations.
Described game host is PC or home video games machine or large amusement machine or any known handle that can transport first person shooting game, and described communication modes is USB or any known communication modes that can be used for this input handle.
The utility model using method is as follows:
Be connected to PC or game host on by interface signal line connection of the present utility model (or wireless signal recipient) and, open screen (or display) its startup.
After entering recreation, player's screen (or display) dead ahead is handed this handle at both hands by armed shape, when the player need aim at virtual target in the screen (or display), according to the light gun principle, the player only need operate and move this handle and make virtual target sight alignment in the sight on this handle, the accurate heart, the screen can successfully aim at virtual target in the screen (or display).After the player aims at virtual target, need be when aiming at virtual opening fire, only need to pull trigger on this handle with the finger of handled easily, the virtual gun in the recreation is also opened fire simultaneously.When the player needed the visual angle of virtual portrait in the moving game, according to the mechanical mouse principle, the player only needed to move the control spin with the visual angle that the finger of handled easily is stirred on this handle rifle handle, makes the visual angle of virtual portrait in its just removable recreation of rolling; The player makes the visual angle move the control spin and scrolls up, and the visual angle of virtual portrait then moves up in the recreation; Make the visual angle move the control spin and roll downwards, the visual angle of virtual portrait then moves down in the recreation; Make the visual angle move the control spin and roll left, the visual angle of virtual portrait then is moved to the left in the recreation; Make the visual angle move the control spin and roll to the right, the visual angle of virtual portrait then moves right in the recreation.
When in the recreation on the virtual gun bullet of magazine beaten maybe will change on the virtual gun magazine time, the player need take off the anti-true magazine on this handle, another dissimilar anti-true magazine is filled on this handle again, the anti-true bolt handle of moving to again on this handle is finished the operation of loading, and the virtual gun in the recreation has also been finished the operation that magazine is loaded and loaded accordingly.
When the player will finish some actions of virtual portrait in the recreation, such as: move, running, jump etc., can operate or press mobile distant bar or function button on this handle moving.
Rifle formula input handle of the present utility model can improve the operability and the real feeling of game of recreation for first person shooting game provides maneuverability pattern a kind of novelty, real, natural.
Description of drawings:
Fig. 1 is the utility model master TV structure schematic diagram
Fig. 2 is the utility model rear structure schematic diagram
Fig. 3 is the utility model internal structure schematic diagram
Fig. 4, Fig. 5, Fig. 6, Fig. 7, Fig. 8, Fig. 9, Figure 10 are the anti-true magazine principle schematic of the utility model
The specific embodiment
Describe enforcement of the present utility model in detail below in conjunction with accompanying drawing.
At first, as shown in Figure 1, 2, in the present embodiment, basic structure of the present utility model is rifle shape, from profile, it has rifle shape shell 1, trigger 16 be used for the playing operation of opening fire of virtual gun, during operation, (left-handed person is opposite for player's right hand forefinger, below roughly the same) place trigger 16 positions, the operation of opening fire of virtual gun in realizing playing by cocking 16; Moving of the front, rear, left and right direction of direction to control rocking bar 2 control virtual portraits, direction to control rocking bar 2 is positioned at the top of rifle left side guard timber, is operated by the left hand thumb; Function button 4 is operated by the left hand thumb after being arranged on guard timber top, rifle left side direction to control rocking bar, and virtual portrait runs, walks handover operation in the corresponding recreation; Function button 5 is operated by the left hand thumb after being arranged on guard timber top, rifle left side function button 4, and virtual portrait uses object manipulation in the corresponding recreation; Function button 3 is arranged on the handguard below, is operated by left hand, the switching manipulation of virtual portrait tactics flashlight in the corresponding recreation; Function button 6 is arranged on the handguard top, is operated by left index finger, the skip operation of virtual portrait in the corresponding recreation; The principle of roller 11 is the same with mouse roller, is positioned at the position of the corresponding left index finger of rifle right side guard timber, is operated by left index finger, and what be used for realizing playing changes rifle operation or other operations; Function button 12 is arranged on the position of the corresponding left hand middle finger of rifle right side guard timber, is operated by the left hand middle finger, is used to switch the operation of the weapon that used last time; Function button 13 is arranged on the position of the corresponding left hand third finger of rifle right side guard timber, is operated by the left hand third finger, and the player can make other operations in its corresponding recreation by the program setting; The position that control spin unit 7 is arranged on the corresponding hand thumb in rifle handle left side is moved at the visual angle, is operated by hand thumb, is used to control the operation that move at game virtual personage visual angle; Function button 8 is arranged on the position of the corresponding right hand middle finger of rifle handle, is operated by right hand middle finger to be used to control the game virtual personage operation of squatting down; Anti-true bolt handle 20 place with true firearms on the same position at bolt handle place, by right-hand operated, be used for realizing the operation of loading of recreation virtual gun; Magazine release-push 15 places the same position at magazine release-push place on the true firearms, is operated by right hand forefinger, the magazine on the virtual gun that is used for realizing playing discharge and this handle on the releasing operation of anti-true magazine; Anti-true magazine 14 places the same position at magazine place on the true firearms, changes operation by the right hand, changes the operation of magazine on the virtual gun that is used for realizing playing; Sound effect loudspeaker unit 9 is arranged on the gun stock front portion, is used for the sound effect of game of game replaying, such as shot, explosive sound, footsteps etc.; Function button 10 is arranged on the gun stock upper back, by press operation under the right cheek of player, and the operation that the virtual gun that is used for realizing playing enters the sniperscope aiming visual field; Shaking force feedback board 21 is arranged on the gun stock afterbody, vibratory sensation, recoil when being used to simulate true small arms firing; Foresight 18 places the same position at foresight place on the true firearms; Sight 19 places the same position at sight place on the true firearms; Foresight 18 is used for the player with sight 19 and aims at upward recreation virtual target of screen (display); Muzzle 17 places the same position at muzzle place on the true firearms, is used for the player and points to recreation virtual target and acceptance and the operation of emission signal;
Internal structure for this handle, as shown in Figure 3, this handle inside then is provided with photodiode 22, photoelectricity signal control circuit board 23, magazine judgement contact switch 24, trigger key contact switch 25, trigger dumpling axle 26, trigger back-moving spring 28, spin X rotating shaft, Y rotating shaft 27, anti-true bolt handle contact switch 29, total control circuit plate 30, sound effect loudspeaker 31, vibrating motor 32, vibrating sensing axle 33, control module 34.The circuits for triggering of photoelectricity signal control circuit board 23 control photoelectricity signals and direction to control rocking bar 2, function button 3, function button 4, function button 5 function buttons 6, function button 10, roller 11, function button 12, function button 13 wherein, photoelectricity signal control circuit board 23 is connected with total control circuit plate 30 by lead.Total control circuit plate 30 is by being fixed in the rifle shape shell, and control module 34 is arranged on the total control circuit plate 30.The rotation of trigger 16 by trigger dumpling axle 26 contacts with trigger key contact switch 25 and triggers, and the pulling force by trigger back-moving spring 28 resets again.
As shown in Figure 6, magazine judges that contact switch 24 and anti-true magazine 14 are magazine judgement system, and magazine judges that contact switch 24 triggers judgement by contacting with anti-true magazine 14.As Fig. 4, Fig. 5, shown in Figure 8, magazine judges that principle is: anti-true magazine 14 itself has two kinds, a kind of A magazine, a kind of is the B magazine, a false bullet 35 is all arranged on A, B magazine top, A magazine and the unique difference of B magazine are that the false bullet 35 on the A magazine is in the left side at magazine top, and the false bullet 35 on the B magazine is on the right side at magazine top; As Fig. 9, shown in Figure 10, magazine judgement contact switch 24 also is made up of two magazines judgement contacts, and a magazine is judged the contact in the left side, and a magazine judges that the contact is on the right side.As shown in Figure 7, when the A magazine judges that with magazine contact switch 24 contacts with any one magazine in the B magazine, magazine judges that 24 of contact switch can have only a magazine to judge that the contact is closed the back and triggers, then signal is passed to total control circuit plate 30, system just can be closed according to the magazine judgement contact which side is judges that the A magazine is loaded by filling or B magazine.On this handle one anti-true magazine is illustrated in the magazine on the virtual gun in the recreation, and after the magazine on the virtual gun in the recreation fanned the air, the player need take off former anti-true magazine on this handle, and another is prevented that true magazine system just can judge and loads successfully in the filling.The principle of judging magazine is that the anti-true magazine of loading cannot be the magazine that takes off the same type of anti-true magazine, otherwise system judges that filling is invalid.In other words, the rule of filling is must load the B magazine after having played the A magazine, has played the B magazine then and has declared filling A magazine again, so repeatedly.Judge that it is for consistent in the operation on this handle in the operation that allows the virtual gun of player in recreation beat to load another full magazine behind the magazine again and the reality which magazine is loaded purpose, being unlikely to the player gets next anti-true magazine and loads again at once and go back, change a kind of enjoyment place that magazine also is recreation fast, certainly, the player who dislikes this set also can select not adopt this mode to play.Anti-true bolt handle contact switch 29 is the judgement system of loading with anti-true bolt handle 20, and anti-true bolt handle contact switch 29 triggers judgement by contacting with anti-true bolt handle 20.The principle of judging of loading is: when the virtual gun of player in recreation played a magazine, after finishing the operation of changing magazine and judging by magazine, the virtual gun of player in recreation wants to launch once more ammunition, unclamp hand after must pulling back into the summit to anti-true bolt handle 20, at this moment because the strength of the kicker in the anti-true bolt handle 20, anti-true bolt handle 20 rebounds to reset and contact with anti-true bolt handle contact switch 29 to the opposite direction of pulling and finishes the judgement of loading.Load and judge that purpose is for the player can be experienced and the true the same operation of firearms when playing.Need not spur bolt handle after changing magazine and just can launch the be hit by a bullet situation of medicine of bore because also have at the true firearms of operation, this is because the ammunition in the magazine has not been beaten when changing magazine, when changing magazine, also have the ammunition more than or in the bore, at this moment just can spur bolt handle and just can launch ammunition.The player also such situation can occur in recreation, when such situation occurring in recreation, recreation can spur anti-true bolt handle 20 after changing magazine just can launch the bore medicine of being hit by a bullet.If the player has spurred anti-true bolt handle 20 when this situation, finished the judgement of loading, the true firearms of same basis are done exercises and theory of mechanics, and an ammunition in the at this moment virtual bore is drawn out, and reduces by an ammunition.
Sound effect loudspeaker 31 and total control circuit plate 30 are connected by lead, by the various audios in total control circuit plate 30 control sound effect loudspeakers 31 game replayings.Vibrating motor 32 is connected by lead with total control circuit plate 30 and is connected by gear with vibrating sensing axle 33, sending signals to vibrating motor 32 when total control circuit plate 30 receives effective emission signal, to make it rotate worker moving and drive 33 work of vibrating sensing axle and it is produced and open fire the same frequency vibration of frequency, vibration sense and recoil when being used to simulate true small arms firing.The source current of general vibrating motor 32 is bigger, and acts frequently, and can walk together with this handle and game host line, but should set up USB plug.For not influencing this handle, also can power without game host, other establishes power supply.The opening and closing of vibrating motor 32 can also can be provided with switch separately on this handle by the control that is provided with in the recreation.Photoelectricity signal control circuit board 23, total control circuit plate 30 are electrically connected with the USB interface chip, and USB cable 34 is connected the USB interface 36 of PC or game machine 35 with this handle.
As other forms of gun-type shell, the inner basic structure setting and aforementioned similar of the setting of its control button and rifle just can slightly adjust according to actual conditions.
In a word; above-mentioned embodiment is a kind of embodiment of the present utility model; do not represent all embodiments of the present utility model; similar on every structure with the utility model; has mentality of designing of the present utility model; and have identical or the similar techniques effect, all should be in protection domain of the present utility model.

Claims (9)

1. handle is imported in a gun type multi-functional recreation, has gun-type shell, it is characterized in that function button and direction to control rocking bar, photoemitter of fixing with shell and the electromechanical interlocks of preventing true rifle operation, control spin unit, sound effect loudspeaker unit are moved in the visual angle, and the interface that is used for carrying out with the game host of running game program communication; Described function button and direction to control rocking bar are used for controlling the action and the action of recreation virtual portrait, photoemitter is to determine the two-dimensional coordinate of aiming point on television set or indicator screen, and producing a pulse signal, the electromechanical interlocks of anti-true rifle operation is used to simulate operation behavior same on the true firearms; The visual angle moves that the visual angle that control spin unit is used for controlling the recreation virtual portrait is moved, the sound effect loudspeaker unit is used for game replaying needs the various audios play; The signal that the above function produced or accepted is sent in wired or wireless mode or feeds back to game host through communication interface.
2. gun type multi-functional recreation input handle as claimed in claim 1, it is characterized in that: described function button comprises the button of opening fire, the contour structures of this button of opening fire is the contour structures of similar trigger or the contour structures of the similar trigger of mode of operation, this button of opening fire is arranged at the identical position of true firearms trigger, makes the player to operate it in the mode of the true firearms trigger of similar operations.
3. gun type multi-functional recreation input handle as claimed in claim 2, its feature also comprises eight function buttons that are arranged on the gun-type shell, seven function buttons are arranged on the both sides and top and below of gun-type shell guard timber, a function button is arranged on the gun-type shell handle, and it is flourishing in the demand that satisfies the various operations of recreation to make the player to operate easily.
4. gun type multi-functional as claimed in claim 1 recreation input handle, its feature also comprises the direction to control rocking bar that is arranged on the gun-type shell, the direction to control rocking bar is positioned at the position of corresponding hand thumb nature contact on the gun-type shell or left hand thumb nature contact.
5. gun type multi-functional recreation input handle as claimed in claim 1, its feature also comprises the photoemitter that is arranged in the gun-type shell, electric transmitter is used to locate moving of gun type multi-functional recreation input handle.
6. gun type multi-functional recreation input handle as claimed in claim 1, its feature also comprises the electromechanical interlocks that is arranged on the anti-true rifle operation on the gun-type shell, the electromechanical interlocks of described anti-true rifle operation makes the player can operate the electromechanical interlocks of anti-true rifle operation as the parts on the true firearms of operation, and the electromechanical interlocks output signal of anti-true rifle operation is sent to game host in wired or wireless mode through communication interface.
7. gun type multi-functional recreation input handle as claimed in claim 1, its feature comprises that also the visual angle that can allow the player control virtual portrait visual angle in the recreation moves control spin unit, and this visual angle is moved control spin unit and is arranged at corresponding position of using the thumb nature contact of the button that hand of opening fire on the rifle handle.
8. gun type multi-functional as claimed in claim 1 recreation input handle is characterized in that described shell can be and anyly in the reality profile of the firearms that have gun stock arranged or fabricate out the profile that the firearms that have gun stock are arranged.
9. gun type multi-functional recreation input handle as claimed in claim 1, it is characterized in that described game host is PC or home video games machine or large amusement machine or any known equipment that can move first person shooting game, described communication interface is USB interface or any known wired or wireless communication interface that can be used for this handle.
CNU2008201132845U 2008-07-29 2008-07-29 Gun type multifunctional game input handle Expired - Lifetime CN201267713Y (en)

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