CN110538454B - Game control device - Google Patents

Game control device Download PDF

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Publication number
CN110538454B
CN110538454B CN201910819442.1A CN201910819442A CN110538454B CN 110538454 B CN110538454 B CN 110538454B CN 201910819442 A CN201910819442 A CN 201910819442A CN 110538454 B CN110538454 B CN 110538454B
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China
Prior art keywords
trigger
middle frame
main body
roller
handle
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CN201910819442.1A
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Chinese (zh)
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CN110538454A (en
Inventor
王爱良
姜滨
迟小羽
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Goertek Techology Co Ltd
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Goertek Techology Co Ltd
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Priority to CN201910819442.1A priority Critical patent/CN110538454B/en
Publication of CN110538454A publication Critical patent/CN110538454A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a game control device, which comprises a main body for holding, a binding band, a key assembly, a vibration motor and a plurality of LED lamps, wherein the main body is fixed by winding the binding band on an arm when in use, so that the main body cannot fall off after being held and loosened in the user experience process, and the user experience is improved; meanwhile, the handle is matched with the head-mounted equipment by means of the LED lamp and the key assembly, setting of a game scene and selection of environment variables are achieved, the vibration motor can also form force feedback, and the user experience reality degree of the virtual environment is further improved by combining the audio frequency of the head-mounted equipment.

Description

Game control device
Technical Field
The invention relates to the technical field of intelligent electronics, in particular to a game control device.
Background
The prior art game control handle mostly comprises a main body for holding and a key assembly arranged on the main body. When cooperating with the head-mounted device and carrying out the gaming experience, grip the main part by the hand, carry out game control through the button subassembly.
However, in the existing game control handle, once the user holds the game control handle loose, the main body falls off. Especially, when the head-wearing device is used in practice, the human visual system is isolated from the real external environment, once the handle slips, the head-wearing device must be taken off to find the game control handle, and the game experience is influenced.
Disclosure of Invention
Aiming at the defects, the technical problems to be solved by the invention are as follows: the anti-slip game control device improves the game experience effect.
In order to solve the technical problems, the technical scheme of the invention is as follows:
a game control apparatus comprising a body for holding, further comprising: a helical strap for wrapping around an arm, one end of the strap being secured to the body; the key assembly is provided with an operating surface exposed outside the main body, and the vibration motor is arranged inside the main body and used for generating force feedback; the LED lamp comprises a main body and a plurality of LED lamps which are used for spatial positioning, wherein each LED lamp is embedded in the main body.
Preferably, the main body comprises a first shell and a second shell which are buckled through a clamping hook structure, and a middle frame is fixedly arranged in a space enclosed by the first shell and the second shell; the top end of the main body is provided with a bandage passing groove which is respectively arranged on the first shell and the second shell, and one end of the bandage penetrates through the bandage passing groove and is fixedly arranged on the middle frame; the vibration motor is arranged on the middle frame; the LED lamp is arranged at the top end of the main body or arranged around the top end.
The preferred mode does, the button subassembly is including the trigger button subassembly that is used for the shooting and aims, the trigger button subassembly includes trigger, installation the trigger mount pad of trigger and be used for the perception the hall inductive switch of trigger action, hall inductive switch with mainboard electricity in the main part is connected, the mainboard is fixed on the center.
The preferable mode is that the middle frame is divided into an upper middle frame and a lower middle frame which are arranged up and down; the bottom end of the upper middle frame is provided with an upper mounting plate; the top of center is provided with down the mounting panel down, fix simultaneously above the lower mounting panel go up the mounting panel with the trigger mount pad, the trigger mount pad corresponds mounting panel department is provided with down dodges the groove of dodging of trigger.
Preferably, the key assembly further comprises a roller key assembly for realizing game scene setting and selection, wherein the roller key assembly comprises a roller, a roller mounting seat for mounting the roller, and a roller key module mounted on the roller mounting seat and electrically connected with the mainboard; the roller mounting seat is characterized in that a mounting through hole is formed in the first shell, and the roller mounting seat is fixedly arranged on the inner wall of the first shell corresponding to the mounting through hole.
Preferably, the main body is a cylindrical handle, the cylindrical handle is divided into an upper handle and a lower handle which are arranged up and down according to a holding state, and the shape of the joint of the upper handle and the lower handle is matched with the shape between a thumb and an index finger; the trigger is arranged at the forefinger holding part of the lower handle, and the roller is arranged at the thumb holding part of the lower handle; the shape of the upper middle frame is matched with that of the upper handle, and the shape of the lower middle frame is matched with that of the lower handle.
Preferably, a trigger switch cabin cover is arranged on the lower middle frame below the lower mounting plate, a trigger switch cabin is enclosed between the trigger switch cabin cover and the second shell, and the hall induction type switch is fixedly arranged on the trigger switch cabin cover.
Preferably, the lower middle frame below the trigger switch cabin is provided with two motor limiting structures arranged up and down and two motor buckles arranged left and right, and the two motor limiting structures and the two motor buckles enclose the vibration motor mounting structure.
Preferably, a battery compartment is enclosed between the bottom of the lower middle frame and the second shell, and a battery compartment end cover detachably connected with the second shell is arranged on the upper cover of the battery compartment.
Preferably, the bottom of the lower middle frame is further provided with a USB component mounting seat, a USB component is arranged in the USB component mounting seat, and a USB socket of the USB component is arranged at the bottom of the main body.
After the technical scheme is adopted, the invention has the beneficial effects that:
because the game control device comprises the main body for holding, the binding belt, the key assembly, the vibration motor and the LED lamps, the main body is fixed by winding the binding belt on the arm when the game control device is used, the main body cannot fall off after the user holds the hand loose in the experience process, and the user experience is improved; meanwhile, the handle is matched with the head-mounted equipment by means of the LED lamp and the key assembly, setting of a game scene and selection of environment variables are achieved, the vibration motor can also form force feedback, and the user experience reality degree of the virtual environment is further improved by combining the audio frequency of the head-mounted equipment.
The main body comprises a first shell and a second shell which are buckled through a clamping hook structure, and a middle frame is fixedly arranged in a space enclosed by the first shell and the second shell; the top end of the handle is provided with a bandage passing groove which is respectively arranged on the first shell and the second shell, and one end of the bandage passes through the bandage passing groove and is fixedly arranged on the middle frame; the vibration motor is arranged on the middle frame; the LED lamp is arranged at the top end of the main body or arranged around the top end; the position that sets up of bandage, vibrations motor and LED lamp in this structure can be pinpointed when making the main part grip to better experience force feedback.
Because the button subassembly is including the trigger button subassembly that is used for the shooting and aims, trigger button subassembly includes the trigger, the trigger mount pad of installation trigger and be used for the hall induction type switch of perception trigger action, and hall induction type switch is connected with the mainboard electricity of main part, and the mainboard is established on the center, and this trigger button subassembly combines together with the shock motor, makes virtual environment's user experience true degree further improve.
Because the lower middle frame below the trigger switch cabin is provided with two motor limiting structures arranged up and down and two motor buckles arranged left and right, the two motor limiting structures and the two motor buckles enclose a vibration motor mounting structure, and the vibration motor is reliably mounted on the lower middle frame through the structure.
The main body is a cylindrical handle which is divided into an upper handle and a lower handle which are arranged up and down according to the holding state, and the shape of the joint of the upper handle and the lower handle is matched with the shape between a thumb and an index finger; the trigger is arranged at the forefinger holding part of the lower handle, and the roller is arranged at the thumb holding part of the lower handle; the shape of the upper middle frame is matched with that of the upper handle, and the shape of the lower middle frame is matched with that of the lower handle; the structure accords with human engineering and is beneficial to user operation.
Drawings
FIG. 1 is a schematic diagram of a game controller according to the present invention;
FIG. 2 is a schematic view of the present invention with the first housing and strap removed;
FIG. 3 is a schematic view of the construction of the strap of the present invention;
FIG. 4 is a schematic diagram of the structure of FIG. 2 with the main board removed;
FIG. 5 is a schematic view of the structure with the second housing and strap removed;
FIG. 6 is a schematic structural view of the second housing;
FIG. 7 is a schematic structural view of the first housing;
FIG. 8 is an enlarged partial schematic view of the trigger switch compartment and the battery compartment;
fig. 9 is a schematic structural view of the middle frame on the first housing side;
fig. 10 is a schematic structural view of the middle frame on the second housing side;
FIG. 11 is a schematic view of the structure of the upper middle frame;
FIG. 12 is a schematic view of the structure of the lower middle frame;
FIG. 13 is a schematic view of a USB component mount;
FIG. 14 is a partial structural view of the strap attachment;
FIG. 15 is a schematic view of the structure of the battery compartment end cap;
in the figure: 10-body, 100-first housing, 102-second housing, 1020-strap through slot, 104-hook, 20-strap, 200-connecting plate, 22-hold down pad, 30-roller, 32-roller mount, 34-mounting through hole, 40-LED lamp, 42-light strip, 44-light hole, 50-trigger, 500-trigger limit structure, 502-tension spring hook hole, 504-suspension spring screw hole, 52-trigger switch cabin, 520-wire through slot, 54-trigger mount, 56-pin, 58-hall inductive switch, 60-first circuit board, 62-second circuit board, 70-center frame, 700-top center frame, 7000-top mount, 702-bottom center frame, 7020-bottom mount, 7022-avoidance slot, 80-battery, 82-battery cabin end cap, 820-spring seat 822, 90-USB component, 92-USB component mount, 920-USB snap structure, 922-vibration motor, 1230-limit motor, 1230-motor handle limit structure, 1232-post handle structure, 13-spring seat, 700-bottom frame.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
As shown in fig. 1 to 15 in common, a game control device includes a main body 1 for holding, a strap 20 for winding around an arm, a key assembly, a vibration motor 123, and a plurality of LED lamps 40, wherein one end of the strap 20 is fixed to the main body 1; the key assembly is used for being matched with a game scene, the key assembly is provided with an operation surface exposed outside the main body 1, and the vibration motor 123 is arranged inside the main body 1 to generate force feedback; wherein the LED lamps 40 are used for spatial positioning, and each LED lamp 40 is embedded on the main body 1, in this case, the infrared LED lamp 40 is preferably used for positioning.
When the game control device is matched with the head-mounted equipment for experience, the main body 1 is fixed by winding the binding band 20 on the arm, and the binding band 20 can prevent the main body 1 from slipping due to loose hands during the game experience process, so that the game experience is improved. Meanwhile, the LED lamps 40 arranged on the main body 1 realize good space positioning; and the game interface is set and selected through the operation surface of the key assembly, and is matched with the vibration motor 123, so that the game experience of the user is further improved.
As shown in fig. 1 to 14, the main body 1 includes a first housing 100 and a second housing 102 fastened together by a hook structure, the hook structure includes a plurality of sets of two hooks 104 fastened to each other, the two hooks 104 of each set are respectively disposed on the first housing 100 and the second housing 102, and each hook 104 is disposed on an outer edge of an inner wall of the first housing 100 or the second housing 102, in this example, 10 sets of two hooks 104 are disposed. A middle frame 70 is fixedly arranged in a space enclosed by the first shell 100 and the second shell 102, and the middle frame 70 is fixedly connected with the first shell 100 and the second shell 102 through screws respectively. In this example, the middle frame 70 is divided into an upper middle frame 700 and a lower middle frame 702 which are arranged up and down, an upper mounting plate 7000 is arranged at the bottom end of the upper middle frame 700, a lower mounting plate 7020 is arranged at the top end of the lower middle frame 702, and the upper mounting plate 7000 is fixed on the lower mounting plate 7020 through screws. In addition, as shown in fig. 2, the main board of the present embodiment is divided into a first circuit board 60 and a second circuit board 62, wherein the first circuit board 60 is fixed to the upper middle frame 700, the second circuit board 62 is fixed to the lower middle frame 702, and the first circuit board 60 and the second circuit board 62 are respectively fixed by screws.
As shown in fig. 1, 2, 4, 6, 7 and 14, the top end of the main body 1 is provided with a band passing groove 1020, the band passing groove 1020 is divided into the first casing 100 and the second casing 102, and one end of the band 20 passes through the band passing groove 1020 and is fixed to the middle frame 70. As shown in fig. 3, in this example, the connecting plate 200 is provided at the end of the band 20 connected to the main body 1, the connecting plate 200 is provided on the upper middle frame 700 and is fixed by screws, in order to fix the band 20 securely, the band 20 is fixed securely by 4 screws of the upper middle frame 700 and the pressing pad 22, and the upper middle frame 700 is screwed to one position of the first casing 100 to also serve as a pressing band 20. Preferably, the band 20 is a profiled helical band made of polypropylene and silicone. The binding band 20 in the shape of the material improves the body feeling comfort level while maintaining the structural toughness; the length and the diameter of the special-shaped spiral structure can be extended and contracted, so that the binding band 20 can be well suitable for the arm slimming degrees of different users; and the inward spiral design is matched with the centrum characteristics of the elbow parts of the human body, so that the anti-slip function of loosening hands is achieved. Of course, the shape of the band 20 is not limited to the one illustrated in fig. 3 as long as it can be wound around the arm, and the position of fixing the band 20 is not limited to the tip of the arm body 1, and may be fixed to the body 1.
As shown in fig. 1, 2, 4, 5, 9, 10 and 12, the key assembly includes a trigger key assembly for shooting and aiming, the trigger key assembly includes a trigger 50, a trigger mounting seat 54 for mounting the trigger, and a hall sensor switch 58 for sensing the action of the trigger 50, the hall sensor switch 58 is electrically connected to a main board built in the main body 1, and the main board is fixed on the middle frame 70. A trigger switch cabin cover is arranged on the lower middle frame 702 below the lower mounting plate 7020, a trigger switch cabin 52 is enclosed between the trigger switch cabin cover and the second shell 102, and the hall inductive switch 58 is fixed on the trigger switch cabin cover through two screws. In this example, the trigger switch compartment 52 is provided with a wire passing slot 520, and the wire passing slot 520 is routed to electrically connect the hall sensor switch 58 to the second circuit board 62 disposed on the lower middle frame 702, so as to transmit the corresponding trigger 50 actuation electrical signal to the second circuit board 62. In this example, as shown in fig. 5, the trigger mount 54 and the upper mounting plate 7000 are simultaneously fixed to the lower mounting plate 7020, and the lower mounting plate 7020 corresponding to the trigger mount 54 is provided with an escape groove 7022 for escaping the trigger 50. The trigger 50 has an initial clearance with the hall sensitive switch 58, and the hall sensitive switch 58 has two hall tubes, which are arranged to allow the trigger 50 to exist in three states, ready for aiming, aiming and firing.
In this example, the trigger 50 and the trigger mounting seat 54 are assembled by a C-shaped shaft seat and a pin shaft 56 structure of the trigger 50 in a clamping manner, in order to ensure that the trigger 50 can reliably act and maintain a normal assembly state, the trigger key assembly further comprises a trigger tension spring and a trigger limiting structure 500, one end of the trigger tension spring is fixed on a tension spring hook hole 502 on the trigger 50, the other end of the trigger tension spring is fixed on a spring hanging screw hole 504 on the upper middle frame 700, and a screw is arranged on the spring hanging screw hole 504. Trigger stop 500 is formed by the outward projection of trigger 50, and trigger stop 500 is disposed perpendicular to trigger mount 54.
As shown in fig. 4, 8 and 9, the vibration motor 123 is disposed on the middle frame 70, in this example, two motor limit structures 1230 disposed up and down and two motor fasteners 1232 disposed left and right are disposed on the lower middle frame 702 below the trigger switch cabin 52, the two motor limit structures 1230 and the two motor fasteners 1232 form a vibration motor mounting structure, the vibration motor 123 is electrically connected to the second circuit board 62, and the vibration motor 123 is matched with the trigger button assembly, so that when a user pulls the trigger 50, force feedback is generated at the same time, and game experience is improved. The vibration motor 123 is connected to the handle of the lower middle frame 702 through the two motor fasteners 1232 and the two motor limiting structures 1230, and a force feedback effect is introduced through regular vibration of the vibration motor 123.
As shown in fig. 1, fig. 2, fig. 4 and fig. 7, the key assembly further includes a roller key assembly for implementing game scene setting and selection, the roller key assembly includes a roller 30, a roller mounting seat 32 for mounting the roller, and a roller key module mounted on the roller mounting seat 32 and electrically connected to the motherboard, in this embodiment, the roller key module is electrically connected to the first circuit board 60; the first casing 100 is provided with a mounting through hole 34, and a roller mounting seat 32 is fixedly arranged on the inner wall of the first casing 100 corresponding to the mounting through hole 34. The position of the roller 30 is set so that after the main body 1 is held by a hand, a thumb can rub the roller 30 up and down, the motion is collected by the roller key module and transmitted to the first circuit board 60, the rubbing motion of the roller 30 up and down can complete the selection of application systems such as a preset weapon, meanwhile, the roller 30 can be pressed inwards by the thumb to confirm the selection, and the roller 30 mainly realizes the setting of a game scene and the selection of an environment variable. Of course, the setting of the game scene and the selection of the environment variables are not limited to the above-mentioned wheel key assembly, and touch keys and the like may be used.
As shown in fig. 1 and 9, the main body 10 is a cylindrical handle, which is divided into an upper handle 13 and a lower handle 14 arranged up and down according to a holding state, and the shape of the joint (a position in fig. 1) of the upper handle 13 and the lower handle 14 is matched with the shape between a thumb and an index finger; a trigger 50 is arranged at the forefinger holding part of the lower handle 14, and a roller 30 is arranged at the thumb holding part of the lower handle 14; the shape of the upper middle frame 700 is matched with that of the upper handle 13, and the shape of the lower middle frame 702 is matched with that of the lower handle 14, so that the structure main body 10 accords with human engineering, is beneficial to user operation, and further improves user experience.
As shown in fig. 1, 2, 4, 5, 6, 7, 8 and 14, the LED lamps 40 are arranged at or around the top end of the main body 1, in this case all the LED lamps 40 are divided into four flexible LED strips 42, and each strip 42 is fixed by gluing to the lamp holes 44 of the first and second housings 100 and 102. Each LED lamp 40 is mainly used for emitting infrared light for positioning. Of course, the LED lamp 40 is not limited to the above-listed position, as long as the infrared positioning is not affected.
As shown in fig. 2, fig. 4, fig. 5, fig. 6, fig. 8, and fig. 15, a battery compartment is enclosed between the bottom of the lower middle frame 702 and the second housing 102, a battery 80 is disposed in the battery compartment, a battery compartment end cap detachably connected to the second housing 102 is disposed on the battery compartment upper cover, in this example, the battery compartment end cap 82 is connected to the second housing 102 through three battery fasteners 822, a spring seat 820 for placing a conducting structure is disposed on the battery compartment cover, and a screw link hole is disposed on the bottom to connect to the first housing 100. The second housing 102 and the lower middle frame 702 at the battery compartment are effectively connected by a total of four screws distributed on both sides.
As shown in fig. 2, 4, 5, 8, 9, 10, 12 and 13, the bottom end of the lower middle frame 702 is further provided with a USB component mounting seat 92, the USB component mounting seat 92 is provided with a USB component 90, and the USB socket of the USB component 90 is provided at the bottom end of the main body 1. A USB buckle structure 920 installed on the USB component 90 is arranged at the bottom end of the lower middle frame 702; the USB component 90 is connected to the USB component mounting base 92 through three USB buckle structures 920, and the point positions are realized through two USB limit 922 of the lower middle frame 702 and a limit slot (not shown) on the USB component 90.
The above-described preferred embodiments of the present invention are not intended to limit the present invention, and any modifications, equivalent improvements in the structure of the game control device, which are within the spirit and principle of the present invention, are intended to be included within the scope of the present invention.

Claims (7)

1. A game control apparatus comprising a main body for holding, characterized by further comprising:
the spiral bandage is used for being wound on an arm and is made of polypropylene and silica gel materials, and one end of the bandage is fixed on the main body;
the key assembly is provided with an operating surface exposed outside the main body, and the vibration motor is arranged inside the main body and used for generating force feedback;
the LED lamps are used for carrying out space positioning and are embedded on the main body;
the main body comprises a first shell and a second shell which are buckled through a clamping hook structure, and a middle frame is fixedly arranged in a space surrounded by the first shell and the second shell;
the top end of the main body is provided with a bandage passing groove which is respectively arranged on the first shell and the second shell, one end of the bandage penetrates through the bandage passing groove, a connecting plate is arranged on the end part of the bandage, the connecting plate is fastened on the middle frame, and a compression gasket is arranged between the connecting plate and the middle frame;
the vibration motor is arranged on the middle frame;
the LED lamp is arranged at the top end of the main body or arranged around the top end;
the button assembly comprises a trigger button assembly used for shooting and aiming, the trigger button assembly comprises a trigger, a trigger mounting seat for mounting the trigger and a Hall induction type switch used for sensing the action of the trigger, the Hall induction type switch is electrically connected with a main board in the main body, and the main board is fixed on the middle frame;
the middle frame is divided into an upper middle frame and a lower middle frame which are arranged up and down;
the bottom end of the upper middle frame is provided with an upper mounting plate;
the top end of the lower middle frame is provided with a lower mounting plate, the upper mounting plate and the trigger mounting seat are fixed on the lower mounting plate at the same time, and an avoidance groove for avoiding the trigger is arranged at the lower mounting plate corresponding to the trigger mounting seat; the trigger and the Hall induction type switch have an initial gap, the Hall induction type switch is provided with two Hall clamping tubes, and the three positions are arranged to enable the trigger to exist in three action states of aiming, aiming and shooting.
2. The game control device of claim 1, wherein the key assembly further comprises a roller key assembly for setting and selecting a game scene, the roller key assembly comprises a roller, a roller mounting seat for mounting the roller, and a roller key module mounted on the roller mounting seat and electrically connected to the main board;
the roller mounting seat is characterized in that a mounting through hole is formed in the first shell, and the roller mounting seat is fixedly arranged on the inner wall of the first shell corresponding to the mounting through hole.
3. The game control device according to claim 1, wherein the body is a cylindrical handle, the cylindrical handle is divided into an upper handle and a lower handle which are arranged up and down according to a holding state, and the shape of the joint of the upper handle and the lower handle is matched with the shape between a thumb and an index finger;
the trigger is arranged at the forefinger holding part of the lower handle, and the roller is arranged at the thumb holding part of the lower handle;
the shape of the upper middle frame is matched with that of the upper handle, and the shape of the lower middle frame is matched with that of the lower handle.
4. The game control device according to claim 1, wherein a trigger switch hatch is provided on the lower center frame below the lower mounting plate, a trigger switch compartment is enclosed between the trigger switch hatch and the second housing, and the hall sensor switch is fixedly mounted on the trigger switch hatch.
5. The game control device of claim 4, wherein the lower middle frame below the trigger switch compartment is provided with two motor limiting structures arranged up and down and two motor buckles arranged left and right, and the two motor limiting structures and the two motor buckles enclose the vibration motor mounting structure.
6. The game control device of claim 1, wherein a battery compartment is enclosed between the bottom of the lower middle frame and the second housing, and a battery compartment end cover detachably connected with the second housing is arranged on the battery compartment upper cover.
7. The game control device according to claim 1, wherein a USB component mounting seat is further provided at a bottom end of the lower middle frame, a USB component is provided in the USB component mounting seat, and a USB socket of the USB component is provided at a bottom end of the main body.
CN201910819442.1A 2019-08-31 2019-08-31 Game control device Active CN110538454B (en)

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CN110538454B true CN110538454B (en) 2023-01-31

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Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112587913A (en) * 2020-12-08 2021-04-02 歌尔光学科技有限公司 Handle and head-mounted display device
CN112827184B (en) * 2021-02-20 2023-01-31 歌尔科技有限公司 Trigger capable of adaptively adjusting force feedback and man-machine interaction equipment

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CN201115780Y (en) * 2008-02-29 2008-09-17 罗伟 Handle for game
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CN202205156U (en) * 2011-02-18 2012-04-25 张书川 Control device for communication equipment and portable device
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