CN114025180A - Game operation synchronization system, method, device, equipment and storage medium - Google Patents

Game operation synchronization system, method, device, equipment and storage medium Download PDF

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Publication number
CN114025180A
CN114025180A CN202111166914.1A CN202111166914A CN114025180A CN 114025180 A CN114025180 A CN 114025180A CN 202111166914 A CN202111166914 A CN 202111166914A CN 114025180 A CN114025180 A CN 114025180A
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China
Prior art keywords
information
client
game
live broadcast
anchor
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CN202111166914.1A
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Chinese (zh)
Inventor
平淑文
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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Priority to CN202111166914.1A priority Critical patent/CN114025180A/en
Publication of CN114025180A publication Critical patent/CN114025180A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present disclosure relates to a game operation synchronization system, method, apparatus, device, and storage medium, the method comprising: the anchor client responds to the operation instruction of the anchor, acquires operation information corresponding to the operation instruction, executes operation corresponding to the operation information in the game running on the anchor client, and uploads the operation information to the game server; the game server generates sharing information of the operation information, the sharing information is sent to the live broadcast server, and the live broadcast server pushes the sharing information to audience clients in a live broadcast room where the anchor client is located; the method comprises the steps that a spectator client displays shared information in a live interface of a live broadcast room, responds to synchronous operation of spectators on any shared information, obtains operation information indicated by any shared information, and executes operation corresponding to the obtained operation information in a game running on the spectator client. Therefore, the spectators can realize the same game effect with the anchor through the synchronous operation of the shared information, the operation is simple and convenient, and the interaction efficiency is high.

Description

Game operation synchronization system, method, device, equipment and storage medium
Technical Field
The present application relates to the field of live video, and in particular, to a system, a method, an apparatus, a device, and a storage medium for synchronizing game operations.
Background
At present, live game is more and more popular with users, in live game, a main broadcast in a live broadcast room can share the game process of the main broadcast, and audiences can watch the operation process of the main broadcast when the main broadcast plays games, such as the replacement of equipment and clothes of main broadcast game characters, the change of game characters and formation in a battle team, and the like.
In some scenarios, the operation of the anchor in the game has a certain reference value for interested audiences, and therefore, the audiences want to be able to perform the same operation in their own game according to the operation mode of the anchor game to achieve the same game effect. However, in the existing live game room, the audience can only imitate the operation of the anchor to play the game by observing the game process of the anchor, which results in low interaction efficiency.
Disclosure of Invention
In order to solve the problem that in the related art, audiences can only imitate the operation of a main broadcast to play games by observing the game process of the main broadcast, so that the interaction efficiency is low, the invention provides a game operation synchronization system, a method, a device, equipment and a storage medium, and the technical scheme of the invention is as follows:
according to a first aspect of embodiments of the present disclosure, there is provided a game operation synchronization system, the system including:
the anchor client is used for responding to an operation instruction of an anchor, acquiring operation information corresponding to the operation instruction, executing operation corresponding to the operation information in a game running on the anchor client, and uploading the operation information to a game server;
the game server is used for generating sharing information of the operation information and sending the sharing information to a live broadcast server, wherein the sharing information is used for indicating the operation information;
the live broadcast server is used for pushing the sharing information to the audience client in the live broadcast room where the anchor client is located;
and the audience client is used for displaying the shared information in a live interface of the live broadcast room, responding to synchronous operation of audiences on any shared information, acquiring the operation information indicated by any shared information, and executing operation corresponding to the acquired operation information in a game running on the audience client.
Optionally, the operation instruction may be any one or more of the following:
an equipment replacement instruction;
skin replacement instructions;
a formation change instruction;
and (5) replacing the role instruction.
Optionally, the audience client is specifically configured to display the sharing information in a preset area, where the preset area is in a live interface of the live broadcast room.
Optionally, the viewer client is further configured to display the shared information in a live interface of the live broadcast room in response to a live playback operation of the viewer on the live broadcast room.
Optionally, the spectator client is specifically configured to upload any shared information to the game server after detecting that a current page is switched back to a game page from the live interface in response to a copy operation of the spectator on any shared information;
the game server is further configured to analyze any one of the shared information, determine operation information indicated by any one of the shared information, and return the determined operation information to the spectator client.
Optionally, the game server is specifically configured to parse the any piece of shared information, determine operation information indicated by the any piece of shared information, determine whether the spectator client meets an execution condition of the determined operation information, and if so, return the determined operation information to the spectator client.
According to a second aspect of the embodiments of the present disclosure, there is provided a game operation synchronization method applied to a game server, the method including:
receiving operation information uploaded by a main broadcasting client, wherein the operation information corresponds to an operation executed in a game running on the main broadcasting client;
generating sharing information of the operation information, wherein the sharing information is used for indicating the operation information;
and sending the sharing information to a live broadcast server so that the live broadcast server pushes the sharing information to a spectator client in a live broadcast room where the anchor client is located, and the spectator client executes an operation corresponding to any sharing information according to any sharing information.
Optionally, the method further comprises:
receiving any sharing information uploaded by the audience client;
analyzing any sharing information, determining operation information indicated by any sharing information, and returning the determined operation information to the audience client.
Optionally, the returning the determined operation information to the viewer client includes:
judging whether the audience client side meets the execution condition of the determined operation information;
and if so, returning the determined operation information to the audience client.
According to a third aspect of the embodiments of the present disclosure, there is provided a game operation synchronization method applied to a viewer client, the method including:
the method comprises the steps of obtaining sharing information pushed by a live broadcast server, wherein the sharing information is generated by a game server according to operation information uploaded by an anchor client and is used for indicating the operation information;
displaying the sharing information in a live interface;
responding to synchronous operation of audience on any sharing information, and acquiring operation information indicated by any sharing information;
and executing the operation corresponding to the acquired operation information in the game running on the audience client.
Optionally, the displaying the sharing information in the live interface includes:
and displaying the sharing information in a preset area in a live interface.
Optionally, the method further comprises:
and responding to the live playback operation of the audience to the live broadcast room, and displaying the sharing information in the live broadcast interface.
Optionally, the obtaining, in response to a synchronous operation of a viewer on any piece of shared information, operation information indicated by any piece of shared information includes:
responding to the copy operation of the audience to any sharing information, after detecting that the current page is switched back to a game page from the live interface, uploading any sharing information to the game server, so that the game server returns the determined operation information indicated by any sharing information to the audience client.
According to a fourth aspect of the embodiments of the present disclosure, there is provided a game operation synchronization method applied to an anchor client, the method including:
receiving an operation instruction sent by a main broadcast in a live broadcast room;
responding to the operation instruction, acquiring operation information corresponding to the operation instruction, and executing operation corresponding to the operation information in a game running on the anchor client;
uploading the operation information to a game server so that the game server generates sharing information used for indicating the operation information;
and acquiring and displaying the sharing information in the live broadcast room.
Optionally, the operation instruction may be any one or more of the following:
an equipment replacement instruction;
skin replacement instructions;
a formation change instruction;
and (5) replacing the role instruction.
Optionally, the obtaining and displaying the sharing information in the live broadcast room includes:
and acquiring the sharing information from a live broadcast server, and displaying the sharing information in a preset area of the live broadcast room.
According to a fifth aspect of the embodiments of the present disclosure, there is provided a game operation synchronization apparatus applied to a game server, the apparatus including:
a first receiving unit configured to perform receiving operation information uploaded by a anchor client, the operation information corresponding to an operation performed in a game running on the anchor client;
a generation unit configured to execute generation of shared information of the operation information, the shared information being used to indicate the operation information;
and the sending unit is configured to execute sending of the sharing information to a live broadcast server so that the live broadcast server pushes the sharing information to audience clients in a live broadcast room where the anchor client is located, and the audience clients execute operations corresponding to any sharing information according to any sharing information.
Optionally, the apparatus further comprises:
the second receiving unit is configured to execute receiving of any sharing information uploaded by the audience client;
and the analysis unit is configured to analyze any one piece of shared information, determine operation information indicated by any one piece of shared information, and return the determined operation information to the audience client.
Optionally, the parsing unit is further configured to perform:
judging whether the audience client side meets the execution condition of the determined operation information;
and if so, returning the determined operation information to the audience client.
According to a sixth aspect of the embodiments of the present disclosure, there is provided a game operation synchronization apparatus applied to a viewer client, the apparatus including:
the game server comprises a first acquisition unit, a second acquisition unit and a third acquisition unit, wherein the first acquisition unit is configured to execute acquisition of shared information pushed by a live server, and the shared information is generated by the game server according to operation information uploaded by a main broadcast client and is used for indicating the operation information;
the display unit is configured to display the sharing information in a live interface;
the system comprises a first response unit, a second response unit and a third response unit, wherein the first response unit is configured to execute synchronous operation of a viewer on any sharing information and acquire operation information indicated by the any sharing information;
an operation unit configured to perform an operation corresponding to the acquired operation information within a game run on the viewer client.
Optionally, the presentation unit is specifically configured to perform:
and displaying the sharing information in a preset area in a live interface.
Optionally, the apparatus further comprises:
and the second response unit is configured to execute the live playback operation of the audience on the live broadcast room, and display the shared information in the live broadcast interface.
Optionally, the first response unit is specifically configured to perform:
responding to the copy operation of the audience to any sharing information, after detecting that the current page is switched back to a game page from the live interface, uploading any sharing information to the game server, so that the game server returns the determined operation information indicated by any sharing information to the audience client.
According to a seventh aspect of the embodiments of the present disclosure, there is provided a game operation synchronization apparatus applied to an anchor client, the apparatus including:
the receiving unit is configured to execute the operation instruction sent by the receiving anchor in the live broadcast room;
a response unit configured to execute, in response to the operation instruction, operation information corresponding to the operation instruction, and execute an operation corresponding to the operation information in a game running on the anchor client;
an uploading unit configured to perform uploading of the operation information to a game server to cause the game server to generate sharing information indicating the operation information;
and the sharing unit is configured to execute acquisition and display the sharing information in the live broadcast room.
Optionally, the operation instruction may be any one or more of the following:
an equipment replacement instruction;
skin replacement instructions;
a formation change instruction;
and (5) replacing the role instruction.
Optionally, the sharing unit is configured to perform:
and acquiring the sharing information from a live broadcast server, and displaying the sharing information in a preset area of the live broadcast room.
According to an eighth aspect of the embodiments of the present disclosure, there is also provided a server, including:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the method of the second or third aspect.
According to a ninth aspect of embodiments of the present disclosure, there is also provided a storage medium, wherein instructions, when executed by a processor of an electronic device, enable the electronic device to perform the method of the second or third aspect.
According to a tenth aspect of embodiments of the present disclosure, there is provided a computer program product containing instructions which, when run on a computer, cause the computer to carry out the method of the second or third aspect.
In the technical scheme provided by the embodiment of the disclosure, firstly, the anchor client responds to an operation instruction of the anchor, acquires operation information corresponding to the operation instruction, executes an operation corresponding to the operation information in a game running on the anchor client, and uploads the operation information to the game server; then, the game server generates sharing information of the operation information and sends the sharing information to the live broadcast server, wherein the sharing information is used for indicating the operation information, and the live broadcast server pushes the sharing information to audience clients in a live broadcast room where the anchor client is located; furthermore, the spectator client displays the shared information in a live interface of the live broadcast room, responds to the synchronous operation of spectators on any shared information, acquires the operation information indicated by any shared information, and executes the operation corresponding to the acquired operation information in the game running on the spectator client.
Therefore, when the anchor shares the game process of the anchor in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, the audience can execute the same operation with the anchor through the synchronous operation of the sharing information, the same game effect is realized, the operation of manually imitating the anchor is not needed, the operation is simple and convenient, and the interaction efficiency is high.
Drawings
FIG. 1 is an interaction diagram illustrating a gaming operation synchronization system in accordance with an exemplary embodiment;
FIG. 2 is a diagram illustrating a live interface in accordance with an exemplary embodiment;
FIG. 3 is a flow diagram illustrating a method applied to a game server in accordance with one illustrative embodiment;
FIG. 4 is a flow chart illustrating a method applied to a viewer client in accordance with an exemplary embodiment;
FIG. 5 is a flow chart illustrating a method applied to an anchor client in accordance with an exemplary embodiment;
FIG. 6 is a block diagram illustrating an apparatus applied to a game server according to an exemplary embodiment;
FIG. 7 is a block diagram illustrating an apparatus applied to a viewer client, according to an example embodiment;
FIG. 8 is a block diagram illustrating an apparatus applied to an anchor client in accordance with an illustrative embodiment;
FIG. 9 is a schematic diagram illustrating a configuration of an electronic device in accordance with an exemplary embodiment;
FIG. 10 is a block diagram illustrating an apparatus in accordance with an example embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
In order to solve the problems that in the related art, in a live game room, audiences can only imitate the operation of a main broadcast to play a game by observing the game process of the main broadcast, the operation is not simple and convenient enough, and the user experience is not favorably improved, the embodiment of the disclosure provides a game operation synchronization system, a method, a device, equipment and a storage medium.
In a first aspect, a game operation synchronization system provided by an embodiment of the present disclosure will be described in detail.
As shown in fig. 1, a system interaction diagram of a game operation synchronization system provided by an embodiment of the present disclosure includes an anchor client, a game server, a live server, and a spectator client.
For convenience of description, in the present disclosure, a client used by a user as a main broadcast in the live broadcast room is referred to as a main broadcast client, a client used by a user as an audience in the live broadcast room is referred to as an audience client, and the main broadcast client and the audience client may be the same device or different devices, which is not limited specifically.
In the present disclosure, the interactive process between the anchor client, the game server, the live server and the spectator client may include the following steps:
in S101, the anchor client acquires operation information corresponding to the operation instruction in response to the operation instruction of the anchor, executes an operation corresponding to the operation information in the game running on the anchor client, and uploads the operation information to the game server.
In this step, the operation instruction refers to an operation instruction of the host to the game, for example, the operation instruction may be any one or more of the following: an equipment replacement instruction, a skin replacement instruction, a formation change instruction, or a character replacement instruction, etc. Different types of games may have different operation instructions, and specific contents of the operation instructions may be determined according to different settings of each game, which is not limited specifically.
Each operation instruction includes corresponding operation information, for example, if the operation instruction is an equipment replacement instruction, the operation information may include information of equipment to be replaced, so that the equipment replacement operation may be performed according to the operation information.
In S102, the game server generates shared information of the operation information, and sends the shared information to the live broadcast server.
The sharing information generated by the game server is used for indicating the operation information, that is, the unique corresponding operation information can be determined according to each sharing information. In this disclosure, the shared information may be a piece of text information, or may be two-dimensional code or image information in other forms, which is not limited specifically.
In one implementation, the sharing information may further include remark information, and the remark information is used to explain the operation information, for example, if the operation instruction is a replacement instruction of the equipment a, then, the remark information may be that "the anchor uses the equipment a, and the anchor experiences the bar soon", so that the audience receiving the sharing information can quickly and accurately know specific content of the operation corresponding to the sharing information, and user experience is further improved.
In S103, the live broadcast server pushes the sharing information to the audience client in the live broadcast room where the anchor client is located.
Generally, one anchor can only live in one live broadcast room, so that after acquiring the shared information, the live broadcast server can determine the live broadcast room corresponding to the shared information, and further determine one or more audience clients in the live broadcast room.
In one implementation, the sharing information generated by the game server also carries identity information of the corresponding anchor client, for example, information such as an IP address and a user number of the anchor client, and the only corresponding anchor client can be determined according to the identity information. Therefore, after the live broadcast server receives the sharing information, the anchor client corresponding to the sharing information can be determined according to the identity information carried in the sharing information.
Or, in another implementation, when uploading the operation information, the anchor client may upload the identification information of the live broadcast room at the same time, for example, the URL address of the live broadcast room or the number of the live broadcast room, and according to the identification information of the live broadcast room, the only corresponding live broadcast room may be determined. Furthermore, when the game server sends the sharing information, the identification information of the live broadcast room can be sent to the live broadcast server together. Therefore, after receiving the sharing information, the live broadcast server can determine the corresponding live broadcast room according to the identification information of the live broadcast room and push the sharing information.
In S104, the spectator client displays the shared information in the live interface of the live broadcast room, and obtains the operation information indicated by any shared information in response to the synchronous operation of the spectators on any shared information, and executes an operation corresponding to the obtained operation information in the game running on the spectator client.
The audience client can display the shared information in any form at any position in the live broadcast room, for example, the shared information can be displayed in a bullet screen form, or displayed in a special effect form, and the like, and the display position and the display form of the shared information can be set by the anchor or the audience so as to meet the requirements of different users.
In one implementation, the audience client can display the shared information in a preset area in the live interface, so that the display of the shared information is regular, and a user can browse the shared information analyzed by the anchor and perform synchronous operation conveniently.
Fig. 2 is a schematic diagram of a live interface. The lower right corner of the live interface is an operation sharing area, namely a preset area, and is used for displaying each piece of sharing information. The operation sharing area in fig. 2 shows 2 sharing information, specifically, the first sharing information is "the anchor uses skin a, fast-going experience bar! # # ajiddo 22913# # ", where" anchor uses skin a, quick visit experience bar |)! The second sharing information is that the anchor uses the sniping gun B and goes to the experience bar soon! # DJDDQONVW 39# # ", where" Chapter used sniper gun B, quick visit experience Bar! The "information is remark information of the shared information.
In this step, the synchronization operation of the viewer on any shared information may include: firstly, a copy operation is performed on any shared information, and then, the current page is switched back to the game page from the live interface, that is, the spectator client can respond to the copy operation of the spectators on any shared information, obtain the operation information indicated by any shared information after detecting that the current page is switched back to the game page from the live interface, and execute the operation corresponding to the obtained operation information in the game running on the spectator client.
The operation of copying any shared information may be copying by pressing the area where the shared information is located for a long time, or copying by clicking the area where the shared information is located, or selecting the shared information, and further selecting a copy menu item, thereby copying the shared information, and the like, which is not limited specifically.
In this step, the spectator client acquires the operation information indicated by any one of the shared information, and may analyze the shared information locally according to a correspondence between the pre-acquired shared information and the operation information to obtain the indicated operation information, or may upload the shared information to the game server for analysis.
In the disclosure, after receiving the sharing information uploaded by the spectator client, the game server may analyze the sharing information, determine the operation information indicated by the sharing information, and return the determined operation information to the spectator client. In some cases, the shared information further includes remark information, and in this case, the game server can resolve the shared information even if the spectator does not copy and send the remark information.
In one implementation, after determining the operation information indicated by the sharing information, the game server may first determine whether the spectator client satisfies the execution condition of the determined operation information, and if so, then return the determined operation information to the spectator client.
For example, if the operation information indicates that the equipment of the game character is replaced by the equipment a, the game server needs to first determine whether the equipment a exists in the game account corresponding to the spectator client, and if so, the determined operation information is returned to the spectator client, so that the spectator client replaces the equipment of the game character with the equipment a. Otherwise, a prompt message can be returned to the client of the audience to prompt the audience that the operation cannot be synchronized.
Therefore, the possibility of faults occurring in the execution of the spectator client can be reduced, and the stability of the game operation synchronization method can be improved.
In an implementation mode, a spectator client can respond to the live broadcast playback operation of spectators to a live broadcast room, and share information is displayed in a live broadcast interface of the live broadcast room, namely, after the live broadcast is finished, if live broadcast videos are reserved, the share information can be stored, when the spectators look over the playback, the share information shared by a main broadcast can still be seen, so that the share information can be more effectively utilized, the spectators can also use the share information more flexibly, time limitation is reduced, and user experience is further improved.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In a second aspect, a game operation synchronization method applied to a game server according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 3, a game operation synchronization method applied to a game server according to an embodiment of the present disclosure includes the following steps:
in S201, operation information uploaded by the anchor client is received, the operation information corresponding to an operation performed in a game running on the anchor client.
In one implementation, when uploading the operation information, the anchor client may upload the identification information of the live broadcast room, for example, the URL address of the live broadcast room or the number of the live broadcast room, and according to the identification information of the live broadcast room, the only corresponding live broadcast room may be determined.
In S202, shared information of the operation information is generated, and the shared information is used to instruct the operation information.
And determining unique corresponding operation information according to each piece of sharing information. In this disclosure, the shared information may be a piece of text information, or may be two-dimensional code or image information in other forms, which is not limited specifically.
In one implementation, the sharing information may further include remark information, and the remark information is used to explain the operation information, for example, if the operation instruction is a replacement instruction of the equipment a, then, the remark information may be that "the anchor uses the equipment a, and the anchor experiences the bar soon", so that the audience receiving the sharing information can quickly and accurately know specific content of the operation corresponding to the sharing information, and user experience is further improved.
In S203, the shared information is sent to the live broadcast server, so that the live broadcast server pushes the shared information to the audience client in the live broadcast room where the anchor client is located, and the audience client executes an operation corresponding to any shared information according to any shared information.
In an implementation mode, when uploading operation information, the anchor client can upload identification information of a live broadcast room at the same time, so that when a game server sends sharing information, the game server can send the identification information of the live broadcast room to a live broadcast server together, and after receiving the sharing information, the live broadcast server can determine a corresponding live broadcast room according to the identification information of the live broadcast room and push the sharing information.
Or, in another implementation, the sharing information generated by the game server also carries identity information of the corresponding anchor client, for example, information such as an IP address and a user number of the anchor client, and according to the identity information, the only corresponding anchor client can be determined. Therefore, after the live broadcast server receives the sharing information, the anchor client corresponding to the sharing information can be determined according to the identity information carried in the sharing information.
In one implementation, the game server may also receive any sharing information uploaded by the spectator client; analyzing any sharing information, determining the operation information indicated by any sharing information, and returning the determined operation information to the audience client.
In one implementation, returning the determined operation information to the viewer client includes: judging whether the audience client meets the execution condition of the determined operation information; and if so, returning the determined operation information to the viewer client.
For example, if the operation information indicates that the equipment of the game character is replaced by the equipment a, the game server needs to first determine whether the equipment a exists in the game account corresponding to the spectator client, and if so, the determined operation information is returned to the spectator client, so that the spectator client replaces the equipment of the game character with the equipment a. Otherwise, a prompt message can be returned to the client of the audience to prompt the audience that the operation cannot be synchronized.
Therefore, the possibility of faults occurring in the execution of the spectator client can be reduced, and the stability of the game operation synchronization method can be improved.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In a third aspect, a game operation synchronization method applied to a spectator client according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 4, a game operation synchronization method applied to a spectator client according to an embodiment of the present disclosure includes the following steps:
in S301, sharing information pushed by the live server is obtained, where the sharing information is generated by the game server according to the operation information uploaded by the anchor client and used to indicate the operation information.
The sharing information generated by the game server is used for indicating the operation information, that is, the unique corresponding operation information can be determined according to each sharing information. In this disclosure, the shared information may be a piece of text information, or may be two-dimensional code or image information in other forms, which is not limited specifically.
In one implementation, the sharing information may further include remark information, and the remark information is used to explain the operation information, for example, if the operation instruction is a replacement instruction of the equipment a, then, the remark information may be that "the anchor uses the equipment a, and the anchor experiences the bar soon", so that the audience receiving the sharing information can quickly and accurately know specific content of the operation corresponding to the sharing information, and user experience is further improved.
In S302, the sharing information is displayed in the live interface.
The audience client can display the shared information in any form at any position in the live broadcast room, for example, the shared information can be displayed in a bullet screen form, or displayed in a special effect form, and the like, and the display position and the display form of the shared information can be set by the anchor or the audience so as to meet the requirements of different users.
In one implementation, the audience client can display the shared information in a preset area in the live interface, so that the display of the shared information is regular, and a user can browse the shared information analyzed by the anchor and perform synchronous operation conveniently.
In S303, in response to a synchronization operation of the viewer on any piece of shared information, operation information indicated by any piece of shared information is acquired.
In this step, the synchronization operation of the viewer on any shared information may include: firstly, a copy operation is performed on any shared information, and then, the current page is switched back to the game page from the live interface, that is, the spectator client can respond to the copy operation of any shared information by spectators, and upload the shared information to the game server after detecting that the current page is switched back to the game page from the live interface.
The operation of copying any shared information may be copying by pressing the area where the shared information is located for a long time, or copying by clicking the area where the shared information is located, or selecting the shared information, and further selecting a copy menu item, thereby copying the shared information, and the like, which is not limited specifically.
In the disclosure, after receiving the sharing information uploaded by the spectator client, the game server may analyze the sharing information, determine the operation information indicated by the sharing information, and return the determined operation information to the spectator client. In some cases, the shared information further includes remark information, and in this case, the game server can resolve the shared information even if the spectator does not copy and send the remark information.
In one implementation, after determining the operation information indicated by the sharing information, the game server may first determine whether the spectator client satisfies the execution condition of the determined operation information, and if so, then return the determined operation information to the spectator client.
For example, if the operation information indicates that the equipment of the game character is replaced by the equipment a, the game server needs to first determine whether the equipment a exists in the game account corresponding to the spectator client, and if so, the determined operation information is returned to the spectator client, so that the spectator client replaces the equipment of the game character with the equipment a. Otherwise, a prompt message can be returned to the client of the audience to prompt the audience that the operation cannot be synchronized.
Therefore, the possibility of faults occurring in the execution of the spectator client can be reduced, and the stability of the game operation synchronization method can be improved.
In S304, an operation corresponding to the acquired operation information is executed within the game run on the viewer client.
In an implementation mode, a spectator client can respond to the live broadcast playback operation of spectators to a live broadcast room, and share information is displayed in a live broadcast interface of the live broadcast room, namely, after the live broadcast is finished, if live broadcast videos are reserved, the share information can be stored, when the spectators look over the playback, the share information shared by a main broadcast can still be seen, so that the share information can be more effectively utilized, the spectators can also use the share information more flexibly, time limitation is reduced, and user experience is further improved.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In a fourth aspect, a game operation synchronization method applied to an anchor client according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 5, a game operation synchronization method applied to an anchor client according to an embodiment of the present disclosure includes the following steps:
in S401, an operation instruction transmitted by the anchor in the live broadcast room is received.
In this step, the operation instruction refers to an operation instruction of the host to the game, for example, the operation instruction may be any one or more of the following: an equipment replacement instruction, a skin replacement instruction, a formation change instruction, or a character replacement instruction, etc. Different types of games may have different operation instructions, and specific contents of the operation instructions may be determined according to different settings of each game, which is not limited specifically.
Each operation instruction includes corresponding operation information, for example, if the operation instruction is an equipment replacement instruction, the operation information may include information of equipment to be replaced, so that the equipment replacement operation may be performed according to the operation information.
In S402, in response to the operation instruction, operation information corresponding to the operation instruction is acquired, and an operation corresponding to the operation information is executed in the game running on the anchor client.
Each operation instruction includes corresponding operation information, for example, if the operation instruction is an equipment replacement instruction, the operation information may include information of equipment to be replaced, so that the equipment replacement operation may be performed according to the operation information.
In S403, the operation information is uploaded to the game server, so that the game server generates shared information indicating the operation information.
The sharing information generated by the game server is used for indicating the operation information, that is, the unique corresponding operation information can be determined according to each sharing information. In this disclosure, the shared information may be a piece of text information, or may be two-dimensional code or image information in other forms, which is not limited specifically.
In S404, the sharing information is acquired and displayed in the live broadcast room.
The anchor client can acquire the sharing information from the live broadcast server, displays the sharing information in a preset area in the live broadcast room, wherein the preset area can be at any position in the live broadcast room, and therefore the display of the sharing information is regular.
Moreover, the anchor client can display the shared information in any form, for example, the shared information can be displayed in a bullet screen form, or displayed in a special effect form, and the like, and the display position and the display form of the shared information can be set by the anchor or audiences to meet the requirements of different users.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In a fifth aspect, a game operation synchronization apparatus applied to a game server according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 6, a game operation synchronization apparatus applied to a game server according to an embodiment of the present disclosure includes:
a first receiving unit 501 configured to perform receiving operation information uploaded by a anchor client, the operation information corresponding to an operation performed in a game running on the anchor client;
a generating unit 502 configured to execute generating shared information of the operation information, the shared information being used for indicating the operation information;
a sending unit 503, configured to execute sending the shared information to a live broadcast server, so that the live broadcast server pushes the shared information to a viewer client in a live broadcast room where the anchor client is located, and the viewer client executes an operation corresponding to any shared information according to any shared information.
In one implementation, the apparatus further includes:
the second receiving unit is configured to execute receiving of any sharing information uploaded by the audience client;
and the analysis unit is configured to analyze any one piece of shared information, determine operation information indicated by any one piece of shared information, and return the determined operation information to the audience client.
In one implementation, the parsing unit is further configured to perform:
judging whether the audience client side meets the execution condition of the determined operation information;
and if so, returning the determined operation information to the audience client.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In a sixth aspect, a game operation synchronization apparatus applied to a spectator client according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 7, a game operation synchronization apparatus applied to a spectator client according to an embodiment of the present disclosure includes:
a first obtaining unit 601, configured to perform obtaining of shared information pushed by a live server, where the shared information is generated by a game server according to operation information uploaded by a main broadcast client and is used for indicating the operation information;
a presentation unit 602 configured to perform presentation of the shared information in a live interface;
a first response unit 603 configured to perform synchronization operation of a viewer on any piece of shared information, and acquire operation information indicated by the any piece of shared information;
an operation unit 604 configured to perform an operation corresponding to the acquired operation information within the game run on the viewer client.
In one implementation, the presentation unit 602 is specifically configured to perform:
and displaying the sharing information in a preset area in a live interface.
In one implementation, the apparatus further includes:
and the second response unit is configured to execute the live playback operation of the audience on the live broadcast room, and display the shared information in the live broadcast interface.
In one implementation, the first responding unit 603 is specifically configured to perform:
responding to the copy operation of the audience to any sharing information, after detecting that the current page is switched back to a game page from the live interface, uploading any sharing information to the game server, so that the game server returns the determined operation information indicated by any sharing information to the audience client.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In a seventh aspect, a game operation synchronization apparatus applied to a host client according to an embodiment of the present disclosure will be described in detail.
As shown in fig. 8, a game operation synchronization apparatus applied to an anchor client according to an embodiment of the present disclosure includes:
a receiving unit 701 configured to execute receiving an operation instruction sent by a main broadcasting in a live broadcasting room;
a response unit 702 configured to execute, in response to the operation instruction, acquiring operation information corresponding to the operation instruction, and executing an operation corresponding to the operation information in a game running on the anchor client;
an uploading unit 703 configured to perform uploading of the operation information to a game server to cause the game server to generate sharing information indicating the operation information;
a sharing unit 704 configured to acquire and present the sharing information in the live broadcast room.
In one implementation, the operation instruction may be any one or more of the following:
an equipment replacement instruction;
skin replacement instructions;
a formation change instruction;
and (5) replacing the role instruction.
In one implementation, the sharing unit 704 is configured to perform:
and acquiring the sharing information from a live broadcast server, and displaying the sharing information in a preset area of the live broadcast room.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
In an eighth aspect, an electronic device provided by an embodiment of the disclosure will be described in detail.
As shown in fig. 9, a schematic structural diagram of an electronic device according to an embodiment of the present disclosure is provided.
In an exemplary embodiment, a computer-readable storage medium comprising instructions, such as a memory comprising instructions, executable by a processor of an electronic device to perform the above-described method is also provided. Alternatively, the computer readable storage medium may be a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, there is also provided a computer program product which, when run on a computer, causes the computer to implement the method of multimedia data playback described above.
Fig. 10 is a block diagram illustrating another apparatus 800 according to an example embodiment. For example, the apparatus 800 may be a mobile phone, a computer, a digital broadcast electronic device, a messaging device, a game console, a tablet device, a medical device, an exercise device, a personal digital assistant, and the like.
Referring to fig. 10, the apparatus 800 may include one or more of the following components: a processing component 802, a memory 804, a power component 806, a multimedia component 808, an audio component 810, an input/output (I/O) interface 812, a sensor component 814, and a communication component 816.
The processing component 802 generally controls overall operation of the device 800, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing components 802 may include one or more processors 820 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 802 can include one or more modules that facilitate interaction between the processing component 802 and other components. For example, the processing component 802 can include a multimedia module to facilitate interaction between the multimedia component 808 and the processing component 802.
The memory 804 is configured to store various types of data to support operation at the device 800. Examples of such data include instructions for any application or method operating on device 800, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 804 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
Power supply components 807 provide power to the various components of device 800. The power components 807 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the apparatus 800.
The multimedia component 808 includes a screen that provides an output interface between the device 800 and a user. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 808 includes a front facing camera and/or a rear facing camera. The front-facing camera and/or the rear-facing camera may receive external multimedia data when the device 800 is in an operating mode, such as a shooting mode or a video mode. Each front camera and rear camera may be a fixed optical lens system or have a focal length and optical zoom capability.
The audio component 810 is configured to output and/or input audio signals. For example, the audio component 810 includes a Microphone (MIC) configured to receive external audio signals when the apparatus 800 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signals may further be stored in memory 404 or transmitted via communications component 816. In some embodiments, audio component 810 also includes a speaker for outputting audio signals.
The I/O interface 812 provides an interface between the processing component 802 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor assembly 814 includes one or more sensors for providing various aspects of state assessment for the device 800. For example, the sensor assembly 814 may detect the open/closed state of the device 800, the relative positioning of the components, such as a display and keypad of the apparatus 800, the sensor assembly 814 may also detect a change in position of the apparatus 800 or a component of the apparatus 800, the presence or absence of user contact with the apparatus 800, orientation or acceleration/deceleration of the apparatus 800, and a change in temperature of the apparatus 800. Sensor assembly 814 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 814 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 814 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 816 is configured to facilitate communications between the apparatus 800 and other devices in a wired or wireless manner. The apparatus 800 may access a wireless network based on a communication standard, such as WiFi, an operator network (such as 2G, 3G, 4G, or 5G), or a combination thereof. In an exemplary embodiment, the communication component 416 receives broadcast signals or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 816 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the apparatus 800 may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), Programmable Logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessors or other electronic components for performing any of the game operation synchronization methods described above.
In an exemplary embodiment, a non-transitory computer-readable storage medium comprising instructions, such as the memory 804 comprising instructions, executable by the processor 820 of the device 800 to perform the above-described method is also provided. Alternatively, for example, the storage medium may be a non-transitory computer-readable storage medium, such as a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
According to a ninth aspect of the embodiments of the present disclosure, there is provided a storage medium, wherein instructions of the storage medium, when executed by a processor of an electronic device, enable the electronic device to execute any one of the game operation synchronization methods described above.
According to a tenth aspect of embodiments of the present disclosure, there is provided a computer program product containing instructions which, when run on a computer, cause the computer to implement any of the above-described game operation synchronization methods.
As can be seen from the above, in the technical scheme provided by the embodiment of the present disclosure, when the anchor shares its own game process in the live broadcast room, the sharing information corresponding to the game operation of the anchor can be displayed on the live broadcast interface of the audience client, and the audience can execute the same operation as the anchor by performing the synchronous operation on the sharing information, so as to achieve the same game effect, without manually simulating the operation of the anchor, and therefore, the operation is simple and convenient, and the interaction efficiency is high.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A gaming operation synchronization system, the system comprising:
the anchor client is used for responding to an operation instruction of an anchor, acquiring operation information corresponding to the operation instruction, executing operation corresponding to the operation information in a game running on the anchor client, and uploading the operation information to a game server;
the game server is used for generating sharing information of the operation information and sending the sharing information to a live broadcast server, wherein the sharing information is used for indicating the operation information;
the live broadcast server is used for pushing the sharing information to the audience client in the live broadcast room where the anchor client is located;
and the audience client is used for displaying the shared information in a live interface of the live broadcast room, responding to synchronous operation of audiences on any shared information, acquiring the operation information indicated by any shared information, and executing operation corresponding to the acquired operation information in a game running on the audience client.
2. The system of claim 1, wherein the operation instruction can be any one or more of the following:
an equipment replacement instruction;
skin replacement instructions;
a formation change instruction;
and (5) replacing the role instruction.
3. The system of claim 1,
the audience client is specifically configured to display the sharing information in a preset area, and the preset area is in a live broadcast interface of the live broadcast room.
4. The system of claim 1,
and the audience client is also used for responding to the live broadcast playback operation of the audience on the live broadcast room and displaying the sharing information in a live broadcast interface of the live broadcast room.
5. The system of claim 1,
the spectator client is specifically used for responding to the copy operation of the spectators on any shared information, and uploading any shared information to the game server after detecting that the current page is switched back to a game page from the live interface;
the game server is further configured to analyze any one of the shared information, determine operation information indicated by any one of the shared information, and return the determined operation information to the spectator client.
6. The system of claim 5,
the game server is specifically configured to analyze any one of the shared information, determine operation information indicated by any one of the shared information, determine whether the spectator client satisfies an execution condition of the determined operation information, and if so, return the determined operation information to the spectator client.
7. A game operation synchronization method applied to a game server, the method comprising:
receiving operation information uploaded by a main broadcasting client, wherein the operation information corresponds to an operation executed in a game running on the main broadcasting client;
generating sharing information of the operation information, wherein the sharing information is used for indicating the operation information;
and sending the sharing information to a live broadcast server so that the live broadcast server pushes the sharing information to a spectator client in a live broadcast room where the anchor client is located, and the spectator client executes an operation corresponding to any sharing information according to any sharing information.
8. A game play synchronization method applied to a spectator client, the method comprising:
the method comprises the steps of obtaining sharing information pushed by a live broadcast server, wherein the sharing information is generated by a game server according to operation information uploaded by an anchor client and is used for indicating the operation information;
displaying the sharing information in a live interface;
responding to synchronous operation of audience on any sharing information, and acquiring operation information indicated by any sharing information;
and executing the operation corresponding to the acquired operation information in the game running on the audience client.
9. A game operation synchronization method applied to an anchor client, the method comprising:
receiving an operation instruction sent by a main broadcast in a live broadcast room;
responding to the operation instruction, acquiring operation information corresponding to the operation instruction, and executing operation corresponding to the operation information in a game running on the anchor client;
uploading the operation information to a game server so that the game server generates sharing information used for indicating the operation information;
and acquiring and displaying the sharing information in the live broadcast room.
10. An electronic device, comprising:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the game operation synchronization method of any one of claims 7 or 8 or 9.
CN202111166914.1A 2021-09-30 2021-09-30 Game operation synchronization system, method, device, equipment and storage medium Pending CN114025180A (en)

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